Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 02:31:30 Player: Qwertychrish Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (3369) 3369 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 10072 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/1450 Matter 151/300 Energy 115/350 System Corruption 11% Temperature Cool (9) Movement Core (600) Ox11 Location -2/Research Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- Gamma Bomb Array Lance > --- INVENTORY (5) ---- Improved Phase Shifter Chainsword Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Matter Filter Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- KE Penetrator Railgun Mass Driver > --- INVENTORY -------- Micro Fission Core Quantum Reactor Centrium Leg Improved Phase Shifter Gamma Rifle Gamma Rifle Coil Gun Fusion Bomb Launcher Chainsword Lance [Rating: 121] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Flight Unit Experimental Q-thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Fusion Bomb Launcher Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 . 2 . . . 2 . Utility 9 | . . 1 1 1 2 . . . 2 . 2 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 133 | 6 4 11 13 13 20 2 12 15 3 12 22 Power 12 | 1 1 2 . 1 1 . 1 . 2 . 3 Engine 3 | 1 . 2 . . . . . . . . . Core 6 | . 1 . . 1 1 . . . 2 . 1 Reactor 3 | . . . . . . . 1 . . . 2 Propulsion 42 | 2 . 4 5 1 8 . 3 3 . 7 9 Treads 10 | . . 1 . . . . 3 . . 2 4 Leg 29 | 2 . 3 5 1 8 . . 3 . 5 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 Utility 47 | 1 3 2 2 8 8 2 6 8 1 4 2 Device 23 | . 1 . . 3 5 1 5 5 . 3 . Storage 5 | 1 1 . . 1 1 . 1 . . . . Processor 11 | . 1 2 2 2 1 1 . 1 . 1 . Hackware 2 | . . . . . 1 . . 1 . . . Protection 6 | . . . . 2 . . . 1 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 32 | 2 . 3 6 3 3 . 2 4 . 1 8 Energy Gun 7 | . . 1 2 1 . . 1 . . . 2 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 12 | 2 . 2 1 2 . . 1 2 . 1 1 Ballistic Cannon 5 | . . . 3 . 1 . . 1 . . . Launcher 3 | . . . . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 . . 1 1 Parts Lost 64 | . . 4 1 1 21 . . 9 . . 28 Power 6 | . . 1 . . 2 . . 1 . . 2 Propulsion 22 | . . 2 . . 7 . . 2 . . 11 Utility 23 | . . . . 1 8 . . 5 . . 9 Weapon 13 | . . 1 1 . 4 . . 1 . . 6 Highest Loss Streak 18 | . . 4 1 1 13 . . 2 . . 18 To Critical Strikes 5 | . . . . . 1 . . 1 . . 3 Average Slot Usage (%) 83 | . 100 95 96 97 82 14 56 79 79 87 64 Engine 2 | . 8 5 9 6 . . . . . . . Core 2 | . 6 5 . . 4 . . . 4 4 . Reactor 1 | . . . . . . . 3 4 . . 2 Treads 5 | . . 2 . . . . 12 15 5 14 7 Leg 16 | . 28 26 26 28 21 . . 1 15 14 12 Device 7 | . 4 . . 4 5 . 14 14 10 11 7 Storage 6 | . 14 11 9 7 5 . 2 5 5 4 3 Processor 15 | . 9 22 24 23 17 8 11 11 10 10 11 Hackware 2 | . . . . . 5 5 5 4 5 4 3 Protection 2 | . . . . 1 4 . . 1 6 7 3 Energy Gun 3 | . . 3 9 7 4 . 1 3 . . 1 Ballistic Gun 8 | . 28 17 10 7 4 . 2 6 10 9 2 Ballistic Cannon 3 | . . . 7 7 4 . . 4 5 4 1 Naked Turns 28 | . . . . . . . . . . . 28 Heaviest Build 70 | 14 19 23 29 37 40 1 50 56 51 57 70 Greatest Support 210 | 20 20 30 50 40 40 3 210 210 70 78 85 Greatest Overweight (x) 4 | 4 . . 1 . 3 . . . . 1 1 Average Overweight (x) . | 2 . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 8 5 7 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 5 10 10 10 10 10 Average Carried 9 | 5 8 9 9 9 8 4 6 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 5 5 10 10 10 10 5 Final Carried 10 | 6 10 10 10 9 5 5 10 9 10 10 2 Class Distribution -------------------- 20% | Gunner 18% | Scavenger-Skirmisher 17% | Mutant 14% | Scavenger-Mutant 14% | Scavenger-Tank 8% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Matter Collected 3016 | 172 138 411 317 130 481 . 140 444 279 206 298 Remotely . | . . . . . . . . . . . . Salvage Created 3436 | . 160 462 177 109 511 . . 658 284 259 816 Parts 182 | . 12 25 12 6 12 . . 33 18 20 44 Haulers Intercepted 3 | . 1 2 . . . . . . . . . Recyclers Shooed 7 | . . 1 . . 3 . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Combat Hostiles Destroyed 61 | . 2 11 5 4 8 . . 12 2 4 13 Guns 31 | . 2 11 2 3 1 . . 7 2 3 . Cannons 14 | . . . 3 1 4 . . 5 . 1 . AOE 11 | . . . . . 2 . . . . . 9 Classes Destroyed 13 | . 3 3 2 1 2 . . 2 . . . Worker 4 | . . . . 1 . . . 1 1 . 1 Builder 5 | . . . . . 1 . . 1 2 . 1 Tunneler 3 | . . . . . . . . 1 . . 2 Hauler 3 | . 1 2 . . . . . . . . . Recycler 3 | . . 1 . . 1 . . . 1 . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 17 | . . 8 1 3 . . . . . . 5 Grunt 17 | . 2 . . 1 6 . . 4 . . 4 Brawler 1 | . . . . . 1 . . . . . . Sentry 7 | . . 3 1 . . . . 1 2 . . Specialist 2 | . . . 2 . . . . . . . . Hunter 11 | . . . 1 . 1 . . 3 . 2 4 Programmer 6 | . . . . . . . . 4 . 2 . Best Kill Streak 8 | . 2 4 3 4 8 . . 3 4 2 5 Combat Bots Only 6 | . 1 4 3 3 6 . . 2 1 2 5 Max Kills in Single Turn 5 | . 1 2 1 2 2 . . 2 1 1 5 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 5 | . . . . . 1 . . . . . 5 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Hostile Shots Fired 1070 | . 9 109 32 21 246 5 . 120 10 68 450 Missed 336 | . 1 25 8 6 81 . . 31 2 23 159 Damage Taken 13519 | . 112 908 494 225 2688 96 . 1564 191 686 6555 Core 2893 | . 17 206 120 32 830 78 . 76 24 45 1465 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 93 48 78 95 2 . . 84 97 96 . Volleys Fired 189 | . 16 43 15 8 24 . . 46 7 11 19 Largest 3 | . 2 2 3 3 3 . . 3 3 3 3 Hottest 207 | . 40 79 131 153 153 . . 175 120 125 207 Shots Fired 452 | . 32 83 45 24 50 . . 125 21 33 39 Gun 321 | . 32 83 30 16 25 . . 79 14 22 20 Cannon 120 | . . . 15 8 21 . . 46 7 11 12 Launcher 11 | . . . . . 4 . . . . . 7 Special . | . . . . . . . . . . . . Kinetic 358 | . 32 71 30 16 36 . . 112 21 33 7 Thermal 58 | . . 12 15 8 10 . . 13 . . . Explosive 6 | . . . . . . . . . . . 6 Electromagnetic 30 | . . . . . 4 . . . . . 26 Robot Hit Streak 15 | . 7 15 8 4 8 . . 8 9 7 10 Robot Miss Streak 8 | . 2 8 5 3 2 . . 7 2 2 2 Penetration Max 1 | . . . . . . . . 1 1 1 . Secondary Targets 4 | . . 4 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 285 | . 20 52 27 14 40 . . 66 14 22 30 Core Hits 153 | . 9 20 8 8 28 . . 30 11 8 31 Critical Kills 2 | . . . . . . . . . 1 1 . Critical Parts Destroyed 3 | . . 1 . 1 . . . 1 . . . Critical Strikes 16 | . . 2 . 2 3 . . 5 1 1 2 Burn 2 | . . 1 . . . . . 1 . . . Destroy 5 | . . 1 . 1 . . . 1 1 1 . Blast 7 | . . . . 1 3 . . 3 . . . Corrupt 2 | . . . . . . . . . . . 2 Melee Attacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8423 | . 251 735 448 312 1427 . . 1864 491 545 2350 Guns 4230 | . 251 720 241 168 418 . . 1224 263 422 523 Cannons 2029 | . . . 207 144 492 . . 633 177 123 253 Explosions 2091 | . . . . . 517 . . . . . 1574 Melee . | . . . . . . . . . . . . Ramming 73 | . . 15 . . . . . 7 51 . . Kinetic 4732 | . 251 620 326 192 675 . . 1546 440 545 137 Thermal 1106 | . . 100 122 120 277 . . 311 . . 176 Explosive 1208 | . . . . . . . . . . . 1208 Electromagnetic 1304 | . . . . . 475 . . . . . 829 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . 4 . . 12 . . 2 . 1 11 Average Corruption 3 | . . 3 . . 8 . . 1 . 1 6 Corruption Purged 1 | . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 33 | . . 7 . . 14 . . 8 . 1 3 Message Errors 4 | . . 2 . . 2 . . . . . . Matter Fused 8 | . . 2 . . 2 . . 3 . . 1 Heat Flow Errors 7 | . . . . . 3 . . 2 . 1 1 Energy Discharges 4 | . . 1 . . 1 . . 1 . . 1 Parts Rejected 2 | . . 1 . . 1 . . . . . . Data Loss (minor) 3 | . . 1 . . 1 . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . 1 . . . Misdirections 2 | . . . . . 2 . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 105 | . . . . . 14 . . 13 5 13 60 Projectiles 31 | . . . . . . . . 13 5 13 . Explosions 74 | . . . . . 14 . . . . . 60 Melee . | . . . . . . . . . . . . Knockbacks 26 | . . . 2 2 9 . . 7 2 2 2 Impact 2 | . . . . . . . . . 2 . . Kinetic 23 | . . . 2 2 8 . . 7 . 2 2 Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 202 | . . . . . 190 . . . . . 12 Shots 8 | . . . . . 7 . . . . . 1 Rammed 9 | . . . . . . . . 1 8 . . Targets Rammed 12 | . . 2 . . . . . 1 9 . . Kicked 2 | . . 2 . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 517 | . 2 72 254 414 517 . . 227 2 238 207 Average Temperature 126 | . 2 23 105 167 219 . . 89 2 140 63 Received Heat Transfer 1371 | . 66 159 54 . 648 45 . 108 48 27 216 Effects 15 | . . . . 1 14 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 3 | . . . . . 3 . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . Damage (major) 7 | . . . . . 7 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . . . . . 4 Combat Hostiles 5 | . . . . . 1 . . . . . 4 Parts Fried 3 | . . . . . 1 . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . . Heat Transferred 2160 | . . 333 296 275 625 . . 481 . . 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Peak Influence 483 | . 119 285 350 179 274 45 15 186 167 275 483 Initial 158 | . . 50 79 158 46 45 15 10 32 87 154 Average 99 | . 53 172 162 103 67 45 15 53 78 178 236 Maximum Alert Level 2 | . . 1 1 . 1 . . . . 1 2 Low Security (%) 87 | 100 100 64 63 100 89 100 100 100 100 66 54 Level 1 11 | . . 35 36 . 10 . . . . 33 36 Level 2 . | . . . . . . . . . . . 9 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . . 2 2 3 6 . . 8 1 1 3 Investigation 6 | . . 1 . 2 . . . 3 . . . Extermination 5 | . . . . . 1 . . 2 1 . 1 Reinforcement 12 | . . 1 2 1 2 . . 3 . 1 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Distress Signals 8 | . 1 3 1 . 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 6 21 13 6 30 2 . 15 8 7 28 Peak Tracking Total 20 | . 2 5 5 5 8 2 . 3 3 3 20 Tactical Retreats 14 | . 1 1 2 1 5 . . 2 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Traps Triggered 17 | . . 3 3 2 2 1 . 2 . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Machines Disabled 14 | . . 1 2 1 6 . . 3 . . 1 Max in Single Turn 4 | . . 1 1 1 4 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Machines Accessed 19 | . 3 1 1 . 6 . . 7 . 1 . Terminals 14 | . 3 1 1 . 6 . . 2 . 1 . Fabricators 3 | . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 46 | . 6 3 2 . 18 . . 15 . 2 . Successful 18 | . 1 . 1 . 10 . . 5 . 1 . Failed 28 | . 5 3 1 . 8 . . 10 . 1 . Catastrophic 5 | . . 1 . . 2 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 4 3 2 . 9 . . . . . . Terminals 34 | . 6 3 2 . 18 . . 3 . 2 . Fabricators 6 | . . . . . . . . 6 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . Scanalyzers 3 | . . . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . . . 1 . 10 . . 2 . 1 . Record 6 | . . . . . 4 . . 1 . 1 . Part Schematic 1 | . . . . . 1 . . . . . . Open DSF 2 | . . . . . 1 . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 3 1 1 . 6 . . 6 . 1 . Full Trace Events 2 | . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Turns Passed 5579 | 110 350 527 329 777 955 54 204 1281 290 271 431 Spaces Moved 3555 | 49 232 309 185 538 679 99 190 640 151 169 314 Core 698 | 48 . . . . 342 99 124 . . . 85 Treads 857 | . . . . . . . 66 640 151 . . Legs 1991 | 1 232 309 185 538 337 . . . . 169 220 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . 9 Fastest Speed 50 | 50 120 120 120 130 50 50 50 160 160 116 50 Average Speed 125 | 180 120 120 126 130 112 50 88 160 160 126 104 Slowest Speed 250 | 250 120 120 200 130 200 50 160 160 160 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 4 43 33 21 22 23 5 85 21 8 8 20 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . . . 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 12 | . . . . . . . . 9 . . 3 Terrain Destroyed 151 | . . . 5 1 15 . . 32 5 6 87 Melee 2 | . . . . . . . . . . . 2 Projectile 53 | . . . 5 1 2 . . 32 5 6 2 AOE 96 | . . . . . 13 . . . . . 83 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Total 4276 | 68 276 381 249 599 832 103 222 792 179 203 372 Wait 262 | 8 4 4 16 29 95 . 15 79 4 . 8 Move 3546 | 48 231 309 184 537 678 99 189 639 150 168 314 Hop . | . . . . . . . . . . . . Pick Up 67 | 6 11 8 9 4 5 1 4 6 4 5 4 Fast Attach 63 | 6 2 4 6 3 7 2 9 10 1 3 10 Attach 29 | . . 4 2 2 8 . 1 1 1 2 8 Detach 4 | . . . . 1 2 . 1 . . . . Swap 41 | . 2 3 5 8 5 . 2 4 1 7 4 Drop 62 | . 10 5 12 7 8 1 1 6 2 7 3 Fire 189 | . 16 43 15 8 24 . . 46 7 11 19 Melee 2 | . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . Crush 10 | . . . . . . . . 1 9 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 3) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 761 | -9/Materials | Lost 4 parts (1p2n1w) 879 | -9/Materials | Discovered new exit (range 17) 901 | -9/Materials | Identified exit to Materials 920 | -9/Materials | Build established: Scavenger-Mutant 988 | -9/Materials | Entered another Materials area 988 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1216 | -8/Materials | Discovered new exit (range 12) 1316 | -8/Materials | Identified exit to Factory 1317 | -8/Materials | Entered Factory 1317 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1422 | -7/Factory | Build established: Gunner 1711 | -7/Factory | Discovered new exit (range 18) 1756 | -7/Factory | Identified exit to Lower Caves 1785 | -7/Factory | Build established: Skirmisher 2023 | -7/Factory | Discovered new exit (range 8) 2029 | -7/Factory | Identified exit to Factory 2094 | -7/Factory | Entered another Factory area 2094 | -6/Factory | Evolved 2 slots: Utility x2 2293 | -6/Factory | Build established: Gunner 2689 | -6/Factory | Garrison activated, responded to threat 2794 | -6/Factory | System corruption reached 10% 2847 | -6/Factory | Lost 13 parts (1p5n4u3w) 3012 | -6/Factory | Core integrity fell below 50% 3026 | -6/Factory | Core integrity fell below 20% 3041 | -6/Factory | Discovered new exit (range 14) 3045 | -6/Factory | Lost 6 parts (2n4u) 3049 | -6/Factory | Entered another Factory area 3049 | -5/Factory | Evolved 2 slots: Propulsion x2 3103 | -5/Factory | Sucked down chute 3103 | -5/Factory | Entered Waste 3103 | -5/Waste | The area was eerily silent 3110 | -5/Waste | Found Fusion Bomb Launcher 3256 | -5/Waste | Discovered new exit (range 12) 3307 | -5/Waste | Entered Factory 3718 | -5/Factory | Build established: Scavenger-Skirmisher 4549 | -5/Factory | Discovered new exit (range 4) 4588 | -5/Factory | Entered another Factory area 4588 | -4/Factory | Evolved 2 slots: Utility x2 4794 | -4/Factory | Discovered new exit (range 18) 4878 | -4/Factory | Entered Research 4878 | -3/Research | Evolved 2 slots: Propulsion x2 5042 | -3/Research | Build established: Scavenger-Tank 5135 | -3/Research | Discovered new exit (range 9) 5149 | -3/Research | Entered another Research area 5149 | -2/Research | Evolved 2 slots: Utility x2 5199 | -2/Research | Spotted B-90 Cyclops 5392 | -2/Research | Lost 6 parts (2n2u2w) 5555 | -2/Research | Core integrity fell below 50% 5561 | -2/Research | Core integrity fell below 20% 5564 | -2/Research | Lost 18 parts (2p9n5u2w) 5564 | -2/Research | System corruption reached 10% 5569 | -2/Research | Found Gamma Bomb Array 5580 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- [Achievement: Hunted] 05559_ Triggered Gamma Bomb Trap. 05559_ A bubble of electromagnetic force engulfs the area. 05559_ Gamma Bomb Trap short circuited. 05559_ A bubble of electromagnetic force engulfs the area. 05559_ Gamma Bomb Trap short circuited. 05559_ Door malfunctions. 05559_ A bubble of electromagnetic force engulfs the area. 05559_ G-73 Enforcer destroyed. 05560_ G-73 Enforcer system terminally corrupted. 05560_ Acquired 100 matter. 05561_ G-73 Enforcer system terminally corrupted. 05569_ Acquired Gamma Bomb Array. 05574_ S-43 Plague destroyed. 05574_ Chain reaction triggered in Corrupted Lgt. Antimatter Reactor. 05574_ S-43 Plague destroyed. 05575_ System corrupted: Matter fused (-9). 05575_ P-80 Master resets P-80 Master, system corruption cleaned. 05577_ KE Penetrator destroyed. 05578_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | #########??????????????????? | | # ####???????????????? | | # #; #############???? | | # # ! #???? | | # = # #???? | | # [% # """ #???? | | # [pp [ / "R #???? | | # /=%=g= # """ #???? | | # *=%# # """ #???? | | # ===# % #] ?????? | | # * # # ?????? | | # @ !# % ##########????? | | ######### % ########??????? | | #####???# ! #??????? | | # ??# #??????? | | # ??# #??????? | | # ?# ""#??????? | | # * ?# ""#??????? | | # !# """ T"#??????? | | # # """ ""#??????? | | # + """ ""#??????? | | # # #??????? | | #! # #??????? | | # ?# ] #??????? | | ?#########/##### ##?????? | | ??????# = # T#?????? | | ??????# # #?????? | | ???????"""" + ##?????? | | ???????"""" ! # #??????? | | ???????"""" # #??????? | | ???????"""" ?# #??????? | | ??????? ?# #??????? | | ??????# ??# #??????? | | ??????# !??# #??????? | | ??????##/###???# +??????? | | ???????# ??????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 25 Energy Capacity 350 Matter Stores 385 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 EM Shielding 2 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Adv. Thermal Shield | -6/Factory | Hacked Biometal Medium Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed AnalysisDisruptorMace Manual? 0 Play Time 01:27:11 Cumulative 33.0 hours Start 2024.03.06 @ 00:55:30 End 2024.03.06 @ 02:31:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1e21a1e-11e9-49cd-86eb-a11a01c8d836