Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.16 @ 09:24:11

Player: Jefffff

Result: Destroyed by as-90793 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (434)      434
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (225)                225
              TOTAL SCORE: 2014

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300
Friendly Fire              -110

 Cogmind 
---------
Core Integrity             0/250
Matter                     181/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
          Heavy Assault Rifle
                Shotgun
>               --- INVENTORY (25) ---
        Armored Wheel
        Armored Wheel
          Large Storage Unit
  High-capacity Storage Unit
         Medium Battery (150)
         Medium Battery (150)
                Sensor Array
                ECM Suite
                Cloak of Protection
                Core Shielding
          Light Armor Plating
       Improved Light Armor Plating
          Heavy EM Pulse Gun
                Beam Cannon
                Assault Rifle
                Shotgun
          Light Cannon
          Light Cannon
          Light Cannon
                Rocket Launcher
                Field Lobotomy Kit (5)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Core Shielding
>               --- WEAPON -----------
                Shotgun
                Field Lobotomy Kit
>               --- INVENTORY --------
          Light Ion Engine
        Armored Wheel
        Armored Wheel
          Large Storage Unit
  High-capacity Storage Unit
                Sensor Array
                Sensor Array
                ECM Suite
                Cloak of Protection
          Light Armor Plating
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Beam Cannon
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Shotgun
                Shotgun
                Shotgun
                Shotgun
                Shotgun
                Shotgun
          Light Cannon
          Light Cannon
          Light Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Modified TNC
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 8   11  .   4   7   
  Power                    4    | 1   1   .   .   2   
    Engine                 3    | 1   1   .   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   2   .   .   1   
    Treads                 3    | 2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   3   .   2   .   
    Device                 2    | 1   .   .   1   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 3   5   .   2   4   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 3   4   .   1   3   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 11   | .   1   .   .   10  
  Power                    3    | .   .   .   .   3   
  Propulsion               4    | .   1   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 99  86  
  Engine                   13   | .   13  14  14  10  
  Treads                   5    | .   11  .   .   2   
  Wheel                    21   | .   15  28  28  19  
  Device                   3    | .   6   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                1    | .   .   .   2   8   
  Protection               8    | .   7   14  10  .   
  Ballistic Gun            26   | .   24  28  27  25  
  Ballistic Cannon         1    | .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             97   | 13  90  90  97  91  
  Greatest Support         40   | 40  40  24  24  24  
  Greatest Overweight (x)  7    | 2   3   3   4   7   
  Average Overweight (x)   2    | .   1   3   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         21   | 7   17  25  25  25  
  Most Carried             25   | 3   24  25  25  25  
  Average Carried          18   | .   13  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | .   24  25  25  21  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           687  | 124 324 78  .   161 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            600  | 25  256 43  .   276 
  Parts                    37   | 5   23  1   .   8   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  26   | .   10  1   .   15  
  Guns                     18   | .   2   1   .   15  
  Cannons                  5    | .   5   .   .   .   
  AOE                      3    | .   3   .   .   .   
Classes Destroyed          8    | 1   5   .   .   2   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    6    | .   4   1   .   1   
  Demolisher               2    | .   .   .   .   2   
  Assembled                13   | .   .   .   .   13  
Best Kill Streak           12   | 1   6   1   .   12  
  Combat Bots Only         12   | .   5   1   .   12  
Max Kills in Single Turn   4    | 1   4   1   .   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 3    | .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        120  | .    38   1    .    81   
  Missed                   26   | .    11   .    .    15   
Damage Taken               1946 | .    364  13   .    1569 
  Core                     255  | .    80   .    .    175  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  7    | .    7    .    .    .    
  Ignored by Resistances   410  | .    108  4    .    298  
  Regen/Repaired (Parts)   36   | .    36   .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              59   | 1    23   3    .    32   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  68   | 40   58   46   .    68   
Shots Fired                114  | 2    46   6    .    60   
  Gun                      98   | 2    30   6    .    60   
  Cannon                   16   | .    16   .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  107  | 2    46   6    .    53   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    7    
  Robot Hit Streak         14   | 1    6    5    .    14   
  Robot Miss Streak        4    | .    4    1    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           85   | 1    29   4    .    51   
  Core Hits                52   | 1    13   3    .    35   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1656 | 12   826  79   .    739  
  Guns                     1025 | 12   195  79   .    739  
  Cannons                  257  | .    257  .    .    .    
  Explosions               373  | .    373  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    1    .    .    .    
  Kinetic                  1207 | 12   452  79   .    664  
  Thermal                  373  | .    373  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          75   | .    .    .    .    75   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Message Errors         2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            170  | .    170  .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               170  | .    170  .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    5    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    5    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      122  | .    122  .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        108  | .    17   4    .    108  
  Average Temperature      44   | .    10   4    .    53   
  Received Heat Transfer   559  | .    90   9    .    460  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         200  | .    200  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             188  | 5   188 62  .   50  
  Initial                  9    | .   2   9   .   .   
  Average                  33   | 2   43  18  .   8   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   16  2   .   19  
  Peak Tracking Total      6    | .   3   1   .   6   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          4    | .   4   .   .   .   
  Max in Single Turn       3    | .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          13   | .   10  .   3   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                64   | .   37  .   27  .   
  Successful               46   | .   19  .   27  .   
  Failed                   17   | .   17  .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   27   | .   26  .   1   .   
  Terminals                29   | .   29  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             37   | .   10  .   27  .   
  Record                   26   | .   .   .   26  .   
  Robot Analysis           5    | .   5   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   9   .   .   .   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               16   | .   .   8   .   8   
  Total Damage             128  | .   .   96  .   32  
  Kills                    1    | .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       4    | .   4   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3495 | 79   1655 465  1064 232  
Spaces Moved               2136 | 46   916  321  767  86   
  Core                     15   | 15   .    .    .    .    
  Treads                   308  | 31   274  .    .    3    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1813 | .    642  321  767  83   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   135  135  135  
  Average Speed            137  | 130  140  135  135  148  
  Slowest Speed            480  | 160  160  135  150  480  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    
Exploration Rate (%)       63   | 4    98   93   93   28   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          37   | .    37   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      37   | .    37   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      2575 | 63   1241 347  794  130  
  Wait                     285  | .    251  23   7    4    
  Move                     2132 | 45   915  320  766  86   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  49   | 8    31   1    8    1    
  Fast Attach              5    | .    3    .    1    1    
  Attach                   15   | 7    2    .    1    5    
  Detach                   .    | .    .    .    .    .    
  Swap                     10   | 1    6    .    2    1    
  Drop                     19   | 1    9    .    9    .    
  Fire                     59   | 1    23   3    .    32   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  489 | -10/Materials | Discovered new exit (range 13)
  852 | -10/Materials | Discovered new exit (range 3)
  964 | -10/Materials | Repaired Lgt. Cannon
  991 | -10/Materials | Repaired Lgt. Ion Engine
 1144 | -10/Materials | Central database locked down
 1257 | -10/Materials | Discovered new exit (range 4)
 1387 | -10/Materials | Discovered new exit (range 15)
 1679 | -10/Materials | Discovered new exit (range 9)
 1735 | -10/Materials | Entered Mines
 1799 | -10/Mines     | Discovered new exit (range 13)
 1844 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1987 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2031 | -10/Mines     | Discovered new exit (range 11)
 2111 | -10/Mines     | Learned 2 Materials zone layouts
 2195 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2195 | -10/Mines     | Discovered new exit (range 5)
 2200 | -10/Mines     | Entered Exiles
 2200 | -10/Exiles    | Accompanied by 3 allies
 2234 | -10/Exiles    | Met 8R-AWN
 2266 | -10/Exiles    | Met EX-HEX
 2337 | -10/Exiles    | Met EX-DEC
 2378 | -10/Exiles    | Visited The Gauntlet
 2624 | -10/Exiles    | Learned location of Zion (-7)
 2670 | -10/Exiles    | Discovered new exit (range 12)
 2776 | -10/Exiles    | Met EX-BIN
 2914 | -10/Exiles    | Aligned with FarCom system
 2915 | -10/Exiles    | Given EX-Vault access code
 2946 | -10/Exiles    | Opened EX-Vault
 2958 | -10/Exiles    | Found Prototype Device
 2960 | -10/Exiles    | Found Prototype Special Weapon
 2993 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2993 | -10/Exiles    | Identified Field Lobotomy Kit
 3004 | -10/Exiles    | Identified Cloak of Protection
 3052 | -10/Exiles    | Found Prototype Processor
 3052 | -10/Exiles    | Identified Modified TNC
 3264 | -10/Exiles    | Stole three prototypes: Modified TNC, Cloak of Protection, Field Lobotomy Kit
 3264 | -10/Exiles    | Entered Mines
 3264 | -9/Mines      | Accompanied by 3 allies
 3320 | -9/Mines      | Met a Derelict bent on vengeance
 3325 | -9/Mines      | Assembled infested the area
 3396 | -9/Mines      | Core integrity fell below 50%
 3400 | -9/Mines      | Lost 4 allies
 3408 | -9/Mines      | Crushed by falling debris
 3440 | -9/Mines      | Crushed by falling debris
 3470 | -9/Mines      | Core integrity fell below 20%
 3482 | -9/Mines      | Lost 7 parts (2p2n1u2w)
 3496 | -9/Mines      | Destroyed by as-90793 with Assembled Heavy Rifle

 Last Messages 
---------------
03480_ The unstable cave ceiling collapses.
03482_ U-05 Engineer lays Concrete.
03482_ K-01 Serf collects debris.
03483_ U-05 Engineer builds a Wall.
03483_ Lgt. Treads destroyed.
03484_ The unstable cave ceiling collapses.
03485_ K-01 Serf collects debris.
03485_ Hvy. EM Pulse Gun destroyed.
03488_ U-05 Engineer builds a Wall.
03488_ K-01 Serf collects debris.
03488_ K-01 Serf destroyed.
03488_ Destroyed Asb. F-torch.
03488_ Lgt. Ion Engine destroyed.
03489_ 2 B6FWTL6K&MXV0>4%3QXQMQEWGE|I&Q,#
03491_ as-51512 destroyed.
03491_ Switching to secondary target: as-44864.
03491_ as-44864 destroyed.
03491_ U-05 Engineer lays Concrete.
03492_ U-05 Engineer builds a Wall.
03494_ as-42253 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              294
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             5
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepSmartbombWeb
  Manual?         0
Play Time         00:29:47
  Cumulative      32.7 hours
  Start           2024.07.16 @ 08:49:56
  End             2024.07.16 @ 09:24:11
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          53
  Rogue           0
  Adventurer      53
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          69%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eba43523-08c2-4d79-8e00-6fede1c0edae