Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.30 @ 22:55:57 Player: Runia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (2915) 2915 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 6300 Bonus ------- High Alert Combat Kills 150 Cogmind --------- Core Integrity 561/700 Matter 266/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Trap Scanner Microactuators > --- WEAPON (3) ------- Heavy Flail Power Maul Power Maul > --- INVENTORY (5) ---- Improved Weapon Shielding Hacking Suite Hacking Suite Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Trap Scanner Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Flail Power Maul Power Maul > --- INVENTORY -------- Deuterium Engine Advanced Treads Advanced Treads Improved Heat Sink Advanced Terrain Scan Processor Armor Integrity Analyzer Microactuators Improved Weapon Shielding Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Improved Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device Trap Scanner Storage High-capacity Matter Pod Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 115 | . 11 4 47 31 22 Power 7 | . 1 1 3 2 . Engine 7 | . 1 1 3 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 26 | . 4 . 13 6 3 Treads 26 | . 4 . 13 6 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 33 | . 3 . 10 12 8 Device 11 | . . . 1 6 4 Storage 9 | . 2 . 2 4 1 Processor 1 | . . . 1 . . Hackware 1 | . 1 . . . . Protection 11 | . . . 6 2 3 Artifact . | . . . . . . Weapon 49 | . 3 3 21 11 11 Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 25 | . 3 2 15 4 1 Ballistic Cannon 5 | . . . . 4 1 Launcher 11 | . . 1 5 3 2 Special Weapon . | . . . . . . Impact Weapon 5 | . . . . . 5 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 23 | . . 1 6 7 9 Power 2 | . . . . 1 1 Propulsion 8 | . . . 1 1 6 Utility 8 | . . . 3 3 2 Weapon 5 | . . 1 2 2 . Highest Loss Streak 6 | . . 1 2 5 6 Average Slot Usage (%) 93 | . 94 99 92 98 85 Engine 11 | . 14 14 11 9 7 Treads 25 | . 25 28 22 35 27 Device 3 | . . . 2 2 10 Storage 20 | . 20 28 21 18 14 Processor 3 | . . . 6 5 . Protection 3 | . . . 6 8 3 Ballistic Gun 18 | . 26 26 21 7 1 Ballistic Cannon 2 | . . . . 9 8 Impact Weapon 1 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 93 | 13 31 32 64 73 93 Greatest Support 106 | 20 40 40 44 106 106 Greatest Overweight (x) 4 | . . . 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 16 | 8 10 15 17 20 19 Most Carried 20 | 5 11 12 20 20 20 Average Carried 14 | 5 7 11 15 19 17 Final Capacity 20 | 8 15 15 20 20 5 Final Carried 20 | 4 11 12 20 19 5 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2628 | 178 463 88 964 530 405 Remotely 317 | . . . . 317 . Salvage Created 3413 | . 646 254 1215 579 719 Parts 249 | . 57 17 113 34 28 Haulers Intercepted 7 | . 2 . 3 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled 19 | . . . . . 19 Retrieved Matter 109 | . . . . . 109 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 83 | . 15 7 34 15 12 Melee 2 | . . . . . 2 Guns 48 | . 15 5 20 7 1 Cannons 7 | . . . . 6 1 AOE 22 | . . 2 14 2 4 Classes Destroyed 14 | . 8 . 2 2 2 Worker 8 | . 1 . 4 1 2 Builder 5 | . . . 3 . 2 Tunneler 2 | . 1 . 1 . . Hauler 7 | . 2 . 3 2 . Recycler 4 | . 1 1 . . 2 Operator 4 | . 2 . 2 . . Watcher 6 | . 1 . 2 1 2 Swarmer 32 | . 9 3 16 4 . Grunt 32 | . 6 4 9 7 6 Duelist 1 | . . . . 1 . Sentry 12 | . . . 9 2 1 Hunter 4 | . . . . . 4 Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 9 | . 5 5 7 6 9 Combat Bots Only 4 | . 4 3 4 4 4 Max Kills in Single Turn 5 | . 1 2 5 4 2 Gunslinging . | . . . . . . Exploded 4 | . . 2 4 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5938 | . 425 216 1818 1780 1699 Core 818 | . 77 52 353 197 139 Absorbed by Shields . | . . . . . . Core Remaining (%) 55 | 100 . 48 11 64 . Volleys Fired 287 | . 70 16 125 65 11 Largest 2 | . 2 2 2 2 2 Hottest 96 | . 60 40 46 96 71 Shots Fired 537 | . 140 29 234 120 14 Gun 455 | . 140 27 222 63 3 Cannon 55 | . . . . 52 3 Launcher 27 | . . 2 12 5 8 Special . | . . . . . . Kinetic 501 | . 131 27 222 115 6 Thermal . | . . . . . . Explosive 23 | . . 2 12 5 4 Electromagnetic 13 | . 9 . . . 4 Robot Hit Streak 14 | . 9 12 8 14 6 Robot Miss Streak 5 | . 3 2 5 3 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 2 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 381 | . 83 23 146 78 51 Core Hits 195 | . 40 15 83 34 23 Critical Kills . | . . . . . . Critical Parts Destroyed 7 | . . . 1 2 4 Critical Strikes 9 | . . . 1 4 4 Destroy 3 | . . . 1 2 . Blast 2 | . . . . 2 . Smash 4 | . . . . . 4 Melee Attacks 48 | . . . . . 48 Impact 47 | . . . . . 47 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . . . 9 Damage Inflicted 7880 | . 703 323 2761 1912 2181 Guns 3105 | . 703 197 1566 608 31 Cannons 1030 | . . . . 968 62 Explosions 2498 | . . 126 1195 336 841 Melee 1238 | . . . . . 1238 Ramming 9 | . . . . . 9 Kinetic 4064 | . 632 197 1566 1576 93 Thermal . | . . . . . . Explosive 2283 | . . 126 1195 336 626 Electromagnetic 286 | . 71 . . . 215 Impact 1238 | . . . . . 1238 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . 1 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Effects 13 | . . . 9 . 4 Message Errors 3 | . . . 3 . . Energy Discharges 5 | . . . 4 . 1 Data Loss (minor) 5 | . . . 2 . 3 Overload Shots . | . . . . . . Overflow Damage 277 | . . . 31 11 235 Projectiles . | . . . . . . Explosions 44 | . . . 31 11 2 Melee 233 | . . . . . 233 Knockbacks 18 | . . . . 9 9 Impact 7 | . . . . . 7 Kinetic 8 | . . . . 7 1 Secondary 3 | . . . . 2 1 Self-Inflicted Damage 173 | . . . 149 . 24 Shots 7 | . . . 5 . 2 Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 326 | . 40 27 27 326 56 Average Temperature 61 | . 14 10 7 117 18 Received Heat Transfer 1827 | . 84 111 552 648 432 Effects 3 | . . . . 3 . Energy Bleed 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 9 | . . . . . 9 Impact Corruptions 11 | . . . . . 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 662 | . 443 241 554 662 322 Initial 209 | . . 51 . 209 110 Average 225 | . 199 119 294 381 102 Maximum Alert Level 2 | . 2 1 2 2 1 Low Security (%) 50 | 100 48 70 40 . 90 Level 1 29 | . 43 29 23 58 9 Level 2 19 | . 7 . 36 41 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 4 . 3 3 3 Investigation 5 | . 3 . . 1 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 . 3 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . 1 . 2 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 145 | . 31 9 53 22 30 Peak Tracking Total 11 | . 4 4 5 5 11 Tactical Retreats 12 | . 4 2 4 . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts 61 | . . . . . 61 Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . . 6 Reused 5 | . . . . . 5 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 5 | . . . . . 5 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 10 | . . . 6 2 2 Max in Single Turn 2 | . . . 2 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 26 | . 7 . 11 3 5 Terminals 19 | . 5 . 9 2 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 4 | . 2 . . 1 1 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 82 | . 17 . 48 8 9 Successful 48 | . 9 . 30 5 4 Failed 34 | . 8 . 18 3 5 Catastrophic 4 | . 1 . 1 2 . Database Lockouts . | . . . . . . Manual 23 | . 9 . 11 2 1 Terminals 59 | . 14 . 31 7 7 Fabricators . | . . . . . . Repair Stations 8 | . . . 8 . . Recycling Units 5 | . 3 . . 1 1 Scanalyzers 9 | . . . 9 . . Garrison Access 1 | . . . . . 1 Terminal Hacks 26 | . 6 . 14 4 2 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . 1 . 1 1 . Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . . 1 . . Terminal Index 2 | . 1 . 1 . . Unreport Threat 4 | . 1 . 1 2 . Locate Traps 2 | . 1 . . . 1 Hauler Manifests 5 | . 1 . 4 . . Registered Components 1 | . . . 1 . . Zone Layout 6 | . . . 5 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 9 | . . . 9 . . Insert Component 4 | . . . 4 . . Analyze 5 | . . . 5 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 5 | . 2 . 1 1 1 Terminals 1 | . . . 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 1 1 Tunnel 4 | . 2 . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 18 | . 5 . 8 2 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 90 | . . . 90 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5907 | 1 1172 816 2184 639 1095 Spaces Moved 2682 | 1 588 470 854 263 506 Core 1 | . . . . . 1 Treads 2623 | . 531 470 854 263 505 Legs 58 | 1 57 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 145 152 Average Speed 167 | 120 156 160 189 151 160 Slowest Speed 385 | 120 160 160 240 156 385 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 2 91 95 77 31 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 5 | . 2 1 . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 15 | . . . 6 9 . Terrain Destroyed 204 | . . 10 133 54 7 Melee . | . . . . . . Projectile 10 | . . . . 10 . AOE 194 | . . 10 133 44 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3547 | 2 731 509 1209 375 721 Wait 259 | . 40 17 131 3 68 Move 2677 | . 587 469 853 262 506 Hop . | . . . . . . Pick Up 50 | . 12 2 25 6 5 Fast Attach 12 | . 2 . 4 2 4 Attach 27 | . 3 1 9 6 8 Detach . | . . . . . . Swap 76 | . 6 3 34 23 10 Drop 58 | 2 11 1 28 8 8 Fire 287 | . 70 16 125 65 11 Melee 37 | . . . . . 37 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 61 | . . . . . 61 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 765 | -10/Materials | Build established: Scavenger-Mutant 776 | -10/Materials | Discovered new exit (range 8) 1055 | -10/Materials | Discovered new exit (range 16) 1174 | -10/Materials | Entered Mines 1217 | -10/Mines | Learned location of Zion (-7) 1329 | -10/Mines | Core integrity fell below 50% 1376 | -10/Mines | Learned Materials garrison access intel 1521 | -10/Mines | Discovered new exit (range 5) 1636 | -10/Mines | Build established: Mutant 1657 | -10/Mines | Discovered new exit (range 12) 1990 | -10/Mines | Entered Materials 1990 | -9/Materials | Evolved 2 slots: Utility x2 2351 | -9/Materials | Discovered new exit (range 15) 2374 | -9/Materials | Build established: Scavenger-Mutant 2580 | -9/Materials | Identified exit to Mines 2903 | -9/Materials | Repaired Imp. Ion Engine 2930 | -9/Materials | Repaired Hcp. Matter Pod 2963 | -9/Materials | Repaired Hvy. Assault Rifle 3196 | -9/Materials | Core integrity fell below 50% 3370 | -9/Materials | Core integrity fell below 20% 3797 | -9/Materials | Discovered new exit (range 16) 4007 | -9/Materials | Build established: Mutant 4174 | -9/Materials | Entered another Materials area 4174 | -8/Materials | Evolved 2 slots: Propulsion x2 4175 | -8/Materials | Loaded intel: 1 garrison access location 4176 | -8/Materials | Discovered new exit (range 7) 4586 | -8/Materials | Discovered new exit (range 8) 4752 | -8/Materials | Discovered new exit (range 4) 4811 | -8/Materials | Lost 5 parts (1n3u1w) 4813 | -8/Materials | Entered Factory 4813 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4848 | -7/Factory | Identified exit to Factory 5894 | -7/Factory | Cargo convoy interrupted 5894 | -7/Factory | Lost 6 parts (4n2u) 5908 | -7/Factory | Self-destructed Last Messages --------------- 05894_ R-06 Scavenger collects Hacking Suite. 05895_ K-01 Serf collects debris. 05895_ Slug penetrates Manufacturing Mainframe. 05896_ P-60 Hacker resets R-06 Scavenger, behavior restored. 05896_ R-06 Scavenger inserts Welding Torch into recycling unit. 05897_ Recycling unit begins recycling process. 05897_ K-01 Serf collects debris. 05897_ R-06 Scavenger collects Imp. Heat Sink. 05898_ K-01 Serf collects debris. 05899_ R-06 Scavenger inserts Structural Scanner into recycling unit. 05900_ K-01 Serf collects debris. 05900_ Slug penetrates Manufacturing Mainframe. 05901_ K-01 Serf cleans the Manufacturing Mainframe. 05901_ Penetrated by Slug. 05903_ K-01 Serf collects debris. 05905_ Penetrated by Slug. 05905_ Adv. Treads destroyed. 05905_ Rnf. Deuterium Engine destroyed. 05906_ K-01 Serf collects debris. 05906_ Slug penetrates Wall. 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"?# #???### ###?????????????????????? | | ????????? ??# #???# @ #?????????????????????? | | ????????? ??# x #?????????????????????? | | ???????? ???# ????????????????????? | | ?????????????# k###???????????????????? | | ?????????????## ###### #?????????????????????? | | ??????????????? ?????#######?????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserPoweredProtomatter Manual? 0 Play Time 00:42:04 Cumulative 418.7 hours Start 2021.10.30 @ 22:15:09 End 2021.10.30 @ 22:55:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 422 Rogue 422 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 92 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6682a9a2-94fe-4e10-b3fa-5bd023070b11