Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.24 @ 23:12:51 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (325) 1625 Value Destroyed (17187) 17187 Prototype IDs (294) 5880 Alien Tech Used (9) 1800 Bonus (49299) 49299 TOTAL SCORE: 84891 Bonus ------- High Alert Combat Kills 2196 Follower Combat Kills 460 Met Zhirov 300 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1157 Cogmind --------- Core Integrity 898/1600 Matter 300/300 Energy 356/380 System Corruption 0% Temperature Cool (12) Movement Treading (35) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (5) --- Treaded Siege-QT Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine Desublimator Large Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Kinecellerator Experimental Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Hvy. Kinetic Hardcell Construct/C > --- INVENTORY (15) --- Desublimator Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Weapon Cycler Experimental Weapon Cycler Experimental Phase Shifter Centrium Heavy Armor Plating Experimental Powered Armor AEGIS Remote Shield High-powered Transdimensional Reconstructor Modified Sigix Sheargun Graviton Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Treaded Siege-QT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Desublimator Large Storage Unit Experimental Matter Compressor Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Phase Shifter Centrium Heavy Armor Plating AEGIS Remote Shield > --- WEAPON ----------- Hvy. Kinetic Hardcell Construct/C > --- INVENTORY -------- Compact Particle Reactor Desublimator Experimental Energy Well Experimental Matter Compressor Improved Kinecellerator Experimental Weapon Cycler Experimental Weapon Cycler Experimental Phase Shifter Centrium Heavy Armor Plating Centrium Heavy Armor Plating AEGIS Remote Shield Long-range Tractor Beam Graviton Cannon [Rating: 229] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Wheel Armored Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Improved Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . . 4 . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . Utility 12 | . . . 2 1 1 . . 3 . . 1 . . . . 1 . . 2 . 1 . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Parts Attached 548 | 6 9 12 15 47 7 14 14 10 18 3 18 7 19 5 3 6 28 36 65 46 32 62 66 Power 46 | 1 . 1 2 6 1 . 1 1 . . 1 . . . . . 4 4 8 . 5 7 4 Engine 9 | 1 . 1 1 2 1 . 1 . . . 1 . . . . . 1 . . . . . . Core 8 | . . . 1 4 . . . 1 . . . . . . . . 1 . 1 . . . . Reactor 29 | . . . . . . . . . . . . . . . . . 2 4 7 . 5 7 4 Propulsion 19 | 2 . . 3 13 . 1 . . . . . . . . . . . . . . . . . Treads 18 | 2 . . 3 12 . 1 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 397 | 1 4 7 6 14 3 9 8 6 14 3 16 6 15 4 2 5 21 28 55 41 21 46 62 Device 255 | . . 3 4 5 3 7 4 4 6 3 9 2 6 . 2 2 13 17 34 31 18 30 52 Storage 17 | 1 2 . . . . . . . . . . . 1 1 . . 3 . 4 3 . 1 1 Processor 18 | . . . . 2 . . . . . . 1 . . . . 2 1 5 1 2 1 2 1 Hackware 5 | . . . 1 . . . . . . . . . . . . . . . . . . 2 2 Protection 102 | . 2 4 1 7 . 2 4 2 8 . 6 4 8 3 . 1 4 6 16 5 2 11 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 5 4 4 14 3 4 5 3 4 . 1 1 4 1 1 1 3 4 2 5 6 9 . Energy Gun 17 | . . 2 3 3 1 . 2 2 . . . . . . . . . 1 . . 1 2 . Energy Cannon 10 | . . . . . . . . . . . . . . . . 1 2 2 1 3 1 . . Ballistic Gun 15 | 2 1 . . 6 . 1 . . . . . . . . . . . . . 2 . 3 . Ballistic Cannon 21 | . 3 2 1 3 1 1 1 . 1 . . 1 1 . . . . . 1 . 2 3 . Launcher 11 | . 1 . . 2 . . 1 . 1 . . . 1 1 . . 1 . . . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 1 2 1 1 2 . 1 . 2 . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 1 2 4 1 . 1 . 2 . . . . 3 . . 3 4 1 6 . 2 6 Parts Lost 16 | . . . 1 6 . . . . . . . . . . 1 2 1 . 1 . . 2 2 Power 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 Propulsion 3 | . . . . 2 . . . . . . . . . . . 1 . . . . . . . Utility 7 | . . . 1 2 . . . . . . . . . . . . . . 1 . . 2 1 Weapon 3 | . . . . 1 . . . . . . . . . . 1 1 . . . . . . . Highest Loss Streak 4 | . . . 1 4 . . . . . . . . . . 1 2 1 . 1 . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 99 99 99 99 98 100 76 71 70 70 70 68 67 67 66 61 66 70 72 72 74 62 62 Engine 2 | . 14 14 2 2 7 7 7 . 3 . 4 5 5 5 5 2 . . . . . . . Core 1 | . . . 8 6 . . . 4 1 5 3 . . . . . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 4 5 7 8 7 4 6 Treads 8 | . 28 28 22 23 15 15 3 . . . . . . . . . 3 4 4 4 4 3 4 Wheel 1 | . . . . 3 7 7 6 5 . . . . . . . . . . . . . . . Device 17 | . . . 21 15 14 21 13 22 22 23 19 20 19 10 19 17 18 16 20 21 19 18 19 Storage 6 | . 14 14 11 9 7 7 7 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 14 | . . . . 7 15 15 15 11 11 11 15 15 15 15 15 19 19 20 21 21 24 20 20 Protection 6 | . 13 13 11 12 7 1 2 5 5 5 6 5 5 14 5 5 4 5 4 3 3 4 3 Energy Gun 2 | . . 1 17 5 6 7 4 4 . . . . . . . . . . . . . . . Ballistic Gun 1 | . 6 . . 7 . 5 1 . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . 21 26 4 4 8 6 3 1 5 5 5 7 8 5 5 4 4 4 4 4 4 5 4 Slashing Weapon 1 | . . . . . 6 2 6 5 4 5 5 2 . 5 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 13 36 38 41 49 51 51 57 52 72 55 77 84 84 92 92 79 81 91 117 120 131 156 125 Greatest Support 132 | 40 40 40 40 60 12 12 63 36 48 36 36 36 36 36 36 69 132 132 132 132 132 132 132 Greatest Overweight (x) 4 | . . . 1 4 4 4 4 1 1 1 2 2 2 2 2 2 1 . . . . 1 . Average Overweight (x) . | . . . . 1 3 3 1 1 . 1 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 25 20 20 15 Average Capacity 16 | 7 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 19 15 Most Carried 20 | 2 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 15 Average Carried 15 | 1 10 14 14 14 14 15 14 14 14 15 14 15 15 14 15 14 14 14 15 19 19 18 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 15 15 Final Carried 20 | 2 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 15 15 Scrap Engine Consumption 211 | . . . . . . . 36 5 5 . 4 . 1 6 1 12 10 2 2 2 1 123 1 Constructs Created 4 | . . . . . . . 2 . 1 . . . . . . . . . . . . 1 . Constructs Modified 91 | . . . . . . . 10 2 4 . 2 . . 1 . 6 5 1 . 1 1 58 . Class Distribution -------------------- 21% | Alien-Gunner 14% | Scavenger-Mutant 12% | Infiltrator-Construct 12% | Alien-Construct 10% | Mutant 10% | Construct 8% | Scavenger-Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Commander-Skirmisher | -7/Storage Construct | -7/Recycling Scavenger-Assassin | -5/Factory Infiltrator-Construct | -5/Upper Caves Infiltrator-Construct | -5/Upper Caves Infiltrator-Construct | -4/Factory Infiltrator-Construct | -4/Upper Caves Infiltrator-Construct | -4/Upper Caves Construct | -4/Zhirov Infiltrator-Construct | -3/Proximity Caves Skirmisher | -3/Research Construct | -3/Quarantine Scavenger-Gunner | -3/Section 7 Alien-Gunner | -2/Research Alien-Gunner | -2/Testing Alien-Gunner | -1/Access Alien-Construct | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 18604 | 242 628 289 294 1378 67 310 183 . 275 60 180 40 536 363 82 50 423 978 311 391 278 4123 7123 Remotely 2024 | . . . . . . . . . . . . . . . . . . . . . . 1371 653 Salvage Created 19939 | . 519 191 671 2906 79 261 713 . 446 . 345 74 282 113 70 126 973 599 943 626 633 4595 4774 Parts 1066 | . 34 7 44 177 2 8 29 . 6 . 10 . 7 . 4 3 52 27 57 37 32 134 396 Haulers Intercepted 14 | . 2 . 2 4 . . . . 1 . 2 . . . . . 1 . 1 . 1 . . Recyclers Shooed 5 | . 1 . . . . 1 . . . . . . . . . . . . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 2 . . . 3 . 3 . . . . . . . . Prevented 8 | . . . . . . . . . 7 . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 246 | . 11 10 12 57 . 5 6 . 4 . 3 4 6 . 2 2 13 4 8 6 9 41 43 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Guns 57 | . 1 . 7 44 . 2 2 . . . . . . . . . . . . . . 1 . Cannons 160 | . 7 10 5 8 . 3 2 . 1 . 3 4 3 . 1 2 10 3 7 6 4 38 43 AOE 19 | . 3 . . 3 . . 1 . 2 . . . 3 . 1 . 1 . . . 3 2 . Classes Destroyed 25 | . 5 2 3 6 . . 2 . . . 1 . . . 2 . 1 1 . . . 2 . Worker 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . 4 . Builder 18 | . . . 4 2 . . . . . . . . . . . . 5 2 2 3 . . . Hauler 14 | . 2 . 2 4 . . . . 1 . 2 . . . . . 1 . 1 . 1 . . Recycler 19 | . 1 . 1 2 1 1 5 . . . . . . . . . . 2 1 1 1 3 . Operator 7 | . . . 1 2 . . . . . . . . . . . . 1 1 . . . 2 . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 28 | . 2 . 3 5 . . . . . . 1 . . . . 1 1 2 5 3 3 2 . Swarmer 31 | . 3 1 4 14 . . . . . . . . 4 . . . . . . . 5 . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 68 | . 8 1 6 23 . 3 . . 4 . . 1 1 . . . 7 . . 1 . 13 . Brawler 4 | . . . . 1 . . . . . . . . . . . . . . . . . 3 . Duelist 5 | . . . . 2 . . . . . . . . . . . . . . . . . 3 . Protector 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . Sentry 22 | . . . 2 9 . 1 4 . . . 1 1 . . . . . . 1 . 1 2 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . 2 . 1 . . . . . 2 . . . 2 . . 2 . . 2 . Programmer 29 | . . . . . . . . . . . 2 . . . . . 6 2 5 5 3 6 . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Scientist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Scrapper 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | . 4 2 4 8 1 3 2 . 4 . 1 2 3 . 1 2 4 2 2 3 4 8 9 Combat Bots Only 9 | . 3 2 4 7 . 3 2 . 4 . 1 2 3 . 1 2 3 2 2 3 3 8 9 Max Kills in Single Turn 3 | . 3 1 2 2 1 1 1 . 1 . 1 1 3 . 1 1 1 1 1 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . . 2 . . 1 . 1 . . . 3 . 1 . 1 . . . 2 2 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 10 | . . 1 . . . . . . . . . . . . . . . . . . . 2 7 YI-UF0 (-10/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1265 | . 18 9 46 235 . 39 122 . 4 . 6 45 5 . 21 36 54 28 18 16 33 145 385 Missed 433 | . 6 4 13 62 . 9 53 . 4 . 1 16 1 . 8 15 16 12 5 . 11 31 166 Intercepted 13 | . . . . . . . . . . . . . . . . . . . . . . 13 . Damage Taken 14839 | . 171 137 380 2818 . 267 549 160 . . 106 542 64 . 254 390 870 425 213 275 279 2624 4315 Core 1408 | . 28 20 78 409 . 39 66 . . . . . . . . 39 44 46 12 12 49 78 488 Absorbed by Shields 4940 | . . . . . . . . . . . . . . . . . . . 130 173 92 1511 3034 Reduced by Siege Mode 420 | . . . . . . . . . . . . . . . . . . . 5 34 13 135 233 Ignored by Resistances 568 | . . . . 15 . . . . . . . . . . . . 70 104 37 . 91 251 . Regen/Repaired (Parts) 4720 | . . . . 143 66 . 80 18 52 . 11 . 99 36 . 226 29 256 34 112 . 1507 2051 Core Remaining (%) 81 | 100 . 80 80 25 . . 85 . . 100 . . . . 100 . . 90 . 98 . . 56 Volleys Fired 1103 | . 22 29 44 176 . 19 29 1 11 . 12 32 12 . 6 10 91 35 74 79 47 187 187 Largest 3 | . 2 2 2 2 . 3 3 1 1 . 1 1 2 . 1 2 2 2 2 2 3 3 1 Hottest 247 | . 78 121 112 112 . 134 134 32 64 . 64 64 104 . 64 145 177 177 177 177 247 204 126 Shots Fired 1681 | . 43 58 88 351 . 43 43 1 11 . 12 32 15 . 6 17 113 46 90 100 59 366 187 Gun 500 | . 10 19 52 310 . 26 27 1 . . . . . . . . . . . . 2 53 . Cannon 1160 | . 32 39 36 39 . 17 13 . 6 . 12 32 13 . 5 17 109 46 90 100 55 312 187 Launcher 21 | . 1 . . 2 . . 3 . 5 . . . 2 . 1 . 4 . . . 2 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1020 | . 42 39 36 233 . 29 11 . 6 . 12 32 13 . 5 10 . 1 27 26 11 300 187 Thermal 606 | . . 19 52 116 . 14 25 1 . . . . . . . . 107 45 63 74 46 44 . Explosive 8 | . 1 . . 2 . . . . . . . . 2 . . . . . . . 2 1 . Electromagnetic 47 | . . . . . . . 7 . 5 . . . . . 1 7 6 . . . . 21 . Robot Hit Streak 31 | . 7 5 12 24 . 11 14 . 16 . 8 10 3 . 2 6 19 19 21 9 12 31 26 Robot Miss Streak 5 | . 1 3 3 3 . 3 5 . 1 . 4 2 3 . 4 4 2 2 3 1 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 4 | . . . . 3 . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 1130 | . 29 32 61 258 1 25 32 . 12 . 12 21 7 2 3 13 57 31 37 37 25 296 139 Core Hits 593 | . 20 18 26 123 1 11 24 . 15 . 18 16 11 1 3 13 28 14 21 14 14 132 70 Critical Kills 38 | . . . . 1 . . . . 1 . . . 2 . 1 . 3 5 6 5 3 11 . Critical Parts Destroyed 29 | . . . . 1 . . 1 . . . 1 1 . . . 1 6 2 . 8 . 8 . Critical Strikes 94 | . 1 1 5 11 . 1 2 . 1 . 1 2 2 . 1 1 9 7 6 13 3 27 . Burn 14 | . . . 4 9 . . 1 . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . . . . . . . . . . . . . 1 3 . 2 1 . Destroy 62 | . . . . 2 . . 1 . 1 . 1 2 2 . 1 1 9 6 3 13 1 19 . Blast 11 | . 1 1 1 . . 1 . . . . . . . . . . . . . . . 7 . Melee Attacks 44 | . . . . . 2 6 9 4 3 2 . 4 7 2 5 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 44 | . . . . . 2 6 9 4 3 2 . 4 7 2 5 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . 3 . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 67172 | . 657 572 1201 4867 74 519 933 . 786 . 635 708 539 138 213 358 3609 1665 1797 2429 1835 16502 27135 Guns 7117 | . 102 219 643 3992 . 295 395 . . . . . . . . . . . . . 59 1412 . Cannons 57109 | . 435 353 558 580 . 224 198 . 292 . 635 708 312 . 38 358 3272 1665 1797 2429 1315 14805 27135 Explosions 2359 | . 120 . . 291 . . 150 . 398 . . . 227 . 90 . 337 . . . 461 285 . Melee 583 | . . . . . 74 . 190 . 96 . . . . 138 85 . . . . . . . . Ramming 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Kinetic 51460 | . 537 353 558 3061 . 319 156 . 292 . 635 708 312 . 38 251 . 52 801 1625 710 13917 27135 Thermal 12302 | . . 219 643 1511 . 200 463 . . . . . . . . . 3181 1613 996 804 664 2008 . Explosive 1384 | . 120 . . 291 . . . . . . . . 227 . . . . . . . 461 285 . Electromagnetic 1439 | . . . . . . . 124 . 398 . . . . . 90 107 428 . . . . 292 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 583 | . . . . . 74 . 190 . 96 . . . . 138 85 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 . 3 . . 1 . . . . . . . . . 1 1 5 8 . 10 . Average Corruption 3 | . 2 2 . 2 . . 1 . . . . . . . . . 1 1 4 5 . 6 . Corruption Purged 17 | . . . . . . . 1 . . . . . . . . . . . . 6 . 10 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 157 | . 2 9 . 27 . . 2 . . . . . . . . . 3 7 17 22 . 68 . Message Errors 25 | . . 1 . 8 . . . . . . . . . . . . . 2 3 1 . 10 . Matter Fused 36 | . 1 2 . 7 . . . . . . . . . . . . . 2 4 7 . 13 . Heat Flow Errors 13 | . . 2 . 4 . . 1 . . . . . . . . . . . 2 1 . 3 . Energy Discharges 26 | . 1 2 . 1 . . . . . . . . . . . . 3 1 2 3 . 13 . Parts Rejected 4 | . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . Parts Fused 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Data Loss (minor) 20 | . . . . 4 . . 1 . . . . . . . . . . 1 2 3 . 9 . Data Loss (major) 11 | . . . . 1 . . . . . . . . . . . . . . 2 4 . 4 . Misfires 7 | . . 1 . 1 . . . . . . . . . . . . . . 1 3 . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 7 | . . 1 . . . . . . . . . . . . . . . 1 . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3979 | . 1 4 2 . . . . . . . 35 . . . 10 . 334 165 42 437 190 881 1878 Projectiles 3969 | . 1 4 2 . . . . . . . 35 . . . . . 334 165 42 437 190 881 1878 Explosions 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 182 | . 3 5 4 6 . 2 2 . 1 . 5 16 2 . . 3 . . 3 5 1 57 67 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 178 | . 3 5 4 6 . 2 1 . 1 . 5 14 2 . . 3 . . 3 5 1 56 67 Secondary 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . Self-Inflicted Damage 109 | . . . . . . . . . . . . . . . 15 . . . . . . 94 . Shots 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 255 | . 108 228 48 255 . 44 125 2 67 . 87 240 120 . 56 32 30 204 201 201 198 198 178 Average Temperature 85 | . 26 51 22 52 . 24 42 2 31 . 31 87 52 . 30 24 15 97 85 94 66 117 87 Received Heat Transfer 1898 | . 78 . 129 1071 . 78 156 . . . . 27 12 . 9 . 84 18 8 . . 93 135 Siege Activations 43 | . . . . . . . . . . . . . . . . . . . 6 4 2 12 19 Total Turns 765 | . . . . . . . . . . . . . . . . . . . 64 95 43 360 203 Longest Duration 93 | . . . . . . . . . . . . . . . . . . . 20 29 30 93 23 Robots Corrupted 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . . Combat Hostiles 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . . Parts Fried 6 | . . . . . . . . . 3 . . . . . . . 2 . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . 2 . . 1 . . . . . . . . . . 1 3 . 2 1 . Combat Hostiles 7 | . . . . 1 . . 1 . . . . . . . . . . 1 1 . 2 1 . Parts Melted 40 | . . . 5 11 . . 5 . . . . . . . . . 3 2 3 1 7 3 . Heat Transferred 13657 | . . 518 1665 3922 . 370 1095 . . . . . . . . . 1924 1110 888 629 592 944 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1197 | . 225 110 330 762 341 318 135 323 . . 86 . . . . 217 409 286 369 425 602 1197 . Initial 384 | . . 44 7 . 330 63 58 321 . . . . . . . 150 121 175 69 180 211 384 . Average 234 | . 141 34 148 336 319 166 38 240 . . 20 . . . . 202 184 165 209 306 380 806 . Maximum Alert Level 5 | . 1 . 1 3 1 1 . 1 . . . . . . . 1 2 1 1 2 2 5 . Low Security (%) 40 | 100 64 100 66 35 9 60 100 41 . . 100 . . . . 44 57 70 45 4 . . . Level 1 25 | . 35 . 33 22 90 39 . 58 . . . . . . . 55 39 29 54 89 53 2 . Level 2 7 | . . . . 28 . . . . . . . . . . . . 2 . . 6 46 3 . Level 3 3 | . . . . 12 . . . . . . . . . . . . . . . . . 6 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . 34 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . 52 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 . 1 16 . 2 . . . . 3 . . . . 1 4 1 5 3 3 14 . Investigation 6 | . 1 . 1 2 . . . . . . . . . . . . 1 . . . . 1 . Extermination 19 | . . . . . . 1 . . . . 2 . . . . 1 2 1 4 3 2 3 . Reinforcement 18 | . 1 . . 7 . 1 . . . . 1 . . . . . 1 . 1 . 1 5 . Assault 6 | . . . . 1 . . . . . . . . . . . . . . . . . 5 . Garrison 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 38 | . 2 2 . 8 . 2 . . . . . . . . 1 . 1 . . . . 22 . Communications Jammed 44 | . . . . . . 6 . . . . 18 . . . 3 12 1 . 1 3 . . . Distress Signals 40 | . . . . . . 6 . . . . 18 . . . . 12 1 . . 3 . . . Times Spotted 358 | . 16 12 18 74 . 14 7 . 5 . 7 4 4 . 4 3 20 10 18 13 16 53 60 Peak Tracking Total 10 | . 4 2 4 6 . 3 3 . 5 . 3 2 3 . 2 2 4 2 2 2 5 10 5 Tactical Retreats 20 | . 3 . 1 4 . 1 . . . . . . . . . . 2 . 3 1 1 4 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 23 | . 3 . . 5 . . . 1 . . . . . . . . 2 . 6 4 1 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 38 | . 1 . 1 . . 2 3 . . . . . . . . . 4 2 . 4 2 8 11 Max in Single Turn 2 | . 1 . 1 . . 1 1 . . . . . . . . . 1 1 . 1 1 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 92 | . 6 . 7 7 4 6 13 . 1 . 1 . 1 4 . 1 10 6 9 6 7 2 1 Terminals 59 | . 5 . 6 5 3 6 4 . . . . . 1 . . . 7 5 6 5 4 2 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . . . . 7 . . . . . . . . . . . . . 2 . . Scanalyzers 6 | . . . 1 . . . . . . . . . . . . 1 2 1 . 1 . . . Garrison Access 6 | . . . . 1 . . . . . . . . . . . . 1 . 3 . 1 . . Total Hacks 224 | . 14 . 22 17 9 18 41 . 1 . 1 . 2 14 . 1 19 15 21 10 10 5 4 Successful 113 | . 9 . 11 5 3 10 22 . 1 . . . 2 14 . 1 7 11 3 7 1 2 4 Failed 111 | . 5 . 11 12 6 8 19 . . . 1 . . . . . 12 4 18 3 9 3 . Catastrophic 23 | . . . 3 5 3 . 2 . . . 1 . . . . . 2 . 3 1 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 9 . 11 5 5 12 11 . . . . . . . . . 11 11 15 7 4 . . Terminals 145 | . 13 . 15 13 7 18 13 . . . . . 2 . . . 14 14 16 9 6 5 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . Recycling Units 23 | . 1 . . . . . 20 . . . . . . . . . . . . . 2 . . Scanalyzers 14 | . . . 7 . . . . . . . . . . . . 1 4 1 . 1 . . . Garrison Access 10 | . . . . 2 . . . . . . . . . . . . 1 . 5 . 2 . . Terminal Hacks 68 | . 6 . 4 3 . 9 12 . 1 . . . 2 14 . . 1 7 1 2 . 2 4 Record 14 | . . . . . . . 6 . . . . . 2 6 . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 1 . . . 2 . . . . . . 4 . . 1 . . . . . . Prototype ID Bank 7 | . 1 . . . . 1 1 . . . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . Alert Level 4 | . . . . . . 2 . . . . . . . . . . . 2 . . . . . Unreport Threat 5 | . . . 1 3 . . . . . . . . . . . . . 1 . . . . . Locate Traps 9 | . 2 . 1 . . 3 . . . . . . . . . . . 1 . 2 . . . Zone Layout 5 | . 1 . . . . 3 . . . . . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Release Object 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . . 5 . . . . . . . . . . . . . . . . Retrieve Components 6 | . 1 . . . . . 5 . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 5 . . . . . . . . . . . . 1 3 1 . 1 . . . Insert Component 8 | . . . 2 . . . . . . . . . . . . 1 3 1 . 1 . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 23 | . 2 . 2 . 1 1 5 . . . . . . . . . 2 3 2 4 1 . . Terminals 20 | . 2 . 2 . 1 1 2 . . . . . . . . . 2 3 2 4 1 . . Track 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . Botnet 16 | . 2 . 2 . 1 1 2 . . . . . . . . . 2 3 1 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Tunnel 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 1 . . . . . . . . . . . . . 1 1 . 1 . 2 . Used 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 72 | . 5 . 7 6 4 6 9 . . . 1 . . . . 1 8 3 8 5 7 2 . Full Trace Events 7 | . . . 1 2 . . 3 . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Time 104 | . . . . 60 44 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 8 . . . . . 13 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 50 | . . 1 . . . 10 . . . . . . . . . . . . 1 1 1 36 . Largest Group 14 | . . 1 . . . 10 4 . . . . . . . . . . . 1 1 1 14 . Highest-Rated Group 628 | . . 31 . . . 173 77 . . . . . . . . . . . 10 26 45 628 . Highest-Rated Ally 234 | . . 31 . . . 29 29 . . . . . . . . . . . 10 26 45 234 . Total Orders 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 255 | . . . . . . 76 12 . . . . . . . . . . . . . . 167 . Total Damage 7104 | . . . . . . 841 100 . . . . . . . . . . . . . . 6163 . Kills 37 | . . . . . . 8 1 . . . . . . . . . . . . . . 28 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 10 | . 2 . 1 . . . 2 . . . . . . 4 . . 1 . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 3 . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 27851 | 60 1121 988 962 3032 440 888 2200 685 916 358 630 950 731 217 365 290 1201 564 1306 1126 785 6276 1760 Spaces Moved 23149 | 34 587 529 433 1468 253 387 1079 323 699 248 421 683 554 166 237 153 1319 805 2219 1525 1210 4985 2832 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . Treads 17146 | 30 587 529 433 831 . . 62 . . . . . . . . 3 1133 805 2219 1525 1210 4947 2832 Legs 106 | . . . . . . . 68 . . . . . . . . . . . . . . 38 . Wheels 2551 | . . . . 637 253 387 949 323 2 . . . . . . . . . . . . . . Hover 2464 | . . . . . . . . . 553 . 121 683 554 166 237 150 . . . . . . . Flight 878 | . . . . . . . . . 144 248 300 . . . . . 186 . . . . . . Fastest Speed 35 | 50 160 160 160 120 135 135 128 192 94 98 86 86 86 86 86 86 35 35 35 35 35 35 35 Average Speed 75 | 147 160 160 166 151 149 138 161 192 116 98 94 86 87 116 114 114 46 35 35 35 35 53 35 Slowest Speed 270 | 160 160 160 240 160 150 150 270 192 192 98 132 120 120 120 120 120 86 35 35 35 35 69 35 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 54 | 3 70 93 39 97 7 53 99 8 69 42 8 76 60 61 35 5 88 34 49 92 28 91 95 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 7 | . . . . . . . 3 . . . . . 1 3 . . . . . . . . . Known Exits Taken 18 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 15 | . . 1 . . . . . . 4 2 . 1 4 . 3 . . . . . . . . Spaces Dug 150 | . . 1 . . 1 7 1 4 1 2 . 8 9 . 4 . 25 2 26 27 20 7 5 Terrain Destroyed 496 | . 5 3 . 20 1 14 10 4 1 2 . 16 30 . 4 . 50 10 71 58 50 113 34 Melee 29 | . . . . . 1 5 1 4 1 2 . 4 7 . 4 . . . . . . . . Projectile 323 | . 3 3 . . . 9 2 . . . . 12 5 . . . 50 10 71 58 30 36 34 AOE 144 | . 2 . . 20 . . 7 . . . . . 18 . . . . . . . 20 77 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 32203 | 41 732 615 592 1994 315 696 1485 388 783 358 636 1001 769 187 315 250 1808 1052 2699 2058 1512 8408 3509 Wait 6725 | . 81 28 82 248 45 267 333 30 40 106 181 276 171 6 64 76 337 132 285 333 200 3043 361 Move 23125 | 33 586 528 432 1467 252 386 1078 322 698 247 420 682 553 165 236 152 1318 804 2218 1524 1209 4984 2831 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 202 | 2 21 7 6 14 4 1 4 8 5 . 2 . 2 2 . 3 10 11 6 24 6 40 24 Fast Attach 222 | 6 1 2 5 14 2 . 2 2 2 . . . 2 5 . 1 15 22 45 29 15 37 15 Attach 52 | . . . 4 8 2 . 3 3 1 . 2 . . . . 2 . 2 4 1 2 14 4 Detach 24 | . . . 3 . . . 5 1 . . . . . . . 1 1 . 5 1 1 6 . Swap 283 | . 8 10 6 25 3 14 9 5 15 3 16 7 17 1 3 3 14 14 16 16 15 13 50 Drop 418 | . 13 11 10 40 5 2 13 12 8 . 3 . 5 6 1 2 22 32 46 51 17 82 37 Fire 1103 | . 22 29 44 176 . 19 29 1 11 . 12 32 12 . 6 10 91 35 74 79 47 187 187 Melee 44 | . . . . . 2 6 9 4 3 2 . 4 7 2 5 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Rewire 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Discovered new exit (range 10) 788 | -10/Materials | Discovered new exit (range 6) 1182 | -10/Materials | Entered Mines 1230 | -10/Mines | Discovered new exit (range 10) 1270 | -10/Mines | Learned Materials trap positions 1298 | -10/Mines | Received a Mining Laser from a helpful Derelict 1363 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1436 | -10/Mines | Discovered new exit (range 11) 1516 | -10/Mines | Assembled infested the area 1525 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1561 | -10/Mines | Murdered YI-UF0 1958 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2043 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2048 | -10/Mines | Found Prototype Device 2048 | -10/Mines | Identified Exp. Sensor Array 2170 | -10/Mines | Entered Materials 2170 | -9/Materials | Evolved 2 slots: Utility x2 2171 | -9/Materials | Loaded intel: 7 trap records 2688 | -9/Materials | Discovered new exit (range 5) 3022 | -9/Materials | Identified exit to Mines 3030 | -9/Materials | Build established: Scavenger-Mutant 3132 | -9/Materials | Entered another Materials area 3132 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4005 | -8/Materials | Garrison activated, responded to threat 4384 | -8/Materials | Garrison activated, responded to threat 4439 | -8/Materials | Destroyed 7 combat bots 4780 | -8/Materials | Discovered new exit (range 11) 5098 | -8/Materials | Core integrity fell below 50% 5133 | -8/Materials | Lost 4 parts (1p2n1u) 5359 | -8/Materials | Discovered new exit (range 10) 5370 | -8/Materials | Identified exit to Factory 5532 | -8/Materials | First assault squad dispatched 5587 | -8/Materials | Repaired Enh. Autogun 5648 | -8/Materials | Sterilization system engaged 5648 | -8/Materials | Non-combat units ordered to evacuate 5748 | -8/Materials | Combat units ordered to evacuate 5853 | -8/Materials | Discovered exit to Factory (range 15) 5948 | -8/Materials | Ambient heat levels rising (+10) 6098 | -8/Materials | Ambient heat levels rising (+10) 6164 | -8/Materials | Entered Factory 6164 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6368 | -7/Factory | Discovered new exit (range 9) 6381 | -7/Factory | Identified exit to Factory 6403 | -7/Factory | Discovered new exit (range 12) 6460 | -7/Factory | Repaired Imp. Cooling System 6486 | -7/Factory | Identified exit to Lower Caves 6594 | -7/Factory | Discovered new exit (range 7) 6601 | -7/Factory | Identified exit to Storage 6604 | -7/Factory | Entered Storage 6975 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7123 | -7/Storage | Lost 3 allies 7423 | -7/Storage | Lost 3 allies 7487 | -7/Storage | Used back door to open Recycling access 7487 | -7/Storage | Discovered new exit (range 4) 7490 | -7/Storage | Identified exit to Recycling 7492 | -7/Storage | Entered Recycling 7492 | -7/Recycling | Accompanied by 4 allies 7534 | -7/Recycling | Scanned before Scraplab entrance 7715 | -7/Recycling | Build established: Scavenger-Assassin 7766 | -7/Recycling | Discovered new exit (range 11) 7770 | -7/Recycling | Entered Scraplab 7810 | -7/Recycling | Angered Scraplab inhabitants 7864 | -7/Recycling | Lost 4 allies 7918 | -7/Recycling | Found Prototype Device 7918 | -7/Recycling | Identified Scrap Engine 8549 | -7/Recycling | Build established: Construct 9591 | -7/Recycling | Discovered new exit (range 16) 9690 | -7/Recycling | Identified exit to Factory 9692 | -7/Recycling | Entered Factory 9692 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10222 | -5/Factory | Build established: Scavenger-Assassin 10342 | -5/Factory | Discovered new exit (range 4) 10348 | -5/Factory | Identified exit to Upper Caves 10377 | -5/Factory | Entered Upper Caves 10478 | -5/Upper Caves | Learned 8 Factory zone layouts 10586 | -5/Upper Caves | Encountered a Warlord checkpoint 10805 | -5/Upper Caves | Learned Factory emergency access door positions 10811 | -5/Upper Caves | Build established: Infiltrator-Construct 11270 | -5/Upper Caves | Discovered new exit (range 15) 11282 | -5/Upper Caves | Identified exit to Upper Caves 11293 | -5/Upper Caves | Entered another Upper Caves area 11294 | -5/Upper Caves | Identified exit to Warlord 11645 | -5/Upper Caves | Discovered new exit (range 8) 11650 | -5/Upper Caves | Identified exit to Factory 11651 | -5/Upper Caves | Entered Factory 11651 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11652 | -4/Factory | Identified exit to Upper Caves 12281 | -4/Factory | Entered Upper Caves 12283 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12695 | -4/Upper Caves | Spotted B-86 Titan 13202 | -4/Upper Caves | Discovered new exit (range 13) 13227 | -4/Upper Caves | Identified exit to Upper Caves 13231 | -4/Upper Caves | Entered another Upper Caves area 13846 | -4/Upper Caves | Learned location of Armory (-4) 13944 | -4/Upper Caves | Discovered new exit (range 13) 13959 | -4/Upper Caves | Identified exit to Zhirov 13962 | -4/Upper Caves | Entered Zhirov 13962 | -4/Zhirov | Discovered new exit (range 3) 13984 | -4/Zhirov | Met Zhirov 14008 | -4/Zhirov | Learned location of Quarantine (-3) 14008 | -4/Zhirov | Learned location of Testing (-2) 14008 | -4/Zhirov | Learned location of Command (-1) 14015 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14034 | -4/Zhirov | Found Alien Artifact 14034 | -4/Zhirov | Identified Integrated Reactor 14034 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14129 | -4/Zhirov | Found Alien Artifact 14174 | -4/Zhirov | Identified exit to Proximity Caves 14179 | -4/Zhirov | Entered Proximity Caves 14187 | -3/Proximity Caves | Spotter reported a threat 14458 | -3/Proximity Caves | Spotted B-86 Titan 14537 | -3/Proximity Caves | Discovered new exit (range 10) 14543 | -3/Proximity Caves | Identified exit to Research 14544 | -3/Proximity Caves | Entered Research 14544 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14545 | -3/Research | Discovered new exit (range 16) 14662 | -3/Research | Identified exit to Quarantine 14728 | -3/Research | Discovered new exit (range 21) 14834 | -3/Research | Entered Quarantine 14896 | -3/Quarantine | Found Alien Energy Cannon 14993 | -3/Quarantine | Build established: Skirmisher 15082 | -3/Quarantine | Identified Transdimensional Reconstructor 15082 | -3/Quarantine | Identified Core Cannon 15312 | -3/Quarantine | Build established: Construct 15536 | -3/Quarantine | Found Hellfire Missile Launcher 15610 | -3/Quarantine | Discovered new exit (range 15) 15615 | -3/Quarantine | Identified exit to Research 15764 | -3/Quarantine | Found Alien Artifact 15813 | -3/Quarantine | Found Alien Artifact 15813 | -3/Quarantine | Identified Core Reset Matrix 15813 | -3/Quarantine | Identified Subatomic Replicator 15813 | -3/Quarantine | Used Core Reset Matrix 15817 | -3/Quarantine | Detected hypermatrix surge 15817 | -3/Quarantine | Sensed 14 artifacts in vicinity 15921 | -3/Quarantine | Found Prototype Device 15921 | -3/Quarantine | Identified Exp. Focal Shield 15947 | -3/Quarantine | Found Exp. Focal Shield 15999 | -3/Quarantine | Spotted Fortress 16029 | -3/Quarantine | Discovered new exit (range 6) 16030 | -3/Quarantine | Identified exit to Section 7 16035 | -3/Quarantine | Entered Section 7 16036 | -3/Section 7 | Sensed 19 artifacts in vicinity 16036 | -3/Section 7 | Spotted S7 Guard 16096 | -3/Section 7 | Found Integrated Mediator 16096 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 16180 | -3/Section 7 | Found Prototype Slashing Weapon 16180 | -3/Section 7 | Identified Nanosword 16188 | -3/Section 7 | Spotted S7 Guard 16199 | -3/Section 7 | Found Integrated Thermoelectric Network 16204 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 16210 | -3/Section 7 | Spotted B-86 Titan 16275 | -3/Section 7 | Destroyed S7 Guard 16384 | -3/Section 7 | Spotted Executioner 16384 | -3/Section 7 | Spotted Executioner 16434 | -3/Section 7 | Destroyed Executioner 16442 | -3/Section 7 | Found Prototype Processor 16442 | -3/Section 7 | Identified Exp. Core Analyzer 16516 | -3/Section 7 | Found Prototype Processor 16520 | -3/Section 7 | Identified Spectral Analyzer 16599 | -3/Section 7 | Entered Research 16599 | -2/Research | Evolved 2 slots: Utility x2 16943 | -2/Research | Build established: Alien-Gunner 17027 | -2/Research | Discovered new exit (range 5) 17029 | -2/Research | Identified exit to Access 17103 | -2/Research | Spotted B-90 Cyclops 17300 | -2/Research | Discovered exit to Access (range 8) 17365 | -2/Research | Discovered exit to Access (range 13) 17431 | -2/Research | Identified exit to Testing 17550 | -2/Research | Spotted B-90 Cyclops 17708 | -2/Research | Found Unknown Device 17708 | -2/Research | Identified Quantum Capacitor 17905 | -2/Research | Entered Testing 17916 | -2/Testing | Found Prototype Device 17916 | -2/Testing | Identified AEGIS Remote Shield 18011 | -2/Testing | Found Prototype Processor 18011 | -2/Testing | Identified Exp. Signal Interpreter 18354 | -2/Testing | Discovered exit to Access (range 13) 18393 | -2/Testing | Spotted PY-VZOSO6U9BK 18583 | -2/Testing | Found Prototype Device 18598 | -2/Testing | Identified Beam Splitter 18735 | -2/Testing | Found Prototype Processor 18771 | -2/Testing | Identified Exp. Targeting Computer 19031 | -2/Testing | Entered Access 19031 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19614 | -1/Access | Spotted B-99 Colossus 19697 | -1/Access | Spotted B-99 Colossus 19813 | -1/Access | Spotted B-99 Colossus 19813 | -1/Access | Spotted B-99 Colossus 19815 | -1/Access | Discovered new exit (range 3) 19815 | -1/Access | Identified exit to Command 19816 | -1/Access | Entered Command 19894 | -1/Command | Disengaged cave seal 19894 | -1/Command | Assembled emerged from the dark tunnel 19905 | -1/Command | Spotted B-99 Colossus 20097 | -1/Command | Lost 4 allies 20105 | -1/Command | First assault squad dispatched 20267 | -1/Command | Destroyed 8 combat bots 20331 | -1/Command | Spotted M Guard 20331 | -1/Command | Spotted Combat Programmer 20422 | -1/Command | Spotted M Guard 20426 | -1/Command | Spotted Combat Programmer 20448 | -1/Command | Destroyed Combat Programmer 20455 | -1/Command | Destroyed Combat Programmer 20466 | -1/Command | Lost 3 allies 20500 | -1/Command | Destroyed M Guard 20531 | -1/Command | Destroyed M Guard 20531 | -1/Command | All MAIN.C guards destroyed 20870 | -1/Command | Met MAIN.C 20881 | -1/Command | System corruption reached 10% 20886 | -1/Command | 0b10 Conduit disabled 20888 | -1/Command | Destroyed MAIN.C Shell 20890 | -1/Command | MAIN.C activated Command garrisons 20911 | -1/Command | Destroyed MAIN.C 20923 | -1/Command | Discovered new exit (range 49) 20923 | -1/Command | Discovered new exit (range 111) 20923 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 21211 | -1/Command | Build established: Scavenger-Gunner 21730 | -1/Command | Build established: Alien-Gunner 22239 | -1/Command | Phase Generator disabled 22327 | -1/Command | Found Hvy. Reactive Plating 22740 | -1/Command | Found Centrium Heavy Armor Plating 22743 | -1/Command | Found Exp. System Purifier 22786 | -1/Command | Found Centrium Heavy Armor Plating 22788 | -1/Command | Found Centrium Heavy Armor Plating 22790 | -1/Command | Found Exp. Core Analyzer 22817 | -1/Command | Build established: Alien-Construct 24745 | -1/Command | Found Enh. Gamma Rifle 24870 | -1/Command | Found Multirail 25756 | -1/Command | Found AEGIS Remote Shield 25763 | -1/Command | Found Vortex Chain Reactor 25765 | -1/Command | Found Zero-point Reactor 26050 | -1/Command | Used Subatomic Replicator to replicate AEGIS Remote Shield 26086 | -1/Command | Warped through subspace to slip node 26086 | -1/Command | Discovered new exit (range 4) 26092 | -1/Command | Entered Access_0 26093 | -1/Access_0 | Sensed 3 artifacts in vicinity 26094 | -1/Access_0 | Met Architect 26098 | -1/Access_0 | Architect warped through subspace 26102 | -1/Access_0 | Destroyed A8 26148 | -1/Access_0 | Architect warped through subspace 26184 | -1/Access_0 | Architect warped through subspace 26186 | -1/Access_0 | A6 warped into view 26196 | -1/Access_0 | Destroyed A6 26217 | -1/Access_0 | Architect warped through subspace 26240 | -1/Access_0 | Build established: Alien-Gunner 26255 | -1/Access_0 | Architect warped through subspace 26301 | -1/Access_0 | Destroyed 9 combat bots 26302 | -1/Access_0 | Architect warped through subspace 26344 | -1/Access_0 | Architect warped through subspace 26352 | -1/Access_0 | Found Exp. Weapon Cycler 26354 | -1/Access_0 | Found Exp. Phase Shifter 26358 | -1/Access_0 | Found Exp. Weapon Cycler 26361 | -1/Access_0 | Found Prototype Device 26385 | -1/Access_0 | Architect warped through subspace 26389 | -1/Access_0 | Identified Desublimator 26406 | -1/Access_0 | A5 warped into view 26416 | -1/Access_0 | Destroyed A5 26424 | -1/Access_0 | Architect warped through subspace 26470 | -1/Access_0 | Architect warped through subspace 26483 | -1/Access_0 | Subspace Access Node disabled 26520 | -1/Access_0 | Architect warped through subspace 26548 | -1/Access_0 | Destroyed A2 26557 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 26570 | -1/Access_0 | Singularity Gate disabled 26590 | -1/Access_0 | Found Exp. Powered Armor 26618 | -1/Access_0 | Architect warped through subspace 26642 | -1/Access_0 | A4 warped into view 26655 | -1/Access_0 | Destroyed A4 26662 | -1/Access_0 | Architect warped through subspace 26697 | -1/Access_0 | Architect warped through subspace 26713 | -1/Access_0 | Found Desublimator 26715 | -1/Access_0 | Found Exp. Phase Shifter 26716 | -1/Access_0 | Found Exp. Targeting Computer 26735 | -1/Access_0 | Architect warped through subspace 26741 | -1/Access_0 | Subspace Access Node disabled 26769 | -1/Access_0 | Architect warped through subspace 26787 | -1/Access_0 | Subspace Access Node disabled 26791 | -1/Access_0 | Architect warped through subspace 26828 | -1/Access_0 | Architect warped through subspace 26851 | -1/Access_0 | Subspace Access Node disabled 26877 | -1/Access_0 | Destroyed Architect 26896 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 26897 | -1/Access_0 | Found Zero-point Reactor 26949 | -1/Access_0 | Build established: Scavenger-Gunner 26961 | -1/Access_0 | Found Prototype Protection 26961 | -1/Access_0 | Identified Centrium Linked Plating 27024 | -1/Access_0 | Found Integrity Redistributor 27146 | -1/Access_0 | Found Prototype Device 27146 | -1/Access_0 | Identified ST Field Compressor 27255 | -1/Access_0 | A3 warped into view 27267 | -1/Access_0 | Destroyed A3 27398 | -1/Access_0 | Found Exp. Weapon Cycler 27399 | -1/Access_0 | Found Exp. Phase Shifter 27403 | -1/Access_0 | Found Desublimator 27404 | -1/Access_0 | Found Desublimator 27406 | -1/Access_0 | Found Exp. Weapon Cycler 27437 | -1/Access_0 | Found Hvy. Regenerative Plating 27474 | -1/Access_0 | Found Core Regenerator 27474 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 27531 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27687 | -1/Access_0 | Found Sigix Corpse 27770 | -1/Access_0 | Found Exp. Powered Armor 27832 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-319) 27837 | -1/Access_0 | Found Prototype Hackware 27837 | -1/Access_0 | Identified Architect God Chip D 27839 | -1/Access_0 | Found Prototype Hackware 27839 | -1/Access_0 | Identified Architect God Chip A 27844 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27846 | -1/Access_0 | Warped through subspace to slip node 27846 | -1/Access_0 | Discovered new exit (range 8) 27848 | -1/Access_0 | Found Modified Sigix Sheargun 27852 | *** | Heading to fleet! Last Messages --------------- 27757_ Acquired 10 matter. 27758_ Enhanced Sentry destroyed. 27765_ Ended siege mode. 27765_ Acquired 34 matter. 27770_ Acquired Exp. Powered Armor. 27831_ Dropped Hvy. Regenerative Plating. 27832_ Integrity redistributed from core (-319). 27833_ Acquired Hvy. Regenerative Plating. 27836_ Dropped Hvy. Regenerative Plating. 27837_ Acquired Prototype Hackware. 27837_ Identified Architect God Chip D. 27838_ Discarded Architect God Chip D. 27839_ Acquired Prototype Hackware. 27839_ Identified Architect God Chip A. 27840_ Discarded Architect God Chip A. 27842_ Acquired Hvy. Regenerative Plating. 27844_ Acquired Hpw. Transdimensional Reconstructor. 27846_ Warped through subspace, drawn to slip node. 27846_ EXIT=FOUND 27848_ Acquired Modified Sigix Sheargun. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 71 Energy Capacity 954 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 30 Resistance: EM 20 Core Shielding 40 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 73 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 50 Energy Filtering 50 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 100 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Mediator Integrated Thermoelectric Network Subatomic Replicator Transdimensional Reconstructor Core Regenerator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed StormReinforcedVibroblade Manual? 0 Play Time 04:32:42 Cumulative 1387.6 hours Start 2024.07.24 @ 14:23:35 End 2024.07.24 @ 23:12:51 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1003 Rogue 963 Adventurer 40 Explorer 0 Win Type 2 Total 175 Types 79/8/62/2/1/4/16/2/1 Lore% 85 Gallery% 94 Achievement% 86 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8a2338e-fce7-4b00-957b-4a2039bb227f