Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 17:19:45 Player: celerysam Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (47) 235 Value Destroyed (2152) 2152 Prototype IDs (5) 100 Alien Tech Used (3) 600 Bonus (2955) 2955 TOTAL SCORE: 11942 Bonus ------- High Alert Combat Kills 255 Entered Garrisons 200 Entered DSFs 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 54/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Experimental Power Amplifier Experimental Thermal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Subatomic Replicator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Heavy Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Sigix Terminator Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Subatomic Replicator [Rating: 129] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Slots Evolved 14 | . . . 2 2 2 . 2 2 . 2 2 . Power 3 | . . . . 1 . . . 1 . . 1 . Propulsion 4 | . . . 2 . 1 . 1 . . . . . Utility 5 | . . . . 1 1 . . 1 . 1 1 . Weapon 2 | . . . . . . . 1 . . 1 . . Parts Attached 110 | 7 . . 17 9 7 16 3 3 9 3 21 15 Power 19 | 2 . . 1 3 2 2 . 1 1 . 5 2 Engine 8 | 2 . . 1 3 . 2 . . . . . . Core 5 | . . . . . 2 . . 1 1 . 1 . Reactor 6 | . . . . . . . . . . . 4 2 Propulsion 42 | 2 . . 10 4 1 5 2 . 5 1 9 3 Treads 4 | . . . 1 . . . . . . . 1 2 Leg 10 | 2 . . 3 3 . . . . 2 . . . Wheel 7 | . . . 6 . . . . . . . . 1 Hover 5 | . . . . . 1 . . . 1 1 2 . Flight 16 | . . . . 1 . 5 2 . 2 . 6 . Utility 24 | 1 . . 2 1 3 4 1 2 1 1 4 4 Device 10 | . . . 1 . 1 1 . 1 . 1 3 2 Storage 9 | 1 . . 1 . 1 2 1 1 1 . 1 . Processor . | . . . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . . Protection 4 | . . . . 1 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 25 | 2 . . 4 1 1 5 . . 2 1 3 6 Energy Gun 6 | 1 . . 1 1 . 2 . . . . 1 . Energy Cannon 5 | . . . 2 . 1 . . . . . 1 1 Ballistic Gun 5 | 1 . . . . . 1 . . . . . 3 Ballistic Cannon 2 | . . . 1 . . . . . 1 . . . Launcher 3 | . . . . . . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon 2 | . . . . . . 1 . . . . 1 . Unidentified Prototypes 8 | . . . . 2 . . . . . . 1 5 Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 8 | . . . . . . . . . 8 . . . Parts Lost 59 | . . . 4 . . 11 . . 12 12 9 11 Power 11 | . . . . . . 2 . . 2 3 2 2 Propulsion 27 | . . . 3 . . 4 . . 5 6 4 5 Utility 12 | . . . . . . 2 . . 4 2 2 2 Weapon 9 | . . . 1 . . 3 . . 1 1 1 2 Highest Loss Streak 12 | . . . 2 . . 8 . . 12 11 8 5 To Critical Strikes 2 | . . . . . . . . . . 1 . 1 Average Slot Usage (%) 71 | . 85 85 90 99 91 82 83 89 42 45 23 31 Engine 8 | . 14 14 11 18 10 9 13 9 1 3 . . Treads 1 | . . . 3 . . . . . . . . 1 Leg 13 | . 28 28 18 31 30 4 . . 1 8 . . Wheel 5 | . . . 18 3 . . . . . . . . Flight 6 | . . . . . . 23 30 33 16 12 5 9 Device 7 | . . . 6 9 8 13 13 17 8 7 3 3 Storage 7 | . 14 14 11 9 8 7 6 5 2 4 2 . Protection 1 | . . . . 9 7 1 . . . . . 2 Energy Gun 3 | . 14 14 5 4 7 2 . . . 5 . . Energy Cannon 4 | . . . 5 13 7 . . . . . . 1 Ballistic Gun 1 | . 14 14 . . . 3 6 3 . . . 2 Ballistic Cannon 2 | . . . 9 . . . . . . . . . Special Melee Weapon 1 | . . . . . . 3 6 5 1 . 2 . Peak Build Rating 129 | 6 6 6 16 26 33 35 38 46 37 39 92 129 Average Rating 28 | 3 6 6 12 21 28 28 33 43 24 30 38 83 On Entrance 24 | . 6 6 6 16 25 32 32 37 37 31 2 91 Naked Turns 7 | . . . . . . . . . . 7 . . Heaviest Build 50 | 14 14 14 36 44 50 49 22 25 18 8 48 48 Greatest Support 75 | 20 20 20 48 49 55 55 32 26 45 25 48 75 Greatest Overweight (x) 3 | 3 . . 2 1 1 3 . . 1 1 3 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 8 8 5 5 8 5 Average Capacity 9 | 7 8 8 11 15 15 9 5 5 5 5 7 5 Most Carried 15 | 7 6 7 15 15 15 15 7 6 5 5 8 5 Average Carried 8 | 3 6 6 10 14 14 8 5 5 4 4 5 4 Final Capacity 15 | 8 8 8 15 15 15 5 8 5 5 5 5 5 Final Carried 15 | 6 6 7 15 15 15 5 7 5 5 5 5 2 Class Distribution -------------------- 63% | Mutant 24% | Scavenger-Mutant 9% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Garrison Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Sprinter | -5/DSF Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Matter Collected 1171 | 270 . 27 274 89 . 42 58 . 43 28 214 126 Remotely . | . . . . . . . . . . . . . Salvage Created 1140 | . . 74 413 205 . 132 . . 17 28 105 166 Parts 65 | . . 1 24 16 . 10 . . 2 2 4 6 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Combat Hostiles Destroyed 41 | . . 2 12 6 . 11 . . 1 1 1 7 Melee 3 | . . . . . . . . . . 1 . 2 Guns 9 | . . 2 3 2 . 2 . . . . . . Cannons 14 | . . . 9 4 . . . . 1 . . . AOE 14 | . . . . . . 9 . . . . . 5 Classes Destroyed 10 | . . 1 4 1 . 1 . . . . . 3 Builder 3 | . . . 2 . . . . . . . . 1 Operator 2 | . . . . 1 . . . . . . . 1 Swarmer 12 | . . . 3 4 . 4 . . . 1 . . Cutter 4 | . . . . . . 3 . . 1 . . . Grunt 8 | . . 2 4 . . 2 . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 Sentry 12 | . . . 4 2 . 2 . . . . 1 3 Hunter 2 | . . . . . . . . . . . . 2 Lightning 1 | . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | . . 2 4 4 . 9 . . 1 1 1 7 Combat Bots Only 9 | . . 2 4 4 . 9 . . 1 1 1 5 Max Kills in Single Turn 7 | . . 1 1 1 . 3 . . 1 1 1 7 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . . . . . 5 Melee 1 | . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Hostile Shots Fired 700 | . . 22 81 24 . 176 4 . 15 80 145 153 Missed 222 | . . 6 27 5 . 50 2 . 6 25 56 45 Damage Taken 8763 | . . 221 691 198 . 1485 30 . 492 1275 1660 2711 Core 2746 | . . 42 109 38 . 367 16 . 246 623 742 563 Absorbed by Shields 8 | . . . . . . . . . 8 . . . Ignored by Resistances 327 | . . . . . . . . . . . . 327 Regen/Repaired (Parts) 204 | . . . . . . . . . . . . 204 Core Remaining (%) 76 | 100 . 83 72 93 . 47 98 . 75 45 . . Volleys Fired 96 | . . 9 31 14 . 17 . . 1 3 5 16 Largest 2 | . . 2 2 2 . 2 . . 1 2 2 1 Hottest 182 | . . 70 107 124 . 124 . . 61 60 182 94 Shots Fired 167 | . . 18 60 28 . 30 . . 1 6 8 16 Gun 89 | . . 18 22 11 . 15 . . . 6 5 12 Cannon 63 | . . . 38 17 . 1 . . 1 . 3 3 Launcher 15 | . . . . . . 14 . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 54 | . . 9 31 . . 1 . . 1 . . 12 Thermal 64 | . . 9 18 14 . 11 . . . 6 5 1 Explosive 14 | . . . . . . 14 . . . . . . Electromagnetic 35 | . . . 11 14 . 4 . . . . 3 3 Robot Hit Streak 8 | . . 6 8 4 . 4 . . 1 2 4 3 Robot Miss Streak 5 | . . 2 5 5 . 4 . . . 2 4 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 93 | . . 12 36 10 . 13 . . 1 4 6 11 Core Hits 65 | . . 5 16 7 . 21 . . 1 2 2 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 5 | . . 1 2 . . 1 . . . . . 1 Burn 2 | . . 1 . . . 1 . . . . . . Blast 2 | . . . 2 . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 15 | . . . . . . . . . . 4 1 10 Impact . | . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . 10 Piercing 4 | . . . . . . . . . . 4 . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7535 | . . 161 704 197 . 844 . . 32 87 159 5351 Guns 554 | . . 161 155 60 . 76 . . . 27 54 21 Cannons 875 | . . . 549 137 . . . . 32 . 103 54 Explosions 5569 | . . . . . . 768 . . . . . 4801 Melee 535 | . . . . . . . . . . 60 . 475 Ramming 2 | . . . . . . . . . . . 2 . Kinetic 607 | . . 74 466 . . 14 . . 32 . . 21 Thermal 5261 | . . 87 171 81 . 40 . . . 27 54 4801 Explosive 768 | . . . . . . 768 . . . . . . Electromagnetic 362 | . . . 67 116 . 22 . . . . 103 54 Impact . | . . . . . . . . . . . . . Slashing 475 | . . . . . . . . . . . . 475 Piercing 60 | . . . . . . . . . . 60 . . Highest Corruption 8 | . . . . . . 1 . . 8 . . . Average Corruption 6 | . . . . . . 1 . . 8 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . 2 . . . Message Errors 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 401 | . . . 5 . . 11 . . . . . 385 Projectiles 5 | . . . 5 . . . . . . . . . Explosions 355 | . . . . . . 11 . . . . . 344 Melee 41 | . . . . . . . . . . . . 41 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 809 | . . . . . . 136 . . . . 1 672 Shots 4 | . . . . . . 3 . . . . . 1 Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 523 | . . 205 129 212 . 142 168 . . 16 523 2 Average Temperature 87 | . . 108 38 96 . 53 103 . . 9 237 2 Received Heat Transfer 1036 | . . 162 231 27 . 345 . . . 70 174 27 Effects 7 | . . 2 . . . . . . . . 5 . Shutdowns 2 | . . . . . . . . . . . 2 . Energy Bleed 3 | . . . . . . . . . . . 3 . Interference 2 | . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . Heat Transferred 1341 | . . 333 407 148 . 148 . . . 111 74 120 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Peak Influence 1454 | . . 65 380 330 149 313 193 94 68 130 238 1454 Initial 163 | . . . 25 115 149 104 163 94 68 12 63 128 Average 218 | . . 45 213 211 149 271 169 94 22 21 99 721 Maximum Alert Level 4 | . . . 1 1 . 1 . . . . 1 4 Low Security (%) 60 | 100 100 100 33 57 100 14 100 100 100 100 97 30 Level 1 35 | . . . 66 42 . 85 . . . . 2 26 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 4 | . . . . . . . . . . . . 43 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . . . . 1 1 1 5 Investigation 2 | . . . . . . . . . . 1 . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . . . . 1 . 1 1 Assault 2 | . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Distress Signals 5 | . . . 2 1 . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 107 | . 4 2 22 8 . 12 2 . 4 16 23 14 Peak Tracking Total 15 | . 4 2 4 3 . 8 2 . 4 15 12 8 Tactical Retreats 14 | . . . 3 1 . 2 . . 1 3 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Traps Triggered 9 | . . . 1 . . 4 1 1 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Machines Disabled 16 | . . 1 . . . . . . . . . 15 Max in Single Turn 12 | . . 1 . . . . . . . . . 12 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Machines Accessed 20 | . . . 1 . 2 . 1 1 . 4 2 9 Terminals 16 | . . . 1 . . . 1 1 . 2 2 9 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 31 | . . . 2 . 3 . 1 1 . 9 2 13 Successful 15 | . . . 1 . 2 . . 1 . 4 . 7 Failed 16 | . . . 1 . 1 . 1 . . 5 2 6 Catastrophic 4 | . . . . . . . 1 . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . 1 . . . . . . . 1 1 Terminals 21 | . . . 2 . . . 1 1 . 2 2 13 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . Recycling Units 5 | . . . . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Terminal Hacks 10 | . . . 1 . . . . 1 . 1 . 7 Record 6 | . . . . . . . . . . 1 . 5 Open Door 2 | . . . . . . . . . . . . 2 Open DSF 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . Process 1 | . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . 1 Used 1 | . . . . . . . . . . . . 1 Hacking Detections 12 | . . . 1 . . . 1 1 . 1 2 6 Full Trace Events 2 | . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 2 | . . . . . . . . . . 2 . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Turns Passed 2693 | 83 36 58 775 285 208 280 101 41 60 142 357 267 Spaces Moved 2940 | 48 31 26 495 175 159 290 310 134 107 244 625 296 Core 67 | 22 . . . . . 7 . . 7 23 6 2 Treads 7 | . . . . . . . . . . . . 7 Legs 616 | 26 31 26 204 144 159 24 . . 2 . . . Wheels 322 | . . . 291 31 . . . . . . . . Hover 50 | . . . . . . . . . 6 2 42 . Flight 1878 | . . . . . . 259 310 134 92 219 577 287 Fastest Speed 20 | 50 120 120 83 100 120 21 21 28 20 30 39 39 Average Speed 66 | 134 120 120 117 119 122 38 25 28 33 46 46 52 Slowest Speed 280 | 200 120 120 260 190 190 260 28 28 120 100 280 180 Overloaded Moves 143 | . . . . . . 75 . . 33 35 . . Propulsion Burnouts 2 | . . . . . . 1 . . 1 . . . Robots Hopped 16 | . . . . . . . 3 1 . . 12 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 19 | 5 11 8 41 24 3 38 9 4 62 9 18 24 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 680 | . . . . . . 34 . . . . . 646 Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 680 | . . . . . . 34 . . . . . 646 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac DSF Fac Res Qua Total 3496 | 66 30 35 635 228 175 426 328 135 127 258 671 382 Wait 137 | . . . 54 11 . 63 . . . . 7 2 Move 2902 | 47 30 25 494 174 159 289 303 131 106 243 605 296 Hop 11 | . . . . . . . 3 1 . . 7 . Pick Up 99 | 12 . 1 24 8 3 4 6 . 4 2 19 16 Fast Attach 28 | . . . 4 3 2 1 . . 4 1 4 9 Attach 66 | 6 . . 5 2 1 14 2 2 5 2 17 10 Detach 5 | . . . . 1 . . . . 1 . . 3 Swap 20 | 1 . . 8 4 4 1 1 1 . . . . Drop 64 | . . . 15 11 6 2 2 . . 3 5 20 Fire 96 | . . 9 31 14 . 17 . . 1 3 5 16 Melee 15 | . . . . . . . . . . 4 1 10 Ram 1 | . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 52 | . . . . . . 35 11 . 6 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 16) 120 | -10/Materials | Entered Mines 166 | -10/Mines | Discovered new exit (range 8) 178 | -10/Mines | Entered Materials 178 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 711 | -9/Materials | Discovered new exit (range 12) 943 | -9/Materials | Discovered new exit (range 11) 953 | -9/Materials | Entered another Materials area 953 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1190 | -8/Materials | Discovered new exit (range 8) 1235 | -8/Materials | Build established: Scavenger-Mutant 1238 | -8/Materials | Entered Factory 1238 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1387 | -7/Factory | Found Powered Armor 1446 | -7/Factory | Identified exit to Garrison 1446 | -7/Factory | Entered Garrison 1474 | -7/Garrison | Triggered checkpoint 1537 | -7/Garrison | Destroyed 9 combat bots 1539 | -7/Garrison | Lost 8 parts (2p3n2u1w) 1600 | -7/Garrison | Discovered new exit (range 11) 1655 | -7/Garrison | Discovered new exit (range 8) 1715 | -7/Garrison | Core integrity fell below 50% 1720 | -7/Garrison | Triggered checkpoint 1726 | -7/Garrison | Entered Factory 1726 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1817 | -6/Factory | Discovered new exit (range 6) 1827 | -6/Factory | Entered another Factory area 1827 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1868 | -5/Factory | Identified exit to DSF 1868 | -5/Factory | Entered DSF 1884 | -5/DSF | Additional patrols routed to DSF 1913 | -5/DSF | Discovered new exit (range 15) 1922 | -5/DSF | Lost 12 parts (2p5n4u1w) 1928 | -5/DSF | Entered Factory 1928 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2063 | -4/Factory | Discovered new exit (range 5) 2064 | -4/Factory | Core integrity fell below 50% 2070 | -4/Factory | Entered Research 2070 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2101 | -3/Research | Lost 11 parts (2p6n2u1w) 2257 | -3/Research | Build established: Mutant 2345 | -3/Research | Lost 8 parts (1p4n2u1w) 2400 | -3/Research | Core integrity fell below 50% 2402 | -3/Research | Discovered new exit (range 16) 2427 | -3/Research | Entered Quarantine 2466 | -3/Quarantine | Found Alien Slashing Weapon 2466 | -3/Quarantine | Identified Sigix Broadsword 2489 | -3/Quarantine | Garrison activated, responded to threat 2512 | -3/Quarantine | Found Alien Artifact 2512 | -3/Quarantine | Identified Subatomic Replicator 2530 | -3/Quarantine | Found Prototype Device 2530 | -3/Quarantine | Identified Exp. Thermal Shield 2544 | -3/Quarantine | Spotted Alpha 7 2549 | -3/Quarantine | Met incapacitated Sigix Warrior 2549 | -3/Quarantine | Lockdown squad dispatched 2551 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 2552 | -3/Quarantine | Unlocked Sigix quarantine chamber 2559 | -3/Quarantine | Found Sigix Containment Pod 2577 | -3/Quarantine | Found Alien Launcher 2578 | -3/Quarantine | Identified Sigix Terminator 2579 | -3/Quarantine | Fired Sigix Terminator 2579 | -3/Quarantine | Destroyed Alpha 7 2579 | -3/Quarantine | Destroyed Lightning 2610 | -3/Quarantine | Lost 4 parts (2n1u1w) 2677 | -3/Quarantine | First assault squad dispatched 2686 | -3/Quarantine | Core integrity fell below 20% 2694 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 02680_ Penetrated by Slug. 02680_ Dropped Sigix Containment Pod. 02681_ Slug penetrates Wall. 02684_ HV Slug penetrates S-43 Plague. 02684_ HV Slug penetrates Wall. 02684_ Slug penetrates H-77 Assassin. 02684_ Slug penetrates Wall. 02685_ Penetrated by Slug. 02686_ HV Slug penetrates S-43 Plague. 02686_ HV Slug penetrates Wall. 02687_ Slug penetrates Wall. 02687_ Critical hit (Destroy). 02687_ Hvy. Siege Treads destroyed. 02688_ HV Slug penetrates H-77 Assassin. 02689_ Impulse Thruster Array destroyed. 02690_ Unable to initiate replication process, detached Subatomic Replicator. 02690_ Hyp. Coil Gun destroyed. 02691_ Mic. Antimatter Reactor destroyed. 02694_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????######????????????????????????? | | ???????????????????#* #????????????????????##??? | | ???????????????????# #??????????????????? ??? | | ??????#?##?????????# #?????##+########## #??? | | ???#### #"########## ####### ^ #??? | | #### # """""## + ^ #??? | | # " ""##! # ^ #??? | | " ## # #??? | | " ;; # ^ #??? | | " ;; # ! == !! #??? | | " ;;;;;;# ! != | | " ;; s#s##### #??? | | " ;; ; #???# = #??? | | " ;; ss #???#################??? | | """; ;;;;; ; #??????????????????????? | | ; ; ; ; #??????????????????????? | | ;; ; ; ;&##?????????????????????? | | ; ; ;@;#?????????????????????? | | ; ; ; hhh#?????????????????????? | | ; ; ; ; ;#?????????????????????? | | """""""""; ; ;;;;;; ?????????????????????? | | """""""""; ; ; ????????????????????? | | "" """ ;; ; #???????????????????? | | "" "" ; ; ;#???????????????????? | | "" "" ; ; ;#???????????????????? | | """""" "" ; ; ;#???????????????????? | | """"" "" ; ;;;;##???????????????????? | | "" " ; #????????????????????? | | "" "" ;;;;;;;;;;;;;#????????????????????? | | "" "" " #????????????????????? | | """""""""" " #????????????????????? | | " " #????????????????????? | | ""$""" " #????????????????????? | | " $$ " #????????????????????? | | " """" """"""" ""####????????????????????? | | " """""""""###""S""#???????????????????????? | | " "" ##"""" #???????????????????????? | | " "" """ ########???????????????????????? | | ?? " ## """ #??????????????????????????????? | | ??????# ## """ #??????????????????????????????? | | ??????# ## """ #??????????????????????????????? | | ??????# ## """ #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 2150 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 30 Evasion (%) 72 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Subatomic Replicator Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionCoordinationUnit Manual? 0 Play Time 01:04:41 Cumulative 141.5 hours Start 2024.09.01 @ 16:00:59 End 2024.09.01 @ 17:19:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d4d5546-ebba-44f3-9cdd-7123a4f35bba