Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.30 @ 14:12:08 Player: Ryker Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1315) 1315 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 2884 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 232/265 System Corruption 1% Temperature Cool (22) Movement Hovering (52) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (3) ------ Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- EM Shotgun EM Shotgun > --- INVENTORY (4) ---- Improved Ion Engine Improved Hover Unit Improved Sensor Array Improved Medium Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Maneuvering Thrusters > --- WEAPON ----------- Pulse Rifle Scythe > --- INVENTORY -------- Large Battery Pulse Rifle [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Hover Unit Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 104 | 8 15 12 69 Power 11 | 1 3 3 4 Engine 11 | 1 3 3 4 Core . | . . . . Reactor . | . . . . Propulsion 27 | 2 3 2 20 Treads . | . . . . Leg . | . . . . Wheel 5 | 2 3 . . Hover 16 | . . . 16 Flight 6 | . . 2 4 Utility 33 | 3 4 2 24 Device 20 | 2 3 2 13 Storage 2 | 1 . . 1 Processor 6 | . 1 . 5 Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 33 | 2 5 5 21 Energy Gun 17 | 1 4 1 11 Energy Cannon . | . . . . Ballistic Gun 11 | 1 . 2 8 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 3 | . . . 3 Parts Lost 18 | . 3 2 13 Power 1 | . . . 1 Propulsion 8 | . 1 2 5 Utility 7 | . 2 . 5 Weapon 2 | . . . 2 Highest Loss Streak 4 | . 3 2 4 Average Slot Usage (%) 89 | . 93 94 86 Engine 10 | . 14 13 8 Wheel 4 | . 27 . . Hover 13 | . . . 22 Flight 8 | . . 26 3 Device 18 | . 19 24 16 Storage 1 | . 5 . 1 Processor 4 | . 2 . 7 Protection 3 | . . . 5 Energy Gun 11 | . 20 2 12 Ballistic Gun 6 | . 3 12 5 Special Melee Weapon 3 | . . 12 . Naked Turns . | . . . . Heaviest Build 19 | 14 14 13 19 Greatest Support 32 | 32 32 20 27 Greatest Overweight (x) 4 | . . 4 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 4 4 4 Most Carried 6 | 6 6 4 4 Average Carried 3 | 3 4 2 3 Final Capacity 6 | 6 4 4 4 Final Carried 6 | 6 4 2 4 Class Distribution -------------------- 71% | Mutant 20% | Scavenger-Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1329 | 280 80 180 789 Remotely . | . . . . Salvage Created 1793 | 134 189 16 1454 Parts 124 | 9 10 5 100 Haulers Intercepted 3 | . . . 3 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 37 | . 3 3 31 Melee 8 | . . . 8 Guns 27 | . 3 3 21 AOE 1 | . . . 1 Classes Destroyed 7 | 2 2 1 2 Tunneler 2 | 2 . . . Hauler 3 | . . . 3 Recycler 2 | 1 . . 1 Watcher 7 | . 2 . 5 Swarmer 12 | . . 3 9 Grunt 16 | . 3 . 13 Sentry 9 | . . . 9 Best Kill Streak 6 | 2 3 3 6 Combat Bots Only 6 | . 3 3 6 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1935 | . 247 159 1529 Core 468 | . 39 26 403 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 . 74 . Volleys Fired 164 | 18 22 14 110 Largest 2 | 1 1 2 2 Hottest 130 | 40 40 130 108 Shots Fired 214 | 18 22 23 151 Gun 209 | 18 22 18 151 Cannon . | . . . . Launcher . | . . . . Special 5 | . . 5 . Kinetic 41 | . . . 41 Thermal 58 | . . 23 35 Explosive . | . . . . Electromagnetic 115 | 18 22 . 75 Robot Hit Streak 17 | 5 7 3 17 Robot Miss Streak 10 | 2 4 10 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 187 | 11 11 25 140 Core Hits 82 | 4 8 9 61 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 37 | . . 9 28 Impact . | . . . . Slashing 25 | . . . 25 Piercing . | . . . . Sneak Attacks 11 | . . 9 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3131 | 205 213 76 2637 Guns 2263 | 176 176 76 1835 Cannons . | . . . . Explosions 302 | 29 37 . 236 Melee 565 | . . . 565 Ramming 1 | . . . 1 Kinetic 433 | . . . 433 Thermal 868 | 29 37 76 726 Explosive . | . . . . Electromagnetic 1264 | 176 176 . 912 Impact . | . . . . Slashing 565 | . . . 565 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 27 | 4 . . 23 Projectiles . | . . . . Explosions 17 | 4 . . 13 Melee 10 | . . . 10 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 39 | . 39 . . Shots 1 | . 1 . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 334 | 20 77 277 334 Average Temperature 68 | 20 45 152 66 Received Heat Transfer 618 | . 123 . 495 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | 1 . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted . | . . . . Heat Transferred 1578 | 50 50 105 1373 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | 1 1 . 4 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 634 | 15 132 80 634 Average Influence 208 | 6 57 40 336 Maximum Alert Level 2 | . . . 2 Low Security (%) 54 | 100 100 100 20 Level 1 26 | . . . 46 Level 2 19 | . . . 33 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 13 3 53 Peak Tracking Total 7 | . 4 3 7 Tactical Retreats 9 | . 2 . 7 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 5 | . 2 . 3 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 19 | . 3 . 16 Terminals 12 | . 2 . 10 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 3 | . 1 . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 53 | . 11 . 42 Successful 35 | . 5 . 30 Failed 18 | . 6 . 12 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 37 | . 9 . 28 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units 5 | . 2 . 3 Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 23 | . 5 . 18 Record 6 | . . . 6 Robot Analysis 2 | . . . 2 Prototype ID Bank 3 | . 1 . 2 Emergency Access Points 2 | . 1 . 1 Unreport Threat 1 | . . . 1 Locate Traps 1 | . . . 1 Dispatch Records 2 | . 1 . 1 Maintenance Status 1 | . . . 1 Transport Status 1 | . . . 1 Investigation Status 2 | . 1 . 1 Registered Components 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 2 | . . . 2 Report Inventory 2 | . . . 2 Scanalyzer 6 | . . . 6 Insert Component 2 | . . . 2 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 3 . 13 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 5 | . . 4 1 Non-combat 5 | . . 4 1 Combat . | . . . . Robot Hacks Applied 10 | . . 8 2 parse_system 3 | . . 3 . no_distress 6 | . . 5 1 find_recycling 1 | . . . 1 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . . . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2875 | 141 474 634 1626 Spaces Moved 3230 | 94 435 974 1727 Core 108 | 22 . 5 81 Treads . | . . . . Legs . | . . . . Wheels 512 | 72 435 5 . Hover 1342 | . . . 1342 Flight 1268 | . . 964 304 Fastest Speed 29 | 50 80 37 29 Average Speed 55 | 88 89 38 55 Slowest Speed 250 | 100 100 250 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 5 | . . 5 . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 6 49 101 94 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 19 | 2 2 . 15 Melee . | . . . . Projectile . | . . . . AOE 19 | 2 2 . 15 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 4060 | 132 501 1198 2229 Wait 354 | . 3 171 180 Move 3217 | 93 434 963 1727 Hop 5 | . . 5 . Pick Up 90 | 12 13 11 54 Fast Attach 28 | 2 5 2 19 Attach 44 | 5 5 6 28 Detach 5 | . . . 5 Swap 32 | 1 5 4 22 Drop 83 | 1 14 13 55 Fire 164 | 18 22 14 110 Melee 37 | . . 9 28 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 416 | -10/Materials | Lost 3 parts (1n2u) 616 | -10/Materials | Entered Mines 618 | -10/Mines | Met a Derelict bent on vengeance 620 | -10/Mines | Discovered new exit (range 5) 834 | -10/Mines | Discovered new exit (range 9) 860 | -10/Mines | Learned location of Storage (-8) 956 | -10/Mines | Build established: Scavenger-Mutant 1250 | -10/Mines | Entered Materials 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -9/Materials | Discovered new exit (range 13) 1557 | -9/Materials | Build established: Mutant 1829 | -9/Materials | Core integrity fell below 50% 1853 | -9/Materials | Lost 4 parts (2n2u) 1988 | -9/Materials | Discovered new exit (range 8) 2195 | -9/Materials | Discovered new exit (range 18) 2426 | -9/Materials | Core integrity fell below 20% 2459 | -9/Materials | Repaired Imp. Hover Unit? 2527 | -9/Materials | Discovered new exit (range 7) 2713 | -9/Materials | Identified exit to Materials 2801 | -9/Materials | Repaired Imp. Sensor Array 2876 | -9/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- Downloading analysis... U-05 Engineer Tier: 1 U-class builders lay floors, assemble new machines, and reinforce and analyze the structural integrity of walls. They travel alone, but all those within a certain vicinity will work together to complete a task. >>Query(Lightweight Power Sources) Many engines, cores, and reactors have an alternative lightweight variant that retains the generation efficiency of its standard version but minimizes built-in battery space to reduce weight for certain robot designs, especially those with strict weight restrictions such as hovering and flight-based models. >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. 02875_ C-30 ARC bursts open, deploying its payload. 02875_ B-36 Bruiser unfolds itself. 02875_ G-34 Mercenary unfolds itself. Map ----- +----------------------------------------------------+ | # """ # # # # "" #!! | | # """?# #### # # # "T # | | # """?# #??# ########### # "" # ] | | #? ??# #??# #?????????# # # | | ?? ""??# #??# ########### ###### | | ?? 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Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed GreatSupercompositeSpear Manual? 0 Play Time 01:03:58 Cumulative 10.4 hours Start 2020.01.30 @ 13:08:21 End 2020.01.30 @ 14:12:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0baa5cf-fbe3-4058-820b-e6a6d28a63c8