Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 14:08:21 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (725) 725 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 3644 Bonus ------- High Alert Combat Kills 11 Friendly Fire -32 Cogmind --------- Core Integrity 685/700 Matter 300/300 Energy 100/140 System Corruption 0% Temperature Cool (0) Movement Hovering (110) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Aerolev Unit > --- UTILITY (6) ------ Medium Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Improved Terrain Scan Processor ECM Suite > --- WEAPON (3) ------- Great Maul > --- INVENTORY (10) --- Nuclear Core Light Nuclear Core High-capacity Matter Pod (200) Improved Signal Interpreter Terrain Scanner Advanced ECM Suite Reaction Control System Improved Propulsion Shielding Light EM Pulse Cannon Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Hover Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Improved Datajack Hammer Great Maul > --- INVENTORY -------- Nuclear Core Light Nuclear Core High-capacity Matter Pod ECM Suite ECM Suite Advanced ECM Suite Reaction Control System Improved Propulsion Shielding Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 56 | 6 4 16 19 4 6 1 Power 8 | 1 1 1 5 . . . Engine 7 | 1 1 1 4 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 15 | 2 . 5 8 . . . Treads 4 | . . 3 1 . . . Leg . | . . . . . . . Wheel 3 | 2 . 1 . . . . Hover 8 | . . 1 7 . . . Flight . | . . . . . . . Utility 17 | 1 2 4 3 3 3 1 Device 10 | . 1 2 2 2 2 1 Storage 2 | 1 . 1 . . . . Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection 2 | . . 1 1 . . . Artifact . | . . . . . . . Weapon 16 | 2 1 6 3 1 3 . Energy Gun 8 | 2 . 6 . . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . 1 . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . 1 2 . Unidentified Prototypes 4 | . . 2 2 . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 1 | . . 1 . . . . Parts Lost 5 | . . 1 2 . . 2 Power . | . . . . . . . Propulsion 4 | . . 1 2 . . 1 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . . 1 2 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 100 89 96 78 83 84 Engine 9 | . 14 11 8 7 7 7 Treads 4 | . . 11 8 . . . Wheel 9 | . 28 12 4 . . . Hover 8 | . . . 12 15 15 15 Device 16 | . 3 10 21 30 24 23 Storage 9 | . 14 11 9 7 7 7 Processor 7 | . 10 8 . 5 13 15 Protection 2 | . . 2 5 . . . Energy Gun 11 | . 17 19 13 . . . Energy Cannon 1 | . . . 4 1 . . Impact Weapon 7 | . 10 2 9 7 7 7 Special Melee Weapon 1 | . . . . 2 5 7 Naked Turns . | . . . . . . . Heaviest Build 29 | 14 15 26 29 22 24 23 Greatest Support 29 | 26 26 26 29 23 23 23 Greatest Overweight (x) 3 | . . 2 3 . 1 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 Most Carried 10 | . 5 10 10 10 10 10 Average Carried 7 | . 3 8 9 8 9 10 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | . 5 10 9 8 10 10 Class Distribution -------------------- 66% | Mutant 16% | Scout 11% | Infiltrator-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Mutant | -7/Lower Caves Scout | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 935 | 189 145 185 264 . 152 . Remotely . | . . . . . . . Salvage Created 1083 | . 126 384 573 . . . Parts 63 | . 4 26 33 . . . Haulers Intercepted 5 | . . 2 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 14 | . 2 5 7 . . . Melee 1 | . 1 . . . . . Guns 9 | . . 4 5 . . . AOE 3 | . . 1 2 . . . Classes Destroyed 9 | . 4 3 2 . . . Worker 1 | . . 1 . . . . Builder 2 | . 1 . 1 . . . Hauler 5 | . . 2 3 . . . Recycler 3 | . . . 3 . . . Operator 2 | . 1 1 . . . . Watcher 5 | . 2 2 1 . . . Swarmer 3 | . . . 3 . . . Grunt 9 | . 2 3 4 . . . Sentry 2 | . . 2 . . . . Best Kill Streak 7 | . 3 3 7 . . . Combat Bots Only 3 | . 1 2 3 . . . Max Kills in Single Turn 6 | . 1 3 6 . . . Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 1 2 . . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 784 | . 102 226 334 . . 122 Core 90 | . 23 14 38 . . 15 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 38 | . . 38 . . . . Core Remaining (%) 94 | 100 90 96 93 . . . Volleys Fired 30 | . . 16 14 . . . Largest 2 | . . 2 2 . . . Hottest 90 | . . 90 90 . . . Shots Fired 60 | . . 32 28 . . . Gun 60 | . . 32 28 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 60 | . . 32 28 . . . Robot Hit Streak 13 | . . 13 10 . . . Robot Miss Streak 3 | . . 3 3 . . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 57 | . 10 25 19 . 3 . Core Hits 40 | . 2 20 18 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 3 . . . . . Critical Strikes 3 | . 3 . . . . . Smash 3 | . 3 . . . . . Melee Attacks 29 | . 13 . 4 . 6 6 Impact 26 | . 13 . 4 . 3 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . 3 . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2332 | . 377 784 1171 . . . Guns 691 | . . 387 304 . . . Cannons . | . . . . . . . Explosions 1204 | . . 397 807 . . . Melee 437 | . 377 . 60 . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 500 | . . 397 103 . . . Explosive 704 | . . . 704 . . . Electromagnetic 691 | . . 387 304 . . . Impact 437 | . 377 . 60 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . . . . Average Corruption 1 | . . 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 238 | . 174 . 64 . . . Projectiles . | . . . . . . . Explosions 49 | . . . 49 . . . Melee 189 | . 174 . 15 . . . Knockbacks 4 | . 3 . 1 . . . Impact 4 | . 3 . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 29 | . . . 29 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 139 | . . 75 139 . . . Average Temperature 37 | . . 25 49 . . . Received Heat Transfer 312 | . 54 96 162 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . 7 . 1 . . . Impact Corruptions 9 | . 8 . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 450 | . . 350 100 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 571 | . 146 481 571 250 . . Initial 250 | . . 61 202 250 . . Average 264 | . 74 337 351 250 . . Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 38 | 100 100 21 15 . . . Level 1 35 | . . 40 46 100 . . Level 2 25 | . . 37 38 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 9 8 11 . 4 4 Peak Tracking Total 4 | . 3 4 4 . 4 4 Tactical Retreats 3 | . . 2 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 9 | . . 2 7 . . . Max in Single Turn 4 | . . 2 4 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 7 | . 4 2 1 . . . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 10 3 3 . . . Successful 10 | . 6 3 1 . . . Failed 6 | . 4 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 5 . 4 . . . Terminals 13 | . 10 . 3 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . Robot Analysis 2 | . 2 . . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Track 2 | . 2 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 1 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . 3 . Non-combat 1 | . . . . . 1 . Combat 2 | . . . . . 2 . Robot Hacks Applied 3 | . . . . . 3 . parse_system 3 | . . . . . 3 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 1308 | 39 228 306 364 59 191 121 Spaces Moved 1284 | 34 188 178 275 105 306 198 Core 2 | 2 . . . . . . Treads 3 | . . . 3 . . . Legs . | . . . . . . . Wheels 496 | 32 188 178 98 . . . Hover 783 | . . . 174 105 306 198 Flight . | . . . . . . . Fastest Speed 48 | 50 90 90 48 51 51 51 Average Speed 72 | 87 90 99 84 51 53 51 Slowest Speed 240 | 100 90 110 240 51 111 51 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 47 20 27 5 54 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 10 . Spaces Dug 7 | . . . 1 . 1 5 Terrain Destroyed 55 | . . 43 6 . 1 5 Melee 7 | . . . 1 . 1 5 Projectile . | . . . . . . . AOE 48 | . . 43 5 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 1554 | 39 222 275 379 110 324 205 Wait 89 | . 13 44 32 . . . Move 1278 | 33 187 177 274 104 305 198 Hop . | . . . . . . . Pick Up 28 | . 3 10 12 . 3 . Fast Attach 31 | 6 3 8 12 . 2 . Attach 10 | . . 1 5 3 1 . Detach 8 | . 2 1 2 2 1 . Swap 15 | . 1 7 2 1 3 1 Drop 36 | . . 11 22 . 3 . Fire 30 | . . 16 14 . . . Melee 29 | . 13 . 4 . 6 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 40 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 4) 264 | -10/Materials | Discovered new exit (range 4) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Accompanied by 1 ally 268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 509 | -9/Materials | Discovered new exit (range 14) 554 | -9/Materials | Repaired Wheel 574 | -9/Materials | Entered another Materials area 574 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 925 | -8/Materials | Discovered new exit (range 16) 938 | -8/Materials | Entered Factory 938 | -7/Factory | Evolved 2 slots: Utility x2 977 | -7/Factory | Discovered new exit (range 19) 997 | -7/Factory | Entered Lower Caves 1000 | -7/Lower Caves | Learned location of Extension (-5) 1001 | -7/Lower Caves | Encountered a Warlord checkpoint 1089 | -7/Lower Caves | Spotted B-75 Beast 1145 | -7/Lower Caves | Discovered new exit (range 13) 1188 | -7/Lower Caves | Entered another Lower Caves area 1194 | -7/Lower Caves | Discovered new exit (range 11) 1309 | -7/Lower Caves | Self-destructed Last Messages --------------- 01156_ Found Microactuators. 01156_ Found Imp. Medium Armor Plating. 01156_ Found 20 Matter. 01158_ Searching scrap... 01158_ Found Lrg. Storage Unit. 01158_ Found 23 Matter. 01166_ Searching scrap... 01166_ Found Imp. Signal Interpreter. 01168_ Searching scrap... 01168_ Found Maul. 01172_ Dropped Hammer. 01172_ Hammer crushed and broken. 01173_ Dropped ECM Suite. 01173_ ECM Suite crushed and broken. 01173_ Acquired Imp. Signal Interpreter. LOCATION=UNKNOWN GOAL=ESCAPE 01194_ EXIT=FOUND 01308_ Imp. Datajack destroyed. 01308_ Hover Unit destroyed. 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