Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.10 @ 13:09:39 Player: MolePlayingNice Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (494) 2470 Value Destroyed (21301) 21301 Prototype IDs (70) 1400 Alien Tech Used (0) 0 Bonus (10098) 10098 TOTAL SCORE: 45769 Bonus ------- High Alert Combat Kills 3363 Follower Combat Kills 1035 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2254 Met Warlord at Research 2000 Friendly Fire -354 Cogmind --------- Core Integrity 0/1600 Matter 26/300 Energy 39/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Sensor Array (fused) Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Energy Well (33) Compact HERF Cannon Potential Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Advanced Hardlight Generator Hacking Suite > --- WEAPON ----------- Tachyon Dispersion Ray Phase Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Leg Improved Thunder Leg Centrium Leg Advanced Coolant Injector Advanced Energy Well Experimental Energy Well Compact HERF Cannon Enhanced Nova Cannon Potential Cannon Improved Potential Cannon Helical Railgun Enhanced Hardcell Cannon Perforator Z-bomb Delivery System [Rating: 202] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Helical Railgun Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Helical Railgun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 2 . . . 2 . 2 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Propulsion 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Utility 9 | . . . 2 . 1 1 . . . . . . . . . 2 . . . . . . . 2 . . . . . 1 Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Attached 419 | . 13 4 13 9 23 20 2 8 4 2 17 2 4 . 5 5 1 22 6 4 17 4 54 16 3 8 45 35 40 33 Power 58 | . 2 . 2 . 2 2 . 2 . . . . 1 . 2 . . . 1 . 2 1 3 4 2 1 6 7 10 8 Engine 12 | . 2 . 2 . 2 1 . 1 . . . . 1 . 1 . . . . . . . . 1 . . . . . 1 Core 6 | . . . . . . 1 . 1 . . . . . . 1 . . . 1 . 1 . . . . . . . 1 . Reactor 40 | . . . . . . . . . . . . . . . . . . . . . 1 1 3 3 2 1 6 7 9 7 Propulsion 95 | . 3 . 3 2 7 9 . . . . 5 . . . . . . 10 . . 4 1 13 4 . 2 9 9 6 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 95 | . 3 . 3 2 7 9 . . . . 5 . . . . . . 10 . . 4 1 13 4 . 2 9 9 6 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 155 | . 5 2 3 5 7 6 2 3 2 . 5 2 2 . 1 4 1 8 5 . 6 1 22 4 1 3 18 12 15 10 Device 82 | . 1 . 1 3 4 2 . 3 2 . 2 1 2 . 1 3 . 3 3 . 1 1 15 4 1 2 11 7 4 5 Storage 16 | . 2 . . . . 1 . . . . . . . . . . . 4 . . . . 1 . . . 1 2 4 1 Processor 24 | . 1 . . . 1 2 1 . . . 1 . . . . 1 . . . . 4 . 3 . . . 3 2 3 2 Hackware 7 | . . . . . 1 . . . . . . . . . . . 1 1 1 . . . 2 . . . . . . 1 Protection 26 | . 1 2 2 2 1 1 1 . . . 2 1 . . . . . . 1 . 1 . 1 . . 1 3 1 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | . 3 2 5 2 7 3 . 3 2 2 7 . 1 . 2 1 . 4 . 4 5 1 16 4 . 2 12 7 9 7 Energy Gun 26 | . . . 1 . 1 2 . . . 1 2 . . . . . . . . . 3 1 9 1 . . 2 1 2 . Energy Cannon 21 | . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . 4 . . 1 3 3 3 3 Ballistic Gun 44 | . 2 2 . . 4 1 . . . 1 5 . 1 . 1 1 . 3 . 3 1 . 2 3 . 1 6 3 2 2 Ballistic Cannon 7 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 1 Launcher 6 | . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Special Weapon 4 | . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 35 | . . . 1 1 . . . 1 2 . 2 . . . . . . . . . 10 . . . . 1 2 6 8 1 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 1 1 . 1 . System Corruption 43 | . . . . . . . . . . . . . . . . . 9 . . . . . 5 . . 8 8 . 13 . Parts Lost 145 | . 2 1 3 . 3 3 . . . . 1 . . . . . 2 10 . . 6 . 38 2 3 2 15 2 21 31 Power 25 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . 4 2 1 . 2 . 4 9 Propulsion 40 | . . . 1 . 1 2 . . . . . . . . . . 1 . . . 2 . 15 . 1 1 5 1 2 8 Utility 50 | . . . . . 1 . . . . . 1 . . . . . 1 8 . . 2 . 8 . 1 1 5 1 10 11 Weapon 30 | . 1 1 2 . . 1 . . . . . . . . . . . 2 . . 1 . 11 . . . 3 . 5 3 Highest Loss Streak 16 | . 2 1 3 . 2 3 . . . . 1 . . . . . 2 6 . . 3 . 10 1 3 2 5 2 10 16 To Critical Strikes 8 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 1 3 Average Backups 14 | 2 12 14 14 15 14 19 19 19 19 20 19 20 20 20 20 19 15 4 9 10 9 8 10 3 4 4 4 15 17 13 Power 1 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . 1 1 1 1 2 1 Propulsion 2 | . 4 5 4 4 3 4 4 3 3 3 2 3 3 3 3 3 2 . 1 1 . . . . . . . 2 3 2 Utility 5 | . 4 4 3 4 4 6 7 8 9 10 9 9 9 9 9 8 6 1 2 3 1 1 3 1 1 1 1 4 4 2 Weapon 4 | 1 2 4 4 4 5 6 6 6 5 5 5 6 6 6 6 5 5 2 2 3 4 3 4 2 2 1 1 7 7 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 96 | . 12 1 4 1 9 5 1 3 2 2 6 . . . 1 1 8 . . 1 3 . 13 1 . 1 4 10 5 2 Power 8 | . 2 . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . Propulsion 17 | . 5 . 1 1 2 1 . . . 1 . . . . . . 1 . . . . . 1 . . . 1 1 1 1 Utility 32 | . 2 1 . . 2 2 1 1 2 1 6 . . . . . 4 . . . 2 . 4 . . 1 . 3 . . Weapon 35 | . 3 . 2 . 5 1 . 2 . . . . . . . 1 1 . . 1 1 . 6 1 . . 2 6 2 1 Tool/Special 4 | . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . Average Slot Usage (%) 91 | . 98 100 98 100 98 96 92 92 91 92 92 92 93 93 93 93 90 90 97 94 97 46 72 65 83 79 87 97 93 73 Engine 4 | . 13 14 11 11 8 5 7 7 1 6 5 . 4 6 4 . . . . . . . . 1 . . . . . . Core 1 | . . . . . . 1 . . 5 . . 6 1 . 1 5 5 5 5 5 4 . . . . . . . 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 5 3 5 9 8 12 11 11 Leg 23 | . 28 28 21 22 26 28 23 23 23 23 25 26 26 26 26 23 21 28 29 29 28 6 16 11 16 12 24 25 25 15 Device 13 | . 2 . 11 14 13 13 15 14 15 15 15 13 19 20 19 21 24 21 15 11 15 12 12 12 22 18 22 19 14 13 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 3 4 11 11 9 5 4 . . . . 3 4 3 Processor 9 | . . . . . 7 12 15 15 15 15 9 6 6 6 6 10 11 6 . . 5 17 19 19 19 17 14 11 15 13 Protection 7 | . 9 14 20 18 10 9 7 7 7 7 7 12 6 6 6 6 3 . 4 5 4 . . . . 1 1 6 3 1 Energy Gun 1 | . . . 3 5 5 . 3 . . 5 1 . . . . . . . . . . 1 4 . . . . . . 3 Energy Cannon 1 | . . . 7 9 . . . . 2 . . . . . 2 3 . 2 . . . . 3 . . 2 3 . 2 2 Ballistic Gun 11 | . 27 28 3 . 7 11 7 2 4 7 18 20 20 20 16 12 11 13 17 16 15 . 1 10 14 10 8 16 12 5 Ballistic Cannon 1 | . . . 7 4 2 . . 5 2 . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 202 | 6 12 13 19 32 41 51 51 55 61 56 79 79 77 75 78 91 90 96 92 87 129 71 128 127 120 133 165 197 196 202 Average Rating 73 | 6 9 12 16 24 35 47 49 49 54 53 66 77 75 75 76 88 86 82 89 85 103 59 97 94 116 124 137 187 181 157 On Entrance 73 | 6 6 12 13 19 32 41 51 49 52 56 54 79 77 75 75 77 90 81 69 86 87 48 65 50 118 120 133 165 194 188 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Naked Turns 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Heaviest Build 160 | 14 34 35 48 50 51 70 67 77 81 81 88 84 84 76 86 87 80 39 50 48 60 23 114 56 53 71 74 145 150 160 Greatest Support 180 | 20 26 26 26 26 46 69 68 68 68 68 84 84 84 84 84 84 84 108 108 108 133 50 140 95 95 105 161 178 180 180 Greatest Overweight (x) 5 | . 1 1 2 2 3 1 . 1 1 1 1 . . . 1 1 . . . . . 1 3 . . 1 . 1 . 5 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 10 10 10 10 10 20 5 5 5 5 20 20 20 Average Capacity 15 | 8 13 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 15 5 10 10 10 10 12 5 5 5 5 17 20 17 Most Carried 20 | 6 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 10 10 10 10 20 5 5 5 5 20 20 20 Average Carried 15 | 2 12 14 14 15 14 19 19 19 19 19 19 20 19 20 19 19 15 4 9 9 9 8 11 4 5 4 4 16 19 16 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 10 10 10 10 10 5 5 5 5 5 20 20 5 Final Carried 20 | 2 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 10 10 10 10 5 5 5 5 5 20 20 5 Class Distribution -------------------- 45% | Mutant 15% | Skirmisher 12% | Scavenger-Gunner 10% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scientist-Skirmisher | -5/Waste Skirmisher | -5/Factory Scientist-Tank | -5/Upper Caves Scientist-Tank | -5/Upper Caves Commander-Tank | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Tank | -2/Research Scavenger-Gunner | -2/Testing Generator-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Matter Collected 15059 | 206 572 174 691 378 704 954 157 348 189 210 1056 105 223 . 284 53 304 831 273 27 802 150 990 260 158 97 1011 1306 1341 1205 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23687 | 20 969 205 853 1416 1116 1155 80 190 . 131 979 . . . 191 . 927 1161 24 . 1099 195 2677 402 189 343 1680 1149 2091 4445 Parts 1082 | 2 69 17 57 88 58 67 2 2 . 12 63 . . . 18 . 3 38 2 . 39 10 113 18 8 13 81 54 88 160 Haulers Intercepted 21 | . 2 . 4 2 3 3 . 1 . . . . . . . . . . . . . . 2 . . 1 . 2 1 . Recyclers Shooed 31 | . . . . 1 1 3 . . . . 4 . . . . 1 . 6 . . . . 12 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 7 2 3 8 . . . . 19 . . . 1 . . 9 . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Combat Hostiles Destroyed 360 | . 23 8 14 27 27 16 4 5 . 10 18 . . . 8 . 4 12 . . 18 6 34 5 4 3 24 16 26 48 Melee 9 | . . . . 5 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Guns 166 | . 23 8 4 2 6 12 1 . . 1 13 . . . 3 . . 4 . . 14 1 23 5 4 . 12 16 10 4 Cannons 93 | . . . 8 20 2 . . 1 . 1 . . . . 1 . . 3 . . . . 4 . . 2 8 . 9 34 AOE 77 | . . . 2 . 16 2 3 4 . 8 5 . . . 4 . 4 4 . . 4 5 5 . . . . . 4 7 Classes Destroyed 22 | 1 7 1 3 . 2 1 . . . 1 1 . . . . . 1 . . . 3 . . . . . . 1 . . Worker 31 | . 1 . 1 4 3 1 . . . . 2 . . . . . . 2 . . . . 3 1 . . . . 5 8 Builder 22 | . . . 1 1 . 1 . . . . 2 . . . . . . 2 . . . . 3 . . . . . 3 9 Tunneler 4 | 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 2 . 4 2 3 3 . 1 . . . . . . . . . . . . . . 2 . . 1 . 2 1 . Recycler 25 | . . . 2 1 3 3 . . . . 1 . . . . . . 4 . . . . 4 . . . . . . 7 Mechanic 4 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Operator 8 | . 1 . 2 . 1 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . Drone 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Watcher 17 | . 3 . 3 2 2 . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 3 Swarmer 85 | . 8 6 3 2 14 4 . . . 8 7 . . . 5 . . . . . . 4 3 . 3 . 3 4 1 10 Grunt 110 | . 15 . 6 15 6 3 4 5 . . 2 . . . . . . 6 . . 8 2 10 5 . . 3 1 9 10 Brawler 7 | . . . . . . . . . . . 1 . . . . . . 1 . . 3 . 1 . . . . . . 1 Duelist 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Sentry 39 | . . 2 4 10 4 3 . . . 1 3 . . . 1 . . 1 . . . . 3 . 1 1 4 . 1 . Demolisher 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . . Specialist 9 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 2 . 2 2 Hunter 40 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . 5 . . 2 4 3 6 16 Programmer 46 | . . . . . . 4 . . . . 3 . . . . . . 4 . . . . 11 . . . 5 3 7 9 Compactor 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 25 | 1 4 3 3 8 9 7 4 6 . 4 5 . . . 4 . 4 6 . . 7 4 8 6 4 2 6 6 11 25 Combat Bots Only 15 | . 4 3 3 5 8 3 4 5 . 4 3 . . . 4 . 4 3 . . 6 4 5 5 4 2 6 6 9 15 Max Kills in Single Turn 8 | 1 2 1 1 2 4 2 1 3 . 3 3 . . . 4 . 1 3 1 . 3 4 3 1 2 1 1 2 2 8 Gunslinging 1 | . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . Exploded 4 | . . . 1 . 3 2 1 2 . 3 2 . . . 4 . 1 3 . . 3 4 1 . . . . . 2 3 Melee 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Hostile Shots Fired 2829 | . 105 45 59 95 116 212 9 9 . 35 177 . . . 30 . 1 77 . 9 177 4 343 58 31 18 236 127 377 479 Missed 950 | . 33 9 16 24 31 65 2 2 . 15 56 . . . 17 . . 35 . 2 79 1 101 26 14 9 85 37 138 153 Deflected 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 Hits 1879 | . 72 36 43 71 85 147 7 7 . 20 121 . . . 13 . 1 42 . 7 98 3 242 32 17 9 151 90 239 326 Melee 46 | . . . 8 . . 5 1 . . . 3 . . . . . 1 1 . . 4 . 5 . . . . 8 . 10 Projectile 1833 | . 72 36 35 71 85 142 6 7 . 20 118 . . . 13 . . 41 . 7 94 3 237 32 17 9 151 82 239 316 AOE 21 | . . . . . . 2 . . . . . . . . . . . 1 . . 8 . . . . . 10 . . . Critical Strikes 95 | . . 2 2 . 3 7 . . . . 2 . . . . . 1 6 . . 1 . 14 1 . . 7 12 14 23 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Disruptions 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Damage Taken 37460 | . 742 412 665 898 1326 1607 171 134 . 237 1949 . . . 245 . 281 1558 . 144 2256 137 5647 730 408 243 3156 1867 5591 7056 Core 5419 | . 126 53 72 160 231 110 . 39 . 32 170 . . . 40 . 14 40 . 25 380 98 1146 88 45 49 310 144 447 1600 Absorbed by Shields 2106 | . . . . . . 264 . . . . 104 . . . . . . . . . . . . . . . 131 669 472 466 Redirected to Shielding 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . Ignored by Resistances 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . Regen/Repaired (Parts) 1822 | . . . . 118 269 306 . 5 644 . 8 49 . . . . . . . . 166 . . . . . . 257 . . Core Remaining (%) 54 | 100 . 28 . 42 58 . . . . 74 . . . . 75 . . . . . . 44 . . . . 62 . 59 . Volleys Fired 1288 | 1 88 21 77 49 70 66 8 5 . 9 76 2 . . 47 17 24 82 2 . 48 5 149 10 7 16 107 48 119 135 Largest 4 | 2 2 2 2 2 2 2 2 2 . 2 3 3 . . 3 1 1 3 1 . 3 1 3 3 3 3 3 4 4 4 Hottest 271 | 40 100 43 124 124 96 56 108 80 . 130 131 88 . . 150 90 43 148 33 . 123 60 270 105 105 105 264 152 234 271 Shots Fired 2396 | 2 173 41 149 98 123 130 12 6 . 13 195 6 . . 79 17 26 139 3 2 123 5 223 24 21 20 183 171 197 215 Gun 1678 | 2 170 41 56 27 96 129 8 . . 4 184 6 . . 43 . 2 84 3 2 120 4 160 24 21 6 109 164 110 103 Cannon 641 | . . . 90 71 14 . . 3 . 4 8 . . . 35 17 . 52 . . . . 59 . . 14 74 7 83 110 Launcher 73 | . . . 3 . 13 1 4 3 . 5 3 . . . 1 . 24 3 . . 3 1 3 . . . . . 4 2 Special 4 | . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 1506 | 2 170 41 101 22 62 129 6 3 . 4 171 6 . . 43 . 2 84 3 2 102 . 45 24 21 6 109 164 109 75 Thermal 618 | . 3 . 45 76 48 . 2 . . 4 21 . . . 35 17 . 52 . . . . 103 . . . 48 6 51 107 Explosive 73 | . . . 3 . 13 1 4 3 . 5 3 . . . 1 . 24 3 . . 3 1 3 . . . . . 4 2 Electromagnetic 147 | . . . . . . . . . . . . . . . . . . . . . . . 42 . . 14 26 1 33 31 Entropic 51 | . . . . . . . . . . . . . . . . . . . . . 18 4 29 . . . . . . . Robot Hit Streak 22 | 2 10 13 7 17 21 12 11 12 . 6 20 1 . . 5 . 13 6 1 . 9 2 22 19 16 15 10 6 15 12 Robot Miss Streak 9 | . 4 3 4 4 4 5 . 1 . 3 6 3 . . 9 1 1 5 1 . 4 4 3 3 1 1 4 6 7 9 Penetration Max 3 | . . . . 1 . 1 . . . . 1 . . . . . . 1 . . 1 . 2 1 . . 1 1 1 3 Secondary Targets 32 | . 2 . . . . 2 . . . . 4 . . . 1 . . . . . 7 . 1 1 3 . 1 8 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . 1 . . . 1 . . . . . 1 . 1 1 1 . 1 1 1 . Capacitor 126 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 43 7 62 . Shots Hit Robots 1418 | 2 100 30 81 77 78 95 6 2 . 5 108 2 . . 24 . 20 62 2 1 92 3 163 16 19 14 109 85 99 123 Core Hits 871 | 1 52 12 34 40 58 44 10 11 . 14 56 . . . 11 . 8 37 2 . 66 7 100 16 10 7 50 42 58 125 Critical Kills 39 | . . . . 2 . . . . . . 1 . . . . . . 3 . . 1 . 1 . 1 . 2 1 . 27 Critical Parts Destroyed 48 | . . . 1 . . 1 . . . . 1 . . . . . . 2 . . 4 1 2 . . . 5 1 3 27 Critical Strikes 107 | . . . 6 7 5 2 . . . . 4 . . . . . . 5 . . 5 1 4 . 1 . 7 2 3 55 Burn 11 | . . . 2 3 3 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Destroy 82 | . . . 1 2 . 2 . . . . 2 . . . . . . 3 . . 3 . 2 . 1 . 7 2 3 54 Blast 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 4 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . . . . Melee Attacks 93 | . . . . 23 19 33 6 2 . . . . . . . . . . . 1 9 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 83 | . . . . 23 19 33 6 2 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . 4 1 2 . . . . . . . . . . . . . . 9 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57708 | 23 1238 409 1562 2062 3093 2402 587 793 . 730 2831 43 . . 816 . 3002 3168 50 . 3956 491 7104 509 498 533 3776 3347 5784 8901 Guns 27126 | 23 1226 375 450 316 997 1730 49 . . 91 2343 43 . . 393 . . 1181 50 . 2949 139 4121 509 498 105 2037 3347 2585 1569 Cannons 12000 | . . . 1051 1127 103 . . 28 . 26 . . . . 158 . . 806 . . . . 1367 . . 428 1739 . 1696 3471 Explosions 16779 | . . . 52 . 1628 203 538 765 . 613 488 . . . 265 . 3002 1181 . . 994 352 1513 . . . . . 1465 3720 Melee 1442 | . . . . 608 365 469 . . . . . . . . . . . . . . . . . . . . . . . . Ramming 361 | . 12 34 9 11 . . . . . . . . . . . . . . . . 13 . 103 . . . . . 38 141 Kinetic 23100 | 23 1226 375 979 368 562 1730 37 28 . 72 2122 43 . . 393 . . 1181 50 . 2282 . 1235 509 498 105 2037 3347 2568 1330 Thermal 14861 | . . . 522 1075 538 . 12 . . 45 319 . . . 158 . . 1385 . . 185 80 2914 . . . 1133 . 785 5710 Explosive 12158 | . . . 52 . 1628 203 538 765 . 613 390 . . . 265 . 3002 602 . . 716 272 637 . . . . . 1465 1010 Electromagnetic 3468 | . . . . . . . . . . . . . . . . . . . . . 93 . 703 . . 428 606 . 928 710 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1442 | . . . . 608 365 469 . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2318 | . . . . . . . . . . . . . . . . . . . . . 667 139 1512 . . . . . . . Highest Corruption 38 | . . . . . . 4 4 4 4 . 5 5 5 . . . 23 38 38 33 33 3 11 . . 8 22 2 32 37 Average Corruption 10 | . . . . . . 2 4 4 4 . 4 5 3 . . . 11 28 36 33 7 3 6 . . 8 14 1 15 14 Corruption Purged 10 | . . . . . . . . . . . . . 5 . . . . . 5 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 441 | . . . . . . 24 14 27 2 . 23 13 1 . . . 9 54 26 18 4 9 52 . . 3 48 15 56 43 Message Errors 107 | . . . . . . 8 . 6 . . 8 2 . . . . 2 13 6 5 1 1 14 . . . 15 5 16 5 Matter Fused 103 | . . . . . . 6 6 6 . . 6 6 1 . . . 2 9 4 7 1 5 9 . . . 9 2 15 9 Heat Flow Errors 42 | . . . . . . 2 . 3 1 . 1 2 . . . . . 4 5 1 . 1 3 . . . 5 4 5 5 Energy Discharges 49 | . . . . . . 2 2 4 1 . 3 2 . . . . 1 5 4 3 1 2 5 . . . 8 1 3 2 Parts Rejected 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 1 Parts Fused 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 . . 1 Data Loss (minor) 41 | . . . . . . 3 3 5 . . 1 1 . . . . 1 5 1 . . . 5 . . 1 3 2 6 4 Data Loss (major) 20 | . . . . . . 2 . 2 . . . . . . . . . 5 4 . . . 1 . . 1 . 1 2 2 Misfires 16 | . . . . . . . 2 . . . 1 . . . . . 2 3 1 2 . . 3 . . . 1 . . 1 Alerts 10 | . . . . . . . 1 1 . . 1 . . . . . . . 1 . . . 2 . . 1 1 . 2 . Misdirections 13 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . 3 7 Weapon Failures 29 | . . . . . . 1 . . . . 1 . . . . . . 8 . . 1 . 4 . . . 5 . 3 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1470 | . . . 2 . 55 37 . 6 . 8 37 . . . 23 . . 210 . . . 9 178 . . . 19 . 172 714 Projectiles 452 | . . . 2 . . . . . . . . . . . 23 . . 6 . . . . 46 . . . 19 . 89 267 Explosions 963 | . . . . . 55 37 . 6 . 8 37 . . . . . . 204 . . . 9 132 . . . . . 75 400 Melee 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 47 Knockbacks 28 | . . 1 8 1 . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 15 Impact 5 | . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 1 Kinetic 21 | . . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . 12 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 1420 | . . . . . 207 . 63 25 . . . . . . . . 230 182 . . 28 75 387 . . . . . 153 70 Shots 34 | . . . . . 5 . 3 2 . . . . . . . . 6 4 . . 1 1 7 . . . . . 4 1 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 32 | . 2 5 2 2 . 1 . . . . . . . . . . . . . . 4 . 11 . . . . . 1 4 Kicked 31 | . 2 5 2 2 . 1 . . . . . . . . . . . . . . 4 . 11 . . . . . 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 414 | . 80 55 129 371 79 221 . 119 129 . 90 257 . . 36 99 32 318 266 135 122 119 414 26 . 192 275 246 373 310 Average Temperature 75 | . 18 33 38 122 22 100 . 63 72 . 23 96 . . 9 32 16 91 103 54 53 34 109 13 . 73 90 43 103 94 Received Heat Transfer 4091 | . 246 99 156 348 315 369 54 63 . 18 213 . . . 36 . . 162 . 12 297 9 538 178 18 9 72 . 315 564 Effects 4 | . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Total Turns 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . 19 Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . 19 Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 4 . 3 1 Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 4 . 3 . Parts Fried 30 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . 3 8 . 5 8 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Robots Melted 6 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . 3 Combat Hostiles 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Parts Melted 29 | . . . . 5 2 . . . . . . . . . . . . 6 . . 1 . 6 . . . . . 4 5 Heat Transferred 17423 | . . . 1110 2294 1369 . 25 . . 100 800 . . . 250 . . 1225 . . 150 50 3201 . . . 1036 . 555 5258 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Maximum Alert Level 5 | . 1 . 1 2 2 1 . . . . 2 . . . . 3 . 1 . . . . 4 3 2 1 3 2 3 5 Low Security (%) 45 | 100 80 100 67 61 42 84 . . . . 38 . . . . . 100 85 . . . . 28 . . . 8 . . . Level 1 27 | . 19 . 32 24 16 15 . . . . 58 . . . . 3 . 14 . . . . 41 . . 100 62 30 21 20 Level 2 20 | . . . . 13 40 . . . . . 3 . . . . 69 . . . . . . 11 94 100 . 22 69 54 37 Level 3 4 | . . . . . . . . . . . . . . . . 26 . . . . . . 13 5 . . 5 . 23 8 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 25 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1755 | 5 241 94 285 445 605 274 . . . . 413 . . . . 750 190 286 . . . . 1262 709 540 303 799 602 733 1755 Initial 750 | . . 92 7 86 185 245 . . . . 327 . . . . 750 134 115 . . . . . 662 490 303 128 409 334 424 Average 292 | . 120 27 102 218 327 117 . . . . 225 . . . . 581 151 111 . . . . 373 663 511 274 376 441 575 841 Influence Increases 15919 | 5 764 225 639 965 968 691 90 105 . 205 962 . . . 185 780 131 595 . . 744 130 2109 172 80 102 1269 839 1083 2081 Destroy 0b10 Robot/C 7500 | . 460 160 280 540 540 320 80 100 . 180 360 . . . 120 . . 240 . . 540 120 780 100 80 60 600 360 520 960 Destroy 0b10 Robot/NC 730 | 5 40 . 65 50 70 50 . 5 . 5 45 . . . 10 . . 50 . . 15 . 95 5 . 5 10 10 50 145 Destroy Leader 1580 | . 110 20 94 168 130 104 10 . . 20 104 . . . 10 . . 62 . . . 10 218 20 . 22 144 84 84 166 Allied During Kill 377 | . . . . . . . . . . . . . . . . . . . . . 174 . 23 . . . 167 13 . . Trap Triggered on 0b10 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 334 | . 16 . 62 26 16 73 . . . . 24 . . . . 2 . 2 . . . . 44 15 . . . . 36 18 Select Force Hacks 210 | . 60 . 30 30 60 30 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 960 | . 15 . 60 30 60 30 . . . . 90 . . . . . . 75 . . . . 225 . . 15 105 60 135 60 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . 150 . . Destroy Structure 1668 | . 3 . 33 16 92 29 . . . . 24 . . . . 28 116 166 . . . . 334 2 . . 108 162 258 297 Advance Influence 1050 | . . . . . . . . . . . 300 . . . . 750 . . . . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 1185 | . 60 45 15 105 . 45 . . . . 15 . . . 45 . . . . . 15 . 240 30 . . 135 . . 435 Influence Decreases 14180 | 5 526 442 455 729 869 960 361 36 69 161 599 406 1 . 185 396 350 499 261 . 286 588 847 780 194 397 733 1025 969 1051 Entered New Map 4062 | . . 146 14 119 256 295 101 . 69 . 17 152 1 . . . 250 50 98 . . 458 . 600 164 237 117 372 261 285 Time Decay 8033 | 5 506 286 431 470 583 485 260 36 . 161 562 254 . . 185 246 80 349 163 . 126 130 472 160 . 140 446 553 498 446 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . Lost Part 1405 | . 20 10 10 . 30 30 . . . . 10 . . . . . 20 100 . . 60 . 355 20 30 20 150 20 210 310 Lost Ally 380 | . . . . 140 . . . . . . 10 . . . . . . . . . 100 . 20 . . . 20 80 . 10 Purge Threat 150 | . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 91 | . 6 . 2 4 5 6 . . . . 4 . . . . . . 6 . . . . 26 4 . 1 5 . 9 13 Investigation 17 | . 4 . 1 3 2 1 . . . . . . . . . . . . . . . . 6 . . . . . . . Extermination 24 | . . . . . . 4 . . . . 3 . . . . . . 3 . . . . 6 . . . 3 . 3 2 Reinforcement 29 | . 2 . 1 1 2 1 . . . . 1 . . . . . . 3 . . . . 4 . . 1 2 . 5 6 Assault 11 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . 1 5 Garrison 10 | . . . . . 1 . . . . . . . . . . . . . . . . . 6 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Miner Redirects 13 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . 1 5 Construction Impeded 10 | . . . . . . 1 . . . . . . . . . . . 2 . . . . 4 . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Distress Signals 39 | . . . 3 . 2 . . . . . 4 . . . 1 . . 2 . . 2 . 1 . . 1 . 15 1 7 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Times Spotted 634 | . 33 11 25 34 41 23 5 5 . 7 32 . . . 13 . 6 20 . 1 81 4 65 12 4 4 43 22 31 112 Peak Tracking Total 20 | . 3 3 4 6 9 4 4 5 . 4 4 . . . 4 . 2 5 . 1 13 2 7 6 4 2 7 6 8 20 Tactical Retreats 40 | . 2 2 1 4 . 2 . . . . 1 . . . 2 . . . . . 1 . 10 1 . . 3 . . 11 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Traps Triggered 16 | . 3 . . 1 1 1 . . . . 1 . . . . 1 . . . . . . 5 . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Machines Disabled 67 | . 1 . 4 2 4 2 . . . . 6 . . . . . . 5 . . . . 16 . . 1 7 5 10 4 Max in Single Turn 5 | . 1 . 2 1 3 1 . . . . 3 . . . . . . 4 . . . . 5 . . 1 1 1 1 1 Garrison Access 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 3 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Machines Accessed 102 | . 7 . 8 12 8 13 . 1 . . 8 2 . 4 . 1 . 2 . 1 3 . 12 4 . 1 4 . 7 4 Terminals 48 | . 5 . 6 10 5 5 . . . . 3 . . . . . . 1 . . . . 4 1 . 1 2 . 3 2 Fabricators 11 | . . . . . . 4 . . . . 2 . . . . . . . . . . . 1 1 . . 1 . 1 1 Repair Stations 5 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 . . . . 1 . Recycling Units 10 | . 2 . 1 1 2 1 . . . . . . . . . . . . . . . . 2 . . . 1 . . . Scanalyzers 14 | . . . 1 . 1 3 . . . . 2 . . . . 1 . 1 . . . . 2 . . . . . 2 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . . Total Hacks 266 | . 16 . 27 31 19 38 . 1 . . 20 6 . 31 . 4 . 5 . 1 8 . 22 9 . 1 4 . 16 7 Successful 145 | . 9 . 17 10 10 19 . 1 . . 9 6 . 31 . 3 . 3 . 1 8 . 9 4 . . . . 4 1 Failed 119 | . 7 . 10 21 9 18 . . . . 11 . . . . 1 . 2 . . . . 13 5 . 1 4 . 11 6 Catastrophic 25 | . 2 . 1 2 1 3 . . . . 1 . . . . . . 1 . . . . 4 3 . 1 3 . 2 1 Database Lockouts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 88 | . 9 . 23 7 14 13 . . . . 11 . . . . . . 1 . . 1 . 3 2 . . . . 2 2 Terminals 136 | . 13 . 24 28 15 21 . . . . 12 . . . . . . 1 . . . . 7 3 . 1 2 . 5 4 Fabricators 22 | . . . . . . 9 . . . . 4 . . . . . . . . . . . 2 3 . . 1 . 2 1 Repair Stations 10 | . . . . 2 . . . . . . . . . . . . . . . . . . 5 1 . . . . 2 . Recycling Units 11 | . 3 . 1 1 2 1 . . . . . . . . . . . . . . . . 2 . . . 1 . . . Scanalyzers 35 | . . . 2 . 2 7 . . . . 3 . . . . 4 . 4 . . . . 4 . . . . . 7 2 Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 2 . . . . . . Terminal Hacks 87 | . 6 . 7 7 3 10 . 1 . . 4 6 . 31 . . . . . 1 8 . 1 1 . . . . . 1 Record 18 | . . . . . . . . . . . . 5 . 11 . . . . . . 2 . . . . . . . . . Part Schematic 14 | . . . . 1 . . . . . . . . . 12 . . . . . . . . 1 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Prototype ID Bank 19 | . 3 . 5 2 . 1 . . . . . . . 3 . . . . . . 5 . . . . . . . . . Open Door 7 | . . . . 3 . . . 1 . . . 1 . . . . . . . 1 1 . . . . . . . . . Branch Access Points 4 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer Index 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 5 | . 2 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 2 . . . . . . Network Status 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Scan Component 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Scanalyzer 18 | . . . 2 . 1 2 . . . . 1 . . . . 3 . 3 . . . . 3 . . . . . 3 . Insert Component 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Study 16 | . . . 2 . 1 1 . . . . 1 . . . . 3 . 3 . . . . 3 . . . . . 2 . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 3 . 8 2 6 5 . . . . 2 . . . . . . . . . . . 1 . . . . . . . Terminals 16 | . 1 . 7 1 4 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Skim 10 | . . . 5 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Used 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 77 | . 4 . 7 9 5 12 . . . . 7 . . . . 1 . 2 . . . . 10 4 . 1 4 . 7 4 Full Trace Events 5 | . 1 . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . . . . . . . . 12 . . . . . . . . 1 . . . . . 2 . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . Part Studies Acquired 15 | . . . 2 . . 1 . . . . 1 . . . . 3 . 3 . . . . 3 . . . . . 2 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 3 . 4 Machine Destruction 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . 4 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 4 . . 1 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Total Allies 13 | . . . . . . . . . . . 1 . . . . . . . . 1 5 . 1 . . . 4 . . 1 Largest Group 6 | . . . . . . . . . . . 1 . . . . . . . . 1 6 . 1 . . . 4 2 . 1 Highest-Rated Group 356 | . . . . . . . . . . . 10 . . . . . . . . 85 325 . 116 . . . 356 178 . 22 Highest-Rated Ally 116 | . . . . . . . . . . . 10 . . . . . . . . 85 85 . 116 . . . 89 89 . 22 Total Orders 37 | . . . . 6 . . . . . . 4 . . . . . . . . 2 5 16 1 . . . . 3 . . STAY 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . ROAM 5 | . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . EXPLORE 16 | . . . . 3 . . . . . . . . . . . . . . . . 1 9 1 . . . . 2 . . RETURN 11 | . . . . . . . . . . . 2 . . . . . . . . 2 1 6 . . . . . . . . Ally Attacks 134 | . . . . . . . . . . . . . . . . . . . . . 49 . 27 . . . 46 12 . . Total Damage 4892 | . . . . . . . . . . . . . . . . . . . . . 2398 . 1178 . . . 1024 292 . . Kills 33 | . . . . . . . . . . . . . . . . . . . . . 11 . 12 . . . 8 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Active Infowar (turns) 21444 | . 58 . . . 1721 1744 860 980 1026 409 1303 538 772 91 912 520 174 919 35 . 756 577 2176 325 157 280 1104 1607 1335 1065 Optics 10770 | . 58 . . . . . . . . . . . . . . 514 174 761 . . 756 577 2176 325 157 280 1104 1607 1335 946 Sensors 11427 | . . . . . . 1369 860 980 1026 409 1301 538 772 91 912 516 174 779 . . . . 729 . . . . . 478 493 IFF 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Terrain 535 | . . . . . . . . . . . . . . . . . . 392 35 . . . . . . . 108 . . . Seismic 749 | . . . . . 748 . . . . . . . . . . . . . . . . . . . . . . 1 . . T.N.C. 421 | . . . . . . 421 . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 3363 | . . . . . 1612 1744 7 . . . . . . . . . . . . . . . . . . . . . . . Triangulation 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . Cloaking 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Jamming 231 | . . . . . . . . . . . . . . . . . . . . . . 2 229 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 . 2 . . 1 1 . . . . . 1 2 . . . . . . . . . . Drone Launches 41 | . . . . 14 . . . . . . 1 . . . . . . . 3 6 . 10 1 . . . . 6 . . Drone Recoveries 18 | . . . . . . . . . . . 1 . . . . . . . . 6 3 8 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Turns Passed 31933 | 47 1866 1748 1967 1187 1812 1744 860 1029 2510 895 1662 540 772 91 949 520 174 919 500 414 1048 577 2176 325 157 280 1104 1607 1335 1118 Spaces Moved 18026 | 36 898 875 654 368 844 1044 636 558 1224 349 1012 433 551 76 617 344 108 494 434 283 686 363 1339 271 107 181 623 1139 798 681 Core 536 | . . . . . . . . . . . . . . . . . . . . . . . 193 93 . . . . . 250 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 17490 | 36 898 875 654 368 844 1044 636 558 1224 349 1012 433 551 76 617 344 108 494 434 283 686 363 1146 178 107 181 623 1139 798 431 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 175 175 105 112 125 125 125 125 117 121 121 121 121 117 115 108 108 108 100 100 50 50 115 108 108 110 105 50 Average Speed 137 | 120 170 190 221 206 148 127 125 168 202 144 122 121 121 121 122 128 116 118 108 108 106 108 120 93 115 128 113 112 110 91 Slowest Speed 315 | 120 190 190 245 245 315 190 125 208 208 208 201 121 121 121 201 201 117 120 108 108 108 190 260 120 116 182 120 183 117 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 24 | . . . . . . . . . . . . . . . 4 2 . 2 . . 3 . . . . . 2 . 8 3 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Exploration Rate (%) 53 | 3 97 99 58 89 63 30 69 68 88 53 31 71 69 68 68 10 85 9 59 54 94 69 38 5 18 6 39 60 56 20 Regions Visited 30 Branch Regions 16 Pre-discovered Areas 14 | . 2 . 2 2 2 1 . . 2 . . 2 . 1 . . . . . . . . . . . . . . . . Known Exits Taken 20 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . 1 1 1 . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 1 . . Scrap Searched 24 | . . 2 . . . . 3 2 2 4 . 2 2 . 3 . . . 3 . . 1 . . . . . . . . Spaces Dug 210 | . 2 . . 7 21 13 25 19 . 15 11 . . . 17 8 17 5 . . . 20 5 . . . 3 6 7 9 Terrain Destroyed 1312 | . 2 . 34 15 91 27 54 52 . 52 30 . . . 48 17 156 92 . 1 79 31 148 . 3 . 68 91 117 104 Melee 34 | . . . . 6 7 13 6 2 . . . . . . . . . . . . . . . . . . . . . . Projectile 482 | . 2 . 2 9 6 1 2 2 . 2 15 . . . 34 17 2 37 . 1 44 2 39 . 3 . 53 91 90 28 AOE 788 | . . . 32 . 78 13 46 48 . 50 15 . . . 14 . 154 55 . . 35 29 109 . . . 15 . 27 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Res Gar Res Arm Res Tes Acc Total 23075 | 40 1067 917 1026 637 1258 1266 677 638 1253 724 1282 445 658 75 744 416 136 732 462 392 929 544 1681 317 124 226 901 1374 1158 976 Wait 2219 | . 28 4 249 143 245 41 17 44 . 345 110 2 98 . 64 22 2 120 13 95 122 159 50 13 6 3 24 65 81 54 Move 17996 | 35 897 874 653 367 843 1043 635 557 1223 348 1011 432 550 75 616 344 107 492 433 282 686 362 1338 270 106 180 622 1138 796 681 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 272 | . 23 3 15 4 19 18 3 5 4 3 14 1 2 . 2 10 . 2 6 3 10 1 25 4 1 7 17 28 35 7 Fast Attach 261 | . 4 1 3 4 10 10 . 5 6 2 13 3 2 . 2 4 2 10 3 . 14 2 46 12 3 6 31 23 22 18 Attach 109 | . 2 1 5 . 4 5 1 1 1 . 3 . 1 . . 2 . 1 1 . 3 8 13 3 . 2 6 4 25 17 Detach 52 | . 2 . . . 2 4 . 1 . 1 1 . . . . 1 . . . . 2 7 10 . . . 3 7 5 6 Swap 280 | . 8 4 8 17 22 26 6 8 9 10 30 1 1 . 8 3 1 14 2 5 10 . 11 2 . 1 11 18 33 11 Drop 383 | 4 13 4 14 13 24 19 1 10 10 6 24 4 4 . 5 13 . 10 2 6 22 . 28 3 1 11 32 40 40 20 Fire 1288 | 1 88 21 77 49 70 66 8 5 . 9 76 2 . . 47 17 24 82 2 . 48 5 149 10 7 16 107 48 119 135 Melee 93 | . . . . 23 19 33 6 2 . . . . . . . . . . . 1 9 . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 30 | . 2 5 2 2 . 1 . . . . . . . . . . . . . . 3 . 11 . . . . . 1 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 17 Rewire 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . 6 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 18 | . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Arm / Gar) -3/Garrison -3/Research -3/Armory -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 6) 559 | -10/Materials | Discovered new exit (range 5) 814 | -10/Materials | Discovered new exit (range 16) 1458 | -10/Materials | Discovered new exit (range 14) 1821 | -10/Materials | Core integrity fell below 50% 1914 | -10/Materials | Entered Mines 1937 | -10/Mines | Discovered new exit (range 7) 2271 | -10/Mines | Discovered new exit (range 10) 2408 | -10/Mines | Learned Materials terminal intel 2507 | -10/Mines | Discovered new exit (range 11) 3105 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3662 | -10/Mines | Entered Materials 3662 | -9/Materials | Evolved 2 slots: Utility x2 3663 | -9/Materials | Loaded intel: 11 terminal locations 3838 | -9/Materials | Discovered new exit (range 12) 3998 | -9/Materials | Lost 3 parts (1n2w) 4126 | -9/Materials | Discovered new exit (range 12) 4434 | -9/Materials | Discovered new exit (range 9) 4986 | -9/Materials | Loaded intel: 13 trap records 5042 | -9/Materials | Identified exit to Mines 5042 | -9/Materials | Identified exit to Storage 5065 | -9/Materials | Identified exit to Materials 5065 | -9/Materials | Learned location of 1 exit from Materials 5187 | -9/Materials | Learned Storage security intel 5231 | -9/Materials | Learned Storage stockpile data 5313 | -9/Materials | Learned location of 1 exit from Storage 5629 | -9/Materials | Entered Storage 5631 | -9/Storage | Identified exit to Recycling 5930 | -9/Storage | Found Prototype Protection 5930 | -9/Storage | Identified Lgt. Regenerative Plating 6321 | -9/Storage | Learned location of Armory (-3) 6567 | -9/Storage | Core integrity fell below 50% 6606 | -9/Storage | Lost 8 allies 6768 | -9/Storage | Lost 3 allies 6816 | -9/Storage | Entered Materials 6816 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6817 | -8/Materials | Identified exit to Factory 7323 | -8/Materials | Destroyed 8 combat bots 7367 | -8/Materials | Garrison activated, responded to threat 8345 | -8/Materials | Discovered exit to Factory (range 15) 8559 | -8/Materials | Build established: Scavenger-Mutant 8628 | -8/Materials | Entered Factory 8628 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9529 | -7/Factory | Lost 3 parts (2n1w) 9731 | -7/Factory | Central database locked down 9849 | -7/Factory | Identified exit to Lower Caves 10372 | -7/Factory | Entered Lower Caves 10437 | -7/Lower Caves | Build established: Mutant 10659 | -7/Lower Caves | Learned Factory machine intel 11210 | -7/Lower Caves | Discovered new exit (range 5) 11218 | -7/Lower Caves | Identified exit to Lower Caves 11232 | -7/Lower Caves | Entered another Lower Caves area 11242 | -7/Lower Caves | Discovered new exit (range 10) 12145 | -7/Lower Caves | Discovered new exit (range 6) 12259 | -7/Lower Caves | Identified exit to Zion 12261 | -7/Lower Caves | Entered Zion 12309 | -7/Zion | System corruption cleaned by Quarantine Array 12442 | -7/Zion | Discovered new exit (range 15) 12711 | -7/Zion | Learned location of Data Miner (-6) 12864 | -7/Zion | Learned Factory stockpile data 13001 | -7/Zion | Learned location of Quarantine (-3) 13217 | -7/Zion | Learned Factory terminal intel 13245 | -7/Zion | Given A8's code to call for help 13255 | -7/Zion | Given the Hacking Drone Bay 13255 | -7/Zion | Found Prototype Device 13255 | -7/Zion | Identified Hacking Drone Bay 13452 | -7/Zion | Learned Factory emergency access door positions 13504 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13730 | -7/Zion | Received a hallucinogenic algorithm 13866 | -7/Zion | Met Imprinter 14232 | -7/Zion | Visited the Megawrench Repair Shop 14232 | -7/Zion | Megawrench repaired 10 parts 14423 | -7/Zion | Found Prototype Special Weapon 14424 | -7/Zion | Identified RU-N14's Throwing Claymores 14429 | -7/Zion | Found RU-N14's Throwing Claymores 14765 | -7/Zion | Identified exit to Proximity Caves 14771 | -7/Zion | Entered Proximity Caves 14774 | -6/Proximity Caves | Spotter reported a threat 14979 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15254 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15521 | -6/Proximity Caves | Spotter reported a threat 15613 | -6/Proximity Caves | Discovered new exit (range 7) 15620 | -6/Proximity Caves | Identified exit to Factory 15666 | -6/Proximity Caves | Entered Factory 15666 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 15669 | -6/Factory | Loaded intel: 259 machine locations 15670 | -6/Factory | Loaded intel: 25 terminal locations 16387 | -6/Factory | Build established: Skirmisher 16747 | -6/Factory | Identified exit to Lower Caves 17281 | -6/Factory | Spotted B-75 Beast 17328 | -6/Factory | Entered Lower Caves 17333 | -6/Lower Caves | Encountered a Warlord checkpoint 17512 | -6/Lower Caves | Entered an active Warlord outpost 17553 | -6/Lower Caves | Learned Factory stockpile data 17553 | -6/Lower Caves | Learned Factory security intel 17620 | -6/Lower Caves | Learned 8 Factory zone layouts 17793 | -6/Lower Caves | Discovered new exit (range 11) 17813 | -6/Lower Caves | Identified exit to Lower Caves 17868 | -6/Lower Caves | Entered another Lower Caves area 17869 | -6/Lower Caves | Encountered a Warlord checkpoint 17993 | -6/Lower Caves | Discovered new exit (range 10) 18033 | -6/Lower Caves | Found DCF Scrap (11 items) 18591 | -6/Lower Caves | Discovered new exit (range 9) 18618 | -6/Lower Caves | Identified exit to Data Miner 18640 | -6/Lower Caves | Entered Data Miner 18640 | -6/Data Miner | Discovered new exit (range 6) 18663 | -6/Data Miner | Met Data Miner 18694 | -6/Data Miner | Learned location of Section 7 (-3) 18694 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18706 | -6/Data Miner | Received God Mode back door access code from Data Miner 18730 | -6/Data Miner | Identified exit to Proximity Caves 18731 | -6/Data Miner | Entered Proximity Caves 18954 | -5/Proximity Caves | Spotter reported a threat 19019 | -5/Proximity Caves | Spotter reported a threat 19258 | -5/Proximity Caves | Spotted B-75 Beast 19287 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19289 | -5/Proximity Caves | Spotter reported a threat 19342 | -5/Proximity Caves | Spotter reported a threat 19547 | -5/Proximity Caves | Spotter reported a threat 19654 | -5/Proximity Caves | Discovered new exit (range 7) 19660 | -5/Proximity Caves | Identified exit to Factory 19680 | -5/Proximity Caves | Entered Factory 19680 | -5/Factory | Evolved 2 slots: Utility x2 19681 | -5/Factory | Identified exit to Upper Caves 19682 | -5/Factory | Identified exit to Factory 19980 | -5/Factory | Search patrols dispatched 20200 | -5/Factory | Sucked down chute 20200 | -5/Factory | Entered Waste 20215 | -5/Waste | EMP discharged 20245 | -5/Waste | Spotted C-40 Crusher 20261 | -5/Waste | Spotted C-40 Crusher 20268 | -5/Waste | Spotted C-40 Crusher 20272 | -5/Waste | Destroyed C-40 Crusher 20274 | -5/Waste | Spotted C-40 Crusher 20275 | -5/Waste | Destroyed C-40 Crusher 20282 | -5/Waste | Spotted C-40 Crusher 20287 | -5/Waste | Destroyed C-40 Crusher 20288 | -5/Waste | Spotted C-40 Crusher 20300 | -5/Waste | Destroyed C-40 Crusher 20315 | -5/Waste | EMP discharged 20315 | -5/Waste | System corruption reached 10% 20322 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 20359 | -5/Waste | Discovered new exit (range 10) 20369 | -5/Waste | Identified exit to Factory 20374 | -5/Waste | Entered Factory 20809 | -5/Factory | Lost 4 parts (4u) 20968 | -5/Factory | Discovered exit to Upper Caves (range 13) 21109 | -5/Factory | System corruption reached 30% 21135 | -5/Factory | Crushed by falling debris 21192 | -5/Factory | Lost 6 parts (4u2w) 21293 | -5/Factory | Entered Upper Caves 21310 | -5/Upper Caves | Found DCF Scrap (14 items) 21594 | -5/Upper Caves | Identified exit to Upper Caves 21622 | -5/Upper Caves | Build established: Scientist-Tank 21793 | -5/Upper Caves | Entered another Upper Caves area 21793 | -5/Upper Caves | Accompanied by 3 allies 21799 | -5/Upper Caves | Discovered exit to Factory (range 19) 21911 | -5/Upper Caves | Learned Factory emergency access door positions 21945 | -5/Upper Caves | Spotted B-75 Beast 21961 | -5/Upper Caves | Befriended a Behemoth using the annoying Tinkerer's hack 22148 | -5/Upper Caves | Discovered new exit (range 14) 22207 | -5/Upper Caves | Entered Warlord 22207 | -5/Warlord | Accompanied by 4 allies 22239 | -5/Warlord | System corruption cleaned by Quarantine Array 22345 | -5/Warlord | Discovered new exit (range 73) 22361 | -5/Warlord | Opened Warlord's prototype stash 22473 | -5/Warlord | Found Prototype Processor 22479 | -5/Warlord | Identified Spectral Analyzer 22514 | -5/Warlord | Found Prototype Reactor 22548 | -5/Warlord | Identified Vortex Chain Reactor 22618 | -5/Warlord | Met Warlord 22643 | -5/Warlord | Warlord's base attacked by MAIN.C 22701 | -5/Warlord | Found Prototype Energy Gun 22701 | -5/Warlord | Identified Vortex Shotgun 22707 | -5/Warlord | Found Prototype Energy Gun 22707 | -5/Warlord | Identified Vortex Rail 22716 | -5/Warlord | Found Vortex Shotgun 22725 | -5/Warlord | Found Vortex Rail 22991 | -5/Warlord | Build established: Commander-Tank 22993 | -5/Warlord | Warlord forces counterattacked 23037 | -5/Warlord | Spotted Executioner 23048 | -5/Warlord | Destroyed Executioner 23050 | -5/Warlord | Spotted Striker 23061 | -5/Warlord | Allies destroyed Striker 23074 | -5/Warlord | Found Prototype Processor 23074 | -5/Warlord | Identified Exp. Core Analyzer 23077 | -5/Warlord | Spotted Striker 23077 | -5/Warlord | Found Prototype Processor 23077 | -5/Warlord | Identified Exp. Targeting Computer 23091 | -5/Warlord | P-70 Sage assimilated allied CI-DWU(g) 23093 | -5/Warlord | Spotted CI-DWU(g) 23096 | -5/Warlord | P-80 Master assimilated allied TW-P1O(g) 23097 | -5/Warlord | P-80 Master assimilated allied Slayer 6b 23103 | -5/Warlord | P-70 Sage assimilated allied 0O-UFE(g) 23134 | -5/Warlord | Spotted Executioner 23171 | -5/Warlord | Lost 14 allies 23183 | -5/Warlord | Spotted Striker 23243 | -5/Warlord | Spotted Striker 23243 | -5/Warlord | Spotted Striker 23244 | -5/Warlord | Spotted Striker 23248 | -5/Warlord | Lost 11 allies 23255 | -5/Warlord | Entered Proximity Caves 23281 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 23517 | -4/Proximity Caves | Build established: Mutant 23528 | -4/Proximity Caves | Core integrity fell below 50% 23717 | -4/Proximity Caves | Discovered exit to Factory (range 29) 23817 | -4/Proximity Caves | Build established: Scavenger-Mutant 23832 | -4/Proximity Caves | Entered Factory 23832 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 24198 | -4/Factory | Lost 3 parts (2n1u) 24324 | -4/Factory | Garrison activated, responded to threat 24473 | -4/Factory | Lost 10 parts (2p3n1u4w) 24514 | -4/Factory | Core integrity fell below 50% 24656 | -4/Factory | Spotted B-86 Titan 24785 | -4/Factory | Lost 5 parts (1n1u3w) 25052 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 25325 | -4/Factory | Lost 3 parts (1n2u) 25399 | -4/Factory | Found Quantum Capacitor 25420 | -4/Factory | Garrison activated, responded to threat 25540 | -4/Factory | Build established: Scavenger-Skirmisher 25541 | -4/Factory | System corruption reached 10% 25555 | -4/Factory | Incoming investigation squad redirected 25582 | -4/Factory | First assault squad dispatched 25596 | -4/Factory | Incoming investigation squad redirected 25611 | -4/Factory | Incoming assault squad redirected 25775 | -4/Factory | Core integrity fell below 20% 25856 | -4/Factory | Incoming assault squad redirected 25912 | -4/Factory | Incoming assault squad redirected 25918 | -4/Factory | Incoming assault squad redirected 25937 | -4/Factory | Lost 4 parts (1p2n1u) 26007 | -4/Factory | Discovered new exit (range 4) 26008 | -4/Factory | Identified exit to Research 26008 | -4/Factory | Entered Research 26008 | -3/Research | Evolved 2 slots: Utility x2 26009 | -3/Research | Identified exit to Armory 26063 | -3/Research | Fabricated Centrium Leg (x1) 26114 | -3/Research | Garrison activated, responded to threat 26258 | -3/Research | First assault squad dispatched 26281 | -3/Research | Incoming assault squad redirected 26329 | -3/Research | Identified exit to Garrison 26333 | -3/Research | Entered Garrison 26403 | -3/Garrison | Triggered checkpoint 26442 | -3/Garrison | Discovered new exit (range 5) 26446 | -3/Garrison | Identified exit to Research 26453 | -3/Garrison | Lost 3 parts (1p1n1u) 26462 | -3/Garrison | Build established: Scavenger-Gunner 26472 | -3/Garrison | Q-Series assembled to engage unique threat in Research 26490 | -3/Garrison | Entered Research 26566 | -3/Research | Found Prototype Device 26566 | -3/Research | Identified Adv. Kinecellerator 26572 | -3/Research | Found Adv. Kinecellerator 26574 | -3/Research | Found Adv. Kinecellerator 26767 | -3/Research | Discovered exit to Armory (range 5) 26770 | -3/Research | Entered Armory 26965 | -3/Armory | Lost 5 parts (2n2u1w) 27111 | -3/Armory | System corruption reached 10% 27346 | -3/Armory | Lost 4 parts (1p2n1u) 27529 | -3/Armory | Allied Derelicts emerged from ambush trap array 27611 | -3/Armory | Found Fusion Bomb Launcher 27615 | -3/Armory | Found Fusion Bomb Launcher 27778 | -3/Armory | Found Quantum Capacitor 27848 | -3/Armory | Discovered new exit (range 3) 27852 | -3/Armory | Found Adv. Powered Armor 27874 | -3/Armory | Entered Research 27874 | -2/Research | Accompanied by 2 allies 27874 | -2/Research | Warlord forces began assault on 0b10 27874 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 27977 | -2/Research | Spotted B-90 Cyclops 27984 | -2/Research | Research machine network offline 28095 | -2/Research | Discovered new exit (range 18) 28189 | -2/Research | Found Launcher Loader 28239 | -2/Research | Borebot progress halted 28249 | -2/Research | Found Exp. Core Analyzer 28271 | -2/Research | Discovered new exit (range 24) 28281 | -2/Research | Met up with Warlord 28292 | -2/Research | Found Launcher Loader 28301 | -2/Research | Met DD-05H 28319 | -2/Research | Found Prototype Device 28319 | -2/Research | Identified Exp. Thermal Shield 28341 | -2/Research | Discovered new exit (range 19) 28404 | -2/Research | P-80 Master assimilated allied YV-9D0(i) 28424 | -2/Research | Spotted Striker 28424 | -2/Research | Spotted Striker 28453 | -2/Research | Destroyed Striker 28462 | -2/Research | Borebot progress halted 28716 | -2/Research | Build established: Scavenger-Tank 29086 | -2/Research | Spotted Executioner 29088 | -2/Research | Spotted Striker 29099 | -2/Research | Destroyed Striker 29129 | -2/Research | Found Exp. Core Analyzer 29208 | -2/Research | Spotted Striker 29210 | -2/Research | Spotted Striker 29229 | -2/Research | Destroyed Striker 29232 | -2/Research | Destroyed Striker 29238 | -2/Research | Spotted Striker 29240 | -2/Research | Spotted Striker 29376 | -2/Research | Given Cave Seal Controls access code 29419 | -2/Research | Spotted Executioner 29424 | -2/Research | Spotted Striker 29426 | -2/Research | Destroyed Executioner 29481 | -2/Research | Entered Testing 29563 | -2/Testing | Found Prototype Launcher 29579 | -2/Testing | Identified Adv. Micro-nuke Launcher 29768 | -2/Testing | System corruption reached 10% 29847 | -2/Testing | Lost 10 parts (2p2n5u1w) 29862 | -2/Testing | Destroyed 9 combat bots 30058 | -2/Testing | Build established: Scavenger-Gunner 30138 | -2/Testing | Found Prototype Ballistic Cannon 30138 | -2/Testing | Identified Perforator 30206 | -2/Testing | Found Prototype Launcher 30271 | -2/Testing | Central database locked down 30271 | -2/Testing | Identified Z-bomb Delivery System 30336 | -2/Testing | Found Prototype Energy Cannon 30351 | -2/Testing | Found Prototype Energy Cannon 30454 | -2/Testing | Lost 4 parts (1p1u2w) 30481 | -2/Testing | First assault squad dispatched 30506 | -2/Testing | Incoming assault squad redirected 30513 | -2/Testing | System corruption reached 30% 30598 | -2/Testing | Crushed by falling debris 30618 | -2/Testing | Found Prototype Energy Gun 30618 | -2/Testing | Identified Tachyon Dispersion Ray 30628 | -2/Testing | Discovered new exit (range 19) 30629 | -2/Testing | Lost 3 parts (2u1w) 30815 | -2/Testing | Identified exit to Access 30816 | -2/Testing | Entered Access 30816 | -1/Access | Evolved 2 slots: Power x1, Utility x1 30844 | -1/Access | Identified exit to Command 31001 | -1/Access | Energy Cycler disabled 31316 | -1/Access | First assault squad dispatched 31503 | -1/Access | Incoming assault squad redirected 31520 | -1/Access | System corruption reached 10% 31544 | -1/Access | Destroyed 15 combat bots 31549 | -1/Access | Lost 3 parts (2p1u) 31586 | -1/Access | Incoming assault squad redirected 31602 | -1/Access | Build established: Generator-Skirmisher 31643 | -1/Access | Identified Imp. Potential Cannon 31671 | -1/Access | Incoming assault squad redirected 31679 | -1/Access | Incoming assault squad redirected 31732 | -1/Access | Destroyed 14 combat bots 31737 | -1/Access | Lost 16 parts (4p5n4u3w) 31762 | -1/Access | System corruption reached 30% 31763 | -1/Access | Released all parts (8) 31767 | -1/Access | Incoming assault squad redirected 31781 | -1/Access | Core integrity fell below 50% 31793 | -1/Access | Lost 7 parts (2p2n3u) 31817 | -1/Access | Core integrity fell below 20% 31934 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 31877_ Field strength at 21. 31877_ K-01 Serf collects debris. 31878_ Field strength at 15. 31880_ Stasis field depleted. 31882_ K-01 Serf collects debris. 31888_ The unstable cave ceiling collapses. 31888_ K-01 Serf collects debris. 31898_ System corrupted: Component data lost. 31899_ K-01 Serf cleans the Wave Collapse Detector. 31906_ Acquired Imp. Corruption Screen. 31916_ System corrupted: Component data lost. 31918_ Acquired Unknown Device. 31918_ Identified Adv. Point Defense System. 31919_ Dropped Adv. Point Defense System. 31920_ Connecting with Terminal... 31928_ Adv. Signal Interpreter destroyed. 31931_ System corrupted: Substantial component data lost. 31934_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????# ????????????????? | | ???????????????????????????????# ????????????????? | | ???????????????????????????????# ????????????????? | | ???????????????????????????????# ????????????????? | | ???????????????????????????????# ###?????????????? | | ???????????????????????????????# #######??#####? | | ???????????????????????????????+ # " #? | | ???????????????????????????????# # """ ## | | ???????????????????????????????# # """ ## | | ???????????????????????????????# # " ## | | ?????????????????#?????????????# # ## | | ?????????????????# #######+### # ## | | ?????????????????# # ## | | ?????????????? / # ## | | ?????????????????# # + | | ?????????????????????#######+### + ## | | ?????????????????????#! sss ## # ## | | ?????????????????????# s@ ## # ## | | ?????????????????????# !## #########+##### | | ?????????????????????# = # ######## ##### | | ?????????????????????# k # "" | | ?????????????????????# ! # T" | | ?????????????????????# # | | ?????????????????????# # ! ####### #### | | ?????????????????????# ### ###?????# #### | | ?????????????????????##########?# #???????# # | | ????????????????????????????#####+######### # | | ????????????????????????????# # # | | ????????????????????????????# # # | | ????????????????????????????# # # | | ????????????????????????????#! + + | | ????????????????????????????# # # | | ????????????????????????????# # # | | ????????????????????????????############### #### | | ??????????????????????????????????????????#"""#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 100 Energy Generation 85 Energy Capacity 870 Matter Stores 543 Matter Capacity 550 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 EM Shielding 3 Corruption Block 15 Armor Coverage 825 Resistance: TH 30 Core Shielding 30 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 18 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 12 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Centrium Leg | -4/Factory | Hacked Exp. Coolant Injector | -2/Testing | Archive Point Singularity Launcher | -2/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Centrium Leg | x1 | -3/Research | Authchip Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Coil Gun | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Lgt. Armored Exoskeleton | -5/Factory | Hacked Thunder Leg | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Myomer Leg | -4/Factory | Hacked Railgun | -4/Factory | Hacked Hvy. Phase Cannon | -4/Factory | Hacked Com. HERF Cannon | -2/Testing | Hacked Centrium Leg | -2/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Bumper Bots Deadly Precision Doshington Ew, Corruption Explosive Keycard Fancy Inventory I Laugh At Your Crits Insider Info Live, Flee, And Rebuild Look Less Dangerous Next Time Physics Protects Plot Armor Sniper We Love MA Welcome To The Revolution Challenges ------------ None Game ------ Seed NuclearScrapoidShovel Manual? 0 Play Time 06:10:44 Cumulative 266.5 hours Start 2025.09.09 @ 10:23:35 End 2025.09.10 @ 13:09:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/3/0/0/0/0/0/0/1 Lore% 74 Gallery% 80 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7be4686f-c745-42b7-9a8f-9ed7accb2296