Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 11:57:42 Player: xenoraptus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (2289) 2289 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 4721 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 425/550 Matter 9/300 Energy 275/275 System Corruption 0% Temperature Warning (327) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Light Armor Plating Hardened Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Autogun Autogun Autogun > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Aluminum Leg Heat Sink Medium Storage Unit Propulsion Shielding Beam Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Autogun Autogun Autogun Autogun > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Heat Sink Medium Storage Unit Structural Scanner Propulsion Shielding Light Armor Plating Beam Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 67 | 9 14 24 5 15 Power 7 | 1 1 3 1 1 Engine 7 | 1 1 3 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 4 2 6 1 1 Treads . | . . . . . Leg 12 | 2 2 6 1 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 2 2 . 7 Device 5 | 1 . 1 . 3 Storage 4 | 1 2 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 33 | 2 9 13 3 6 Energy Gun 4 | 1 . 3 . . Energy Cannon . | . . . . . Ballistic Gun 22 | 1 6 8 3 4 Ballistic Cannon . | . . . . . Launcher 7 | . 3 2 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . 1 5 1 4 Power 1 | . . 1 . . Propulsion 3 | . . 2 . 1 Utility 4 | . 1 1 . 2 Weapon 3 | . . 1 1 1 Highest Loss Streak 2 | . 1 2 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 96 99 98 Engine 11 | . 14 9 11 9 Leg 23 | . 28 21 21 17 Device 8 | . 13 9 . 4 Storage 14 | . 14 11 22 14 Processor 1 | . . . . 8 Protection 1 | . . . . 7 Energy Gun 7 | . . 14 13 1 Ballistic Gun 29 | . 27 28 30 34 Peak Build Rating 24 | 7 8 16 18 24 Average Rating 13 | 4 7 13 16 21 On Entrance 9 | . 7 7 16 18 Naked Turns . | . . . . . Heaviest Build 50 | 12 30 39 41 50 Greatest Support 32 | 32 20 26 26 26 Greatest Overweight (x) 3 | 3 1 3 1 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 12 | 2 10 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 14 15 11 Class Distribution -------------------- 43% | Gunner 26% | Mutant 9% | Scavenger-Mutant 7% | Tank 5% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1934 | 295 273 584 420 362 Remotely . | . . . . . Salvage Created 2658 | 79 526 925 537 591 Parts 218 | 5 49 77 41 46 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 71 | . 19 28 11 13 Guns 51 | . 11 20 11 9 AOE 20 | . 8 8 . 4 Classes Destroyed 11 | 2 5 2 1 1 Worker 4 | . 1 2 . 1 Builder 4 | . . 2 . 2 Tunneler 2 | 1 . 1 . . Hauler 1 | . 1 . . . Recycler 5 | 1 1 1 . 2 Operator 1 | . . . . 1 Watcher 9 | . 3 3 2 1 Swarmer 29 | . 12 11 . 6 Grunt 28 | . 7 13 4 4 Duelist 1 | . . . 1 . Sentry 13 | . . 4 6 3 Best Kill Streak 11 | 2 10 11 2 8 Combat Bots Only 8 | . 6 8 2 6 Max Kills in Single Turn 5 | 1 4 5 1 4 Gunslinging 1 | . . . . 1 Exploded 4 | . 4 4 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 280 | . 68 111 29 72 Missed 75 | . 20 27 8 20 Damage Taken 2627 | . 501 1032 304 790 Core 390 | . 66 185 14 125 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 74 | . . . 74 . Core Remaining (%) 74 | 100 73 . 50 . Volleys Fired 158 | 5 47 42 25 39 Largest 4 | 2 2 4 4 4 Hottest 167 | 70 70 167 167 125 Shots Fired 506 | 10 91 155 99 151 Gun 495 | 10 87 151 99 148 Cannon . | . . . . . Launcher 11 | . 4 4 . 3 Special . | . . . . . Kinetic 412 | 5 84 106 70 147 Thermal 83 | 5 3 45 29 1 Explosive 11 | . 4 4 . 3 Electromagnetic . | . . . . . Robot Hit Streak 13 | 6 10 6 13 9 Robot Miss Streak 5 | 1 4 4 3 5 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 1 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 277 | 7 56 72 61 81 Core Hits 142 | 3 35 46 21 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 1 1 . Burn 3 | . 1 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6071 | 75 1223 2124 996 1653 Guns 3922 | 75 538 1069 988 1252 Cannons . | . . . . . Explosions 2134 | . 685 1055 . 394 Melee . | . . . . . Ramming 15 | . . . 8 7 Kinetic 3137 | 12 526 673 688 1238 Thermal 1223 | 63 200 646 300 14 Explosive 1696 | . 497 805 . 394 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . 2 . Average Corruption 2 | . 2 . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . 13 . 1 . Message Errors 4 | . 4 . . . Matter Fused 2 | . 2 . . . Heat Flow Errors 2 | . 2 . . . Data Loss (minor) 3 | . 2 . 1 . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 237 | . 76 144 . 17 Projectiles . | . . . . . Explosions 237 | . 76 144 . 17 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 77 | . . 68 . 9 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed 4 | . . . 2 2 Kicked 4 | . . . 2 2 Crushed . | . . . . . Highest Temperature 545 | 70 227 520 281 545 Average Temperature 125 | 34 51 120 105 183 Received Heat Transfer 1032 | . 168 348 120 396 Effects 18 | . . 3 1 14 Shutdowns 5 | . . 2 . 3 Energy Bleed 6 | . . 1 1 4 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 1 3 1 1 . Heat Transferred 2396 | 185 211 1149 814 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 555 | 10 410 555 453 538 Initial 217 | . 6 31 217 191 Average 252 | 3 93 337 332 374 Maximum Alert Level 2 | . 2 2 2 2 Low Security (%) 37 | 100 92 13 . . Level 1 38 | . 6 39 80 57 Level 2 24 | . . 46 19 42 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 4 3 3 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 6 | . 2 3 . 1 Assault . | . . . . . Garrison 3 | . . . 2 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 5 | . 2 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 27 37 13 20 Peak Tracking Total 9 | . 6 9 2 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 6 | . 2 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 9 | . 2 7 . . Max in Single Turn 3 | . 2 3 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 21 | . 7 5 7 2 Terminals 16 | . 6 4 5 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 4 | . 1 1 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 78 | . 29 15 27 7 Successful 35 | . 11 4 17 3 Failed 43 | . 18 11 10 4 Catastrophic 6 | . 2 3 1 . Database Lockouts . | . . . . . Manual 45 | . 25 4 16 . Terminals 65 | . 27 14 21 3 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 11 | . 2 1 4 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . 9 3 12 1 Part Schematic 1 | . . . 1 . Robot Analysis 3 | . 2 . 1 . Level Access Points 1 | . . . 1 . Alert Level 8 | . 3 2 2 1 Unreport Threat 2 | . 1 1 . . Locate Traps 3 | . 1 . 2 . Disarm Traps 1 | . . . 1 . Reprogram Traps 1 | . 1 . . . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 6 | . 2 1 1 2 Report Inventory 4 | . 1 1 1 1 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Botnet 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 7 3 7 2 Full Trace Events 6 | . 1 2 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 3 | . . . . 3 Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3444 | 91 1154 971 663 565 Spaces Moved 1473 | 48 563 391 276 195 Core 16 | 16 . . . . Treads . | . . . . . Legs 1439 | 14 563 391 276 195 Wheels 18 | 18 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 172 | 117 149 191 190 190 Slowest Speed 330 | 200 190 330 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 5 71 50 55 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 103 | . 18 66 . 19 Melee . | . . . . . Projectile . | . . . . . AOE 103 | . 18 66 . 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2067 | 71 798 523 362 313 Wait 306 | 3 154 46 48 55 Move 1469 | 47 562 390 275 195 Hop . | . . . . . Pick Up 33 | 5 13 9 3 3 Fast Attach 12 | 6 . 4 1 1 Attach 17 | 3 . 6 1 7 Detach 2 | 2 . . . . Swap 38 | . 14 14 3 7 Drop 28 | . 8 12 4 4 Fire 158 | 5 47 42 25 39 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . 2 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Build established: Scavenger-Mutant 728 | -10/Materials | Discovered new exit (range 7) 1020 | -10/Materials | Build established: Mutant 1038 | -10/Materials | Discovered new exit (range 12) 1246 | -10/Materials | Entered another Materials area 1246 | -9/Materials | Evolved 2 slots: Weapon x2 1538 | -9/Materials | Build established: Gunner 1746 | -9/Materials | Destroyed 8 combat bots 1804 | -9/Materials | Discovered new exit (range 15) 2104 | -9/Materials | Discovered new exit (range 11) 2217 | -9/Materials | Entered Storage 2545 | -9/Storage | Repaired Imp. Aluminum Leg 2687 | -9/Storage | Garrison activated, responded to threat 2842 | -9/Storage | Identified exit to Materials 2880 | -9/Storage | Entered Materials 2880 | -8/Materials | Evolved 2 slots: Utility x2 3350 | -8/Materials | Garrison activated, responded to threat 3445 | -8/Materials | Self-destructed Last Messages --------------- 03410_ Power failure, Deuterium Engine shutdown. 03413_ Acquired 97 matter. 03414_ Overheating: Hrd. Light Armor Plating damaged (-39). 03414_ Overheating: Signal Interpreter damaged (-9). 03414_ Overheating: Autogun damaged (-35). 03414_ Overheating: Imp. Aluminum Leg damaged (-9). 03419_ Destroyed Lgt. Nuclear Core. 03420_ Overheating: Matter decay (-28). 03421_ Power failure, Deuterium Engine shutdown. 03422_ Imp. Sensor Array destroyed. 03422_ Critical hit (Burn: +37). 03424_ Overheating: Energy bleed (-63). 03425_ Destroyed Particle Gun. 03427_ Overheating: Energy bleed (-22). 03428_ Signal Interpreter broken. 03428_ Overheating: Short circuit. 03428_ Kicked G-47 Trooper. 03434_ Discarded Broken Signal Interpreter. 03437_ Overheating: System interference. 03437_ Autogun temporarily disabled. 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