Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 22:40:08 Player: Runagate Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2617) 2617 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5737 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 114/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Deuterium Engine Hybrid Deuterium Engine Large Matter Pod (150) Light Armor Plating Medium Armor Plating Hardened Medium Armor Plating Particle Gun Improved Assault Rifle Gauss Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Heavy Particle Cannon Plasma Cannon Minigun > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Deuterium Engine Light Treads Cryofiber Web Improved Heat Sink Large Matter Pod Light Armor Plating Medium Armor Plating Particle Gun Heavy Assault Rifle Improved Assault Rifle Gauss Cannon Grenade Launcher Improved Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 . 1 2 Weapon 1 | . . 1 . . . Parts Attached 92 | 7 11 7 30 13 24 Power 13 | 1 4 . 5 2 1 Engine 12 | 1 4 . 5 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 19 | 2 1 2 9 4 1 Treads 19 | 2 1 2 9 4 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 3 2 5 3 8 Device 16 | 1 1 2 4 3 5 Storage 4 | 1 2 . . . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 37 | 2 3 3 11 4 14 Energy Gun 5 | . . . 3 1 1 Energy Cannon 3 | . . . . . 3 Ballistic Gun 22 | 2 . 2 8 2 8 Ballistic Cannon 4 | . 2 . . 1 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 7 | . . . 4 1 2 Parts Lost 28 | . . . 10 . 18 Power 2 | . . . 1 . 1 Propulsion 6 | . . . 2 . 4 Utility 9 | . . . 4 . 5 Weapon 11 | . . . 3 . 8 Highest Loss Streak 8 | . . . 7 . 8 To Critical Strikes 1 | . . . 1 . . Average Backups 12 | 1 9 14 13 14 14 Power 3 | . 2 4 3 3 3 Propulsion 1 | . . 2 2 2 . Utility 2 | . 1 2 3 3 4 Weapon 4 | . 4 4 3 4 4 Tool/Special . | . . . . . . Unused Backups 12 | . . . 2 . 10 Power 4 | . . . 1 . 3 Propulsion . | . . . . . . Utility 5 | . . . 1 . 4 Weapon 2 | . . . . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 93 | . 100 99 90 96 88 Engine 7 | . 14 11 10 . 3 Core 1 | . . . . 8 1 Treads 22 | . 28 22 21 26 18 Device 17 | . 14 22 8 24 20 Storage 9 | . 14 11 11 9 7 Processor 4 | . . . . . 13 Protection 1 | . . . 6 . . Energy Gun 5 | . . . 6 13 5 Energy Cannon 1 | . . . . . 5 Ballistic Gun 14 | . 20 20 23 9 4 Ballistic Cannon 4 | . 5 11 . 2 3 Peak Build Rating 41 | 7 8 10 17 26 41 Average Rating 19 | 5 7 9 13 22 33 On Entrance 11 | . 7 8 10 16 26 Naked Turns . | . . . . . . Heaviest Build 110 | 13 31 33 42 43 110 Greatest Support 68 | 40 40 40 40 60 68 Greatest Overweight (x) 30 | . . . 1 . 30 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 15 | 7 13 15 15 15 19 Most Carried 19 | 2 14 15 15 15 19 Average Carried 12 | 1 9 14 13 14 14 Final Capacity 25 | 8 15 15 15 15 25 Final Carried 15 | 2 14 15 14 15 11 Class Distribution -------------------- 30% | Scavenger-Gunner 28% | Mutant 23% | Skirmisher 8% | Scavenger-Tank 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2516 | 342 422 198 731 337 486 Remotely . | . . . . . . Salvage Created 3054 | 129 312 254 919 525 915 Parts 174 | 8 23 23 54 28 38 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 67 | . 9 10 17 9 22 Guns 39 | . 5 4 16 9 5 Cannons 23 | . 4 6 1 . 12 AOE 4 | . . . . . 4 Classes Destroyed 15 | 3 4 3 . 1 4 Worker 3 | 2 1 . . . . Builder 3 | . . 1 1 1 . Tunneler 2 | 2 . . . . . Hauler 1 | . 1 . . . . Recycler 8 | 1 . . 3 1 3 Operator 1 | . 1 . . . . Watcher 3 | . . 1 1 . 1 Swarmer 24 | . 3 7 6 . 8 Grunt 19 | . 6 . 3 5 5 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 15 | . . 3 8 3 1 Specialist 1 | . . . . . 1 Hunter 2 | . . . . 1 1 Programmer 4 | . . . . . 4 Best Kill Streak 7 | 3 4 4 7 5 5 Combat Bots Only 7 | . 3 4 7 4 5 Max Kills in Single Turn 2 | 1 2 2 2 2 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 578 | . 46 74 142 64 252 Missed 172 | . 13 30 29 22 78 Hits 406 | . 33 44 113 42 174 Melee 3 | . . . . . 3 Projectile 403 | . 33 44 113 42 171 Critical Strikes 15 | . 2 2 3 2 6 Damage Taken 5945 | . 381 404 1526 533 3101 Core 1022 | . 46 53 179 35 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 66 | . . 66 . . . Core Remaining (%) 79 | 100 81 . 42 93 . Volleys Fired 213 | 12 35 29 48 29 60 Largest 3 | 2 2 3 3 3 3 Hottest 182 | 40 50 70 102 149 182 Shots Fired 539 | 24 70 87 123 85 150 Gun 389 | 24 56 58 109 74 68 Cannon 148 | . 14 29 14 11 80 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 406 | 24 70 87 98 45 82 Thermal 131 | . . . 25 40 66 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 5 11 10 12 12 8 Robot Miss Streak 8 | 1 4 7 8 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 1 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 324 | 18 48 41 78 56 83 Core Hits 133 | 6 20 18 32 21 36 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . . 2 . 2 Critical Strikes 13 | . 1 . 5 2 5 Burn 5 | . . . 3 2 . Meltdown 1 | . . . . . 1 Destroy 2 | . . . . . 2 Blast 3 | . 1 . . . 2 Smash 2 | . . . 2 . . Melee Attacks 15 | . 1 2 11 1 . Impact 11 | . . 2 9 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . 1 . 4 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6247 | 226 681 566 1210 879 2685 Guns 3299 | 226 441 288 919 830 595 Cannons 2059 | . 237 277 166 49 1330 Explosions 734 | . . . . . 734 Melee 112 | . . . 112 . . Ramming 43 | . 3 1 13 . 26 Kinetic 3530 | 226 678 565 764 382 915 Thermal 2042 | . . . 321 497 1224 Explosive 520 | . . . . . 520 Electromagnetic . | . . . . . . Impact 112 | . . . 112 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 6 . 6 Average Corruption 4 | . . . 4 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . . . 24 . 23 Message Errors 12 | . . . 6 . 6 Matter Fused 13 | . . . 8 . 5 Heat Flow Errors 8 | . . . 5 . 3 Energy Discharges 5 | . . . 2 . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . 1 . 2 Alerts 1 | . . . 1 . . Weapon Failures 4 | . . . 1 . 3 Overload Shots . | . . . . . . Overflow Damage 125 | . . 1 62 . 62 Projectiles 56 | . . 1 . . 55 Explosions 7 | . . . . . 7 Melee 62 | . . . 62 . . Knockbacks 16 | . . 3 5 . 8 Impact 1 | . . . 1 . . Kinetic 12 | . . 3 2 . 7 Secondary 3 | . . . 2 . 1 Self-Inflicted Damage 112 | . . . . . 112 Shots 1 | . . . . . 1 Rammed 11 | . 2 1 5 . 3 Targets Rammed 11 | . 2 1 5 . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 423 | . 24 17 302 22 423 Average Temperature 100 | . 9 12 98 13 178 Received Heat Transfer 1206 | . 201 54 456 216 279 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions 3 | . . . 3 . . Robots Melted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . . . 2 1 5 Heat Transferred 4151 | . . . 925 1221 2005 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 76 Level 1 7 | . . . . . 23 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 340 | 10 75 159 179 124 340 Initial 59 | . . . 59 48 52 Average 59 | . 14 29 94 28 92 Influence Increases 2148 | 25 237 309 569 293 715 Destroy 0b10 Robot/C 1320 | . 180 200 340 180 420 Destroy 0b10 Robot/NC 110 | 25 15 10 25 10 25 Destroy Leader 358 | . 42 52 112 60 92 Trap Triggered on 0b10 10 | . . . 10 . . Successful Hack 44 | . . 2 19 6 17 Disable Machine 165 | . . 30 15 15 105 Destroy Structure 36 | . . . 3 7 26 Partial Spotted 30 | . . . 30 . . Lose Combat Pursuer 75 | . . 15 15 15 30 Influence Decreases 1900 | 25 237 166 598 291 583 Entered New Map 214 | . . . 84 66 64 Time Decay 1406 | 25 237 166 414 225 339 Lost Part 280 | . . . 100 . 180 Squads Dispatched 10 | . 2 . 1 3 4 Investigation 3 | . 1 . . 1 1 Extermination 3 | . . . . . 3 Reinforcement 4 | . 1 . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 3 | . . 1 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 17 12 24 12 39 Peak Tracking Total 5 | . 3 4 5 5 5 Tactical Retreats 4 | . . 1 1 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 7 | . 1 . 5 . 1 Indirectly . | . . . . . . Trap Hack Attempts 85 | . 64 . 9 12 . Triggered . | . . . . . . Disarmed 1 | . . . . 1 . Reprogrammed 4 | . 3 . 1 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 11 | . . 2 1 1 7 Max in Single Turn 3 | . . 1 1 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 12 | . 2 1 5 2 2 Terminals 10 | . 2 . 5 2 1 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 3 2 8 5 6 Successful 10 | . . 2 5 1 2 Failed 14 | . 3 . 3 4 4 Catastrophic 3 | . 1 . . 1 1 Database Lockouts . | . . . . . . Manual 7 | . 2 . . 5 . Terminals 20 | . 3 . 8 5 4 Fabricators . | . . . . . . Repair Stations 4 | . . 2 . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . 5 1 1 Prototype ID Bank 1 | . . . . 1 . Open Door 3 | . . . 3 . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 2 . . 1 Scan Component 2 | . . 1 . . 1 Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 1 2 2 2 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 3064 | 72 1064 523 82 . 1323 Sensors 1323 | . . . . . 1323 Seismic 1741 | 72 1064 523 82 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 5379 | 154 1064 523 1098 754 1786 Spaces Moved 2350 | 62 507 238 472 349 722 Core 18 | 3 . . . . 15 Treads 2332 | 59 507 238 472 349 707 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 175 | 154 160 160 174 160 201 Slowest Speed 1550 | 160 160 160 240 160 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 59 17 88 25 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . . . 5 21 Melee . | . . . . . . Projectile 9 | . . . . 5 4 AOE 17 | . . . . . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 3139 | 93 686 317 633 476 934 Wait 270 | 11 50 34 29 59 87 Move 2345 | 61 506 237 471 348 722 Hop . | . . . . . . Pick Up 33 | 2 10 2 6 2 11 Fast Attach 21 | 7 . 1 6 1 6 Attach 14 | . . 2 4 1 7 Detach . | . . . . . . Swap 82 | . 12 6 26 16 22 Drop 50 | . 6 3 18 7 16 Fire 213 | 12 35 29 48 29 60 Melee 15 | . 1 2 11 1 . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . 2 1 5 . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 85 | . 64 . 9 12 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 695 | -10/Materials | Discovered new exit (range 16) 972 | -10/Materials | Discovered new exit (range 15) 1055 | -10/Materials | Derelicts attacked the area 1102 | -10/Materials | Discovered new exit (range 6) 1219 | -10/Materials | Entered another Materials area 1219 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1221 | -9/Materials | Discovered new exit (range 9) 1278 | -9/Materials | Repaired Assault Rifle 1490 | -9/Materials | Discovered new exit (range 7) 1742 | -9/Materials | Entered Storage 1858 | -9/Storage | Destroyed 7 combat bots 1861 | -9/Storage | Lost 7 parts (1p2n2u2w) 2276 | -9/Storage | Build established: Scavenger-Tank 2283 | -9/Storage | Core integrity fell below 50% 2638 | -9/Storage | Lost 3 parts (2u1w) 2771 | -9/Storage | Discovered new exit (range 16) 2840 | -9/Storage | Entered Materials 2840 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2910 | -8/Materials | Build established: Scavenger-Gunner 3458 | -8/Materials | Discovered new exit (range 9) 3594 | -8/Materials | Entered Factory 3594 | -7/Factory | Evolved 2 slots: Utility x2 4107 | -7/Factory | Build established: Skirmisher 4373 | -7/Factory | Discovered new exit (range 15) 4415 | -7/Factory | Identified exit to Lower Caves 4910 | -7/Factory | Cargo convoy interrupted 5038 | -7/Factory | Lost 4 parts (2n2u) 5137 | -7/Factory | Lost 8 parts (1p1n2u4w) 5320 | -7/Factory | Core integrity fell below 50% 5370 | -7/Factory | Core integrity fell below 20% 5380 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05193_ System corrupted: Energy discharge (-39). 05217_ System corrupted: Matter fused (-9). 05256_ Acquired Prc. Assault Rifle. 05317_ Prc. Assault Rifle destroyed. 05322_ Acquired Prc. Assault Rifle. 05329_ Penetrated by Slug. 05334_ Prc. Assault Rifle destroyed. 05334_ Knocked back. 05335_ IMD0XB6J99I2PU7/ER##1W:V3YO3 G 05349_ Slug penetrates Wall. 05355_ W-25 Informer sends out distress signal. 05356_ Knocked back. 05363_ K-01 Serf suffers critical hit (Blast). 05363_ K-01 Serf knocked back. 05363_ U-05 Engineer builds a Wall. 05366_ Prc. Assault Rifle destroyed. 05371_ Cryofiber Web destroyed. 05373_ System corrupted: Heat flow error (+219). 05373_ U-05 Engineer builds a Wall. 05378_ U-05 Engineer destroyed. 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