Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.04 @ 21:17:44 Player: BetterFlightPlayerThanMTF Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (216) 1080 Value Destroyed (11924) 11924 Prototype IDs (119) 2380 Alien Tech Used (17) 3400 Bonus (44231) 44231 TOTAL SCORE: 74515 Bonus ------- High Alert Combat Kills 1617 Follower Combat Kills 5337 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -10723 Cogmind --------- Core Integrity 1451/1600 Matter 280/300 Energy 965/980 System Corruption 0% Temperature Cool (35) Movement Flying (18) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (12) ----- Experimental Cooling System Experimental Energy Well Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor Experimental Phase Shifter Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (4) ------- Sigix Shearcannon Sigix Broadsword > --- INVENTORY (7) ---- Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Combat Gravmag System Cooled Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Experimental Energy Well Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Advanced Transmission Jammer Experimental Reaction Control System Matter Drive Spacefold Activator > --- WEAPON ----------- Omega Cannon Sigix Broadsword > --- INVENTORY -------- Long-range Sensor Array Long-range Sensor Array Experimental Utility Shielding Improved System Shield Phasing AFG Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Core Physics Calibrator Microwarp Drive Firepult Disintegrator Sigix Shearcannon Improved Plasma Cutter [Rating: 263] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled Impulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Cooled Impulse Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Spectral Analyzer Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Artifact Matter Drive Weapon Sigix Broadsword Energy Gun Precision Shock Rifle Energy Cannon Sigix Shearcannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher 99-TNT's Nukerbomber Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Utility 9 | . . . . . 2 2 . . . . 1 . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 505 | 4 5 5 3 3 20 27 . 1 4 . 3 1 2 3 3 . . 2 2 . 26 5 16 4 9 10 2 50 19 49 23 45 36 112 11 Power 44 | . . 1 . . 2 3 . . . . . . . . . . . . . . 3 1 4 . 1 2 . 4 2 5 2 3 2 8 1 Engine 6 | . . 1 . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Core 7 | . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . 2 . Reactor 31 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . 2 . 4 2 5 2 3 1 6 1 Propulsion 90 | . 2 . . 2 7 12 . . . . . . 1 . . . . . . . 11 . 5 . . 2 1 7 4 13 3 5 10 5 . Treads 15 | . 2 . . 2 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 47 | . . . . . . . . . . . . . . . . . . . . . 7 . 5 . . 2 1 7 4 13 3 4 1 . . Flight 27 | . . . . . . 8 . . . . . . 1 . . . . . . . 3 . . . . . . . . . . 1 9 5 . Utility 239 | 3 1 4 1 1 5 7 . 1 3 . 1 1 . . 3 . . 2 . . 5 3 5 2 1 5 1 24 12 14 8 20 21 75 10 Device 140 | 3 . 4 . . 1 3 . . 2 . 1 1 . . . . . 1 . . 2 1 2 2 . 1 1 18 7 8 6 11 14 47 4 Storage 23 | . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . 2 . 2 1 2 3 8 . Processor 20 | . . . . . 2 2 . . . . . . . . 2 . . . . . . . . . . . . 3 2 . . 1 1 6 1 Hackware 10 | . . . . . 1 . . . 1 . . . . . . . . 1 . . 1 . 1 . . . . 1 . . . . 1 3 . Protection 37 | . . . 1 1 1 2 . 1 . . . . . . 1 . . . . . 2 1 1 . 1 2 . . 1 2 . 3 1 11 5 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 3 1 . . Weapon 132 | 1 2 . 2 . 6 5 . . 1 . 2 . 1 3 . . . . 2 . 7 1 2 2 7 1 . 15 1 17 10 17 3 24 . Energy Gun 29 | . . . . . 1 2 . . 1 . 1 . . 2 . . . . 1 . 3 . 1 2 4 1 . 7 . . . 3 . . . Energy Cannon 18 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 12 . Ballistic Gun 8 | 1 . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon 12 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 4 . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Special Weapon 26 | . . . . . . . . . . . 1 . 1 1 . . . . 1 . 1 1 . . . . . . . 8 2 5 . 5 . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . Slashing Weapon 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 5 7 . 1 . Piercing Weapon 12 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 . . 4 . . . . 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 68 | . . . . . . 3 . . 1 . . . . . . . . . . . 10 . 2 . . 5 . 6 5 5 5 2 2 20 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Parts Lost 27 | . . . . 1 1 7 . . . . . . . . . . . . . . . 2 1 1 . . 3 5 1 . . 4 . . 1 Power 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 8 | . . . . 1 . 3 . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 1 . . . Utility 13 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . 2 4 1 . . 2 . . 1 Weapon 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 7 | . . . . 1 1 7 . . . . . . . . . . . . . . . 2 1 1 . . 2 1 1 . . 4 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 100 99 95 95 100 100 100 100 93 93 96 100 100 100 100 94 100 100 98 90 98 99 98 93 99 88 86 81 85 81 85 83 84 Engine 2 | . 14 14 14 14 7 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Core 1 | . . . . . . 3 7 7 7 7 6 6 6 6 6 6 6 5 5 5 4 4 5 . . 2 . . . . . . . 2 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 10 9 7 10 9 9 8 8 8 5 3 7 Treads 7 | . 21 28 28 27 34 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . 3 23 29 31 31 31 30 27 26 27 33 27 14 . . Flight 11 | . . . . . . 7 30 30 30 30 26 26 29 33 33 33 33 29 29 29 25 . . . . . . . . . . . 12 27 26 Device 14 | . 15 14 9 . 6 1 15 9 7 7 13 18 20 20 17 13 13 11 17 17 11 11 10 14 15 14 14 21 24 22 21 18 16 15 19 Storage 5 | . 12 14 14 14 9 5 . . . . . . . . . . . . . . . 2 5 5 5 6 10 5 4 4 4 7 7 5 3 Processor 9 | . . . . . 8 10 23 23 23 23 20 14 13 13 15 13 13 11 11 11 11 11 10 5 5 5 5 6 6 8 8 9 12 10 12 Hackware 4 | . . . . . 1 7 7 7 7 7 6 6 6 6 6 6 6 11 11 11 10 11 14 15 14 10 10 7 3 . . . . 2 . Protection 5 | . . . 4 14 9 17 . 4 7 7 6 6 6 6 6 13 13 11 11 11 16 10 5 5 5 4 4 . . 1 . . 1 5 5 Energy Gun 2 | . . . . . . . 15 15 15 15 12 13 12 12 13 13 13 11 11 11 1 . . 3 7 5 5 4 . . . . . . . Ballistic Gun 1 | . 6 . . . 7 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 21 28 28 28 4 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 3 3 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 14 22 26 25 28 36 41 18 19 19 19 19 21 21 21 31 31 31 33 33 33 42 35 68 69 75 92 78 82 82 111 108 123 127 108 101 Greatest Support 133 | 20 40 40 40 40 83 85 20 20 20 20 29 29 33 33 33 33 33 33 33 33 96 47 96 91 80 86 86 99 92 113 113 133 132 103 112 Greatest Overweight (x) 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . 1 2 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 15 15 15 15 15 20 20 22 22 12 7 Average Capacity 11 | 6 9 10 10 10 10 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 13 15 15 15 15 15 15 18 20 21 17 11 7 Most Carried 22 | 8 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 12 12 12 13 15 15 15 20 20 22 22 12 7 Average Carried 10 | 5 8 9 9 9 9 8 4 5 4 4 4 4 5 5 4 5 4 4 4 5 4 4 9 11 12 12 13 14 14 17 19 20 17 10 6 Final Capacity 22 | 5 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 15 15 15 15 15 20 20 22 12 7 7 Final Carried 21 | 5 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 12 12 12 13 14 14 15 20 20 21 12 7 7 Class Distribution -------------------- 19% | Mutant 14% | Hacker-Mutant 12% | Alien-Sprinter 10% | Alien-Ninja 8% | Scout 8% | Hacker-Sprinter 5% | Scavenger-Mutant 4% | Sprinter 3% | Scavenger-Skirmisher 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Scavenger-Ninja | -2/Research Infiltrator-Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 8677 | 320 72 330 . 218 390 565 30 10 40 . . 40 10 . 60 . 10 . 40 . 240 46 145 60 60 . 161 1388 504 634 204 550 770 1640 140 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 13458 | 224 151 63 . 223 512 528 . . . . . . 66 . 120 . . . . . . 47 178 . . . . 1647 622 1268 373 655 953 2279 3549 Parts 558 | 18 8 4 . 18 31 23 . . . . . . 2 . 3 . . . . . . 13 6 . . . . 56 34 44 6 27 35 102 128 Haulers Intercepted 8 | . . . . . 1 2 . . . . . . 1 . 1 . . . . . . . . . . . . . 1 1 . 1 . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . . 3 . . . . . . 7 2 . 1 . 2 . 93 8 . . 3 . . . . . . . . . . Prevented 25 | . . . . . . . . 4 . . . . . . 1 . . . . . 20 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 138 | . 6 8 . 8 7 5 . . . . . . . . . . . . . . . 9 1 . . . . 15 5 13 3 6 6 11 35 Melee 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 2 4 . . 2 1 . Guns 14 | . . . . . 4 5 . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . . . Cannons 87 | . 6 8 . 8 3 . . . . . . . . . . . . . . . . 2 . . . . . 8 3 1 1 . 4 8 35 AOE 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Classes Destroyed 20 | 3 3 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 6 1 Worker 8 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . Builder 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 2 . . Tunneler 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . . . . . 1 2 . . . . . . 1 . 1 . . . . . . . . . . . . . 1 1 . 1 . . . Recycler 25 | 1 . . . 1 1 2 . . . . . . . . . . . . . . . . 1 . . . . 6 2 1 1 . 6 3 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Watcher 16 | . 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 2 4 . Swarmer 26 | . 3 . . 6 . 3 . . . . . . . . . . . . . . . 9 . . . . . 1 . . . . 4 . . Grunt 19 | . 3 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . 5 3 . 1 . 1 1 . Sentry 22 | . . . . 2 4 2 . . . . . . . . . . . . . . . . 1 . . . . 4 . 7 . . 1 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 7 2 4 . 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Best Kill Streak 8 | 4 4 2 . 3 3 3 . . . . . . 1 . 1 . . . . . . 5 1 . . . . 8 2 3 2 2 5 3 7 Combat Bots Only 7 | . 3 2 . 3 3 3 . . . . . . . . . . . . . . . 5 1 . . . . 5 2 3 2 2 4 2 7 Max Kills in Single Turn 4 | 1 2 1 . 1 2 1 . . . . . . 1 . 1 . . . . . . 4 1 . . . . 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . 1 1 . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 12530 | . 50 333 . 386 553 1219 38 105 . . . . . . 83 . . 115 154 18 372 249 83 163 55 . 708 1726 407 1191 189 2174 535 619 1005 Core 1617 | . . 30 . 21 33 158 . 49 . . . . . . 83 . . . 20 . 137 45 . . 18 . 127 289 59 48 . 331 43 28 98 Absorbed by Shields 967 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 925 Redirected to Core 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . . . . . . Redirected to Shielding 401 | . . . . . . . . 8 . . . . . . . . . . 21 . 90 24 11 . . . 94 . . . . . . 25 128 Regen/Repaired (Parts) 2463 | . . . . . . . . . 194 . . . . . . . . . . . . . . . . . . . 112 263 252 556 181 495 410 Core Remaining (%) 80 | 100 . . . 79 94 . . . . 70 . . . . . . 90 . . . . 79 . . . . 87 . 73 . . 44 . . 90 Volleys Fired 604 | 20 13 26 . 21 50 36 . . . . 4 . 3 1 3 . . . 1 . . 4 . 1 2 . 3 68 25 22 4 28 17 109 143 Largest 2 | 2 2 2 . 2 2 2 . . . . 1 . 2 1 2 . . . 1 . . 1 . 1 2 . 1 2 1 1 1 2 1 1 1 Hottest 250 | 40 70 70 . 70 83 56 . . . . 20 . 110 20 110 . . . 20 . . . . . 150 . 150 100 80 220 220 220 100 250 180 Shots Fired 810 | 40 26 52 . 42 92 72 . . . . 4 . 5 1 6 . . . 1 . . 4 . 1 3 . 3 94 25 22 4 44 17 109 143 Gun 245 | 40 . . . . 33 72 . . . . . . 4 . 6 . . . . . . . . . 3 . 3 52 . . . 32 . . . Cannon 473 | . 26 52 . 42 59 . . . . . . . . . . . . . . . . . . . . . . 42 25 . . 2 17 65 143 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 92 | . . . . . . . . . . . 4 . 1 1 . . . . 1 . . 4 . 1 . . . . . 22 4 10 . 44 . Kinetic 416 | 40 26 52 . 42 71 72 . . . . . . . . . . . . . . . . . . . . . 44 25 . . . 17 27 . Thermal 170 | . . . . . 21 . . . . . 4 . 1 1 . . . . 1 . . . . . 3 . 3 50 . 22 4 11 . 49 . Explosive 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . . 4 . 6 . . . . . . . . . . . . . . . . . . . . Slashing 209 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . 33 143 Robot Hit Streak 47 | 12 6 5 . 5 9 7 . . . . . . 6 . 8 . . . . . . 7 . 8 10 . . 9 6 22 19 10 14 47 17 Robot Miss Streak 9 | 3 5 3 . 4 2 3 . . . . . . . . 1 . . . . . . . . . . . . 3 1 1 1 4 2 4 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Capacitor 173 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 141 Shots Hit Robots 642 | 30 10 28 . 18 51 45 . . . . . . 3 . 5 . . . . . . 4 2 2 2 . . 66 15 40 8 58 25 96 134 Core Hits 616 | 15 10 12 . 11 26 17 . . . . . . 1 . 2 . . . . . . 8 1 . . . . 32 7 28 7 20 11 78 330 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 245 | . . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . 1 . . 9 . 1 . 1 2 28 199 Burn 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 10 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 2 . Sever 228 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 26 199 Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Melee Attacks 201 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 3 2 . 5 28 12 31 12 42 22 38 2 Impact 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 . . . . . . . Slashing 157 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 31 12 42 20 38 2 Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Entropic 29 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 3 2 . . 20 . . . . . . . Sneak Attacks 47 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 1 11 1 6 6 17 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53254 | 308 230 512 . 338 1253 830 . . . . 32 . 74 11 104 . . . 11 . 17 1191 387 242 34 . . 4306 1357 4211 699 7009 2929 10965 16204 Guns 3302 | 308 . . . . 455 830 . . . . . . 64 . 104 . . . . . . . . . 34 . . 593 . . . 914 . . . Cannons 26770 | . 224 508 . 331 790 . . . . . . . . . . . . . . . . . . . . . . 1587 714 . . . 1013 5399 16204 Explosions 1240 | . . . . . . . . . . . . . . . . . . . . . . 1007 . 115 . . . . . . . . . 118 . Melee 19601 | . . . . . . . . . . . . . . . . . . . . . . . 387 73 . . . 2126 643 3320 506 5686 1916 4944 . Ramming 42 | . 6 4 . 7 8 . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . Kinetic 7780 | 308 224 508 . 331 848 830 . . . . . . . . . . . . . . . . . . . . . 1587 714 . . . 1013 1417 . Thermal 3260 | . . . . . 397 . . . . . 32 . 10 11 . . . . 11 . . . . . 34 . . 593 . 891 193 409 . 679 . Explosive 1122 | . . . . . . . . . . . . . . . . . . . . . . 1007 . 115 . . . . . . . . . . . Electromagnetic 168 | . . . . . . . . . . . . . 64 . 104 . . . . . . . . . . . . . . . . . . . . Impact 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 . . . . . . . Slashing 38084 | . . . . . . . . . . . . . . . . . . . . . . 184 . 54 . . . . 643 3320 506 6600 1704 8869 16204 Piercing 212 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 . . Entropic 2490 | . . . . . . . . . . . . . . . . . . . . . . . 387 73 . . . 2030 . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 6 2 1 . 9 . Average Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 1 1 . 5 . Corruption Purged 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . 14 . Corruption Blocked 17 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 15 . . . . . Effects 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 13 11 . 1 . 5 . Message Errors 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 . . . 2 . Matter Fused 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 6 . . . . . Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . 1 . 1 . Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . 2 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overflow Damage 5745 | . . . . . 6 . . . . . . . . . . . . . . . . 28 160 48 . . . 620 127 1390 48 97 1007 2208 6 Projectiles 590 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 70 53 6 . 2 201 246 6 Explosions 28 | . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . Melee 5127 | . . . . . . . . . . . . . . . . . . . . . . . 160 48 . . . 550 74 1384 48 95 806 1962 . Knockbacks 29 | . 1 9 . . 6 . . . . . . . . . . . . . . . . . . . . . . 7 2 . . . 2 2 . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kinetic 25 | . 1 9 . . 5 . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . 1 2 . Secondary 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 10 | . 2 1 . 1 4 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Targets Rammed 11 | . 2 1 . 1 5 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 325 | . 45 138 . 270 195 189 3 3 . . . . 66 1 115 3 4 . 9 . 21 . 11 180 112 49 299 309 251 308 145 218 198 311 325 Average Temperature 78 | . 17 37 . 91 48 57 3 3 . . . . 30 1 16 2 2 . 5 . 11 . 6 85 46 29 163 79 54 98 59 102 104 66 105 Received Heat Transfer 1600 | . . 84 . 117 216 180 9 9 . . . . . . 12 . . . 27 9 75 . 33 33 9 . 182 245 39 63 9 63 36 36 114 Effects 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 3 . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Melted 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 2 4 . 2 . Combat Hostiles 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 8 2 4 . 2 . Parts Melted 53 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 6 . 31 1 12 . 2 . Heat Transferred 12055 | . . . . . 629 . . . . . 27 . 9 9 . . . . 9 . . . . . 187 . . 1295 . 4978 960 2160 . 1792 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1711 | 50 217 149 . 140 251 216 . . . . . . 273 . . . . 1153 . . . . 1455 . . . . 613 663 816 698 604 582 1711 . Initial 467 | . . 84 . . 13 30 . . . . . . . . . . . 254 . . . . 126 . . . . 121 337 291 467 305 235 297 . Average 337 | 30 96 56 . 33 89 68 . . . . . . 163 . . . . 693 . . . . 759 . . . . 352 489 460 564 443 459 1065 . Maximum Alert Level 5 | . 1 . . . 1 1 . . . . . . 1 . . . . 4 . . . . 4 . . . . 2 2 3 2 2 2 5 . Low Security (%) 39 | 100 71 100 . 100 91 97 . . . . 100 100 49 . . . . . . . . . 15 . . . . 27 . . . . . . . Level 1 13 | . 28 . . . 8 2 . . . . . . 50 . . . . 28 . . . . 13 . . . . 37 21 36 . 29 27 . . Level 2 25 | . . . . . . . . . . . . . . . . . . 8 . . . . 33 . . . . 35 78 55 100 70 72 5 . Level 3 4 | . . . . . . . . . . . . . . . . . . 57 . . . . . . . . . . . 8 . . . 12 . Level 4 3 | . . . . . . . . . . . . . . . . . . 5 . . . . 37 . . . . . . . . . . 13 . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 . . . . 6 . . . . . . 1 . . . . 1 . . . . 5 . . . . 4 2 9 1 4 1 8 . Investigation 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 . Extermination 14 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 3 . 3 1 2 1 2 . Reinforcement 16 | . 2 . . . . 4 . . . . . . 1 . . . . . . . . . 2 . . . . . 1 2 . 2 . 2 . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . Garrison 6 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 24 | . 3 . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . 1 13 . Communications Jammed 144 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 9 4 12 28 7 35 . Distress Signals 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 9 4 12 28 7 35 . Times Spotted 469 | . 10 9 . 9 21 21 7 13 . . . . 2 8 7 . . 11 15 4 27 9 19 4 9 . 21 33 18 47 11 26 16 42 50 Peak Tracking Total 16 | . 4 2 . 3 4 9 7 10 . . . . 1 5 5 . . 4 11 3 16 5 7 2 4 . 12 8 5 7 3 4 6 4 5 Tactical Retreats 45 | . . 1 . 1 3 3 1 3 . . . . . . 1 . . . 3 . . . . . 4 . 4 7 2 2 . 2 3 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . 1 . . . . . . 2 . . . . . 11 . . . 1 . . . . 1 . . . . . Most Traps Carried 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 67 | . 1 . . . . 1 . . . . . . . 2 . . . 4 . . . . 25 . . . . . 5 . 4 9 . 6 10 Max in Single Turn 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 2 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 38 | . . 1 2 . 3 4 . . . . 1 . . . . 3 . 2 . . 4 . 2 . . 4 . 2 . 2 2 1 1 4 . Terminals 8 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 3 . Fabricators 7 | . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . 1 . . Total Hacks 116 | . . 1 2 . 6 10 . . . . 3 . . . . 26 . 4 . . 11 . 4 . . 17 . 10 . 2 5 2 1 12 . Successful 78 | . . 1 2 . 3 3 . . . . 1 . . . . 26 . 3 . . 11 . 2 . . 17 . 4 . . 1 1 . 3 . Failed 38 | . . . . . 3 7 . . . . 2 . . . . . . 1 . . . . 2 . . . . 6 . 2 4 1 1 9 . Catastrophic 10 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 163 | . . . 1 . . 6 . . . . 6 . . . . . . 4 . . 1 . 11 . . . . 16 22 32 17 5 22 20 . Terminals 29 | . . . . . 3 7 . . . . . . . . . . . . . . . . . . . . . 6 . . . 2 . 11 . Fabricators 17 | . . . . . . 3 . . . . 3 . . . . . . 3 . . . . . . . . . 4 . 1 3 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 2 . 1 . . Terminal Hacks 63 | . . 1 2 . 1 1 . . . . . . . . . 26 . . . . 11 . . . . 17 . 1 . . . 1 . 2 . Record 22 | . . . 1 . . . . . . . . . . . . 6 . . . . 10 . . . . 5 . . . . . . . . . Part Schematic 16 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 1 . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . 1 . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . 1 . . . . Fabnet 5 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . . 2 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 2 . 1 2 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 2 . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 87 | . . . . . 1 . . . 15 . . . . . . 12 . . . . . . . . . 4 . . 23 8 24 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 23 | . . . . . . . . . . . . . . . . . . . 1 1 4 . . . . . . . . 4 . . 1 12 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 23 | . . . . . . . . . . . . . . . . . . . 1 1 4 . . . . . . . . 4 . . 1 12 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 1 1 1 3 3 3 4 4 4 Autooverrided 23 | . . . . . . . . . . . . . . . . . . . 1 1 4 . . . . . . . . 4 . . 1 12 . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 98 | . . . . . . . . . 4 . 1 21 . . . . 1 3 1 1 4 . 10 . . . . 6 . 5 1 . 1 39 . Largest Group 21 | . . . . . . . . . 4 4 1 21 21 8 2 2 3 5 2 1 2 . 8 2 1 . . 3 . 1 1 . 1 17 . Highest-Rated Group 1880 | . . . . . . . . . 155 155 135 927 927 361 185 182 278 384 165 49 94 . 531 167 96 . . 206 . 178 148 . 82 1880 . Highest-Rated Ally 269 | . . . . . . . . . 40 40 135 135 135 135 135 135 135 135 135 49 47 . 96 96 96 . . 103 . 178 148 . 82 269 . Zionite Dispatches 10 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 3 . . . . 4 . 1 . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Hero 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 . . . . 8 . STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Ally Attacks 455 | . . . . . . . . . . . . . 13 22 18 . 12 31 8 . 4 . 32 9 3 . . 6 . 23 4 . 2 268 . Total Damage 39745 | . . . . . . . . . . . . . 798 2275 2493 . 2010 3224 1729 . 40 . 3465 743 98 . . 478 . 1147 295 . 16 20934 . Kills 181 | . . . . . . . . . . . . . 6 13 12 . 12 24 7 . . . 25 3 1 . . 3 . 11 1 . . 63 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . 2 1 2 . . . 1 1 . . . 3 2 . . . 1 1 . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . . Drone Recoveries 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . . Zionite Intel Received 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 4 1 6 6 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Trap Installations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 18765 | 494 183 1194 551 952 976 886 424 89 558 84 151 87 93 227 320 29 186 299 296 139 1079 182 325 265 298 91 241 1027 528 1485 468 809 545 2553 651 Spaces Moved 28550 | 75 83 366 339 517 443 828 608 328 1200 317 209 123 170 616 698 74 294 476 550 461 1292 341 607 523 578 160 537 1325 773 2332 824 997 1179 6143 2164 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2019 | . 57 366 339 517 443 297 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 101 | 75 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9694 | . . . . . . . . . . . . . . . . . . . . . 261 341 607 523 578 160 537 1325 773 2332 824 990 443 . . Flight 16729 | . . . . . . 531 608 328 1200 317 209 123 170 616 698 74 294 476 550 461 1031 . . . . . . . . . . . 736 6143 2164 Fastest Speed 6 | 120 120 160 160 160 160 26 26 26 26 26 26 26 23 23 23 23 23 23 23 23 23 48 38 38 42 35 30 21 41 34 33 37 17 6 7 Average Speed 37 | 120 147 160 160 160 160 73 26 26 26 26 26 26 25 23 23 23 23 23 23 23 30 48 39 40 42 41 34 38 43 38 34 41 25 16 17 Slowest Speed 240 | 120 160 160 160 240 160 160 26 26 26 26 26 26 26 23 23 23 23 23 23 23 96 51 45 42 42 126 35 120 48 116 37 120 210 90 18 Overloaded Moves 118 | . . . . . . . . . . . . . . . . . . . . . 29 . . . . . 44 11 . . . . . 20 14 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . . . . 41 4 1 . . 1 . . . . . . 7 1 1 2 . . . . . . . . . . . 2 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . 1 1 Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 59 | 5 28 72 69 91 34 22 72 62 89 56 5 81 9 73 78 73 56 18 77 55 93 60 27 82 77 61 78 31 91 69 76 80 33 88 88 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 13 | . . 1 1 1 . . . . 1 1 . . . . . 1 . . 1 . 1 . . . . 3 . . . 2 . . . . . Known Exits Taken 17 | . . . . . . 1 1 1 1 1 . . 1 . 1 . 1 1 . . . 1 . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . . . . . . . . 1 . 1 . . 1 1 1 . 1 1 1 1 . . . . . . . 1 . Scrap Searched 28 | . . 1 . 2 . . 2 2 2 2 . . . 1 4 . 1 . 1 . . 1 . 4 3 . 2 . . . . . . . . Spaces Dug 73 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . 3 . 5 14 4 8 1 . 7 18 10 Terrain Destroyed 1069 | . . . . . 2 1 . . . . . . . . . . . . . . 1 81 1 20 3 . 8 28 12 8 1 3 14 146 740 Melee 43 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . 5 3 . 8 1 . 7 15 . Projectile 846 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . 3 25 12 . . 3 7 55 738 AOE 172 | . . . . . . . . . . . . . . . . . . . . . . 81 . 20 . . . . . . . . . 71 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 35577 | 443 119 922 350 601 619 999 869 329 1446 318 295 177 212 697 850 85 412 657 715 492 1978 352 688 573 625 184 579 1725 931 2822 985 1254 1363 7487 2424 Wait 5077 | 340 . 515 . 43 77 118 264 1 236 . 79 51 38 78 143 12 117 187 162 33 623 1 52 36 30 . 31 195 64 321 80 80 51 942 77 Move 28392 | 74 82 365 338 516 442 753 600 325 1199 316 207 122 169 615 697 73 293 461 547 458 1289 340 606 522 577 159 536 1324 772 2330 823 991 1174 6134 2163 Hop 54 | . . . . . . 33 3 1 . . 1 . . . . . . 7 1 1 1 . . . . . . . . . . . 2 4 . Pick Up 181 | 2 11 5 4 8 6 9 1 . 2 1 1 1 . . 1 . 1 . 1 . 7 1 2 3 . 3 2 17 10 16 6 16 11 22 11 Fast Attach 307 | 1 . . . 1 11 16 . 1 2 . . 1 1 . 2 . . 1 . . 23 3 12 3 4 8 1 29 14 25 15 34 25 68 6 Attach 129 | 1 . 1 3 1 3 8 . . 1 . 1 . . . . . . 1 . . 3 1 1 . . 2 1 6 4 21 8 14 9 34 5 Detach 109 | 1 . . . . 1 . . . 2 . . 1 . . 1 . . . . . 4 . 5 . 1 2 . 7 5 14 5 8 8 44 . Swap 88 | 2 5 4 . 1 6 3 . . 1 . 2 . 1 3 1 . . . 2 . . 1 3 1 5 1 . 15 1 6 1 8 2 11 2 Drop 413 | 2 6 5 5 9 18 23 1 1 3 1 . 1 . . 2 . 1 . 1 . 26 1 4 4 4 9 . 36 24 34 21 33 42 81 15 Fire 604 | 20 13 26 . 21 50 36 . . . . 4 . 3 1 3 . . . 1 . . 4 . 1 2 . 3 68 25 22 4 28 17 109 143 Melee 201 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 3 2 . 5 28 12 31 12 42 22 38 2 Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 2 1 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Rewire 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / [*Upp] / *Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 3) 495 | -11/Scrapyard | Entered Materials 496 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 9) 678 | -10/Materials | Entered Mines 679 | -10/Mines | Assembled infested the area 751 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1194 | -10/Mines | Discovered new exit (range 8) 1419 | -10/Mines | Learned location of Storage (-7) 1597 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1597 | -10/Mines | Discovered new exit (range 5) 1672 | -10/Mines | Found a hidden stash of uninstalled traps 1707 | -10/Mines | Discovered new exit (range 5) 1872 | -10/Mines | Entered Exiles 1912 | -10/Exiles | Met 8R-AWN 1938 | -10/Exiles | Met EX-HEX 2018 | -10/Exiles | Met EX-DEC 2044 | -10/Exiles | Learned location of Zion (-7) 2175 | -10/Exiles | Met EX-BIN 2197 | -10/Exiles | Aligned with FarCom system 2199 | -10/Exiles | Given EX-Vault access code 2237 | -10/Exiles | Opened EX-Vault 2250 | -10/Exiles | Found Firepult 2259 | -10/Exiles | Found Modified TNC 2304 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2407 | -10/Exiles | Discovered new exit (range 12) 2423 | -10/Exiles | Stole two prototypes: Modified TNC, Firepult 2423 | -10/Exiles | Entered Mines 2438 | -9/Mines | Met a Derelict bent on vengeance 2851 | -9/Mines | Discovered new exit (range 5) 2982 | -9/Mines | Discovered new exit (range 7) 3090 | -9/Mines | Learned Materials non-interactive machine intel 3146 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3375 | -9/Mines | Entered Materials 3375 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3376 | -8/Materials | Loaded intel: 47 non-interactive machine locations 4036 | -8/Materials | Build established: Scavenger-Skirmisher 4315 | -8/Materials | Discovered new exit (range 8) 4351 | -8/Materials | Entered Factory 4351 | -7/Factory | Evolved 2 slots: Utility x2 4353 | -7/Factory | FarCom data flow suspended 4838 | -7/Factory | Build established: Scavenger-Mutant 5061 | -7/Factory | Found Prototype Launcher 5063 | -7/Factory | Found Prototype Launcher 5094 | -7/Factory | Discovered new exit (range 9) 5097 | -7/Factory | Identified exit to Lower Caves 5160 | -7/Factory | Garrison activated, responded to threat 5230 | -7/Factory | Lost 7 parts (1p3n1u2w) 5237 | -7/Factory | Entered Lower Caves 5478 | -7/Lower Caves | Build established: Scout 5563 | -7/Lower Caves | Ambushed by wild Derelicts 5649 | -7/Lower Caves | Discovered new exit (range 13) 5661 | -7/Lower Caves | Identified exit to Lower Caves 5661 | -7/Lower Caves | Entered another Lower Caves area 5661 | -7/Lower Caves | Spotted 6L-JBG(f) 5662 | -7/Lower Caves | Encountered a Master Thief 5666 | -7/Lower Caves | Discovered new exit (range 15) 5669 | -7/Lower Caves | Identified exit to Factory 5671 | -7/Lower Caves | Spotted OF-AET(f) 5672 | -7/Lower Caves | Encountered a Master Thief 5748 | -7/Lower Caves | Discovered new exit (range 4) 5749 | -7/Lower Caves | Identified exit to Zion 5750 | -7/Lower Caves | Entered Zion 5784 | -7/Zion | Discovered new exit (range 15) 5813 | -7/Zion | Learned Factory emergency access door positions 5846 | -7/Zion | Found Prototype Device 5846 | -7/Zion | Identified Phasing AFG 5885 | -7/Zion | Visited the Megawrench Repair Shop 5885 | -7/Zion | Megawrench repaired 8 parts 5968 | -7/Zion | Found Prototype Processor 5969 | -7/Zion | Found Prototype Processor 6018 | -7/Zion | Imprinted 6020 | -7/Zion | Declared Zion's savior 6071 | -7/Zion | Identified exit to Proximity Caves 6308 | -7/Zion | Entered Proximity Caves 6308 | -6/Proximity Caves | Accompanied by 4 allies 6392 | -6/Proximity Caves | Entered Factory 6392 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6393 | -6/Factory | Identified exit to Lower Caves 6419 | -6/Factory | Zion hero teleported in (99-TNT) 6543 | -6/Factory | Sucked down chute 6543 | -6/Factory | Entered Waste 6543 | -6/Waste | Met up with 1 ally sucked down the chute earlier 6544 | -6/Waste | Joined by Warlord forces that had cleared the area 6562 | -6/Waste | Discovered new exit (range 13) 6630 | -6/Waste | Entered Factory 6630 | -6/Factory | Accompanied by 21 allies (99-TNT) 6698 | -6/Factory | Discovered exit to Lower Caves (range 9) 6723 | -6/Factory | Entered Lower Caves 6723 | -6/Lower Caves | Accompanied by 8 allies (99-TNT) 6723 | -6/Lower Caves | Spotted TU-JZC(f) 6724 | -6/Lower Caves | Encountered a Master Thief 6729 | -6/Lower Caves | Spotted BX-F7C(f) 6730 | -6/Lower Caves | Encountered a Master Thief 6736 | -6/Lower Caves | Allies destroyed TU-JZC(f) 6736 | -6/Lower Caves | Allies destroyed BX-F7C(f) 6777 | -6/Lower Caves | Attracted the attention of an 0b10 base 6842 | -6/Lower Caves | Learned 8 Factory zone layouts 6878 | -6/Lower Caves | Build established: Sprinter 6889 | -6/Lower Caves | Spotted B-75 Beast 6924 | -6/Lower Caves | Discovered new exit (range 14) 6925 | -6/Lower Caves | Encountered a Warlord checkpoint 6950 | -6/Lower Caves | Entered another Lower Caves area 6950 | -6/Lower Caves | Accompanied by 2 allies (99-TNT) 6952 | -6/Lower Caves | Discovered new exit (range 5) 7027 | -6/Lower Caves | Encountered a Warlord checkpoint 7155 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7222 | -6/Lower Caves | Discovered new exit (range 10) 7224 | -6/Lower Caves | Identified exit to Data Miner 7263 | -6/Lower Caves | Found Imp. Powered Armor 7270 | -6/Lower Caves | Entered Data Miner 7270 | -6/Data Miner | Accompanied by 2 allies (99-TNT) 7270 | -6/Data Miner | Discovered new exit (range 6) 7273 | -6/Data Miner | Met Data Miner 7279 | -6/Data Miner | Learned location of Section 7 (-2) 7279 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7282 | -6/Data Miner | Received God Mode back door access code from Data Miner 7299 | -6/Data Miner | Entered Proximity Caves 7299 | -5/Proximity Caves | Accompanied by 2 allies (99-TNT) 7300 | -5/Proximity Caves | Identified exit to Factory 7403 | -5/Proximity Caves | Spotted B-75 Beast 7405 | -5/Proximity Caves | Escorted by Enhanced Grunt 7425 | -5/Proximity Caves | Allies destroyed B-75 Beast 7485 | -5/Proximity Caves | Entered Factory 7485 | -5/Factory | Accompanied by 3 allies (99-TNT) 7485 | -5/Factory | Evolved 2 slots: Utility x2 7486 | -5/Factory | Identified exit to Upper Caves 7487 | -5/Factory | Identified exit to Factory 7580 | -5/Factory | Garrison activated, responded to threat 7601 | -5/Factory | Zion Hacker squad teleported in 7772 | -5/Factory | Build established: Hacker-Sprinter 7784 | -5/Factory | Entered Upper Caves 7784 | -5/Upper Caves | Accompanied by 1 ally (99-TNT) 7788 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7904 | -5/Upper Caves | Spotted B-75 Beast 7995 | -5/Upper Caves | Found Prototype Launcher 8013 | -5/Upper Caves | Learned location of 2 exits from Factory 8019 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8033 | -5/Upper Caves | Discovered new exit (range 15) 8049 | -5/Upper Caves | Learned Factory emergency access door positions 8080 | -5/Upper Caves | Entered another Upper Caves area 8081 | -5/Upper Caves | Learned 4 Factory zone layouts 8084 | -5/Upper Caves | Learned Factory trap positions 8086 | -5/Upper Caves | Discovered exit to Factory (range 19) 8214 | -5/Upper Caves | Discovered new exit (range 10) 8219 | -5/Upper Caves | Entered Warlord 8247 | -5/Warlord | Learned Research trap positions 8247 | -5/Warlord | Learned Quarantine trap positions 8247 | -5/Warlord | Learned 4 Research zone layouts 8247 | -5/Warlord | Learned 4 Access zone layouts 8247 | -5/Warlord | Learned 4 Testing zone layouts 8247 | -5/Warlord | Learned 4 Quarantine zone layouts 8247 | -5/Warlord | Learned Factory terminal intel 8247 | -5/Warlord | Learned Armory repair station intel 8247 | -5/Warlord | Learned Research repair station intel 8369 | -5/Warlord | Found Prototype Special Weapon 8369 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 8376 | -5/Warlord | Identified 99-TNT's Nukerbomber 8380 | -5/Warlord | Found RU-N14's Throwing Claymores v3 8390 | -5/Warlord | Warlord's base attacked by MAIN.C 8394 | -5/Warlord | Found Prototype Piercing Weapon 8394 | -5/Warlord | Identified Vortex Lance 8396 | -5/Warlord | Found Vortex Lance 8408 | -5/Warlord | Rebuked by Warlord 8412 | -5/Warlord | Opened Warlord's prototype stash 8432 | -5/Warlord | Found Prototype Hackware 8432 | -5/Warlord | Identified Ghost Barrier 8740 | -5/Warlord | Warlord forces counterattacked 9065 | -5/Warlord | Warlord base infiltrated, sounded retreat 9066 | -5/Warlord | Enhanced Grunt warped into view 9066 | -5/Warlord | Enhanced Grunt warped into view 9066 | -5/Warlord | Enhanced Grunt warped into view 9066 | -5/Warlord | Enhanced Demolisher warped into view 9066 | -5/Warlord | Enhanced Demolisher warped into view 9066 | -5/Warlord | Enhanced Demolisher warped into view 9087 | -5/Warlord | Spotted Executioner 9118 | -5/Warlord | Found Prototype Device 9118 | -5/Warlord | Identified Exp. Shock Absorption System 9132 | -5/Warlord | Spotted B-75 Beast 9181 | -5/Warlord | Discovered new exit (range 13) 9198 | -5/Warlord | Spotted Striker 9198 | -5/Warlord | Spotted Striker 9290 | -5/Warlord | Spotted Executioner 9298 | -5/Warlord | Entered Proximity Caves 9416 | -4/Proximity Caves | Build established: Hacker-Mutant 9477 | -4/Proximity Caves | Discovered exit to Factory (range 6) 9480 | -4/Proximity Caves | Entered Factory 9480 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9481 | -4/Factory | Identified exit to Research 9481 | -4/Factory | Identified exit to Extension 9483 | -4/Factory | Loaded intel: 95 trap records 9485 | -4/Factory | Loaded intel: 28 terminal locations 9508 | -4/Factory | Zion Light squad teleported in 9529 | -4/Factory | Zion Hacker squad teleported in 9546 | -4/Factory | Found Prototype Protection 9546 | -4/Factory | Identified Zio. Weapon Casing 9589 | -4/Factory | Spotted B-86 Titan 9617 | -4/Factory | Zion Fire squad teleported in 9730 | -4/Factory | First assault squad dispatched 9745 | -4/Factory | Garrison activated, responded to threat 9787 | -4/Factory | Discovered exit to Research (range 18) 9787 | -4/Factory | Discovered new exit (range 7) 9805 | -4/Factory | Entered Upper Caves 9805 | -4/Upper Caves | Accompanied by 2 allies 9805 | -4/Upper Caves | Spotted CJ-EDL(f) 9805 | -4/Upper Caves | Spotted 8U-ZVH(f) 9806 | -4/Upper Caves | Encountered a Master Thief 9806 | -4/Upper Caves | Encountered a Master Thief 9807 | -4/Upper Caves | Allies destroyed CJ-EDL(f) 9810 | -4/Upper Caves | Phasing AFG stolen by Master Thief 9817 | -4/Upper Caves | Allies destroyed 8U-ZVH(f) 9903 | -4/Upper Caves | Encountered a Warlord checkpoint 9932 | -4/Upper Caves | Learned Research stockpile data 10032 | -4/Upper Caves | Discovered new exit (range 11) 10070 | -4/Upper Caves | Entered another Upper Caves area 10070 | -4/Upper Caves | Accompanied by 1 ally 10142 | -4/Upper Caves | Discovered exit to Research (range 21) 10142 | -4/Upper Caves | Learned Research stockpile data 10362 | -4/Upper Caves | Discovered new exit (range 12) 10368 | -4/Upper Caves | Entered Zhirov 10368 | -4/Zhirov | Discovered new exit (range 3) 10376 | -4/Zhirov | Met Zhirov 10387 | -4/Zhirov | Found Alien Artifact 10387 | -4/Zhirov | Identified Integrated Reactor 10387 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10438 | -4/Zhirov | Found Alien Artifact 10447 | -4/Zhirov | Learned location of Quarantine (-3) 10447 | -4/Zhirov | Learned location of Testing (-2) 10447 | -4/Zhirov | Learned location of Command (-1) 10450 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10459 | -4/Zhirov | Entered Proximity Caves 10698 | -3/Proximity Caves | Discovered exit to Research (range 6) 10700 | -3/Proximity Caves | Entered Research 10700 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10702 | -3/Research | Loaded intel: 90 trap records 10704 | -3/Research | Loaded intel: 4 repair station locations 10710 | -3/Research | Zion Recon squad teleported in 10740 | -3/Research | Discovered new exit (range 19) 10744 | -3/Research | Zion Thermal Resupply teleported in 10999 | -3/Research | Zion Heavy squad teleported in 11024 | -3/Research | Found Zio. Weapon Casing 11062 | -3/Research | Found Prototype Processor 11062 | -3/Research | Identified Exp. Signal Interpreter 11065 | -3/Research | Zion Fire squad teleported in 11066 | -3/Research | Found Exp. Signal Interpreter 11142 | -3/Research | Spotted B-86 Titan 11230 | -3/Research | Identified exit to Research 11438 | -3/Research | Spotted B-86 Titan 11676 | -3/Research | Discovered new exit (range 8) 11678 | -3/Research | Identified exit to Quarantine 11727 | -3/Research | Entered Quarantine 11729 | -3/Quarantine | Loaded intel: 6 trap records 11758 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 11786 | -3/Quarantine | Found Alien Artifact 11811 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 11859 | -3/Quarantine | Found Alien Artifact 11859 | -3/Quarantine | Identified Phase Redirector 11918 | -3/Quarantine | Found Alien Slashing Weapon 11918 | -3/Quarantine | Identified Sigix Broadsword 11928 | -3/Quarantine | Found Prototype Device 11928 | -3/Quarantine | Identified Exp. Thermal Shield 11930 | -3/Quarantine | Found Prototype Processor 11930 | -3/Quarantine | Identified Spectral Analyzer 11973 | -3/Quarantine | Found Spectral Analyzer 11980 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 11991 | -3/Quarantine | Found Alien Artifact 11991 | -3/Quarantine | Identified Matter Drive 12021 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 12074 | -3/Quarantine | Found Alien Artifact 12076 | -3/Quarantine | Found Alien Artifact 12078 | -3/Quarantine | Found Alien Artifact 12079 | -3/Quarantine | Found Alien Artifact 12186 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 12202 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 12242 | -3/Quarantine | Discovered exit to Research (range 13) 12249 | -3/Quarantine | Found Alien Artifact 12255 | -3/Quarantine | Entered Research 12255 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12322 | -2/Research | Zion hero teleported in (AD-0RF) 12604 | -2/Research | Garrison activated, responded to threat 12710 | -2/Research | Build established: Ninja 12767 | -2/Research | Found Prototype Special Weapon 12769 | -2/Research | Identified Transdimensional Reconstructor (x3) 12769 | -2/Research | Warped through subspace 12782 | -2/Research | Identified AD-0RF's Magmablaster 12793 | -2/Research | Identified Hpw. Transdimensional Reconstructor (x2) 12793 | -2/Research | Warped through subspace 12794 | -2/Research | Warped through subspace 12923 | -2/Research | Found Spectral Analyzer 12956 | -2/Research | Discovered new exit (range 5) 12956 | -2/Research | Identified exit to Access 13060 | -2/Research | Build established: Scavenger-Scout 13142 | -2/Research | Cargo convoy interrupted 13210 | -2/Research | Retrieved Zion intel report: Guard Positions 13228 | -2/Research | Retrieved Zion intel report: Emergency Access 13236 | -2/Research | Spotted B-90 Cyclops 13259 | -2/Research | Retrieved Zion intel report: Prototype Schematics 13261 | -2/Research | Retrieved Zion intel report: Active Terminals 13278 | -2/Research | Retrieved Zion intel report: Unaware Analyses 13340 | -2/Research | Discovered exit to Access (range 18) 13403 | -2/Research | Retrieved Zion intel report: Component Stockpiles 13439 | -2/Research | Discovered exit to Access (range 16) 13441 | -2/Research | Build established: Scavenger-Ninja 13463 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 13650 | -2/Research | Retrieved Zion intel report: Unaware Analyses 13661 | -2/Research | Terminal network hard line cut 13715 | -2/Research | Local machine network offline 13734 | -2/Research | Discovered new exit (range 17) 13740 | -2/Research | Identified exit to Testing 13740 | -2/Research | Discovered exit to Testing (range 22) 13740 | -2/Research | Entered Testing 13845 | -2/Testing | Spotted Striker 13845 | -2/Testing | Spotted Striker 13869 | -2/Testing | Spotted PH-83DVW72KSV 13884 | -2/Testing | Rewired PH-83DVW72KSV 13918 | -2/Testing | Retrieved Zion intel report: Trap Installations 13923 | -2/Testing | Retrieved Zion intel report: Component Schematics 13931 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 13960 | -2/Testing | Found Prototype Energy Cannon 13960 | -2/Testing | Identified Disintegrator 13979 | -2/Testing | Retrieved Zion intel report: Guard Positions 14083 | -2/Testing | Build established: Infiltrator-Ninja 14122 | -2/Testing | Found Prototype Energy Cannon 14122 | -2/Testing | Identified Cld. Nova Cannon 14137 | -2/Testing | Discovered exit to Access (range 10) 14162 | -2/Testing | Found Prototype Ballistic Cannon 14162 | -2/Testing | Identified Omega Cannon 14163 | -2/Testing | Identified Core Reset Matrix 14163 | -2/Testing | Identified Subatomic Replicator 14163 | -2/Testing | Used Core Reset Matrix 14167 | -2/Testing | Sensed 1 artifact in vicinity 14180 | -2/Testing | Spotted Fortress 14207 | -2/Testing | Discovered new exit (range 4) 14208 | -2/Testing | Identified exit to Section 7 14208 | -2/Testing | Entered Section 7 14209 | -2/Section 7 | Sensed 27 artifacts in vicinity 14241 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 14243 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 14260 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 14288 | -2/Section 7 | Found Microwarp Drive 14290 | -2/Section 7 | Discovered exit to Access (range 10) 14290 | -2/Section 7 | Warped through subspace 14294 | -2/Section 7 | Spotted Alpha 7 14300 | -2/Section 7 | Spotted Alpha 7 14307 | -2/Section 7 | Spotted B-99 Colossus 14324 | -2/Section 7 | Found Integrated Reactor 14324 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14325 | -2/Section 7 | Found Integrated Reactor 14325 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14343 | -2/Section 7 | Found LRC Storage 14343 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14345 | -2/Section 7 | Found LRC Boosters 14345 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14348 | -2/Section 7 | Found LRC Boosters 14348 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14388 | -2/Section 7 | Found Core Expander 14389 | -2/Section 7 | Installed Core Expander, added new Utility slot 14421 | -2/Section 7 | Spotted Executioner 14469 | -2/Section 7 | Build established: Alien-Ninja 14489 | -2/Section 7 | Found Sigix Sheargun 14525 | -2/Section 7 | Found Drained L-Cannon 14554 | -2/Section 7 | Found Matter Drive 14557 | -2/Section 7 | Found Transdimensional Reconstructor 14558 | -2/Section 7 | Found Transdimensional Reconstructor 14560 | -2/Section 7 | Found Transdimensional Reconstructor 14562 | -2/Section 7 | Found Transdimensional Reconstructor 14572 | -2/Section 7 | Found Matter Drive 14636 | -2/Section 7 | Spotted Striker 14636 | -2/Section 7 | Spotted Striker 14669 | -2/Section 7 | Found Sigix Sheargun 14670 | -2/Section 7 | Found Sigix Sheargun 14697 | -2/Section 7 | Destroyed Striker 14716 | -2/Section 7 | Lost 4 parts (1n2u1w) 14718 | -2/Section 7 | Destroyed Striker 14734 | -2/Section 7 | Found Sigix Sheargun 14749 | -2/Section 7 | Found Sigix Shearcannon 14851 | -2/Section 7 | Found Core Physics Calibrator 14856 | -2/Section 7 | Spotted S7 Guard 14936 | -2/Section 7 | Found Integrated Dissipator 14936 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14937 | -2/Section 7 | Warped through subspace 14986 | -2/Section 7 | Found Spacefold Activator 14994 | -2/Section 7 | Core integrity fell below 50% 15017 | -2/Section 7 | Entered Access 15017 | -1/Access | Evolved 2 slots: Weapon x2 15160 | -1/Access | Spotted B-99 Colossus 15216 | -1/Access | Found Unknown Device 15225 | -1/Access | Retrieved Zion intel report: Trap Installations 15398 | -1/Access | Spotted B-99 Colossus 15428 | -1/Access | Retrieved Zion intel report: Active Garrisons 15434 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 15440 | -1/Access | Retrieved Zion intel report: Component Stockpiles 15466 | -1/Access | Retrieved Zion intel report: Branch Access 15466 | -1/Access | Identified exit to Command 15533 | -1/Access | Retrieved Zion intel report: Unaware Analyses 15562 | -1/Access | Entered Command 15565 | -1/Command | Phase Generator disabled 15580 | -1/Command | Retrieved Zion intel report: Trap Installations 15634 | -1/Command | Retrieved Zion intel report: Emergency Access 15641 | -1/Command | Retrieved Zion intel report: Branch Access 15685 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 15715 | -1/Command | Retrieved Zion intel report: Component Stockpiles 15731 | -1/Command | Retrieved Zion intel report: Active Garrisons 15855 | -1/Command | First assault squad dispatched 15872 | -1/Command | Incoming assault squad redirected 15910 | -1/Command | Incoming investigation squad redirected 15918 | -1/Command | Disengaged cave seal 15918 | -1/Command | Zionites emerged from the dark tunnel 16056 | -1/Command | Zionites emerged from the dark tunnel 16072 | -1/Command | Identified Quantum Capacitor 16089 | -1/Command | Incoming assault squad redirected 16169 | -1/Command | Found Unknown Piercing Weapon 16169 | -1/Command | Identified Enh. Force Lance 16171 | -1/Command | Found Enh. Force Lance 16179 | -1/Command | Spotted M Guard 16179 | -1/Command | Spotted Combat Programmer 16179 | -1/Command | Spotted M Guard 16179 | -1/Command | Spotted Combat Programmer 16196 | -1/Command | Destroyed Combat Programmer 16196 | -1/Command | Destroyed Combat Programmer 16229 | -1/Command | Found Prototype Device 16239 | -1/Command | All MAIN.C guards destroyed 16243 | -1/Command | Identified AEGIS Remote Shield 16247 | -1/Command | Found Prototype Processor 16247 | -1/Command | Identified Exp. Targeting Computer 16377 | -1/Command | Incoming assault squad redirected 16390 | -1/Command | Met MAIN.C 16395 | -1/Command | 0b10 Conduit disabled 16402 | -1/Command | Allies destroyed MAIN.C Shell 16402 | -1/Command | MAIN.C activated Command garrisons 16408 | -1/Command | Allies destroyed MAIN.C 16411 | -1/Command | Local machine network offline 16412 | -1/Command | Found Prototype Protection 16412 | -1/Command | Identified Zio. Weapon Casing 16416 | -1/Command | Found Prototype Protection 16416 | -1/Command | Identified Centrium Heavy Armor Plating 16418 | -1/Command | Found Unknown Device 16418 | -1/Command | Identified Antimissile System 16421 | -1/Command | Found Omega Cannon 16424 | -1/Command | Found Prototype Reactor 16425 | -1/Command | Spotted B-99 Colossus 16433 | -1/Command | Allies destroyed B-99 Colossus 16470 | -1/Command | Identified Zero-point Reactor 16471 | -1/Command | Found Prototype Protection 16472 | -1/Command | Identified Zio. Shade Armor 16492 | -1/Command | Found Zio. Shade Armor 16533 | -1/Command | Build established: Alien-Sprinter 16579 | -1/Command | Found Zio. Shade Armor 16581 | -1/Command | Found Zio. Shade Armor 16584 | -1/Command | Found Zio. Weapon Casing 16594 | -1/Command | Found Zio. Shade Armor 16675 | -1/Command | Found Prototype Processor 16675 | -1/Command | Identified Exp. Armor Integrity Analyzer 16678 | -1/Command | Found Prototype Protection 16678 | -1/Command | Identified Hvy. Regenerative Plating 16680 | -1/Command | Found Prototype Device 16680 | -1/Command | Identified Exp. Hardlight Generator 16685 | -1/Command | Found Prototype Processor 16685 | -1/Command | Identified Exp. Melee Analysis Suite 16691 | -1/Command | Found Zero-point Reactor 16806 | -1/Command | Discovered new exit (range 20) 16860 | -1/Command | Spotted B-99 Colossus 16906 | -1/Command | Destroyed B-99 Colossus 16984 | -1/Command | Spotted B-99 Colossus 17003 | -1/Command | Allies destroyed B-99 Colossus 17098 | -1/Command | Discovered new exit (range 8) 17112 | -1/Command | Found Prototype Device 17112 | -1/Command | Identified Active Sensor Suite 17530 | -1/Command | Found Prototype Processor 17530 | -1/Command | Identified Exp. Core Analyzer 17846 | -1/Command | Found Zero-point Reactor 18007 | -1/Command | Found Zio. Shade Armor 18111 | -1/Command | Warped through subspace to slip node 18111 | -1/Command | Discovered new exit (range 4) 18115 | -1/Command | Entered Access_0 18116 | -1/Access_0 | Sensed 3 artifacts in vicinity 18116 | -1/Access_0 | Met Architect 18121 | -1/Access_0 | Architect warped through subspace 18149 | -1/Access_0 | Architect warped through subspace 18160 | -1/Access_0 | Found Prototype Protection 18175 | -1/Access_0 | Destroyed A8 18181 | -1/Access_0 | Architect warped through subspace 18192 | -1/Access_0 | A6 warped into view 18199 | -1/Access_0 | Destroyed A6 18211 | -1/Access_0 | Architect warped through subspace 18241 | -1/Access_0 | Architect warped through subspace 18246 | -1/Access_0 | Found Prototype Device 18246 | -1/Access_0 | Identified Exp. Phase Shifter 18256 | -1/Access_0 | Architect warped through subspace 18256 | -1/Access_0 | Found Exp. Phase Shifter 18259 | -1/Access_0 | Found Exp. Targeting Computer 18272 | -1/Access_0 | Destroyed 7 combat bots 18287 | -1/Access_0 | A5 warped into view 18317 | -1/Access_0 | Subspace Access Node disabled 18323 | -1/Access_0 | Destroyed A5 18331 | -1/Access_0 | Found Exp. Phase Shifter 18336 | -1/Access_0 | Architect warped through subspace 18361 | -1/Access_0 | Subspace Access Node disabled 18396 | -1/Access_0 | A4 warped into view 18409 | -1/Access_0 | Found Prototype Protection 18409 | -1/Access_0 | Identified Exp. Powered Armor (x2) 18413 | -1/Access_0 | Architect warped through subspace 18450 | -1/Access_0 | Architect warped through subspace 18456 | -1/Access_0 | Destroyed A4 18488 | -1/Access_0 | Architect warped through subspace 18519 | -1/Access_0 | Architect warped through subspace 18527 | -1/Access_0 | A3 warped into view 18528 | -1/Access_0 | Subspace Access Node disabled 18532 | -1/Access_0 | Architect warped through subspace 18539 | -1/Access_0 | Destroyed A3 18558 | -1/Access_0 | Subspace Access Node disabled 18605 | -1/Access_0 | Singularity Gate disabled 18625 | -1/Access_0 | Singularity Gate disabled 18633 | -1/Access_0 | Destroyed Architect 18635 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 18648 | -1/Access_0 | Destroyed A2 18653 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 18665 | -1/Access_0 | Found Core Regenerator 18665 | -1/Access_0 | Used Core Regenerator, restored core integrity (+264) 18689 | -1/Access_0 | Found Exp. Powered Armor 18690 | -1/Access_0 | Found Exp. Powered Armor 18724 | -1/Access_0 | Found Exp. Powered Armor 18726 | -1/Access_0 | Found Exp. Powered Armor 18734 | -1/Access_0 | Found Exp. Powered Armor 18735 | -1/Access_0 | Found Exp. Powered Armor 18760 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 18762 | -1/Access_0 | Warped through subspace to slip node 18762 | -1/Access_0 | Discovered new exit (range 8) 18766 | *** | Heading to fleet! Last Messages --------------- 18708_ Quantum Shear penetrates Enhanced Grunt. 18708_ Enhanced Grunt Prototype Device severed. 18708_ Quantum Shear penetrates Enhanced Grunt. 18708_ Enhanced Grunt Adv. Heat Sink severed. 18708_ Quantum Shear penetrates Enhanced Grunt. 18708_ Enhanced Grunt destroyed. 18708_ Quantum Shear penetrates Wall. 18713_ Enhanced Grunt Prototype Energy Cannon severed. 18713_ Quantum Shear penetrates Enhanced Grunt. 18713_ Enhanced Grunt destroyed. 18713_ Quantum Shear penetrates Wall. 18724_ Acquired Exp. Powered Armor. 18725_ Acquired 37 matter. 18726_ Acquired Exp. Powered Armor. 18757_ Workstation disabled. 18759_ Dropped Exp. Powered Armor. 18760_ Acquired Hpw. Transdimensional Reconstructor. 18762_ Warped through subspace, drawn to slip node. 18762_ EXIT=FOUND 18764_ Acquired Exp. Powered Armor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 100 Energy Generation 106 Energy Capacity 1200 Matter Stores 386 Matter Capacity 700 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 86 Targeting Accuracy 24 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Particle Charging 30 Offensive Hacking 28 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Phase Redirector Sigix Broadsword Matter Drive Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Supercharged Integrated Reactor LRC Storage LRC Boosters Core Expander Sigix Sheargun Sigix Shearcannon Integrated Dissipator Spacefold Activator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed FlightGrapheneGuard Manual? 0 Play Time 04:29:12 Cumulative 2392.8 hours Start 2022.02.04 @ 11:44:51 End 2022.02.04 @ 21:17:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2732 Rogue 2724 Adventurer 0 Explorer 8 Win Type 2 Total 283 Types 49/32/100/3/3/5/88/2/1 Lore% 98 Gallery% 97 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0e6f623-8248-4fc4-a705-28e7c1dded85