Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.29 @ 01:10:41 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (286) 1430 Value Destroyed (9969) 9969 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (5930) 5930 TOTAL SCORE: 25149 Bonus ------- High Alert Combat Kills 3151 Follower Combat Kills 2245 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -366 Cogmind --------- Core Integrity 1200/1300 Matter 12/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Location -3/Research Parts ------- Power (2) Light Antimatter Reactor Propulsion (5) Biometal Medium Treads Improved Gyrokinetic Inverter Utility (11) Long-range Sensor Array Advanced Terrain Scan Processor Improved Target Analyzer Advanced Transmission Jammer Weapon (3) Inventory (4) Cooled Gravmag System Improved Linear Gravjet Linear Accelerator Heavy Shock Bomb Launcher Peak State ------------ Power Micro Fission Core Light Quantum Reactor Propulsion Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Utility Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Experimental Targeting Computer Improved Target Analyzer Advanced Cloaking Device Improved Hacking Suite Weapon Hardcell Cannon Heavy Gauss Cannon Hypervelocity Mass Driver Inventory Neutrino Core Antimatter Reactor Improved Medium Treads Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Matter Compressor Advanced Sensor Array Long-range Sensor Array Quantum Capacitor Makeshift Transmission Jammer Improved Medium Armor Plating Makeshift System Restoration Module High-powered Shock Rifle Tesla Rifle Antimatter Cannon Precision Rocket Launcher Makeshift Sword [Rating: 115] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . 1 . . . . . 1 . . . Utility 9 | . . 2 1 1 . . . . 1 . . . . 2 . . . 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Parts Attached 395 | 6 9 33 36 34 19 10 8 16 40 20 12 5 9 58 14 8 48 10 Power 24 | 1 1 5 1 3 . . . . 1 1 . . . 4 1 . 5 1 Engine 9 | 1 1 5 . 1 . . . . 1 . . . . . . . . . Core 12 | . . . 1 2 . . . . . 1 . . . 4 1 . 3 . Reactor 3 | . . . . . . . . . . . . . . . . . 2 1 Propulsion 80 | 2 4 9 12 6 3 1 . 1 7 2 1 . . 8 3 4 11 6 Treads 37 | 1 1 6 6 3 3 1 . 1 5 2 . . . 2 . 3 2 1 Leg 19 | . . . . . . . . . . . . . . 6 3 1 9 . Wheel 19 | 1 3 3 6 3 . . . . 2 . 1 . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . . . . . . Utility 157 | 1 2 7 9 10 14 2 5 3 21 11 7 2 3 23 10 2 22 3 Device 76 | . . 1 2 3 8 1 3 2 10 8 5 1 2 10 5 1 11 3 Storage 20 | 1 2 2 . 1 2 1 . . 2 1 1 . . 5 . . 2 . Processor 7 | . . . . 1 . . . . 2 . . . . 2 . . 2 . Hackware 3 | . . . . 1 . . . . 1 . . . . . . . 1 . Protection 51 | . . 4 7 4 4 . 2 1 6 2 1 1 1 6 5 1 6 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 134 | 2 2 12 14 15 2 7 3 12 11 6 4 3 6 23 . 2 10 . Energy Gun 14 | 1 . 1 1 2 . 3 . 4 . . . . . . . . 2 . Energy Cannon 19 | . . 5 5 1 . . . . 2 1 2 . . 3 . . . . Ballistic Gun 52 | 1 . 2 1 7 1 2 1 4 8 2 1 3 2 14 . 2 1 . Ballistic Cannon 19 | . 2 3 4 2 . . . . . 1 . . . . . . 7 . Launcher 19 | . . . 2 2 . 2 1 2 1 2 1 . 2 4 . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 1 1 . 1 2 . . . . 2 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 3 2 2 . . 1 . 3 . . . . 2 1 . 1 1 Parts Lost 96 | . 3 8 12 9 . . . 2 . 3 2 . 1 17 1 . 36 2 Power 13 | . 1 3 1 1 . . . . . . . . . 2 . . 5 . Propulsion 26 | . 1 3 3 3 . . . . . . 1 . . 4 . . 10 1 Utility 29 | . . 1 4 2 . . . . . 1 1 . . 5 1 . 13 1 Weapon 28 | . 1 1 4 3 . . . 2 . 2 . . 1 6 . . 8 . Highest Loss Streak 26 | . 3 2 6 5 . . . 2 . 3 2 . 1 5 1 . 26 2 Average Slot Usage (%) 92 | . 99 93 96 96 91 92 92 92 92 92 92 93 93 92 99 92 80 34 Engine 4 | . 13 7 2 1 7 7 7 7 6 5 . . . . . . . . Core 2 | . . . 5 5 . . . . . 1 6 6 6 4 10 10 6 . Treads 9 | . 3 10 9 10 7 7 7 7 12 13 13 13 13 8 . 10 8 . Leg 1 | . . . . . . . . . . . . . . 5 25 7 8 . Wheel 7 | . 24 10 16 10 7 7 7 7 6 6 5 6 6 3 . . . . Device 7 | . . 4 7 4 10 4 6 7 9 11 12 13 10 10 9 8 6 5 Storage 22 | . 28 33 27 22 23 25 23 23 20 20 20 20 20 19 15 15 14 . Processor 7 | . . . . 6 7 7 7 7 12 6 6 6 6 14 10 10 10 9 Protection 5 | . . 4 9 6 3 7 7 7 2 6 6 6 8 4 9 11 7 . Energy Gun 2 | . 6 . . . . 6 15 8 . . . . . . . . . . Energy Cannon 2 | . . 8 5 . 7 4 . . . 5 11 20 . . . . . . Ballistic Gun 9 | . 8 4 3 5 13 10 3 11 19 6 3 . 18 14 15 15 6 . Ballistic Cannon 3 | . 13 8 7 13 . . . . . 5 3 . . . . . 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 9 41 67 73 83 81 83 76 78 87 87 86 84 79 81 84 87 116 16 Greatest Support 170 | 20 26 26 40 63 28 28 28 28 60 50 50 28 28 70 85 170 170 111 Greatest Overweight (x) 6 | . 3 6 6 2 2 2 2 2 3 4 3 2 2 2 1 1 3 3 Average Overweight (x) 1 | . 1 4 2 1 2 2 2 2 2 1 1 2 2 1 . . . . Largest Inventory Capacity 24 | 6 16 22 22 22 24 22 22 22 22 22 22 22 22 22 22 22 22 4 Average Capacity 21 | 5 15 22 22 21 22 22 22 22 22 22 22 22 22 22 22 22 19 4 Most Carried 22 | 6 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 4 Average Carried 20 | 3 12 18 21 19 21 21 21 21 21 21 21 22 21 20 20 21 18 3 Final Capacity 4 | . . . . . . . . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . . . . . . . . 4 Class Distribution -------------------- 19% | Messiah-Skirmisher 18% | Hauler-Mutant 16% | Hauler-Gunner 9% | Messiah-Gunner 9% | Messiah-Tank 9% | Messiah-Mutant 4% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Skirmisher | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Messiah-Tank | -4/Factory Messiah-Tank | -4/Waste Messiah-Tank | -4/Factory Messiah-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Matter Collected 9212 | 178 265 1201 771 1213 595 20 99 432 1006 424 145 . 120 1582 31 249 881 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11879 | 85 321 2110 1453 1292 144 20 . 754 1181 398 157 . 68 2454 31 . 1411 . Parts 600 | 5 20 129 84 72 5 3 . 17 46 20 14 . 5 112 4 . 64 . Haulers Intercepted 14 | . . 4 4 1 . . . . 3 . . . . 1 . . 1 . Recyclers Shooed 8 | . . 1 2 1 . . . . 2 . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . 8 . . 13 . 16 8 . 4 . . . . . Prevented 31 | . . . . . . . . 16 . 6 5 . 4 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Combat Hostiles Destroyed 199 | . 5 39 23 24 2 1 . 13 6 9 5 . 1 44 . . 27 . Guns 65 | . 3 6 6 4 1 1 . 3 5 4 . . . 25 . . 7 . Cannons 85 | . 2 33 15 16 1 . . . . 1 1 . . . . . 16 . AOE 38 | . . . 2 4 . . . 7 . 2 3 . 1 16 . . 3 . Classes Destroyed 19 | 2 3 5 . 3 1 1 . 1 1 . . . . 1 . . 1 . Worker 21 | . 3 5 6 1 . . . . 5 . . . . 1 . . . . Builder 9 | . 1 2 . 1 . . . . . . . . . 3 . . 2 . Tunneler 3 | 1 . . 1 1 . . . . . . . . . . . . . . Hauler 14 | . . 4 4 1 . . . . 3 . . . . 1 . . 1 . Recycler 23 | 1 1 7 4 4 . . . . 3 . . . . 3 . . . . Minesweeper 1 | . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 5 | . . 2 . 2 . . . . . . . . . 1 . . . . Watcher 9 | . . 3 2 1 . . . . 1 . . . . 1 1 . . . Swarmer 55 | . . 10 7 6 . . . 2 . 3 3 . . 20 . . 4 . Grunt 77 | . 5 19 10 8 1 . . 5 3 3 . . . 9 . . 14 . Brawler 10 | . . . . 1 1 . . 2 . 1 . . . 4 . . 1 . Duelist 8 | . . . . . . . . 3 . . . . . 3 . . 2 . Protector 2 | . . . . . . . . . . . . . . 1 . . 1 . Sentry 27 | . . 10 6 6 . . . 1 1 . . . . 2 . . 1 . Hunter 7 | . . . . 1 . . . . 1 2 2 . 1 . . . . . Programmer 12 | . . . . 2 . . . . 1 . . . . 5 . . 4 . Z-Light 1 | . . . . . . . . . 1 . . . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 15 | 2 3 7 7 11 3 1 . 6 4 4 3 . 1 15 1 . 10 . Combat Bots Only 11 | . 3 7 6 7 2 1 . 6 3 4 3 . 1 11 . . 7 . Max Kills in Single Turn 6 | 1 1 2 3 3 1 1 . 3 4 2 3 . 1 6 1 . 3 . Gunslinging 1 | . . . . . . . . . . . . . . 1 . . 1 . Exploded 5 | . . . 2 3 . . . 3 . 2 3 . 1 5 . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Damage Taken 19772 | . 399 1535 2000 1770 18 62 . 775 820 1070 437 . 224 2866 32 . 7251 513 Core 2128 | . 95 222 190 105 . . . 26 35 154 22 . . 233 8 . 938 100 Absorbed by Shields 484 | . . . . 149 . . . . 129 206 . . . . . . . . Reduced by Siege Mode 198 | . . . . . . . . . . . . . . . . . 198 . Core Remaining (%) 65 | 100 62 44 65 . . . . 81 . . . . 75 76 . . 17 . Volleys Fired 672 | 5 44 138 94 75 8 14 . 27 54 25 12 . 4 90 5 . 77 . Largest 3 | 2 2 2 2 3 3 2 . 3 3 3 3 . 1 3 3 . 3 . Hottest 240 | 60 70 136 120 137 118 93 . 135 178 166 240 . 43 178 89 . 192 . Shots Fired 1524 | 10 83 259 182 196 24 23 . 59 160 60 20 . 4 248 15 . 181 . Gun 832 | 10 65 54 44 75 16 15 . 50 154 35 . . . 217 15 . 82 . Cannon 650 | . 18 200 135 117 8 4 . . 6 20 19 . . 24 . . 99 . Launcher 35 | . . . 1 4 . 4 . 9 . 5 1 . 4 7 . . . . Special 7 | . . 5 2 . . . . . . . . . . . . . . . Kinetic 1164 | 5 57 174 117 163 16 4 . 26 152 49 . . . 217 15 . 169 . Thermal 225 | 5 26 85 64 19 8 5 . . . 6 7 . . . . . . . Explosive 17 | . . . 1 4 . 2 . . . 1 1 . 1 7 . . . . Electromagnetic 118 | . . . . 10 . 12 . 33 8 4 12 . 3 24 . . 12 . Robot Hit Streak 26 | 2 15 18 13 15 5 11 . 15 11 15 3 . . 14 1 . 26 . Robot Miss Streak 9 | 2 4 6 4 4 1 3 . 3 9 2 2 . . 6 6 . 4 . Penetration Max 2 | . . . . 1 . . . . 1 . . . . 1 . . 2 . Secondary Targets 12 | . . . . . . . . . . 1 . . . 8 . . 3 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . 1 . . 1 . Shots Hit Robots 939 | 5 53 158 114 114 16 16 . 42 101 40 8 . . 145 3 . 124 . Core Hits 500 | 3 21 70 53 65 7 3 . 42 43 16 6 . 6 103 1 . 61 . Critical Hits 56 | . . 5 4 2 . . . . 3 . . . . 14 . . 28 . Critical Kills 22 | . . 3 1 1 . . . . . . . . . 5 . . 12 . Critical Parts Destroyed 32 | . . 2 2 1 . . . . 3 . . . . 8 . . 16 . Melee Attacks 26 | . . . . 4 3 . 4 12 . . . . 2 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . 4 3 . 4 12 . . . . 2 1 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 27747 | 35 571 2984 2514 3076 257 398 . 1953 2856 1233 420 . 456 6013 78 . 4903 . Guns 10767 | 35 351 501 533 907 178 97 . 535 2159 620 . . . 3254 78 . 1519 . Cannons 9615 | . 220 2477 1767 1630 79 81 . . 166 286 208 . . 517 . . 2184 . Explosions 7199 | . . . 199 424 . 220 . 1418 530 327 212 . 456 2242 . . 1171 . Melee 115 | . . . . 115 . . . . . . . . . . . . . . Ramming 51 | . . 6 15 . . . . . 1 . . . . . . . 29 . Kinetic 16557 | 25 422 2118 1443 2154 178 38 . 254 2136 825 . . . 3254 78 . 3632 . Thermal 3936 | 10 149 860 857 391 79 183 . 294 . 81 . . 63 649 . . 320 . Explosive 4019 | . . . 199 384 . . . . 530 135 212 . 115 1593 . . 851 . Electromagnetic 3069 | . . . . 32 . 177 . 1405 189 192 208 . 278 517 . . 71 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 115 | . . . . 115 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 8 . 6 6 . . . . . . . . 2 1 1 9 . Average Corruption 5 | . . 8 . 4 3 . . . . . . . . 1 1 1 6 . Corruption Purged 7 | . . . . . 6 . . . . . . . . . . 1 . . Effects 152 | . . 83 . 25 18 . . . . . . . . 8 . 1 17 . Message Errors 31 | . . 10 . 7 6 . . . . . . . . 4 . 1 3 . Matter Fused 22 | . . 12 . 2 4 . . . . . . . . . . . 4 . Heat Flow Errors 9 | . . 6 . 1 2 . . . . . . . . . . . . . Energy Discharges 12 | . . 6 . 2 1 . . . . . . . . 1 . . 2 . Data Loss (minor) 15 | . . 7 . 4 4 . . . . . . . . . . . . . Data Loss (major) 10 | . . 7 . 2 1 . . . . . . . . . . . . . Misfires 5 | . . 5 . . . . . . . . . . . . . . . . Targeting Errors 37 | . . 20 . 6 . . . . . . . . . 3 . . 8 . Weapon Failures 11 | . . 10 . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 623 | . . 36 . 80 . 34 . 2 30 4 . . 17 123 . . 297 . Projectiles 234 | . . 36 . 39 . . . . . 4 . . . . . . 155 . Explosions 389 | . . . . 41 . 34 . 2 30 . . . 17 123 . . 142 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 65 | . 4 15 12 6 . . . . . 5 . . . . . . 23 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 58 | . 3 13 10 6 . . . . . 5 . . . . . . 21 . Secondary 7 | . 1 2 2 . . . . . . . . . . . . . 2 . Self-Inflicted Damage 444 | . . 3 24 55 . 37 . 17 92 18 . . . . . . 198 . Shots 10 | . . . 1 1 . 1 . 1 2 1 . . . . . . 3 . Rammed 6 | . . 2 3 . . . . . 1 . . . . . . . . . Targets Rammed 9 | . . 2 4 . . . . . 1 . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . . . . . . . 2 . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . Highest Temperature 463 | 40 100 368 381 360 272 57 . 209 225 274 162 . . 330 42 . 463 . Average Temperature 75 | 22 29 78 32 105 105 20 . 63 44 107 110 . . 71 24 . 112 . Received Heat Transfer 4382 | . 231 366 801 349 9 . . 177 163 336 . . . 315 . . 1512 123 Effects 7 | . . 2 . 1 . . . . . . . . . . . . 4 . Shutdowns 4 | . . 1 . . . . . . . . . . . . . . 3 . Energy Bleed 2 | . . . . 1 . . . . . . . . . . . . 1 . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . 2 . Total Turns 76 | . . . . . . . . . . . . . . . . . 76 . Longest Duration 60 | . . . . . . . . . . . . . . . . . 60 . Robots Corrupted 10 | . . . . . . . . 3 1 2 1 . . 3 . . . . Combat Hostiles 10 | . . . . . . . . 3 1 2 1 . . 3 . . . . Parts Fried 17 | . . . . . . . . 6 3 3 . . . 4 . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . . . . . . . . . Heat Transferred 5188 | 25 350 1443 1406 531 111 211 . 250 . 111 . . 100 450 . . 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 1 . 1 . 4 . . . . 1 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Peak Influence 1793 | 10 126 639 731 714 . . . . 656 . . . . 1517 795 278 1793 910 Average Influence 559 | 2 49 360 479 433 . . . . 405 . . . . 794 736 261 1370 900 Maximum Alert Level 5 | . . 2 3 3 . . . . 2 . . . . 4 3 1 5 3 Low Security (%) 17 | . . . . . . . . . . . . . . . . . . . Level 1 22 | . . . . . . . . . . . . . . . . . . . Level 2 34 | . . . . . . . . . . . . . . . . . . . Level 3 13 | . . . . . . . . . . . . . . . . . . . Level 4 8 | . . . . . . . . . . . . . . . . . . . Level 5 3 | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 1 6 3 7 . . . 1 5 . . . . 20 1 . 16 1 Investigation 9 | . . 2 . 2 . . . . . . . . . 2 . . 2 1 Extermination 7 | . . . . 1 . . . . 2 . . . . 2 1 . 1 . Reinforcement 21 | . 1 4 1 4 . . . . 3 . . . . 4 . . 4 . Assault 17 | . . . 2 . . . . 1 . . . . . 6 . . 8 . Garrison 7 | . . . . . . . . . . . . . . 6 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . 1 . . . . . . . . . 1 . . 2 . Haulers Reinforced 5 | . . . . 1 . . . . 3 . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Distress Signals 16 | . 3 7 1 1 . . . . 2 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 396 | . 17 71 47 36 2 9 . 24 18 10 5 . 4 81 1 . 59 12 Peak Tracking Total 11 | . 5 6 11 8 2 3 . 9 3 4 3 . 4 10 2 . 11 7 Tactical Retreats 31 | . . 4 . 5 . 4 . 2 2 2 . . . 5 . . 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Traps Triggered 8 | . . 1 1 2 . . . . 1 . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . 3 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Machines Disabled 48 | . 1 6 . 2 . 3 . 1 2 . . . 1 17 1 . 14 . Max in Single Turn 6 | . 1 1 . 1 . 3 . 1 2 . . . 1 6 . . 3 . Garrison Access 6 | . . . 1 2 . . . . . . . . . 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . . . . . . . . 7 . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Machines Accessed 43 | . 3 10 4 6 . . 1 . 7 . 1 4 . 3 . . 3 1 Terminals 18 | . 3 9 3 3 . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . 4 . . . . . . . 2 1 Repair Stations 5 | . . . . 1 . . . . 2 . . . . 2 . . . . Recycling Units 2 | . . 1 . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . . . . . . . 1 . . . . Total Hacks 127 | . 11 31 9 18 . . 1 . 16 . 1 27 . 6 . . 5 2 Successful 87 | . 7 20 5 10 . . 1 . 12 . 1 27 . . . . 3 1 Failed 40 | . 4 11 4 8 . . . . 4 . . . . 6 . . 2 1 Catastrophic 5 | . . 1 1 1 . . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 100 | . 8 28 5 9 . . . . 11 . . . . 22 6 . 6 5 Terminals 59 | . 11 30 7 11 . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . . . 10 . . . . . . . 3 2 Repair Stations 11 | . . . . 4 . . . . 4 . . . . 3 . . . . Recycling Units 3 | . . 1 . . . . . . . . . . . . . . 2 . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . Garrison Access 8 | . . . 2 3 . . . . . . . . . 3 . . . . Terminal Hacks 52 | . 7 9 2 5 . . 1 . . . 1 27 . . . . . . Record 11 | . . . . . . . . . . . . 11 . . . . . . Part Schematic 9 | . . . . 1 . . 1 . . . . 7 . . . . . . Robot Schematic 7 | . 1 . . . . . . . . . . 6 . . . . . . Robot Analysis 6 | . 4 2 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access Points 4 | . . 2 1 1 . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . 1 2 . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 6 . . . . . . . 1 1 Load Schematic 5 | . . . . . . . . . 3 . . . . . . . 1 1 Build 3 | . . . . . . . . . 3 . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . . . 4 . . . . . . . . . Scan Component 3 | . . . . 1 . . . . 2 . . . . . . . . . Repair 3 | . . . . 1 . . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . . . . . . Unauthorized Hacks 52 | . . 26 6 9 . . . . 3 . . . . 3 . . 5 . Terminals 13 | . . 10 2 1 . . . . . . . . . . . . . . Track 2 | . . 2 . . . . . . . . . . . . . . . . Botnet 9 | . . 6 2 1 . . . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . . . . 1 . Siphon 1 | . . . . . . . . . 1 . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . . . . . . . 1 . Tunnel 2 | . . 1 . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . 1 . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . Hacking Detections 32 | . 3 9 4 4 . . . . 7 . . . . 3 . . 1 1 Full Trace Events 2 | . . . . 1 . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . 1 . . . . . . . . . . 6 . . . . . . Robots Built 1 | . . . . . . . . . 1 . . . . . . . . . Matter 153 | . . . . . . . . . 153 . . . . . . . . . Time 81 | . . . . . . . . . 81 . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 33 | . . . . 1 . . 1 . 15 . . 7 . 9 . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . Matter 190 | . . . . . . . . . 190 . . . . . . . . . Time 47 | . . . . . . . . . 47 . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . 5 . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . 2 . . . . . . . . . Time 114 | . . . . 26 . . . . 88 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 1 . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Total Allies 45 | . . . . . . . 4 1 5 . . . 1 8 4 21 . 1 Largest Group 23 | . . . . . . . 4 4 4 . . . 1 5 3 23 23 1 Highest-Rated Group 1102 | . . . . . . . 152 152 220 . . . 94 335 288 1102 1102 27 Highest-Rated Ally 96 | . . . . . . . 40 40 70 . . . 94 94 96 96 96 27 Zionite Dispatches 9 | . . . . . . . . . 2 . . . . 4 2 . . 1 Light 3 | . . . . . . . . . 1 . . . . 1 1 . . . Hacker 2 | . . . . . . . . . . . . . . 2 . . . . Resource Resupply 1 | . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 2 | . . . . . . . . . 1 . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . 1 . . . . 1 1 . . 1 DROP 4 | . . . . . . . . . 1 . . . . 1 1 . . 1 Ally Attacks 313 | . . . . . . . . 20 38 . . . 6 95 12 . 142 . Total Damage 11939 | . . . . . . . . 1386 837 . . . 222 2603 463 . 6428 . Kills 82 | . . . . . . . . 14 8 . . . 2 18 1 . 39 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Robot Analysis Total 6 | . 4 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 1 . . . . 2 . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Turns Passed 16278 | 83 530 1798 906 1502 1206 602 1809 736 1858 607 689 100 306 1543 347 436 1082 138 Spaces Moved 9799 | 42 320 918 429 915 513 456 1468 497 1122 304 303 78 226 910 245 276 619 158 Core 200 | 1 . . . . . . . . . . . . . . . . 158 41 Treads 1272 | 24 40 39 21 162 . . . . 156 162 225 . . 4 . 176 255 8 Legs 719 | . . . . . . . . . . . . . . 168 245 100 206 . Wheels 7499 | 17 280 879 408 753 513 456 1468 497 966 142 78 78 226 738 . . . . Hover 109 | . . . . . . . . . . . . . . . . . . 109 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 80 110 100 103 120 120 120 120 120 120 120 120 120 120 120 120 50 31 Average Speed 126 | 125 110 134 123 124 120 120 120 120 133 155 168 120 120 125 120 145 119 66 Slowest Speed 250 | 160 200 220 220 180 120 120 120 120 230 250 185 120 120 200 150 180 210 200 Overloaded Moves 16 | . . . . . . . . . . . . . . . . . . 16 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 60 75 38 18 55 48 91 70 24 48 51 69 39 25 9 95 22 6 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 7 | . . 1 . . . . 3 1 . . . 1 . . . . 1 . Known Exits Taken 7 | . . . . 1 . . . . 1 1 1 1 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 . . . . . . . . 1 . Scrap Searched 16 | . . . . . 10 . 3 2 . . . . 1 . . . . . Spaces Dug 64 | . . 4 14 10 3 . . 12 . . 1 . 13 7 . . . . Terrain Destroyed 355 | . . 5 24 41 6 25 . 32 36 22 28 . 20 72 1 . 43 . Melee 20 | . . . . 3 3 . . 12 . . . . 1 1 . . . . Projectile 57 | . . 5 12 12 3 . . . 1 7 5 . . 3 1 . 8 . AOE 278 | . . . 12 26 . 25 . 20 35 15 23 . 19 68 . . 35 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Total 12416 | 60 422 1219 628 1119 1090 485 1511 579 1371 390 457 82 252 1152 285 315 810 189 Wait 1089 | . 25 80 30 47 500 1 22 8 105 27 128 . 9 50 8 9 26 14 Move 9782 | 41 319 917 428 914 512 455 1467 496 1121 303 302 77 225 909 245 275 618 158 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 193 | 7 18 20 12 26 21 2 3 4 15 8 3 . 1 21 4 8 16 4 Fast Attach 128 | 6 1 16 13 13 6 2 4 3 17 2 . . . 12 9 2 16 6 Attach 99 | . 4 5 9 12 3 2 1 2 9 3 2 . 1 18 3 1 20 4 Detach 10 | . . 1 . 1 . 1 . . 3 . . . . 2 1 . 1 . Swap 170 | . 4 12 14 9 10 6 3 11 14 15 10 5 8 28 3 5 13 . Drop 225 | 1 7 28 24 18 27 2 7 7 28 7 . . 2 21 7 15 21 3 Fire 672 | 5 44 138 94 75 8 14 . 27 54 25 12 . 4 90 5 . 77 . Melee 26 | . . . . 4 3 . 4 12 . . . . 2 1 . . . . Ram 2 | . . 2 . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . 2 . Crush 5 | . . . 4 . . . . . 1 . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 . . . . . . . . . Rewire 9 | . . . . . . . . 9 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory -4/Waste -4/Factory -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 364 | -10/Materials | Lost 3 parts (1p1n1w) 467 | -10/Materials | Discovered new exit (range 5) 546 | -10/Materials | Discovered new exit (range 12) 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Crushed by falling debris 825 | -9/Materials | Identified exit to Mines 920 | -9/Materials | Build established: Hauler-Mutant 1224 | -9/Materials | Discovered new exit (range 3) 1489 | -9/Materials | Discovered new exit (range 15) 1949 | -9/Materials | Discovered new exit (range 9) 2099 | -9/Materials | Core integrity fell below 50% 2314 | -9/Materials | Destroyed 7 combat bots 2412 | -9/Materials | Entered another Materials area 2412 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2736 | -8/Materials | Discovered new exit (range 16) 3001 | -8/Materials | Build established: Scavenger-Mutant 3019 | -8/Materials | Discovered new exit (range 15) 3212 | -8/Materials | First assault squad dispatched 3240 | -8/Materials | Lost 6 parts (1p2n2u1w) 3318 | -8/Materials | Entered Factory 3318 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3332 | -7/Factory | Lost 4 parts (1n2u1w) 3466 | -7/Factory | Destroyed 7 combat bots 3476 | -7/Factory | Lost 5 parts (2n1u2w) 3733 | -7/Factory | Repaired Lrg. Storage Unit 3872 | -7/Factory | Build established: Scavenger-Gunner 4190 | -7/Factory | Lost 3 parts (1p1n1u) 4556 | -7/Factory | Identified exit to Storage 4556 | -7/Factory | Identified exit to Lower Caves 4734 | -7/Factory | Build established: Hauler-Tank 4810 | -7/Factory | Destroyed 7 combat bots 4820 | -7/Factory | Entered Lower Caves 5067 | -7/Lower Caves | Build established: Hauler-Gunner 6012 | -7/Lower Caves | Discovered new exit (range 6) 6026 | -7/Lower Caves | Entered another Lower Caves area 6286 | -7/Lower Caves | Discovered new exit (range 5) 6403 | -7/Lower Caves | Hvy. Ion Cannon stolen by Master Thief 6404 | -7/Lower Caves | Prc. Assault Rifle stolen by Master Thief 6560 | -7/Lower Caves | Spotted B-75 Beast 6628 | -7/Lower Caves | Entered Zion 6728 | -7/Zion | Discovered new exit (range 15) 7052 | -7/Zion | Learned 4 Factory zone layouts 7224 | -7/Zion | Learned Factory terminal intel 7504 | -7/Zion | Found Prototype Launcher 7504 | -7/Zion | Identified Rocket Array 7672 | -7/Zion | Learned location of Quarantine (-3) 7836 | -7/Zion | Build established: Hauler-Mutant 7966 | -7/Zion | Learned location of Data Miner (-6) 8033 | -7/Zion | Imprinted 8035 | -7/Zion | Declared Zion's savior 8326 | -7/Zion | Build established: Messiah-Mutant 8437 | -7/Zion | Entered Proximity Caves 8437 | -6/Proximity Caves | Accompanied by 4 allies 8535 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8637 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8978 | -6/Proximity Caves | Learned 4 Factory zone layouts 9143 | -6/Proximity Caves | Discovered new exit (range 8) 9173 | -6/Proximity Caves | Entered Factory 9173 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9174 | -6/Factory | Identified exit to Factory 9175 | -6/Factory | Loaded intel: 21 terminal locations 9304 | -6/Factory | Build established: Messiah-Gunner 9417 | -6/Factory | Fabricated O-16 Technician? 9513 | -6/Factory | Retrieved Zion intel report: Component Schematics 9514 | -6/Factory | Zion Infowar Resupply teleported in 9578 | -6/Factory | Zion Light squad teleported in 9807 | -6/Factory | Build established: Messiah-Skirmisher 9817 | -6/Factory | Fabricated Proton Cannon (x1) 9881 | -6/Factory | Repaired Arm. Huge Wheel 9965 | -6/Factory | Local fabrication network quarantined 10088 | -6/Factory | Repaired Imp. Shield Generator? 10296 | -6/Factory | Found Prototype Protection 10296 | -6/Factory | Identified Zio. Weapon Casing 10403 | -6/Factory | Terminal network hard line cut 10927 | -6/Factory | Discovered new exit (range 11) 10967 | -6/Factory | Identified exit to Lower Caves 11031 | -6/Factory | Entered Lower Caves 11104 | -6/Lower Caves | Lost 3 parts (1u2w) 11147 | -6/Lower Caves | Learned location of 1 exit from Factory 11615 | -6/Lower Caves | Discovered new exit (range 12) 11633 | -6/Lower Caves | Identified exit to Lower Caves 11638 | -6/Lower Caves | Entered another Lower Caves area 11878 | -6/Lower Caves | Encountered a Warlord checkpoint 12320 | -6/Lower Caves | Discovered new exit (range 6) 12326 | -6/Lower Caves | Identified exit to Data Miner 12327 | -6/Lower Caves | Entered Data Miner 12327 | -6/Data Miner | Discovered new exit (range 6) 12350 | -6/Data Miner | Met Data Miner 12362 | -6/Data Miner | Build established: Messiah-Mutant 12377 | -6/Data Miner | Learned location of Section 7 (-2) 12377 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12392 | -6/Data Miner | Received God Mode back door access code from Data Miner 12419 | -6/Data Miner | Identified exit to Proximity Caves 12427 | -6/Data Miner | Entered Proximity Caves 12625 | -5/Proximity Caves | Escorted by Enhanced Grunt 12698 | -5/Proximity Caves | Discovered exit to Factory (range 13) 12715 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12733 | -5/Proximity Caves | Entered Factory 12733 | -5/Factory | Accompanied by 1 ally 12733 | -5/Factory | Evolved 2 slots: Utility x2 12734 | -5/Factory | Identified exit to Factory 12803 | -5/Factory | Zion Light squad teleported in 12963 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12964 | -5/Factory | Zion Resource Resupply teleported in 13015 | -5/Factory | Build established: Messiah-Assassin 13203 | -5/Factory | Destroyed 9 combat bots 13205 | -5/Factory | Discovered new exit (range 16) 13242 | -5/Factory | Incoming investigation squad redirected 13262 | -5/Factory | Identified exit to Upper Caves 13328 | -5/Factory | Discovered exit to Factory (range 16) 13333 | -5/Factory | First assault squad dispatched 13359 | -5/Factory | Build established: Messiah-Skirmisher 13362 | -5/Factory | Incoming assault squad redirected 13540 | -5/Factory | Retrieved Zion intel report: Trap Installations 13541 | -5/Factory | Zion Hacker squad teleported in 13599 | -5/Factory | Destroyed 8 combat bots 13607 | -5/Factory | Lost 3 parts (1p1n1u) 13729 | -5/Factory | Zion Hacker squad teleported in 13815 | -5/Factory | Garrison activated, responded to threat 13884 | -5/Factory | Lost 4 parts (1n2u1w) 13931 | -5/Factory | Destroyed 11 combat bots 13998 | -5/Factory | Lost 5 parts (1p1n1u2w) 14033 | -5/Factory | Destroyed 8 combat bots 14088 | -5/Factory | Incoming assault squad redirected 14136 | -5/Factory | Lost 3 parts (1u2w) 14138 | -5/Factory | Build established: Messiah-Gunner 14252 | -5/Factory | Terminal network hard line cut 14258 | -5/Factory | Incoming assault squad redirected 14259 | -5/Factory | Incoming assault squad redirected 14276 | -5/Factory | Entered another Factory area 14276 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14287 | -4/Factory | Zion Infowar Resupply teleported in 14439 | -4/Factory | Found Unknown Device 14439 | -4/Factory | Identified Quantum Capacitor 14524 | -4/Factory | Zion Light squad teleported in 14587 | -4/Factory | Build established: Messiah-Tank 14623 | -4/Factory | Sucked down chute 14623 | -4/Factory | Entered Waste 14623 | -4/Waste | Met up with 1 ally sucked down the chute earlier 14624 | -4/Waste | Joined by Warlord forces that had cleared the area 14645 | -4/Waste | 2 allies followed down the chute 15027 | -4/Waste | Discovered new exit (range 14) 15059 | -4/Waste | Entered Factory 15059 | -4/Factory | Accompanied by 23 allies 15086 | -4/Factory | P-70 Sage assimilated allied 4X-7J5(s) 15086 | -4/Factory | P-70 Sage assimilated allied GQ-ZST(z) 15309 | -4/Factory | First assault squad dispatched 15310 | -4/Factory | Garrison activated, responded to threat 15334 | -4/Factory | Incoming assault squad redirected 15580 | -4/Factory | Incoming assault squad redirected 15588 | -4/Factory | Destroyed 7 combat bots 15607 | -4/Factory | Lost 9 parts (1p5u3w) 15736 | -4/Factory | Found Exp. Targeting Computer 15835 | -4/Factory | Incoming assault squad redirected 15968 | -4/Factory | Incoming assault squad redirected 16033 | -4/Factory | Core integrity fell below 50% 16072 | -4/Factory | Lost 26 parts (4p10n7u5w) 16112 | -4/Factory | Core integrity fell below 20% 16126 | -4/Factory | Discovered new exit (range 16) 16141 | -4/Factory | Entered Research 16141 | -3/Research | Evolved 2 slots: Utility x2 16160 | -3/Research | Retrieved Zion intel report: Component Stockpiles 16161 | -3/Research | Zion Hover Resupply teleported in 16231 | -3/Research | Discovered new exit (range 15) 16279 | -3/Research | Self-destructed Last Messages --------------- [ Target locked, reinforcements inbound... ] 16164_ Acquired Prototype Hover Unit. 16164_ Identified Zio. Glidesys II. 16166_ Acquired Unknown Hover Unit. 16166_ Identified Antigrav System. 16168_ Acquired Cld. Gravmag System. 16182_ Acquired Imp. Linear Gravjet. 16187_ Acquired Imp. Gyrokinetic Inverter. 16189_ R-10 Processor collects Cld. Gravmag System. 16194_ R-10 Processor collects Imp. Linear Gravjet. 16198_ R-10 Processor collects Nuclear Core. 16229_ Acquired Hvy. Shock Bomb Launcher. 16231_ EXIT=FOUND 16233_ Acquired Linear Accelerator. 16242_ Dropped Antigrav System. 16242_ Acquired Biometal Medium Treads. 16244_ Dropped Cld. Gravmag System. 16256_ Acquired Cld. Gravmag System. 16263_ Zio. Glidesys II destroyed. 16266_ Adv. Cloaking Device destroyed. Map ----- +----------------------------------------------------+ | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #???????????????? ?????????????????????????? | | ####????????????? ????????????????????????? | | #???????< ????????????????????????? | | +############# #??????? ????????????????????????? | | #????????????? ????????????????????????? | | #????????????? #????????????????????????? | | """ #???#????????? #????????????????????????? | | """ #???? ##+##### #########????????????????? | | """ +????? ## == #????????????????? | | """ #??????# ! ## #????????????????? | | """ #??????# ## #????????????????? | | """ #??????# ## = #????????????????? | | """ #??????# ## #????????????????? | | #??##### ## #????????????????? | | #??# #####+###????????????????? | | #??# #????????????????? | | ##########??# #????????????????? | | ????????????# g w#????????????????? | | ????????????# #????????????????? | | ????????##### #????????????????? | | ######### g #????????????????? | | ] ## gg #????????????????? | | ## #????????????????? | | """ ## ###############@ #????????????????? | | """ ## #?????????????# #????????????????? | | """ ## #?????????????#+###+########???????????? | | ## ####??????????# #???????????? | | ## #??????????# #???????????? | | / #??????????# ! #???????????? | | ######### #??????????# ][ #???????????? | | ????????# #??????????# ] #???????????? | | ????????# #??????????##############???????????? | | ????????# #???????????????????????????????????? | | ######??# #???????????????????????????????????? | | #??# #???????????????????????????????????? | | ! #??#! ???????????????????????????????????? | | #??# ??????????????????????????????????? | | """ ???? ?????????????????????????????????? | | """ ???? ?????????????????????????????????? | | """ ????? ""????????????????????????????????? | | """ ????? "?????????????????????????????????? | | ????? "?????????????????????????????????? | | ???? ???????????????????????????????????? | | ######??? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 38 Energy Capacity 1170 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Corruption Prevention 20 Armor Coverage 1650 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 58 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Force Boost 3 Offensive Hacking 12 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Hacked Flamer | -7/Zion | Free Angular Momentum Engine | -6/Factory | Z-intel Imp. Integration Mediator | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Thermal Generator | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Lrg. Battery | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Greatsword | -6/Factory | Z-intel Imp. Carbon-fiber Leg | -6/Factory | Z-intel Imp. System Backup Module | -6/Factory | Z-intel Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Cld. Deuterium Engine | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ O-16 Technician | x1 | -6/Factory Proton Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussSpectralInitializer Manual? 0 Play Time 02:31:11 Cumulative 246.5 hours Start 2019.10.28 @ 18:18:12 End 2019.10.29 @ 01:10:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 73 Gallery% 77 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12513c63-994d-4ebc-90d5-3c4813f05084