Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.29 @ 10:35:43 Player: TheSlyFawkes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (11) 55 Value Destroyed (130) 130 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3685 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 617/700 Matter 275/300 Energy 210/210 System Corruption 4% Temperature Cool (43) Movement Flying (114) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Light Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Flight Unit VTOL Module Xenon Bombardment Thruster > --- UTILITY (4) ------ Visual Processing Unit Advanced Signal Interpreter Improved Propulsion Shielding Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Rocket Launcher > --- INVENTORY (4) ---- Cryofiber Web Improved ECM Suite Skeleton Box Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Cryofiber Web Improved ECM Suite Skeleton Box [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Visual Processing Unit Device Cryofiber Web Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 2 | . . . 1 . . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 2 | . . . . . . . 2 . Weapon . | . . . . . . . . . Parts Attached 47 | 6 7 2 11 3 5 . 4 9 Power 14 | 1 1 . 3 2 . . 2 5 Engine 11 | 1 1 . 3 2 . . 2 2 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 14 | 2 3 1 4 1 . . 1 2 Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 12 | . 3 1 4 1 . . 1 2 Utility 13 | 1 2 1 2 . 4 . 1 2 Device 5 | . . 1 1 . 2 . . 1 Storage 1 | 1 . . . . . . . . Processor 4 | . 2 . . . 1 . 1 . Hackware 1 | . . . . . . . . 1 Protection 2 | . . . 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 6 | 2 1 . 2 . 1 . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 1 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 . 1 . Parts Lost 5 | . . . 4 . . . . 1 Power 2 | . . . 2 . . . . . Propulsion 3 | . . . 2 . . . . 1 Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . . . 1 Average Slot Usage (%) 92 | . 90 100 96 86 98 100 89 86 Engine 16 | . 14 14 18 9 22 22 18 14 Treads 2 | . 13 . . . . . . . Flight 26 | . 14 28 32 33 33 33 26 27 Device 1 | . . 12 5 . . . . . Storage 1 | . 6 . . . . . . . Processor 13 | . 12 15 11 11 11 11 18 15 Protection 5 | . . . 5 11 10 11 9 7 Ballistic Gun 18 | . 27 28 22 22 19 11 9 7 Launcher 3 | . . . . . 1 11 9 7 Naked Turns . | . . . . . . . . . Heaviest Build 18 | 12 12 7 10 10 13 13 13 18 Greatest Support 40 | 40 40 8 12 13 13 13 13 21 Greatest Overweight (x) 2 | . 2 . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 3 3 4 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 4 3 3 Class Distribution -------------------- 80% | Scavenger-Mutant 14% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 743 | 197 147 44 145 60 . . 60 90 Remotely . | . . . . . . . . . Salvage Created 318 | . 147 . 60 111 . . . . Parts 29 | . 15 . 5 9 . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 4 | . 3 . 1 . . . . . Guns 4 | . 3 . 1 . . . . . Classes Destroyed 6 | . 3 . 1 2 . . . . Worker 2 | . . . . 2 . . . . Tunneler 1 | . . . . 1 . . . . Recycler 2 | . 1 . . 1 . . . . Watcher 2 | . 2 . . . . . . . Swarmer 3 | . 3 . . . . . . . Duelist 1 | . . . 1 . . . . . Best Kill Streak 3 | . 3 . 1 3 . . . . Combat Bots Only 3 | . 3 . 1 . . . . . Max Kills in Single Turn 1 | . 1 . 1 1 . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 783 | . 64 . 233 121 . . 42 323 Core 163 | . 18 . 32 30 . . . 83 Absorbed by Shields 44 | . . . . . . . . 44 Core Remaining (%) 94 | 100 . 92 . . . 84 100 . Volleys Fired 49 | . 17 . 17 15 . . . . Largest 2 | . 2 . 2 2 . . . . Hottest 40 | . 40 . 40 40 . . . . Shots Fired 96 | . 32 . 34 30 . . . . Gun 96 | . 32 . 34 30 . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 96 | . 32 . 34 30 . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 8 | . 4 . 8 6 . . . . Robot Miss Streak 6 | . 4 . 4 6 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 49 | . 16 . 17 16 . . . . Core Hits 25 | . 9 . 8 8 . . . . Critical Hits 1 | . . . . 1 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 447 | . 143 . 165 139 . . . . Guns 446 | . 143 . 164 139 . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 1 | . . . 1 . . . . . Kinetic 446 | . 143 . 164 139 . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Message Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 44 | . 8 . 16 3 . . . 44 Average Temperature 13 | . 4 . 8 2 . . . 18 Received Heat Transfer 75 | . 6 . 42 9 . . . 18 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 201 | . 134 52 201 135 . . 165 99 Initial 70 | . . 52 20 70 . . . 13 Average 62 | . 54 52 99 89 . . 82 40 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 99 | 100 100 100 96 100 . 100 100 100 Level 1 . | . . . 3 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 1 3 . . . 1 2 Investigation 3 | . . 1 2 . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . 1 . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 2 | . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 10 . 31 3 . . 13 12 Peak Tracking Total 8 | . 3 . 8 2 . . 8 4 Tactical Retreats 17 | . 2 . 4 1 . . 6 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 30 | . 5 1 10 . 1 . 5 8 Terminals 22 | . 4 . 8 . . . 4 6 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 95 | . 17 1 31 . 10 . 16 20 Successful 49 | . 9 1 14 . 10 . 6 9 Failed 46 | . 8 . 17 . . . 10 11 Catastrophic 7 | . . . 2 . . . 3 2 Database Lockouts . | . . . . . . . . . Manual 43 | . 5 . 14 . 1 . 10 13 Terminals 71 | . 15 . 27 . . . 14 15 Fabricators 1 | . . . . . . . . 1 Repair Stations 8 | . . . 2 . . . 2 4 Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 43 | . 7 1 14 . 10 . 4 7 Record 10 | . . . . . 10 . . . Part Schematic 1 | . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . . . 2 . . . . . Terminal Index 4 | . 1 . 1 . . . 1 1 Fabricator Index 1 | . . . . . . . . 1 Alert Level 7 | . 2 . 3 . . . 1 1 Locate Traps 8 | . 2 . 3 . . . 2 1 Security Status 3 | . 1 . 1 . . . . 1 Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . . . 3 . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 2 Scan Component 2 | . . . . . . . 1 1 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 5 . 10 . . . 5 7 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 Time 52 | . . . . . . . 26 26 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 3170 | 81 656 247 571 203 178 159 475 600 Spaces Moved 5607 | 57 861 646 913 389 491 467 530 1253 Core 44 | 20 . . . 24 . . . . Treads 217 | 37 180 . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5346 | . 681 646 913 365 491 467 530 1253 Fastest Speed 31 | 50 37 37 34 34 34 34 34 31 Average Speed 40 | 121 62 37 35 40 34 34 34 33 Slowest Speed 220 | 160 220 37 117 100 34 34 34 34 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 32 | . 1 3 6 2 . . 12 8 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 3 60 99 67 66 90 97 39 31 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6400 | 67 949 650 1120 409 501 466 811 1427 Wait 652 | . 48 1 177 2 . . 288 136 Move 5539 | 56 858 639 902 384 490 466 505 1239 Hop 28 | . 1 3 4 2 . . 12 6 Pick Up 22 | 4 9 2 2 1 1 . 1 2 Fast Attach 25 | 5 2 1 5 2 4 . 1 5 Attach 7 | 1 1 . 1 . 1 . 1 2 Detach 3 | . . . . . . . . 3 Swap 16 | . 4 1 6 1 . . 2 2 Drop 30 | 1 9 3 5 2 5 . 1 4 Fire 49 | . 17 . 17 15 . . . . Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 28 | . . . . . . . . 28 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 10) 415 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Discovered new exit (range 6) 674 | -10/Materials | Identified exit to Materials 738 | -10/Materials | Identified exit to Mines 738 | -10/Materials | Entered Mines 743 | -10/Mines | Build established: Scavenger-Mutant 749 | -10/Mines | Met a Derelict shopkeep closing up shop 810 | -10/Mines | Received a Mining Laser from a helpful Derelict 811 | -10/Mines | Discovered exit to Materials (range 9) 863 | -10/Mines | Learned 2 Materials zone layouts 884 | -10/Mines | Discovered exit to Materials (range 13) 985 | -10/Mines | Entered Materials 985 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1384 | -9/Materials | Discovered new exit (range 6) 1421 | -9/Materials | Identified exit to Mines 1460 | -9/Materials | Discovered new exit (range 14) 1556 | -9/Materials | Entered Mines 1648 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1672 | -9/Mines | Assembled infested the area 1731 | -9/Mines | Discovered new exit (range 3) 1733 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1758 | -9/Mines | Discovered new exit (range 5) 1759 | -9/Mines | Entered Exiles 1765 | -9/Exiles | Discovered new exit (range 15) 1769 | -9/Exiles | Met 8R-AWN 1774 | -9/Exiles | Met EX-HEX 1786 | -9/Exiles | Met EX-DEC 1805 | -9/Exiles | Discovered new exit (range 10) 1830 | -9/Exiles | Visited The Gauntlet 1869 | -9/Exiles | Met EX-BIN 1873 | -9/Exiles | Aligned with FarCom system 1873 | -9/Exiles | Given EX-Vault access code 1885 | -9/Exiles | Opened EX-Vault 1888 | -9/Exiles | Found Prototype Device 1888 | -9/Exiles | Identified Skeleton Box 1891 | -9/Exiles | Found Prototype Device 1891 | -9/Exiles | Identified Chronowheel 1891 | -9/Exiles | Activated Chronowheel 1894 | -9/Exiles | Found Prototype Processor 1894 | -9/Exiles | Identified Modified TNC 1909 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1937 | -9/Exiles | Left Exiles lab with Skeleton Box 1937 | -9/Exiles | Entered Mines 2078 | -8/Mines | Discovered new exit (range 9) 2079 | -8/Mines | Discovered new exit (range 9) 2096 | -8/Mines | Entered Materials 2096 | -8/Materials | Evolved 2 slots: Utility x2 2462 | -8/Materials | Discovered new exit (range 10) 2495 | -8/Materials | Repaired Flight Unit 2571 | -8/Materials | Identified exit to Factory 2571 | -8/Materials | Entered Factory 2571 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2704 | -7/Factory | Repaired Lgt. Ion Engine 3084 | -7/Factory | Discovered new exit (range 16) 3171 | -7/Factory | Self-destructed Last Messages --------------- Field strength at 49. Field strength at 44. Field strength at 39. Field strength at 30. Field strength at 25. Field strength at 20. U-05 Engineer lays Concrete. Field strength at 15. Field strength at 2. Stasis field depleted. U-05 Engineer lays Concrete. EXIT=FOUND B=K=:0B#7M#QE6AVMRKON 7 Dropped Flight Unit. Dropped Mic. Nuclear Core. K-01 Serf cleans the Assembly Bed. Triggered Heavy Explosive Trap. An explosion rips through the floor. VTOL Module destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????? | | ^ #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ^ #????????????????????? | | #????????????????????? | | #####+######### #############????????????????????? | | ##????????????# #????????????????????????????????? | | #????????????# #????????????????????????????????? | | #????????????# #????????????????????????????????? | | #????????????#+############?????????????????????? | | #????????????# !!! #????????????s????????? | | #????????????# !!!s [ #?????????????????????? | | #????????????# !!ss #????????????g????????? | | #????????????# #????????????s????????? | | #????????????# #?????????????#???????? | | #????????????# #??##+###+### #???????? | | ##????????????# """ #?## ????????? | | ??????????????# """"" +? s ?????????? | | ??????????????# """"" #?# ?????????? | | ??????????????# ### ??????????? | | ??????????????# ## """" ###?????? | | ??????????????# ## """" #?????? | | ??????????????#######+# ## """" #?????? | | ??????????######### @ #?????? | | ??????????# ! # ! ! #?????? | | ??????????# # #?????? | | ??????????# # r ###############?????? | | ??????????# + u ######???????????????????? | | ??????????# # #????????????????????????? | | ????????### # u #????????????????????????? | | ??????? ?# # #????????????????????????? | | ????? ??# # #????????????????????????? | | ???? "???# # #????????????????????????? | | ??? "?????# != + #????????????????????????? | | ? ??????# != # #????????????????????????? | | ????????# = # #????????????????????????? | | ###################u ##########+??????????????? | | ???????????? | | ???????????? | | "" """" """" """" """" ???????????? | | "" """" """" """" """" ???????????? | | "" """" """" """" """" ????????????? | | "" """" """" """" """" ##########+##????????????? | | "" """" """" """" """" #????????????????????????? | | "" """" """" """" """" #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 100 Propulsion Shielding 66 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Deuterium Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressDispersionRail Manual? 0 Play Time 01:17:54 Cumulative 20.6 hours Start 2021.11.29 @ 09:14:19 End 2021.11.29 @ 10:35:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9cea602c-c86b-45e0-b7c0-d5f27e309bff