Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 22:42:07 Player: Zaros426 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (284) 1420 Value Destroyed (9471) 9471 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3251) 3251 TOTAL SCORE: 19842 Bonus ------- High Alert Combat Kills 1465 Follower Combat Kills 86 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -900 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 70/1100 System Corruption 4% Temperature Cool (9) Movement Walking (210) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Assembled Alloy Leg > --- UTILITY (5) ------ Experimental Heat Sink Large Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON (5) ------- Assembled Focal Cannon Molecular Deconstructor Great Axe > --- INVENTORY (15) --- Compact Wheel Structural Scanner Bomb Factory No. 2 GOLEM Unit GOLEM Unit Improved Heavy Laser Improved Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Large Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Heavy Flak Cannon Great Axe > --- INVENTORY -------- Experimental Heat Sink Experimental Heat Sink Zionite Biocell Improved Medium Armor Plating Hardlight Generator Bomb Factory No. 2 GOLEM Unit GOLEM Unit Improved Remote Datajack Plasma Cutter Molecular Deconstructor [Rating: 115] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . . . . 1 Utility 3 | . . . 1 . . . 1 . 1 . . . . . . Weapon 3 | . . . 1 . . . 1 . 1 . . . . . . Parts Attached 309 | 7 9 . 43 5 . 6 17 55 17 11 35 11 51 10 32 Power 21 | 1 1 . 3 . . . 2 4 1 . 1 1 6 1 . Engine 11 | 1 1 . 3 . . . 1 1 . . 1 1 2 . . Core 5 | . . . . . . . 1 3 1 . . . . . . Reactor 5 | . . . . . . . . . . . . . 4 1 . Propulsion 45 | 2 2 . 10 . . 1 2 8 3 1 7 . 6 . 3 Treads 16 | . 2 . 5 . . 1 2 . . . 5 . 1 . . Leg 7 | . . . . . . . . . . . 1 . 4 . 2 Wheel 18 | 2 . . 5 . . . . 6 3 1 . . . . 1 Hover 3 | . . . . . . . . 1 . . 1 . 1 . . Flight 1 | . . . . . . . . 1 . . . . . . . Utility 102 | 2 1 . 15 . . 1 4 19 5 5 13 5 23 2 7 Device 57 | 1 . . 11 . . . 3 10 3 3 8 3 10 1 4 Storage 9 | 1 1 . . . . . . . . . 2 1 3 . 1 Processor 4 | . . . . . . . 1 1 . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 32 | . . . 4 . . 1 . 8 2 1 3 1 10 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 141 | 2 5 . 15 5 . 4 9 24 8 5 14 5 16 7 22 Energy Gun 39 | 1 1 . 8 2 . 2 3 4 1 1 1 . 8 . 7 Energy Cannon 20 | . . . 4 . . . 1 9 3 . 2 . . . 1 Ballistic Gun 17 | 1 . . . . . . 1 5 . 2 3 1 1 3 . Ballistic Cannon 12 | . . . . . . . . . 1 1 2 1 2 2 3 Launcher 15 | . 3 . . . . . 2 1 1 1 2 . . . 5 Special Weapon 13 | . . . . . . . . . . . 4 3 4 . 2 Impact Weapon 14 | . . . 2 3 . 2 2 3 2 . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . 1 2 3 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . 1 . 1 . . . . 2 . . . . . . 1 Unidentified Prototypes 18 | . . . . . . . 1 5 . . 1 2 8 . 1 Parts Lost 79 | . 1 . 1 . . 1 5 10 . 2 15 . 17 2 25 Power 7 | . . . . . . . 1 1 . . 1 . 2 . 2 Propulsion 12 | . 1 . . . . . 1 2 . . 2 . 2 . 4 Utility 26 | . . . 1 . . 1 1 4 . 1 6 . 8 1 3 Weapon 34 | . . . . . . . 2 3 . 1 6 . 5 1 16 Highest Loss Streak 8 | . 1 . 1 . . 1 3 5 . 2 6 . 7 1 8 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 89 | . 99 100 98 100 100 99 98 96 97 91 75 96 83 89 75 Engine 5 | . 14 14 11 11 11 11 7 5 . . 4 7 3 . . Core 1 | . . . . . . . 1 3 7 7 2 . . . . Reactor 1 | . . . . . . . . . . . . . 1 6 5 Treads 9 | . 16 28 15 22 22 22 18 1 . . 9 15 3 . . Leg 4 | . . . . . . . . . . . . . 11 15 13 Wheel 2 | . 11 . 6 . . . . 15 12 7 . . . . . Device 12 | . 14 14 12 11 11 11 22 7 6 13 8 18 14 12 8 Storage 9 | . 14 14 11 11 11 11 9 9 7 7 7 8 8 15 13 Processor 2 | . . . . . . . . 9 7 1 7 7 . . . Protection 6 | . . . 8 11 11 10 4 9 15 15 6 . 6 2 3 Energy Gun 10 | . 13 14 20 29 22 29 16 2 . 14 3 2 7 . 3 Energy Cannon 6 | . . . 10 . . . 4 15 28 7 2 2 4 23 16 Ballistic Gun 4 | . 1 . . . . . 4 8 . 4 10 11 1 4 . Ballistic Cannon 3 | . . . . . . . . . 4 2 4 10 4 3 3 Launcher 1 | . 13 14 . . . . 1 . 2 5 . . . . 1 Special Weapon 2 | . . . . . . . . . . . . 10 4 . . Impact Weapon 1 | . . . . 3 11 3 8 7 2 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 5 3 3 Peak Build Rating 115 | 7 9 9 22 21 21 21 29 31 45 48 55 53 90 105 115 Average Rating 44 | 5 8 9 16 21 21 20 25 27 37 45 31 43 67 99 103 On Entrance 33 | . 7 9 9 21 21 21 21 28 30 45 46 35 48 89 99 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 128 | 12 33 33 49 45 45 45 48 59 69 70 61 69 100 96 128 Greatest Support 80 | 20 40 40 45 45 45 45 45 44 32 28 48 40 60 60 80 Greatest Overweight (x) 12 | . 1 . 2 . . . 1 3 2 2 12 1 3 1 5 Average Overweight (x) . | . . . 1 . . . . 1 1 2 1 1 . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 10 9 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 8 9 13 15 15 14 13 14 13 14 12 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 9 9 15 15 15 14 15 14 15 15 14 15 15 13 11 Class Distribution -------------------- 31% | Tank 21% | Mutant 15% | Golem 10% | Scavenger-Tank 6% | Derelict-Gunner 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Tank | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Matter Collected 5780 | 268 176 220 488 43 . 165 221 832 135 434 868 59 791 527 553 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10419 | 20 317 30 1767 47 . 289 672 1365 109 405 478 . 829 920 3171 Parts 547 | 3 27 8 117 11 . 36 31 91 6 22 20 . 35 14 126 Haulers Intercepted 11 | . 1 . 3 . . . 2 3 . . . . . . 2 Recyclers Shooed 6 | . . . 1 . . . . 1 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . 21 25 . . 13 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 254 | . 10 1 41 3 . 16 18 26 3 14 18 . 47 7 50 Melee 8 | . . . . . . . 1 . . . 1 . 4 . 2 Guns 86 | . 2 . 22 3 . 16 7 8 . 4 5 . 4 . 15 Cannons 79 | . . . 15 . . . 2 14 2 1 9 . 4 7 25 AOE 74 | . 8 1 4 . . . 7 3 1 9 2 . 33 . 6 Classes Destroyed 22 | 1 6 . 7 . . 1 . . . 1 3 . 3 . . Worker 18 | . . . 5 . . 2 1 4 . . . . . . 6 Builder 5 | . . . 1 1 . . . . . . . . . . 3 Tunneler 10 | 1 . 3 1 1 . 4 . . . . . . . . . Hauler 11 | . 1 . 3 . . . 2 3 . . . . . . 2 Recycler 6 | . . . 2 . . . . 1 . . . . . . 3 Mechanic 3 | . 1 . . . . . . . 1 . . . . . 1 Operator 5 | . 2 . 3 . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . 1 . . 2 . Watcher 10 | . 3 . 5 . . . 1 1 . . . . . . . Swarmer 67 | . 5 1 10 3 . 15 3 4 . 9 8 . . . 9 Grunt 82 | . 5 . 18 . . . 13 13 2 4 1 . . 3 23 Brawler 6 | . . . 3 . . . . . . . . . . . 3 Duelist 6 | . . . 1 . . . . 1 1 . . . . . 3 Protector 1 | . . . 1 . . . . . . . . . . . . Sentry 19 | . . . 8 . . . 2 7 . . 1 . . . 1 Specialist 7 | . . . . . . . . . . . 3 . . . 4 Hunter 11 | . . . . . . 1 . . . . 4 . . 2 4 Programmer 4 | . . . . . . . . . . . 1 . . . 3 Behemoth 1 | . . . . . . . . . . 1 . . . . . Z-Technician 4 | . . . . . . . . . . . . . 4 . . Z-Light 8 | . . . . . . . . . . . . . 8 . . Assembled 37 | . . . . . . . . . . . . . 37 . . Golem 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 27 | 1 3 1 10 3 . 5 6 6 4 3 3 . 27 3 10 Combat Bots Only 27 | . 3 1 6 3 . 5 6 5 3 3 3 . 27 3 6 Max Kills in Single Turn 14 | 1 3 1 4 1 . 2 4 3 1 3 1 . 14 1 3 Gunslinging 1 | . . . . . . 1 . . . . . . . . . Exploded 14 | . 3 1 3 . . . 4 3 1 3 1 . 14 . 3 Melee 1 | . . . . . . . 1 . . . 1 . 1 . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . 1 . . . . 1 . . 01-MTF (-8/Storage) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Hostile Shots Fired 1348 | . 20 3 126 7 . 50 68 152 11 56 212 . 156 38 449 Missed 396 | . 6 2 28 2 . 11 16 41 2 16 60 . 56 11 145 Damage Taken 17159 | . 152 40 1338 41 . 343 933 1956 137 624 2271 . 2845 522 5957 Core 2020 | . 19 8 167 . . 7 109 184 16 25 298 . 297 36 854 Absorbed by Shields 335 | . . . . . . . . . . 102 116 . 109 . 8 Regen/Repaired (Parts) 101 | . . . 101 . . . . . . . . . . . . Core Remaining (%) 59 | 100 . 89 . . . 56 . 46 . . . . . 4 . Volleys Fired 567 | 5 31 15 98 7 . 27 38 69 14 21 61 1 34 15 131 Largest 5 | 2 2 1 3 3 . 3 3 4 4 5 4 1 4 5 5 Hottest 295 | 70 80 50 195 195 . 195 195 272 252 295 259 48 180 151 200 Shots Fired 1341 | 10 51 15 281 19 . 76 92 172 20 67 106 1 60 54 317 Gun 697 | 10 34 2 169 19 . 76 66 74 . 37 53 . 24 6 127 Cannon 557 | . . . 109 . . . 23 96 18 23 44 1 15 48 180 Launcher 59 | . 17 13 3 . . . 3 2 2 7 3 . . . 9 Special 28 | . . . . . . . . . . . 6 . 21 . 1 Kinetic 270 | 5 4 . . . . . 24 63 13 15 82 1 26 13 24 Thermal 973 | 5 30 2 278 19 . 76 65 107 5 45 15 . 2 41 283 Explosive 74 | . 17 13 3 . . . 3 2 2 7 3 . 15 . 9 Electromagnetic . | . . . . . . . . . . . . . . . . Phasic 11 | . . . . . . . . . . . . . 11 . . Robot Hit Streak 23 | 9 11 2 21 7 . 13 15 12 5 9 14 . 16 8 23 Robot Miss Streak 9 | . 5 2 8 7 . 8 6 5 2 5 9 . 3 4 7 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 12 | . . . 3 . . 2 1 . . . . . 1 . 5 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . 1 . 1 Shots Hit Robots 871 | 9 26 2 183 11 . 52 68 123 14 30 57 . 53 39 204 Core Hits 720 | 2 28 9 193 14 . 62 71 64 10 26 40 . 55 19 127 Critical Kills 3 | . . . . . . . 2 1 . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . 3 . . . . . 1 . Critical Strikes 28 | . 2 . 3 . . . 2 5 2 . 3 . 5 1 5 Burn 9 | . 2 . 3 . . . . . . . . . . . 4 Meltdown 1 | . . . . . . . 1 . . . . . . . . Destroy 3 | . . . . . . . 1 1 . . . . . 1 . Blast 7 | . . . . . . . . . 2 . 3 . 2 . . Smash 4 | . . . . . . . . 4 . . . . . . . Sever 3 | . . . . . . . . . . . . . 2 . 1 Intensify 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 122 | . 3 . 3 6 . 6 7 35 8 . . . 28 10 16 Impact 63 | . . . 3 6 . 6 7 33 8 . . . . . . Slashing 52 | . . . . . . . . . . . . . 28 10 14 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 15 | . 3 . . . . . . 5 . . . . 4 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 32092 | 92 1068 240 3192 130 . 532 1841 3373 710 1555 1707 . 6474 1882 9296 Guns 8478 | 92 178 12 1747 130 . 532 906 1150 . 522 490 . 373 30 2316 Cannons 10130 | . . . 1164 . . . 247 1318 333 245 663 . 244 1253 4663 Explosions 10131 | . 890 228 257 . . . 593 264 377 788 551 . 4216 . 1967 Melee 2871 | . . . . . . . 95 641 . . . . 1186 599 350 Ramming 27 | . . . 24 . . . . . . . 3 . . . . Kinetic 3424 | 30 13 . . . . . 368 983 250 114 911 . 357 104 294 Thermal 16100 | 62 165 12 2911 130 . 532 1241 1485 325 653 242 . 29 1179 7134 Explosive 8955 | . 863 228 257 . . . 137 264 135 788 551 . 4216 . 1516 Electromagnetic 29 | . 27 . . . . . . . . . . . . . 2 Impact 736 | . . . . . . . 95 641 . . . . . . . Slashing 2590 | . . . . . . . . . . . . . 1641 599 350 Piercing . | . . . . . . . . . . . . . . . . Phasic 231 | . . . . . . . . . . . . . 231 . . Highest Corruption 14 | . . . 3 3 3 3 . 14 . . 7 7 11 11 4 Average Corruption 6 | . . . 1 3 3 3 . 11 . . 6 7 9 11 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 338 | . . . 18 11 15 18 . 6 . . 83 9 127 40 11 Message Errors 90 | . . . 3 3 3 4 . 2 . . 22 3 39 8 3 Matter Fused 77 | . . . 6 3 7 5 . 2 . . 18 2 23 7 4 Heat Flow Errors 38 | . . . . . 3 3 . . . . 9 1 15 5 2 Energy Discharges 43 | . . . 3 2 . 3 . 1 . . 14 . 18 2 . Parts Rejected 3 | . . . 1 . . . . . . . . . 1 . 1 Parts Fused 2 | . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 44 | . . . 2 2 . 1 . . . . 10 2 17 9 1 Data Loss (major) 14 | . . . . 1 2 . . . . . 3 . 5 3 . Misfires 6 | . . . 1 . . 1 . . . . 3 . 1 . . Alerts 12 | . . . . . . . . 1 . . 2 1 5 3 . Misdirections 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 8 | . . . 2 . . 1 . . . . 1 . 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1751 | . 49 2 2 . . . 135 121 160 . 7 . 503 422 350 Projectiles 437 | . . . . . . . . . 3 . 2 . 55 103 274 Explosions 527 | . 49 2 . . . . 135 8 157 . 5 . 139 . 32 Melee 787 | . . . 2 . . . . 113 . . . . 309 319 44 Knockbacks 25 | . . . . . . . . 2 3 . 5 . 2 3 10 Impact 2 | . . . . . . . . 2 . . . . . . . Kinetic 22 | . . . . . . . . . 3 . 5 . 2 3 9 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 381 | . 22 32 11 . . . 146 79 . . . . . . 91 Shots 9 | . 1 2 . . . . 3 1 . . . . . . 2 Rammed 3 | . . . 2 . . . . . . . 1 . . . . Targets Rammed 4 | . . . 2 . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . Highest Temperature 448 | 60 81 12 448 175 253 319 228 416 374 443 372 179 273 259 296 Average Temperature 101 | 29 25 9 116 55 108 102 74 117 219 158 93 101 80 71 78 Received Heat Transfer 3936 | . 36 . 561 . . . 468 486 81 78 42 . 525 94 1565 Effects 19 | . . . 1 . . . . 3 1 8 . . . . 6 Shutdowns 3 | . . . 1 . . . . 1 . 1 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Interference 13 | . . . . . . . . 1 . 6 . . . . 6 Damage (minor) 2 | . . . . . . . . . 1 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . Impact Corruptions 4 | . . . 1 . . . . 3 . . . . . . . Robots Melted 4 | . . . . . . . 1 . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 1 . . . . . . . 2 Parts Melted 19 | . . . 8 . . . 1 2 . . . . . 1 7 Heat Transferred 21288 | 185 629 37 5304 160 . 665 1464 2346 248 1335 460 . 37 650 7768 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Peak Influence 1306 | 5 361 169 855 379 . 240 482 711 401 . . . . . 1306 Initial 289 | . 3 46 . 289 . . 93 203 244 . . . . . 213 Average 321 | 1 185 36 438 266 . 94 278 494 263 . . . . . 495 Maximum Alert Level 4 | . 1 . 3 1 . 1 2 3 2 . . . . . 4 Low Security (%) 33 | 100 52 100 10 28 . 98 28 . . . . . . . 13 Level 1 35 | . 47 . 36 71 . 1 59 22 91 . . . . . 37 Level 2 22 | . . . 40 . . . 12 76 8 . . . . . 23 Level 3 5 | . . . 12 . . . . 1 . . . . . . 14 Level 4 1 | . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 5 . . . 2 3 3 . . . . . 18 Investigation 7 | . . . 1 . . . 1 1 2 . . . . . 2 Extermination 4 | . . . . . . . . . 1 . . . . . 3 Reinforcement 16 | . 1 . 2 . . . 1 2 . . . . . . 10 Assault 4 | . . . 2 . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 . . . . . . 4 Haulers Reinforced 3 | . . . . . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Distress Signals 12 | . . . 5 . . . 1 2 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 352 | . 18 3 65 3 . 18 20 60 5 19 20 . 46 9 66 Peak Tracking Total 37 | . 4 2 7 3 . 5 6 4 3 4 5 . 37 4 7 Tactical Retreats 28 | . 3 . 2 . . 1 1 4 . 5 1 . 8 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Traps Triggered 11 | . . . 3 . . . 1 5 . . . . . . 2 Indirectly 1 | . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . 4 . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . 5 . . Triggered 1 | . . . . . . . . . . . . . . . 1 Fabricated Traps 5 | . . . . . . . . . . . . . 5 . . Most Traps Carried 3 | . . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Machines Disabled 53 | . 2 . 2 4 . 6 6 9 3 1 2 3 2 . 13 Max in Single Turn 6 | . 1 . 1 1 . 1 2 1 3 1 1 1 1 . 6 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 5 | . . . . . . . . . . . 2 3 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Machines Accessed 36 | . 6 . 11 . 2 1 2 5 2 1 . . . 1 5 Terminals 27 | . 6 . 8 . . 1 1 5 2 1 . . . 1 2 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Total Hacks 95 | . 11 . 42 . 2 3 8 13 5 1 . . . 1 9 Successful 52 | . 5 . 29 . 2 . 4 8 1 1 . . . 1 1 Failed 43 | . 6 . 13 . . 3 4 5 4 . . . . . 8 Catastrophic 10 | . 3 . 1 . . 1 . 1 . . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 14 | . 4 . 4 . . 3 . 1 . . . . . . 2 Terminals 64 | . 11 . 20 . . 3 6 13 5 1 . . . 1 4 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 5 | . . . 3 . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . 19 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 4 Terminal Hacks 33 | . 5 . 11 . 2 . 3 8 1 1 . . . 1 1 Record 5 | . . . . . 2 . 1 . . 1 . . . 1 . Part Schematic 2 | . . . . . . . . 2 . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . . 1 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . 2 . . . . . . . . . . . 1 Unreport Threat 2 | . . . 1 . . . . 1 . . . . . . . Locate Traps 6 | . 1 . 3 . . . . 2 . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . 1 . . . . . . . . Scan Component 2 | . . . 1 . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . 16 . . . . . . . . . . . . Insert Component 8 | . . . 8 . . . . . . . . . . . . Analyze 8 | . . . 8 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . 10 . . 1 1 5 2 1 . . . . 5 Full Trace Events 5 | . . . 1 . . . . 1 2 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . 8 . . . . 2 . . . 15 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 8 . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 8 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 6 | . 2 . . . . . . 2 . . . . . . 2 Non-combat 5 | . 2 . . . . . . 1 . . . . . . 2 Combat 1 | . . . . . . . . 1 . . . . . . . Robot Hacks Applied 8 | . 3 . . . . . . 2 . . . . . . 3 parse_system 3 | . 1 . . . . . . 1 . . . . . . 1 no_distress 2 | . . . . . . . . . . . . . . . 2 find_station 1 | . 1 . . . . . . . . . . . . . . check_alert 2 | . 1 . . . . . . 1 . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . 6 Machine Destruction 2 | . . . . . . . . . . . . . . . 2 Programmers 4 | . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Total Allies 7 | . . 3 . . . . . . . . . 4 . . . Largest Group 4 | . . 3 3 . . . . . . . . 4 1 . . Highest-Rated Group 157 | . . 40 40 . . . . . . . . 157 38 . . Highest-Rated Ally 42 | . . 16 16 . . . . . . . . 42 38 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 23 | . . 4 19 . . . . . . . . . . . . Total Damage 236 | . . 29 207 . . . . . . . . . . . . Kills 4 | . . 2 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 2 1 1 . 1 . Drone Launches 6 | . . . . . . . . . . . 6 . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Turns Passed 24450 | 59 848 1080 2372 836 621 967 665 1102 565 1812 2937 2637 5252 982 1715 Spaces Moved 11673 | 40 569 657 1128 521 409 558 222 501 380 1291 1212 1047 2125 460 553 Core 5 | 1 . . . . . . . . . . 4 . . . . Treads 5814 | . 304 657 658 521 409 558 222 34 . . 965 1047 439 . . Legs 2779 | . . . . . . . . . . . 90 . 1685 460 544 Wheels 3074 | 39 265 . 470 . . . . 467 380 1291 153 . . . 9 Hover 1 | . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 95 152 152 152 145 115 115 130 115 240 110 180 140 Average Speed 172 | 79 126 160 161 152 152 152 215 124 124 130 218 240 184 180 207 Slowest Speed 650 | 80 160 160 305 152 152 152 232 225 130 130 650 240 320 180 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 70 | 5 96 100 97 99 90 98 25 70 12 98 98 92 81 59 13 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 6 | . . . . 2 . . . . . . . 3 . 1 . Known Exits Taken 9 | . 1 . 1 . . . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . . . . . . 1 . . Scrap Searched 11 | . . 1 . 2 . 1 . . . 2 2 2 . 1 . Spaces Dug 69 | . 18 12 3 1 . . 4 4 7 16 . . 1 1 2 Terrain Destroyed 667 | . 80 69 24 1 . . 45 57 51 63 26 . 63 13 175 Melee 23 | . . . 3 1 . . 4 4 7 . . . 1 1 2 Projectile 92 | . . . . . . . . 18 4 5 9 . 7 12 37 AOE 552 | . 80 69 21 . . . 41 35 40 58 17 . 55 . 136 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Total 14584 | 54 645 671 1469 538 408 607 320 785 441 1373 1393 1119 3364 561 836 Wait 1551 | . 21 . 131 . . 10 25 82 6 39 37 13 1042 63 82 Move 11658 | 39 568 656 1127 520 408 557 221 500 379 1290 1211 1046 2124 459 553 Hop . | . . . . . . . . . . . . . . . . Pick Up 125 | 3 9 . 30 . . . 8 8 6 5 13 7 25 2 9 Fast Attach 127 | 7 . . 13 . . . 2 32 5 4 15 7 27 1 14 Attach 68 | . 1 . 7 . . 1 7 4 3 3 13 1 18 3 7 Detach 22 | . . . 1 . . . 1 1 . . 6 . 9 1 3 Swap 114 | . 8 . 23 5 . 5 8 19 9 4 7 3 6 6 11 Drop 172 | . 4 . 34 . . 1 3 27 11 7 15 13 46 1 10 Fire 567 | 5 31 15 98 7 . 27 38 69 14 21 61 1 34 15 131 Melee 122 | . 3 . 3 6 . 6 7 35 8 . . . 28 10 16 Ram 2 | . . . 2 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . 2 . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . Trap 5 | . . . . . . . . . . . . . 5 . . Miscellaneous 40 | . . . . . . . . . . . 13 27 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 5) 281 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 8) 534 | -10/Materials | Discovered new exit (range 3) 690 | -10/Materials | Identified exit to Mines 908 | -10/Materials | Entered Mines 909 | -10/Mines | Assembled infested the area 912 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1047 | -10/Mines | Discovered new exit (range 8) 1060 | -10/Mines | Discovered new exit (range 8) 1337 | -10/Mines | Discovered new exit (range 8) 1550 | -10/Mines | Learned Materials stockpile data 1988 | -10/Mines | Entered Materials 1988 | -9/Materials | Accompanied by 3 allies 1988 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2369 | -9/Materials | Discovered new exit (range 16) 2412 | -9/Materials | Build established: Tank 2650 | -9/Materials | Identified exit to Mines 2979 | -9/Materials | Build established: Gunner 3320 | -9/Materials | Discovered new exit (range 15) 3425 | -9/Materials | Discovered new exit (range 10) 3588 | -9/Materials | First assault squad dispatched 3925 | -9/Materials | Repaired Med. Armor Plating 3982 | -9/Materials | Build established: Tank 4360 | -9/Materials | Entered Mines 4361 | -9/Mines | Learned location of Storage (-8) 4391 | -9/Mines | Discovered new exit (range 9) 4409 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4409 | -9/Mines | Discovered new exit (range 5) 4516 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4545 | -9/Mines | Learned location of Zion (-7) 4571 | -9/Mines | Discovered new exit (range 6) 4757 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4903 | -9/Mines | Found a hidden stash of uninstalled traps 5196 | -9/Mines | Entered Exiles 5196 | -9/Exiles | Found Exiles lab abandoned 5268 | -9/Exiles | Build established: Mutant 5798 | -9/Exiles | Discovered new exit (range 14) 5817 | -9/Exiles | Entered Mines 6180 | -8/Mines | Build established: Tank 6209 | -8/Mines | Discovered new exit (range 5) 6735 | -8/Mines | Discovered new exit (range 9) 6784 | -8/Mines | Entered Materials 6784 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7027 | -8/Materials | Discovered new exit (range 11) 7145 | -8/Materials | Lost 3 parts (1u2w) 7223 | -8/Materials | Discovered new exit (range 15) 7444 | -8/Materials | Identified exit to Storage 7449 | -8/Materials | Entered Storage 7936 | -8/Storage | Identified exit to Factory 8355 | -8/Storage | Met 01-MTF 8424 | -8/Storage | System corruption reached 10% 8440 | -8/Storage | Core integrity fell below 50% 8442 | -8/Storage | Destroyed 01-MTF 8464 | -8/Storage | Lost 5 parts (1p1n2u1w) 8551 | -8/Storage | Entered Factory 8551 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9015 | -7/Factory | Discovered new exit (range 15) 9071 | -7/Factory | Identified exit to Lower Caves 9116 | -7/Factory | Entered Lower Caves 9317 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9323 | -7/Lower Caves | Identified exit to Zion 9411 | -7/Lower Caves | Learned 4 Factory zone layouts 9447 | -7/Lower Caves | Spotted B-75 Beast 9518 | -7/Lower Caves | Destroyed B-75 Beast 9648 | -7/Lower Caves | Found DCF Scrap (14 items) 9650 | -7/Lower Caves | Learned Factory stockpile data 9986 | -7/Lower Caves | Discovered new exit (range 8) 10814 | -7/Lower Caves | Identified exit to Lower Caves 10928 | -7/Lower Caves | Entered another Lower Caves area 10998 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11040 | -7/Lower Caves | Found Prototype Special Weapon 11044 | -7/Lower Caves | Identified Molecular Deconstructor 11182 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 11182 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 11219 | -7/Lower Caves | Lost 3 parts (1u2w) 11270 | -7/Lower Caves | Lost 6 parts (3u3w) 11271 | -7/Lower Caves | Lost 4 allies 11513 | -7/Lower Caves | Discovered new exit (range 10) 11522 | -7/Lower Caves | Build established: Mutant 11540 | -7/Lower Caves | Identified exit to Factory 11936 | -7/Lower Caves | Learned Factory terminal intel 12794 | -7/Lower Caves | Discovered exit to Zion (range 15) 12897 | -7/Lower Caves | Build established: Scavenger-Tank 12927 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13545 | -7/Lower Caves | Build established: Tank 13865 | -7/Lower Caves | Entered Zion 13935 | -7/Zion | Discovered new exit (range 16) 13952 | -7/Zion | Build established: Derelict-Tank 13969 | -7/Zion | Identified exit to Proximity Caves 14132 | -7/Zion | Learned location of Warlord (-5) 14205 | -7/Zion | System corruption cleaned by Quarantine Array 14379 | -7/Zion | Found Relay Coupler [Programmer] 14383 | -7/Zion | Found Relay Coupler [Programmer] 14653 | -7/Zion | Found Prototype Special Weapon 14653 | -7/Zion | Identified RU-N14's Throwing Claymores 14657 | -7/Zion | Found RU-N14's Throwing Claymores 14661 | -7/Zion | Found RU-N14's Throwing Claymores 14665 | -7/Zion | Found RU-N14's Throwing Claymores 14714 | -7/Zion | Learned Factory emergency access door positions 14852 | -7/Zion | Found Prototype Device 14852 | -7/Zion | Identified Bomb Factory No. 2 15147 | -7/Zion | Build established: Scavenger-Tank 15331 | -7/Zion | Identified exit to Deep Caves 15692 | -7/Zion | Build established: Derelict-Gunner 16037 | -7/Zion | Met Imprinter 16104 | -7/Zion | Imprinted 16106 | -7/Zion | Declared Zion's savior 16489 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16502 | -7/Zion | Entered Deep Caves 16502 | -7/Deep Caves | Accompanied by 4 allies 17037 | -7/Deep Caves | Attacked by Z-Imprinter 17044 | -7/Deep Caves | Destroyed Z-Imprinter 17211 | -7/Deep Caves | Z-Facility disabled 17280 | -7/Deep Caves | Found Prototype Protection 17280 | -7/Deep Caves | Identified Zio. Heavy Carapace 17661 | -7/Deep Caves | Build established: Tank 17923 | -7/Deep Caves | Found Zio. Heavy Carapace 18297 | -7/Deep Caves | Build established: Scavenger-Tank 18531 | -7/Deep Caves | Discovered new exit (range 6) 18645 | -7/Deep Caves | Spotted AG-45806 18646 | -7/Deep Caves | Core integrity fell below 50% 18730 | -7/Deep Caves | Destroyed AG-45806 18738 | -7/Deep Caves | Lost 7 parts (1p3u3w) 19227 | -7/Deep Caves | Spotted AG-41588 19263 | -7/Deep Caves | Core integrity fell below 20% 19889 | -7/Deep Caves | Triggered Deep Caves wall 19904 | -7/Deep Caves | System corruption reached 10% 19924 | -7/Deep Caves | Destroyed 27 combat bots 19967 | -7/Deep Caves | Lost 4 parts (1p2u1w) 20223 | -7/Deep Caves | Build established: Scavenger-Mutant 20495 | -7/Deep Caves | Exposed GOLEM chamber 20500 | -7/Deep Caves | Found Unknown Device 20505 | -7/Deep Caves | Found Unknown Device 20511 | -7/Deep Caves | Found Unknown Device 20567 | -7/Deep Caves | Spotted AS-00789 20592 | -7/Deep Caves | Identified GOLEM Unit (x3) 21047 | -7/Deep Caves | Build established: Golem 21754 | -7/Deep Caves | Entered Proximity Caves 22031 | -6/Proximity Caves | Spotter reported a threat 22720 | -6/Proximity Caves | Discovered exit to Factory (range 9) 22736 | -6/Proximity Caves | Entered Factory 22736 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 22740 | -6/Factory | Loaded intel: 26 terminal locations 23523 | -6/Factory | Garrison activated, responded to threat 23784 | -6/Factory | Lost 3 parts (1u2w) 23786 | -6/Factory | First assault squad dispatched 23848 | -6/Factory | Cargo convoy interrupted 23875 | -6/Factory | Lost 7 parts (1p1n1u4w) 24177 | -6/Factory | Core integrity fell below 50% 24370 | -6/Factory | Core integrity fell below 20% 24407 | -6/Factory | Lost 8 parts (1p1n6w) 24451 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 24398_ R-10 Processor collects Wheel. 24400_ K-01 Serf collects debris. 24401_ R-10 Processor collects Imp. Heavy Laser. 24402_ R-10 Processor collects Carbon-fiber Leg. 24404_ K-01 Serf collects debris. 24405_ R-10 Processor collects Med. Matter Pod. 24405_ W-25 Informer sends out distress signal. 24406_ R-10 Processor collects Wheel. 24408_ K-01 Serf collects debris. 24410_ R-10 Processor collects Hvy. Laser. 24411_ K-01 Serf collects debris. 24413_ R-10 Processor collects Adv. Heat Sink. 24416_ K-01 Serf collects debris. 24428_ G-50 Soldier destroyed. 24434_ R-10 Processor collects Carbon-fiber Leg. 24435_ Asb. Alloy Leg destroyed. 24440_ Flexi-carbon Leg severed. 24440_ L-41 Fighter Carbon-fiber Leg severed. 24446_ Destroyed Imp. Melee Analysis Suite. 24448_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ??????????? # #### ## ####?????? | | ???????????# =# #######+####?????? | | ???????????#" + %# % % % ####???? | | ???????????? + #% %+% % %## #???? | | ?????????????# # %# % % ####???? | | ?????????????# # % *# % ###????? | | ?????????????# # #= ###????? | | ?????????????# # %#! # #????? | | ?????????????# # % %%# "##????? | | ?????????????############## % #* ##?????? | | ???????????????????? # *=*############?????? | | ???????????????????##### # *!### ########?????? | | ???????????????????????#### %=# T" ???????????? | | ?????????????????????????## !%= # ???????????? | | ????????????????????????### %# ???????????? | | ???????????????????????? # !%*# ???????????? | | ???????????????????????? # =%# "??????????? | | ????????????????????????" # %%# ?????????? | | ??????????????????????""" # # ? = ?????????? | | ?????????????????????"""" # = #?? ????????? | | ??????????????????"" """" # !% ###+####?????????? | | ?????????????????""" """" # ! #?????????? | | ????????????????"""" """"/# ""????????? | | ?????????????# """" """"=#* """ ""????????? | | ?????????????+ =g%+= "F" "" T"????????? | | ?????????????# %@# " "" ""????????? | | ?????????????# *=# """ """ ""????????? | | ?????????????############## """ """ ##????????? | | ??????????????????????????# """? ????????? | | ??????????????????????????#! ?? ????????? | | ??????????????????????????# ??????????????? | | ??????????????????????????# ??????????????? | | ??????????????????????????# ?????????????? | | ??????????????????????????# ####?????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 100 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Phase Shifting 5 Evasion (%) 70 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hvy. Armor Plating | -8/Storage | Hacked Cryofiber Web | -8/Storage | Hacked Remote Datajack | -7/Zion | Archive Energy Well | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive KE Penetrator | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Coil Gun | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Deadly Force Killing Spree Robot Respite Signs Are For Wimps That's One Door That Should Stay Closed The One Challenges ------------ None Game ------ Seed RagnarokExpertMonowheel Manual? 0 Play Time 03:36:44 Cumulative 26.3 hours Start 2024.08.21 @ 00:18:08 End 2024.08.22 @ 22:42:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d3f4ebfa-39e5-4d19-9e2d-8e90896c9f7e