Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 01:53:00 Player: mischief_2000 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (193) 965 Value Destroyed (8213) 8213 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3806) 3806 TOTAL SCORE: 21564 Bonus ------- High Alert Combat Kills 648 Follower Combat Kills 2120 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -562 Cogmind --------- Core Integrity 0/1600 Matter 43/300 Energy 150/150 System Corruption 31% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Command Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Stasis Canceller Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Experimental Reaction Control System Zionite Weapon Casing Improved Medium Armor Plating Layered Light Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Enhanced Nova Cannon Katana Force Lance Force Lance > --- INVENTORY -------- Field Propulsion Array Advanced Point Defense System Authchip [Processor] Hacking Drone Bay [Rating: 171] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Combat Gravmag System Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Launcher Gamma Bomb Array Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Slots Evolved 18 | . . 2 . . . 4 2 . . . . 2 . 2 2 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . . . . . . 1 . 1 . . 2 . Utility 9 | . . . . . . 2 1 . . . . 1 . 1 2 2 . . Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . Parts Attached 214 | 6 12 11 7 11 3 3 23 5 4 9 12 2 15 43 16 8 11 13 Power 31 | 1 1 1 . 1 . 1 3 1 . . 2 . 1 10 3 1 1 4 Engine 9 | 1 1 1 . 1 . 1 2 . . . 1 . 1 . . . . . Core 6 | . . . . . . . 1 . . . 1 . . 3 1 . . . Reactor 16 | . . . . . . . . 1 . . . . . 7 2 1 1 4 Propulsion 58 | 2 2 6 4 4 2 . 3 1 1 5 . 1 5 13 3 . 3 3 Treads 19 | . . 4 4 4 2 . 3 1 1 . . . . . . . . . Leg 16 | 2 2 2 . . . . . . . 5 . 1 . 4 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . . . 5 9 . . . 3 Flight 6 | . . . . . . . . . . . . . . . 3 . 3 . Utility 75 | 1 3 . 1 3 1 1 13 1 2 3 4 1 1 15 10 6 6 3 Device 36 | . 2 . . 1 1 . 6 1 1 3 3 . 1 6 5 3 3 . Storage 5 | 1 1 . 1 . . . 1 . . . . . . 1 . . . . Processor 9 | . . . . . . . 1 . . . . 1 . 4 1 1 1 . Hackware 10 | . . . . 1 . . 4 . . . 1 . . . 3 . . 1 Protection 15 | . . . . 1 . 1 1 . 1 . . . . 4 1 2 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 6 4 2 3 . 1 4 2 1 1 6 . 8 5 . 1 1 3 Energy Gun 15 | 1 2 2 . 2 . 1 1 1 1 . 3 . . . . . . 1 Energy Cannon 13 | . 3 2 2 . . . 2 . . . . . 1 . . 1 1 1 Ballistic Gun 5 | 1 . . . . . . . 1 . . 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . . . . . . . 1 Special Weapon 5 | . . . . . . . . . . 1 1 . 2 1 . . . . Impact Weapon 2 | . 1 . . . . . . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . . . 2 . . . . Piercing Weapon 5 | . . . . . . . . . . . . . 4 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . 1 1 . . 1 1 . . 3 . 2 1 1 Corrupted Parts 5 | . . 1 . 1 . . . . 1 1 1 . . . . . . . System Corruption 28 | . . 7 . 3 . . . . 3 14 1 . . . . . . . Parts Lost 69 | . 2 2 . 1 . . 2 . 11 . 2 . 4 16 . 3 7 19 Power 13 | . . 1 . . . . . . 2 . 1 . 1 4 . 1 1 2 Propulsion 18 | . 1 1 . . . . 2 . 2 . . . . 6 . . 1 5 Utility 27 | . 1 . . 1 . . . . 5 . . . . 5 . 2 5 8 Weapon 11 | . . . . . . . . . 2 . 1 . 3 1 . . . 4 Highest Loss Streak 16 | . 1 1 . 1 . . 2 . 6 . 1 . 2 4 . 3 5 16 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . Average Backups 14 | 3 8 14 16 19 19 19 18 20 17 14 14 13 13 11 4 4 4 4 Power . | . 1 1 1 1 1 1 1 1 . . . . . 1 . . . 1 Propulsion 3 | 2 4 4 2 5 6 6 5 7 7 3 4 3 1 . 1 1 . . Utility 5 | . . 2 4 4 4 5 7 8 7 5 6 6 6 6 3 3 3 2 Weapon 4 | . 3 6 8 8 7 6 3 3 1 4 4 3 4 3 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 1 2 . . . 1 9 . . . 1 . 3 4 2 . . 5 Power 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 12 | . 1 . . . . . 7 . . . . . 2 . 2 . . . Utility 10 | . . . . . . . 1 . . . 1 . 1 4 . . . 3 Weapon 4 | . . 2 . . . 1 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 86 99 99 100 81 99 98 93 70 97 93 94 80 84 71 75 65 Engine 6 | . 14 10 10 11 11 7 11 4 3 6 9 5 5 1 . . . . Core 1 | . . . . . . . 1 6 1 . 1 5 5 2 3 . . . Reactor 1 | . . . . . . . . 1 5 . . . . 5 4 7 7 7 Treads 17 | . . 1 44 43 44 30 26 26 25 1 . . . . . . . . Leg 7 | . 26 30 . . . . . . . 24 26 28 15 4 . . . . Hover 2 | . . . . . . . . . . . . . 13 18 12 . . 6 Flight 1 | . . . . . . . . . . . . . . . 7 13 15 10 Device 14 | . 11 11 11 10 11 7 17 18 14 18 25 23 22 15 9 12 13 11 Storage 6 | . 14 11 11 11 11 7 6 6 6 6 6 5 5 5 . . . . Processor 3 | . . . . . . . . 6 1 . . . 3 5 14 18 17 15 Protection 2 | . . . . . . 4 4 . 4 6 . . . 1 9 6 10 4 Energy Gun 8 | . 9 3 12 13 21 22 16 6 6 . 8 5 1 . . . . . Energy Cannon 3 | . 5 18 8 2 . . 7 8 13 . 3 . 3 . . . 3 2 Ballistic Gun 1 | . 12 . . . . . . 5 5 . 4 10 9 . . . . . Slashing Weapon 1 | . . . . . . . 1 3 . 3 6 5 . 3 4 3 1 3 Piercing Weapon 1 | . . . . . . . . . . . . . 4 13 9 8 5 . Peak Build Rating 171 | 6 11 15 18 18 16 25 56 61 61 67 79 80 99 122 128 150 171 158 Average Rating 54 | 5 7 11 16 14 15 19 41 56 57 52 73 77 86 95 117 129 154 133 On Entrance 55 | . 6 10 14 18 14 16 20 52 61 45 67 70 80 99 108 124 142 113 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . . . 7 2 . 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 13 32 34 54 55 55 61 87 88 100 79 66 54 68 78 62 48 62 57 Greatest Support 88 | 20 20 80 80 80 80 80 88 88 88 68 68 88 88 81 62 48 64 47 Greatest Overweight (x) 5 | 1 3 1 . . . . 1 . 1 1 . . 1 5 3 . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 15 15 15 15 5 5 5 5 Average Capacity 15 | 7 10 15 18 20 20 20 20 20 20 15 15 15 15 12 5 5 5 5 Most Carried 20 | 6 15 15 20 20 20 20 20 20 20 16 15 14 15 15 5 5 5 5 Average Carried 14 | 3 8 14 16 19 19 19 18 19 17 14 14 12 13 12 4 5 4 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 15 15 15 15 5 5 5 5 5 Final Carried 20 | 6 15 13 20 20 20 20 20 20 16 15 14 13 14 5 5 5 3 3 Class Distribution -------------------- 37% | Scavenger-Mutant 11% | Scavenger-Tank 10% | Mutant 9% | Commander-Mutant 7% | Scavenger-Gladiator 7% | Scavenger-Gunner 7% | Scavenger-Skirmisher 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Commander-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/DSF Scavenger-Mutant | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -2/Research Scavenger-Ninja | -1/Access Scavenger-Assassin | -1/Command Resources | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Matter Collected 3731 | 248 258 45 251 363 67 6 239 260 205 115 445 . 118 659 120 235 97 . Remotely 436 | . 214 . . . . . . . . . 59 . . 163 . . . . Salvage Created 8723 | 27 651 307 969 615 540 40 783 57 401 . 302 . 411 2020 324 609 604 63 Parts 378 | 5 38 7 49 33 12 1 20 2 11 . 17 . 22 83 15 21 37 5 Haulers Intercepted 11 | . 1 1 4 . . . 2 . . . . . . 2 . . 1 . Recyclers Shooed 7 | . . . . . 2 . 4 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 4 10 . 15 . . . . . . . Prevented 14 | . . . . . . . . . 1 . 13 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Combat Hostiles Destroyed 144 | . 10 3 15 21 7 3 10 1 10 . 13 . 8 28 3 6 5 1 Melee 31 | . . . . . . . . . . . . . 1 16 3 6 5 . Guns 48 | . 8 . 9 14 7 3 1 . 2 . 2 . 2 . . . . . Cannons 35 | . 2 1 5 3 . . 8 1 8 . 4 . 1 1 . . . 1 AOE 28 | . . 1 . 4 . . 1 . . . 7 . 4 11 . . . . Classes Destroyed 20 | 1 5 1 1 2 . . 2 . 1 . 2 . 4 . . 1 . . Worker 13 | . 1 . 3 . . . 2 . . . . . . 3 . 2 2 . Builder 3 | . 1 . . . . . . . . . . . . 1 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 1 4 . . . 2 . . . . . . 2 . . 1 . Recycler 16 | . 2 1 2 . 3 . 2 . . . . . . 3 . 2 1 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . 1 . . Swarmer 31 | . . . . 3 . 1 . . 3 . 10 . . 8 1 5 . . Cutter 3 | . . . . . . . . . . . . . 3 . . . . . Grunt 61 | . 10 . 9 13 4 2 7 . 2 . 1 . . 12 1 . . . Brawler 3 | . . . . 1 . . . . 2 . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 27 | . . 3 6 4 3 . 1 1 2 . 1 . . 4 1 1 . . Specialist 1 | . . . . . . . . . . . . . 1 . . . . . Hunter 4 | . . . . . . . . . . . 1 . 3 . . . . . Programmer 12 | . . . . . . . 2 . . . . . . 4 . . 5 1 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | 1 3 4 4 4 3 2 5 1 8 . 5 . 3 10 1 5 3 1 Combat Bots Only 8 | . 3 2 4 4 3 2 4 1 8 . 5 . 3 5 1 5 2 1 Max Kills in Single Turn 4 | 1 1 1 2 2 2 1 2 1 2 . 4 . 3 4 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . Exploded 4 | . . 1 . 2 . . 1 . . . 3 . 3 4 . . . . Melee 1 | . . . . . . . . . . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Hostile Shots Fired 1173 | . 60 24 46 76 10 16 97 36 88 . 47 . 41 195 38 55 156 188 Missed 393 | . 15 6 11 25 2 7 26 14 24 . 10 . 10 57 15 26 86 59 Hits 780 | . 45 18 35 51 8 9 71 22 64 . 37 . 31 138 23 29 70 129 Melee 11 | . . . . . . . . . 10 . . . 1 . . . . . Projectile 769 | . 45 18 35 51 8 9 71 22 54 . 37 . 30 138 23 29 70 129 AOE 2 | . . . . . . . . . . . 1 . 1 . . . . . Critical Strikes 33 | . 1 1 . 2 1 . 4 . 2 . . . 2 9 . . 2 9 Actively Blocked 8 | . . . . . . . . . . . . . 2 5 . . 1 . Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 . Damage Taken 14722 | . 557 297 471 592 95 166 1044 159 1142 . 721 . 1039 3033 466 582 1582 2776 Core 3021 | . 111 46 46 75 . 14 64 32 121 . 132 . 264 409 60 43 289 1315 Absorbed by Shields 81 | . . . . . 10 47 24 . . . . . . . . . . . Redirected to Shielding 238 | . . . . . . . . . . . . . . 92 . 19 127 . Ignored by Resistances 420 | . . . . . . . . . . . . . . . 82 38 21 279 Regen/Repaired (Parts) 276 | . . . 52 . . . . . . 224 . . . . . . . . Core Remaining (%) 77 | 100 55 . . . 58 98 . . . . 58 . 73 64 95 97 . . Volleys Fired 377 | 1 67 16 55 52 16 9 29 3 15 . 22 . 13 8 . . 11 60 Largest 4 | 2 2 2 2 2 2 3 4 4 4 . 3 . 4 1 . . 1 1 Hottest 330 | 60 85 130 136 136 130 195 330 288 308 . 200 . 193 . . . 120 113 Shots Fired 747 | 2 104 30 102 103 34 27 112 12 60 . 46 . 34 8 . . 11 62 Gun 440 | 2 78 2 55 81 34 26 74 6 26 . 33 . 21 . . . . 2 Cannon 275 | . 26 28 47 19 . . 36 6 30 . 9 . 9 . . . 11 54 Launcher 16 | . . . . 3 . 1 2 . 4 . . . . . . . . 6 Special 16 | . . . . . . . . . . . 4 . 4 8 . . . . Kinetic 99 | 1 41 . . 8 . . . 3 11 . 15 . 20 . . . . . Thermal 573 | 1 63 14 102 92 34 26 110 6 41 . 19 . . . . . 11 54 Explosive 25 | . . . . 3 . 1 2 . 4 . 3 . 4 8 . . . . Electromagnetic 50 | . . 16 . . . . . 3 4 . 9 . 10 . . . . 8 Robot Hit Streak 20 | 1 11 13 15 13 17 7 20 5 9 . 5 . 11 4 . . . 2 Robot Miss Streak 11 | 1 5 2 5 8 5 10 8 6 11 . 5 . 3 2 . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . 1 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 619 | 1 63 24 73 78 29 22 98 7 33 . 28 . 23 67 19 21 19 14 Core Hits 564 | 1 28 9 80 78 53 30 125 2 27 . 30 . 20 53 5 11 9 3 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 29 | . . . 1 . . . . . 1 . . . . 7 7 5 4 4 Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . . . . Sever 10 | . . . . . . . . . . . . . . 3 3 . . 4 Impale 17 | . . . . . . . . . . . . . . 4 4 5 4 . Melee Attacks 241 | . 1 . 1 14 . . 5 . . . . . 2 91 33 32 38 24 Impact 17 | . 1 . 1 14 . . . . . . . . . 1 . . . . Slashing 51 | . . . . . . . 5 . . . . . . 8 7 4 3 24 Piercing 173 | . . . . . . . . . . . . . 2 82 26 28 35 . Sneak Attacks 34 | . . . . . . . . . . . . . . 12 3 11 8 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 2 1 . Follow-up Attacks 37 | . . . . . . . . . . . . . 1 20 7 7 2 . Damage Inflicted 21375 | 13 868 455 1194 1340 493 344 2368 184 1133 . 1630 . 1528 5504 985 1569 1267 500 Guns 5039 | 13 618 35 662 824 493 276 1140 34 236 . 373 . 330 . . . . 5 Cannons 3949 | . 250 384 532 270 . . 1025 150 652 . 383 . 70 . . . . 233 Explosions 4527 | . . 36 . 246 . 68 203 . 245 . 778 . 992 1959 . . . . Melee 7453 | . . . . . . . . . . . . . 21 3358 985 1569 1267 253 Ramming 9 | . . . . . . . . . . . . . . . . . . 9 Kinetic 870 | 13 348 . . 50 . . . 16 29 . 106 . 308 . . . . . Thermal 7853 | . 520 246 1194 1044 493 276 2165 150 802 . 595 . 135 . . . . 233 Explosive 4258 | . . . . 246 . 68 203 . 245 . 778 . 857 1861 . . . . Electromagnetic 544 | . . 209 . . . . . 18 57 . 65 . 92 98 . . . 5 Impact 23 | . . . . . . . . . . . . . . 23 . . . . Slashing 1189 | . . . . . . . . . . . 86 . 115 404 138 99 94 253 Piercing 6629 | . . . . . . . . . . . . . 21 3118 847 1470 1173 . Highest Corruption 31 | . . 7 7 10 10 3 1 1 9 14 17 . . 5 . . 6 31 Average Corruption 8 | . . 7 7 8 10 3 1 1 6 13 16 . . 3 . . 4 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 313 | . . . 34 58 52 4 2 9 17 53 31 . . 22 . . 7 24 Message Errors 78 | . . . 7 14 21 2 . 1 2 11 6 . . 9 . . 1 4 Matter Fused 78 | . . . 8 8 11 2 1 2 5 18 12 . . 3 . . 1 7 Heat Flow Errors 33 | . . . 3 10 4 . . . 3 5 3 . . 3 . . 1 1 Energy Discharges 45 | . . . 5 13 6 . . 1 1 10 4 . . 3 . . 1 1 Parts Rejected 3 | . . . . 1 . . . . . . . . . . . . . 2 Parts Fused 4 | . . . . . . . . 1 . 2 . . . . . . 1 . Data Loss (minor) 42 | . . . 5 8 7 . . 1 1 4 5 . . 4 . . 1 6 Data Loss (major) 12 | . . . 1 1 . . 1 3 1 3 . . . . . . 1 1 Misfires 9 | . . . 1 2 2 . . . 2 . . . . . . . . 2 Alerts 2 | . . . 1 . 1 . . . . . . . . . . . . . Weapon Failures 7 | . . . 3 1 . . . . 2 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1304 | . . . . . . . . . . . 23 . 25 744 53 194 265 . Projectiles 14 | . . . . . . . . . . . 7 . 7 . . . . . Explosions 127 | . . . . . . . . . . . 16 . 18 93 . . . . Melee 1163 | . . . . . . . . . . . . . . 651 53 194 265 . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . 9 . . 21 . 58 . . . . 70 . . . 31 Shots 10 | . . . . 1 . . 2 . 2 . . . . 1 . . . 4 Rammed 8 | . . . . . . . . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 577 | . 330 70 218 402 261 115 375 9 375 235 118 . 64 577 203 . 427 414 Average Temperature 94 | . 97 32 56 74 58 39 83 5 131 103 49 . 22 116 80 . 159 112 Received Heat Transfer 2498 | . 321 90 225 267 22 33 383 48 216 . 12 . 9 568 142 27 36 99 Effects 21 | . 2 . . . . . 1 . 1 . . . . 8 . . 5 4 Shutdowns 8 | . . . . . . . . . 1 . . . . 2 . . 3 2 Energy Bleed 7 | . 1 . . . . . 1 . . . . . . 3 . . 1 1 Interference 2 | . . . . . . . . . . . . . . 2 . . . . Matter Decay 3 | . . . . . . . . . . . . . . 1 . . 1 1 Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . Parts Fried 5 | . . 4 . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . Parts Melted 14 | . 2 2 2 2 . 1 1 . . . . . . 2 1 1 . . Heat Transferred 10808 | . 1130 415 1839 1351 589 344 2593 175 1125 . 912 . 150 . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . . . . . 1 . . . . 2 Alert | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Maximum Alert Level 4 | . . . . 3 2 2 1 . . . . . 1 4 2 3 2 2 Low Security (%) 31 | 100 100 100 100 10 39 5 . . . . . 100 78 3 . . . 21 Level 1 41 | . . . . 18 37 76 100 . . . . . 21 64 . 50 82 75 Level 2 16 | . . . . 24 22 18 . . . . . . . 7 100 43 17 3 Level 3 9 | . . . . 47 . . . . . . . . . 12 . 6 . . Level 4 1 | . . . . . . . . . . . . . . 11 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . Peak Influence 1140 | 5 91 62 147 1037 504 604 378 . . . . 80 260 1140 604 753 451 401 Initial 576 | . . 27 15 68 466 223 287 . . . . 80 21 136 576 296 451 176 Average 329 | . 32 21 67 649 251 307 279 . . . . 56 105 477 558 469 353 279 Influence Increases 7870 | 5 307 118 486 999 459 807 414 20 242 . 431 . 279 1620 229 667 230 557 Destroy 0b10 Robot/C 3940 | . 200 60 300 500 220 320 220 20 220 . 320 . 160 740 120 300 100 140 Destroy 0b10 Robot/NC 270 | 5 25 10 50 . 15 10 35 . . . 5 . 5 50 5 30 20 5 Destroy Leader 654 | . 42 32 88 20 . 50 54 . 20 . 40 . 30 144 30 42 22 40 Allied During Kill 562 | . . . . 27 62 70 3 . 2 . 66 . 2 146 49 76 1 58 Successful Hack 125 | . 9 . 32 28 25 26 . . . . . . . 5 . . . . Select Force Hacks 120 | . . . . . 120 . . . . . . . . . . . . . Disable Machine 300 | . . . 15 45 . 90 60 . . . . . . 45 15 15 . 15 Anti-Garrison Action 550 | . . . . 300 . . . . . . . . . 200 . . . 50 Destroy Structure 714 | . 1 1 1 49 17 41 12 . . . . . 82 200 10 39 42 219 Advance Influence 200 | . . . . . . 200 . . . . . . . . . . . . Partial Spotted 75 | . . . . . . . 15 . . . . . . . . . 30 30 Lose Combat Pursuer 360 | . 30 15 . 30 . . 15 . . . . . . 90 . 165 15 . Influence Decreases 7689 | 5 240 148 417 68 1441 274 719 303 220 22 303 98 49 782 800 441 708 651 Entered New Map 2466 | . . 40 22 38 571 32 301 105 . 22 . 48 9 124 522 231 302 99 Time Decay 3912 | 5 220 107 395 . 530 222 368 188 180 . 263 50 . 458 198 140 286 302 Lost Part 601 | . 20 1 . 10 . . 20 . 40 . 20 . 40 160 . 30 70 190 Lost Ally 410 | . . . . 20 40 20 30 10 . . 20 . . 40 80 40 50 60 Purge Threat 300 | . . . . . 300 . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . 2 . . 3 6 . 1 . . . 2 7 2 2 5 4 Investigation 7 | . . . 1 . . . 1 . . . . . . 4 . . . 1 Extermination 11 | . . . . . . . 1 . . . . . . 2 2 . 3 3 Reinforcement 13 | . 1 . . . . 2 3 . . . . . 2 1 . 2 2 . Assault 2 | . . . . . . 1 . . 1 . . . . . . . . . Garrison 2 | . . . 1 . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . 1 1 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Distress Signals 20 | . 2 1 4 . . . 3 . . . . . . 2 . 1 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 326 | . 17 5 30 30 10 16 16 1 12 . 17 . 9 46 15 27 34 41 Peak Tracking Total 21 | . 4 3 7 6 3 4 5 1 5 . 5 . 3 9 5 9 8 21 Tactical Retreats 30 | . 2 1 . 2 . . 1 . . . . . . 4 . 4 10 6 ECM-based Alert Blocks 52 | . . . . . . . . . . . . . . . . . 23 29 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Traps Triggered 5 | . . 1 . . . . . . . . . . 1 1 . . . 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . . . 4 4 4 4 . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Machines Disabled 26 | . . . 1 7 . 6 4 . . . . . . 3 1 1 . 3 Max in Single Turn 2 | . . . 1 1 . 2 1 . . . . . . 1 1 . . 2 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Garrison Relay 4 | . . . . 4 . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Machines Accessed 38 | . 2 1 8 3 10 5 2 . . 1 . 1 . 4 1 . . . Terminals 27 | . 2 1 6 3 6 5 2 . . . . 1 . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . 1 1 . . . Total Hacks 88 | . 4 1 20 5 27 12 5 . . 4 . 2 . 7 1 . . . Successful 46 | . 4 . 10 3 17 2 . . . 4 . 1 . 5 . . . . Failed 42 | . . 1 10 2 10 10 5 . . . . 1 . 2 1 . . . Catastrophic 9 | . . 1 3 . 1 2 1 . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 99 | . 2 . 10 . 19 8 3 . . . . 3 . 20 16 6 9 3 Terminals 69 | . 4 1 17 5 22 12 5 . . . . 2 . 1 . . . . Fabricators 5 | . . . . . . . . . . . . . . 5 . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . 1 1 . . . Terminal Hacks 23 | . 3 . 6 3 4 1 . . . 4 . 1 . 1 . . . . Part Schematic 6 | . 1 . 1 . . . . . . 4 . . . . . . . . Open Door 2 | . . . 1 1 . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . . . . . . 2 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 1 . 1 . 12 1 . . . . . . . 2 . . . . Terminals 11 | . 1 . 1 . 8 1 . . . . . . . . . . . . Botnet 6 | . 1 . 1 . 3 1 . . . . . . . . . . . . Skim 5 | . . . . . 5 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Recompile 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 1 7 2 5 5 2 . . . . . . 2 1 . . . Full Trace Events 4 | . . . 2 . . . 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . 1 . . . . . . . . 19 . . . 26 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . 18 . . . . . . . . . 2 . . . . Machine Destruction 20 | . . . . 18 . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . 2 8 . 1 . 1 . . . . . . . . . Allies Hacked 5 | . . . . . . . 1 . . . 2 . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Total Allies 37 | . . . . 2 8 . 1 . 1 4 . . . 7 5 3 4 2 Largest Group 8 | . . . . 2 8 6 4 . 1 4 4 1 1 7 4 3 2 2 Highest-Rated Group 529 | . . . . 56 218 153 104 . 20 158 158 38 38 529 156 345 269 269 Highest-Rated Ally 269 | . . . . 31 34 34 29 . 20 41 41 38 38 103 39 115 269 269 Zionite Dispatches 9 | . . . . . . . . . . . . . . 3 2 1 3 . Heavy 3 | . . . . . . . . . . . . . . 2 . . 1 . Light 1 | . . . . . . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . . . 1 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . 1 . . . Initial Warlord ECA Mod 10 | . . . . . 10 8 7 7 7 7 . . . . . . . . Total Orders 13 | . . . . . . . 5 5 . . . . . . . . 1 2 DROP 1 | . . . . . . . . . . . . . . . . . 1 . EXPLORE 7 | . . . . . . . 4 3 . . . . . . . . . . RETURN 5 | . . . . . . . 1 2 . . . . . . . . . 2 Ally Attacks 248 | . . . . 23 16 39 8 . 1 . 40 . 6 30 26 25 8 26 Total Damage 9184 | . . . . 460 388 1812 220 . 32 . 510 . 84 2025 303 1141 673 1536 Kills 63 | . . . . 4 4 17 2 . 1 . 4 . . 11 3 10 . 7 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Active Infowar (turns) 6798 | . . . . . . . 465 807 179 1979 707 110 102 666 207 284 621 671 Optics 1044 | . . . . . . . . . . . . . . . . . 373 671 Sensors 3388 | . . . . . . . 13 807 179 . . . . 666 207 284 621 611 Terrain 630 | . . . . . . . . . . . . . . 99 . . 377 154 Seismic 452 | . . . . . . . 452 . . . . . . . . . . . Triangulation 2898 | . . . . . . . . . . 1979 707 110 102 . . . . . ECM 768 | . . . . . . . . . . . . . . . . . 411 357 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 1 1 2 . . . . . . . Drone Launches 9 | . . . . . . . 4 3 . . . . . . . . 1 1 Drone Recoveries 5 | . . . . . . . 2 1 . . . . . . . . . 2 Zionite Intel Received 4 | . . . . . . . . . . . . . . 2 2 . . . Main Access 1 | . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Turns Passed 13852 | 81 510 261 993 1471 1482 475 850 807 597 2204 725 110 157 1147 406 284 621 671 Spaces Moved 9315 | 56 210 107 473 633 562 265 319 331 249 1738 512 88 86 910 600 443 1040 693 Core 36 | 8 . . . . . . . . . . . . . . . . . 28 Treads 2902 | . . 5 473 633 562 265 319 331 249 65 . . . . . . . . Legs 2833 | 48 210 102 . . . . . . . 1673 512 88 27 173 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 1065 | . . . . . . . . . . . . . 59 737 217 . . 52 Flight 2479 | . . . . . . . . . . . . . . . 383 443 1040 613 Fastest Speed 34 | 50 120 120 160 160 160 160 160 160 160 120 120 120 68 46 39 39 34 37 Average Speed 108 | 113 142 163 160 160 160 160 195 160 205 122 120 120 87 84 46 39 35 48 Slowest Speed 330 | 120 330 190 160 160 160 160 240 160 240 240 120 120 190 330 285 39 119 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . . . . . . . . 10 19 . Potential Cave-ins 22 | . . . . . . . . . . . . . . . . . 3 19 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 43 15 76 79 91 10 13 68 49 90 69 2 86 27 17 12 27 21 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 10 | . . . . . 5 . . 2 . 3 . . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 1 . . . 1 . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . . 1 1 . . 1 1 1 . . 1 . . . . Scrap Searched 8 | . . . . . . . . 2 1 2 3 . . . . . . . Spaces Dug 54 | . 1 . . . . . 5 . . . . . . 6 5 2 18 17 Terrain Destroyed 382 | . 1 . . 4 . . 13 . 17 . 43 . 52 108 5 2 19 118 Melee 27 | . 1 . . . . . 5 . . . . . . 6 5 2 8 . Projectile 56 | . . . . . . . 2 . . . 1 . . 2 . . 11 40 AOE 299 | . . . . 4 . . 6 . 17 . 42 . 52 100 . . . 78 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Fac DSF Fac Res Res Acc Com Total 11915 | 68 315 167 602 960 1115 295 453 598 278 1825 585 92 149 1135 678 487 1187 926 Wait 1310 | . 5 18 51 202 422 12 13 251 . 35 18 1 11 46 11 16 93 105 Move 9242 | 55 209 106 473 630 561 264 318 330 248 1737 511 87 85 909 599 423 1004 693 Hop 25 | . . . . . . . . . . . . . . . . 9 16 . Pick Up 126 | 6 13 6 6 2 2 3 27 2 2 18 3 1 9 16 4 . 2 4 Fast Attach 132 | 6 3 6 3 1 . 1 4 2 1 2 12 1 7 34 15 10 9 15 Attach 75 | . 2 5 . 3 . 2 13 1 6 12 1 2 5 14 1 . 4 4 Detach 10 | . . . . . . . 1 . . . . . 1 2 1 . 1 4 Swap 85 | . 8 . 7 22 4 2 15 4 1 3 4 . 4 5 3 . 2 1 Drop 197 | . 7 10 6 7 5 2 27 5 . 18 13 . 13 38 21 6 11 8 Fire 377 | 1 67 16 55 52 16 9 29 3 15 . 22 . 13 8 . . 11 60 Melee 188 | . 1 . 1 14 . . 5 . . . . . 1 63 22 23 34 24 Ram 8 | . . . . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 140 | . . . . 27 105 . 1 . 5 . 1 . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 3 exits: [*Mat] / Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Propulsion x2 728 | -9/Materials | Discovered new exit (range 16) 853 | -9/Materials | Entered Storage 868 | -9/Storage | Build established: Scavenger-Mutant 936 | -9/Storage | Identified exit to Recycling 1263 | -9/Storage | Met 01-MTF 1398 | -9/Storage | Repaired Ion Engine 1555 | -9/Storage | Discovered new exit (range 14) 1805 | -9/Storage | Garrison activated, responded to threat 1846 | -9/Storage | Identified exit to Garrison 1846 | -9/Storage | Entered Garrison 1846 | -9/Garrison | Accompanied by 1 ally (01-MTF) 1849 | -9/Garrison | 01-MTF left 1856 | -9/Garrison | Learned Recycling security intel 1900 | -9/Garrison | Triggered checkpoint 1928 | -9/Garrison | Garrison Relay disabled 1994 | -9/Garrison | Triggered checkpoint 2062 | -9/Garrison | Triggered checkpoint 2116 | -9/Garrison | Garrison Relay disabled 2166 | -9/Garrison | Discovered exit to Recycling (range 9) 2228 | -9/Garrison | Triggered checkpoint 2336 | -9/Garrison | Discovered exit to Recycling (range 9) 2362 | -9/Garrison | System corruption reached 10% 2363 | -9/Garrison | Discovered exit to Recycling (range 63) 2363 | -9/Garrison | Discovered exit to Recycling (range 6) 2363 | -9/Garrison | Discovered exit to Recycling (range 50) 2376 | -9/Garrison | Triggered checkpoint 2408 | -9/Garrison | Garrison Relay disabled 2616 | -9/Garrison | Triggered checkpoint 2616 | -9/Garrison | Triggered checkpoint 2696 | -9/Garrison | Triggered checkpoint 2802 | -9/Garrison | Garrison Relay disabled 2826 | -9/Garrison | Triggered checkpoint 3059 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3205 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3317 | -9/Garrison | Entered Recycling 3317 | -9/Recycling | Accompanied by 1 ally 3795 | -9/Recycling | Build established: Commander-Mutant 4097 | -9/Recycling | P-60 Hacker assimilated allied Grenadier 2b 4203 | -9/Recycling | Discovered new exit (range 15) 4441 | -9/Recycling | Learned Materials stockpile data 4499 | -9/Recycling | Learned 2 Materials zone layouts 4549 | -9/Recycling | Learned location of 1 exit from Storage 4625 | -9/Recycling | Learned 2 Materials zone layouts 4722 | -9/Recycling | Learned Storage stockpile data 4786 | -9/Recycling | Learned Storage machine intel 4799 | -9/Recycling | Entered Factory 4799 | -7/Factory | Accompanied by 6 allies 4799 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5199 | -7/Factory | First assault squad dispatched 5217 | -7/Factory | Discovered new exit (range 15) 5253 | -7/Factory | Build established: Scavenger-Tank 5274 | -7/Factory | Entered another Factory area 5274 | -6/Factory | Accompanied by 3 allies 5274 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5479 | -6/Factory | Garrison activated, responded to threat 6000 | -6/Factory | Discovered new exit (range 22) 6098 | -6/Factory | Identified exit to Lower Caves 6124 | -6/Factory | Entered Lower Caves 6167 | -6/Lower Caves | Entered a destroyed Warlord outpost 6207 | -6/Lower Caves | Met a Warlord Commander 6208 | -6/Lower Caves | Learned location of Warlord (-4) 6209 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6421 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6433 | -6/Lower Caves | Encountered a Warlord checkpoint 6700 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6749 | -6/Lower Caves | Learned Factory stockpile data 6822 | -6/Lower Caves | Learned location of Extension (-6) 6902 | -6/Lower Caves | Discovered new exit (range 12) 6921 | -6/Lower Caves | Identified exit to Lower Caves 6931 | -6/Lower Caves | Entered another Lower Caves area 6932 | -6/Lower Caves | Encountered a Warlord checkpoint 7100 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7151 | -6/Lower Caves | Lost 6 parts (1p3u2w) 7162 | -6/Lower Caves | Destroyed 8 combat bots 7451 | -6/Lower Caves | Build established: Scavenger-Tank 7478 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7513 | -6/Lower Caves | Discovered new exit (range 6) 7527 | -6/Lower Caves | Lost 5 parts (1p2n2u) 7528 | -6/Lower Caves | Entered Zion 7607 | -6/Zion | System corruption cleaned by Quarantine Array 7644 | -6/Zion | Learned Factory security intel 7691 | -6/Zion | Given the Hacking Drone Bay 7691 | -6/Zion | Found Prototype Device 7748 | -6/Zion | Found Prototype Special Weapon 7751 | -6/Zion | Found Prototype Special Weapon 7755 | -6/Zion | Found Prototype Special Weapon 7757 | -6/Zion | Found Prototype Special Weapon 7825 | -6/Zion | Received a visual enhancement algorithm 7914 | -6/Zion | Visited the Megawrench Repair Shop 7946 | -6/Zion | Build established: Mutant 8064 | -6/Zion | Given A8's code to call for help 8251 | -6/Zion | Identified exit to Deep Caves 8492 | -6/Zion | Identified Hacking Drone Bay 8501 | -6/Zion | System corruption reached 10% 8624 | -6/Zion | Discovered new exit (range 14) 8788 | -6/Zion | Build established: Scavenger-Mutant 8875 | -6/Zion | Met Imprinter 8896 | -6/Zion | Imprinted 8898 | -6/Zion | Declared Zion's savior 9505 | -6/Zion | Megawrench repaired 6 parts 9732 | -6/Zion | Entered Proximity Caves 9732 | -5/Proximity Caves | Accompanied by 4 allies 9885 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9982 | -5/Proximity Caves | Learned Factory stockpile data 10048 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 10281 | -5/Proximity Caves | Build established: Scavenger-Gunner 10440 | -5/Proximity Caves | Discovered new exit (range 9) 10457 | -5/Proximity Caves | Entered Factory 10457 | -5/Factory | Accompanied by 1 ally 10457 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10458 | -5/Factory | Identified exit to Upper Caves 10567 | -5/Factory | Identified exit to DSF 10567 | -5/Factory | Entered DSF 10567 | -5/DSF | Accompanied by 1 ally 10600 | -5/DSF | Additional patrols routed to DSF 10714 | -5/DSF | Discovered new exit (range 14) 10719 | -5/DSF | Sterilization system engaged 10724 | -5/DSF | Entered Factory 10724 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10926 | -4/Factory | Build established: Scavenger-Mutant 11311 | -4/Factory | Zion Heavy squad teleported in 11325 | -4/Factory | Lost 3 parts (3n) 11330 | -4/Factory | Zion Fire squad teleported in 11445 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11446 | -4/Factory | Zion Heavy squad teleported in 11606 | -4/Factory | Lost 4 allies 11665 | -4/Factory | Found Prototype Protection 11665 | -4/Factory | Identified Zio. Weapon Casing 11695 | -4/Factory | Lost 3 allies 11770 | -4/Factory | Retrieved Zion intel report: Component Schematics 11828 | -4/Factory | Lost 4 parts (1p1n1u1w) 11858 | -4/Factory | Discovered new exit (range 8) 11871 | -4/Factory | Entered Research 11871 | -3/Research | Evolved 2 slots: Utility x2 12003 | -3/Research | Retrieved Zion intel report: Main Access 12003 | -3/Research | Identified exit to Research 12004 | -3/Research | Zion Hacking Resupply teleported in 12028 | -3/Research | Spotted B-86 Titan 12030 | -3/Research | Zion Fire squad teleported in 12037 | -3/Research | Allies destroyed B-86 Titan 12040 | -3/Research | Build established: Scavenger-Gladiator 12092 | -3/Research | Retrieved Zion intel report: Active Terminals 12277 | -3/Research | Entered another Research area 12277 | -2/Research | Evolved 2 slots: Utility x2 12295 | -2/Research | Lost 3 allies 12336 | -2/Research | Zion Light squad teleported in 12349 | -2/Research | Lost 3 parts (1p2u) 12408 | -2/Research | Found Zio. Weapon Casing 12504 | -2/Research | Found Unknown Protection 12504 | -2/Research | Identified Adv. Powered Armor 12528 | -2/Research | Zion dispatch access revoked 12547 | -2/Research | Discovered new exit (range 12) 12560 | -2/Research | Identified exit to Access 12561 | -2/Research | Entered Access 12561 | -1/Access | Evolved 2 slots: Propulsion x2 12648 | -1/Access | Spotted B-99 Colossus 12653 | -1/Access | Zion Heavy squad teleported in 12709 | -1/Access | Found Prototype Processor 12709 | -1/Access | Identified Exp. Signal Interpreter 12786 | -1/Access | Spotted B-99 Colossus 12801 | -1/Access | Zion Infowar Resupply teleported in 13141 | -1/Access | Zion Experimental squad teleported in 13175 | -1/Access | Lost 5 parts (1p1n3u) 13178 | -1/Access | Discovered new exit (range 9) 13181 | -1/Access | Identified exit to Command 13182 | -1/Access | Entered Command 13182 | -1/Command | Accompanied by 2 allies 13198 | -1/Command | Found Prototype Protection 13198 | -1/Command | Identified Zio. Shade Armor 13200 | -1/Command | Found Zio. Shade Armor 13341 | -1/Command | Enhanced Grunt warped into view, answering call for help 13343 | -1/Command | Enhanced Grunt warped into view, answering call for help 13367 | -1/Command | Lost 3 parts (1n2u) 13436 | -1/Command | Found Gamma Bomb Array 13461 | -1/Command | Phase Generator disabled 13611 | -1/Command | Spotted B-99 Colossus 13774 | -1/Command | System corruption reached 10% 13807 | -1/Command | Core integrity fell below 50% 13837 | -1/Command | Core integrity fell below 20% 13845 | -1/Command | System corruption reached 30% 13853 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13821_ System corrupted: Matter fused (-9). 13829_ Chain reaction triggered in Corrupted Particle Reactor. 13832_ P-80 Master resets P-80 Master, system corruption cleaned. 13833_ Gamma Bomb Array destroyed. 13840_ System corrupted: Mic. Antimatter Reactor rejected. 13840_ Acquired Mic. Antimatter Reactor. 13841_ Slammed into P-80 Master. 13843_ Imp. Target Analyzer destroyed. 13843_ System corrupted by crushing effect (+2). 13844_ Slammed into P-80 Master. 13844_ Destabilizing: System corrupted (+2). 13844_ Imp. System Shield destroyed. 13845_ P-80 Master resets P-80 Master, system corruption cleaned. 13846_ Slammed into P-80 Master. 13849_ K-01 Serf collects debris. 13850_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????#################??????????????? | | ?????????????????## ! ! #??????????????? | | ?????????????????#; #??????????????? | | ?????????????????#; "" ! #??????????????? | | ??????????????????# """ #??????????????? | | ??????????????????# "T #??????????????? | | ?????#####+######?# "" " #??????????????? | | ?????# # ! #??????????????? | | ???????? ;=%!p #??????????????? | | ??????????????????#!k p #??????????????? | | ??????????????????# @ #??????????????? | | ????? ![ * ##+##/## ################### | | ????? !! " # | | ?????# ######## ###### ########## | | ????????????????????????? #???# #????????## | | ????????????????????????##########???# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# ########### | | ?????????????????????????????????????# | | ?????????????????????????????????????# ] ! | | ?????????????????????????????????????# !% =|* | | ?????????????????????????????????????# =!%%= | | ?????????????????????????????????????# !%= =*=% | | ?????????????????????????????????????# "%###!"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 51 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 16 Target Analysis 11 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 23 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Drone Bay | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Adv. Matter Compressor | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Exp. Flexi-carbon Leg | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Adv. EM Shield | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Imp. Propulsion Shielding | -4/Factory | Z-intel Cmb. Gravmag System | -4/Factory | Z-intel Hvy. Gauss Cannon | -4/Factory | Z-intel Imp. Remote Datajack | -4/Factory | Z-intel Force Booster | -4/Factory | Z-intel Adv. Hardlight Generator | -4/Factory | Z-intel Hrd. Light Armor Plating | -4/Factory | Z-intel Matter Neutralizer | -4/Factory | Z-intel Lgt. Fission Core | -4/Factory | Z-intel Imp. Weapon Cycler | -4/Factory | Z-intel Focal Shield | -4/Factory | Z-intel Adv. Heat Sink | -4/Factory | Z-intel Hvy. Mass Driver | -4/Factory | Z-intel Imp. Plasma Cutter | -4/Factory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 13% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalSpacefoldFalx Manual? 0 Play Time 02:42:33 Cumulative 378.1 hours Start 2026.07.30 @ 22:59:16 End 2026.07.31 @ 01:53:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/1/1/0/0/0/1/0/0 Lore% 70 Gallery% 72 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 884d4478-977f-455d-b58c-33d4f21e0bf9