Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.29 @ 20:23:56 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (313) 1565 Value Destroyed (12179) 12179 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3996) 3996 TOTAL SCORE: 24300 Bonus ------- High Alert Combat Kills 2739 Follower Combat Kills 157 Entered Garrisons 800 Met Data Miner 300 Cogmind --------- Core Integrity 802/1000 Matter 152/300 Energy 300/300 System Corruption 5% Temperature Cool (0) Movement Core (1550) Ox30 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Coolant Injector Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- High-capacity Storage Unit Compact Battery (200) Large Matter Pod (150) High-capacity Matter Pod (0) Structural Scanner Advanced Signal Interpreter Encrypted Comm Array Targeting Computer Advanced Targeting Computer Reaction Control System Layered Medium Armor Plating Hacking Suite Advanced Hacking Suite System Shield Long-range Tractor Beam Long-range Tractor Beam Long-range Proton Cannon Disruptor Cannon Enhanced Gauss Cannon Heavy Shock Bomb Launcher Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Gatling Laser Heavy Shock Bomb Launcher > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Advanced Treads Improved Heat Sink Coolant Injector High-capacity Storage Unit Compact Battery Large Matter Pod High-capacity Matter Pod Structural Scanner Encrypted Comm Array Advanced Targeting Computer Reaction Control System System Shield Long-range Tractor Beam Gatling Laser Gatling Laser Long-range Proton Cannon Disruptor Cannon Heavy Phase Cannon Mass Driver Rocket Launcher Heavy Flail [Rating: 70] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 . . . . . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . . 1 . . . . . Utility 6 | . . 1 1 . . . . . . . . 1 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 224 | 6 4 41 9 26 10 25 18 12 9 8 . 15 13 . 2 2 9 15 Power 14 | 1 . 5 . . 1 . 1 . . . . 2 3 . . . . 1 Engine 10 | 1 . 5 . . 1 . . . . . . 1 2 . . . . . Core 4 | . . . . . . . 1 . . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 53 | 2 . 10 1 8 4 7 4 4 1 2 . 3 2 . . . 3 2 Treads 50 | 2 . 10 1 8 4 7 3 4 1 1 . 3 2 . . . 3 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . 1 . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . . Utility 55 | 1 2 12 2 3 . 7 1 3 1 1 . 8 6 . 2 . 1 5 Device 27 | . . 4 2 1 . 4 . 3 . 1 . 5 4 . 1 . 1 1 Storage 4 | 1 1 2 . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . . . . 1 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 20 | . 1 6 . 2 . 3 1 . 1 . . 2 1 . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 2 14 6 15 5 11 12 5 7 5 . 2 2 . . 2 5 7 Energy Gun 44 | 1 . 2 4 9 4 8 7 . 1 . . . 2 . . 2 2 2 Energy Cannon 16 | . . 5 . . . . 2 1 2 1 . 2 . . . . 1 2 Ballistic Gun 10 | 1 1 5 2 . 1 . . . . . . . . . . . . . Ballistic Cannon 16 | . . . . 5 . . 2 2 1 2 . . . . . . 1 3 Launcher 12 | . . 2 . 1 . 1 1 2 3 1 . . . . . . 1 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 3 2 . 2 . 4 . 2 . . . 1 . . . . . Parts Lost 44 | . . 4 . 1 1 5 3 2 2 . . 2 2 . 2 . 6 14 Power 5 | . . 1 . . . . . . . . . 1 1 . . . . 2 Propulsion 14 | . . 1 . . . 2 . 1 1 . . . . . . . 5 4 Utility 16 | . . 2 . 1 . 3 1 1 1 . . 1 1 . 2 . 1 2 Weapon 9 | . . . . . 1 . 2 . . . . . . . . . . 6 Highest Loss Streak 2 | . . 1 . 1 1 1 2 1 2 . . 2 1 . 1 . 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 98 97 99 99 98 99 89 89 84 79 80 99 100 100 87 91 77 Engine 7 | . 14 10 9 9 9 9 . . . . . 5 11 13 13 13 13 8 Core 2 | . . . . . . . 8 9 9 9 9 7 1 . . . . 1 Treads 29 | . 28 32 36 35 36 35 35 35 35 24 16 11 33 33 33 33 25 9 Device 13 | . . 10 15 18 18 15 17 8 9 9 9 13 12 13 13 13 12 16 Storage 8 | . 14 11 9 9 9 9 9 9 9 9 9 7 6 6 6 6 6 5 Processor 3 | . . . . . . . . . . . . 4 12 13 13 13 13 16 Protection 8 | . 11 10 9 9 9 10 9 9 9 9 9 5 6 6 6 6 6 3 Energy Gun 7 | . 14 . 8 14 17 17 16 . . . . . 10 13 13 1 . 5 Energy Cannon 3 | . . 10 4 . . . . 9 11 8 . 5 1 . . . 5 . Ballistic Gun 2 | . 14 9 4 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 2 . . . 7 4 1 . . . . . . 5 3 Impact Weapon 1 | . . . . . . . . . . 6 9 7 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 13 31 101 107 109 110 110 128 128 127 127 121 127 127 127 127 126 137 123 Greatest Support 141 | 40 40 60 80 80 84 84 82 97 97 97 12 111 141 141 141 141 141 80 Greatest Overweight (x) 37 | . . 1 1 1 1 1 1 1 1 10 10 10 . . . . 1 37 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 7 10 8 . . . . . 4 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 12 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 14 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 Average Carried 23 | 1 8 23 24 24 24 24 24 23 24 23 24 24 24 25 24 23 23 22 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 14 25 25 25 25 25 22 24 23 25 25 25 25 25 23 23 23 22 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Matter Collected 5578 | 182 190 984 37 453 158 344 316 497 253 748 209 98 228 31 20 . 277 553 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10531 | 22 279 1635 68 624 1035 1096 1133 800 320 385 532 103 746 93 361 . 218 1081 Parts 541 | 3 25 112 1 36 43 68 41 48 22 17 32 8 32 8 11 . 5 29 Haulers Intercepted 13 | . . 4 . . 2 . 3 . 2 . . . 1 . . . . 1 Recyclers Shooed 6 | . . 3 . . . . 1 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . . . . 8 11 . 5 . Prevented 6 | . . . . . . . . . . . . . . . . . 6 . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 256 | . 12 36 2 18 19 38 18 31 10 11 9 2 9 4 14 . 5 18 Melee 1 | . . . . . . . . . . 1 . . . . . . . . Guns 135 | . 12 12 2 14 19 29 15 . . . . . 9 4 14 . . 5 Cannons 55 | . . 15 . . . . 3 18 1 4 . 2 . . . . 3 9 AOE 61 | . . 9 . 4 . 9 . 13 9 5 7 . . . . . 2 3 Classes Destroyed 16 | 1 2 5 . 2 1 . 1 1 . . 1 1 . . . . . 1 Worker 12 | 1 1 2 . . 3 . 2 . 1 . 1 . 1 . . . . . Builder 10 | . . 1 . . . . 1 . 2 . 5 . 1 . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 Hauler 13 | . . 4 . . 2 . 3 . 2 . . . 1 . . . . 1 Recycler 8 | . . 2 . . . . 3 . . . . . 2 . . . . 1 Mechanic 2 | . . . . . . . . . . . 1 . . . . . . 1 Operator 2 | . . . . . . . 1 . 1 . . . . . . . . . Watcher 9 | . . 3 . . 3 . 1 . 1 . . 1 . . . . . . Swarmer 90 | . 9 15 . 4 . 16 2 15 2 4 4 . . 4 12 . . 3 Grunt 99 | . 3 11 2 7 11 12 10 9 5 4 4 . 6 . 1 . 4 10 Brawler 5 | . . . . 3 1 . . . . 1 . . . . . . . . Duelist 3 | . . . . . 1 1 1 . . . . . . . . . . . Sentry 38 | . . 10 . 3 5 9 3 1 2 2 1 . . . 1 . . 1 Hunter 14 | . . . . 1 1 . 2 5 1 . . . 2 . . . . 2 Programmer 5 | . . . . . . . . . . . . 2 1 . . . . 2 Behemoth 2 | . . . . . . . . 1 . . . . . . . . 1 . Best Kill Streak 15 | 1 4 5 2 3 4 14 4 9 15 6 8 1 3 4 4 . 2 4 Combat Bots Only 14 | . 3 4 2 3 4 14 3 9 9 6 4 1 3 4 4 . 2 4 Max Kills in Single Turn 5 | 1 1 5 1 3 2 3 1 5 3 3 3 1 1 2 2 . 2 2 Gunslinging 1 | . . . . 1 1 1 . . . . . . . 1 1 . . . Exploded 5 | . . 3 . 2 . 3 . 5 2 3 2 . . . . . 2 2 Melee 1 | . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Damage Taken 11502 | . 344 1208 12 608 688 1213 449 1148 852 648 249 169 451 69 497 . 1008 1889 Core 1037 | . 17 166 . 80 91 125 64 69 62 31 24 . 59 . 13 . 38 198 Absorbed by Shields 1374 | . . . 4 113 232 312 130 71 . . . 12 166 26 201 . 107 . Redirected to Shielding 58 | . . . . . . . . . . . . . . . . . . 58 Regen/Repaired (Parts) 241 | . . 108 . . . . . . . . 133 . . . . . . . Core Remaining (%) 73 | 100 93 58 . . . . . . . . . 100 . . . . 87 . Volleys Fired 656 | 1 44 101 6 34 55 68 61 59 22 24 22 11 29 3 18 . 31 67 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 1 1 2 2 2 . 2 2 Hottest 178 | 60 60 93 150 160 160 160 178 155 162 162 46 98 160 160 160 . 147 170 Shots Fired 1206 | 2 87 200 12 62 110 124 122 110 31 31 23 11 58 6 36 . 59 122 Gun 729 | 2 87 93 12 53 110 116 105 . . . . . 58 6 36 . . 51 Cannon 404 | . . 99 . 6 . . 17 100 18 26 . 11 . . . . 56 71 Launcher 73 | . . 8 . 3 . 8 . 10 13 5 23 . . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 320 | 1 43 93 . 6 . . 6 52 4 19 . . . . . . 28 68 Thermal 799 | 1 44 99 12 53 110 114 116 48 5 5 . 11 58 6 36 . 28 53 Explosive 38 | . . 8 . 3 . 8 . 6 13 . . . . . . . . . Electromagnetic 49 | . . . . . . 2 . 4 9 7 23 . . . . . 3 1 Robot Hit Streak 40 | 1 7 15 9 10 18 18 15 16 4 5 4 4 29 21 22 . 19 40 Robot Miss Streak 12 | . 4 4 8 4 4 4 12 5 3 3 4 4 2 1 4 . 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 23 | . 2 . 1 4 2 6 1 . . . . . 2 2 3 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . . . . . 1 1 1 . . . Shots Hit Robots 834 | 1 51 129 10 44 92 85 87 51 14 17 5 6 53 5 35 . 49 100 Core Hits 637 | 1 17 62 12 53 70 91 66 34 32 11 18 4 57 7 32 . 10 60 Critical Kills 9 | . . . . . . . . . . . . . . . . . . 9 Critical Parts Destroyed 23 | . . . . . . . . . . . . . . . . . . 23 Critical Strikes 36 | . . . . . . . . 1 . 1 . . . . . . 1 33 Destroy 33 | . . . . . . . . . . . . . . . . . . 33 Blast 3 | . . . . . . . . 1 . 1 . . . . . . 1 . Melee Attacks 5 | . . . . . . 4 . . . 1 . . . . . . . . Impact 5 | . . . . . . 4 . . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25036 | 11 623 2705 190 1191 2091 2953 1954 2567 1803 886 1102 250 1390 139 814 . 2107 2260 Guns 11929 | 11 620 812 190 1035 2084 2030 1748 . . . . . 1369 139 814 . . 1077 Cannons 6779 | . . 1283 . . . . 202 1599 186 542 . 241 . . . . 1737 989 Explosions 6242 | . . 610 . 156 . 923 . 968 1617 302 1102 . . . . . 370 194 Melee 42 | . . . . . . . . . . 42 . . . . . . . . Ramming 44 | . 3 . . . 7 . 4 . . . . 9 21 . . . . . Kinetic 4022 | . 344 812 . . . . . 681 42 425 . . . . . . 800 918 Thermal 15169 | 11 276 1283 190 1035 2084 2030 1950 918 536 97 56 241 1369 139 814 . 992 1148 Explosive 3675 | . . 610 . 156 . 923 . 676 1116 . . . . . . . . 194 Electromagnetic 2084 | . . . . . . . . 292 109 322 1046 . . . . . 315 . Impact 42 | . . . . . . . . . . 42 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . 3 . 5 5 5 5 5 5 7 7 9 1 2 2 2 2 2 5 Average Corruption 4 | . 2 . 5 5 5 5 5 5 6 7 8 1 1 2 2 2 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 283 | . 7 . 7 31 29 40 40 40 11 18 10 1 6 7 5 2 13 16 Message Errors 78 | . 2 . 4 9 13 14 10 6 2 4 2 . 4 1 1 . 2 4 Matter Fused 64 | . . . . 6 8 10 10 8 4 5 2 . . 4 . . 3 4 Heat Flow Errors 33 | . 2 . . 5 1 5 8 4 . 1 2 . 1 . . 1 3 . Energy Discharges 34 | . . . 1 3 3 3 4 9 2 1 . . . . 2 1 2 3 Parts Rejected 3 | . . . . 1 . . . . . . 1 . . . . . . 1 Parts Fused 5 | . . . 1 . . 1 . . . 1 . . . 1 . . 1 . Data Loss (minor) 30 | . 1 . 1 2 4 3 6 6 . 3 2 . 1 . 1 . . . Data Loss (major) 11 | . 1 . . 1 . 3 2 2 . . . . . 1 1 . . . Misfires 15 | . . . . 3 . . . 3 2 2 1 . . . . . 1 3 Alerts 3 | . . . . . . 1 . 1 . . . 1 . . . . . . Weapon Failures 7 | . 1 . . 1 . . . 1 1 1 . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 354 | . . 10 . 1 . 26 . 71 143 29 16 . . . . . 58 . Projectiles 144 | . . . . . . . . 55 5 26 . . . . . . 58 . Explosions 210 | . . 10 . 1 . 26 . 16 138 3 16 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . . 4 . 5 . . 1 . . . 2 20 Impact 1 | . . . . . . . . . . . . . 1 . . . . . Kinetic 28 | . . . . . . . . 4 . 4 . . . . . . 1 19 Secondary 3 | . . . . . . . . . . 1 . . . . . . 1 1 Self-Inflicted Damage 390 | . . . . 89 . 96 . 86 . 40 48 . . . . . . 31 Shots 15 | . . . . 1 . 3 . 3 . 2 5 . . . . . . 1 Rammed 5 | . 1 . . . 1 . 1 . . . . 1 1 . . . . . Targets Rammed 7 | . 1 . . . 1 . 2 . . . . 1 2 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . . . . . 1 . . . . . Highest Temperature 587 | . 269 165 42 158 104 265 303 399 216 587 260 126 144 54 309 262 342 78 Average Temperature 66 | . 50 23 17 52 35 34 64 90 91 211 78 67 47 28 80 144 133 15 Received Heat Transfer 3780 | . 84 504 6 223 300 490 198 267 342 333 117 . 139 . 64 . 313 400 Effects 18 | . . . . . . . 2 2 . 14 . . . . . . . . Shutdowns 3 | . . . . . . . . . . 3 . . . . . . . . Energy Bleed 4 | . . . . . . . 2 . . 2 . . . . . . . . Interference 4 | . . . . . . . . . . 4 . . . . . . . . Matter Decay 2 | . . . . . . . . 1 . 1 . . . . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . . . . Damage (minor) 3 | . . . . . . . . 1 . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 2 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . 1 2 . . . . . . . Parts Fried 21 | . . . . . . 1 . 2 . 3 12 . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 61 | . . 2 . 4 11 9 13 4 . . . 3 5 . 5 . . 5 Heat Transferred 29368 | 25 625 2664 160 1680 4750 4204 4250 1336 400 150 50 300 3075 325 1850 . 975 2549 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . 1 1 . 4 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Peak Influence 1870 | 5 278 667 328 963 694 1616 953 1870 1377 1202 1003 469 270 . . . . 261 Initial 911 | . 3 65 278 213 469 407 787 619 911 897 585 455 28 . . . . . Average 595 | . 108 368 289 627 601 1158 749 1196 1091 1003 793 263 120 . . . . 128 Maximum Alert Level 5 | . 1 2 1 3 2 5 3 5 4 4 3 2 1 . . . . 1 Low Security (%) 21 | 100 87 15 . . . . . . . . . 40 79 . . . . 78 Level 1 19 | . 12 52 100 24 . . . . . . . 29 20 . . . . 21 Level 2 24 | . . 31 . 34 100 14 36 6 . . 28 29 . . . . . . Level 3 22 | . . . . 40 . 29 63 47 63 81 71 . . . . . . . Level 4 8 | . . . . . . 36 . 32 36 18 . . . . . . . . Level 5 3 | . . . . . . 19 . 13 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 3 1 . 4 . 5 . 2 . 2 3 4 . . . . 3 Investigation 5 | . . 1 . . . . 1 . . . . . 2 . . . . 1 Extermination 5 | . . . . . . . . . . . . 3 1 . . . . 1 Reinforcement 12 | . 2 2 . . 1 . 2 . 1 . 2 . 1 . . . . 1 Assault 1 | . . . . . 1 . . . . . . . . . . . . . Garrison 6 | . . . 1 . 2 . 2 . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 2 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Distress Signals 16 | . 3 2 . . 6 . 1 . 3 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 345 | . 22 55 2 19 25 47 25 36 20 12 13 4 14 4 14 . 9 24 Peak Tracking Total 12 | . 6 4 2 4 4 12 4 8 8 4 3 1 4 4 4 . 5 5 Tactical Retreats 18 | . 2 1 . 1 1 1 . 2 1 1 2 . 4 . . . 1 1 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 23 | . 3 4 . 2 . 2 . 9 . 1 . . 1 . . . . 1 Indirectly 5 | . . . . . . . . 5 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 36 | . . 5 . 6 . 5 1 11 3 1 1 . . . . . . 3 Max in Single Turn 2 | . . 1 . 2 . 2 1 2 2 1 1 . . . . . . 2 Garrison Relay 9 | . . . . 3 . 2 . 4 . . . . . . . . . . Phase Generator 3 | . . . . 1 . 1 . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 30 | . 2 4 1 3 2 2 5 1 1 . 1 1 2 . . 4 . 1 Terminals 15 | . 2 1 . 3 1 2 3 1 . . . . 2 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 Repair Stations 3 | . . 2 . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . . 1 . . . . . . Total Hacks 89 | . 4 10 2 5 2 2 10 2 1 . 2 1 12 . . 31 . 5 Successful 58 | . 2 8 1 1 1 2 6 1 1 . 2 . 1 . . 31 . 1 Failed 31 | . 2 2 1 4 1 . 4 1 . . . 1 11 . . . . 4 Catastrophic 6 | . . . . 2 1 . 1 . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 18 | . 4 3 . . 1 . 5 . . . . . 5 . . . . . Terminals 33 | . 4 1 . 5 1 2 6 2 . . . . 12 . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . 5 Repair Stations 7 | . . 5 . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 4 . . . . 3 . . . . . . . . . . . Garrison Access 6 | . . . 2 . 1 . 1 . 1 . . 1 . . . . . . Terminal Hacks 41 | . 2 . . 1 . 2 3 1 . . . . 1 . . 31 . . Record 11 | . . . . . . . . . . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . . . . . . . . 10 . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . Open Door 2 | . . . . 1 . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . 4 . . . . . . . . 2 . . . . . . . Scan Component 3 | . . 2 . . . . . . . . 1 . . . . . . . Repair 3 | . . 2 . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 4 . . . . 2 . . . . . . . . . . . Insert Component 3 | . . 2 . . . . 1 . . . . . . . . . . . Analyze 3 | . . 2 . . . . 1 . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . 1 . . . . . . . . . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 2 1 3 1 . 4 1 . . 1 1 2 . . . . 1 Full Trace Events 6 | . . 1 . 1 . . 1 . . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 2 . . . . 1 . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 2 . . . . . . . . 1 . . . . . . . Time 65 | . . 39 . . . . . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . 1 . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 34 | . . . . 12 . 6 . 16 . . . . . . . . . . Machine Destruction 34 | . . . . 12 . 6 . 16 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . 2 . . . . . . . . . . 1 . Largest Group 2 | . . . . . . 2 . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . 51 . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . 31 . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . 7 . . . . . . . . . . 15 . Total Damage 757 | . . . . . . 151 . . . . . . . . . . 606 . Kills 4 | . . . . . . 1 . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Turns Passed 18356 | 103 728 3044 250 1157 1240 1647 1597 1622 302 637 357 1344 775 616 359 174 954 1450 Spaces Moved 6959 | 60 354 1115 86 421 426 579 563 592 95 213 120 545 400 370 181 105 372 362 Core 11 | 7 . . . . . . . . . . . . . . . . . 4 Treads 6130 | 53 354 1115 86 421 426 579 563 592 95 54 . 98 400 370 181 105 372 266 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 818 | . . . . . . . . . . 159 120 447 . . . . . 92 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 232 230 236 236 242 240 240 225 162 162 162 162 162 235 Average Speed 223 | 147 160 227 240 240 237 232 236 241 242 241 240 236 162 162 162 162 228 325 Slowest Speed 1900 | 160 160 240 240 240 240 236 240 242 242 325 240 325 162 162 162 162 242 1900 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 6 78 90 7 72 42 80 44 83 21 32 17 13 11 64 41 69 55 10 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 1 . 1 1 . Known Exits Taken 5 | . . . 1 . 1 . 1 . 1 . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 . . . . . . . . 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . . . . 1 . . 2 . Spaces Dug 1 | . . . . . . . . . . 1 . . . . . . . . Terrain Destroyed 560 | . . 69 . 83 . 113 8 121 80 5 22 5 . . . . 17 37 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 48 | . . . . . . . 8 12 6 5 . 5 . . . . 12 . AOE 512 | . . 69 . 83 . 113 . 109 74 . 22 . . . . . 5 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Fac Low Low Dat Pro Fac Total 8460 | 73 428 1437 123 503 526 728 693 684 136 304 168 589 455 380 204 110 418 501 Wait 314 | . 7 111 1 2 16 25 19 1 2 49 26 . . 6 4 . 1 44 Move 6940 | 59 353 1114 85 420 426 577 563 588 95 212 119 544 399 369 180 104 371 362 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 150 | 7 16 35 10 5 6 11 8 10 3 4 1 9 5 1 . 2 5 12 Fast Attach 50 | . . 11 4 3 3 3 10 . 4 . . 6 6 . . . . . Attach 66 | 6 2 9 4 2 1 5 3 2 2 2 . 4 4 . 2 2 5 11 Detach 1 | . . . . . . . 1 . . . . . . . . . . . Swap 108 | . 2 21 1 21 6 17 5 10 3 6 . 5 3 . . . 4 4 Drop 149 | . 3 35 12 14 12 14 21 8 5 4 . 9 7 1 . 2 1 1 Fire 656 | 1 44 101 6 34 55 68 61 59 22 24 22 11 29 3 18 . 31 67 Melee 5 | . . . . . . 4 . . . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 7 | . 1 . . . 1 . 2 . . . . 1 2 . . . . . Escape Stasis 14 | . . . . 2 . 4 . 6 . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / Upp x2 / Ext) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 104 | -11/Junkyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 8) 291 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 8) 600 | -10/Materials | Discovered new exit (range 16) 822 | -10/Materials | Discovered new exit (range 3) 832 | -10/Materials | Entered another Materials area 832 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 880 | -9/Materials | Discovered new exit (range 16) 1360 | -9/Materials | Discovered new exit (range 8) 1737 | -9/Materials | Discovered new exit (range 16) 1947 | -9/Materials | Build established: Scavenger-Mutant 2721 | -9/Materials | Discovered new exit (range 3) 2784 | -9/Materials | Repaired Beam Cannon 2824 | -9/Materials | Build established: Mutant 3150 | -9/Materials | Discovered new exit (range 16) 3522 | -9/Materials | Discovered new exit (range 16) 3666 | -9/Materials | Repaired Heat Sink 3876 | -9/Materials | Entered another Materials area 3876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4055 | -8/Materials | Garrison activated, responded to threat 4114 | -8/Materials | Identified exit to Garrison 4126 | -8/Materials | Entered Garrison 4182 | -8/Garrison | Triggered checkpoint 4243 | -8/Garrison | Garrison Relay disabled 4358 | -8/Garrison | Triggered checkpoint 4454 | -8/Garrison | Discovered new exit (range 12) 4554 | -8/Garrison | Triggered checkpoint 4692 | -8/Garrison | Phase Generator disabled 4813 | -8/Garrison | Garrison Relay disabled 4926 | -8/Garrison | Triggered checkpoint 5112 | -8/Garrison | Garrison Relay disabled 5174 | -8/Garrison | Discovered new exit (range 12) 5283 | -8/Garrison | Entered Materials 5345 | -8/Materials | Build established: Scavenger-Mutant 6379 | -8/Materials | Garrison activated, responded to threat 6411 | -8/Materials | Build established: Mutant 6483 | -8/Materials | First assault squad dispatched 6487 | -8/Materials | Discovered new exit (range 10) 6523 | -8/Materials | Identified exit to Garrison 6523 | -8/Materials | Entered Garrison 6584 | -8/Garrison | Triggered checkpoint 6640 | -8/Garrison | Garrison Relay disabled 6770 | -8/Garrison | Triggered checkpoint 6798 | -8/Garrison | Triggered checkpoint 6831 | -8/Garrison | Destroyed 14 combat bots 6894 | -8/Garrison | Triggered checkpoint 7032 | -8/Garrison | Discovered new exit (range 5) 7053 | -8/Garrison | Phase Generator disabled 7239 | -8/Garrison | Core integrity fell below 50% 7330 | -8/Garrison | Triggered checkpoint 7420 | -8/Garrison | Triggered checkpoint 7458 | -8/Garrison | Triggered checkpoint 7530 | -8/Garrison | Rescued a captive Derelict 7540 | -8/Garrison | Rescued a captive Derelict 7685 | -8/Garrison | Garrison Relay disabled 7754 | -8/Garrison | Discovered new exit (range 13) 7965 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8012 | -8/Garrison | Discovered new exit (range 46) 8012 | -8/Garrison | Discovered new exit (range 61) 8012 | -8/Garrison | Discovered new exit (range 11) 8170 | -8/Garrison | Entered Materials 9530 | -8/Materials | Discovered new exit (range 15) 9629 | -8/Materials | Garrison activated, responded to threat 9767 | -8/Materials | Identified exit to Garrison 9767 | -8/Materials | Entered Garrison 9828 | -8/Garrison | Triggered checkpoint 9879 | -8/Garrison | Garrison Relay disabled 9960 | -8/Garrison | Triggered checkpoint 9967 | -8/Garrison | Triggered checkpoint 9995 | -8/Garrison | Destroyed 9 combat bots 10053 | -8/Garrison | Discovered new exit (range 10) 10093 | -8/Garrison | Discovered new exit (range 90) 10093 | -8/Garrison | Discovered new exit (range 32) 10093 | -8/Garrison | Discovered new exit (range 14) 10135 | -8/Garrison | Build established: Scavenger-Mutant 10267 | -8/Garrison | Spotted B-75 Beast 10286 | -8/Garrison | Destroyed B-75 Beast 10602 | -8/Garrison | Build established: Mutant 10655 | -8/Garrison | Phase Generator disabled 10784 | -8/Garrison | Garrison Relay disabled 10784 | -8/Garrison | Triggered checkpoint 10854 | -8/Garrison | Triggered checkpoint 10857 | -8/Garrison | Garrison Relay disabled 10953 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11077 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11174 | -8/Garrison | Triggered checkpoint 11174 | -8/Garrison | Triggered checkpoint 11295 | -8/Garrison | Garrison Relay disabled 11324 | -8/Garrison | Triggered checkpoint 11389 | -8/Garrison | Entered Materials 11578 | -8/Materials | Garrison activated, responded to threat 11597 | -8/Materials | Core integrity fell below 20% 11622 | -8/Materials | Destroyed 9 combat bots 11644 | -8/Materials | Build established: Scavenger-Mutant 11691 | -8/Materials | Identified exit to Garrison 11691 | -8/Materials | Entered Garrison 12136 | -8/Garrison | Triggered checkpoint 12197 | -8/Garrison | Build established: Mutant 12198 | -8/Garrison | Triggered checkpoint 12297 | -8/Garrison | Discovered new exit (range 13) 12328 | -8/Garrison | Entered Materials 12551 | -8/Materials | Repaired Lgt. Treads 12661 | -8/Materials | Discovered new exit (range 9) 12685 | -8/Materials | Entered Factory 12685 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 13279 | -7/Factory | Build established: Scavenger-Mutant 13594 | -7/Factory | Discovered new exit (range 16) 13997 | -7/Factory | Build established: Mutant 14029 | -7/Factory | Entered another Factory area 14029 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14604 | -6/Factory | Identified exit to Lower Caves 14804 | -6/Factory | Entered Lower Caves 14805 | -6/Lower Caves | Encountered a Warlord checkpoint 14810 | -6/Lower Caves | Met a Warlord Commander 14811 | -6/Lower Caves | Learned location of Warlord (-5) 14815 | -6/Lower Caves | Found Encrypted Comm Array 15281 | -6/Lower Caves | Learned 12 Factory zone layouts 15388 | -6/Lower Caves | Discovered new exit (range 14) 15420 | -6/Lower Caves | Entered another Lower Caves area 15420 | -6/Lower Caves | Discovered new exit (range 11) 15421 | -6/Lower Caves | Encountered a Warlord checkpoint 15669 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15745 | -6/Lower Caves | Discovered new exit (range 12) 15779 | -6/Lower Caves | Entered Data Miner 15780 | -6/Data Miner | Discovered new exit (range 6) 15811 | -6/Data Miner | Met Data Miner 15840 | -6/Data Miner | Learned location of Section 7 (-3) 15840 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15874 | -6/Data Miner | Received God Mode back door access code from Data Miner 15953 | -6/Data Miner | Entered Proximity Caves 16012 | -5/Proximity Caves | Escorted by Enhanced Grunt 16022 | -5/Proximity Caves | Spotted B-75 Beast 16088 | -5/Proximity Caves | Destroyed B-75 Beast 16355 | -5/Proximity Caves | Build established: Scavenger-Mutant 16639 | -5/Proximity Caves | Discovered new exit (range 6) 16659 | -5/Proximity Caves | Build established: Mutant 16907 | -5/Proximity Caves | Entered Factory 16907 | -5/Factory | Evolved 2 slots: Utility x2 16908 | -5/Factory | Identified exit to Upper Caves 16908 | -5/Factory | Identified exit to Extension 16908 | -5/Factory | Identified exit to Factory 17350 | -5/Factory | Build established: Scavenger-Mutant 18357 | -5/Factory | Self-destructed Last Messages --------------- 18265_ T-07 Excavator destroyed. 18273_ R-10 Processor collects Unknown Device. 18277_ R-10 Processor collects Lgt. Ion Engine. 18279_ :GHTQG = C7>QHM,X,U 18286_ M-13 Machinist repairs Terrain Scanner. 18306_ System corrupted: Energy discharge (-186). 18327_ System corrupted: FCS attempts to trigger Hyp. Gauss Cannon. 18327_ System corrupted: Hyp. Gauss Cannon misfires. 18327_ M-13 Machinist suffers critical hit (Destroy). 18327_ Destroyed Wheel. 18346_ K-01 Serf collects debris. 18348_ Penetrated by Slug. 18348_ Imp. Deuterium Engine destroyed. 18349_ K-01 Serf collects debris. 18351_ =L9UKQ7 TAM#K=|WI H=:WF/G=OIZ|YAZ=9=WJ 18352_ Hyp. Gauss Cannon destroyed. 18354_ Slug penetrates Wall. 18355_ K-01 Serf collects debris. 18356_ U-05 Engineer destroyed. 18356_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????# ! # #################??? | | ?????????????????# + #??? | | ?????????????????# """ # ######### #??? | | ?????????????????# """ # ## # "" #??? | | ???????????? ???# """ ## ### !!/ # "" #??? | | ???????????##+############ #?# !!/ # "T #??? | | ??????????# #?# //% # "" #??? | | ??????????# #?# %=# "" #### | | ??????????# % #?#[ ! # | | ######????# #######/## / | | ###### h | | # k % h ########### | | """ # ^ % % !%* % #?????????# | | """ # ^ ?? ##### % !%% #?????????# | | """ # ####?????# !### %%#?????????#% | | # ## ###???# % %#?#+##+#####?????# | | ! + ########## @ #?# ** #?????# | | # """ ######+##### "" *! #????? | | ###### ""F"" #??# ##""" * #???? | | "" "" #??# ##"R #??? | | %% #??#""" ##""" #?? | | #??#""" ##""" """ #? ## | | % % % #??#""" ## """ # ?#### | | #??# !##[ """ + ?????? | | % #??######### ! # ?????? | | ## #??????????##########???????? | | ################ #???????????????????????????? | | #??????????????# #???????????????????????????? | | #??????????????# #???????????????????????????? | | #?############## #???????????????????????????? | | #?# # #???????????????????????????? | | ### """" # #???????????????????????????? | | # """" # #???????????????????????????? | | # """" # ???????????????????????????? | | # """" # ???????????????????????????? | | # """" # ???????????????????????????? | | + """" # ???????????????????????????? | | # """" #+#?????????????????????????????? | | # """# ?????????????????????????????? | | # R"# ?????????????????????????????? | | # """# ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 5 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupTerrainExoskeleton Manual? 0 Play Time 01:36:06 Cumulative 119.3 hours Start 2023.11.29 @ 18:14:37 End 2023.11.29 @ 20:23:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 93 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 54 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be5e1ac3-61a3-4314-b465-e2bd681009fe