Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 16:53:36 // Winter2019/RPGLIKE

Player: Calazard

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (55)      275
Value Destroyed (1577)     1577
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (522)                522
              TOTAL SCORE: 5974

 Bonus
-------
High Alert Combat Kills    22
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/2000
Matter                     300/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
   Armored Leg
   Armored Huge Wheel
>          --- UTILITY (3) ------
           Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON (4) -------
     Heavy Mace
     Heavy Mace
     Heavy Mace
     Heavy Mace
>          --- INVENTORY (1) ----
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
   Armored Leg
   Armored Huge Wheel
>          --- UTILITY ----------
           Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON -----------
     Heavy Mace
     Heavy Mace
     Heavy Mace
     Heavy Mace
>          --- INVENTORY --------
  Improved Heat Sink
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion I
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Processor                Signal Interpreter
  Protection               Powered Armor
Weapon                     Heavy Mace
  Energy Gun               Backup Laser I
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Slots Evolved              7    | .   .   3   1   .   2   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   .   .   .   .   
  Weapon                   3    | .   .   1   .   .   2   .   .   .   
Parts Attached             38   | 4   3   2   3   6   12  .   5   3   
  Power                    6    | 2   .   1   .   2   1   .   .   .   
    Engine                 5    | 2   .   1   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               10   | 1   .   .   2   2   2   .   2   1   
    Treads                 5    | 1   .   .   2   2   .   .   .   .   
    Leg                    3    | .   .   .   .   .   2   .   .   1   
    Wheel                  2    | .   .   .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   2   1   1   2   4   .   1   2   
    Device                 5    | .   .   1   1   1   2   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   1   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   9    | 1   1   .   .   .   5   .   2   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   5   .   2   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   
    System Corruption      8    | .   .   .   .   .   8   .   .   .   
Parts Lost                 1    | .   .   .   .   .   1   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   95  64  82  86  90  80  79  80  
  Engine                   10   | .   25  13  10  12  1   .   .   .   
  Treads                   16   | .   25  13  17  25  18  .   .   .   
  Leg                      2    | .   .   .   .   .   3   20  13  3   
  Wheel                    1    | .   .   .   .   .   .   .   3   14  
  Device                   10   | .   .   9   24  22  10  10  9   .   
  Processor                13   | .   13  14  12  12  10  10  9   25  
  Protection               4    | .   7   .   .   1   10  10  9   .   
  Ballistic Gun            2    | .   11  .   .   .   .   .   .   .   
  Impact Weapon            11   | .   .   .   .   .   24  30  35  36  
  Slashing Weapon          8    | .   13  14  12  12  3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 5   6   6   5   17  34  20  23  21  
  Greatest Support         44   | 20  20  20  40  40  40  30  44  44  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   .   .   .   .   1   1   1   
  Average Capacity         .    | .   .   .   .   .   .   .   1   1   
  Most Carried             1    | .   .   .   .   .   .   .   1   1   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   
  Final Capacity           1    | .   .   .   .   .   .   1   1   1   
  Final Carried            1    | .   .   .   .   .   .   .   .   1   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Matter Collected           629  | 145 179 20  30  40  125 .   48  42  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2028 | .   269 244 475 62  467 .   357 154 
  Parts                    90   | .   19  8   28  8   20  .   5   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  40   | .   6   2   9   2   11  .   7   3   
  Melee                    27   | .   4   2   9   2   6   .   3   1   
  Guns                     2    | .   2   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   3   2   2   .   2   .   1   1   
  Worker                   1    | .   .   .   1   .   .   .   .   .   
  Builder                  4    | .   1   .   .   .   3   .   .   .   
  Tunneler                 3    | .   .   2   .   1   .   .   .   .   
  Recycler                 6    | .   1   2   1   .   2   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  11   | .   .   2   .   2   3   .   3   1   
  Grunt                    19   | .   6   .   6   .   6   .   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   3   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   4   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   
Best Kill Streak           13   | .   3   4   5   2   13  .   3   2   
  Combat Bots Only         6    | .   2   2   5   2   6   .   3   2   
Max Kills in Single Turn   2    | .   1   1   1   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   1   1   1   1   2   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  
Damage Taken               4239 | .    186  771  620  90   1068 .    716  788  
  Core                     3347 | .    137  665  551  72   760  .    522  640  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Core       2109 | .    114  350  233  57   593  .    262  500  
  Redirected to Shielding  12   | .    12   .    .    .    .    .    .    .    
Core Remaining (%)         50   | 100  .    31   .    57   39   .    24   .    
Volleys Fired              21   | .    21   .    .    .    .    .    .    .    
  Largest                  1    | .    1    .    .    .    .    .    .    .    
  Hottest                  20   | .    20   .    .    .    .    .    .    .    
Shots Fired                21   | .    21   .    .    .    .    .    .    .    
  Gun                      21   | .    21   .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    21   .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    7    .    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    2    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           138  | .    23   12   29   4    32   .    22   16   
  Core Hits                42   | 2    9    4    11   3    8    .    3    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    4    .    1    2    
  Critical Strikes         7    | .    .    .    .    .    4    .    1    2    
    Smash                  7    | .    .    .    .    .    4    .    1    2    
Melee Attacks              139  | .    10   14   30   7    36   .    23   19   
  Impact                   75   | .    .    .    .    .    33   .    23   19   
  Slashing                 64   | .    10   14   30   7    3    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20   | .    3    4    4    1    5    .    3    .    
    Combat Hostiles        3    | .    .    .    .    .    .    .    3    .    
  Follow-up Attacks        16   | .    .    .    .    .    5    .    8    3    
Damage Inflicted           4876 | 3    333  329  728  122  1661 .    1006 694  
  Guns                     120  | .    120  .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    4753 | .    213  329  728  122  1661 .    1006 694  
  Ramming                  3    | 3    .    .    .    .    .    .    .    .    
  Kinetic                  120  | .    120  .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   3289 | .    .    .    .    .    1589 .    1006 694  
  Slashing                 1464 | .    213  329  728  122  72   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    1    1    8    .    .    .    
  Average Corruption       1    | .    .    .    1    1    8    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    1    3    .    .    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    1    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            911  | .    4    80   8    4    495  .    165  155  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    911  | .    4    80   8    4    495  .    165  155  
Knockbacks                 16   | .    .    .    .    .    3    .    5    8    
  Impact                   16   | .    .    .    .    .    3    .    5    8    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   3    | 2    1    .    .    .    .    .    .    .    
Targets Rammed             3    | 2    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        9    | .    2    9    8    .    2    .    .    .    
  Average Temperature      5    | .    2    7    8    .    2    .    .    .    
  Received Heat Transfer   1106 | .    102  176  279  .    333  .    162  54   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              11   | .    .    .    .    .    4    .    5    2    
  Impact Corruptions       30   | .    .    .    .    .    17   .    7    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Peak Influence             433  | .   199 105 391 222 433 196 327 346 
  Initial                  196  | .   .   30  40  152 86  196 137 171 
  Average                  168  | .   63  81  247 204 248 196 217 217 
Maximum Alert Level        2    | .   .   .   1   1   2   .   1   1   
  Low Security (%)         55   | 100 100 100 24  5   27  100 40  49  
  Level 1                  41   | .   .   .   75  94  51  .   59  50  
  Level 2                  2    | .   .   .   .   .   20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   2   .   2   .   1   .   
  Investigation            5    | .   4   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Distress Signals           3    | .   .   .   1   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   12  13  18  5   23  .   8   11  
  Peak Tracking Total      9    | .   4   7   6   4   9   .   3   6   
  Tactical Retreats        10   | .   .   1   3   .   3   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Machines Disabled          2    | .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Machines Accessed          9    | .   6   .   2   .   .   1   .   .   
  Terminals                7    | .   5   .   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   18  .   5   .   .   1   .   .   
  Successful               10   | .   7   .   2   .   .   1   .   .   
  Failed                   14   | .   11  .   3   .   .   .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   13  .   2   .   .   .   .   .   
  Terminals                20   | .   15  .   4   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   3   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   6   .   1   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              6    | .   5   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   1   .   1   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   6   .   2   .   .   1   .   .   
  Full Trace Events        5    | .   4   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Turns Passed               2342 | 106 526 172 316 372 337 112 156 245 
Spaces Moved               1262 | 69  275 78  151 208 128 88  86  179 
  Core                     81   | 12  .   13  56  .   .   .   .   .   
  Treads                   799  | 57  275 65  83  208 111 .   .   .   
  Legs                     161  | .   .   .   .   .   17  88  56  .   
  Wheels                   209  | .   .   .   .   .   .   .   30  179 
  Hover                    12   | .   .   .   12  .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 50  50  160 120 120 100 100 
  Average Speed            137  | 140 160 141 112 160 154 120 113 100 
  Slowest Speed            160  | 160 160 160 160 160 160 120 120 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   38  20  19  59  18  3   52  6   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   1   1   1   1   1   1   .   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac DSF Fac 
Total                      1623 | 75  319 111 237 235 216 94  116 220 
  Wait                     98   | .   2   12  35  .   21  7   .   21  
  Move                     1255 | 69  274 77  150 207 127 87  85  179 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  1    | .   .   .   .   .   .   .   .   1   
  Fast Attach              29   | 4   3   1   3   2   9   .   4   3   
  Attach                   .    | .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     9    | .   .   1   .   4   3   .   1   .   
  Drop                     32   | 1   2   3   3   6   10  .   4   3   
  Fire                     21   | .   21  .   .   .   .   .   .   .   
  Melee                    115  | .   10  14  30  7   27  .   14  13  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    2    | 1   1   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            61   | .   6   3   16  9   19  .   8   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  107 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 12)
  310 | -10/Materials | Build established: Mutant
  425 | -10/Materials | Discovered new exit (range 16)
  518 | -10/Materials | Identified exit to Materials
  630 | -10/Materials | Identified exit to Mines
  633 | -10/Materials | Entered Mines
  635 | -10/Mines     | Reached level 2
  637 | -10/Mines     | Upgraded with Propulsion slot (x1)
  637 | -10/Mines     | Upgraded with Utility slot (x1)
  637 | -10/Mines     | Upgraded with Weapon slot (x1)
  725 | -10/Mines     | Discovered exit to Materials (range 9)
  764 | -10/Mines     | Assembled infested the area
  768 | -10/Mines     | Discovered exit to Materials (range 6)
  790 | -10/Mines     | Core integrity fell below 50%
  805 | -10/Mines     | Entered Materials
  806 | -9/Materials  | Core integrity fell below 50%
  807 | -9/Materials  | Reached level 3
  807 | -9/Materials  | Upgraded with Utility slot (x1)
  824 | -9/Materials  | Discovered new exit (range 16)
  879 | -9/Materials  | Core integrity fell below 20%
 1095 | -9/Materials  | Discovered new exit (range 15)
 1119 | -9/Materials  | Identified exit to Mines
 1121 | -9/Materials  | Entered Mines
 1123 | -9/Mines      | Reached level 4
 1169 | -9/Mines      | Met a Derelict bent on vengeance
 1242 | -9/Mines      | Learned 2 Materials zone layouts
 1410 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1472 | -9/Mines      | Build established: Scavenger-Mutant
 1483 | -9/Mines      | Discovered new exit (range 7)
 1491 | -9/Mines      | Identified exit to Materials
 1493 | -9/Mines      | Entered Materials
 1495 | -8/Materials  | Reached level 5
 1516 | -8/Materials  | Upgraded with Weapon slot (x1)
 1657 | -8/Materials  | Found Powered Armor
 1660 | -8/Materials  | Found Powered Armor
 1718 | -8/Materials  | Core integrity fell below 50%
 1724 | -8/Materials  | Reached level 6
 1727 | -8/Materials  | Upgraded with Weapon slot (x1)
 1807 | -8/Materials  | Discovered new exit (range 16)
 1829 | -8/Materials  | Identified exit to Factory
 1830 | -8/Materials  | Entered Factory
 1831 | -7/Factory    | Core integrity fell below 50%
 1832 | -7/Factory    | Reached level 7
 1942 | -7/Factory    | Identified exit to DSF
 1942 | -7/Factory    | Entered DSF
 1944 | -7/DSF        | Reached level 8
 1944 | -7/DSF        | Upgraded with Propulsion slot (x1)
 1974 | -7/DSF        | Discovered new exit (range 15)
 1987 | -7/DSF        | Additional patrols routed to DSF
 2004 | -7/DSF        | Identified exit to Factory
 2026 | -7/DSF        | Build established: Mutant
 2098 | -7/DSF        | Entered Factory
 2099 | -6/Factory    | Core integrity fell below 50%
 2100 | -6/Factory    | Reached level 9
 2310 | -6/Factory    | Core integrity fell below 20%
 2343 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
02309_ Slug penetrates Wall. <x2>
02311_ K-01 Serf cleans the Subcomponent Replicator.
02312_ Slug penetrates Wall. <x2>
02325_ Hvy. Mace follow-up attack on S-27 Virus.
02325_ S-27 Virus suffers critical hit (Smash).
02325_ Destroyed Autogun.
02325_ Destroyed VTOL Module.
02325_ S-27 Virus system corrupted by crushing effect. <x2>
02325_ VTOL Module fried.
02325_ S-27 Virus destroyed.
02329_ Destroyed VTOL Module.
02329_ S-27 Virus system corrupted by crushing effect.
02336_ Penetrated by Slug. <x2>
02337_ Slug penetrates Subcomponent Replicator.
02337_ Slug penetrates Wall.
02339_ Destroyed Lgt. Nuclear Core.
02339_ S-27 Virus system corrupted by crushing effect.
02339_ Penetrated by Slug.
02340_ Slug penetrates Subcomponent Replicator. <x2>
02342_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#            #?????????????? |
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| ??????????????                                 "?? |
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| ???? ???????                                  !  ? |
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| ???#  " "   #??#   ?????#@""" """    #???????????? |
| ####  " "   #??#   ###### """ """    #???????????? |
|       " "   #??#        /%s " """    #???????????? |
| =     " "   #??#### #####  ""  ""    #???????????? |
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|      #       /!   #??????????????????????????????? |
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|      #      ! !   #??????????????????????????????? |
|      #  """       #??????????????????????????????? |
|      #  """       #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             400
Resistance: KI             5
Resistance: TH             5
Resistance: EX             5
Weapon Shielding           33
Evasion (%)                55
Melee Accuracy             12
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  
Levels Raised              8     | .    .    1    1    1    2    1    1    1    
  XP Earned                16485 | 3000 1010 700  2680 750  2795 1500 2125 1925 
  XP Spent                 14830 | 3000 .    1500 1460 1440 3060 1500 1300 1570 
Upgrades                   52    | 12   .    3    7    8    6    6    3    7    
  Propulsion Slot          2     | .    .    1    .    .    .    .    1    .    
  Utility Slot             2     | .    .    1    1    .    .    .    .    .    
  Weapon Slot              3     | .    .    1    .    .    2    .    .    .    
  Core Integrity           28    | 6    .    .    6    8    2    .    2    4    
  Energy Generation        1     | .    .    .    .    .    .    1    .    .    
  Energy Storage           4     | .    .    .    .    .    .    4    .    .    
  Inventory Capacity       1     | .    .    .    .    .    .    1    .    .    
  Melee Accuracy           6     | 6    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    .    .    .    .    2    .    .    .    
  KI Resistance %          1     | .    .    .    .    .    .    .    .    1    
  TH Resistance %          1     | .    .    .    .    .    .    .    .    1    
  EX Resistance %          1     | .    .    .    .    .    .    .    .    1    
Protomatter Created        488   | .    76   17   120  .    191  .    74   10   
  Integrity Restored       1340  | .    137  51   360  198  414  .    180  .    
    Core                   1340  | .    137  51   360  198  414  .    180  .    
Protomatter Decayed        69    | .    30   .    .    .    39   .    .    .    

 Game 
------
Seed              OpticalFireWarhead
  Manual?         0
Play Time         00:23:17
  Cumulative      39.5 hours
  Start           2022.07.18 @ 16:31:50
  End             2022.07.18 @ 16:53:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          50
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fafb0da2-f569-4569-ab40-331e85ce9316