Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.27 @ 12:12:07 Player: EnemyLemon Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1629) 1629 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 3790 Bonus ------- High Alert Combat Kills 251 Cogmind --------- Core Integrity 391/550 Matter 202/300 Energy 0/100 System Corruption 0% Temperature Cool (17) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (4) ------ Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Field Recycling Unit > --- WEAPON (3) ------- Medium Laser Particle Gun > --- INVENTORY (10) --- Armored Huge Wheel Structural Scanner Terrain Scan Processor Improved Light Armor Plating Long-range Tractor Beam Datajack Datajack Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Field Recycling Unit > --- WEAPON ----------- Particle Gun High-powered Shotgun Missile Launcher > --- INVENTORY -------- Armored Huge Wheel Structural Scanner Terrain Scan Processor Improved Light Armor Plating Long-range Tractor Beam Medium Laser Datajack Datajack Welding Torch [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 38 | 4 7 9 18 Power 3 | . 2 . 1 Engine 2 | . 2 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 1 3 4 Treads . | . . . . Leg 9 | 2 1 3 3 Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 9 | . 2 . 7 Device 4 | . 1 . 3 Storage 4 | . 1 . 3 Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 2 2 6 6 Energy Gun 5 | 1 1 . 3 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 5 | . . 3 2 Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon 2 | . . 2 . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . 1 . . Parts Lost 5 | . . 2 3 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 78 80 89 Engine 8 | . 13 11 3 Core 2 | . . . 4 Leg 24 | . 28 27 21 Device 10 | . 2 9 16 Storage 8 | . 5 11 9 Processor 2 | . . . 5 Energy Gun 5 | . 2 2 8 Ballistic Gun 10 | . 14 11 7 Launcher 3 | . . 3 5 Impact Weapon 2 | . 11 . . Special Melee Weapon 2 | . . 1 5 Naked Turns . | . . . . Heaviest Build 45 | 2 17 18 45 Greatest Support 43 | 20 20 30 43 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 8 8 20 Average Capacity 7 | 5 6 8 9 Most Carried 10 | 3 7 7 10 Average Carried 5 | 1 4 5 7 Final Capacity 10 | 5 8 8 10 Final Carried 9 | 1 6 4 9 Class Distribution -------------------- 94% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1200 | 244 95 360 501 Remotely 180 | . . . 180 Salvage Created 1348 | 42 146 481 679 Parts 84 | 1 8 23 52 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled 12 | . . . 12 Retrieved Matter 162 | . . . 162 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | 1 3 13 23 Melee 1 | . . 1 . Guns 18 | 1 3 4 10 AOE 21 | . . 8 13 Classes Destroyed 13 | 1 1 7 4 Worker 4 | . 1 1 2 Builder 5 | . . 1 4 Tunneler 2 | . . . 2 Hauler 1 | . . 1 . Recycler 2 | . . 1 1 Operator 1 | . . . 1 Watcher 3 | . . 1 2 Swarmer 8 | . . 3 5 Grunt 21 | 1 3 6 11 Brawler 3 | . . 2 1 Duelist 1 | . . . 1 Sentry 6 | . . 2 4 Hunter 1 | . . . 1 Best Kill Streak 11 | 1 2 6 11 Combat Bots Only 7 | 1 2 6 7 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1596 | 24 113 552 907 Core 239 | 8 8 64 159 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 96 93 84 . Volleys Fired 141 | 4 25 50 62 Largest 3 | 2 2 2 3 Hottest 126 | 60 70 50 126 Shots Fired 237 | 8 27 73 129 Gun 181 | 8 27 50 96 Cannon . | . . . . Launcher 56 | . . 23 33 Special . | . . . . Kinetic 117 | 4 25 50 38 Thermal 64 | 4 2 . 58 Explosive 56 | . . 23 33 Electromagnetic . | . . . . Robot Hit Streak 25 | 7 25 13 12 Robot Miss Streak 3 | . 1 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 165 | 7 22 50 86 Core Hits 112 | 2 12 39 59 Critical Kills 3 | . . 1 2 Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 1 5 Burn 3 | . . . 3 Destroy 3 | . . 1 2 Melee Attacks 10 | . . 7 3 Impact . | . . . . Slashing 7 | . . 7 . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5239 | 73 207 1613 3346 Guns 1700 | 73 207 296 1124 Cannons . | . . . . Explosions 3339 | . . 1117 2222 Melee 200 | . . 200 . Ramming . | . . . . Kinetic 1048 | 38 194 296 520 Thermal 652 | 35 13 . 604 Explosive 3339 | . . 1117 2222 Electromagnetic . | . . . . Impact . | . . . . Slashing 200 | . . 200 . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 140 | . . 17 123 Projectiles . | . . . . Explosions 138 | . . 15 123 Melee 2 | . . 2 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 196 | . . 67 129 Shots 11 | . . 7 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 267 | 16 64 212 267 Average Temperature 61 | 8 11 33 77 Received Heat Transfer 705 | 18 87 150 450 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1777 | 75 37 . 1665 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 832 | 20 118 519 832 Initial 153 | . 11 7 153 Average 333 | 3 62 287 550 Maximum Alert Level 3 | . . 2 3 Low Security (%) 48 | 100 100 33 23 Level 1 10 | . . 24 8 Level 2 25 | . . 41 32 Level 3 15 | . . . 36 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 1 7 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . . . 4 Assault 1 | . . . 1 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | 1 8 21 39 Peak Tracking Total 7 | 1 2 5 7 Tactical Retreats 6 | . 1 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 1 5 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 2 | . 2 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat 1 | . . . 1 Combat 1 | . . . 1 Robot Hacks Applied 3 | . . . 3 parse_system 2 | . . . 2 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1980 | 93 482 551 854 Spaces Moved 1099 | 74 237 288 500 Core 119 | 22 . . 97 Treads . | . . . . Legs 980 | 52 237 288 403 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 117 | 99 120 120 117 Slowest Speed 183 | 120 120 120 183 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 7 33 22 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 13 | . . . 13 Terrain Destroyed 340 | . . 105 235 Melee . | . . . . Projectile . | . . . . AOE 340 | . . 105 235 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1552 | 86 412 416 638 Wait 204 | . 128 55 21 Move 1096 | 73 236 287 500 Hop . | . . . . Pick Up 41 | 5 12 4 20 Fast Attach . | . . . . Attach 18 | 4 3 2 9 Detach 2 | . . . 2 Swap 20 | . 4 7 9 Drop 20 | . 4 4 12 Fire 141 | 4 25 50 62 Melee 10 | . . 7 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 4) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1119 | -9/Materials | Discovered new exit (range 4) 1127 | -9/Materials | Entered another Materials area 1127 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1442 | -8/Materials | Garrison activated, responded to threat 1463 | -8/Materials | Destroyed 7 combat bots 1616 | -8/Materials | Garrison activated, responded to threat 1927 | -8/Materials | First assault squad dispatched 1981 | -8/Materials | Self-destructed Last Messages --------------- Destroyed Lgt. Nuclear Core. Particle Gun severed. Critical hit (Burn: +37). Destroyed Imp. Aluminum Leg. B-36 Bruiser destroyed. The unstable cave ceiling collapses. [Achievement: Let's See Who's Tougher] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. L-31 Rogue destroyed. Missile Launcher destroyed. Destroyed Missile Launcher. Critical hit (Burn: +37). The unstable cave ceiling collapses. Hpw. Shotgun destroyed. Acquired Particle Gun. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????########? | | ?????????????????????????????????????????#//!! =#? | | ??????????????????????????????########???#//!!==#? | | ?????????????????#######??????#!!!!!!????# ==#? | | ????????????????## / ###???#!!!!!?????### ####? | | ???????????????## ##??# ????????# #???? | | ???????????????# ! #### #????# #### #???? | | ???????????????# % ## +?? # #???? | | ???????????????# gg * ## # !! # #???? | | ???????????????# @ + !! # #???? | | ???????? ua ## # # #???? | | ???????????## # # ## #?? # #???? | | ????????????#????#"" ## #???? # #???? | | ?????????????????#"T ##### #??????T" # #???? | | ?????????????????#"" #????# #???????? # #???? | | ?????????????????# ?????# #?????????# ####? | | ?????????????????# ?????# #?????????# ## | | ?????????????????####+### ??# #?????????# # | | ???????????????????? ??# # #?????????# # | | ???????????????????? ??# ########### # | | ??????????????????? ??# # | | ??????????????????? ???# / ########## ## | | ?????????????????? ???# #????????####? | | ??????????????????? #### #????????????? | | ????????????????? T^ ##########????? | | ????????????????? # #????? | | ????????????????? = # """ #????? | | ???????????????????## ! # """ #????? | | ????????????????????# ^ # """ #????? | | ????????????????????+ ^ + ! #????? | | ????????????????????# """ """ # ! #????? | | ????????????????????## """ """ # #????? | | ?????????????????????# """ """ # #????? | | ?????????????????????# % ###+#######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Remodeling Significant Disruption Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed DisruptionAssemblyVibroblade Manual? 0 Play Time 00:53:10 Cumulative 1.7 hours Start 2022.05.16 @ 14:49:23 End 2022.05.27 @ 12:12:07 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f5ecf3c-5f03-4459-97fa-992d5288f776