Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 06:53:53

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (214)      214
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (136)                136
              TOTAL SCORE: 1730

 Bonus
-------
Follower Combat Kills      139
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             307/400
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>        --- POWER (1) --------
  Cooled Ion Engine
>        --- PROPULSION (3) ---
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (3) ------
         Heat Sink
   Small Storage Unit
>        --- WEAPON (2) -------
         EM Shotgun
         Katana
>        --- INVENTORY (8) ----
  Cooled Ion Engine
         EM Shotgun
         Particle Gun
         Spread Laser
         Assault Rifle
         Assault Rifle
         Battle Cannon

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Heat Sink
  Small Storage Unit
>       --- WEAPON -----------
        Particle Gun
        Katana
>       --- INVENTORY --------
        EM Shotgun
        EM Shotgun
        Spread Laser
        Spread Laser
        Assault Rifle
        Assault Rifle
        Battle Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 7   5   2   1   7   
  Power                    6    | 2   .   1   .   3   
    Engine                 5    | 2   .   .   .   3   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | 1   1   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   4   1   1   3   
    Energy Gun             7    | .   4   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   88  100 77  88  
  Engine                   5    | .   14  .   .   10  
  Core                     7    | .   .   13  11  .   
  Leg                      27   | .   28  28  22  33  
  Device                   10   | .   3   14  11  11  
  Storage                  13   | .   14  14  11  11  
  Energy Gun               21   | .   18  28  17  15  
  Ballistic Gun            2    | .   9   .   .   .   
  Slashing Weapon          1    | .   .   .   5   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 14  17  17  17  20  
  Greatest Support         30   | 20  20  20  20  30  
  Greatest Overweight (x)  3    | 3   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 5   5   6   8   8   
  Average Carried          5    | .   2   5   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | .   4   6   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Jun Mat Min Mat Sto 
Matter Collected           420  | 150 72  41  87  70  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            285  | .   72  23  146 44  
  Parts                    19   | .   6   1   11  1   
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Combat Hostiles Destroyed  5    | .   1   1   3   .   
  Guns                     5    | .   1   1   3   .   
Classes Destroyed          5    | .   2   .   2   1   
  Builder                  1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Grunt                    4    | .   1   1   2   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           3    | .   2   1   3   1   
  Combat Bots Only         3    | .   1   1   3   .   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Sto 
Damage Taken               386  | .   23  94  159 110 
  Core                     105  | .   12  .   43  50  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         97   | 100 .   95  .   .   
Volleys Fired              20   | .   5   3   9   3   
  Largest                  2    | .   2   2   2   2   
  Hottest                  130  | .   130 130 130 90  
Shots Fired                37   | .   10  6   15  6   
  Gun                      37   | .   10  6   15  6   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  25   | .   4   6   15  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          12   | .   6   .   .   6   
  Robot Hit Streak         8    | .   4   6   8   4   
  Robot Miss Streak        5    | .   5   4   4   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           33   | .   9   6   11  7   
  Core Hits                22   | .   6   4   8   4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              6    | .   .   .   1   5   
  Impact                   .    | .   .   .   .   .   
  Slashing                 6    | .   .   .   1   5   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   1   1   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           607  | .   113 70  238 186 
  Guns                     421  | .   113 70  180 58  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    186  | .   .   .   58  128 
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  287  | .   37  70  180 .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          134  | .   76  .   .   58  
  Impact                   .    | .   .   .   .   .   
  Slashing                 186  | .   .   .   58  128 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            22   | .   .   .   18  4   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    22   | .   .   .   18  4   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        239  | .   102 96  239 .   
  Average Temperature      71   | .   42  44  101 .   
  Received Heat Transfer   189  | .   12  51  99  27  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         457  | .   45  80  332 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Peak Influence             219  | .   69  61  198 219 
  Initial                  83   | .   .   26  23  83  
  Average                  73   | .   26  60  136 150 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 88  
  Level 1                  1    | .   .   .   .   11  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Sto 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   5   3   9   9   
  Peak Tracking Total      6    | .   2   3   6   5   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Sto 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Sto 
Machines Accessed          5    | .   3   .   1   1   
  Terminals                4    | .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   8   .   3   3   
  Successful               7    | .   5   .   2   .   
  Failed                   7    | .   3   .   1   3   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   8   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   5   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Sto 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      31   | .   .   31  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               20   | .   .   .   12  8   
  Total Damage             323  | .   .   .   196 127 
  Kills                    8    | .   .   .   4   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Jun Mat Min Mat Sto 
Turns Passed               756  | 65  173 285 108 125 
Spaces Moved               519  | 43  120 221 61  74  
  Core                     19   | 19  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     500  | 24  120 221 61  74  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            119  | 113 120 120 120 120 
  Slowest Speed            200  | 200 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 3   25  62  7   12  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Sto 
Total                      604  | 59  137 234 79  95  
  Wait                     14   | .   3   5   6   .   
  Move                     515  | 42  119 220 60  74  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 8   5   3   2   3   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   8    | 6   1   .   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     14   | 1   4   2   1   6   
  Drop                     6    | 2   .   1   .   3   
  Fire                     20   | .   5   3   9   3   
  Melee                    6    | .   .   .   1   5   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   25 | -11/Junkyard  | Discovered new exit (range 15)
   66 | -11/Junkyard  | Entered Materials
  216 | -10/Materials | Identified exit to Mines
  239 | -10/Materials | Entered Mines
  252 | -10/Mines     | Escorted by a lone wolf Derelict
  272 | -10/Mines     | Learned location of Storage (-9)
  303 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  304 | -10/Mines     | Build established: Mutant
  407 | -10/Mines     | Learned Materials trap positions
  508 | -10/Mines     | Discovered new exit (range 10)
  524 | -10/Mines     | Entered Materials
  524 | -9/Materials  | Accompanied by 1 ally
  524 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  525 | -9/Materials  | Loaded intel: 13 trap records
  546 | -9/Materials  | Discovered new exit (range 10)
  632 | -9/Materials  | Entered Storage
  632 | -9/Storage    | Accompanied by 1 ally
  757 | -9/Storage    | Self-destructed

 Last Messages 
---------------
00675_ S-10 Pest destroyed.
00678_ S-10 Pest suffers critical hit (Burn).
00678_ S-10 Pest destroyed. <x3>
00682_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S015.
00686_ Y-45 Defender destroyed.
00688_ Acquired 59 matter.
00701_ Connecting with Door Terminal...
00701_ ALERT: Suspicious activity at Terminal S004. Dispatching
  Investigation squad.
00713_ K-01 Serf collects debris.
00724_ Sneak attack on A-02 Transporter.
00724_ Destroyed Ion Engine.
00737_ W-16 Scout sends out distress signal.
00740_ Transfer Shaft disabled.
00744_ 6N-998(g): "Mission, incomplete...*fzzt*"
00744_ 6N-998(g) destroyed.
00750_ A-02 Transporter destroyed.
00752_ Acquired 11 matter.
00754_ R-06 Scavenger collects Imp. Light Cannon.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????            |
| ?????????????????????#?????????????????            |
| ????????????????????? ?????????????????            |
| ????????????????????? ?????????????????            |
| ????????????????????? ?????????????????            |
| ????????????????????? #####+#??????????            |
| ????????????????????? ?!        #??????            |
| ????????????????????? ?     """ #??????            |
| ????????????????????# #?    """ ##?????            |
| ????????????????????# #?     "" "#?????            |
| ????????????????????# #??       T#?????            |
| ????????????????????# #??       ???????            |
| ????????????????????# #???     ????????            |
| ????????????????????# #???    ?????????            |
| ????????????????????#/#####/##?????????            |
| ????????????????????#      %!###???????            |
| ????????????????????# """""= ""#???????            |
| ????????????????????# """""  Y"#???????            |
| ????????????????????# """""  ""#???????            |
| ????????????????????#        ###???????            |
| ????????????????????# """""! #?????????            |
| ????????????????????# """""=]#?????????            |
| ???????????????????## """""%=#?????????            |
| ???????????????????#       ==#?????????            |
| ???????????????????#######r###?????????            |
| ???????????#############=@[  ##""##????            |
| ?????????         %     =!   #   T#????            |
| ?????????       a  %==[*     +   ##????            |
| ?????????     g    [ %[%     #####?????            |
| ???????????####+########     #?????????            |
| ???????????????????????##   ##?????????            |
| ????????????????????????#   #####??????            |
| ????????????????????????#   +   ##?????            |
| ????????????????????????#   # [ T#?????            |
| ????????????????????????#   ## "##?????            |
| ????????????????????????#   ##**#??????            |
| ????????????????????????#   ## *#??????            |
| ????????????????????????#   ##**#??????            |
| ????????????????????????#   #####??????            |
| ????????????????????????#   #??????????            |
| ????????????????????????#####??????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Katana | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedBottomlessPlating
  Manual?         0
Play Time         00:07:46
  Cumulative      57.6 hours
  Start           2023.05.09 @ 13:44:10
  End             2023.05.10 @ 06:53:53
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          194
  Rogue           194
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          47
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b39bbb5-8eb6-455e-9990-89d7f96af8b3