Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.09 @ 15:01:08 Player: dNp Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1034) 1034 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3499 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Hardened Heavy Armor Plating Particle Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Light Armor Plating Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Shock Rifle Particle Gun Particle Gun Heavy Flail [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Plasma Cutter Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Slots Evolved 5 | . 1 2 2 . . Power . | . . . . . . Propulsion 2 | . 1 1 . . . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 48 | 6 8 11 7 11 5 Power 5 | 1 1 1 1 1 . Engine 3 | 1 . 1 1 . . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 13 | 2 3 3 1 2 2 Treads . | . . . . . . Leg 11 | . 3 3 1 2 2 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 1 2 2 2 Device 1 | . . . . 1 . Storage 1 | . 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 8 | 2 1 1 1 1 2 Artifact . | . . . . . . Weapon 19 | 1 2 6 3 6 1 Energy Gun 9 | 1 . 2 1 4 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 5 | . 2 1 2 . . Impact Weapon 4 | . . 3 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 11 | . . 2 . 4 5 Power 1 | . . 1 . . . Propulsion 2 | . . . . . 2 Utility 5 | . . . . 2 3 Weapon 3 | . . 1 . 2 . Highest Loss Streak 4 | . . 1 . 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 97 95 92 97 67 Engine 4 | . 4 4 8 4 . Core 3 | . 7 3 . 4 5 Leg 32 | . 33 40 33 33 22 Device 1 | . . . . 6 . Storage 7 | . 1 10 8 8 5 Processor 4 | . . . 7 8 5 Protection 18 | . 22 19 19 15 14 Energy Gun 4 | . . 1 7 9 5 Ballistic Gun 1 | . . . . . 5 Special Weapon 7 | . 24 8 6 3 . Impact Weapon 2 | . . 7 . 2 . Naked Turns 100 | . . . . . 100 Heaviest Build 31 | 7 22 25 30 30 31 Greatest Support 47 | 20 30 40 47 47 47 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 8 | 5 5 10 10 10 8 Most Carried 9 | 1 5 5 7 9 9 Average Carried 4 | . 3 3 5 6 7 Final Capacity 10 | 5 10 10 10 10 5 Final Carried 9 | 1 5 4 6 9 5 Class Distribution -------------------- 78% | Hacker-Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Gar Matter Collected 723 | 260 70 120 70 90 113 Remotely . | . . . . . . Salvage Created 1631 | 50 226 387 268 525 175 Parts 97 | . 14 30 17 26 10 Haulers Intercepted 4 | . 1 1 1 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Combat Hostiles Destroyed 31 | 1 2 12 2 9 5 Melee 3 | . . 1 . 2 . Guns 12 | 1 . 2 1 3 5 Cannons 11 | . 2 8 . 1 . Classes Destroyed 10 | 1 2 3 2 1 1 Worker 3 | . 2 . 1 . . Builder 1 | . . 1 . . . Hauler 4 | . 1 1 1 1 . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Swarmer 9 | . . 8 . . 1 Cutter 2 | . . . . . 2 Grunt 13 | 1 2 3 2 5 . Brawler 1 | . . . . 1 . Sentry 6 | . . 1 . 3 2 Best Kill Streak 4 | 1 3 3 2 4 3 Combat Bots Only 4 | 1 1 3 1 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Gar Damage Taken 2327 | 68 104 317 220 534 1084 Core 628 | 7 15 54 23 28 501 Absorbed by Shields 86 | . . . . . 86 Redirected to Shielding 56 | 2 13 25 16 . . Regen/Repaired (Parts) 20 | . . . 20 . . Core Remaining (%) 91 | 97 91 86 . . . Volleys Fired 130 | 9 20 35 20 25 21 Largest 2 | 1 2 2 2 2 2 Hottest 115 | 40 40 85 85 115 84 Shots Fired 211 | 9 40 42 36 44 40 Gun 108 | 9 . 7 20 32 40 Cannon . | . . . . . . Launcher . | . . . . . . Special 103 | . 40 35 16 12 . Kinetic 21 | . . . . . 21 Thermal 174 | . 40 42 36 37 19 Explosive . | . . . . . . Electromagnetic 16 | 9 . . . 7 . Robot Hit Streak 54 | 7 21 42 54 29 42 Robot Miss Streak 2 | 2 1 . 1 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 184 | 7 17 46 30 46 38 Core Hits 57 | 2 8 15 10 13 9 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 . 2 . Critical Strikes 9 | . 1 3 1 4 . Burn 3 | . . 1 1 1 . Smash 3 | . . 1 . 2 . Sever 3 | . 1 1 . 1 . Melee Attacks 17 | . . 7 . 10 . Impact 17 | . . 7 . 10 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3051 | 97 189 788 436 948 593 Guns 1474 | 97 . 107 283 394 593 Cannons . | . . . . . . Explosions . | . . . . . . Melee 774 | . . 335 . 439 . Ramming . | . . . . . . Kinetic 273 | . . . . . 273 Thermal 1817 | . 189 453 436 419 320 Explosive . | . . . . . . Electromagnetic 187 | 97 . . . 90 . Impact 774 | . . 335 . 439 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 2 . . . Average Corruption 1 | . 1 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 4 . . . Message Errors 3 | . . 3 . . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 263 | . . 145 . 118 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 263 | . . 145 . 118 . Knockbacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 462 | 42 2 100 328 144 462 Average Temperature 104 | 21 2 49 133 35 162 Received Heat Transfer 1566 | 60 93 183 198 423 609 Effects 4 | . . . 3 . 1 Shutdowns 1 | . . . . . 1 Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | 1 . . . 1 . Impact Corruptions 11 | . . 6 . 5 . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 26 | . 4 9 9 3 1 Heat Transferred 5254 | . 629 1517 1258 1147 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Peak Influence 388 | 20 106 388 113 307 329 Initial 149 | . 9 31 26 34 149 Average 134 | 3 61 192 46 154 219 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 72 | 100 100 54 100 63 46 Level 1 27 | . . 45 . 36 53 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 2 . 4 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 3 | . . 2 . 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | 1 5 16 4 13 27 Peak Tracking Total 13 | 1 3 5 2 4 13 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Traps Triggered 11 | . 2 . 1 3 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Machines Accessed 7 | . 1 1 1 4 . Terminals 5 | . 1 1 . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . 1 3 3 8 . Successful 12 | . 1 1 3 7 . Failed 3 | . . 2 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 1 3 . 7 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 1 1 . 6 . Record 6 | . . . . 6 . Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 4 | . 1 1 1 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Gar Turns Passed 1849 | 82 267 476 370 302 352 Spaces Moved 1022 | 74 131 256 232 123 206 Core 91 | 16 . . . . 75 Treads . | . . . . . . Legs 850 | . 108 256 232 123 131 Wheels 81 | 58 23 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 122 50 Average Speed 111 | 73 113 120 120 122 95 Slowest Speed 190 | 80 190 120 122 122 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 8 27 27 11 28 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Total 1385 | 89 169 337 269 201 320 Wait 65 | . . 21 5 18 21 Move 1018 | 73 130 255 231 123 206 Hop . | . . . . . . Pick Up 13 | . 4 1 3 2 3 Fast Attach 28 | 6 8 3 3 5 3 Attach 9 | . . 5 2 1 1 Detach 8 | 1 2 3 1 1 . Swap 12 | . . 3 2 6 1 Drop 20 | . 5 4 2 6 3 Fire 130 | 9 20 35 20 25 21 Melee 17 | . . 7 . 10 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 65 | . . . . 4 61 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 47 | -11/Junkyard | Identified exit to Materials 47 | -11/Junkyard | Discovered exit to Materials (range 8) 83 | -11/Junkyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Propulsion x1 308 | -10/Materials | Build established: Hacker-Mutant 312 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Discovered exit to Materials (range 15) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 430 | -9/Materials | Identified exit to Mines 599 | -9/Materials | Identified exit to Materials 599 | -9/Materials | Discovered exit to Materials (range 16) 826 | -9/Materials | Entered another Materials area 826 | -8/Materials | Evolved 2 slots: Utility x2 970 | -8/Materials | Repaired Plasma Cutter? 1133 | -8/Materials | Identified exit to Storage 1133 | -8/Materials | Discovered exit to Storage (range 10) 1196 | -8/Materials | Entered Storage 1333 | -8/Storage | Garrison activated, responded to threat 1498 | -8/Storage | Identified exit to Garrison 1498 | -8/Storage | Entered Garrison 1580 | -8/Garrison | Triggered checkpoint 1650 | -8/Garrison | Build established: Scavenger-Mutant 1750 | -8/Garrison | Released all parts (7) 1756 | -8/Garrison | Triggered checkpoint 1760 | -8/Garrison | Core integrity fell below 50% 1774 | -8/Garrison | Lost 4 parts (1n3u) 1811 | -8/Garrison | Core integrity fell below 20% 1850 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01826_ Field strength at 6. 01827_ Stasis field depleted. 01827_ Triggered Stasis Trap. 01827_ A bubble of rippling energy engulfs the area. 01827_ Field strength at 94. 01828_ Field strength at 87. 01829_ Field strength at 81. 01830_ Field strength at 73. 01831_ Field strength at 67. 01832_ Field strength at 59. 01833_ Field strength at 53. 01834_ Field strength at 47. 01835_ Field strength at 41. 01836_ Field strength at 34. 01837_ Field strength at 28. 01838_ Field strength at 22. 01839_ Field strength at 15. 01840_ Field strength at 9. 01841_ Field strength at 1. 01842_ Stasis field depleted. Map ----- +----------------------------------------------------+ | #### ########????????????????????? | | #??# #???????????????????????????? | | #??# #???????????????????????????? | | #??# #???????????????????????????? | | #??# #???????????????????????????? | | #### #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #########???????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ####################????????????????? | | + #????????????????? | | # ########## ## ## #????????????????? | | #+##???????#######/#????????????????? | | #?????????#??# [#????????????????? | | #?????????#!?#![#????????????????? | | # #??????????!?#! #????????????????? | | # #??????????# ## #????????????????? | | # #????#### ## ## ########?????????? | | # # + ^ gs #?????????? | | # #???# ######+######## #?????????? | | # #???????????????????# ####??????? | | # #???????????????????# @# "#??????? | | ? #???????????????????" / "#??????? | | ? #???????????????????" g "#??????? | | ? ???????????????????" ggg"#??????? | | ? ???????????????????# # "#??????? | | ? #???????????????????# #+##??????? | | ? ????????????????????#### #???????? | | ? ???????????????????????? #???????? | | ????????????????????????????#???????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicLauncherShredder Manual? 0 Play Time 01:09:09 Cumulative 29.5 hours Start 2023.12.09 @ 13:00:00 End 2023.12.09 @ 15:01:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 74 Rogue 10 Adventurer 56 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5128f12e-91ce-4bc0-8370-3e9df4e62164