Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 23:36:41 Player: SirusTheMadDJ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1756) 1756 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-161) -161 TOTAL SCORE: 3885 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 179 Friendly Fire -364 Cogmind --------- Core Integrity 0/550 Matter 264/300 Energy 15/100 System Corruption 0% Temperature Critical (865) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (25) --- Sensor Drone Bay (14/20) Advanced Beam Rifle Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Sensor Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Light Cannon Slug Cannon > --- INVENTORY -------- Cooled Deuterium Engine Improved Flight Unit Improved Signal Interpreter Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Plasma Cannon Light Cannon Rocket Launcher Mining Laser [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Slug Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 78 | 6 12 7 16 37 Power 10 | 1 4 . 2 3 Engine 9 | 1 4 . 1 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 22 | 2 2 6 5 7 Treads . | . . . . . Leg 17 | 2 2 2 5 6 Wheel . | . . . . . Hover . | . . . . . Flight 5 | . . 4 . 1 Utility 13 | 1 3 . 5 4 Device 6 | . 2 . 2 2 Storage 5 | 1 1 . 3 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 33 | 2 3 1 4 23 Energy Gun 8 | . . . . 8 Energy Cannon 6 | . 1 . . 5 Ballistic Gun 6 | 2 . . 2 2 Ballistic Cannon 8 | . 1 1 1 5 Launcher 5 | . 1 . 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . 1 2 7 Parts Lost 21 | . 4 1 . 16 Power 2 | . 1 . . 1 Propulsion 5 | . 1 . . 4 Utility 2 | . . 1 . 1 Weapon 12 | . 2 . . 10 Highest Loss Streak 13 | . 2 1 . 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 98 97 98 Engine 9 | . 13 11 9 5 Core 1 | . . . 1 3 Leg 25 | . 28 2 9 35 Flight 10 | . . 41 34 . Device 12 | . 12 10 9 13 Storage 11 | . 14 11 11 9 Processor 1 | . . . . 3 Energy Cannon 1 | . 4 2 . . Ballistic Gun 12 | . 22 . 7 7 Ballistic Cannon 10 | . . 19 14 15 Peak Build Rating 49 | 6 8 17 31 49 Average Rating 24 | 4 7 16 27 41 On Entrance 11 | . 6 8 16 27 Naked Turns . | . . . . . Heaviest Build 119 | 13 21 20 109 119 Greatest Support 80 | 20 20 30 48 80 Greatest Overweight (x) 2 | . 1 . 2 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 8 10 10 25 25 Average Capacity 16 | 7 9 10 13 25 Most Carried 12 | 4 10 6 12 12 Average Carried 8 | 1 7 5 9 9 Final Capacity 25 | 8 10 10 25 25 Final Carried 12 | 4 7 6 12 4 Class Distribution -------------------- 52% | Mutant 18% | Skirmisher 14% | Scavenger-Skirmisher 6% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2170 | 163 423 125 443 1016 Remotely . | . . . . . Salvage Created 1899 | . 581 126 152 1040 Parts 100 | . 34 5 10 51 Haulers Intercepted 7 | . 2 . . 5 Recyclers Shooed 4 | . 1 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 38 | . 11 5 4 18 Guns 15 | . 8 . 2 5 Cannons 17 | . 2 5 . 10 AOE 6 | . 1 . 2 3 Classes Destroyed 14 | . 7 1 1 5 Worker 1 | . 1 . . . Builder 3 | . 1 . . 2 Tunneler 1 | . . . 1 . Hauler 7 | . 2 . . 5 Recycler 2 | . 1 . . 1 Mechanic 1 | . . . . 1 Drone 2 | . . . . 2 Watcher 5 | . 2 . . 3 Swarmer 5 | . 3 2 . . Grunt 26 | . 8 2 4 12 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 3 | . . 1 . 2 Demolisher 1 | . . . . 1 Best Kill Streak 8 | . 5 5 3 8 Combat Bots Only 5 | . 4 5 3 5 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded 3 | . 1 . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 291 | . 87 14 8 182 Missed 74 | . 32 5 2 35 Damage Taken 3665 | . 649 94 141 2781 Core 756 | . 88 21 91 556 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 17 | . 17 . . . Core Remaining (%) 78 | 100 64 . 72 . Volleys Fired 172 | . 71 15 12 74 Largest 3 | . 2 2 2 3 Hottest 179 | . 80 95 83 179 Shots Fired 398 | . 139 30 24 205 Gun 202 | . 119 . 7 76 Cannon 183 | . 15 30 14 124 Launcher 13 | . 5 . 3 5 Special . | . . . . . Kinetic 319 | . 119 29 21 150 Thermal 50 | . 15 1 . 34 Explosive 13 | . 5 . 3 5 Electromagnetic 16 | . . . . 16 Robot Hit Streak 10 | . 10 5 2 8 Robot Miss Streak 6 | . 5 3 6 6 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 194 | . 75 14 8 97 Core Hits 104 | . 33 6 10 55 Critical Kills 5 | . . . . 5 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 17 | . . 1 . 16 Burn 4 | . . . . 4 Destroy 9 | . . . . 9 Blast 4 | . . 1 . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4844 | . 1145 263 479 2957 Guns 1502 | . 753 . 88 661 Cannons 2044 | . 139 263 89 1553 Explosions 1262 | . 247 . 290 725 Melee . | . . . . . Ramming 36 | . 6 . 12 18 Kinetic 2788 | . 753 263 177 1595 Thermal 933 | . 139 . . 794 Explosive 920 | . 247 . 290 383 Electromagnetic 167 | . . . . 167 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 10 . . . Message Errors 2 | . 2 . . . Matter Fused 2 | . 2 . . . Energy Discharges 2 | . 2 . . . Data Loss (minor) 1 | . 1 . . . Misfires 1 | . 1 . . . Alerts 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 4 | . 2 . . 2 Projectiles 2 | . 2 . . . Explosions 2 | . . . . 2 Melee . | . . . . . Knockbacks 11 | . . 3 . 8 Impact . | . . . . . Kinetic 10 | . . 3 . 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 238 | . 36 . 50 152 Shots 7 | . 2 . 1 4 Rammed 1 | . . . 1 . Targets Rammed 5 | . 1 . 1 3 Kicked 4 | . 1 . . 3 Crushed . | . . . . . Highest Temperature 847 | . 124 85 183 847 Average Temperature 104 | . 42 35 59 142 Received Heat Transfer 1596 | . 219 30 42 1305 Effects 25 | . . . . 25 Shutdowns 1 | . . . . 1 Interference 8 | . . . . 8 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . . . . 4 Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 . 2 2 Heat Transferred 1620 | . 296 . . 1324 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 494 | . 259 241 181 494 Initial 93 | . . 40 93 70 Average 116 | . 99 96 103 150 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 86 | 100 88 82 100 76 Level 1 11 | . 11 17 . 18 Level 2 1 | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 1 1 6 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault 2 | . . . 1 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 10 | . 2 2 . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 18 10 10 39 Peak Tracking Total 10 | . 3 7 5 10 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . 4 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 1 2 . 2 Max in Single Turn 2 | . 1 2 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 3 . 1 1 Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 9 | . 5 . 1 3 Successful 8 | . 5 . 1 2 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Record 1 | . 1 . . . Open Door 1 | . . . 1 . Investigation Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 33 | . . . 13 20 Total Damage 500 | . . . 213 287 Kills 7 | . . . 4 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches 26 | . . . . 26 Drone Recoveries 20 | . . . . 20 Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3275 | 76 1059 160 762 1218 Spaces Moved 1719 | 56 552 164 541 406 Core 5 | 5 . . . . Treads . | . . . . . Legs 1095 | 51 552 4 82 406 Wheels . | . . . . . Hover . | . . . . . Flight 619 | . . 160 459 . Fastest Speed 31 | 50 120 31 31 195 Average Speed 141 | 113 141 33 115 221 Slowest Speed 262 | 120 190 120 260 262 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 75 19 84 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 141 | . 37 . 40 64 Melee . | . . . . . Projectile 34 | . . . 9 25 AOE 107 | . 37 . 31 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2218 | 65 699 238 653 563 Wait 165 | . 42 45 68 10 Move 1715 | 55 551 163 540 406 Hop . | . . . . . Pick Up 43 | 4 12 4 9 14 Fast Attach 12 | 6 2 . 1 3 Attach 21 | . 4 3 . 14 Detach 3 | . . 1 . 2 Swap 45 | . 6 4 15 20 Drop 36 | . 10 3 7 16 Fire 172 | . 71 15 12 74 Melee . | . . . . . Ram 1 | . . . 1 . Kick 4 | . 1 . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 332 | -10/Materials | Repaired Seismic Detector 512 | -10/Materials | Discovered new exit (range 5) 875 | -10/Materials | Discovered new exit (range 13) 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Propulsion x2 1289 | -9/Materials | Discovered new exit (range 16) 1296 | -9/Materials | Entered Mines 1298 | -9/Mines | Learned Materials terminal intel 1301 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1423 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1425 | -9/Mines | Found Prototype Device 1425 | -9/Mines | Identified Exp. Sensor Array 1477 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1584 | -9/Mines | Learned Materials stockpile data 1682 | -9/Mines | Found DCF Scrap (14 items) 1793 | -9/Mines | Met a Derelict testing a Signal Generator 1992 | -9/Mines | Discovered new exit (range 11) 2014 | -9/Mines | Found the Drone Emporium 2020 | -9/Mines | Identified exit to Materials 2024 | -9/Mines | Found Prototype Device 2025 | -9/Mines | Identified Sensor Drone Bay 2058 | -9/Mines | Entered Materials 2058 | -8/Materials | Accompanied by 1 ally 2058 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2060 | -8/Materials | Loaded intel: 12 terminal locations 2353 | -8/Materials | Build established: Scavenger-Skirmisher 2803 | -8/Materials | Build established: Skirmisher 3082 | -8/Materials | Garrison activated, responded to threat 3266 | -8/Materials | Core integrity fell below 50% 3271 | -8/Materials | Core integrity fell below 20% 3276 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. Overheating: Core damaged (-104). U-05 Engineer lays Concrete. Overheating: Plasma Cannon damaged (-41). Overheating: Plasma Cannon damaged (-54). Overheating: Huge Storage Unit damaged (-46). U-05 Engineer lays Concrete. Plasma Cannon broken. Overheating: Short circuit. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Plasma Cannon destroyed. G-47 Trooper destroyed. Overheating: Matter decay (-39). Acquired 46 matter. Broken Plasma Cannon destroyed. U-05 Engineer lays Concrete. Overheating: Adv. Visual Processing Unit damaged (-7). U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ?????????????????????????????????? #??? ???????? | | ??????????????????????###+########" ### ????????? | | ?????????????????????? ^ "%" ?????????? | | ??????????????????????? ^ " #??????????? | | ??????????????????????? !![ #??????????? | | ???????????????????????# ] ![[ #??????????? | | ???????????????????????# ![[ [#??????????" | | ???????????????????????# " " #??#####??"" | | ?????????????????????### "G" ######"#?? | | ????????????????????### " ##/ | | ????????????????????# ## u % [ % ## | | ????????????????????## u = ] "T | | ????????????????????# u#### ###/###%%! 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"???????# # #???? | | ??????????????????????? ??????# ! # #???? | | ?????????????????????? ??????#^!! # #???? | | ?????????????????????? /???????# + #???? | | ???T?????????????????? ???????# ^ # #???? | | ?????????????????????######???????# # #???? | | ??????????????????????????????############ ##??? | | ??????????????????????????????# = """ # #### | | ??????????????????????????????#* "T" # | | ??????????????????????????????# # | | ??????????????????????????????# #! | | ??????????????????????????????# """ """ # ###+ | | ??????????????????????????????# """ """ ######## | | ??????????????????????????????# """ """ #??????# " | | ??????????????????????????????# =* #??????# T | | ?????????????????????????############+###?????## " | | ?????????????????????????# # !######### | | ?????????##########??????# #=== %%%% + | | ????????## #??????# # = ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- Cld. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed LinearLatentPrototype Manual? 0 Play Time 00:37:54 Cumulative 9.2 hours Start 2025.03.28 @ 23:00:12 End 2025.03.28 @ 23:36:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9c5443dc-2ba0-4f35-b499-6bcde1511972