Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 18:50:55 Player: irisidem Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1181) 1181 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1095) 1095 TOTAL SCORE: 4086 Bonus ------- Follower Combat Kills 713 Met Imprinter 300 Was Imprinted 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/400 Matter 155/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Machine Analyzer Improved Light Armor Plating Improved Heavy Armor Plating Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Drone Bay > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Machine Analyzer Improved Light Armor Plating Improved Heavy Armor Plating Improved Hacking Suite Heavy Machine Gun Mining Laser Enhanced Flamer [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy EM Pulse Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 32 | 6 8 10 . . 8 Power 4 | 1 2 . . . 1 Engine 4 | 1 2 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 6 . . 1 Treads 4 | . . 4 . . . Leg 5 | 2 . 2 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 2 . . 3 Device 3 | . . 1 . . 2 Storage 2 | 1 1 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 11 | 2 4 2 . . 3 Energy Gun 6 | 2 1 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 4 | . 2 . . . 2 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . . . . 11 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Backups 9 | 2 8 8 10 10 8 Power 1 | . 2 1 2 2 1 Propulsion . | . . . . . . Utility 3 | . 1 3 3 3 4 Weapon 3 | 1 3 4 4 5 2 Tool/Special . | . . . . . . Unused Backups 21 | . 4 3 1 . 13 Power 6 | . 3 . . . 3 Propulsion 1 | . 1 . . . . Utility 10 | . . 2 1 . 7 Weapon 4 | . . 1 . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 98 96 100 100 97 Engine 11 | . 14 11 11 11 11 Treads 33 | . . 25 44 44 39 Leg 7 | . 28 15 . . 3 Device 2 | . . 5 . . 5 Storage 11 | . 14 11 11 11 11 Processor 7 | . 12 5 11 11 . Energy Gun 7 | . 7 4 11 11 5 Ballistic Cannon 8 | . 14 9 . . 15 Launcher 6 | . 5 8 11 11 . Peak Build Rating 29 | 6 10 21 21 21 29 Average Rating 19 | 4 8 17 20 21 25 On Entrance 13 | . 6 10 21 21 21 Naked Turns 6 | . . . . . 6 Heaviest Build 33 | 11 24 27 23 23 33 Greatest Support 66 | 20 20 66 66 44 44 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 2 8 8 9 10 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 2 9 10 10 10 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1297 | 181 216 668 22 . 210 Remotely . | . . . . . . Salvage Created 1153 | . 218 637 77 . 221 Parts 60 | . 14 39 3 . 4 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 25 | . . . . 2 23 Prevented 12 | . . . . . 12 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 9 18 2 . 6 Guns 6 | . 3 2 1 . . Cannons 16 | . 3 8 . . 5 AOE 12 | . 3 8 1 . . Classes Destroyed 11 | . 5 5 . . 1 Worker 5 | . . 5 . . . Builder 1 | . 1 . . . . Hauler 3 | . 1 2 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 7 | . 2 5 . . . Swarmer 15 | . 6 6 . . 3 Grunt 12 | . 3 6 1 . 2 Brawler 2 | . . 1 1 . . Duelist 1 | . . . . . 1 Sentry 5 | . . 5 . . . Savage 1 | . . . . . 1 Best Kill Streak 5 | . 4 5 2 . 3 Combat Bots Only 3 | . 3 3 2 . 3 Max Kills in Single Turn 4 | . 2 4 1 . 2 Gunslinging . | . . . . . . Exploded 3 | . 2 3 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 218 | . 30 70 1 . 117 Missed 72 | . 15 21 1 . 35 Hits 146 | . 15 49 . . 82 Projectile 146 | . 15 49 . . 82 Critical Strikes 5 | . . 1 . . 4 Damage Taken 2325 | . 149 546 9 . 1621 Core 455 | . 48 115 . . 292 Absorbed by Shields 136 | . . 136 . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 133 | . 22 69 3 . 39 Largest 2 | . 2 2 1 . 2 Hottest 100 | . 100 75 45 . 82 Shots Fired 220 | . 37 112 3 . 68 Gun 42 | . 18 16 1 . 7 Cannon 150 | . 15 76 . . 59 Launcher 28 | . 4 20 2 . 2 Special . | . . . . . . Kinetic 150 | . 15 76 . . 59 Thermal 18 | . 18 . . . . Explosive 28 | . 4 20 2 . 2 Electromagnetic 24 | . . 16 1 . 7 Robot Hit Streak 14 | . 6 6 7 . 14 Robot Miss Streak 5 | . 2 5 . . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 120 | . 19 61 1 . 39 Core Hits 78 | . 17 40 4 . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 1 . . . Burn 2 | . 2 . . . . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3761 | . 619 2000 150 . 992 Guns 345 | . 109 151 15 . 70 Cannons 1944 | . 151 948 . . 845 Explosions 1463 | . 359 892 135 . 77 Melee . | . . . . . . Ramming 9 | . . 9 . . . Kinetic 1944 | . 151 948 . . 845 Thermal 153 | . 109 44 . . . Explosive 1419 | . 359 848 135 . 77 Electromagnetic 236 | . . 151 15 . 70 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 98 | . 7 46 . . 45 Projectiles 71 | . . 26 . . 45 Explosions 27 | . 7 20 . . . Melee . | . . . . . . Knockbacks 28 | . 3 11 . . 14 Impact . | . . . . . . Kinetic 26 | . 3 11 . . 12 Secondary 2 | . . . . . 2 Self-Inflicted Damage 29 | . 4 16 9 . . Shots 3 | . 1 1 1 . . Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 2 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 360 | . 156 54 . . 360 Average Temperature 31 | . 36 14 . . 40 Received Heat Transfer 1228 | . 36 202 . . 990 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 507 | . 457 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 79 | 100 100 54 100 . . Level 1 20 | . . 45 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 309 | . 100 309 115 . . Initial 115 | . . 10 115 . . Average 97 | . 28 174 52 . . Influence Increases 1989 | . 269 727 89 . 904 Destroy 0b10 Robot/C 1080 | . 180 360 40 . 500 Destroy 0b10 Robot/NC 90 | . 20 70 . . . Destroy Leader 240 | . 36 124 10 . 70 Allied During Kill 317 | . . . 13 . 304 Successful Hack 18 | . . 18 . . . Disable Machine 45 | . . 30 15 . . Destroy Structure 154 | . 33 110 11 . . Lose Combat Pursuer 45 | . . 15 . . 30 Influence Decreases 1725 | . 244 455 386 . 640 Entered New Map 197 | . . 15 182 . . Time Decay 1258 | . 244 440 204 . 370 Lost Part 90 | . . . . . 90 Lost Ally 180 | . . . . . 180 Squads Dispatched 4 | . 1 2 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 14 30 2 . 32 Peak Tracking Total 14 | . 5 5 2 . 14 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 5 6 . . . Terminals 8 | . 4 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 31 | . 8 23 . . . Successful 14 | . 3 11 . . . Failed 17 | . 5 12 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 4 | . 1 3 . . . Terminals 19 | . 6 13 . . . Fabricators . | . . . . . . Repair Stations 5 | . 2 3 . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 5 . . . Record 1 | . . 1 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 1 1 . . . Scan Component 2 | . 1 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 6 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 2 | . . . . . 2 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 15 | . . . 4 11 . Largest Group 14 | . . . 4 14 12 Highest-Rated Group 367 | . . . 71 367 320 Highest-Rated Ally 42 | . . . 31 42 42 Total Orders . | . . . . . . Ally Attacks 91 | . . . 1 . 90 Total Damage 2180 | . . . 17 . 2163 Kills 21 | . . . . . 21 Allies Corrupted 1 | . . . . . 1 Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 838 | . 734 104 . . . T.N.C. 838 | . 734 104 . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5745 | 60 818 1080 448 1778 1561 Spaces Moved 3546 | 45 467 617 298 1170 949 Core 23 | 11 . . . . 12 Treads 2801 | . . 396 298 1170 937 Legs 722 | 34 467 221 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 145 50 Average Speed 143 | 102 150 136 145 145 143 Slowest Speed 225 | 120 190 145 145 145 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 4 62 51 74 89 89 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 6 | . . . 1 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 173 | . 28 124 14 . 7 Melee . | . . . . . . Projectile 11 | . 3 6 . . 2 AOE 162 | . 25 118 14 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3994 | 58 546 746 311 1252 1081 Wait 194 | . 26 17 9 81 61 Move 3542 | 44 466 617 297 1169 949 Hop . | . . . . . . Pick Up 55 | 8 16 17 1 1 12 Fast Attach . | . . . . . . Attach 16 | 6 1 3 . . 6 Detach . | . . . . . . Swap 20 | . 7 10 . . 3 Drop 32 | . 8 12 1 1 10 Fire 133 | . 22 69 3 . 39 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 8) 254 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 16) 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Propulsion x2 1111 | -9/Materials | Discovered new exit (range 9) 1590 | -9/Materials | Discovered new exit (range 11) 1603 | -9/Materials | Identified exit to Materials 1958 | -9/Materials | Identified exit to Mines 1959 | -9/Materials | Entered Mines 2042 | -9/Mines | Learned location of Storage (-9) 2052 | -9/Mines | Found a hidden stash of uninstalled traps 2092 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2099 | -9/Mines | Received a Mining Laser from a helpful Derelict 2251 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2397 | -9/Mines | Identified exit to Zion 2407 | -9/Mines | Entered Zion 2407 | -7/Zion | Accompanied by 3 allies 2457 | -7/Zion | Learned Factory emergency access door positions 3086 | -7/Zion | Met Imprinter 3112 | -7/Zion | Imprinted 3114 | -7/Zion | Declared Zion's savior 3727 | -7/Zion | Discovered new exit (range 10) 3748 | -7/Zion | Identified exit to Proximity Caves 3922 | -7/Zion | Gained Derelict followers 4185 | -7/Zion | Entered Proximity Caves 4185 | -6/Proximity Caves | Accompanied by 14 allies 4295 | -6/Proximity Caves | Spotted B-75 Beast 4314 | -6/Proximity Caves | Allies destroyed B-75 Beast 4336 | -6/Proximity Caves | Lost 3 parts (1p2w) 4732 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4789 | -6/Proximity Caves | Learned Factory trap positions 5056 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5256 | -6/Proximity Caves | Lost 3 allies 5546 | -6/Proximity Caves | Build established: Scavenger-Mutant 5633 | -6/Proximity Caves | Discovered new exit (range 10) 5640 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5692 | -6/Proximity Caves | Lost 3 allies 5733 | -6/Proximity Caves | Core integrity fell below 50% 5742 | -6/Proximity Caves | Core integrity fell below 20% 5746 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Microactuators fries itself beyond repair. Drone Bay destroyed. >> Lost connection to Drone. Destroyed Hvy. Laser. G-50 Soldier destroyed. G-50 Soldier knocked back. Assault Cannon destroyed. Drone destroyed. Adv. Treads destroyed. G-50 Soldier knocked back. L-41 Fighter knocked back. L-41 Fighter destroyed. Assault Cannon destroyed. Dropped Adv. Treads. Dropped Carbon-fiber Leg. G-50 Soldier destroyed. Dropped Med. Storage Unit. Penetrated by Slug. Imp. Ion Engine destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #######?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????###?????????????????????????? | | ### ###????????### #?????????????????????????? | | #### ######??? #?????????????????????????? | | #?# ##?? ###???????????????????????? | | #?## ### ### ????????????????? | | #??##### ## ????????????????? | | #??????###### #??????????????????? | | ##???????????# ### #??????????????????? | | #??????#####?## #???? ##??????????????????? | | ??????#" ?## #??????? #???????????????????? | | #????## ## ######????????????????????????? | | ##??## #####????????????????????? | | #??# [!| ## ##???????????????????? | | #??# *=! b @ #???????????????????? | | ##??# =! % #?##????#?####??????? | | #???# ## %% % g ## ##?? #""""#??????? | | #???# #?#### % g #?? # "#??????? | | ##??# #?????# g Y %% % ##? ???????? | | #??## #?????## ## % ####?? ?????????? | | #???####????### ######; #?### #???????????? | | #####??????## ##?????# %%"=" #???????????? | | ## #?????## #??????# #;[%== ####### #????? | | #?????# ##?????# *%%=! #????? | | ######## ###???# %=[% !%= ##??????????? | | # #?### ########### %="#??????????? | | # ##???## #???????# !"<% ?????? | | # ##?????#### ##????????# " #????? | | # ######?????????## ###??????????#### ##????? | | ####???????????????####?????????????????####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipMediumReactor Manual? 0 Play Time 00:49:10 Cumulative 23.6 hours Start 2025.06.06 @ 17:56:57 End 2025.06.06 @ 18:50:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 50 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd1fe570-16fc-4dec-9094-10429d3f7031