Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 21:28:05 Player: Lyra Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (21) 105 Value Destroyed (292) 292 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 5144 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/1000 Matter 82/300 Energy 80/100 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Medium Treads > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Heavy Rocket Launcher > --- INVENTORY (5) ---- Advanced Cooling System Structural Scanner Improved Sensor Array Advanced ECM Suite Advanced System Shield Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Gyrokinetic Inverter VTOL Module VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster Improved Surge Thruster Improved Surge Thruster Field Propulsion Drive > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Mini Grenade Launcher Makeshift Sword > --- INVENTORY -------- Structural Scanner Improved Sensor Array Transmission Jammer Advanced ECM Suite Improved Reaction Control System Improved Medium Armor Plating Layered Light Armor Plating Advanced System Shield [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Treads Medium Treads Leg Aluminum Leg Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 6 | . . 2 2 1 . . . 1 Utility 3 | . . . . 1 . . . 2 Weapon . | . . . . . . . . . Parts Attached 86 | 6 8 7 4 31 . 5 2 23 Power 8 | 1 . . 1 2 . . . 4 Engine 3 | 1 . . 1 1 . . . . Core 5 | . . . . 1 . . . 4 Reactor . | . . . . . . . . . Propulsion 31 | 2 4 3 2 14 . 1 1 4 Treads 1 | . . . . . . . . 1 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 7 | . . 1 1 3 . 1 . 1 Flight 21 | . 4 2 1 11 . . 1 2 Utility 31 | 1 2 2 1 11 . . 1 13 Device 15 | . . 1 . 5 . . 1 8 Storage 7 | 1 1 1 . 3 . . . 1 Processor . | . . . . . . . . . Hackware 4 | . . . . 1 . . . 3 Protection 5 | . 1 . 1 2 . . . 1 Artifact . | . . . . . . . . . Weapon 16 | 2 2 2 . 4 . 4 . 2 Energy Gun 5 | 1 1 2 . 1 . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 4 | . . . . . . 2 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . 1 Corrupted Parts 1 | . 1 . . . . . . . System Corruption 1 | . 1 . . . . . . . Parts Lost 31 | . . 2 3 7 . . 2 17 Power 3 | . . 1 1 . . . . 1 Propulsion 17 | . . 1 1 5 . . 2 8 Utility 6 | . . . . 1 . . . 5 Weapon 5 | . . . 1 1 . . . 3 Highest Loss Streak 17 | . . 2 3 2 . . 1 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 79 94 95 88 . 96 99 78 Engine 3 | . 14 6 6 5 . . . . Core 3 | . . . . . . 7 7 5 Leg 1 | . 14 . . . . . . . Hover 4 | . . 4 17 7 . 3 3 . Flight 37 | . 13 39 34 39 . 46 48 30 Device 6 | . . 1 . 7 . 7 7 10 Storage 5 | . 8 9 9 4 . 7 7 1 Hackware 6 | . . . . 2 . 7 7 14 Protection 2 | . 2 11 9 5 . . . . Energy Gun 5 | . 18 16 18 4 . 2 . . Launcher 2 | . . . . . . 4 7 4 Impact Weapon 1 | . . . . 4 . 3 . . Slashing Weapon 2 | . . . . . . 3 7 5 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 30 | 11 11 15 17 23 18 18 16 30 Greatest Support 36 | 20 20 16 17 33 29 29 36 34 Greatest Overweight (x) 1 | 1 1 . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 8 8 8 8 Average Capacity 7 | 6 6 7 8 7 8 8 8 6 Most Carried 8 | 1 5 8 8 8 7 8 8 8 Average Carried 6 | . 2 5 7 6 7 7 7 5 Final Capacity 8 | 8 5 8 8 8 8 8 8 5 Final Carried 8 | 1 5 8 8 7 7 8 8 5 Class Distribution -------------------- 52% | Sprinter 20% | Hacker-Sprinter 10% | Scavenger-Sprinter 9% | Mutant 4% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 736 | 193 51 28 15 129 . 96 107 117 Remotely . | . . . . . . . . . Salvage Created 421 | . 102 28 15 146 . . . 130 Parts 38 | . 10 3 5 10 . . . 10 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 10 | . 6 . . 1 . . . 3 Guns 7 | . 6 . . 1 . . . . AOE 3 | . . . . . . . . 3 Classes Destroyed 7 | . 1 1 1 3 . . . 1 Worker 5 | . . . . 1 . . . 4 Builder 2 | . . . 1 1 . . . . Tunneler 1 | . . . . . . . . 1 Hauler 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 1 | . . 1 . . . . . . Swarmer 10 | . 6 . . 1 . . . 3 Best Kill Streak 4 | . 3 1 1 1 . . . 4 Combat Bots Only 3 | . 3 . . 1 . . . 3 Max Kills in Single Turn 2 | . 2 1 1 1 . . . 2 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 3697 | . 196 156 233 631 . . 306 2175 Core 1317 | . 77 41 23 105 . . 52 1019 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 141 | . . . . . . 141 . . Core Remaining (%) 86 | 100 69 89 95 . . . 77 . Volleys Fired 28 | . 14 1 2 7 . . . 4 Largest 2 | . 2 2 1 1 . . . 1 Hottest 80 | . 80 60 45 40 . . . 43 Shots Fired 43 | . 28 2 2 7 . . . 4 Gun 39 | . 28 2 2 7 . . . . Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . . 4 Special . | . . . . . . . . . Kinetic 1 | . . 1 . . . . . . Thermal 22 | . 14 1 . 7 . . . . Explosive 4 | . . . . . . . . 4 Electromagnetic 16 | . 14 . 2 . . . . . Robot Hit Streak 5 | . 4 1 3 5 . . . 4 Robot Miss Streak 5 | . 5 1 . 3 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 33 | . 10 1 2 7 . . 1 12 Core Hits 29 | . 6 1 1 5 . . . 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 33 | . . . . 12 . 1 1 19 Impact 13 | . . . . 12 . 1 . . Slashing 20 | . . . . . . . 1 19 Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . 2 . . 1 6 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2106 | . 115 15 32 246 . . 76 1622 Guns 208 | . 115 15 32 46 . . . . Cannons . | . . . . . . . . . Explosions 964 | . . . . . . . . 964 Melee 933 | . . . . 200 . . 76 657 Ramming 1 | . . . . . . . . 1 Kinetic 15 | . . 15 . . . . . . Thermal 79 | . 33 . . 46 . . . . Explosive 964 | . . . . . . . . 964 Electromagnetic 114 | . 82 . 32 . . . . . Impact 200 | . . . . 200 . . . . Slashing 733 | . . . . . . . 76 657 Piercing . | . . . . . . . . . Highest Corruption 11 | . 1 . 1 1 1 1 2 11 Average Corruption 1 | . 1 . 1 1 1 1 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . 1 . . 1 . . 1 . Message Errors 3 | . 1 . . 1 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 266 | . . . . 27 . . . 239 Projectiles . | . . . . . . . . . Explosions 114 | . . . . . . . . 114 Melee 152 | . . . . 27 . . . 125 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | . . . . . . . . 71 Shots 2 | . . . . . . . . 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 343 | . 168 20 . 178 16 255 330 343 Average Temperature 74 | . 65 10 . 27 10 94 109 110 Received Heat Transfer 279 | . 6 54 9 81 . . 9 120 Effects 5 | . . . . . . 1 3 1 Shutdowns 1 | . . . . . . . . 1 Interference 4 | . . . . . . 1 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 175 | . 75 . . 100 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 675 | . 323 472 268 675 . . . 294 Initial 198 | . . 135 198 112 . . . . Average 198 | . 105 281 214 399 . . . 46 Maximum Alert Level 2 | . 1 2 1 2 . . . 1 Low Security (%) 52 | 100 69 29 20 10 . . . 93 Level 1 30 | . 30 49 79 42 . . . 6 Level 2 16 | . . 20 . 47 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 2 1 3 . . . 3 Investigation 3 | . 2 . . . . . . 1 Extermination 4 | . . . . 2 . . . 2 Reinforcement 5 | . 1 2 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 8 | . 3 . . 4 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 20 28 9 49 . . 4 40 Peak Tracking Total 28 | . 9 15 6 12 . . 9 28 Tactical Retreats 30 | . 3 6 1 17 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 5 | . . . 1 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 6 | . . . . 1 . . . 5 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 23 | . 4 3 2 11 . . . 3 Terminals 16 | . 4 3 1 8 . . . . Fabricators 4 | . . . . 2 . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 63 | . 14 10 3 29 . . . 7 Successful 30 | . 3 8 1 15 . . . 3 Failed 33 | . 11 2 2 14 . . . 4 Catastrophic 6 | . 1 . 2 3 . . . . Database Lockouts . | . . . . . . . . . Manual 60 | . 14 8 1 24 . . . 13 Terminals 50 | . 14 10 1 25 . . . . Fabricators 7 | . . . . 2 . . . 5 Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . 2 . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 11 | . 2 3 . 6 . . . . Part Schematic 2 | . 1 . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . Terminal Index 2 | . . 1 . 1 . . . . Alert Level 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks 4 | . . . . 2 . . . 2 Network Status 1 | . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 Build 2 | . . . . 1 . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 14 | . 1 5 . 7 . . . 1 Terminals 12 | . 1 5 . 6 . . . . Track 3 | . . 2 . 1 . . . . Assimilate 1 | . . . . 1 . . . . Botnet 8 | . 1 3 . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 . . . 1 Mask 2 | . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 4 3 1 10 . . . 3 Full Trace Events 4 | . 3 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . 1 . . 1 . 15 . . Parts Built 4 | . . . . 2 . . . 2 Authchips . | . . . . . . . . . Time 131 | . . . . 84 . . . 47 Total Part Build Rating 18 | . . . . 8 . . . 10 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies 8 | . . . . 1 . 4 . 3 Largest Group 4 | . . . . 1 . 4 4 1 Highest-Rated Group 157 | . . . . 26 . 157 157 27 Highest-Rated Ally 41 | . . . . 26 . 41 41 27 Zionite Dispatches 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . 1 Total Orders 1 | . . . . . . . . 1 DROP 1 | . . . . . . . . 1 Ally Attacks 2 | . . . . . . . 1 1 Total Damage 212 | . . . . . . . 6 206 Kills 2 | . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 2957 | 47 210 188 182 638 3 592 317 780 Spaces Moved 5421 | 35 212 450 466 1585 12 1196 606 859 Core 12 | 10 . . . . . . . 2 Treads . | . . . . . . . . . Legs 92 | 25 67 . . . . . . . Wheels . | . . . . . . . . . Hover 59 | . . . 17 23 . . . 19 Flight 5258 | . 145 450 449 1562 12 1196 606 838 Fastest Speed 17 | 50 37 31 29 17 21 21 19 17 Average Speed 26 | 107 65 31 32 25 21 22 20 21 Slowest Speed 190 | 190 190 34 120 109 21 28 26 70 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 18 | . 3 5 2 6 . . 1 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 39 46 29 37 6 90 82 24 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 7 | . . . . . . 4 3 . Spaces Dug 11 | . . . . 7 . . . 4 Terrain Destroyed 24 | . . . . 7 . . . 17 Melee 11 | . . . . 7 . . . 4 Projectile . | . . . . . . . . . AOE 13 | . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 6825 | 41 254 487 492 1793 11 1522 793 1432 Wait 1169 | . 8 25 13 122 . 314 183 504 Move 5378 | 34 205 439 462 1572 11 1195 603 857 Hop 17 | . 3 5 1 6 . . 1 1 Pick Up 44 | 1 7 8 5 10 . 2 1 10 Fast Attach 51 | 6 2 1 3 21 . 5 1 12 Attach 16 | . 3 6 . 3 . . . 4 Detach 5 | . 2 1 . 2 . . . . Swap 19 | . 3 . 1 7 . . 1 7 Drop 54 | . 7 1 5 21 . 5 2 13 Fire 28 | . 14 1 2 7 . . . 4 Melee 33 | . . . . 12 . 1 1 19 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis 10 | . . . . 10 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Identified exit to Mines 248 | -10/Materials | Discovered new exit (range 13) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Propulsion x2 290 | -9/Materials | Identified exit to Mines 389 | -9/Materials | Discovered new exit (range 12) 446 | -9/Materials | Entered another Materials area 446 | -8/Materials | Evolved 2 slots: Propulsion x2 616 | -8/Materials | Discovered new exit (range 3) 628 | -8/Materials | Entered Factory 628 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 657 | -7/Factory | Lost 3 parts (1p1n1w) 679 | -7/Factory | Identified exit to Lower Caves 1028 | -7/Factory | Search patrols dispatched 1063 | -7/Factory | Fabricated Xenon Bombardment Thruster? 1078 | -7/Factory | Discovered new exit (range 7) 1106 | -7/Factory | Build established: Sprinter 1266 | -7/Factory | Entered Lower Caves 1267 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1269 | -7/Lower Caves | Entered Zion 1324 | -6/Zion | System corruption cleaned by Quarantine Array 1331 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1346 | -6/Zion | Visited the Megawrench Repair Shop 1346 | -6/Zion | Megawrench repaired 8 parts 1377 | -6/Zion | Learned location of Quarantine (-3) 1469 | -6/Zion | Found Prototype Launcher 1469 | -6/Zion | Identified Gui. Missile Launcher 1525 | -6/Zion | Learned location of Testing (-2) 1581 | -6/Zion | Imprinted 1583 | -6/Zion | Declared Zion's savior 1685 | -6/Zion | Discovered new exit (range 15) 1861 | -6/Zion | Entered Proximity Caves 1861 | -5/Proximity Caves | Accompanied by 4 allies 1862 | -5/Proximity Caves | Identified exit to Factory 2176 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2178 | -5/Proximity Caves | Entered Factory 2178 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2360 | -5/Factory | Fabricated Imp. Surge Thruster? 2596 | -5/Factory | Build established: Hacker-Sprinter 2772 | -5/Factory | Discovered new exit (range 16) 2774 | -5/Factory | Discovered new exit (range 11) 2901 | -5/Factory | Retrieved Zion intel report: Active Garrisons 2902 | -5/Factory | Zion Heavy squad teleported in 2934 | -5/Factory | Zion Explosive Resupply teleported in 2946 | -5/Factory | Core integrity fell below 50% 2954 | -5/Factory | Core integrity fell below 20% 2954 | -5/Factory | System corruption reached 10% 2958 | -5/Factory | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 02951_ Fabricator disabled. 02951_ Destroyed Wheel. 02951_ K-01 Serf destroyed. 02951_ S-27 Virus destroyed. 02951_ Destroyed Hpw. Shock Rifle. 02952_ Lrn. Missile Launcher destroyed. 02953_ Mak. Sword destroyed. 02953_ Hacking Suite destroyed. 02953_ System corrupted by crushing effect (+5). 02954_ Acquired Med. Treads. 02954_ Penetrated by Slug. 02955_ Slammed into H-66 Slayer. 02957_ Acquired Hvy. Rocket Launcher. 02957_ S-27 Virus destroyed. 02957_ Penetrated by Slug. 02958_ S-27 Virus destroyed. 02958_ Destroyed Lgt. Angular Momentum Engine. 02958_ S-27 Virus destroyed. 02958_ Destroyed VTOL Module. 02958_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | # #######?????????????????????????????? | | #?#####???????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | #######?????????????????? ???????????????????????? | | "" #?????????????????+???????????????????????? | | ""S #????????????????? ???????????????????????? | | "" #????????????????# #??????????????????????? | | #????????????????# #??????????????????????? | | ! #????????????????# #??????????????????????? | | """ #? ??????????????# #??????????????????????? | | """ # ?????????#u ??????????????????????? | | """ #? ???????#u#??????????????????????? | | ? #?? ????### #??????????????????????? | | ???? #?? ??? k#??????????????????????? | | ????? #? #??#m##?????????????????????? | | ????????? ##@ ##????????????????????? | | ####+#########+## phbs%# """ ??????????????? | | %pg[=%s """ ??????????????? | | = [;# #?????????????? | | "" """ """ """ = #%#####+###?????????????? | | "" """ """ """ p% s g ???????????? | | "" """ """ """ g g ???????????? | | ???????????? | | * #############????????????? | | ####/#########+## =% #????????????????????????? | | #? ????? ## #????????????????????????? | | # """""?" ## #????????????????????????? | | # """"""" ## A #????????????????????????? | | # """"""" ## #????????????????????????? | | # """"""" ## + ???????????????????????? | | # ## #### ??????????????????????? | | ######?########## #??? ?????????????????????? | | #??????????????? #????##?????????????????????? | | #???????????????######???????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 520 Matter Stores 244 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 74 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Surge Thruster | -7/Factory | Hacked Phase Cannon | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Remote Shield | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded Imp. Surge Thruster | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeImprinterScreen Manual? 0 Play Time 01:34:58 Cumulative 77.6 hours Start 2022.05.18 @ 17:58:25 End 2022.05.18 @ 21:28:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 56 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a061270e-b9df-42bf-8e7e-ce9a0da46137