Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 20:28:51

Player: ywiktor

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (93)      465
Value Destroyed (3589)     3589
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 11068

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -226

 Cogmind 
---------
Core Integrity             0/1300
Matter                     159/300
Energy                     99/100
System Corruption          30%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
           Weight Redist. System
  Improved Signal Interpreter
  Improved Hacking Suite
           System Shield
  Advanced System Shield
>          --- WEAPON (2) -------
           Power Sword
>          --- INVENTORY (5) ----
           Gyrokinetic Inverter
    Guided Plasma Cannon
           Gamma Bomb Array
  Advanced Micro-nuke Launcher
           Tactical Quantum Warhead

 Peak State 
------------
>          --- POWER ------------
  Enhanced Fission Core
  Enhanced Fission Core
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
           Linear Gravjet
    Combat Gravmag System
           Antigrav Array
>          --- UTILITY ----------
  Advanced Cooling System
     Large Storage Unit
           Weight Redist. System
  Improved Signal Interpreter
  Advanced ECM Suite
  Improved Power Shielding
  Improved Utility Shielding
  Improved Hacking Suite
           System Shield
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON -----------
    Guided Plasma Cannon
           Railgun
>          --- INVENTORY --------
     Light Fission Core
     Micro Fission Core
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Nuclear Pulse Thruster
           Impulse Thruster
           System Shield
           Plasma Rifle
           Proton Cannon
           Gauss Rifle
           Gamma Bomb Array
  Advanced Micro-nuke Launcher
           Tactical Quantum Warhead
           Power Sword
[Rating: 117]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Power Sword
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   2   1   1   1   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             171  | 7   9   .   14  4   4   7   11  21  33  13  1   .   7   11  1   28  
  Power                    18   | 1   1   .   1   1   .   1   .   3   2   2   .   .   .   2   .   4   
    Engine                 7    | 1   1   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   1   .   .   2   2   .   .   .   2   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               46   | 2   4   .   4   .   .   4   4   10  5   4   .   .   .   3   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   4   .   4   .   .   4   4   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  25   | .   .   .   .   .   .   .   .   10  5   4   .   .   .   3   .   3   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  31   | 1   3   .   4   1   1   .   5   2   4   4   .   .   2   2   .   2   
    Device                 6    | .   .   .   .   .   .   .   1   .   2   1   .   .   1   1   .   .   
    Storage                7    | 1   1   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   2   1   3   .   .   1   .   .   1   
    Protection             8    | .   2   .   2   1   1   .   .   .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 3   1   .   5   2   3   2   2   6   22  3   1   .   5   4   1   16  
    Energy Gun             18   | 1   1   .   .   1   1   1   2   1   4   1   .   .   2   .   .   3   
    Energy Cannon          13   | .   .   .   1   1   2   .   .   1   5   .   .   .   1   .   .   2   
    Ballistic Gun          15   | 2   .   .   3   .   .   .   .   1   2   1   .   .   1   2   .   3   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Launcher               8    | .   .   .   1   .   .   1   .   1   .   .   1   .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   .   .   .   .   2   9   1   .   .   1   1   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   .   1   .   1   4   .   2   .   .   .   .   .   3   
Parts Lost                 47   | .   2   .   3   4   .   1   2   .   3   .   .   .   .   6   1   25  
  Power                    10   | .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   6   
  Propulsion               14   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   2   .   9   
  Utility                  12   | .   .   .   1   1   .   1   .   .   2   .   .   .   .   2   .   5   
  Weapon                   11   | .   1   .   .   2   .   .   1   .   .   .   .   .   .   1   1   5   
  Highest Loss Streak      10   | .   1   .   1   4   .   1   1   .   2   .   .   .   .   3   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  100 99  94  97  93  94  86  94  96  100 100 99  97  100 79  
  Engine                   4    | .   13  14  11  7   11  5   .   1   3   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   .   5   9   6   9   10  11  11  10  9   10  6   
  Leg                      13   | .   28  28  44  44  44  44  35  .   .   .   .   .   .   .   .   .   
  Hover                    17   | .   .   .   .   .   .   .   .   29  27  32  35  35  31  30  31  19  
  Device                   8    | .   .   .   .   .   .   .   8   7   11  11  11  11  14  13  15  12  
  Storage                  8    | .   14  14  11  11  11  11  13  8   6   5   5   5   5   5   5   3   
  Processor                4    | .   .   .   .   .   .   .   8   7   6   5   5   5   5   5   5   4   
  Hackware                 9    | .   .   .   .   .   .   .   .   12  13  16  17  17  20  15  15  17  
  Protection               3    | .   12  14  11  9   10  4   .   .   .   .   .   .   .   4   5   3   
  Energy Gun               3    | .   3   14  5   6   9   6   9   1   .   2   .   .   4   .   .   1   
  Energy Cannon            2    | .   .   .   .   7   10  11  9   4   2   2   .   .   .   .   .   .   
  Ballistic Gun            4    | .   24  14  16  6   .   .   .   .   1   .   .   .   .   1   5   1   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   4   4   4   5   5   4   3   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 11  23  23  38  39  39  39  54  53  50  48  51  51  53  66  66  71  
  Greatest Support         79   | 20  20  20  40  40  40  43  50  50  54  74  74  74  74  77  77  79  
  Greatest Overweight (x)  2    | .   1   1   .   .   .   .   1   1   1   .   .   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   9   10  13  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 2   10  10  15  15  14  15  15  15  15  15  15  15  15  15  11  15  
  Average Carried          13   | 1   7   10  11  13  13  14  14  14  14  14  15  15  14  13  10  13  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   10  10  15  13  14  15  15  15  15  15  15  15  15  11  10  5   

 Class Distribution 
--------------------
 61% | Hacker-Mutant
 24% | Scavenger-Mutant
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Matter Collected           2699 | 218 270 13  185 120 .   170 147 23  487 185 115 19  181 229 19  318 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3511 | .   384 .   443 120 .   199 498 23  308 159 64  .   158 426 101 628 
  Parts                    209  | .   23  .   30  5   .   8   32  2   16  13  2   .   16  26  1   35  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Combat Hostiles Destroyed  79   | .   8   .   12  3   .   6   11  .   9   2   .   .   2   14  3   9   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     38   | .   8   .   9   1   .   3   6   .   4   2   .   .   .   4   .   1   
  Cannons                  16   | .   .   .   .   2   .   .   5   .   4   .   .   .   .   .   .   5   
  AOE                      20   | .   .   .   3   .   .   3   .   .   1   .   .   .   .   10  3   .   
Classes Destroyed          13   | .   2   .   2   1   .   1   1   .   2   1   .   .   1   1   .   1   
  Worker                   4    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Swarmer                  25   | .   .   .   3   .   .   .   4   .   3   .   .   .   .   10  .   5   
  Grunt                    30   | .   8   .   6   2   .   4   5   .   2   .   .   .   .   .   3   .   
  Duelist                  3    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   
  Programmer               12   | .   .   .   .   .   .   .   .   .   4   2   .   .   .   2   .   4   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           7    | .   2   .   3   3   .   3   7   .   2   2   .   .   2   5   3   5   
  Combat Bots Only         7    | .   2   .   3   3   .   3   6   .   2   2   .   .   2   5   3   7   
Max Kills in Single Turn   4    | .   1   .   1   1   .   2   2   1   2   1   1   .   1   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   .   2   .   .   1   .   .   .   .   4   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Hostile Shots Fired        687   | .    49   .    53   30   .    33   73   .    64   10   4    .    .    68   32   271  
  Missed                   239   | .    13   .    10   5    .    12   19   .    23   3    2    .    .    19   16   117  
Damage Taken               8462  | .    588  .    514  442  .    363  713  .    712  143  49   .    .    874  339  3725 
  Core                     2007  | .    99   .    50   32   .    83   139  .    97   .    .    .    .    159  47   1301 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  212   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   26   150  
Core Remaining (%)         82    | 100  .    60   .    .    .    58   74   100  88   .    .    100  .    .    82   .    
Volleys Fired              240   | .    36   .    42   11   .    17   25   8    22   5    .    .    1    21   8    44   
  Largest                  2     | .    2    .    2    2    .    2    2    2    2    2    .    .    1    2    1    2    
  Hottest                  160   | .    85   .    85   133  .    133  131  124  144  108  .    .    75   110  45   160  
Shots Fired                394   | .    71   .    80   21   .    20   50   9    44   11   .    .    1    27   8    52   
  Gun                      274   | .    71   .    77   16   .    14   25   1    15   10   .    .    1    21   .    23   
  Cannon                   100   | .    .    .    .    5    .    3    25   8    29   1    .    .    .    .    .    29   
  Launcher                 20    | .    .    .    3    .    .    3    .    .    .    .    .    .    .    6    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  180   | .    66   .    51   15   .    .    .    .    22   5    .    .    .    12   .    9    
  Thermal                  163   | .    5    .    26   6    .    17   34   7    11   5    .    .    1    9    .    42   
  Explosive                20    | .    .    .    3    .    .    3    .    .    .    .    .    .    .    6    8    .    
  Electromagnetic          31    | .    .    .    .    .    .    .    16   2    11   1    .    .    .    .    .    1    
  Robot Hit Streak         22    | .    10   .    14   16   .    12   13   5    15   7    .    .    .    11   10   22   
  Robot Miss Streak        7     | .    3    .    3    2    .    6    2    2    3    1    .    .    .    7    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           310   | .    51   .    51   18   .    18   39   6    31   11   3    .    5    23   6    48   
  Core Hits                200   | .    20   .    22   5    .    27   26   2    19   7    2    .    4    34   15   17   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         9     | .    .    .    4    1    .    .    .    .    1    .    .    .    .    .    .    3    
    Burn                   3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    3    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              74    | .    .    .    .    .    .    .    .    6    14   14   7    .    6    15   .    12   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 74    | .    .    .    .    .    .    .    .    6    14   14   7    .    6    15   .    12   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    .    .    .    .    .    3    3    .    5    2    .    3    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10001 | .    595  .    991  311  .    517  824  123  1019 491  241  .    319  1369 691  2510 
  Guns                     3912  | .    595  .    840  200  .    180  474  13   377  212  .    .    .    440  .    581  
  Cannons                  2278  | .    .    .    .    111  .    20   348  110  548  .    .    .    .    .    .    1141 
  Explosions               2467  | .    .    .    151  .    .    317  .    .    94   .    .    .    .    773  691  441  
  Melee                    1266  | .    .    .    .    .    .    .    .    .    .    279  241  .    319  156  .    271  
  Ramming                  78    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    76   
  Kinetic                  2282  | .    532  .    622  182  .    .    .    .    366  45   .    .    .    221  .    314  
  Thermal                  3781  | .    63   .    218  129  .    200  485  82   405  167  .    .    .    219  .    1813 
  Explosive                1932  | .    .    .    151  .    .    317  .    .    .    .    .    .    .    773  691  .    
  Electromagnetic          662   | .    .    .    .    .    .    .    337  41   248  .    .    .    .    .    .    36   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1266  | .    .    .    .    .    .    .    .    .    .    279  241  .    319  156  .    271  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    2    2    .    .    .    .    .    2    5    3    3    3    .    3    3    30   
  Average Corruption       4     | .    2    2    .    .    .    .    .    2    3    3    3    3    .    2    3    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  127   | .    3    6    .    .    .    .    .    14   34   26   7    1    .    5    1    30   
    Message Errors         23    | .    1    1    .    .    .    .    .    6    4    2    1    .    .    1    1    6    
    Matter Fused           29    | .    .    2    .    .    .    .    .    1    11   6    2    .    .    2    .    5    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    1    5    5    .    .    .    .    .    3    
    Energy Discharges      21    | .    1    2    .    .    .    .    .    .    6    3    1    1    .    1    .    6    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    1    .    .    .    .    .    4    4    4    .    .    .    .    .    3    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    1    1    1    2    .    .    1    .    2    
    Misfires               4     | .    1    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            481   | .    .    .    22   .    .    .    .    10   3    101  60   .    .    60   .    225  
  Projectiles              50    | .    .    .    .    .    .    .    .    10   3    .    .    .    .    .    .    37   
  Explosions               108   | .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    86   
  Melee                    323   | .    .    .    .    .    .    .    .    .    .    101  60   .    .    60   .    102  
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      197   | .    .    .    .    .    .    .    .    .    55   .    .    .    .    23   .    119  
  Shots                    3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    
  Kicked                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        347   | .    84   .    347  131  .    252  168  69   225  240  4    .    .    .    .    212  
  Average Temperature      75    | .    18   .    96   58   .    107  54   20   74   90   4    .    .    .    .    88   
  Received Heat Transfer   1303  | .    255  .    189  102  .    117  207  .    114  .    9    .    .    .    135  175  
  Effects                  5     | .    .    .    1    .    .    1    .    .    .    3    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Parts Melted             23    | .    .    .    1    1    .    .    3    .    2    2    .    .    .    1    .    13   
  Heat Transferred         6677  | .    148  .    740  222  .    267  925  148  700  325  .    .    .    400  .    2802 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Peak Influence             291  | .   171 28  219 99  .   207 289 203 153 124 .   .   63  .   .   291 
  Initial                  91   | .   .   28  10  54  .   .   80  83  .   74  .   .   16  .   .   91  
  Average                  75   | .   56  28  117 90  .   151 106 58  50  45  .   .   30  .   .   145 
Maximum Alert Level        1    | .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   1   
  Low Security (%)         93   | 100 100 100 90  100 .   62  93  98  100 100 .   .   100 .   .   75  
  Level 1                  6    | .   .   .   9   .   .   37  6   1   .   .   .   .   .   .   .   24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   3   .   1   .   .   .   1   .   9   3   .   .   1   .   .   5   
  Investigation            6    | .   1   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   3   
  Reinforcement            8    | .   2   .   1   .   .   .   .   .   .   2   .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Distress Signals           15   | .   2   .   4   .   .   .   .   1   4   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              207  | .   22  .   25  3   .   7   17  7   30  14  2   .   2   19  4   55  
  Peak Tracking Total      16   | .   3   .   4   3   .   3   5   2   5   3   1   .   2   5   3   16  
  Tactical Retreats        29   | .   1   .   .   .   .   1   1   1   7   1   1   .   .   2   .   14  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Traps Triggered            9    | .   2   .   .   .   .   .   1   2   4   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Machines Disabled          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Machines Accessed          36   | .   4   .   5   .   .   .   4   5   9   4   1   .   3   .   .   1   
  Terminals                29   | .   4   .   5   .   .   .   4   4   7   2   .   .   2   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   .   .   
Total Hacks                78   | .   8   .   12  .   .   .   14  14  16  6   1   .   6   .   .   1   
  Successful               38   | .   6   .   6   .   .   .   5   9   7   3   1   .   1   .   .   .   
  Failed                   39   | .   2   .   6   .   .   .   9   4   9   3   .   .   5   .   .   1   
    Catastrophic           9    | .   .   .   3   .   .   .   .   .   3   1   .   .   1   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   70   | .   9   .   13  .   1   .   14  12  12  4   .   .   4   .   .   1   
  Terminals                68   | .   8   .   12  .   .   .   14  12  13  4   .   .   4   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   2   1   2   .   .   2   .   .   .   
Terminal Hacks             12   | .   3   .   1   .   .   .   .   4   3   .   1   .   .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Part Schematic           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   .   .   
Unauthorized Hacks         19   | .   3   .   5   .   .   .   5   4   1   1   .   .   .   .   .   .   
  Terminals                19   | .   3   .   5   .   .   .   5   4   1   1   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   1   .   .   .   1   1   1   1   .   .   .   .   .   .   
    Botnet                 14   | .   3   .   4   .   .   .   4   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   3   .   4   .   .   .   4   3   8   2   .   .   3   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Total Allies               3    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   10  .   .   .   .   26  26  .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   10  .   .   .   .   26  26  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Turns Passed               11631 | 63   1246 325  913  93   306  376  1002 910  2332 1357 313  50   571  443  36   1295 
Spaces Moved               13555 | 45   769  172  550  41   248  250  557  1486 3658 2236 544  93   661  584  19   1642 
  Core                     137   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    134  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2639  | 42   769  172  550  41   248  250  557  10   .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10764 | .    .    .    .    .    .    .    .    1476 3658 2236 544  93   661  584  19   1493 
  Flight                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Fastest Speed            38    | 50   120  190  120  120  120  120  120  40   38   49   54   54   54   54   56   48   
  Average Speed            66    | 115  134  190  120  120  120  120  145  46   42   53   54   54   54   56   56   60   
  Slowest Speed            193   | 120  190  190  120  120  120  120  193  192  100  56   54   54   54   141  56   150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 4    84   52   52   11   61   38   33   21   54   38   60   11   15   56   6    18   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    1    .    .    .    1    .    .    .    .    2    1    .    2    .    .    
Spaces Dug                 56    | .    .    .    .    .    .    .    .    6    15   10   4    .    1    13   .    7    
Terrain Destroyed          387   | .    .    .    1    .    .    37   .    6    25   10   4    .    1    163  117  23   
  Melee                    55    | .    .    .    .    .    .    .    .    6    14   10   4    .    1    13   .    7    
  Projectile               14    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    8    .    2    
  AOE                      318   | .    .    .    1    .    .    37   .    .    7    .    .    .    .    142  117  14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Total                      15665 | 53   915  171  723  63   256  308  703  1690 4357 2374 551  92   864  641  27   1877 
  Wait                     1439  | .    88   .    101  7    .    28   92   126  601  89   .    .    183  8    .    116  
  Move                     13539 | 44   768  171  549  40   247  249  556  1485 3657 2235 543  92   660  583  18   1642 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86    | 1    8    .    10   1    1    1    7    16   14   9    .    .    4    2    .    12   
  Fast Attach              51    | 7    3    .    3    1    4    1    5    8    6    3    .    .    .    .    .    10   
  Attach                   54    | .    1    .    6    3    .    .    1    11   4    5    .    .    2    6    1    14   
  Detach                   16    | 1    1    .    1    .    .    1    .    7    .    .    .    .    .    .    .    5    
  Swap                     66    | .    5    .    5    .    .    6    5    2    23   5    1    .    5    5    .    4    
  Drop                     92    | .    5    .    6    .    4    5    11   21   16   9    .    .    3    1    .    11   
  Fire                     240   | .    36   .    42   11   .    17   25   8    22   5    .    .    1    21   8    44   
  Melee                    74    | .    .    .    .    .    .    .    .    6    14   14   7    .    6    15   .    12   
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 16)
    64 | -11/Scrapyard  | Entered Materials
   246 | -10/Materials  | Discovered new exit (range 6)
   315 | -10/Materials  | Build established: Mutant
   755 | -10/Materials  | Discovered new exit (range 4)
  1156 | -10/Materials  | Discovered new exit (range 6)
  1310 | -10/Materials  | Entered Mines
  1335 | -10/Mines      | Build established: Scavenger-Mutant
  1622 | -10/Mines      | Discovered new exit (range 7)
  1635 | -10/Mines      | Entered Materials
  1635 | -9/Materials   | Evolved 2 slots: Propulsion x2
  2031 | -9/Materials   | Identified exit to Mines
  2151 | -9/Materials   | Discovered new exit (range 16)
  2426 | -9/Materials   | Build established: Mutant
  2548 | -9/Materials   | Entered Mines
  2609 | -9/Mines       | Lost 4 parts (1p1u2w)
  2635 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2636 | -9/Mines       | Discovered new exit (range 5)
  2641 | -9/Mines       | Entered Exiles
  2670 | -9/Exiles      | Met 8R-AWN
  2692 | -9/Exiles      | Met EX-HEX
  2727 | -9/Exiles      | Met EX-BIN
  2741 | -9/Exiles      | Aligned with FarCom system
  2742 | -9/Exiles      | Given EX-Vault access code
  2775 | -9/Exiles      | Opened EX-Vault
  2782 | -9/Exiles      | Found Prototype Energy Cannon
  2782 | -9/Exiles      | Identified Gui. Plasma Cannon
  2834 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  2866 | -9/Exiles      | Build established: Scavenger-Mutant
  2875 | -9/Exiles      | Met EX-DEC
  2932 | -9/Exiles      | Discovered new exit (range 14)
  2947 | -9/Exiles      | Left Exiles lab with Gui. Plasma Cannon
  2947 | -9/Exiles      | Entered Mines
  3297 | -8/Mines       | Discovered new exit (range 13)
  3323 | -8/Mines       | Entered Materials
  3323 | -8/Materials   | Evolved 2 slots: Utility x2
  4272 | -8/Materials   | Discovered new exit (range 16)
  4323 | -8/Materials   | Identified exit to Factory
  4325 | -8/Materials   | Entered Factory
  4325 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  4603 | -7/Factory     | Identified exit to Factory
  4643 | -7/Factory     | Central database locked down
  4751 | -7/Factory     | Build established: Hacker-Mutant
  4861 | -7/Factory     | Found Prototype Launcher
  4861 | -7/Factory     | Identified Rocket Array
  4864 | -7/Factory     | Found Rocket Array
  4866 | -7/Factory     | Found Rocket Array
  5235 | -7/Factory     | Entered another Factory area
  5235 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5677 | -6/Factory     | Discovered new exit (range 16)
  6193 | -6/Factory     | Discovered new exit (range 9)
  6196 | -6/Factory     | Identified exit to Lower Caves
  6280 | -6/Factory     | Fabricated System Shield?
  7262 | -6/Factory     | Hacking Suite fried by hacking feedback
  7349 | -6/Factory     | Identified exit to Factory
  7567 | -6/Factory     | Entered another Factory area
  7567 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7638 | -5/Factory     | Discovered new exit (range 8)
  7641 | -5/Factory     | Identified exit to Upper Caves
  8266 | -5/Factory     | Discovered exit to Upper Caves (range 9)
  8924 | -5/Factory     | Entered Upper Caves
  9036 | -5/Upper Caves | Encountered a Warlord checkpoint
  9056 | -5/Upper Caves | Learned Factory interactive machine intel
  9079 | -5/Upper Caves | Identified exit to Upper Caves
  9100 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9237 | -5/Upper Caves | Entered another Upper Caves area
  9274 | -5/Upper Caves | Discovered new exit (range 14)
  9287 | -5/Upper Caves | Identified exit to Factory
  9287 | -5/Upper Caves | Entered Factory
  9287 | -4/Factory     | Evolved 2 slots: Utility x2
  9288 | -4/Factory     | Loaded intel: 52 interactive machine locations
  9763 | -4/Factory     | Discovered new exit (range 15)
  9783 | -4/Factory     | Identified exit to Upper Caves
  9858 | -4/Factory     | Entered Upper Caves
  9914 | -4/Upper Caves | Lost 3 parts (1p2u)
 10296 | -4/Upper Caves | Discovered new exit (range 10)
 10300 | -4/Upper Caves | Identified exit to Upper Caves
 10301 | -4/Upper Caves | Entered another Upper Caves area
 10303 | -4/Upper Caves | Lost 3 parts (2n1w)
 10330 | -4/Upper Caves | Discovered new exit (range 11)
 10335 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 10336 | -4/Upper Caves | Identified exit to Research
 10337 | -4/Upper Caves | Entered Research
 10337 | -3/Research    | Evolved 2 slots: Utility x2
 10345 | -3/Research    | Found Gamma Bomb Array
 10347 | -3/Research    | Found Gamma Bomb Array
 10611 | -3/Research    | Found Prototype Launcher
 10611 | -3/Research    | Identified Adv. Micro-nuke Launcher
 10650 | -3/Research    | Spotted B-86 Titan
 10704 | -3/Research    | Found Prototype Launcher
 10704 | -3/Research    | Identified Tactical Quantum Warhead
 10974 | -3/Research    | Destroyed 7 combat bots
 11009 | -3/Research    | Lost 5 parts (1n1u3w)
 11163 | -3/Research    | System corruption reached 10%
 11193 | -3/Research    | Lost 3 parts (1p1n1u)
 11458 | -3/Research    | Lost 4 parts (2p2u)
 11489 | -3/Research    | Spotted B-86 Titan
 11504 | -3/Research    | Core integrity fell below 50%
 11548 | -3/Research    | Core integrity fell below 20%
 11563 | -3/Research    | Lost 10 parts (3p4n1u2w)
 11624 | -3/Research    | System corruption reached 30%
 11632 | -3/Research    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
11548_ Dropped Lrg. Storage Unit.
11563_ Sneak attack on U-05 Engineer.
11563_ U-05 Engineer destroyed.
11565_ Acquired 25 matter.
11566_ Acquired Wheel.
11571_ JC&IQA:WP#HPY0PI6SF#JR
11571_ R-10 Processor collects Terrain Scan
  Processor.
11577_ Particle Synthesizer disabled.
11586_ System corrupted: Heat flow error (+250).
11587_ ALERT: Rogue bot located, Programmers
  report to Research Zone 9F.
11600_ Sneak attack on U-05 Engineer.
11600_ Destroyed Welding Torch.
11604_ System corrupted: Wheel rejected.
11605_ Slammed into U-05 Engineer. <x2>
11619_ System corrupted: Component data lost.
11623_ Gyrokinetic Inverter destroyed.
11626_ Impulse Thruster destroyed.
11632_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ?????#??????????????????????????? |
|                  ?????# ?????????????????????????? |
|                  ?????# ?????????????????????????? |
|                  ?????# ?????????????????????????? |
|                  ?????# #########????????????????? |
|                  ?????#         ?????????????????? |
|                  ?????#       ??????w????????????? |
|                  ??????     ?????????????????????? |
|                  ???????#@######?????????????????? |
|                  ???????#      #?????????????????? |
|                  ???????#      #?????????????????? |
|                  ???????#    [ #?????????????????? |
|                  ???????#      +?????????????????? |
|                  ???????#      #?????????????????? |
|                  ???????#      #?????????????????? |
|                  ???????#;######?????????????????? |
|                  ???????#h#??????????????????????? |
|                  ???????#h######     #???????????? |
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|                  ???????# ########???????????????? |
|                  ???????#p#??????????????????????? |
|                  ???????#p#??????????????????????? |
|                  ???????# #??????????????????????? |
|                  ??????##p#??????????????????????? |
|                  #######p ###????????????????????? |
|                  #     p# #BB????????????????????? |
|                  #      #p#BB######??????????????? |
|                  #      #          ??????????????? |
|                  #      #         ???????????????? |
|                  #      #         ???????????????? |
|                  #      +        ????????????????? |
|                  #      #        ????????????????? |
|                  #      #   !!    ???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          37
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             2
Additional Mass Support    6
Armor Coverage             225
Power Shielding            66
Utility Shielding          66
Evasion (%)                57
Offensive Hacking          22
Defensive Hacking          38

 Item Schematics 
-----------------
 Structural Scanner | -10/Materials | Hacked
      System Shield | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Shield | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Knowing Is Half The Battle

 Challenges 
------------
None

 Game 
------
Seed              MasterSigixFragment
  Manual?         0
Play Time         02:18:36
  Cumulative      35.0 hours
  Start           2024.07.11 @ 13:00:19
  End             2024.07.14 @ 20:28:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          37
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8651fe3f-bf1d-41b3-976d-8a587a807d69