Cogmind - Beta 12 --- EXPLORER MODE // 2023.06.25 @ 12:41:08 // AFD2019/Pay2Buy Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1663) 1663 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 4913 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 356/700 Matter 185/300 Energy 500/500 System Corruption 16% Temperature Cool (0) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (2) --- Armored Leg > --- UTILITY (7) ------ Gravity Neutralizer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Coolant Injector Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg VSS Leg > --- UTILITY ---------- Cooling System Improved Coolant Injector Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Missile Launcher Heavy Flail > --- INVENTORY -------- Gravity Neutralizer [Rating: 40] Favorites ----------- Power F-cell Engine Engine F-cell Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Cooling System Device Cooling System Processor Targeting Computer Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Cannon Battle Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Slots Evolved 7 | . 1 . 2 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . 2 2 1 . . Weapon 2 | . 1 . . . 1 . . Parts Attached 11 | . . . 1 1 6 . 3 Power . | . . . . . . . . Engine . | . . . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Treads . | . . . . . . . . Leg 2 | . . . . . 1 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | . . . 1 . 3 . 2 Device 5 | . . . . . 3 . 2 Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 3 | . . . . 1 2 . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 17 | . . . 1 1 5 . 10 Power 2 | . . . 1 . 1 . . Propulsion 3 | . . . . 1 1 . 1 Utility 7 | . . . . . . . 7 Weapon 5 | . . . . . 3 . 2 Highest Loss Streak 9 | . . . 1 1 3 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 87 87 90 93 74 80 44 Engine 7 | . 12 12 9 8 3 7 7 Leg 15 | . 25 25 20 15 9 14 9 Device 15 | . 12 12 10 14 21 21 12 Processor 18 | . 12 12 17 21 21 21 7 Hackware 6 | . . . 10 8 7 7 1 Energy Gun 10 | . 25 25 20 16 3 . . Impact Weapon 5 | . . . 3 6 6 7 2 Naked Turns . | . . . . . . . . Heaviest Build 26 | 11 11 11 16 20 24 26 26 Greatest Support 28 | 20 20 20 20 22 28 28 28 Greatest Overweight (x) 1 | . . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 Most Carried 2 | . 1 1 1 1 2 2 2 Average Carried 1 | . 1 1 . . 1 2 1 Final Capacity 10 | 10 10 10 10 10 10 10 10 Final Carried 2 | . 1 1 . 1 2 2 1 Class Distribution -------------------- 51% | Hacker-Assassin 43% | Hacker-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Assassin | -8/Materials Hacker-Assassin | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Matter Collected 400 | . 30 . 156 79 46 89 . Remotely . | . . . . . . . . Salvage Created 1621 | . 138 . 371 846 57 160 49 Parts . | . . . . . . . . Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 36 | . 2 . 6 21 3 3 1 Melee 2 | . . . . 1 . . 1 Guns 20 | . 2 . 5 13 . . . Cannons 1 | . . . . . . 1 . AOE 9 | . . . . 7 2 . . Classes Destroyed 12 | . 5 . 2 3 1 . 1 Worker 3 | . 1 . 2 . . . . Builder 2 | . 1 . . 1 . . . Tunneler 1 | . . . . . 1 . . Hauler 2 | . 1 . . 1 . . . Recycler 1 | . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 9 | . 2 . 2 3 2 . . Grunt 15 | . . . . 14 . 1 . Duelist 2 | . . . . 1 . 1 . Sentry 7 | . . . 4 2 1 . . Hunter 2 | . . . . 1 . 1 . Decomposer 1 | . . . . . . 1 . Savage 1 | . . . . . . . 1 Best Kill Streak 7 | . 6 . 4 7 3 2 1 Combat Bots Only 7 | . 2 . 2 7 2 2 1 Max Kills in Single Turn 2 | . 1 . 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 1 . . Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Damage Taken 1753 | . 29 . 167 425 498 90 544 Core 472 | . . . 39 89 209 36 99 Absorbed by Shields 179 | . . . . . . 26 153 Core Remaining (%) 93 | 100 . 100 90 83 . . . Volleys Fired 92 | . 9 . 21 46 4 4 8 Largest 3 | . 2 . 2 3 3 1 1 Hottest 148 | . 112 . 112 148 148 39 39 Shots Fired 185 | . 18 . 42 104 9 4 8 Gun 157 | . 18 . 42 92 5 . . Cannon 12 | . . . . . . 4 8 Launcher 16 | . . . . 12 4 . . Special . | . . . . . . . . Kinetic 12 | . . . . . . 4 8 Thermal 157 | . 18 . 42 92 5 . . Explosive 16 | . . . . 12 4 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 35 | . 5 . 9 35 19 2 6 Robot Miss Streak 3 | . 1 . 2 3 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 159 | . 10 . 31 80 13 11 14 Core Hits 76 | . 6 . 12 47 4 4 3 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 18 | . . . 6 9 . 2 1 Burn 15 | . . . 6 9 . . . Smash 3 | . . . . . . 2 1 Melee Attacks 28 | . . . . 3 6 12 7 Impact 28 | . . . . 3 6 12 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 1 1 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4373 | . 166 . 528 2227 589 481 382 Guns 2026 | . 166 . 528 1248 84 . . Cannons 196 | . . . . . . 38 158 Explosions 1079 | . . . . 820 259 . . Melee 1069 | . . . . 159 246 443 221 Ramming 3 | . . . . . . . 3 Kinetic 196 | . . . . . . 38 158 Thermal 2026 | . 166 . 528 1248 84 . . Explosive 1047 | . . . . 788 259 . . Electromagnetic 32 | . . . . 32 . . . Impact 1069 | . . . . 159 246 443 221 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . . . 16 Average Corruption 13 | . . . . . . . 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . . 8 Message Errors 2 | . . . . . . . 2 Matter Fused 3 | . . . . . . . 3 Parts Rejected 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 245 | . . . . . 139 106 . Projectiles . | . . . . . . . . Explosions 17 | . . . . . 17 . . Melee 228 | . . . . . 122 106 . Knockbacks 2 | . . . . . 1 1 . Impact 2 | . . . . . 1 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 315 | . . . . 20 295 . . Shots 7 | . . . . 1 6 . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 39 | . . . 19 39 5 . . Average Temperature 11 | . . . 5 13 5 . . Received Heat Transfer 699 | . . . 63 342 72 13 209 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 9 | . . . . . 6 3 . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted . | . . . . . . . . Heat Transferred 5550 | . 370 . 1591 3404 185 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Peak Influence 521 | . 89 24 227 521 437 . . Initial 147 | . . 24 6 68 147 . . Average 211 | . 23 24 132 275 287 . . Maximum Alert Level 2 | . . . 1 2 2 . . Low Security (%) 51 | . 100 100 84 25 34 . . Level 1 33 | . . . 15 59 30 . . Level 2 14 | . . . . 15 34 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . . 5 1 . . Investigation 3 | . . . . 3 . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . 1 . . . Assault 1 | . . . . . 1 . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Distress Signals 3 | . . . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 47 | . 3 . 7 24 3 3 7 Peak Tracking Total 5 | . 2 . 2 4 2 2 5 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Machines Disabled 10 | . . . . 3 7 . . Max in Single Turn 5 | . . . . 1 5 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Machines Accessed 10 | . 1 . 4 3 2 . . Terminals 9 | . 1 . 4 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 28 | . 3 . 14 9 2 . . Successful 22 | . 2 . 11 7 2 . . Failed 6 | . 1 . 3 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 15 | . 1 . 7 6 1 . . Terminals 27 | . 3 . 14 9 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 11 | . 1 . 7 3 . . . Level Access Points 1 | . . . 1 . . . . Alert Level 2 | . . . 1 1 . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 10 | . 1 . 4 4 1 . . Terminals 10 | . 1 . 4 4 1 . . Botnet 9 | . 1 . 4 3 1 . . Sabotage 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 3 2 1 . . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Turns Passed 1704 | . 127 26 277 452 286 370 166 Spaces Moved 1139 | 1 84 22 178 248 202 305 99 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 1139 | 1 84 22 178 248 202 305 99 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 120 120 120 105 90 105 105 Average Speed 115 | 120 120 120 120 120 112 105 125 Slowest Speed 190 | 120 120 120 120 190 185 105 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 2 32 11 33 39 7 67 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 189 | . . . . 95 94 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 189 | . . . . 95 94 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Total 1302 | . 92 21 199 298 241 332 119 Wait 36 | . . . . 1 23 12 . Move 1132 | . 83 21 177 247 201 304 99 Hop . | . . . . . . . . Pick Up . | . . . . . . . . Fast Attach 4 | . . . . . 2 . 2 Attach 4 | . . . 1 . 2 . 1 Detach 1 | . . . . . 1 . . Swap 3 | . . . . 1 2 . . Drop . | . . . . . . . . Fire 92 | . 9 . 21 46 4 4 8 Melee 28 | . . . . 3 6 12 7 Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 0) 1 | -11/Junkyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 110 | -10/Materials | Identified exit to Mines 110 | -10/Materials | Discovered exit to Mines (range 15) 128 | -10/Materials | Entered Mines 142 | -10/Mines | Identified exit to Materials 142 | -10/Mines | Discovered exit to Materials (range 11) 154 | -10/Mines | Entered Materials 154 | -9/Materials | Evolved 2 slots: Utility x2 194 | -9/Materials | Identified exit to Mines 194 | -9/Materials | Discovered exit to Mines (range 16) 281 | -9/Materials | Identified exit to Materials 310 | -9/Materials | Build established: Hacker-Mutant 431 | -9/Materials | Entered another Materials area 431 | -8/Materials | Evolved 2 slots: Utility x2 517 | -8/Materials | Garrison activated, responded to threat 827 | -8/Materials | Identified exit to Factory 827 | -8/Materials | Discovered exit to Factory (range 20) 883 | -8/Materials | Entered Factory 883 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 893 | -7/Factory | Destroyed 7 combat bots 954 | -7/Factory | Lost 3 parts (1p1n1w) 1070 | -7/Factory | Identified exit to Garrison 1148 | -7/Factory | Identified exit to Lower Caves 1148 | -7/Factory | Discovered exit to Lower Caves (range 17) 1169 | -7/Factory | Entered Lower Caves 1174 | -7/Lower Caves | Build established: Hacker-Assassin 1524 | -7/Lower Caves | Identified exit to Lower Caves 1524 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 1539 | -7/Lower Caves | Entered another Lower Caves area 1569 | -7/Lower Caves | Ambushed by wild Derelicts 1604 | -7/Lower Caves | System corruption reached 10% 1637 | -7/Lower Caves | Lost 9 parts (1n6u2w) 1705 | -7/Lower Caves | Self-destructed Last Messages --------------- 01603_ System corrupted by crushing effect (+3). 01603_ Critical hit (Burn: +29). 01606_ Adv. Visual Processing Unit destroyed. 01606_ Hvy. Flail destroyed. 01606_ Battle Cannon destroyed. 01606_ System corrupted by crushing effect (+1). 01606_ System corrupted by crushing effect (+3). 01607_ System corrupted: Remote Shield rejected. 01607_ Acquired Remote Shield. 01611_ IF-2XC(b) destroyed. 01622_ System corrupted: Matter fused (-5). 01623_ Kicked Z3-31F(b). 01632_ Critical hit (Burn: +29). 01637_ System corrupted: Arm. Leg rejected. 01637_ Acquired Arm. Leg. 01652_ =WHQXC,V78NG&S3QTBU&1|4IQMWP/N3CBZQ 01668_ System corrupted: Matter fused (-10). 01683_ Remote Shield destroyed. 01688_ System corrupted: Matter fused (-10). [DISCOUNT: For the next 70 turns enjoy 50% off any Treads!] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????# ????????????????????????### | | ???????????????? ##?# ?????????????#???????### | | ???????????????? ## ????????????? ???#???# | | ???????????????? #??????????? ? #??? | | ??????????????? ??????????? ##??? | | ??????????????? ????????### #??? | | ??????????????? ???????## ?# #????# | | ??????????????? #??????# # #??### | | ?????????????????? ##????# # # #### | | ????????????????????? ##???# ## | | ????????????????????????# ###### | | ????????????????????????# # #??# ## | | ????????????????????????# ####### ## | | ?????????????## ????????## ###### | | ?????????????# #### ####### # | | ????????????# @ #?# ########## # | | ????????????# ## #????????# # | | ?????????????# ### #### ##????????# # | | ?????????????????## ##??###?????????# # | | ??????????????????### ##??????????????? # | | ????????????????????# ??????????????? # | | ???????????????????? ??????????????### | | ??????????????????? ## ???????????????? | | ?????????????????? #?# ??????????????? | | ????????????????? #??# #?????????????? | | ???????????????? ## ????#?????????????? | | ??????????????? #?? ##??????????????????? | | ???????????????? ###??? #???????????????????? | | ?????????????????? ?????? #???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 80 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 57 Targeting Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (21) ------------------------ Lgt. Ion Engine (599) Aluminum Leg (599) Aluminum Leg (599) Imp. Medium Laser (699) Imp. Medium Laser (699) Targeting Computer (599) Cooling System (699) Hacking Suite (Loot Box) Adv. Visual Processing Unit (771) Hvy. Flail (672) Lgt. Deuterium Engine (918) Imp. Sensor Array (664) Imp. Signal Interpreter (839) Missile Launcher (1239) VSS Leg (754) Gravity Neutralizer (994) Imp. Coolant Injector (Loot Box) Remote Shield (Loot Box) F-cell Engine (1027) Arm. Leg (918) Battle Cannon (627) Game ------ Seed WeldingArmoredChip Manual? 0 Play Time 00:16:33 Cumulative 400.0 hours Start 2023.06.25 @ 12:26:13 End 2023.06.25 @ 12:41:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2019/Pay2Buy Game No. 298 Rogue 88 Adventurer 76 Explorer 134 Win Type - Total 20 Types 18/0/1/0/0/0/0/1/0 Lore% 66 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82b02c7a-6af7-4303-9121-ab396e4b8e81