Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 21:47:44 Player: John1001 Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (402) 2010 Value Destroyed (18535) 18535 Prototype IDs (45) 900 Alien Tech Used (1) 200 Bonus (10092) 10092 TOTAL SCORE: 39237 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6792 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 262/300 Energy 14/100 System Corruption 37% Temperature Cool (9) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Propulsion Shielding Graphene Brace > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (5) ---- Advanced Heavy Treads Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Coolant Network High-capacity Storage Unit Experimental Targeting Computer Matter Filter Layered Heavy Armor Plating Graphene Brace Improved Focal Shield > --- WEAPON ----------- Heavy Neutron Cannon Antimatter Cannon Antimatter Cannon Linear Accelerator > --- INVENTORY -------- Reinforced Fission Core Improved Medium Treads Heavy Treads Large Matter Pod Long-range Tractor Beam Hacking Drone Bay PSU Rigger Storm Laser Long-range Phase Cannon Vortex Cannon Antimatter Cannon Mass Driver Heavy Shock Bomb Launcher Vortex Catalyst Activator Phasing Sabre [Rating: 151] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Storm Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . . . . 4 2 . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . Utility 8 | . . . . . 2 1 . . 2 . . . . 1 . . . . . 2 Weapon 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Parts Attached 444 | 6 14 2 1 5 38 7 11 4 52 3 5 9 4 46 26 11 15 11 61 113 Power 24 | 1 2 . . 1 2 . . 1 1 . . 1 . 3 1 1 1 . 4 5 Engine 8 | 1 2 . . 1 2 . . 1 . . . . . . . 1 . . . . Core 6 | . . . . . . . . . 1 . . 1 . 1 . . 1 . 1 1 Reactor 10 | . . . . . . . . . . . . . . 2 1 . . . 3 4 Propulsion 64 | 2 2 . . . 10 1 6 . 4 1 2 . . 14 2 . . . 7 13 Treads 45 | 2 . . . . 7 . 4 . 4 1 2 . . 9 . . . . 7 9 Leg 9 | . 2 . . . 3 1 2 . . . . . . . . . . . . 1 Wheel 7 | . . . . . . . . . . . . . . 5 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . 3 Utility 168 | 1 3 2 1 . 14 3 4 1 18 1 1 4 1 15 8 6 5 4 29 47 Device 106 | . . 2 . . 4 2 1 . 11 1 . 4 1 9 5 2 2 3 23 36 Storage 15 | 1 1 . . . 2 . 1 . 1 . . . . 1 1 3 . . 3 1 Processor 15 | . . . . . 4 . . . 2 . . . . 1 1 . 1 . 1 5 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 Protection 31 | . 2 . 1 . 4 1 2 1 4 . 1 . . 4 1 1 2 1 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 188 | 2 7 . . 4 12 3 1 2 29 1 2 4 3 14 15 4 9 7 21 48 Energy Gun 28 | . 2 . . . 5 1 . . . . . . . 2 7 . . 1 1 9 Energy Cannon 41 | . . . . . . 1 . 1 4 . 2 2 . 4 4 2 5 . 4 12 Ballistic Gun 22 | 2 1 . . . . 1 . 1 8 . . . . . 1 . . 4 4 . Ballistic Cannon 49 | . 3 . . 1 4 . . . 4 . . 1 2 6 1 1 2 1 8 15 Launcher 33 | . 1 . . 3 3 . 1 . 7 1 . . 1 . 1 1 2 1 4 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . 6 . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . 1 . 2 1 . . . . 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . . . . . 3 . . 2 1 3 . . 3 . 3 1 Parts Lost 114 | . 6 . . 1 12 . 2 1 13 1 2 . . 9 13 5 . . 10 39 Power 13 | . 2 . . 1 2 . . . 1 . . . . 1 1 1 . . 1 3 Propulsion 24 | . 2 . . . 4 . 1 . 3 1 1 . . 3 1 . . . 1 7 Utility 42 | . . . . . . . 1 . 6 . 1 . . 4 5 2 . . 4 19 Weapon 35 | . 2 . . . 6 . . 1 3 . . . . 1 6 2 . . 4 10 Highest Loss Streak 8 | . 2 . . 1 6 . 2 1 3 1 2 . . 6 8 4 . . 7 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 100 100 100 86 99 99 100 98 99 99 96 100 84 79 84 83 74 84 74 Engine 3 | . 13 14 14 14 8 7 7 7 3 . . . . . . 1 4 . . . Core 2 | . . . . . . . . . 2 6 6 6 6 3 . . . 5 1 1 Reactor 1 | . . . . . . . . . . . . . . 1 4 . . . 3 5 Treads 15 | . 11 . . . 20 . 15 30 25 25 25 26 26 17 . . . . 16 11 Leg 3 | . 16 28 28 28 4 30 13 . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . 3 11 11 11 11 1 . Device 16 | . . 11 . . 1 7 12 7 19 26 26 26 26 21 18 17 13 13 18 20 Storage 8 | . 14 14 14 14 9 7 7 7 6 6 6 6 6 10 11 12 11 11 8 5 Processor 5 | . . . . . 17 15 9 7 3 6 6 6 6 3 . 5 5 5 5 4 Protection 8 | . 11 2 13 14 7 7 7 15 15 6 6 6 6 5 8 7 14 7 6 2 Energy Gun 1 | . 2 . . . 1 7 7 4 . . . . . 2 7 3 . 1 . . Energy Cannon 5 | . . . . . . 7 1 2 8 13 12 10 7 3 2 9 11 8 3 3 Ballistic Gun 2 | . 12 . . . . 6 7 9 5 . . . . . 2 . . 1 4 . Ballistic Cannon 7 | . 12 28 28 17 16 . . . 2 . . 1 9 4 7 4 4 3 9 9 Launcher 1 | . . . . 10 . . 5 4 . 5 6 . . . . 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 10 26 26 26 26 64 67 71 98 115 86 88 87 84 122 115 101 135 133 146 156 Greatest Support 177 | 40 40 20 20 20 60 36 110 110 120 110 110 98 98 98 56 56 56 56 156 177 Greatest Overweight (x) 5 | . 3 1 1 1 4 1 1 . 1 . . . . 5 4 3 2 2 2 2 Average Overweight (x) . | . . 1 1 1 . 1 . . . . . . . 1 1 1 1 2 . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 10 10 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 6 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 8 10 9 9 16 18 19 19 19 19 19 19 19 18 18 19 19 19 19 16 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 10 10 10 20 20 20 19 20 20 19 20 20 20 20 20 20 20 19 3 Class Distribution -------------------- 28% | Mutant 27% | Scavenger-Tank 13% | Scavenger-Mutant 12% | Tank 5% | Scavenger-Gunner 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Tank | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Matter Collected 11308 | 206 354 16 10 114 806 . 505 37 1381 119 174 120 210 965 671 257 183 175 2061 2944 Remotely 5371 | . . . . . . . 365 . 1078 . . . . 521 120 10 . . 1161 2116 Salvage Created 15138 | . 483 . . 144 713 . 411 89 2227 423 477 . 216 2302 505 259 . 167 1979 4743 Parts 624 | . 28 . . 12 46 . 27 4 95 14 17 . 6 79 20 9 . 9 62 196 Haulers Intercepted 6 | . 1 . . . 3 . . . 2 . . . . . . . . . . . Recyclers Shooed 11 | . . . . . 1 . . . 3 . . . . 2 . . . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 124 | . . . . . . . . . . 9 4 1 5 . 14 5 83 3 . . Prevented 22 | . . . . . . . . . . 2 13 . 3 . . . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 325 | . 10 . . 11 22 . 7 3 39 7 10 . 5 37 21 7 . 8 45 93 Guns 60 | . 9 . . . 1 . 4 1 6 . . . . 19 4 . . 2 8 6 Cannons 155 | . 1 . . 3 15 . 1 . 17 4 3 . 5 18 6 1 . 2 20 59 AOE 102 | . . . . 8 6 . 2 2 15 3 5 . . . 11 6 . 4 17 23 Classes Destroyed 23 | . 5 . . 3 4 . 3 1 3 . . . . 1 1 . . . . 2 Worker 22 | . 1 . . . 1 . . . 7 . . . . 1 . . . . 5 7 Builder 22 | . . . . . 3 . . . 1 . . . . 1 . . . . 2 15 Tunneler 4 | . . . . . . . . . 2 . . . . 1 . . . . . 1 Hauler 6 | . 1 . . . 3 . . . 2 . . . . . . . . . . . Recycler 15 | . . . . 1 . . . . 2 . . . . 3 . . . . 4 5 Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 Mechanic 3 | . . . . . . . . . 1 . . . . . . . . . . 2 Operator 6 | . 1 . . . 2 . . . . . . . . . . . . . 1 2 Watcher 8 | . 2 . . . . . . . 2 . . . . 1 . . . . 3 . Swarmer 50 | . . . . 8 . . . . 4 1 5 . . 4 6 . . 4 4 14 Cutter 3 | . . . . . 3 . . . . . . . . . . . . . . . Saboteur 6 | . . . . . . . . . 1 . . . . 1 . . . . 1 3 Grunt 132 | . 10 . . 2 14 . 3 . 15 5 3 . 3 11 11 2 . . 12 41 Brawler 22 | . . . . 1 1 . . . 6 . 1 . 1 2 1 2 . . 2 5 Duelist 17 | . . . . . 1 . . . 4 . . . . 3 . . . . 4 5 Protector 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Sentry 23 | . . . . . 3 . . . 4 1 1 . . 5 2 . . . 5 2 Specialist 6 | . . . . . . . 2 2 . . . . . . . . . . 2 . Hunter 21 | . . . . . . . 1 . 1 . . . . 2 . 3 . 2 4 8 Programmer 40 | . . . . . . . . 1 4 . . . 1 8 . . . 2 10 14 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 15 | . 4 . . 5 5 . 4 3 12 3 4 . 3 10 10 3 . 4 9 15 Combat Bots Only 14 | . 3 . . 4 5 . 4 3 8 3 4 . 3 9 10 3 . 4 8 14 Max Kills in Single Turn 8 | . 1 . . 3 3 . 2 1 5 2 4 . 1 2 4 2 . 3 7 8 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 3 3 . 2 1 4 2 4 . . . 4 2 . 3 4 5 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Damage Taken 26686 | . 916 . . 296 1864 . 719 165 3407 362 333 . 475 2472 1669 278 . 826 3000 9904 Core 2436 | . 230 . . 9 141 . 54 . 168 44 35 . 42 148 46 40 . 71 104 1304 Absorbed by Shields 2597 | . . . . . . . . . 72 . . . 124 302 . . . 85 441 1573 Reduced by Siege Mode 998 | . . . . . . . . . . . . . . . . . . . 131 867 Redirected to Shielding 155 | . 37 . . . . . . . 70 25 6 . . . . . . . . 17 Regen/Repaired (Parts) 863 | . . . . . 211 . . . . . . 652 . . . . . . . . Core Remaining (%) 70 | 100 . . . 4 74 . . 92 . . . . 66 . . . . 69 90 . Volleys Fired 789 | . 73 . . 13 65 . 19 4 91 28 11 . 22 85 34 11 . 16 116 201 Largest 4 | . 2 . . 2 3 . 3 3 3 3 2 . 3 4 3 3 . 3 4 4 Hottest 309 | . 78 . . 78 149 . 149 119 156 103 60 . 136 250 250 241 . 250 263 309 Shots Fired 1825 | . 144 . . 25 152 . 42 6 223 56 20 . 45 193 59 27 . 32 287 514 Gun 434 | . 126 . . . 14 . 36 2 69 . . . . 37 13 . . 2 92 43 Cannon 1298 | . 17 . . 17 133 . 5 1 141 50 12 . 44 156 40 23 . 28 185 446 Launcher 93 | . 1 . . 8 5 . 1 3 13 6 8 . 1 . 6 4 . 2 10 25 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1106 | . 124 . . 17 133 . 18 2 109 . . . 24 81 30 8 . 12 221 327 Thermal 522 | . 19 . . . . . . . 76 50 12 . 20 112 18 15 . 2 56 142 Explosive 51 | . 1 . . 8 5 . 1 3 13 . . . . . 6 4 . 2 8 . Electromagnetic 122 | . . . . . 14 . 23 1 25 6 8 . 1 . 5 . . 8 . 31 Entropic 24 | . . . . . . . . . . . . . . . . . . 8 2 14 Robot Hit Streak 45 | . 16 . . 5 13 . 10 9 35 8 22 . 25 26 12 6 . 11 37 45 Robot Miss Streak 10 | . 4 . . 3 3 . 2 . 3 2 . . 2 10 8 5 . 6 3 6 Penetration Max 2 | . . . . . . . . . 2 . . . . 1 . . . . 1 . Secondary Targets 1 | . . . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 1218 | . 100 . . 11 100 . 35 2 148 13 14 . 30 125 48 19 . 18 175 380 Core Hits 912 | . 33 . . 16 48 . 15 5 104 15 13 . 11 115 74 29 . 29 193 212 Critical Kills 4 | . . . . . . . . . 1 . . . . . . . . . 2 1 Critical Parts Destroyed 7 | . . . . . . . . . 1 . . . . . . . . . 6 . Critical Strikes 54 | . 1 . . . 5 . . . 4 . . . . 3 2 . . 3 11 25 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 Destroy 10 | . . . . . . . . . 2 . . . . . . . . . 8 . Blast 37 | . 1 . . . 5 . . . 2 . . . . 3 2 . . . 3 21 Sunder 6 | . . . . . . . . . . . . . . . . . . 3 . 3 Melee Attacks 26 | . . . . . . . . . 8 . . 1 . 6 1 . . . . 10 Impact 8 | . . . . . . . . . 8 . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . . 1 . 6 1 . . . . 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59970 | . 979 2 . 693 3039 . 749 415 7424 625 778 . 1016 6150 3160 1124 . 1111 10147 22558 Guns 10312 | . 751 . . . 174 . 493 34 1180 . . . . 3317 240 . . 319 1733 2071 Cannons 27423 | . 226 . . 157 1933 . 97 . 2901 326 236 . 936 2812 1038 487 . 543 3251 12480 Explosions 22084 | . . . . 536 911 . 159 381 3328 299 542 . 80 . 1882 637 . 249 5117 7963 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 151 | . 2 2 . . 21 . . . 15 . . . . 21 . . . . 46 44 Kinetic 20775 | . 846 . . 157 1933 . 233 34 1987 . . . 597 1556 726 179 . 157 3928 8442 Thermal 17694 | . 131 . . . 413 . . . 2349 355 279 . 339 4573 501 308 . 319 2032 6095 Explosive 9544 | . . . . 536 498 . 159 381 2579 . . . . . 1882 637 . 249 2623 . Electromagnetic 4624 | . . . . . 174 . 357 . 494 270 499 . 80 . 51 . . 20 . 2679 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 7182 | . . . . . . . . . . . . . . . . . . 366 1518 5298 Highest Corruption 37 | . . . . . . . . . 17 17 17 17 2 17 17 17 12 2 6 37 Average Corruption 12 | . . . . . . . . . 14 17 17 17 2 7 17 12 12 1 3 19 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 465 | . . . . . . . . . 129 43 29 11 5 41 36 28 4 1 26 112 Message Errors 104 | . . . . . . . . . 32 9 6 2 1 8 11 7 1 . 3 24 Matter Fused 103 | . . . . . . . . . 24 10 10 5 3 9 5 6 2 1 8 20 Heat Flow Errors 45 | . . . . . . . . . 14 5 2 1 . 3 4 1 . . 1 14 Energy Discharges 58 | . . . . . . . . . 17 5 6 1 . 6 5 3 1 . 5 9 Parts Rejected 6 | . . . . . . . . . 2 . . . . . . . . . 1 3 Data Loss (minor) 54 | . . . . . . . . . 9 9 1 1 . 9 8 5 . . 4 8 Data Loss (major) 17 | . . . . . . . . . 8 2 . 1 . 1 1 3 . . 1 . Misfires 27 | . . . . . . . . . 12 3 4 . 1 1 . 2 . . 1 3 Alerts 10 | . . . . . . . . . 1 . . . . 2 1 1 . . 2 3 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 37 | . . . . . . . . . 10 . . . . 2 1 . . . . 24 Overload Shots 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Overflow Damage 1863 | . . . . 16 38 . . 2 313 . 8 . 32 61 4 12 . 14 326 1037 Projectiles 918 | . . . . . 2 . . . 16 . . . 32 61 . . . . 98 709 Explosions 941 | . . . . 16 36 . . 2 297 . 8 . . . 4 12 . 14 224 328 Melee 4 | . . . . . . . . . . . . . . . . . . . 4 . Knockbacks 138 | . 1 . . . 16 . . . 3 . . . 3 10 . . . 3 15 87 Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . Kinetic 125 | . 1 . . . 16 . . . 2 . . . 3 9 . . . 3 15 76 Secondary 12 | . . . . . . . . . . . . . . 1 . . . . . 11 Self-Inflicted Damage 913 | . . . . 84 153 . . . 220 . 62 . . 7 28 47 . . 150 162 Shots 31 | . . . . 4 3 . . . 6 . 3 . . . 2 3 . . 6 4 Rammed 18 | . 2 . . . 5 . . . 1 . . . . 4 . . . . 2 4 Targets Rammed 21 | . 2 1 . . 7 . . . 1 . . . . 4 . . . . 2 4 Kicked 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 539 | . 234 . . 174 539 . . 52 351 235 191 191 . 528 173 190 . 376 353 394 Average Temperature 114 | . 39 . . 55 142 . . 25 98 93 95 114 . 175 77 109 . 190 111 173 Received Heat Transfer 4472 | . 600 . . 24 423 . 9 45 706 84 57 . 165 293 441 45 . 9 354 1217 Effects 29 | . . . . . 22 . . . 1 . . . . . . . . 2 1 3 Shutdowns 4 | . . . . . 1 . . . 1 . . . . . . . . . 1 1 Energy Bleed 3 | . . . . . 2 . . . . . . . . . . . . 1 . . Interference 7 | . . . . . 6 . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 12 | . . . . . 12 . . . . . . . . . . . . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . . . . 2 19 Total Turns 711 | . . . . . . . . . . . . . . . . . . . 77 634 Longest Duration 137 | . . . . . . . . . . . . . . . . . . . 46 137 Robots Corrupted 5 | . . . . . . . . . 1 . 2 . . . . . . . . 2 Combat Hostiles 5 | . . . . . . . . . 1 . 2 . . . . . . . . 2 Parts Fried 20 | . . . . . . . 3 . 1 . 2 . . . . . . . . 14 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . 1 1 Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Melted 48 | . . . . . . . . . 1 1 . . . 23 1 . . 5 4 13 Heat Transferred 17705 | . 300 . . . 250 . . . 2522 494 383 . 444 6115 750 411 . 375 900 4761 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . 1 1 1 . . 1 . . . . 1 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Peak Influence 2924 | . 156 . . 264 370 151 288 378 963 . . . . 977 . . . . 1179 2924 Initial 596 | . . . . . 79 133 109 216 198 . . . . 12 . . . . 65 596 Average 576 | . 50 . . 149 149 140 239 250 593 . . . . 498 . . . . 579 1506 Maximum Alert Level 5 | . . . . 1 1 . 1 1 3 . . . . 3 . . . . 4 5 Low Security (%) 33 | 100 100 100 . 56 65 100 28 . 11 . . . . 29 . . . . 22 . Level 1 14 | . . . . 43 34 . 71 100 8 . . . . 18 . . . . 1 . Level 2 20 | . . . . . . . . . 44 . . . . 10 . . . . 47 20 Level 3 18 | . . . . . . . . . 34 . . . . 41 . . . . 15 19 Level 4 5 | . . . . . . . . . . . . . . . . . . . 13 18 Level 5 4 | . . . . . . . . . . . . . . . . . . . . 29 High Security 2 | . . . . . . . . . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 87 | . 2 . . . 4 . 2 . 19 . . . . 14 . . . . 15 31 Investigation 11 | . 1 . . . 1 . . . 5 . . . . 1 . . . . . 3 Extermination 17 | . . . . . . . . . 4 . . . . 3 . . . . 5 5 Reinforcement 19 | . 1 . . . 2 . 2 . 4 . . . . 2 . . . . 3 5 Assault 30 | . . . . . . . . . 4 . . . . 4 . . . . 4 18 Garrison 10 | . . . . . 1 . . . 2 . . . . 4 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . 1 . . . . 2 . . . . . 3 Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Distress Signals 14 | . 1 . . . 5 . . . . . . . . 3 . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 482 | . 18 . . 12 38 . 7 3 53 8 10 . 6 58 20 8 9 8 54 170 Peak Tracking Total 23 | . 3 . . 4 6 . 4 3 11 4 4 . 3 6 10 3 6 4 6 23 Tactical Retreats 29 | . . . . 3 3 . . . 1 1 . . 1 5 . 1 . 1 1 12 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Traps Triggered 20 | . 1 . . . . . 2 . 8 . . . . 5 . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . 1 . 1 . . . 11 . . . Power Sources Rigged 3 | . . . . . 2 1 . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Machines Disabled 35 | . . . . . 3 . 1 . 8 . . . 1 3 1 . . . 15 3 Max in Single Turn 12 | . . . . . 2 . 1 . 4 . . . 1 1 1 . . . 12 1 Garrison Access 5 | . . . . . 1 . . . 1 . . . . 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Machines Accessed 58 | . 7 . 2 . 9 2 . . 12 . 1 . 2 5 1 . 7 . 3 7 Terminals 28 | . 7 . . . 6 1 . . 6 . . . 1 3 1 . . . 1 2 Fabricators 4 | . . . . . . 1 . . 1 . . . . . . . . . . 2 Repair Stations 3 | . . . . . 2 . . . 1 . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 2 . . . . . . . . . 1 1 Scanalyzers 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 Garrison Access 5 | . . . . . 1 . . . 1 . . . . 1 . . . . 1 1 Total Hacks 142 | . 23 . 2 . 28 2 . . 33 . 1 . 2 14 3 . 17 . 4 13 Successful 77 | . 11 . 2 . 15 2 . . 7 . 1 . 2 7 3 . 17 . 4 6 Failed 65 | . 12 . . . 13 . . . 26 . . . . 7 . . . . . 7 Catastrophic 14 | . 5 . . . 1 . . . 5 . . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 5 . 1 . 10 1 . . 14 . . . . 4 . . . . 1 1 Terminals 75 | . 23 . . . 22 1 . . 14 . . . 1 6 3 . . . 1 4 Fabricators 9 | . . . . . . 1 . . 3 . . . . . . . . . . 5 Repair Stations 11 | . . . . . 5 . . . 6 . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . 5 . . . . . . . . . 2 1 Scanalyzers 8 | . . . . . . . . . 1 . . . . 6 . . . . . 1 Garrison Access 10 | . . . . . 1 . . . 4 . . . . 2 . . . . 1 2 Terminal Hacks 50 | . 11 . 2 . 9 1 . . 2 . 1 . 2 2 3 . 17 . . . Record 23 | . . . 1 . . . . . . . . . 2 1 3 . 16 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 2 Build 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . 4 . . . 1 . . . . . . . . . . . Scan Component 3 | . . . . . 2 . . . 1 . . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . 2 . . . . . . . . . 2 1 Report Inventory 3 | . . . . . . . . . 1 . . . . . . . . . 1 1 Retrieve Components 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Scanalyzer 4 | . . . . . . . . . . . . . . 4 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . . Analyze 3 | . . . . . . . . . . . . . . 3 . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . 1 1 Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . 1 1 Unauthorized Hacks 7 | . . . . . 1 1 . . 2 . . . . 1 . . . . 1 1 Terminals 3 | . . . . . 1 . . . . . . . . 1 . . . . 1 . Assimilate 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . . . 1 . . . . . . Fabricators 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Fabnet 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . Monitor 1 | . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . . . 7 . . . 12 . . . . 5 1 . . . 2 5 Full Trace Events 8 | . 1 . . . 1 . . . 4 . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . . . . . . . . 15 . 1 . . . . . 3 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . . . . . . . 53 Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . 6 Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . 5 . . . . . . . . . 3 . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . 1 . . . . 2 1 . 1 . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . 1 . . . . 2 1 . 1 . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 2 . . . . 3 . . . . . 2 Machine Destruction 7 | . . . . . . . . . 2 . . . . 3 . . . . . 2 Fabnet Peak Effective % 4 | . . . . . . . . . 3 3 3 3 4 4 4 4 4 1 1 . Autooverrided 6 | . . . . . . . . . 1 . . . . 2 1 . 1 . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Total Allies 7 | . . . . . . . . . 1 . . . . 2 1 . 1 . 2 . Largest Group 1 | . . . . . . . . . 1 . . . . 1 1 . . . 1 . Highest-Rated Group 30 | . . . . . . . . . 30 . . . . 30 30 . . . 26 . Highest-Rated Ally 30 | . . . . . . . . . 30 . . . . 30 30 . . . 26 . Total Orders 4 | . . . . . . . . . . . . . . . . . . . 3 1 STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . RETURN 3 | . . . . . . . . . . . . . . . . . . . 2 1 Ally Attacks 8 | . . . . . . . . . 3 . . . . 2 1 . 1 . 1 . Total Damage 200 | . . . . . . . . . 107 . . . . 47 30 . 16 . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . . . . 1 . 1 1 . 2 1 . 1 . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . 2 1 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 2 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Turns Passed 23816 | 75 1203 325 781 594 2194 230 360 274 2985 908 801 1665 692 2345 940 675 1098 524 2465 2682 Spaces Moved 12482 | 46 569 169 409 288 902 120 160 141 1412 514 423 1028 389 1088 667 495 905 342 1268 1147 Core 64 | 11 2 . . . . . . . . . . . . . . . . . . 51 Treads 7485 | 35 208 . . . 728 . 101 141 1412 514 423 1028 389 695 . . . . 964 847 Legs 1578 | . 359 169 409 288 174 120 59 . . . . . . . . . . . . . Wheels 3106 | . . . . . . . . . . . . . . 393 667 495 905 342 304 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 249 | . . . . . . . . . . . . . . . . . . . . 249 Fastest Speed 35 | 50 120 190 190 190 160 180 162 162 160 160 160 160 160 115 115 115 115 130 130 35 Average Speed 156 | 133 167 190 190 190 196 180 169 162 175 160 160 160 160 158 117 125 116 130 154 139 Slowest Speed 450 | 160 200 190 190 190 450 180 245 162 242 160 160 160 160 320 160 145 130 130 165 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 74 37 87 41 49 4 89 39 37 68 53 86 61 25 76 56 93 56 19 35 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . . . . . 2 . . . . . 1 . . Known Exits Taken 6 | . . . . . 1 1 . . 1 . . . . 1 . . . 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . . 1 1 1 1 . 1 1 1 . . . Scrap Searched 17 | . . 1 . . . . . . . 3 2 2 1 . 3 3 . 2 . . Spaces Dug 123 | . . . . . . . . . 8 22 . . . 4 . 14 . . 34 41 Terrain Destroyed 1031 | . 5 . . 52 76 . 14 2 120 25 7 . 7 40 128 81 . 50 198 226 Melee 20 | . . . . . . . . . 8 . . . . 2 . . . . . 10 Projectile 261 | . . . . 2 2 . . . 8 25 2 . 7 35 11 6 . 3 67 93 AOE 750 | . 5 . . 50 74 . 14 2 104 . 5 . . 3 117 75 . 47 131 123 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Total 15101 | 57 700 172 415 310 1189 133 218 180 1728 547 532 1048 418 1481 755 521 960 391 1544 1802 Wait 870 | . 18 . . 1 120 . 9 32 104 . 87 . . 200 7 . 1 4 59 228 Move 12462 | 45 568 168 408 287 901 119 159 140 1411 513 422 1027 388 1087 666 494 904 341 1267 1147 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 215 | 6 15 . 3 2 35 5 6 . 34 2 2 1 1 23 13 2 13 8 17 27 Fast Attach 128 | 6 4 1 . 1 9 1 6 . 8 . 2 5 2 13 6 4 11 3 12 34 Attach 172 | . 6 . . 1 12 4 3 1 18 1 2 2 . 21 15 3 3 7 22 51 Detach 55 | . . . . . 3 . 3 . 2 . 1 2 . 6 5 . 1 1 5 26 Swap 145 | . 4 1 1 3 17 2 2 3 26 2 1 2 3 12 5 4 1 1 27 28 Drop 209 | . 10 1 3 2 18 1 11 . 25 1 4 8 2 24 3 3 26 10 17 40 Fire 789 | . 73 . . 13 65 . 19 4 91 28 11 . 22 85 34 11 . 16 116 201 Melee 26 | . . . . . . . . . 8 . . 1 . 6 1 . . . . 10 Ram 2 | . . . . . . . . . . . . . . 2 . . . . . . Kick 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Crush 17 | . 2 . . . 6 . . . 1 . . . . 2 . . . . 2 4 Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . 2 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -7/Garrison -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Arm) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 10) 443 | -10/Materials | Core integrity fell below 50% 559 | -10/Materials | Core integrity fell below 20% 658 | -10/Materials | Discovered new exit (range 16) 1146 | -10/Materials | Discovered new exit (range 6) 1171 | -10/Materials | Discovered new exit (range 16) 1279 | -10/Materials | Entered Mines 1422 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1426 | -10/Mines | Found Prototype Device 1426 | -10/Mines | Identified Exp. Sensor Array 1547 | -10/Mines | Discovered new exit (range 9) 1595 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1596 | -10/Mines | Discovered new exit (range 5) 1604 | -10/Mines | Entered Exiles 1633 | -10/Exiles | Discovered new exit (range 15) 1656 | -10/Exiles | Met 8R-AWN 1680 | -10/Exiles | Met EX-HEX 1758 | -10/Exiles | Met EX-DEC 1769 | -10/Exiles | Learned location of Zion (-6) 1807 | -10/Exiles | Met EX-BIN 1834 | -10/Exiles | Aligned with FarCom system 1836 | -10/Exiles | Given EX-Vault access code 1880 | -10/Exiles | Opened EX-Vault 1893 | -10/Exiles | Found PSU Rigger 1932 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2064 | -10/Exiles | Visited The Gauntlet 2364 | -10/Exiles | Discovered new exit (range 14) 2385 | -10/Exiles | Left Exiles lab with PSU Rigger 2385 | -10/Exiles | Entered Mines 2649 | -9/Mines | Learned Materials terminal intel 2692 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2722 | -9/Mines | Learned Materials emergency access door positions 2964 | -9/Mines | Discovered new exit (range 7) 2979 | -9/Mines | Entered Materials 2979 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2981 | -8/Materials | Loaded intel: 12 terminal locations 3140 | -8/Materials | Garrison activated, responded to threat 3663 | -8/Materials | Identified exit to Factory 3739 | -8/Materials | Repaired Imp. Light Cannon? 4013 | -8/Materials | Build established: Scavenger-Mutant 4076 | -8/Materials | Repaired Lgt. Treads 4808 | -8/Materials | Lost 6 parts (1p1n4w) 5052 | -8/Materials | Build established: Mutant 5173 | -8/Materials | Entered Factory 5173 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5403 | -7/Factory | Identified exit to DSF 5403 | -7/Factory | Entered DSF 5447 | -7/DSF | Additional patrols routed to DSF 5487 | -7/DSF | Discovered new exit (range 15) 5763 | -7/DSF | Entered Garrison 5810 | -7/Garrison | Triggered checkpoint 5940 | -7/Garrison | Triggered checkpoint 6011 | -7/Garrison | Discovered new exit (range 14) 6037 | -7/Garrison | Entered Factory 6037 | -6/Factory | Evolved 2 slots: Utility x2 6067 | -6/Factory | Discovered new exit (range 6) 6231 | -6/Factory | Build established: Scavenger-Tank 6606 | -6/Factory | Garrison activated, responded to threat 6668 | -6/Factory | Destroyed 8 combat bots 6712 | -6/Factory | System corruption reached 10% 6744 | -6/Factory | Lost 3 parts (3u) 7073 | -6/Factory | Discovered new exit (range 12) 7437 | -6/Factory | First assault squad dispatched 7735 | -6/Factory | Lost 3 parts (1p1n1u) 8025 | -6/Factory | Lost 3 parts (1n2w) 8105 | -6/Factory | Found Prototype Processor 8105 | -6/Factory | Identified Exp. Targeting Computer 8242 | -6/Factory | Build established: Tank 8563 | -6/Factory | Identified exit to Lower Caves 8752 | -6/Factory | Found Prototype Launcher 8752 | -6/Factory | Identified Rocket Array 8763 | -6/Factory | Found Faulty Rocket Array 8765 | -6/Factory | Found Faulty Rocket Array 8769 | -6/Factory | Found Rocket Array 8773 | -6/Factory | Found Rocket Array 9022 | -6/Factory | Entered Lower Caves 9045 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9167 | -6/Lower Caves | Build established: Mutant 9220 | -6/Lower Caves | Learned 4 Factory zone layouts 9873 | -6/Lower Caves | Discovered new exit (range 7) 9930 | -6/Lower Caves | Entered another Lower Caves area 9978 | -6/Lower Caves | Discovered new exit (range 5) 10585 | -6/Lower Caves | Encountered a Warlord checkpoint 10675 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10711 | -6/Lower Caves | Discovered new exit (range 13) 10731 | -6/Lower Caves | Entered Zion 10791 | -6/Zion | Found Prototype Device 10791 | -6/Zion | Identified Phasing AFG 10943 | -6/Zion | System corruption cleaned by Quarantine Array 10966 | -6/Zion | Build established: Scavenger-Mutant 11061 | -6/Zion | Discovered new exit (range 14) 11231 | -6/Zion | Learned Factory interactive machine intel 11522 | -6/Zion | Found Prototype Energy Gun 11687 | -6/Zion | Identified exit to Deep Caves 11709 | -6/Zion | Learned location of Armory (-4) 11911 | -6/Zion | Given the Hacking Drone Bay 11911 | -6/Zion | Found Prototype Device 11911 | -6/Zion | Identified Hacking Drone Bay 12018 | -6/Zion | Visited the Megawrench Repair Shop 12018 | -6/Zion | Megawrench repaired 12 parts 12093 | -6/Zion | Rebuked by Imprinter 12396 | -6/Zion | Entered Proximity Caves 12609 | -5/Proximity Caves | Spotted B-75 Beast 12817 | -5/Proximity Caves | Build established: Scavenger-Tank 12952 | -5/Proximity Caves | Learned Factory garrison access intel 12974 | -5/Proximity Caves | Discovered new exit (range 6) 13050 | -5/Proximity Caves | Found Alien Artifact 13050 | -5/Proximity Caves | Identified Dimensional Node Initializer 13050 | -5/Proximity Caves | Initialized slip node 13088 | -5/Proximity Caves | Entered Factory 13088 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13089 | -5/Factory | Identified exit to Factory 13090 | -5/Factory | Loaded intel: 54 interactive machine locations 13090 | -5/Factory | Identified Storm Laser 13091 | -5/Factory | Loaded intel: 4 garrison access locations 13637 | -5/Factory | Garrison activated, responded to threat 14196 | -5/Factory | Garrison activated, responded to threat 14276 | -5/Factory | Destroyed 9 combat bots 14442 | -5/Factory | Identified exit to Upper Caves 14442 | -5/Factory | Identified exit to Extension 14588 | -5/Factory | First assault squad dispatched 14712 | -5/Factory | System corruption reached 10% 14769 | -5/Factory | Destroyed 7 combat bots 14769 | -5/Factory | Lost 6 parts (2n4u) 14889 | -5/Factory | Local machine network offline 15433 | -5/Factory | Entered Upper Caves 15449 | -5/Upper Caves | Learned Factory stockpile data 15495 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 15595 | -5/Upper Caves | Build established: Tank 15682 | -5/Upper Caves | Learned location of 1 exit from Factory 15918 | -5/Upper Caves | Destroyed 10 combat bots 15953 | -5/Upper Caves | Lost 8 parts (1p1n2u4w) 15957 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 16056 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16086 | -5/Upper Caves | Lost 3 parts (2u1w) 16355 | -5/Upper Caves | Discovered new exit (range 13) 16373 | -5/Upper Caves | Entered another Upper Caves area 16536 | -5/Upper Caves | Lost 4 parts (1p1u2w) 16792 | -5/Upper Caves | Build established: Derelict-Mutant 16821 | -5/Upper Caves | Learned Factory emergency access door positions 17039 | -5/Upper Caves | Discovered new exit (range 9) 17048 | -5/Upper Caves | Entered Warlord 17121 | -5/Warlord | Discovered new exit (range 9) 17177 | -5/Warlord | System corruption cleaned by Quarantine Array 17361 | -5/Warlord | Found Prototype Device 17361 | -5/Warlord | Identified Minesniffer Drone Bay 17368 | -5/Warlord | Found Minesniffer Drone Bay 17371 | -5/Warlord | Found Minesniffer Drone Bay 17373 | -5/Warlord | Found Minesniffer Drone Bay 17507 | -5/Warlord | Build established: Derelict-Tank 17602 | -5/Warlord | Learned Testing trap positions 17602 | -5/Warlord | Learned Armory stockpile data 17603 | -5/Warlord | Learned 4 Access zone layouts 17603 | -5/Warlord | Learned 4 Quarantine zone layouts 17604 | -5/Warlord | Learned Factory scanalyzer intel 17673 | -5/Warlord | Warlord's base attacked by MAIN.C 17764 | -5/Warlord | Found Prototype Launcher 17764 | -5/Warlord | Identified Vortex Catalyst Activator 17767 | -5/Warlord | Found Prototype Energy Cannon 17767 | -5/Warlord | Identified Vortex Cannon 17912 | -5/Warlord | Met Warlord 18023 | -5/Warlord | Warlord forces counterattacked 18091 | -5/Warlord | Found Exp. Targeting Computer 18096 | -5/Warlord | Spotted Executioner 18146 | -5/Warlord | Entered Proximity Caves 18357 | -4/Proximity Caves | Build established: Scavenger-Tank 18527 | -4/Proximity Caves | Spotted B-86 Titan 18609 | -4/Proximity Caves | Discovered exit to Factory (range 10) 18670 | -4/Proximity Caves | Entered Factory 18670 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 18671 | -4/Factory | Identified exit to Armory 18672 | -4/Factory | Identified exit to Research 18675 | -4/Factory | Loaded intel: 4 scanalyzer locations 19291 | -4/Factory | Garrison activated, responded to threat 19318 | -4/Factory | Destroyed 8 combat bots 19826 | -4/Factory | Discovered exit to Research (range 13) 20046 | -4/Factory | P-70 Sage assimilated allied Administrator 7a 20420 | -4/Factory | First assault squad dispatched 20642 | -4/Factory | Lost 7 parts (1p1n2u3w) 20927 | -4/Factory | Build established: Scavenger-Gunner 21135 | -4/Factory | Entered Research 21135 | -3/Research | Evolved 2 slots: Utility x2 21385 | -3/Research | First assault squad dispatched 21394 | -3/Research | Fabricated Lyr. Heavy Armor Plating? 21470 | -3/Research | Destroyed 8 combat bots 21696 | -3/Research | Spotted B-86 Titan 21783 | -3/Research | Build established: Tank 21937 | -3/Research | Spotted B-86 Titan 21940 | -3/Research | Destroyed B-86 Titan 22257 | -3/Research | System corruption reached 10% 22266 | -3/Research | Destroyed 14 combat bots 22424 | -3/Research | Lost 5 parts (1n2u2w) 22551 | -3/Research | Lost 4 parts (1p1n2w) 22998 | -3/Research | Build established: Scavenger-Tank 23219 | -3/Research | Lost 4 parts (1p2n1u) 23231 | -3/Research | System corruption reached 30% 23274 | -3/Research | Lost 4 parts (2u2w) 23488 | -3/Research | High security lockdown imminent 23568 | -3/Research | High security lockdown engaged 23580 | -3/Research | Destroyed 11 combat bots 23622 | -3/Research | Lost 8 parts (1n5u2w) 23667 | -3/Research | Core integrity fell below 50% 23802 | -3/Research | Spotted Executioner 23804 | -3/Research | Spotted Investigator 23806 | -3/Research | Scanned by Researcher 23814 | -3/Research | Core integrity fell below 20% 23817 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 23813_ Penetrated by Slug. 23814_ C-30 ARC bursts open, deploying its payload. 23814_ G-73 Enforcer unfolds itself. 23814_ G-67 Veteran unfolds itself. 23815_ Penetrated by Slug. 23815_ Imp. Targeting Computer destroyed. 23815_ C-30 ARC bursts open, deploying its payload. 23815_ G-73 Enforcer unfolds itself. 23815_ L-61 Swordsman unfolds itself. 23815_ G-67 Veteran unfolds itself. 23815_ B-74 Champion unfolds itself. 23815_ I-47 Archangel unfolds itself. 23815_ Held in stasis. 23816_ System corrupted: Arm. Heavy Treads rejected. 23816_ P-80 Master resets B-74 Champion, system corruption cleaned. 23816_ Imp. Targeting Computer destroyed. 23816_ System corrupted by crushing effect (+1). 23816_ Slug penetrates G-67 Veteran. 23816_ Slug penetrates Investigator. 23816_ Imp. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ""#### | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????????"" | | ????????????????????????????????????????????"" | | ????????????#######+##########???????????????" | | ????????????? w?????????????? | | ?????????????? E ?????C??????????? | | ??????????????? ? ?????????????? | | ???????????????"""" bC????????? ??????? | | ??????????????""""" %i#????????????? ?? ?? | | ?????????# """""" gg#????????????????##??? | | ?????????# i ###########??????????? | | ?????????# h l + [ !#??????????? | | ?????????# i g# #??????????? | | ?????????# """ """pgc # #???????###? | | ?????????????? ? """T""" %+" #########"## | | ??????????? ??########### gg# # | | ??????????????# # b g # * " g = | | ??????????????# ! /@el= ######## g""" """= | | ??????????????+ ##;b## # # """ """ | | ??????????????# = ???# ## # !# """ """ | | ??????????????# ?????## ## + # | | ??????????????# "????????# #### # | | ??????????????# ??????????# #??# # """ """ | | ??????????????????????????###??# = # """ """ | | ???????????????????????????????######## """ """ | | ??????????????????? ??????????????????# | | ??????????????????????????????????????# | | ???????????????????????????????? ?????############ | | ????????????????#???????? ???????????????#???????? | | ????????????????????????? ??????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 174 Coolant Potential 80 Energy Generation 41 Energy Capacity 900 Matter Stores 350 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 30 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Nuclear Pulse Thruster | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Point Defense System | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Medium Armor Plating | -5/Factory | Scanalyzed Centrium Light Armor Plating | -3/Research | Extracted Hvy. Gatling Laser | -3/Research | Extracted Great Axe | -3/Research | Extracted Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -3/Research Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Can't Touch This Oh No You Don't! Preemptive Strike Tank Challenges ------------ None Game ------ Seed RestorationLightningField Manual? 0 Play Time 07:41:21 Cumulative 85.0 hours Start 2022.04.10 @ 21:03:53 End 2022.04.14 @ 21:47:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 24 Adventurer 0 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6b505d3-6e57-4246-93e7-c373f021bc14