Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 03:07:53 Player: H3-RMN Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2588) 2588 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 6290 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 32/100 System Corruption 9% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Angular Momentum Engine Power Amplifier Huge Storage Unit Experimental Sensor Array Launcher Guidance Computer ECM Suite ECM Suite Core Shielding Force Field Hacking Suite System Shield Improved Trap Extractor (0/6) Datajack Multitool Hammer Great Axe Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Angular-Deuterium Engine > --- PROPULSION ------- Treaded Carbon Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Advanced Melee Analysis Suite Improved Hardlight Generator > --- WEAPON ----------- Burst Kinetic Construct/C Katana > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Light Treads Power Amplifier Advanced Heat Sink Huge Storage Unit Experimental Sensor Array Launcher Guidance Computer ECM Suite ECM Suite Core Shielding Force Field Hacking Suite System Shield Improved Trap Extractor Proton Cannon Flak Cannon Mini Grenade Launcher Datajack Multitool Hammer Great Axe Great Axe Great Axe [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Subdweller Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Parts Attached 74 | 7 12 12 12 12 19 Power 8 | 1 2 . 2 1 2 Engine 7 | 1 1 . 2 1 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 19 | 2 4 3 3 5 2 Treads 10 | 1 2 2 2 2 1 Leg . | . . . . . . Wheel 9 | 1 2 1 1 3 1 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 4 3 2 . 10 Device 10 | 1 2 1 . . 6 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 7 | . 1 2 2 . 2 Artifact . | . . . . . . Weapon 26 | 2 2 6 5 6 5 Energy Gun 3 | . . . 2 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 11 | 2 1 3 2 3 . Ballistic Cannon 4 | . 1 1 . 1 1 Launcher 1 | . . . . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon 2 | . . 1 1 . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 38 | . 4 1 5 2 26 Power 5 | . . . 1 . 4 Propulsion 10 | . 2 . 2 1 5 Utility 12 | . 1 1 2 . 8 Weapon 11 | . 1 . . 1 9 Highest Loss Streak 20 | . 2 1 2 2 20 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 100 98 100 63 Engine 5 | . 6 . 8 14 6 Core 6 | . 7 14 4 . . Treads 12 | . 14 14 14 20 . Wheel 12 | . 13 14 13 7 9 Device 5 | . 9 . . . 11 Storage 12 | . 14 14 14 14 6 Protection 8 | . 4 13 13 14 6 Energy Gun 2 | . . . 8 4 3 Ballistic Gun 16 | . 19 20 18 18 . Ballistic Cannon 5 | . 8 5 . 3 3 Slashing Weapon 1 | . . . . 1 4 Naked Turns . | . . . . . . Heaviest Build 119 | 15 92 93 96 98 119 Greatest Support 40 | 10 40 10 40 40 38 Greatest Overweight (x) 10 | 1 9 9 8 9 10 Average Overweight (x) 6 | . 7 8 5 5 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 Average Carried 22 | 3 22 24 24 24 20 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 8 25 25 25 25 17 Scrap Engine Consumption 43 | . . . . . 43 Constructs Created 6 | . . . . . 6 Constructs Modified 11 | . . . . . 11 Class Distribution -------------------- 67% | Mutant 24% | Scavenger-Mutant 8% | Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -10 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 1870 | 288 633 325 169 187 268 Remotely . | . . . . . . Salvage Created 3441 | 92 862 140 415 406 1526 Parts 187 | 7 62 7 35 13 63 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . 18 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 63 | . 17 7 10 3 26 Melee 14 | . . . . 1 13 Guns 22 | . 8 4 10 . . Cannons 25 | . 9 3 . 2 11 Classes Destroyed 17 | 2 5 2 3 2 3 Worker 2 | . 2 . . . . Tunneler 1 | 1 . . . . . Hauler 2 | . 2 . . . . Recycler 4 | 1 1 1 . 1 . Operator 3 | . 2 . . . 1 Watcher 3 | . 3 . . . . Swarmer 8 | . . 4 4 . . Saboteur 1 | . . . . . 1 Grunt 35 | . 17 . . 1 17 Duelist 1 | . . . . . 1 Sentry 3 | . . . 1 . 2 Demolisher 1 | . . . . 1 . Hunter 2 | . . . . . 2 Programmer 4 | . . . . 1 3 Artisan 1 | . . . 1 . . Subdweller 5 | . . . 5 . . Assembled 3 | . . 3 . . . Best Kill Streak 5 | 2 5 2 2 2 4 Combat Bots Only 5 | . 5 2 2 1 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 660 | . 79 56 64 27 434 Missed 176 | . 21 14 16 5 120 Damage Taken 6350 | . 716 478 762 338 4056 Core 1081 | . 52 52 126 . 851 Absorbed by Shields 623 | . . . . . 623 Regen/Repaired (Parts) 373 | . . . . . 373 Core Remaining (%) 54 | 100 . . . 8 . Volleys Fired 290 | 3 105 42 56 19 65 Largest 2 | 2 2 2 2 2 2 Hottest 132 | 40 55 100 90 104 132 Shots Fired 491 | 6 191 82 98 27 87 Gun 372 | 6 161 56 98 20 31 Cannon 118 | . 30 25 . 7 56 Launcher . | . . . . . . Special 1 | . . 1 . . . Kinetic 379 | 6 191 81 58 15 28 Thermal 109 | . . 1 40 12 56 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 20 | 2 15 7 20 6 14 Robot Miss Streak 5 | 2 3 5 2 3 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 426 | 3 136 42 73 26 146 Core Hits 197 | 3 53 12 27 13 89 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 12 | . 1 1 1 . 9 Destroy 2 | . 1 . 1 . . Blast 1 | . . 1 . . . Sever 9 | . . . . . 9 Melee Attacks 96 | . . 4 4 4 84 Impact 8 | . . 4 4 . . Slashing 88 | . . . . 4 84 Piercing . | . . . . . . Sneak Attacks 5 | . . . . 3 2 Combat Hostiles 2 | . . . . 2 . Follow-up Attacks . | . . . . . . Damage Inflicted 8769 | 39 1782 474 1210 725 4539 Guns 3506 | 39 1300 221 1210 336 400 Cannons 2571 | . 482 253 . 133 1703 Explosions . | . . . . . . Melee 2692 | . . . . 256 2436 Ramming . | . . . . . . Kinetic 4049 | 39 1782 474 702 225 827 Thermal 1975 | . . . 508 244 1223 Explosive . | . . . . . . Electromagnetic 53 | . . . . . 53 Impact . | . . . . . . Slashing 2692 | . . . . 256 2436 Piercing . | . . . . . . Highest Corruption 9 | . . . . 2 9 Average Corruption 2 | . . . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 1 2 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 179 | . . 5 . 73 101 Projectiles 5 | . . 5 . . . Explosions . | . . . . . . Melee 174 | . . . . 73 101 Knockbacks 25 | . 4 1 . 6 14 Impact . | . . . . . . Kinetic 24 | . 3 1 . 6 14 Secondary 1 | . 1 . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 157 | . 141 117 12 144 157 Average Temperature 36 | . 26 39 12 36 42 Received Heat Transfer 1581 | . 435 . 192 63 891 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 15 | . . . . . 15 Heat Transferred 3954 | . . . 625 275 3054 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Peak Influence 513 | 10 344 209 . 123 513 Initial 201 | . 6 103 . 43 201 Average 145 | 3 197 46 . 49 209 Maximum Alert Level 2 | . 1 1 . . 2 Low Security (%) 57 | 100 37 89 . 100 36 Level 1 40 | . 62 10 . . 49 Level 2 2 | . . . . . 14 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 6 . . . 10 Investigation 8 | . 4 . . . 4 Extermination 1 | . . . . . 1 Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 8 | . 4 1 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 39 10 17 2 48 Peak Tracking Total 12 | . 6 3 2 2 12 Tactical Retreats 7 | . 2 1 2 . 2 Traps | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . 3 . . . Machines | -11 -10 -10 -10 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 18 | . 8 1 . 3 6 Terminals 9 | . 6 . . 2 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 3 | . 2 . . 1 . Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Total Hacks 52 | . 28 1 . 9 14 Successful 23 | . 14 1 . 4 4 Failed 29 | . 14 . . 5 10 Catastrophic 5 | . 3 . . . 2 Database Lockouts . | . . . . . . Manual 26 | . 17 . . 8 1 Terminals 31 | . 22 . . 7 2 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 8 | . 6 . . 2 . Scanalyzers 5 | . . . . . 5 Garrison Access 2 | . . . . . 2 Terminal Hacks 13 | . 9 1 . 2 1 Part Schematic 4 | . 1 . . 2 1 Robot Schematic 1 | . 1 . . . . Robot Analysis 3 | . 3 . . . . Prototype ID Bank 3 | . 3 . . . . Open Door 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 . . 2 1 Terminals 2 | . 1 . . 1 . Botnet 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . 1 . Tunnel 3 | . 2 . . 1 . Scanalyzers 1 | . . . . . 1 Extract 1 | . . . . . 1 Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 6 . . 2 5 Full Trace Events 8 | . 3 . . 2 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 1 . . 2 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 7339 | 76 2886 1541 846 704 1286 Spaces Moved 2718 | 55 1035 549 391 209 479 Core 1 | 1 . . . . . Treads 151 | . 53 . 2 96 . Legs . | . . . . . . Wheels 2566 | 54 982 549 389 113 479 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 200 150 150 120 Average Speed 196 | 89 207 204 166 262 170 Slowest Speed 320 | 95 320 215 320 320 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 96 92 38 42 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 2 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 1 . . Spaces Dug 7 | . . 4 1 . 2 Terrain Destroyed 7 | . . 4 1 . 2 Melee 6 | . . 3 1 . 2 Projectile 1 | . . 1 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Total 4128 | 72 1600 898 485 330 743 Wait 821 | . 399 262 17 76 67 Move 2713 | 54 1034 548 390 208 479 Hop . | . . . . . . Pick Up 69 | 8 32 12 3 5 9 Fast Attach 22 | 7 2 2 3 1 7 Attach 21 | . 3 1 4 2 11 Detach 3 | . . . 1 . 2 Swap 31 | . 7 9 5 9 1 Drop 62 | . 18 18 2 6 18 Fire 290 | 3 105 42 56 19 65 Melee 96 | . . 4 4 4 84 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 1231 | -10/Materials | Discovered new exit (range 11) 2040 | -10/Materials | Discovered new exit (range 16) 2804 | -10/Materials | Discovered new exit (range 16) 2963 | -10/Materials | Entered Mines 2973 | -10/Mines | Met a Derelict bent on vengeance 2983 | -10/Mines | Learned location of 1 exit from Materials 3215 | -10/Mines | Assembled infested the area 3220 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3583 | -10/Mines | Discovered new exit (range 10) 3884 | -10/Mines | Found a hidden stash of uninstalled traps 3909 | -10/Mines | Build established: Scavenger-Mutant 3953 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4220 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4224 | -10/Mines | Found Prototype Device 4250 | -10/Mines | Learned location of Storage (-8) 4267 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4269 | -10/Mines | Discovered new exit (range 5) 4349 | -10/Mines | Discovered new exit (range 6) 4490 | -10/Mines | Discovered new exit (range 6) 4504 | -10/Mines | Entered Subcaves 4529 | -10/Subcaves | Core integrity fell below 50% 5070 | -10/Subcaves | Core integrity fell below 20% 5254 | -10/Subcaves | Discovered new exit (range 7) 5346 | -10/Subcaves | Discovered new exit (range 3) 5350 | -10/Subcaves | Entered Recycling 5357 | -8/Recycling | Found Scrap Engine 5525 | -8/Recycling | Build established: Mutant 6024 | -8/Recycling | Discovered new exit (range 9) 6054 | -8/Recycling | Entered Factory 6054 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 6882 | -6/Factory | Build established: Construct 6933 | -6/Factory | Garrison activated, responded to threat 7270 | -6/Factory | Cargo convoy interrupted 7290 | -6/Factory | Garrison activated, responded to threat 7326 | -6/Factory | Core integrity fell below 50% 7330 | -6/Factory | Identified Exp. Sensor Array 7338 | -6/Factory | Core integrity fell below 20% 7340 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 07329_ Katana destroyed. 07329_ Treaded Carbon Exoskeleton destroyed. 07329_ Arm. Scrap Engine suffers catastophic network destabilization. 07329_ Scrap Engine core remains intact and functional. 07330_ Slug penetrates H-66 Slayer. 07330_ Identified Exp. Sensor Array. 07331_ Penetrated by Slug. 07332_ Adv. Heat Sink destroyed. 07333_ Penetrated by Slug. 07334_ M-13 Machinist repairs P-60 Hacker. 07335_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 07335_ Great Axe destroyed. 07336_ M-13 Machinist repairs Shock Rifle. 07337_ Penetrated by Slug. 07337_ Scrap Engine destroyed. 07337_ Penetrated by Slug. 07339_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #########################????????????????????????? | | ## #????????????????????????? | | ## #????????????????????????? | | """ = ## #????????????????????????? | | """ " "= ## #????????????????????????? | | """ ""G""[######+#####????????????????????????? | | *%!%+ A #?????????????????????????? | | ######+############### #?????????????????????????? | | ### #???##???###i###???????????????????????? | | %% ###T ##### | /#???????????????????????? | | = p mYhh######[[= #???????????? | | T |x!=@[=%=[!%%% #???????????? | | ! p #########???????????????? | | == ##+####### ###?????????????????????? | | ### !%%!! #????????#######???????????????????????? | | ?#####+####??????????????????????????????????????? | | ?# !! %! #??????????????????????????????????????? | | ?# [! #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?##########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 30 Energy Capacity 274 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Melee Accuracy 14 Recoil Reduction 3 Trap Extractor Capacity 6 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -8/Recycling | Hacked Hacking Suite | -8/Recycling | Hacked Gravmag System | -6/Factory | Extracted Adv. Surge Thruster | -6/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation It's Just You More Dakka Please Challenges ------------ None Game ------ Seed TrackerAblativeMegatreads Manual? 0 Play Time 01:09:09 Cumulative 7.6 hours Start 2024.04.20 @ 01:07:24 End 2024.04.20 @ 03:07:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e82f62a5-d254-4411-988b-6c90d1cd7b62