Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.29 @ 22:31:00 Player: DaddyWalrus Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (224) 1120 Value Destroyed (8615) 8615 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3167) 3167 TOTAL SCORE: 20242 Bonus ------- High Alert Combat Kills 1753 Follower Combat Kills 829 Met Imprinter 300 Was Imprinted 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 94/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Core Analyzer > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Cloaking Device Thermal Barrier > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Cooled Nova Cannon Hardcell Cannon > --- INVENTORY -------- Light Particle Reactor Enhanced Armored Medium Treads Advanced Heat Sink Matter Compressor Component Analysis Suite Mini Drone Bay Enhanced Quantum Rifle Nova Cannon Enhanced Force Lance [Rating: 160] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Cooled Aerolev Unit Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gamma Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Rocket Launcher Special Weapon Stasis Beam Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . . . 1 1 1 . . . . Utility 11 | . . 1 . . . 4 1 . 2 . 1 2 Weapon 2 | . . . . . . 1 . . . . 1 . Parts Attached 459 | 8 16 30 6 8 5 88 82 44 16 54 64 38 Power 59 | 1 1 4 . . 2 9 13 4 2 4 9 10 Engine 20 | 1 . 4 . . 2 9 4 . . . . . Core 11 | . 1 . . . . . 8 1 . . . 1 Reactor 28 | . . . . . . . 1 3 2 4 9 9 Propulsion 121 | 4 5 13 . 2 1 25 27 7 2 8 18 9 Treads 53 | 2 5 13 . 2 1 14 6 . . 1 6 3 Leg 17 | 2 . . . . . 10 5 . . . . . Wheel . | . . . . . . . . . . . . . Hover 50 | . . . . . . 1 16 7 2 7 12 5 Flight 1 | . . . . . . . . . . . . 1 Utility 116 | 1 4 6 . 2 . 21 15 15 6 22 16 8 Device 71 | . 1 1 . . . 9 8 13 4 16 15 4 Storage 18 | 1 2 4 . 2 . 1 2 1 1 3 . 1 Processor 20 | . 1 1 . . . 5 4 1 1 3 1 3 Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . . . 6 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 163 | 2 6 7 6 4 2 33 27 18 6 20 21 11 Energy Gun 37 | 1 2 . . . . 8 4 3 . 5 9 5 Energy Cannon 24 | . . . . . . 4 . 4 3 8 4 1 Ballistic Gun 38 | 1 4 5 3 3 1 7 8 1 . 1 4 . Ballistic Cannon 14 | . . . . . . 2 8 3 . . 1 . Launcher 16 | . . 1 3 . 1 6 3 2 . . . . Special Weapon 3 | . . . . . . 1 . . . 1 . 1 Impact Weapon 2 | . . 1 . . . . . . . . . 1 Slashing Weapon 15 | . . . . . . 3 4 5 1 . . 2 Piercing Weapon 13 | . . . . . . 2 . . 2 5 3 1 Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . 3 6 1 . . . 1 Parts Lost 127 | . 1 . . . 1 31 16 3 2 9 24 40 Power 17 | . . . . . 1 3 1 . . 1 4 7 Propulsion 44 | . . . . . . 14 9 1 1 3 1 15 Utility 28 | . . . . . . 5 3 1 1 2 8 8 Weapon 38 | . 1 . . . . 9 3 1 . 3 11 10 Highest Loss Streak 18 | . 1 . . . 1 11 3 2 2 8 14 18 Average Slot Usage (%) 95 | . 99 100 100 100 100 94 93 95 99 99 94 46 Engine 5 | . 7 9 11 11 11 6 1 . . . . . Core 1 | . 6 1 . . . . 3 3 . . . 1 Reactor 1 | . . . . . . . . 6 8 8 7 5 Treads 19 | . 23 33 33 33 33 16 10 . . . 8 . Leg 2 | . 4 . . . . 5 6 . . . . . Hover 6 | . . . . . . . 8 29 28 27 14 14 Device 4 | . 3 . . . . 5 8 9 14 8 12 1 Storage 14 | . 19 22 22 22 22 13 9 5 4 4 4 2 Processor 17 | . 4 10 11 11 11 22 24 26 27 32 29 18 Energy Gun 1 | . 4 . . . . 3 . 1 . 1 5 . Ballistic Gun 10 | . 23 21 12 12 20 9 4 . 4 2 2 . Ballistic Cannon 1 | . . . . . . 1 6 4 . . 3 . Special Melee Weapon 1 | . . . . 9 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 95 | 12 43 64 62 62 73 95 73 72 82 81 92 58 Greatest Support 215 | 40 46 69 66 69 76 99 100 95 94 99 215 185 Greatest Overweight (x) 31 | . . . . . . 31 3 1 . . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 16 18 18 18 18 18 16 10 10 12 10 10 Average Capacity 14 | 5 9 16 18 18 18 16 14 10 10 10 10 8 Most Carried 18 | 4 16 18 18 18 18 18 16 10 10 10 10 10 Average Carried 13 | 1 8 16 18 17 17 15 14 9 9 9 9 5 Final Capacity 18 | 6 16 18 18 18 18 16 10 10 10 10 10 4 Final Carried 18 | 4 16 18 18 18 18 16 10 10 10 10 5 . Class Distribution -------------------- 48% | Mutant 24% | Scavenger-Gunner 10% | Scavenger-Mutant 5% | Scavenger-Sprinter 5% | Scavenger-Scout 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Matter Collected 8653 | 149 326 1097 144 80 75 2083 1402 1146 . 650 1229 272 Remotely . | . . . . . . . . . . . . . Salvage Created 10434 | . 319 1262 106 . 45 3478 1421 769 . 981 1997 56 Parts 503 | . 28 95 7 . 5 135 70 30 . 49 81 3 Haulers Intercepted 9 | . 1 . . . . 3 1 3 . . 1 . Recyclers Shooed 19 | . . 2 . . . 10 . 1 . 2 4 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . 3 11 . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 148 | . 8 29 5 . 1 38 30 10 . 9 17 1 Melee 7 | . . . . . . 3 3 . . 1 . . Guns 82 | . 8 29 2 . 1 19 10 . . 2 10 1 Cannons 39 | . . . . . . 6 13 8 . 6 6 . AOE 18 | . . . 3 . . 10 3 2 . . . . Classes Destroyed 16 | . 5 5 . . 1 4 . . . 1 . . Worker 9 | . . 1 . . . 6 2 . . . . . Builder 9 | . . 1 . . . 4 2 1 . . 1 . Tunneler 4 | . . . . . . 1 1 . . . 2 . Hauler 9 | . 1 . . . . 3 1 3 . . 1 . Recycler 18 | . . 2 . . . 7 1 2 . 1 5 . Mechanic 1 | . . . . . . 1 . . . . . . Operator 5 | . 1 2 . . . . . . . 1 1 . Watcher 18 | . 3 4 . . . 4 1 2 . 1 3 . Swarmer 40 | . 6 11 3 . . 4 5 7 . . 4 . Grunt 42 | . 2 12 1 . . 12 9 1 . 4 1 . Brawler 6 | . . 1 1 . . 2 2 . . . . . Duelist 2 | . . . . . . 2 . . . . . . Researcher 3 | . . . . . . . . . . 3 . . Sentry 17 | . . 5 . . . 10 1 . . . 1 . Hunter 16 | . . . . . . 2 7 1 . . 6 . Programmer 25 | . . . . . 1 6 6 1 . 5 5 1 Best Kill Streak 12 | . 6 7 5 . 1 12 7 5 . 8 9 1 Combat Bots Only 8 | . 5 6 5 . 1 7 5 4 . 5 8 1 Max Kills in Single Turn 4 | . 2 2 2 . 1 4 3 2 . 1 2 1 Gunslinging 1 | . 1 1 . . . . . . . . . . Exploded 3 | . . . 2 . . 3 3 2 . . . . Melee 1 | . . . . . . 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Damage Taken 23168 | . 307 1160 119 . 330 5043 2808 914 342 1517 5302 5326 Core 4046 | . 33 170 33 . . 682 319 198 . 155 842 1614 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 66 | 100 86 . . . 49 19 68 82 . 88 41 . Volleys Fired 447 | . 27 87 8 . 5 120 77 36 . 26 57 4 Largest 4 | . 2 2 2 . 2 3 3 3 . 3 4 3 Hottest 319 | . 70 46 56 . 46 162 154 246 . 219 319 244 Shots Fired 1071 | . 53 174 16 . 10 333 167 65 . 71 176 6 Gun 757 | . 53 174 14 . 10 265 77 6 . 35 117 6 Cannon 284 | . . . . . . 55 87 55 . 28 59 . Launcher 21 | . . . 2 . . 12 3 4 . . . . Special 9 | . . . . . . 1 . . . 8 . . Kinetic 703 | . 35 174 14 . 10 197 146 39 . 19 69 . Thermal 209 | . 10 . . . . 60 . 14 . 41 81 3 Explosive 19 | . . . 2 . . 12 1 4 . . . . Electromagnetic 131 | . 8 . . . . 63 20 8 . 3 26 3 Robot Hit Streak 50 | . 8 50 10 . 10 44 24 6 . 30 35 12 Robot Miss Streak 4 | . 3 2 2 . 2 4 4 4 . 1 4 2 Penetration Max 1 | . . . . . . 1 1 . . . 1 . Secondary Targets 10 | . 2 6 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . Shots Hit Robots 847 | . 29 128 12 6 8 289 139 50 . 59 123 4 Core Hits 451 | . 16 54 6 . 3 172 79 32 . 23 62 4 Critical Hits 45 | . . 2 . . . 2 20 5 . 4 12 . Critical Kills 11 | . . 1 . . . . 4 3 . . 3 . Critical Parts Destroyed 32 | . . 1 . . . 1 16 2 . 4 8 . Melee Attacks 106 | . . 1 . 6 . 22 27 13 6 11 14 6 Impact 1 | . . 1 . . . . . . . . . . Slashing 51 | . . . . . . 4 27 13 1 . . 6 Piercing 48 | . . . . . . 18 . . 5 11 14 . Sneak Attacks 18 | . . . . 6 . . 2 5 . 4 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . Damage Inflicted 26944 | . 347 1950 465 . 126 8943 5205 3054 . 2501 4161 192 Guns 12024 | . 347 1950 183 . 126 4415 1605 67 . 734 2405 192 Cannons 7744 | . . . . . . 1280 2715 1312 . 1084 1353 . Explosions 4337 | . . . 282 . . 2845 420 790 . . . . Melee 2746 | . . . . . . 403 465 885 . 683 310 . Ramming 93 | . . . . . . . . . . . 93 . Kinetic 11995 | . 215 1950 183 . 126 3167 4014 915 . 318 1107 . Thermal 6248 | . 76 . . . . 1991 167 290 . 1484 2134 106 Explosive 3520 | . . . 282 . . 2220 228 790 . . . . Electromagnetic 2342 | . 56 . . . . 1162 331 174 . 16 517 86 Impact . | . . . . . . . . . . . . . Slashing 1458 | . . . . . . 108 465 885 . . . . Piercing 1288 | . . . . . . 295 . . . 683 310 . Highest Corruption 34 | . . . . . . 5 7 7 5 20 34 26 Average Corruption 6 | . . . . . . 2 4 6 5 7 9 16 Corruption Purged . | . . . . . . . . . . . . . Effects 235 | . . . . . . 38 47 22 2 37 59 30 Message Errors 44 | . . . . . . 10 12 3 . 9 7 3 Matter Fused 43 | . . . . . . 7 14 3 1 5 7 6 Heat Flow Errors 25 | . . . . . . 6 3 3 . 8 3 2 Energy Discharges 18 | . . . . . . 3 3 2 1 1 3 5 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . 4 2 2 . 3 4 . Data Loss (major) 3 | . . . . . . 1 . . . 2 . . Misfires 3 | . . . . . . . . 1 . . 2 . Alerts 2 | . . . . . . . . . . . 1 1 Misdirections 14 | . . . . . . . . . . 1 5 8 Targeting Errors 54 | . . . . . . 7 12 7 . 5 20 3 Weapon Failures 13 | . . . . . . . 1 1 . 3 7 1 Overload Shots 5 | . . . . . . . . . . . 5 . Overflow Damage 871 | . . . . . . 400 73 128 . 100 170 . Projectiles 240 | . . . . . . 2 70 37 . 35 96 . Explosions 402 | . . . . . . 398 3 1 . . . . Melee 229 | . . . . . . . . 90 . 65 74 . Knockbacks 43 | . . . . . . 4 24 7 . . 8 . Impact . | . . . . . . . . . . . . . Kinetic 38 | . . . . . . 3 22 6 . . 7 . Secondary 5 | . . . . . . 1 2 1 . . 1 . Self-Inflicted Damage 370 | . . . . . . 324 . . . . 46 . Shots 7 | . . . . . . 7 . . . . . . Rammed 3 | . . . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 674 | . 78 18 2 . 5 537 244 233 . 281 674 253 Average Temperature 106 | . 33 5 2 . 4 115 44 83 . 118 141 90 Received Heat Transfer 2340 | . 69 453 6 . 54 975 336 36 . 78 261 72 Effects 30 | . . . . . . 13 . . . . 15 2 Shutdowns 7 | . . . . . . 2 . . . . 5 . Energy Bleed 6 | . . . . . . 3 . . . . 3 . Interference 7 | . . . . . . 5 . . . . . 2 Matter Decay 5 | . . . . . . 3 . . . . 2 . Short Circuit 2 | . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 1 . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried 14 | . . . . . . 7 2 3 . . 2 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 16 | . . . . . . 6 . . . 4 6 . Heat Transferred 7352 | . 222 . . . . 3191 150 296 . 1258 2124 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 6 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Peak Influence 1335 | . 139 365 271 . . 847 1277 1335 698 666 890 626 Initial 690 | . . . 121 . . 16 397 625 690 390 209 533 Average 419 | . 20 192 156 . . 441 657 950 689 488 526 453 Maximum Alert Level 4 | . . 1 1 . . 3 4 4 3 2 3 2 Low Security (%) 28 | 100 100 52 47 . . 26 . . . . . 9 Level 1 23 | . . 47 52 . . 11 30 . . 20 40 23 Level 2 26 | . . . . . . 38 26 15 99 79 18 67 Level 3 18 | . . . . . . 24 37 60 . . 41 . Level 4 2 | . . . . . . . 5 23 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 50 | . . 5 . . . 16 10 5 . 3 7 4 Investigation 4 | . . . . . . . . 2 . 1 . 1 Extermination 17 | . . . . . . 6 3 1 . 2 3 2 Reinforcement 15 | . . 5 . . . 2 2 2 . . 3 1 Assault 5 | . . . . . . 2 2 . . . 1 . Garrison 9 | . . . . . . 6 3 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 1 . . . 2 . Haulers Reinforced 3 | . . . . . . 1 1 . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Distress Signals 7 | . 1 1 . . . 1 2 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 302 | . 13 48 5 . 5 55 57 33 1 12 46 27 Peak Tracking Total 12 | . 4 5 3 . 5 5 12 5 2 5 10 9 Tactical Retreats 43 | . . 8 . . 1 4 15 4 . . 7 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Traps Triggered 7 | . 2 . . . . 2 . . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Machines Disabled 33 | . . 1 1 . . 17 6 2 . 2 4 . Max in Single Turn 4 | . . 1 1 . . 3 4 1 . 1 2 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Machines Accessed 15 | . 3 4 1 . . 1 1 . . 4 1 . Terminals 7 | . 3 3 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . . . . . 2 1 . Garrison Access 2 | . . . . . . 1 . . . 1 . . Total Hacks 39 | . 8 7 2 . . 1 2 . . 18 1 . Successful 24 | . 3 3 2 . . 1 2 . . 12 1 . Failed 15 | . 5 4 . . . . . . . 6 . . Catastrophic 2 | . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 66 | . . 5 1 . . 4 3 15 6 17 8 7 Terminals 15 | . 8 5 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 . . 2 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 17 | . . 2 . . . . . . . 14 1 . Garrison Access 3 | . . . . . . 1 . . . 2 . . Terminal Hacks 6 | . 3 1 2 . . . . . . . . . Record 1 | . . . 1 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . 2 . . Scan Component 2 | . . . . . . . 1 . . 1 . . Repair 2 | . . . . . . . 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 13 | . . 2 . . . . . . . 10 1 . Insert Component 8 | . . 1 . . . . . . . 6 1 . Analyze 5 | . . 1 . . . . . . . 4 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 3 3 . . . . 1 . . 4 . . Full Trace Events 2 | . 1 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . Time 67 | . . . . . . . 36 . . 31 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . 1 . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 6 | . . . . 6 . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . Combat 5 | . . . . 5 . . . . . . . . Robot Hacks Applied 6 | . . . . 6 . . . . . . . . parse_system 6 | . . . . 6 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Total Allies 22 | . . . 3 4 . . . 6 . . 1 8 Largest Group 7 | . . . 3 7 7 3 . 4 . . 1 3 Highest-Rated Group 249 | . . . 40 189 189 108 . 249 . . 50 244 Highest-Rated Ally 122 | . . . 16 38 38 38 . 70 . . 50 122 Zionite Dispatches 7 | . . . . . . . 1 2 . . 1 3 Heavy 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . 1 . . . 1 Demo 1 | . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . 2 . . . . 2 . EXPLORE 1 | . . . . . . . . . . . 1 . RETURN 3 | . . . . . . 2 . . . . 1 . Ally Attacks 119 | . . . . . 46 11 . 33 . . 5 24 Total Damage 3378 | . . . . . 1185 169 . 1087 . . 406 531 Kills 22 | . . . . . 6 1 . 10 . . 2 3 Allies Corrupted 5 | . . . . . . . . . . . 1 4 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . . . . . . . . Drone Launches 5 | . . . . . . 2 . . . . 3 . Drone Recoveries 5 | . . . . . . 2 . . . . 3 . Zionite Intel Received 7 | . . . . . . . . 1 1 4 1 . Main Access 2 | . . . . . . . . . 1 1 . . Component Stockpiles 1 | . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Turns Passed 15225 | 63 1362 1774 703 2427 608 2818 1815 745 238 891 1172 609 Spaces Moved 10681 | 34 774 824 406 1482 332 1241 1188 1048 403 1085 967 897 Core 58 | 2 . . . . . 4 . . . . . 52 Treads 5009 | 22 639 824 406 1482 332 822 281 . . . 188 13 Legs 884 | 10 135 . . . . 413 326 . . . . . Wheels . | . . . . . . . . . . . . . Hover 4667 | . . . . . . 2 581 1048 403 1085 779 769 Flight 63 | . . . . . . . . . . . . 63 Fastest Speed 30 | 50 120 160 160 160 160 122 36 35 30 30 36 40 Average Speed 105 | 141 153 160 160 160 160 162 94 40 33 31 64 53 Slowest Speed 1600 | 160 160 160 160 160 160 1600 220 95 36 62 260 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 43 | 3 98 62 79 89 57 28 20 23 5 54 22 23 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 5 | . . . 2 1 . . . . . 2 . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . 1 . Scrap Searched 5 | . . . 1 3 1 . . . . . . . Spaces Dug 30 | . . 1 . . . . 16 1 6 . 4 2 Terrain Destroyed 336 | . . 1 18 . . 62 155 57 6 4 31 2 Melee 30 | . . 1 . . . . 16 1 6 . 4 2 Projectile 96 | . . . . . . 4 39 22 . 4 27 . AOE 210 | . . . 18 . . 58 100 34 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Acc Total 13539 | 45 901 1111 441 1534 398 1741 1687 1287 488 1537 1362 1007 Wait 1351 | . 34 112 20 14 54 183 238 105 53 299 196 43 Move 10669 | 33 773 823 405 1481 331 1240 1187 1047 402 1084 966 897 Hop . | . . . . . . . . . . . . . Pick Up 235 | 4 32 26 1 12 1 44 25 17 4 31 25 13 Fast Attach 135 | 6 5 6 . . 2 24 24 11 4 7 22 24 Attach 101 | . 2 2 . . 1 27 18 9 3 10 18 11 Detach 23 | . . . . . . 4 11 3 2 2 1 . Swap 225 | 2 9 22 6 8 2 38 41 24 9 37 24 3 Drop 245 | . 19 32 1 13 2 41 39 22 5 30 36 5 Fire 447 | . 27 87 8 . 5 120 77 36 . 26 57 4 Melee 104 | . . 1 . 6 . 20 27 13 6 11 14 6 Ram 4 | . . . . . . . . . . . 3 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 13) 707 | -10/Materials | Discovered new exit (range 14) 725 | -10/Materials | Discovered new exit (range 6) 1115 | -10/Materials | Discovered new exit (range 5) 1426 | -10/Materials | Entered another Materials area 1426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2061 | -9/Materials | Discovered new exit (range 16) 2868 | -9/Materials | Discovered new exit (range 14) 3028 | -9/Materials | Discovered new exit (range 16) 3200 | -9/Materials | Entered Mines 3200 | -9/Mines | Discovered new exit (range 8) 3201 | -9/Mines | Learned location of Storage (-7) 3210 | -9/Mines | Core integrity fell below 50% 3355 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3355 | -9/Mines | Discovered new exit (range 5) 3513 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3772 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3824 | -9/Mines | Found a hidden stash of uninstalled traps 3880 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3903 | -9/Mines | Entered Zion 3903 | -7/Zion | Accompanied by 3 allies 3928 | -7/Zion | Given A8's code to call for help 4002 | -7/Zion | Learned location of Armory (-4) 4424 | -7/Zion | Learned Factory emergency access door positions 4438 | -7/Zion | Found Relay Coupler [Programmer] 4441 | -7/Zion | Found Relay Coupler [Programmer] 4448 | -7/Zion | Found Relay Coupler [Programmer] 4451 | -7/Zion | Found Relay Coupler [Programmer] 4456 | -7/Zion | Found Relay Coupler [Programmer] 4501 | -7/Zion | Found CR-A16's Pointy Stick 4542 | -7/Zion | Learned 4 Factory zone layouts 5005 | -7/Zion | Found Prototype Device 5140 | -7/Zion | Given the Hacking Drone Bay 5141 | -7/Zion | Found Prototype Device 5636 | -7/Zion | Imprinted 5639 | -7/Zion | Declared Zion's savior 6291 | -7/Zion | Discovered new exit (range 16) 6330 | -7/Zion | Entered Proximity Caves 6330 | -6/Proximity Caves | Accompanied by 7 allies 6420 | -6/Proximity Caves | Spotted B-75 Beast 6442 | -6/Proximity Caves | Allies destroyed B-75 Beast 6676 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6924 | -6/Proximity Caves | Discovered new exit (range 5) 6938 | -6/Proximity Caves | Entered Factory 6938 | -6/Factory | Accompanied by 3 allies 6938 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6941 | -6/Factory | Identified Bomb Factory No. 2 6943 | -6/Factory | Identified Hacking Drone Bay 7237 | -6/Factory | Build established: Gunner 7489 | -6/Factory | Garrison activated, responded to threat 7789 | -6/Factory | Garrison activated, responded to threat 7841 | -6/Factory | Lost 6 parts (4n2w) 7943 | -6/Factory | Lost 3 parts (1p1u1w) 8072 | -6/Factory | Garrison activated, responded to threat 8093 | -6/Factory | Core integrity fell below 50% 8139 | -6/Factory | Destroyed 7 combat bots 8139 | -6/Factory | Lost 11 parts (2p4n2u3w) 8200 | -6/Factory | Terminal network hard line cut 8235 | -6/Factory | Lost 3 parts (3n) 8338 | -6/Factory | First assault squad dispatched 8589 | -6/Factory | Build established: Scavenger-Gunner 8597 | -6/Factory | Lost 4 parts (2n2w) 9591 | -6/Factory | Core integrity fell below 20% 9708 | -6/Factory | Discovered new exit (range 12) 9727 | -6/Factory | Identified exit to Factory 9756 | -6/Factory | Entered another Factory area 9756 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9787 | -5/Factory | Zion Recon squad teleported in 10197 | -5/Factory | Repaired Broken Lgt. Treads 10450 | -5/Factory | Lost 3 parts (1n1u1w) 10702 | -5/Factory | Lost 3 parts (1p1n1u) 10758 | -5/Factory | Found Prototype Processor 10758 | -5/Factory | Identified Exp. Terrain Scan Processor 10961 | -5/Factory | Terminal network hard line cut 11224 | -5/Factory | Garrison activated, responded to threat 11256 | -5/Factory | First assault squad dispatched 11517 | -5/Factory | Discovered new exit (range 8) 11520 | -5/Factory | Identified exit to Factory 11523 | -5/Factory | Build established: Scavenger-Mutant 11571 | -5/Factory | Entered another Factory area 11571 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11851 | -4/Factory | Zion Fire squad teleported in 12087 | -4/Factory | Retrieved Zion intel report: Trap Installations 12088 | -4/Factory | Zion Hacker squad teleported in 12094 | -4/Factory | Build established: Scavenger-Scout 12288 | -4/Factory | Discovered new exit (range 11) 12311 | -4/Factory | Identified exit to Research 12316 | -4/Factory | Entered Research 12316 | -3/Research | Evolved 2 slots: Utility x2 12353 | -3/Research | Retrieved Zion intel report: Main Access 12353 | -3/Research | Identified exit to Research 12388 | -3/Research | Found Enh. Force Lance 12390 | -3/Research | Discovered new exit (range 14) 12496 | -3/Research | Crushed by falling debris 12526 | -3/Research | Identified exit to Testing 12554 | -3/Research | Entered Testing 12614 | -3/Testing | Found Prototype Processor 12625 | -3/Testing | Identified Exp. Signal Interpreter 12682 | -3/Testing | Found Prototype Energy Cannon 12693 | -3/Testing | Identified Cld. Nova Cannon 12709 | -3/Testing | Retrieved Zion intel report: Main Access 12719 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 12775 | -3/Testing | Repaired Broken Adv. Heavy Treads 12790 | -3/Testing | Build established: Scavenger-Sprinter 13093 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 13177 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 13333 | -3/Testing | System corruption reached 10% 13403 | -3/Testing | Lost 8 parts (1p3n1u3w) 13445 | -3/Testing | Entered Research 13445 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13632 | -2/Research | Spotted B-90 Cyclops 13706 | -2/Research | Build established: Scavenger-Gunner 13771 | -2/Research | Found Prototype Device 13775 | -2/Research | Identified Thermal Barrier 13814 | -2/Research | Retrieved Zion intel report: Component Stockpiles 13815 | -2/Research | Zion Demo squad teleported in 14008 | -2/Research | System corruption reached 10% 14173 | -2/Research | Destroyed 8 combat bots 14414 | -2/Research | Lost 8 parts (2p1u5w) 14470 | -2/Research | First assault squad dispatched 14499 | -2/Research | Spotted B-90 Cyclops 14596 | -2/Research | System corruption reached 30% 14600 | -2/Research | Core integrity fell below 50% 14612 | -2/Research | Discovered new exit (range 13) 14617 | -2/Research | Entered Access 14617 | -1/Access | Evolved 2 slots: Utility x2 14630 | -1/Access | Lost 14 parts (2p1n7u4w) 14695 | -1/Access | Zion Heavy squad teleported in 14868 | -1/Access | Lost 3 parts (1p1n1w) 14901 | -1/Access | System corruption reached 10% 14931 | -1/Access | Lost 3 parts (2n1u) 15004 | -1/Access | Enhanced Grunt warped into view, answering call for help 15006 | -1/Access | Lost 4 parts (1p1n1u1w) 15008 | -1/Access | Enhanced Grunt warped into view, answering call for help 15057 | -1/Access | Zion Hacker squad teleported in 15063 | -1/Access | Lost 6 parts (1p2n2u1w) 15121 | -1/Access | Zion Melee Resupply teleported in 15123 | -1/Access | Found Prototype Slashing Weapon 15152 | -1/Access | Identified Particle Cleaver 15164 | -1/Access | Core integrity fell below 50% 15197 | -1/Access | Core integrity fell below 20% 15224 | -1/Access | Lost 18 parts (3p7n2u6w) 15225 | -1/Access | Spotted B-99 Colossus 15226 | -1/Access | Spotted B-99 Colossus 15226 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 15194_ Slug penetrates Wall. 15195_ Acquired 10 matter. 15196_ Penetrated by Slug. 15196_ Slug penetrates Terminal. 15196_ Slug penetrates Wall. 15196_ Penetrated by Slug. 15196_ Slug penetrates Terminal. 15197_ Slug penetrates Wall. 15199_ Slug penetrates Terminal. 15199_ Slug penetrates Wall. 15216_ System corrupted: Energy discharge (-33). 15221_ System corrupted: Mak. Sword targeting data glitched. 15224_ Penetrated by Slug. 15225_ Slug penetrates Sealed Heavy Doors. 15226_ Penetrated by Slug. 15226_ Adv. Target Analyzer destroyed. 15226_ Penetrated by Slug. 15226_ Slug penetrates Sealed Heavy Doors. 15226_ Penetrated by Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????#""!!= | | ??????????????????????????????????????????# =[[ | | ??????????????????????????????????????????# =%[ | | ??????????????????????????????##############+##### | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????????# ## | | ??????????????????????????????# "" | | ??????????????????????????????# ""T""" | | ??????????????????????????????# """"" | | ??????????????????????????????# ################ | | ??????????????????????????????# #??############# | | ?????????????????????######???# #?? | | ?????????????????????#BB #???# #? | | ?????????????????????#BB #???# #? 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Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Denied? Dramatic Entrance Help From High Places Robot Respite Rockin' Loadout The One Challenges ------------ None Game ------ Seed NeutronSpreadBiocell Manual? 0 Play Time 08:21:31 Cumulative 49.6 hours Start 2021.11.29 @ 10:04:38 End 2021.11.29 @ 22:31:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 400bf73b-9e5c-48f4-a615-ad3f2bf63ff2