Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 19:18:32 Player: Superbantom Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (5541) 5541 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1343) 1343 TOTAL SCORE: 11534 Bonus ------- High Alert Combat Kills 843 Entered DSFs 500 Cogmind --------- Core Integrity 317/1000 Matter 300/300 Energy 7/100 System Corruption 37% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Cooling System Improved Weapon Cycler > --- WEAPON (5) ------- Segregator > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Recalibrator Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Leg Medium Armored Exoskeleton > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Signal Interpreter Improved Weapon Cycler Improved Weapon Cycler Advanced Shield Generator > --- WEAPON ----------- Wave Gun Variable Charge Gun KE Penetrator KE Penetrator Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Recalibrator Hypervelocity Coil Gun Hypervelocity Coil Gun [Rating: 97] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 1 2 . . 1 Weapon 3 | . . . 1 . . 1 1 Parts Attached 119 | 5 5 22 10 7 9 23 38 Power 14 | . 1 2 2 1 1 2 5 Engine 8 | . 1 2 1 . 1 2 1 Core 5 | . . . 1 1 . . 3 Reactor 1 | . . . . . . . 1 Propulsion 31 | 2 2 8 1 . 5 9 4 Treads . | . . . . . . . . Leg 23 | 2 2 8 1 . 1 5 4 Wheel . | . . . . . . . . Hover 8 | . . . . . 4 4 . Flight . | . . . . . . . . Utility 34 | 1 2 4 2 4 . 10 11 Device 20 | . 1 1 . 2 . 6 10 Storage 5 | 1 1 1 . . . 2 . Processor 2 | . . 1 . . . . 1 Hackware 2 | . . . . 1 . 1 . Protection 5 | . . 1 2 1 . 1 . Artifact . | . . . . . . . . Weapon 40 | 2 . 8 5 2 3 2 18 Energy Gun 18 | . . 3 1 2 2 1 9 Energy Cannon 5 | . . 1 2 . . . 2 Ballistic Gun 9 | 2 . 2 . . . . 5 Ballistic Cannon 1 | . . . . . . . 1 Launcher 6 | . . 2 2 . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 2 | . . . . . . . 2 System Corruption 18 | . . . . . . . 18 Parts Lost 55 | . . 6 3 . 8 5 33 Power 8 | . . 1 . . . 1 6 Propulsion 13 | . . 4 2 . 3 . 4 Utility 15 | . . 1 . . 3 2 9 Weapon 19 | . . . 1 . 2 2 14 Highest Loss Streak 11 | . . 5 1 . 8 2 11 To Critical Strikes . | . . . . . . . . Average Backups 7 | 2 5 8 9 6 6 8 6 Power . | 1 1 1 1 1 1 . . Propulsion 1 | . 3 2 . . . 2 1 Utility 3 | . 1 3 3 3 3 3 3 Weapon 1 | . . 1 4 2 2 2 . Tool/Special . | . . . . . . . . Unused Backups 13 | . . 2 3 . 1 2 5 Power 1 | . . . 1 . . . . Propulsion 4 | . . 2 . . . . 2 Utility 4 | . . . 1 . . 1 2 Weapon 4 | . . . 1 . 1 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 99 96 97 88 70 93 76 Engine 7 | . 14 11 8 5 . 6 6 Core 2 | . . . . 1 6 4 2 Leg 21 | . 28 42 34 23 9 12 12 Hover 3 | . . . . . 7 13 . Device 14 | . 13 1 9 14 10 16 22 Storage 6 | . 14 12 9 7 7 6 2 Processor 1 | . . 4 . . . . 2 Protection 3 | . . 1 8 7 3 4 . Energy Gun 11 | . . 2 5 15 16 19 13 Energy Cannon 2 | . . 2 12 . . . . Ballistic Gun 5 | . 28 14 . . . . 4 Launcher 3 | . . 2 8 7 5 5 1 Peak Build Rating 97 | 5 8 17 24 31 44 65 97 Average Rating 46 | 3 7 12 22 25 30 58 78 On Entrance 23 | . 5 8 17 20 31 43 63 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . Naked Turns . | . . . . . . . . Heaviest Build 73 | 8 17 26 46 46 40 59 73 Greatest Support 74 | 20 20 40 40 30 40 67 74 Greatest Overweight (x) 10 | . . . 1 1 10 1 2 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 7 Most Carried 10 | 4 8 10 10 9 10 10 10 Average Carried 7 | 2 5 9 9 6 6 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 7 8 10 8 4 Class Distribution -------------------- 38% | Tank 17% | Scavenger-Tank 14% | Mutant 12% | Scavenger-Mutant 6% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 3341 | 199 169 534 461 . 32 531 1415 Remotely . | . . . . . . . . Salvage Created 6220 | . 253 919 620 . 473 1464 2491 Parts 321 | . 26 62 53 . 20 51 109 Haulers Intercepted 2 | . . . 1 . . 1 . Recyclers Shooed 8 | . 1 . . . . 4 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 104 | . 10 20 15 . 8 18 33 Guns 62 | . 10 12 5 . 3 11 21 Cannons 6 | . . 2 2 . . . 2 AOE 34 | . . 6 8 . 5 7 8 Classes Destroyed 14 | . 2 7 1 . 2 2 . Worker 10 | . . 1 . . . 3 6 Builder 11 | . . 1 2 . . 6 2 Tunneler 4 | . . 1 1 . . . 2 Hauler 2 | . . . 1 . . 1 . Recycler 9 | . . 1 . . . 5 3 Watcher 6 | . . 3 2 . . 1 . Swarmer 16 | . 6 2 4 . . . 4 Grunt 50 | . 4 10 5 . 5 11 15 Brawler 4 | . . 2 . . . . 2 Sentry 18 | . . 6 6 . . 3 3 Specialist 2 | . . . . . 2 . . Hunter 4 | . . . . . . 2 2 Programmer 9 | . . . . . . 2 7 Heavy 1 | . . . . . 1 . . Best Kill Streak 11 | . 3 11 7 . 3 8 10 Combat Bots Only 7 | . 3 7 7 . 3 6 6 Max Kills in Single Turn 5 | . 1 4 3 . 2 4 5 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . 2 3 . 2 2 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 914 | . 39 138 77 . 47 177 436 Missed 334 | . 8 45 28 . 20 89 144 Hits 580 | . 31 93 49 . 27 88 292 Melee 3 | . . . . . . . 3 Projectile 577 | . 31 93 49 . 27 88 289 Critical Strikes 19 | . . 1 1 . 2 2 13 Part Disruptions 5 | . . . . . . 2 3 Damage Taken 9618 | . 277 1146 902 . 658 1197 5438 Core 1508 | . 56 207 111 . 234 217 683 Absorbed by Shields 360 | . . . . . 34 . 326 Core Remaining (%) 74 | 100 77 48 79 . 66 74 . Volleys Fired 316 | . 18 74 52 . 10 56 106 Largest 5 | . 2 2 3 . 3 4 5 Hottest 348 | . 40 98 190 . 240 283 348 Shots Fired 754 | . 36 133 104 . 26 133 322 Gun 586 | . 36 106 32 . 22 107 283 Cannon 112 | . . 16 58 . . . 38 Launcher 56 | . . 11 14 . 4 26 1 Special . | . . . . . . . . Kinetic 290 | . 36 103 . . . . 151 Thermal 405 | . . 19 90 . 22 107 167 Explosive 56 | . . 11 14 . 4 26 1 Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 20 | . 6 9 13 . 14 20 15 Robot Miss Streak 7 | . 3 5 6 . 4 6 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 4 2 . . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 Shots Hit Robots 404 | . 16 87 50 . 20 83 148 Core Hits 342 | . 15 46 35 . 23 118 105 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 14 | . . . . . . . 14 Burn 5 | . . . . . . . 5 Destroy 6 | . . . . . . . 6 Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14763 | . 180 1737 2099 . 1107 4395 5245 Guns 7139 | . 178 908 334 . 441 1702 3576 Cannons 1574 | . . 325 806 . . . 443 Explosions 6040 | . . 504 959 . 666 2685 1226 Melee . | . . . . . . . . Ramming 10 | . 2 . . . . 8 . Kinetic 2911 | . 178 894 . . . . 1839 Thermal 6076 | . . 339 1140 . 441 1702 2454 Explosive 4330 | . . 504 959 . 666 2019 182 Electromagnetic 1436 | . . . . . . 666 770 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 37 | . . . 1 . . 8 37 Average Corruption 11 | . . . 1 . . 7 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 114 | . . . 3 . . 26 85 Message Errors 16 | . . . 1 . . 7 8 Matter Fused 25 | . . . 1 . . 3 21 Heat Flow Errors 6 | . . . . . . 3 3 Energy Discharges 9 | . . . . . . 4 5 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 13 | . . . 1 . . 2 10 Data Loss (major) 9 | . . . . . . 3 6 Misfires 4 | . . . . . . 1 3 Alerts 3 | . . . . . . . 3 Misdirections 3 | . . . . . . . 3 Weapon Failures 24 | . . . . . . 3 21 Overload Shots . | . . . . . . . . Overflow Damage 113 | . . . 35 . . 15 63 Projectiles 42 | . . . 25 . . . 17 Explosions 71 | . . . 10 . . 15 46 Melee . | . . . . . . . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 419 | . . 13 128 . . 155 123 Shots 15 | . . 1 4 . . 6 4 Rammed 1 | . . . . . . 1 . Targets Rammed 2 | . 1 . . . . 1 . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 402 | . 12 216 244 . 169 402 338 Average Temperature 82 | . 9 50 87 . 54 97 93 Received Heat Transfer 1992 | . 66 441 261 . 144 234 846 Effects 6 | . . . 1 . . 5 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . Interference 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 5 | . . . . . . 3 2 Combat Hostiles 2 | . . . . . . . 2 Robots Corrupted 3 | . . . . . . 1 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 9 | . . . . . . 4 5 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 19 | . . 2 . . . 10 7 Heat Transferred 12254 | . . 518 2340 . 1000 3775 4621 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Maximum Alert Level 3 | . . 1 2 . 1 3 3 Low Security (%) 33 | 100 100 21 25 100 85 59 . Level 1 25 | . . 78 55 . 14 2 9 Level 2 35 | . . . 18 . . 26 82 Level 3 5 | . . . . . . 11 8 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Peak Influence 1012 | . 150 319 432 173 208 1012 970 Initial 489 | . . 63 103 173 58 109 489 Average 346 | . 55 231 312 129 107 309 550 Influence Increases 4405 | . 250 611 666 . 230 1343 1305 Destroy 0b10 Robot/C 2080 | . 200 400 300 . 160 360 660 Destroy 0b10 Robot/NC 230 | . . 35 30 . 20 80 65 Destroy Leader 516 | . 50 116 86 . 30 94 140 Successful Hack 42 | . . 18 . . . 24 . Disable Machine 825 | . . . 120 . . 480 225 Destroy Structure 592 | . . 42 115 . 20 245 170 Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 105 | . . . 15 . . 45 45 Influence Decreases 3515 | . 100 515 529 300 105 552 1414 Entered New Map 1074 | . . 87 143 210 25 99 510 Time Decay 1891 | . 100 368 356 90 . 403 574 Lost Part 550 | . . 60 30 . 80 50 330 Squads Dispatched 31 | . 3 2 . . 2 11 13 Investigation 3 | . 2 . . . . 1 . Extermination 6 | . . . . . . 2 4 Reinforcement 11 | . 1 2 . . 2 4 2 Assault 2 | . . . . . . 1 1 Garrison 9 | . . . . . . 3 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . 2 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 6 | . . 3 . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 16 28 20 . 8 21 51 Peak Tracking Total 10 | . 6 9 7 . 3 6 10 Tactical Retreats 6 | . . . 1 . . 3 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 10 | . 2 . 3 . 1 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 55 | . . . 8 . . 32 15 Max in Single Turn 8 | . . . 1 . . 8 5 Garrison Access 2 | . . . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 24 | . 3 6 3 3 . 4 5 Terminals 13 | . 2 5 2 2 . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 6 | . 1 1 . 1 . 1 2 Scanalyzers 1 | . . . . . . 1 . Garrison Access 3 | . . . 1 . . 1 1 Total Hacks 45 | . 5 11 5 9 . 8 7 Successful 14 | . 2 4 2 2 . 4 . Failed 31 | . 3 7 3 7 . 4 7 Catastrophic 10 | . 1 3 . 2 . 1 3 Database Lockouts . | . . . . . . . . Manual 5 | . . 5 . . . . . Terminals 23 | . 3 8 4 6 . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 14 | . 2 3 . 3 . 2 4 Scanalyzers 2 | . . . . . . 2 . Garrison Access 5 | . . . 1 . . 3 1 Terminal Hacks 8 | . 1 4 1 1 . 1 . Open DSF 2 | . . . . 1 . 1 . Branch Access Points 2 | . . 1 1 . . . . Locate Traps 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . 1 . Retrieve Components 3 | . 1 . . 1 . 1 . Scanalyzer 1 | . . . . . . 1 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . . 1 . Seal Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 1 5 2 3 . 3 5 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 8 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Active Infowar (turns) 2657 | . 252 72 . 170 201 1097 865 Sensors 1421 | . 252 72 . 168 201 728 . Seismic 2 | . . . . 2 . . . Cloaking 1234 | . . . . . . 369 865 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 5307 | 81 257 847 809 190 201 1172 1750 Spaces Moved 3202 | 58 161 467 425 92 108 834 1057 Core 7 | 2 . . . . 5 . . Treads . | . . . . . . . . Legs 2647 | 56 161 467 425 92 40 349 1057 Wheels . | . . . . . . . . Hover 548 | . . . . . 63 485 . Flight . | . . . . . . . . Fastest Speed 48 | 50 120 120 120 190 48 48 120 Average Speed 123 | 117 120 120 145 190 124 103 128 Slowest Speed 550 | 120 120 120 190 190 550 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 41 51 47 3 86 20 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 717 | . . 48 157 . 22 406 84 Melee . | . . . . . . . . Projectile 48 | . . 3 20 . . . 25 AOE 669 | . . 45 137 . 22 406 59 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 3944 | 71 190 631 519 106 151 1017 1259 Wait 108 | . . 24 10 . 1 58 15 Move 3195 | 57 160 466 424 91 107 833 1057 Hop . | . . . . . . . . Pick Up 95 | 9 6 21 8 5 14 19 13 Fast Attach 46 | . . 2 3 . . 8 33 Attach 53 | 5 2 10 6 3 6 11 10 Detach 9 | . . 1 1 . . 2 5 Swap 43 | . 3 15 5 5 3 9 3 Drop 73 | . . 18 10 2 6 20 17 Fire 316 | . 18 74 52 . 10 56 106 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . 4 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x2 505 | -9/Materials | Discovered new exit (range 15) 559 | -9/Materials | Destroyed 7 combat bots 593 | -9/Materials | Lost 5 parts (1p3n1u) 777 | -9/Materials | Identified exit to Mines 901 | -9/Materials | Build established: Scavenger-Mutant 988 | -9/Materials | Discovered new exit (range 16) 1068 | -9/Materials | Core integrity fell below 50% 1186 | -9/Materials | Entered another Materials area 1186 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1212 | -8/Materials | Identified exit to Storage 1426 | -8/Materials | Destroyed 7 combat bots 1579 | -8/Materials | Build established: Scavenger-Tank 1899 | -8/Materials | Discovered new exit (range 5) 1995 | -8/Materials | Entered Factory 1995 | -7/Factory | Evolved 2 slots: Utility x2 2185 | -7/Factory | Identified exit to DSF 2185 | -7/Factory | Entered DSF 2208 | -7/DSF | Build established: Tank 2234 | -7/DSF | Additional patrols routed to DSF 2320 | -7/DSF | Lost 8 parts (3n3u2w) 2378 | -7/DSF | Discovered new exit (range 15) 2381 | -7/DSF | Sterilization system engaged 2386 | -7/DSF | Entered Factory 2386 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2691 | -6/Factory | Discovered new exit (range 6) 3104 | -6/Factory | Garrison activated, responded to threat 3258 | -6/Factory | Found Launcher Loader 3320 | -6/Factory | Garrison activated, responded to threat 3386 | -6/Factory | Discovered new exit (range 14) 3436 | -6/Factory | First assault squad dispatched 3461 | -6/Factory | Garrison activated, responded to threat 3558 | -6/Factory | Entered another Factory area 3558 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3626 | -5/Factory | Discovered new exit (range 14) 3920 | -5/Factory | System corruption reached 10% 4184 | -5/Factory | Garrison activated, responded to threat 4235 | -5/Factory | Spotted B-75 Beast 4509 | -5/Factory | Lost 9 parts (1p1n4u3w) 5058 | -5/Factory | First assault squad dispatched 5220 | -5/Factory | System corruption reached 30% 5259 | -5/Factory | Lost 5 parts (1p1u3w) 5284 | -5/Factory | Core integrity fell below 50% 5308 | -5/Factory | Self-destructed Last Messages --------------- 05295_ Acquired 10 matter. 05295_ Hvy. Laser destroyed. 05295_ Penetrated by Slug. 05295_ Imp. Weapon Cycler destroyed. 05296_ K-01 Serf collects debris. 05297_ Acquired Segregator. 05299_ System corrupted: Arm. Leg rejected. 05299_ Penetrated by Slug. 05299_ K-01 Serf collects debris. 05301_ Acquired Arm. Leg. 05301_ K-01 Serf destroyed. 05302_ Adv. Cooling System destroyed. 05302_ Slug penetrates Wall. 05302_ Hyp. Coil Gun destroyed. 05304_ K-01 Serf collects debris. 05305_ K-01 Serf destroyed. 05305_ Penetrated by Slug. 05306_ Arm. Leg destroyed. 05306_ Plasma Rifle destroyed. 05307_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????# ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????#########/####?????????????????? | | ??????????????????# * % #?????????????????? | | ??????????????????# =%= [! #?????????????????? | | ??????????????????# "=%! #?????????????????? | | ??????????????????# | = #?????????????????? | | ??????????????????# !%! #?????????????????? | | ??????????????????# !=[* #??????####?##? ? | | ??????????????????# ! = !!* #??????# #? # | | ??????????????????# [===%! #??????# "" #? # | | ??????????????????# =%!=!!= #??????# "" ## # | | ??????????????????# **===%! ##?????# T" # | | ??????????????????# ==%*!%%=[ # #???## "" T" | | ??????????????????# !%!=%!%%* ##?##### " " | | ???????????+##############u##;##### # | | ????????? *!@A%! h " # | | ????????? !%=%=![p ### # # #? | | ????????? ^ = *=! p #?## ## # #? | | ?????????? ^ #??# # # # #? | | ?????????? k u #### ########## #? | | ???????????+##### ######;;;#;##+# ## | | ????????????????#??# % # # | | ???????????????????# ] # + | | ???????????????????# # # | | ???????????????????# # # | | ???????????????????# # # | | ???????????????????# # # | | ???????????????????# # ## | | ???????????????????# gg # #? | | ???????????????????# # #? | | ???????????????????# # ## | | ???????????????????# # | | ???????????????????# # | | ???????????????????###########+## | | ?????????????????????????????# ## | | ?????????????????????????????# ## | | ?????????????????????????????# ## ###/###### | | ?????????????????????????????# ## # ????? | | ?????????????????????????????# ## # ????? | | ???????????????????########### ## # ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 32 Energy Capacity 675 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 30 Evasion (%) 70 Targeting Accuracy 6 Kinecelleration 40 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Gravmag System | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Window Shopping Challenges ------------ None Game ------ Seed RocketShockboltFlamer Manual? 0 Play Time 01:09:57 Cumulative 25.0 hours Start 2026.10.20 @ 18:10:17 End 2026.10.20 @ 19:18:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 27fe39d0-e841-4f97-9f97-0a86f6f3c84e