Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.09 @ 00:09:05 Player: Scribs Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (53) 265 Value Destroyed (2013) 2013 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 6376 Bonus ------- Follower Combat Kills 70 Friendly Fire -12 Cogmind --------- Core Integrity 741/850 Matter 300/300 Energy 95/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Cloaking Device > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Angular Momentum Engine Lightning Gun Coil Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Sensor Array Phase Shifter > --- WEAPON ----------- Lightning Gun Heavy Particle Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Compact Matter Pod Lightning Gun Particle Gun Particle Gun Heavy Particle Cannon Flak Gun Gauss Cannon [Rating: 54] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Magnetic Acceleration Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Slots Evolved 8 | . . . 2 . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . . . 1 . Utility 2 | . . . 1 . . . . . 1 . Weapon 2 | . . . . . . 2 . . . . Parts Attached 65 | 5 1 3 14 4 10 11 5 . 11 1 Power 21 | 1 . . 3 . 6 5 3 . 3 . Engine 16 | 1 . . 1 . 5 4 3 . 2 . Core 5 | . . . 2 . 1 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 14 | 1 . 2 4 . 2 2 2 . 1 . Treads . | . . . . . . . . . . . Leg 14 | 1 . 2 4 . 2 2 2 . 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | 1 1 1 3 2 . 1 . . 3 1 Device 7 | . . 1 2 1 . 1 . . 1 1 Storage 3 | 1 . . 1 1 . . . . . . Processor 2 | . 1 . . . . . . . 1 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 17 | 2 . . 4 2 2 3 . . 4 . Energy Gun 6 | 1 . . 2 . . 2 . . 1 . Energy Cannon 2 | . . . 1 . 1 . . . . . Ballistic Gun 5 | 1 . . 1 1 1 . . . 1 . Ballistic Cannon 4 | . . . . 1 . 1 . . 2 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 . Parts Lost 14 | . . . 1 . 1 . 1 . 4 7 Power 4 | . . . . . 1 . . . 1 2 Propulsion 5 | . . . . . . . 1 . 2 2 Utility 1 | . . . . . . . . . . 1 Weapon 4 | . . . 1 . . . . . 1 2 Highest Loss Streak 7 | . . . 1 . 1 . 1 . 2 7 Average Slot Usage (%) 94 | . 82 97 86 100 89 96 99 100 93 80 Engine 8 | . 14 14 2 . 4 7 14 15 10 5 Core 4 | . . . 8 11 5 7 . . 1 5 Leg 29 | . 14 26 30 33 34 30 29 30 28 18 Device 14 | . . 11 12 16 18 15 15 15 13 12 Storage 8 | . 14 14 12 16 9 7 7 7 6 5 Processor 1 | . 11 3 . . . . . . 5 6 Energy Gun 9 | . 14 14 5 11 1 8 15 15 10 5 Energy Cannon 1 | . . . 3 . 7 4 . . . . Ballistic Gun 7 | . 14 14 11 11 9 7 7 7 2 5 Ballistic Cannon 5 | . . . . . . 5 7 7 12 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 12 12 13 18 30 42 54 55 54 60 55 Greatest Support 72 | 10 10 20 39 39 54 59 59 59 72 46 Greatest Overweight (x) 7 | 1 1 1 . . . . 1 . 1 7 Average Overweight (x) . | . 1 . . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 6 9 10 10 10 10 10 9 Most Carried 10 | 3 4 6 6 10 10 10 10 9 10 10 Average Carried 8 | 2 3 5 5 7 9 9 9 9 9 9 Final Capacity 10 | 6 6 6 6 10 10 10 10 10 10 4 Final Carried 10 | 3 4 6 6 9 10 10 9 9 10 4 Class Distribution -------------------- 34% | Skirmisher 32% | Mutant 24% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Matter Collected 2224 | 202 . 77 262 55 248 296 143 120 777 44 Remotely . | . . . . . . . . . . . Salvage Created 2321 | . 102 46 262 . 420 366 108 147 870 . Parts 118 | . 3 2 11 . 28 20 7 11 36 . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 5 9 . . Prevented 4 | . . . . . . . 2 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Combat Hostiles Destroyed 41 | . . 1 5 1 7 6 4 4 13 . Guns 23 | . . 1 4 1 4 2 4 3 4 . Cannons 17 | . . . 1 . 3 4 . 1 8 . AOE 1 | . . . . . . . . . 1 . Classes Destroyed 13 | . 2 1 1 1 4 . 1 . 3 . Worker 6 | . . . . . 1 2 . . 3 . Builder 1 | . . . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . . . Recycler 4 | . 1 . . . . . . . 3 . Watcher 1 | . 1 . . . . . . . . . Swarmer 10 | . . . . . . . 4 3 3 . Grunt 13 | . . 1 3 . 3 4 . . 2 . Brawler 2 | . . . . . 1 . . . 1 . Duelist 1 | . . . . . . . . . 1 . Sentry 8 | . . . 2 . 2 2 . 1 1 . Hunter 3 | . . . . . 1 . . . 2 . Programmer 3 | . . . . . . . . . 3 . Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 10 | . 2 1 3 1 3 4 4 3 10 . Combat Bots Only 4 | . . 1 3 1 2 2 4 3 3 . Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 1 2 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Damage Taken 1942 | . . 66 176 . 290 242 340 126 596 106 Core 419 | . . 24 16 . 32 17 221 . 83 26 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 89 | 100 . 90 . 96 94 . . 66 . . Volleys Fired 116 | . 5 5 16 1 27 12 10 5 33 2 Largest 4 | . 2 2 2 2 2 4 4 4 4 2 Hottest 216 | . 60 60 88 88 103 206 186 186 216 68 Shots Fired 343 | . 10 10 28 2 54 48 39 20 129 3 Gun 222 | . 10 10 25 2 32 32 29 15 65 2 Cannon 121 | . . . 3 . 22 16 10 5 64 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 204 | . 5 5 16 1 27 24 20 10 93 3 Thermal 81 | . . . 4 1 27 12 10 5 22 . Explosive . | . . . . . . . . . . . Electromagnetic 58 | . 5 5 8 . . 12 9 5 14 . Robot Hit Streak 20 | . 2 5 10 11 20 13 6 7 13 10 Robot Miss Streak 4 | . 2 1 2 . 4 2 3 2 4 . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 241 | . 6 8 23 1 42 36 21 13 88 3 Core Hits 97 | . 3 3 11 1 16 14 5 6 38 . Critical Hits 6 | . . . . . 1 2 1 . 2 . Critical Kills 3 | . . . . . 1 1 . . 1 . Critical Parts Destroyed 3 | . . . . . . 1 1 . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5191 | . 162 92 257 29 736 857 281 261 2444 72 Guns 2739 | . 87 92 196 29 361 559 258 213 898 46 Cannons 1881 | . . . 61 . 375 298 23 48 1050 26 Explosions 571 | . 75 . . . . . . . 496 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2682 | . 20 36 99 12 288 446 111 155 1443 72 Thermal 1510 | . 75 . 77 17 448 222 84 56 531 . Explosive 312 | . . . . . . . . . 312 . Electromagnetic 687 | . 67 56 81 . . 189 86 50 158 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 7 | . . . . . . . . . 4 3 Message Errors 2 | . . . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . . . 1 2 Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 98 | . . . . . 18 . . . 80 . Projectiles 72 | . . . . . 18 . . . 54 . Explosions 26 | . . . . . . . . . 26 . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . . . 1 . 9 . Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . 1 . 8 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 56 | . . . . . . . . . 56 . Shots 1 | . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 550 | . 20 71 18 . 54 383 550 218 341 22 Average Temperature 122 | . 13 40 9 . 27 147 310 109 93 16 Received Heat Transfer 525 | . . 51 105 . 126 123 . 36 84 . Effects 18 | . . . . . . 2 13 . 3 . Shutdowns 6 | . . . . . . 2 4 . . . Energy Bleed 3 | . . . . . . . 1 . 2 . Interference 1 | . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . 4 . . . Damage (core) 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . 1 . Heat Transferred 2520 | . 200 . 148 37 740 370 148 111 766 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Peak Influence 356 | . 27 38 185 61 153 356 . . 255 74 Initial 74 | . . 8 12 61 . 46 . . . 74 Average 69 | . 6 35 108 38 81 174 . . 42 69 Maximum Alert Level 1 | . . . . . . 1 . . 1 . Low Security (%) 91 | 100 100 100 100 100 100 48 . . 94 100 Level 1 8 | . . . . . . 51 . . 5 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . . . . 3 3 . . 8 . Investigation 2 | . . . . . 1 1 . . . . Extermination 2 | . . . . . . . . . 2 . Reinforcement 4 | . . . . . 2 1 . . 1 . Assault 1 | . . . . . . 1 . . . . Garrison 5 | . . . . . . . . . 5 . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 58 | . 1 2 7 1 17 7 4 4 14 1 Peak Tracking Total 4 | . 2 1 4 1 4 3 4 3 4 1 Tactical Retreats 1 | . . . . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Traps Triggered 3 | . . . . . 1 1 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Machines Disabled 10 | . . . . . . 2 . . 8 . Max in Single Turn 3 | . . . . . . 1 . . 3 . Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Machines Accessed 9 | . . . 3 . 2 3 . . 1 . Terminals 3 | . . . 2 . . . . . 1 . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 13 | . . . 3 . 3 6 . . 1 . Successful 9 | . . . 2 . 3 4 . . . . Failed 4 | . . . 1 . . 2 . . 1 . Catastrophic 2 | . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . 2 . . 3 . . 1 . Terminals 3 | . . . 2 . . . . . 1 . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 1 | . . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . 2 . . 2 . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 44 | . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 3 . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 27 | . . . . 2 25 . . . . . Total Damage 248 | . . . . 25 223 . . . . . Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Turns Passed 4623 | 63 132 143 239 629 564 472 496 559 1082 244 Spaces Moved 3067 | 41 78 98 143 500 300 306 363 436 680 122 Core 11 | 4 . . . . . . . . . 7 Treads . | . . . . . . . . . . . Legs 3056 | 37 78 98 143 500 300 306 363 436 680 115 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 150 120 120 120 120 120 120 120 120 50 Average Speed 123 | 130 150 120 120 120 120 120 121 120 125 150 Slowest Speed 400 | 150 150 150 120 120 120 120 150 120 150 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 20 26 14 80 31 9 59 47 17 27 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . Scrap Searched 6 | . . . . 2 . . 2 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 95 | . 6 . . . 8 4 2 1 74 . Melee . | . . . . . . . . . . . Projectile 29 | . . . . . 8 4 2 1 14 . AOE 66 | . 6 . . . . . . . 60 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Total 3660 | 49 84 113 188 528 449 387 391 459 833 179 Wait 346 | . . 4 . 16 106 41 10 19 99 51 Move 3058 | 40 77 97 142 499 299 305 362 435 680 122 Hop . | . . . . . . . . . . . Pick Up 26 | 4 1 2 4 1 2 6 1 . 4 1 Fast Attach 30 | 4 1 2 8 2 4 3 1 . 4 1 Attach 7 | 1 . . 1 1 1 . 1 . 2 . Detach 5 | . . 1 . 3 1 . . . . . Swap 28 | . . 1 5 1 5 8 3 . 5 . Drop 40 | . . 1 12 1 4 12 2 . 6 2 Fire 116 | . 5 5 16 1 27 12 10 5 33 2 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . 3 . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac x3) -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 5) 196 | -10/Materials | Entered Mines 245 | -10/Mines | Discovered new exit (range 12) 309 | -10/Mines | Build established: Mutant 339 | -10/Mines | Entered Materials 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 429 | -9/Materials | Identified exit to Materials 550 | -9/Materials | Discovered new exit (range 6) 578 | -9/Materials | Entered Mines 590 | -9/Mines | Learned location of Storage (-8) 715 | -9/Mines | Assembled infested the area 1048 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1198 | -9/Mines | Discovered exit to Materials (range 3) 1207 | -9/Mines | Entered Materials 1207 | -8/Materials | Accompanied by 3 allies 1207 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1754 | -8/Materials | Discovered new exit (range 5) 1771 | -8/Materials | Entered Factory 1771 | -7/Factory | Evolved 2 slots: Weapon x2 1839 | -7/Factory | Repaired Broken Imp. Aluminum Leg 2167 | -7/Factory | Build established: Scavenger-Skirmisher 2223 | -7/Factory | Discovered new exit (range 5) 2243 | -7/Factory | Entered Lower Caves 2244 | -7/Lower Caves | Encountered a Warlord checkpoint 2304 | -7/Lower Caves | Learned 12 Factory zone layouts 2697 | -7/Lower Caves | Discovered new exit (range 7) 2739 | -7/Lower Caves | Entered another Lower Caves area 2821 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2834 | -7/Lower Caves | Learned Factory security intel 3007 | -7/Lower Caves | Build established: Skirmisher 3284 | -7/Lower Caves | Discovered new exit (range 15) 3298 | -7/Lower Caves | Entered Factory 3298 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3299 | -6/Factory | Identified exit to Factory 3925 | -6/Factory | Garrison activated, responded to threat 4187 | -6/Factory | Garrison activated, responded to threat 4380 | -6/Factory | Sucked down chute 4380 | -6/Factory | Entered Waste 4486 | -6/Waste | Spotted C-40 Crusher 4551 | -6/Waste | Spotted C-40 Crusher 4594 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4604 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4612 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4619 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4624 | -6/Waste | Self-destructed Last Messages --------------- System corrupted: Energy discharge (-44). RBXMKQIJ5T0PV1VRKC4MIZX3#HKCJW5 GC#Z7TIV Hvy. Particle Gun crushed. Magnetic Acceleration Cannon crushed. Critical hit. Carbon-fiber Leg destroyed. Magnetic Acceleration Cannon crushed. Imp. Carbon-fiber Leg crushed. System corrupted: Energy discharge (-60). Imp. Carbon-fiber Leg crushed. Lgt. Angular Momentum Engine crushed. Imp. Heavy Machine Gun crushed. Imp. Aluminum Leg destroyed. Adv. Sensor Array destroyed. Imp. Heavy Machine Gun crushed. Lgt. Nuclear Core crushed. Lrg. Storage Unit crushed. Extracted 44 matter. Phase Shifter crushed. Imp. Deuterium Engine crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????### ###??????? | | ?????????????????????????# ???????? | | ?????????????????????????# ???????? | | ?????????????????????????# ????????? | | ?????????????????????????? ????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ?????????????????????????### #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | | ?????????????????????????### #????????? | | ?????????????############??# #????????? | | ?????????????# #??# #????????? | | ?????????????# #??# #????????? | | ?????????????# ! #### #????????? | | ?????????????# #????????? | | ?????????????# = #????????? | | ?????????????# CC #????????? | | ?????????????# CC! #????????? | | ?????????????# ]! #### #????????? | | ?????????????# = #??# #????????? | | ?????????????# @ #??# #????????? | | ?????????????############??# #????????? | | ?????????????????????????### ###??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# ! #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????##########??????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaTrackerMegatreads Manual? 0 Play Time 00:38:26 Cumulative 20.5 hours Start 2021.01.08 @ 23:26:46 End 2021.01.09 @ 00:09:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4abb2204-3408-448d-840a-14a78b3e4ecb