Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.15 @ 15:08:56 Player: Maelyn Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (282) 282 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 757 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 173/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit ECM Suite EM Pulse Gun Small Laser Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit ECM Suite EM Pulse Gun Beam Cannon Beam Cannon Grenade Launcher [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 10 | 7 3 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 1 . Device 1 | 1 . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 1 | 1 . . Energy Cannon 2 | . 2 . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Backups 8 | 3 9 10 Power . | . 1 1 Propulsion 1 | . 2 2 Utility 2 | . 2 3 Weapon 3 | 1 3 4 Tool/Special . | . . . Unused Backups 8 | . . 8 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 99 | . 100 97 Engine 13 | . 14 12 Treads 27 | . 28 27 Device 14 | . 14 14 Storage 14 | . 14 14 Energy Gun 4 | . 5 . Energy Cannon 18 | . 16 22 Ballistic Gun 5 | . 6 4 Peak Build Rating 8 | 7 8 8 Average Rating 7 | 4 7 7 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) 22 | . . 22 Naked Turns . | . . . Heaviest Build 30 | 11 30 30 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 9 | . . 9 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 7 14 15 Most Carried 10 | 6 10 10 Average Carried 9 | 3 9 10 Final Capacity 15 | 8 15 15 Final Carried 10 | 4 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 305 | 76 229 . Remotely . | . . . Salvage Created 461 | 18 351 92 Parts 33 | 3 28 2 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 9 | . 7 2 Guns 4 | . 4 . Cannons 5 | . 3 2 Classes Destroyed 6 | 1 5 . Tunneler 1 | 1 . . Hauler 2 | . 2 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 4 | . 4 . Grunt 5 | . 3 2 Best Kill Streak 3 | 1 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 99 | . 38 61 Missed 25 | . 9 16 Hits 74 | . 29 45 Projectile 74 | . 29 45 Critical Strikes 2 | . . 2 Damage Taken 806 | . 271 535 Core 259 | . 58 201 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 64 | 1 45 18 Largest 2 | 2 2 2 Hottest 120 | 60 120 120 Shots Fired 118 | 2 88 28 Gun 66 | 2 63 1 Cannon 52 | . 25 27 Launcher . | . . . Special . | . . . Kinetic 35 | 1 33 1 Thermal 83 | 1 55 27 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 1 10 6 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 77 | 1 58 18 Core Hits 23 | 1 19 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 972 | 11 637 324 Guns 352 | 11 331 10 Cannons 616 | . 302 314 Explosions . | . . . Melee . | . . . Ramming 4 | . 4 . Kinetic 166 | . 156 10 Thermal 802 | 11 477 314 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 776 | 20 300 776 Average Temperature 201 | 15 71 451 Received Heat Transfer 273 | . 84 189 Effects 35 | . . 35 Shutdowns 6 | . . 6 Energy Bleed 3 | . . 3 Interference 4 | . . 4 Matter Decay 3 | . . 3 Short Circuit 5 | . . 5 Damage (minor) 3 | . . 3 Damage (major) 9 | . . 9 Damage (core) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . 2 3 Heat Transferred 1720 | 25 1029 666 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 85 | 5 85 40 Initial 1 | . . 1 Average 12 | . 15 6 Influence Increases 298 | 5 243 50 Destroy 0b10 Robot/C 180 | . 140 40 Destroy 0b10 Robot/NC 30 | 5 25 . Destroy Leader 48 | . 38 10 Successful Hack 9 | . 9 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 298 | 5 238 55 Entered New Map 4 | . . 4 Time Decay 294 | 5 238 51 Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 18 5 Peak Tracking Total 4 | . 4 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 5 | . 5 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 4 | . 4 . Botnet 3 | . 3 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1105 | 7 903 195 Seismic 1105 | 7 903 195 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1316 | 80 903 333 Spaces Moved 632 | 43 465 124 Core 29 | 5 . 24 Treads 603 | 38 465 100 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 171 | 147 160 221 Slowest Speed 500 | 160 160 500 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 3 75 28 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 753 | 56 541 156 Wait 33 | . 20 13 Move 630 | 42 464 124 Hop . | . . . Pick Up 13 | 6 7 . Fast Attach 5 | 5 . . Attach 2 | 2 . . Detach . | . . . Swap 4 | . 3 1 Drop 1 | . 1 . Fire 64 | 1 45 18 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 6) 472 | -10/Materials | Discovered new exit (range 16) 731 | -10/Materials | Discovered new exit (range 7) 984 | -10/Materials | Entered Mines 1094 | -10/Mines | Met a Derelict bent on vengeance 1146 | -10/Mines | Found a hidden stash of uninstalled traps 1175 | -10/Mines | Core integrity fell below 50% 1184 | -10/Mines | Core integrity fell below 20% 1317 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01197_ G-34 Mercenary destroyed. 01199_ K-01 Serf collects debris. 01202_ Power failure, Lgt. Ion Engine shutdown. 01203_ Overheating: Broken Lgt. Assault Rifle damaged (-19). 01203_ Overheating: Broken Lgt. Treads damaged (-18). 01203_ K-01 Serf collects debris. 01204_ R-06 Scavenger collects Sml. Laser. 01206_ K-01 Serf collects debris. 01208_ Power failure, Lgt. Ion Engine shutdown. 01208_ Overheating: Lgt. Ion Engine damaged (-1). 01209_ Overheating: System interference. 01209_ Beam Cannon temporarily disabled. 01209_ K-01 Serf collects debris. 01216_ Lgt. Ion Engine broken. 01216_ Overheating: Short circuit. 01289_ Broken Lgt. Ion Engine destroyed. 01296_ Broken Lgt. Treads destroyed. 01307_ Broken Lgt. Assault Rifle destroyed. 01313_ Broken Lgt. Treads destroyed. 01316_ Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# ## | | ?????????? ????????????????????????????###### # | | ?????????? ???????????????????????????# | | ??????????? ???????????????????####???# ##### | | ???????????? ???????????????##### ##??# #???### | | ????????????# ????????????### #### ##????## | | ????????????# ##?????###### kt #?????## | | ???????????## #????# & & u %% #??????? | | ????????#### #???# @& ## ###### #??????? | | ???????## ???#ss######### ##????# #??????? | | ???????# ???# #???????# #????? #??????? | | ??????## #### #???????# ????? ??????? | | ??????# #???????# ##??? ??????? | | ??????# #???????# #???? ##?????? | | ???????# ## """ ######??????? #???#####??????? | | ???????????# """ #???????????? ??????????????? | | ???????????# """ #???????????? #??????????????? | | ???????????# ##???????????? ???????????????? | | ???????????## ##?????????????? ???????????????? | | ????????????####???????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 275 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualTacticalRipteeth Manual? 0 Play Time 00:11:17 Cumulative 53.1 hours Start 2026.04.15 @ 14:59:23 End 2026.04.15 @ 15:08:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/T_Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(5) Filters LOW_CONTRAST(10,2,20)|SHIFT_HUE(5) Steam 1 RUN: bd96edc8-f597-4837-b08c-0b7b5949a634