Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.17 @ 00:52:54

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 2290

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             19/550
Matter                     145/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Signal Generator

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
    Flight Unit
>   --- UTILITY ----------
    Thief Drone Bay
>   --- WEAPON -----------
        (None)
>   --- INVENTORY --------
        (None)
[Rating: 8]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Thief Drone Bay
  Device                   Thief Drone Bay
Weapon                     None

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     15   | .   .   26  11  .   
  Flight                   7    | .   .   13  2   .   
  Device                   8    | .   .   13  8   .   
Naked Turns                163  | .   54  9   30  70  
Heaviest Build             4    | .   .   4   4   .   
  Greatest Support         4    | 3   3   4   4   3   
  Greatest Overweight (x)  1    | .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             1    | .   .   1   1   1   
  Average Carried          .    | .   .   .   1   1   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            1    | .   .   1   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Mat Mat 
Matter Collected           35   | .   .   35  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Damage Taken               1268 | 3   144 .   590 531 
  Core                     1053 | 3   144 .   375 531 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         48   | 98  .   41  6   .   
Volleys Fired              .    | .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           21   | 6   .   .   15  .   
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  21   | 6   .   .   15  .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   4   4   1   .   
  Average Corruption       3    | .   3   4   1   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  7    | .   1   6   .   .   
    Message Errors         2    | .   1   1   .   .   
    Heat Flow Errors       3    | .   .   3   .   .   
    Energy Discharges      1    | .   .   1   .   .   
    Data Loss (minor)      1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      9    | 3   .   .   6   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   6    | 1   .   .   5   .   
Targets Rammed             6    | 1   .   .   5   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        265  | .   2   265 .   .   
  Average Temperature      113  | .   2   117 .   .   
  Received Heat Transfer   564  | .   99  .   258 207 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             75   | .   30  11  73  75  
  Initial                  30   | .   .   11  3   30  
  Average                  23   | .   23  11  32  54  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   1   3   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   7   .   10  16  
  Peak Tracking Total      14   | .   6   4   8   14  
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          3    | .   .   1   1   1   
  Terminals                2    | .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   .   1   2   1   
  Successful               2    | .   .   1   .   1   
  Failed                   2    | .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   .   2   1   
  Terminals                3    | .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   1   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               1    | .   .   1   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Mat Mat 
Turns Passed               477  | 10  54  221 122 70  
Spaces Moved               659  | 18  108 202 192 139 
  Core                     399  | 18  108 20  114 139 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   260  | .   .   182 78  .   
  Fastest Speed            40   | 50  50  40  40  50  
  Average Speed            50   | 50  50  41  60  50  
  Slowest Speed            100  | 50  50  100 100 50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            7    | .   .   1   6   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 3   28  32  27  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Total                      790  | 18  107 336 190 139 
  Wait                     131  | .   .   131 .   .   
  Move                     641  | 17  107 199 179 139 
  Hop                      7    | .   .   1   6   .   
  Pick Up                  2    | .   .   2   .   .   
  Fast Attach              2    | .   .   2   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     1    | .   .   1   .   .   
  Fire                     .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      6    | 1   .   .   5   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: Sto x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   11 | -11/Junkyard  | Entered Materials
   58 | -10/Materials | Discovered new exit (range 12)
   59 | -10/Materials | Core integrity fell below 50%
   65 | -10/Materials | Entered Mines
   68 | -10/Mines     | Discovered new exit (range 9)
   72 | -10/Mines     | Found the Drone Emporium
   74 | -10/Mines     | Found Prototype Device
   74 | -10/Mines     | Identified Thief Drone Bay
  116 | -10/Mines     | Met a Derelict testing a Signal Generator
  117 | -10/Mines     | Found Signal Generator
  286 | -10/Mines     | Entered Materials
  286 | -9/Materials  | Evolved 2 slots: Propulsion x2
  306 | -9/Materials  | Build established: Mutant
  364 | -9/Materials  | Core integrity fell below 50%
  388 | -9/Materials  | Core integrity fell below 20%
  398 | -9/Materials  | Discovered new exit (range 14)
  408 | -9/Materials  | Entered another Materials area
  408 | -8/Materials  | Evolved 2 slots: Utility x2
  416 | -8/Materials  | Identified exit to Storage
  450 | -8/Materials  | Core integrity fell below 50%
  477 | -8/Materials  | Core integrity fell below 20%
  478 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00388_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00390_ T-07 Excavator is excavating.
00392_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001.
00398_ EXIT=FOUND
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
00416_ Connecting with Terminal...
00416_ Current location identified: Materials
>>Access(Branch)
Found 2 branch access points:
    (19,87) Storage
    (13,73) Storage
  Map updated.
00424_ K-01 Serf collects debris. <x2>
00435_ W-25 Informer sends out distress signal.
00442_ K-01 Serf collects debris. <x4>
00469_ S-10 Pest destroyed.
00475_ R-06 Scavenger collects Lgt. Ion Engine.
00478_ R-06 Scavenger collects Flight Unit.

 Map 
-----
+----------------------------------------------------+
| ???#   #??????????#            #              #??? |
| ???#   #??????????#  """ """   #              #??? |
|  ??#   #??????????#  """ """   #              #??? |
| "" #   #??????????#! """ """   #              #??? |
| "" +   #??????????#            +              +  ? |
| "" #   #??????????#            ##########     # ]? |
|  ??#   #??????????#            #????????#     #??? |
| ??##   ##?????????#            #????????#     #??? |
| ###     #????????########+###############     #??? |
|         #????????#    #                       #??? |
|      T  +????????# "" #                       #??? |
|         #????????# T" +  """""                #??? |
| ###/    #????????# "" # s""T""                #??? |
| ??###   #????????#    # s%       Y            #??? |
| ????#   #????????# / ?#   r   g  """          #??? |
| ????#   #????????####?#         """""         #??? |
| ????#   #?????####????#         """""         #??? |
| ????#   #???#      ???#         """""         #??? |
| ????#   #???"       ??#          """          #??? |
| ????#   #??""     *  ?#                !!     #??? |
| ????#   #?"S        ! #                ![     #??? |
| ????#   #????         #g                      #??? |
| ????#   #???????" """ gg    w                 #??? |
| ????#   #???????" """ #Y    ####+########     #??? |
| ????#   #???????" """ #     #???????????#     #??? |
| ??###   ###??????####?#  @  #???????????#     #??? |
| ??#       #############     #???????????#     #??? |
| ###                   u     #???????????#     #??? |
|                             #???????????#     #??? |
|                         a   #???????????#     +??? |
|                             #???????????#     #??? |
| ###            k            #???????????#     #??? |
| ??#       #############+#####???????????##### #??? |
| ??##     ##?????????????????????????????????? #??? |
| ???#     #??????????????????????????????????? ???? |
| ???#     #???????????????????????????????????????? |
| ???#     #???????????????????????????????????????? |
| ???#     #???????????????????????????????????????? |
| ???#     #???????????????????????????????????????? |
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| ??##     #???????????????????????????????????????? |
| ???#     +???????????????????????????????????????? |
| ???#     #???????????????????????????????????????? |
| ???#  ^  #???????????????????????????????????????? |
| ???      +???????????????????????????????????????? |
| ???#######???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              145
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingNullThermoblaster
  Manual?         0
Play Time         00:04:16
  Cumulative      116.9 hours
  Start           2023.04.17 @ 00:49:22
  End             2023.04.17 @ 00:52:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          326
  Rogue           326
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          60
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72eb49d2-1b73-42d2-b66d-dfff67c11ded