Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.18 @ 01:24:14

Player: Randall Flagg

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (156)     780
Value Destroyed (4413)     4413
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1285)               1285
              TOTAL SCORE: 9598

 Bonus
-------
High Alert Combat Kills    406
Follower Combat Kills      997
Friendly Fire              -118

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Antimatter Reactor
  Improved Heat Sink
           Remote Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Visual Processing Unit
             Damper Plating
>            --- WEAPON -----------
       Heavy Battle Rifle
       Heavy Battle Rifle
             Force Lance
>            --- INVENTORY --------
             Antimatter Reactor
             Aluminum Leg
    Advanced Signal Interpreter
             Kinecellerator
    Improved Weapon Cycler
             Hacking Suite
             Autogun
       Heavy Battle Rifle
       Heavy Battle Rifle
             Remote Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             120  | 4   11  11  20  22  .   12  18  22  
  Power                    8    | 1   .   2   3   .   .   2   .   .   
    Engine                 6    | 1   .   1   3   .   .   1   .   .   
    Core                   2    | .   .   1   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | .   2   2   6   7   .   3   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    26   | .   2   2   6   7   .   3   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   5   .   5   3   .   4   9   8   
    Device                 16   | .   3   .   1   1   .   2   4   5   
    Storage                4    | 1   2   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   2   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             11   | .   .   .   3   2   .   .   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   7   6   12  .   3   9   8   
    Energy Gun             11   | 2   3   4   1   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          23   | .   .   .   5   5   .   3   6   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   3   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          7    | .   .   .   .   7   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   2   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   1   1   4   5   .   6   .   20  
  Power                    4    | .   .   .   1   .   .   2   .   1   
  Propulsion               10   | .   .   .   .   4   .   .   .   6   
  Utility                  12   | .   .   .   1   1   .   2   .   8   
  Weapon                   11   | .   1   1   2   .   .   2   .   5   
  Highest Loss Streak      8    | .   1   1   2   3   .   2   .   8   
Average Slot Usage (%)     95   | .   99  99  99  99  100 99  85  80  
  Engine                   8    | .   14  4   9   11  11  5   7   6   
  Core                     1    | .   .   9   1   .   .   1   .   .   
  Leg                      30   | .   28  28  33  32  33  29  30  26  
  Device                   9    | .   11  14  11  9   11  8   1   6   
  Storage                  10   | .   16  14  11  11  11  7   7   6   
  Processor                3    | .   .   .   .   .   .   15  8   6   
  Protection               6    | .   .   .   10  11  11  5   5   4   
  Energy Gun               6    | .   28  18  6   .   .   .   .   .   
  Ballistic Gun            15   | .   .   .   15  20  22  22  22  19  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 12  24  20  33  35  33  45  88  88  
  Greatest Support         63   | 3   20  20  38  38  30  48  48  63  
  Greatest Overweight (x)  6    | 3   1   1   1   1   1   1   1   6   
  Average Overweight (x)   .    | 2   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 10   | 6   10  8   10  10  10  10  10  10  
  Average Capacity         9    | 5   8   8   8   10  10  10  10  9   
  Most Carried             10   | 6   6   7   10  10  9   10  10  10  
  Average Carried          7    | 3   4   5   7   9   8   6   9   8   
  Final Capacity           10   | 6   8   8   10  10  10  10  10  4   
  Final Carried            10   | 4   5   7   9   8   9   8   10  3   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 24% | Mutant
 17% | Scavenger-Tank
 12% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
     Scavenger-Mutant | -9/Recycling
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Waste
       Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  
Matter Collected           3609 | 240  95   115  523  720  381  457  349  729  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4440 | .    301  163  1059 1052 267  457  .    1141 
  Parts                    310  | .    27   14   79   71   51   21   .    47   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    1    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Was Fac 
Combat Hostiles Destroyed  135  | .   13  10  29  21  28  11  .   23  
  Guns                     129  | .   11  9   29  21  28  11  .   20  
  Cannons                  3    | .   .   .   .   .   .   .   .   3   
  AOE                      3    | .   2   1   .   .   .   .   .   .   
Classes Destroyed          13   | .   4   .   4   1   1   3   .   .   
  Worker                   3    | .   2   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 5    | .   .   .   1   3   .   1   .   .   
  Drone                    28   | .   .   .   .   .   28  .   .   .   
  Watcher                  10   | .   3   .   4   2   .   .   .   1   
  Swarmer                  28   | .   9   5   10  .   .   4   .   .   
  Grunt                    54   | .   4   5   13  13  .   5   .   14  
  Brawler                  3    | .   .   .   .   .   .   1   .   2   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   .   5   8   .   .   .   4   
  Programmer               4    | .   .   .   .   .   .   1   .   3   
Best Kill Streak           5    | .   4   3   4   5   3   5   .   3   
  Combat Bots Only         5    | .   3   3   4   5   3   4   .   3   
Max Kills in Single Turn   2    | .   2   2   1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  
Damage Taken               5409  | .    249  172  885  784  .    585  36   2698 
  Core                     1097  | .    25   56   191  116  .    47   .    662  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    67   .    .    23   .    .    .    
Volleys Fired              458   | .    25   16   107  88   81   37   1    103  
  Largest                  3     | .    2    2    2    2    2    3    3    3    
  Hottest                  130   | .    130  130  130  46   46   69   69   99   
Shots Fired                928   | .    50   31   209  175  161  110  3    189  
  Gun                      909   | .    50   30   209  175  161  110  3    171  
  Cannon                   18    | .    .    .    .    .    .    .    .    18   
  Launcher                 1     | .    .    1    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  740   | .    .    .    120  175  161  110  3    171  
  Thermal                  176   | .    39   30   89   .    .    .    .    18   
  Explosive                1     | .    .    1    .    .    .    .    .    .    
  Electromagnetic          11    | .    11   .    .    .    .    .    .    .    
  Robot Hit Streak         35    | .    35   13   23   22   7    14   2    35   
  Robot Miss Streak        6     | .    5    3    6    3    6    3    1    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    
Shots Hit Robots           662   | .    38   29   171  137  62   76   2    147  
  Core Hits                341   | .    37   38   100  45   28   30   .    63   
  Critical Hits            7     | .    .    .    1    4    .    .    .    2    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    1    3    .    .    .    2    
Melee Attacks              9     | .    .    .    .    6    .    .    .    3    
  Impact                   6     | .    .    .    .    6    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 3     | .    .    .    .    .    .    .    .    3    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11321 | .    979  440  1862 2132 930  1097 29   3852 
  Guns                     10042 | .    528  373  1857 2132 930  1097 29   3096 
  Cannons                  390   | .    .    .    .    .    .    .    .    390  
  Explosions               759   | .    451  67   .    .    .    .    .    241  
  Melee                    80    | .    .    .    .    .    .    .    .    80   
  Ramming                  50    | .    .    .    5    .    .    .    .    45   
  Kinetic                  8410  | .    .    .    1126 2132 930  1097 29   3096 
  Thermal                  2182  | .    447  373  731  .    .    .    .    631  
  Explosive                472   | .    405  67   .    .    .    .    .    .    
  Electromagnetic          127   | .    127  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 80    | .    .    .    .    .    .    .    .    80   
Highest Corruption         3     | .    .    .    2    2    2    1    1    3    
  Average Corruption       1     | .    .    .    2    2    2    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  81    | .    .    .    18   23   17   7    2    14   
    Message Errors         27    | .    .    .    4    9    8    3    .    3    
    Heat Flow Errors       6     | .    .    .    3    1    1    .    .    1    
    Energy Discharges      15    | .    .    .    4    5    2    .    .    4    
    Data Loss (minor)      16    | .    .    .    3    5    3    1    2    2    
    Targeting Errors       13    | .    .    .    4    2    2    2    .    3    
    Weapon Failures        4     | .    .    .    .    1    1    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            204   | .    42   .    .    .    .    .    .    162  
  Projectiles              4     | .    .    .    .    .    .    .    .    4    
  Explosions               200   | .    42   .    .    .    .    .    .    158  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      154   | .    .    .    1    .    .    .    .    153  
  Shots                    2     | .    .    .    .    .    .    .    .    2    
  Rammed                   17    | .    .    .    2    .    .    .    .    15   
Targets Rammed             21    | .    .    .    6    .    .    .    .    15   
  Kicked                   4     | .    .    .    4    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        555   | .    456  345  516  272  247  69   50   555  
  Average Temperature      152   | .    116  128  156  40   130  24   26   190  
  Received Heat Transfer   2586  | .    72   81   297  417  .    126  .    1593 
  Effects                  37    | .    3    2    13   .    .    .    .    19   
    Shutdowns              6     | .    .    .    1    .    .    .    .    5    
    Energy Bleed           5     | .    .    .    2    .    .    .    .    3    
    Interference           15    | .    2    2    8    .    .    .    .    3    
    Matter Decay           3     | .    .    .    .    .    .    .    .    3    
    Short Circuit          4     | .    1    .    1    .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    
    Damage (core)          2     | .    .    .    1    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    1    .    .    .    .    1    
  Heat Transferred         2774  | .    644  460  945  .    .    .    .    725  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Was Fac 
Peak Influence             961  | .   171 163 313 331 183 961 175 731 
  Initial                  946  | .   .   .   53  40  52  946 175 .   
  Average                  217  | .   76  64  159 137 76  738 65  349 
Maximum Alert Level        3    | .   .   .   1   1   .   3   .   3   
  Low Security (%)         69   | 100 100 100 65  75  100 .   100 39  
  Level 1                  9    | .   .   .   34  24  .   .   .   3   
  Level 2                  14   | .   .   .   .   .   .   45  .   52  
  Level 3                  6    | .   .   .   .   .   .   54  .   3   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   1   2   5   .   2   .   14  
  Investigation            11   | .   1   1   1   1   .   .   .   7   
  Extermination            4    | .   .   .   .   .   .   1   .   3   
  Reinforcement            5    | .   .   .   1   2   .   1   .   1   
  Assault                  3    | .   .   .   .   1   .   .   .   2   
  Garrison                 2    | .   .   .   .   1   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Was Fac 
Distress Signals           4    | .   .   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              226  | .   17  10  46  38  47  14  1   53  
  Peak Tracking Total      7    | .   3   3   6   4   3   4   1   7   
  Tactical Retreats        13   | .   2   .   6   1   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Was Fac 
Traps Triggered            8    | .   2   .   .   1   .   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac Was Fac 
Machines Disabled          22   | .   3   1   2   5   2   .   .   9   
  Max in Single Turn       3    | .   2   .   1   1   1   .   .   3   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Was Fac 
Machines Accessed          41   | .   8   1   9   6   10  .   .   7   
  Terminals                31   | .   6   1   7   6   5   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   5   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                72   | .   12  4   17  9   13  .   .   17  
  Successful               44   | .   9   .   11  7   10  .   .   7   
  Failed                   28   | .   3   4   6   2   3   .   .   10  
    Catastrophic           3    | .   .   1   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   12  4   14  9   13  .   .   19  
  Terminals                59   | .   10  4   14  9   7   .   .   15  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   6   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             8    | .   1   .   2   3   .   .   .   2   
  Robot Analysis           2    | .   .   .   .   1   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         34   | .   8   .   7   4   10  .   .   5   
  Terminals                25   | .   6   .   6   4   5   .   .   4   
    Track                  1    | .   1   .   .   .   .   .   .   .   
    Botnet                 23   | .   4   .   6   4   5   .   .   4   
    Detonate               1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
    Mechanics              2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   5   .   .   .   
    Reject                 5    | .   .   .   .   .   5   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
    Eject                  1    | .   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   1   4   4   3   .   .   6   
  Full Trace Events        8    | .   1   1   1   .   .   .   .   5   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Sto Rec Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   2   .   .   .   4   
  Ejected                  4    | .   .   .   .   .   .   .   .   4   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  
Total Allies               35   | .    .    5    .    10   .    .    20   .    
  Largest Group            20   | .    .    5    5    10   .    .    20   20   
  Highest-Rated Group      535  | .    .    86   86   88   .    .    535  535  
  Highest-Rated Ally       35   | .    .    31   31   16   .    .    35   35   
Total Orders               3    | .    .    .    2    1    .    .    .    .    
  STAY                     2    | .    .    .    1    1    .    .    .    .    
  FOLLOW                   1    | .    .    .    1    .    .    .    .    .    
Ally Attacks               292  | .    .    17   1    77   .    .    14   183  
  Total Damage             4623 | .    .    224  21   788  .    .    529  3061 
  Kills                    41   | .    .    3    1    8    .    .    2    27   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Was Fac 
Robot Analysis Total       2    | .   .   .   .   1   .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  
Turns Passed               13933 | 60   1853 1112 2354 1945 1507 1488 1078 2536 
Spaces Moved               8356  | 31   1133 788  1438 1138 823  892  645  1468 
  Core                     122   | 31   .    .    .    .    .    .    .    91   
  Treads                   .     | .    .    .    .    .    .    .    .    .    
  Legs                     8234  | .    1133 788  1438 1138 823  892  645  1377 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  150  120  120  50   
  Average Speed            132   | 161  131  124  120  128  150  120  144  143  
  Slowest Speed            350   | 200  150  150  150  150  150  150  150  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 4    98   98   71   87   99   14   96   22   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    1    1    .    .    .    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    1    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          99    | .    49   11   .    .    .    .    .    39   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    .    1    
  AOE                      98    | .    49   11   .    .    .    .    .    38   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  
Total                      10361 | 42   1445 882  1859 1429 934  1236 797  1737 
  Wait                     1228  | .    260  61   261  151  30   279  93   93   
  Move                     8349  | 30   1132 787  1437 1137 822  892  644  1468 
  Hop                      .     | .    .    .    .    .    .    .    .    .    
  Pick Up                  91    | 8    11   5    14   12   1    12   16   12   
  Fast Attach              14    | .    .    .    4    2    .    .    6    2    
  Attach                   54    | 4    8    1    6    7    .    10   4    14   
  Detach                   4     | .    .    .    .    1    .    .    3    .    
  Swap                     52    | .    3    10   10   13   .    2    8    6    
  Drop                     71    | .    6    2    14   12   .    4    22   11   
  Fire                     458   | .    25   16   107  88   81   37   1    103  
  Melee                    9     | .    .    .    .    6    .    .    .    3    
  Ram                      15    | .    .    .    .    .    .    .    .    15   
  Kick                     6     | .    .    .    6    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    10   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: *Fac x2)
-7/Waste
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 16)
    61 | -11/Scrapyard | Entered Materials
   302 | -10/Materials | Build established: Mutant
   753 | -10/Materials | Discovered new exit (range 14)
   898 | -10/Materials | Discovered new exit (range 4)
  1089 | -10/Materials | Discovered new exit (range 16)
  1360 | -10/Materials | Discovered new exit (range 16)
  1848 | -10/Materials | Identified exit to Mines
  1914 | -10/Materials | Entered Mines
  1992 | -10/Mines     | Discovered new exit (range 5)
  2134 | -10/Mines     | Discovered new exit (range 6)
  2495 | -10/Mines     | Learned location of Zion (-6)
  2791 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  3026 | -10/Mines     | Entered Materials
  3026 | -9/Materials  | Accompanied by 5 allies
  3026 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3031 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  3433 | -9/Materials  | Build established: Scavenger-Mutant
  3492 | -9/Materials  | Discovered new exit (range 5)
  4121 | -9/Materials  | Discovered new exit (range 11)
  4775 | -9/Materials  | Discovered new exit (range 14)
  4902 | -9/Materials  | Discovered new exit (range 15)
  4915 | -9/Materials  | Identified exit to Mines
  4915 | -9/Materials  | Identified exit to Storage
  5380 | -9/Materials  | Entered Storage
  5380 | -9/Storage    | Accompanied by 3 allies
  5614 | -9/Storage    | Core integrity fell below 50%
  6092 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  6130 | -9/Storage    | Discovered new exit (range 15)
  6281 | -9/Storage    | Garrison activated, responded to threat
  6938 | -9/Storage    | Lost 3 parts (2n1u)
  7168 | -9/Storage    | Identified exit to Recycling
  7319 | -9/Storage    | Used back door to open Recycling access
  7325 | -9/Storage    | Entered Recycling
  7428 | -9/Recycling  | Spotter reported a threat
  7429 | -9/Recycling  | Spotter reported a threat
  7485 | -9/Recycling  | Spotter reported a threat
  7498 | -9/Recycling  | Spotter reported a threat
  7551 | -9/Recycling  | Spotter reported a threat
  7556 | -9/Recycling  | Spotter reported a threat
  7582 | -9/Recycling  | Spotter reported a threat
  7582 | -9/Recycling  | Spotter reported a threat
  7617 | -9/Recycling  | Spotter reported a threat
  7618 | -9/Recycling  | Spotter reported a threat
  7618 | -9/Recycling  | Spotter reported a threat
  7671 | -9/Recycling  | Spotter reported a threat
  7737 | -9/Recycling  | Spotter reported a threat
  7757 | -9/Recycling  | Spotter reported a threat
  7785 | -9/Recycling  | Discovered new exit (range 7)
  7888 | -9/Recycling  | Spotter reported a threat
  7935 | -9/Recycling  | Spotter reported a threat
  7940 | -9/Recycling  | Spotter reported a threat
  7993 | -9/Recycling  | Spotter reported a threat
  8014 | -9/Recycling  | Spotter reported a threat
  8070 | -9/Recycling  | Spotter reported a threat
  8099 | -9/Recycling  | Spotter reported a threat
  8126 | -9/Recycling  | Spotter reported a threat
  8177 | -9/Recycling  | Spotter reported a threat
  8187 | -9/Recycling  | Spotter reported a threat
  8187 | -9/Recycling  | Spotter reported a threat
  8276 | -9/Recycling  | Spotter reported a threat
  8279 | -9/Recycling  | Spotter reported a threat
  8294 | -9/Recycling  | Spotter reported a threat
  8341 | -9/Recycling  | Spotter reported a threat
  8461 | -9/Recycling  | Spotter reported a threat
  8475 | -9/Recycling  | Spotter reported a threat
  8554 | -9/Recycling  | Spotter reported a threat
  8612 | -9/Recycling  | Spotter reported a threat
  8653 | -9/Recycling  | Spotter reported a threat
  8653 | -9/Recycling  | Spotter reported a threat
  8668 | -9/Recycling  | Spotter reported a threat
  8706 | -9/Recycling  | Spotter reported a threat
  8748 | -9/Recycling  | Spotter reported a threat
  8755 | -9/Recycling  | Spotter reported a threat
  8764 | -9/Recycling  | Spotter reported a threat
  8785 | -9/Recycling  | Spotter reported a threat
  8795 | -9/Recycling  | Spotter reported a threat
  8824 | -9/Recycling  | Spotter reported a threat
  8832 | -9/Recycling  | Entered Factory
  8832 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  9097 | -7/Factory    | Discovered new exit (range 12)
  9133 | -7/Factory    | Build established: Scavenger-Skirmisher
 10134 | -7/Factory    | Discovered new exit (range 7)
 10243 | -7/Factory    | Identified exit to Factory
 10320 | -7/Factory    | Sucked down chute
 10320 | -7/Factory    | Entered Waste
 10321 | -7/Waste      | Joined by Warlord forces that had cleared the area
 10474 | -7/Waste      | Found Damper Plating
 10550 | -7/Waste      | A Compactor rumbled back to life
 10551 | -7/Waste      | Allies destroyed C-40 Crusher
 10593 | -7/Waste      | Found Damper Plating
 10766 | -7/Waste      | Build established: Scavenger-Tank
 10896 | -7/Waste      | Discovered new exit (range 13)
 11040 | -7/Waste      | A Compactor rumbled back to life
 11040 | -7/Waste      | Spotted C-40 Crusher
 11042 | -7/Waste      | Allies destroyed C-40 Crusher
 11398 | -7/Waste      | Entered Factory
 11398 | -7/Factory    | Accompanied by 20 allies
 12389 | -7/Factory    | Garrison activated, responded to threat
 12704 | -7/Factory    | Discovered new exit (range 16)
 12805 | -7/Factory    | P-60 Hacker assimilated allied VV-3O9(m)
 13261 | -7/Factory    | Build established: Scavenger-Skirmisher
 13398 | -7/Factory    | First assault squad dispatched
 13599 | -7/Factory    | Build established: Scavenger-Mutant
 13671 | -7/Factory    | Lost 8 parts (4n3u1w)
 13830 | -7/Factory    | Core integrity fell below 50%
 13858 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 13906 | -7/Factory    | Core integrity fell below 20%
 13934 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Feedback: System corruption (+1%).
13873_ ALERT: Suspicious activity at Terminal F009. Dispatching
  Investigation squad.
13880_ System corrupted: Heat flow error (+239).
13894_ K-01 Serf cleans the Fusion Modulator.
13899_ Connecting with Terminal...
13899_ ALERT: Suspicious activity at Terminal F010. Dispatching
  Investigation squad.
13919_ Imp. Heat Sink destroyed.
13920_ Slammed into G-47 Trooper. <x4>
13923_ Lrn. Sensor Array permanently disabled.
13923_ Destabilizing: Short circuit.
13924_ Slammed into G-47 Trooper. <x2>
13926_ Broken Lrn. Sensor Array destroyed.
13926_ Slammed into G-47 Trooper. <x2>
13927_ Destabilizing: System corrupted (+1).
13928_ Slammed into G-47 Trooper. <x5>
13932_ Adv. Signal Interpreter permanently disabled.
13932_ Destabilizing: Short circuit.
13933_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ????????????????     ????????????????????????????? |
| ????????????????     #???????????????????????????? |
| ????????????????     #???????????????????????????? |
| ?#+#????????????     #???????????????????????????? |
| ?   ???????????+     +???????????????????????????? |
| ?   ???????????#     #???????????????????????????? |
| ?   ???????????#     #???????????????????????????? |
| ?#*#???????????#     #???????????????????????????? |
| ?#%#???????????#     #???????????????????????????? |
| ?#[#???#+#?????#     ##+#????????????????????????? |
| ?# #???# #?????#        ?????????????????????????? |
| ?# #???# #?????#       ??????????????????????????? |
| ?# #???# #?????#     #???????????????????????????? |
| ?# #???# #?????#     #?#?????????????????????????? |
| ?#%#???# #????##     ## ? ???????????????????????? |
| ## ###?# #????#       # "????????????????????????? |
|      ### ######       # "??????######????????????? |
|                  ""   # ""?????#    #????????????? |
|                  T    /     ???#    #????????????? |
|                       # """ ???#    #????????????? |
|      ##########       # """????#    #????????????? |
| ## ###????????#       # ""?????#    #????????????? |
|    ##############   ###  ??????#    #????????????? |
|    #            #   ###+##?????#    #????????????? |
|  % # =          #       %#######%   #????????????? |
|    #    """ """ +      %g@%%%%%g%%  #????????????? |
|    #    """ """ #       %############????????????? |
|    #    """ """ ######   # """T""" #?????????????? |
|    #            #????#   # """ """ #?????????????? |
|    +        """ #????#   +  ^      #?????????????? |
|  % #%       """ #????#   #         #?????????????? |
|    + ""     """ #????#   # """ """ #?????????????? |
|   ## ""T"""     #????#   # """ """ #?????????????? |
|   ##  """""     #????#   # """ """ #?????????????? |
|   ##    % %     #????#   #         #?????????????? |
|   ######+########????#   ###########?????????????? |
|   #????# #?????????###   ###?????????????????????? |
|  %#??### ###########       #?????????????????????? |
| % #??#^                    #?????????????????????? |
| # #??#  !% %               #?????????????????????? |
| #/####   """""!^      %<   ##????????????????????? |
|      #   """""             #?????????????????????? |
| "  ""#   """   %           #?????????????????????? |
| "  ""#                     #?????????????????????? |
| "  T"#              ########?????????????????????? |
| "  ""# %     !        #??????????????????????????? |
| "  ""#                #??????????????????????????? |
| "    +     ###        #??????????????????????????? |
| "   %#     #?#######%##??????????????????????????? |
|      #     #########/######??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             100
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             20
Evasion (%)                50
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              SubatomicThermalScrap
  Manual?         0
Play Time         03:46:57
  Cumulative      129.5 hours
  Start           2021.01.17 @ 04:23:10
  End             2021.01.18 @ 01:24:14
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           4
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          60
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 8757c1c5-ce11-4aed-9769-ed2ee1a92f5d