Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 01:25:01 Player: Xidas Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2063) 2063 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 5261 Bonus ------- High Alert Combat Kills 123 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Light Angular Momentum Engine Medium Treads Minigun High-powered Shotgun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Core Analyzer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Light Treads Armored Treads Armored Treads Armored Treads Medium Treads High-capacity Matter Pod High-capacity Matter Pod Improved Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating Minigun Minigun High-powered Shotgun [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Medium Armor Plating Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . 1 . . . Parts Attached 65 | 6 11 9 25 12 2 Power 6 | 1 1 2 1 1 . Engine 4 | 1 . 2 1 . . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 22 | 2 3 3 7 5 2 Treads 20 | . 3 3 7 5 2 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 1 9 3 . Device 2 | . 1 . 1 . . Storage 3 | 1 1 . . 1 . Processor 4 | . . 1 2 1 . Hackware 1 | . . . 1 . . Protection 7 | . 1 . 5 1 . Artifact . | . . . . . . Weapon 20 | 2 4 3 8 3 . Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . 2 . . . . Ballistic Gun 16 | 1 2 3 7 3 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 1 . 2 . Parts Lost 9 | . . . 2 . 7 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 3 | . . . 2 . 1 Highest Loss Streak 7 | . . . 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 100 99 99 83 Engine 7 | . 13 6 9 3 . Core 1 | . . 4 . 3 5 Treads 27 | . 21 33 27 30 25 Wheel 1 | . 6 . . . . Device 3 | . 6 . . 7 5 Storage 9 | . 14 11 9 7 6 Processor 8 | . . . 9 15 13 Protection 10 | . 4 11 16 6 4 Energy Cannon 2 | . 13 3 . . . Ballistic Gun 21 | . 14 29 20 23 18 Ballistic Cannon 2 | . . . 6 . . Naked Turns 11 | . . . . . 11 Heaviest Build 54 | 13 25 30 48 54 48 Greatest Support 80 | 26 40 60 60 80 80 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 11 | 6 8 10 10 14 14 Most Carried 15 | 3 8 10 10 15 15 Average Carried 10 | 1 7 8 9 13 14 Final Capacity 15 | 8 10 10 10 15 5 Final Carried 15 | 3 8 10 10 15 5 Class Distribution -------------------- 48% | Tank 31% | Scavenger-Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2543 | 258 195 300 1392 398 . Remotely . | . . . . . . Salvage Created 2555 | . 268 372 1343 572 . Parts 158 | . 15 25 86 32 . Haulers Intercepted 5 | . 1 2 1 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 49 | . 7 3 31 8 . Guns 34 | . 5 2 19 8 . Cannons 15 | . 2 1 12 . . Classes Destroyed 14 | . 3 5 5 1 . Worker 5 | . . 1 2 2 . Builder 4 | . . . 2 2 . Tunneler 1 | . . . 1 . . Hauler 5 | . 1 2 1 1 . Recycler 4 | . . 1 1 2 . Operator 1 | . . 1 . . . Watcher 2 | . . 1 1 . . Swarmer 12 | . 3 . 6 3 . Grunt 23 | . 4 1 15 3 . Duelist 2 | . . . 2 . . Sentry 7 | . . 2 5 . . Specialist 2 | . . . 2 . . Hunter 2 | . . . . 2 . Heavy 1 | . . . 1 . . Best Kill Streak 9 | . 5 4 9 7 . Combat Bots Only 6 | . 5 2 6 5 . Max Kills in Single Turn 2 | . 2 1 2 2 . Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 218 | . 27 11 136 26 18 Missed 61 | . 13 2 40 6 . Damage Taken 2959 | . 166 121 1535 309 828 Core 948 | . 32 15 159 50 692 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 108 | . . . . 108 . Core Remaining (%) 88 | 100 87 96 71 . . Volleys Fired 133 | . 15 15 82 21 . Largest 3 | . 2 3 3 3 . Hottest 114 | . 91 114 94 84 . Shots Fired 367 | . 30 45 230 62 . Gun 272 | . 15 39 156 62 . Cannon 95 | . 15 6 74 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 346 | . 15 39 230 62 . Thermal 21 | . 15 6 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 6 14 10 . Robot Miss Streak 6 | . 3 5 6 3 . Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 2 | . . . . 2 . Shots Hit Robots 219 | . 17 17 144 41 . Core Hits 118 | . 10 12 72 24 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 4 . . Blast 4 | . . . 4 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4427 | . 347 299 2979 802 . Guns 3150 | . 180 237 1943 790 . Cannons 1246 | . 167 62 1017 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 31 | . . . 19 12 . Kinetic 4167 | . 180 237 2960 790 . Thermal 229 | . 167 62 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 11 | . . . 11 . . Projectiles 11 | . . . 11 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 11 | . . . 10 1 . Impact 1 | . . . . 1 . Kinetic 10 | . . . 10 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . . . 3 3 . Targets Rammed 6 | . . . 3 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 369 | . 96 369 288 159 . Average Temperature 84 | . 43 120 91 44 . Received Heat Transfer 654 | . 78 63 450 63 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 407 | . 296 111 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 634 | . 242 217 634 388 115 Initial 200 | . . 17 91 200 105 Average 219 | . 157 126 280 265 95 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 46 | 100 58 80 48 . 100 Level 1 40 | . 41 19 16 99 . Level 2 12 | . . . 34 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 5 2 . Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 3 1 . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 1 | . . . 1 . . Communications Jammed 2 | . . . . 2 . Distress Signals 1 | . . . . 1 . Times Spotted 78 | . 11 8 41 12 6 Peak Tracking Total 6 | . 5 3 6 4 6 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . 1 2 . . Max in Single Turn 1 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 14 | . 2 4 4 4 . Terminals 10 | . 2 3 3 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . 1 . . Total Hacks 51 | . 9 15 16 11 . Successful 27 | . 4 9 9 5 . Failed 24 | . 5 6 7 6 . Catastrophic 6 | . 1 1 3 1 . Database Lockouts . | . . . . . . Manual 10 | . 1 1 8 . . Terminals 36 | . 9 8 14 5 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 10 | . . 7 . 3 . Garrison Access 2 | . . . 2 . . Terminal Hacks 15 | . 4 3 7 1 . Record 1 | . . . . 1 . Prototype ID Bank 5 | . 2 1 2 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Dispatch Records 1 | . . . 1 . . Maintenance Status 2 | . 1 1 . . . Registered Components 2 | . . 1 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 6 . 2 . Insert Component 4 | . . 3 . 1 . Analyze 4 | . . 3 . 1 . Garrison Access Hacks 2 | . . . 2 . . Seal Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 4 3 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 22 | . . . . 22 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . Part Schematics Acquired 4 | . . 3 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 146 | . . . . . 146 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2879 | 61 469 376 1069 734 170 Spaces Moved 1333 | 50 278 186 415 311 93 Core 1 | 1 . . . . . Treads 1203 | . 198 186 415 311 93 Legs . | . . . . . . Wheels 129 | 49 80 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 160 162 160 Average Speed 154 | 90 139 160 160 164 164 Slowest Speed 170 | 100 160 160 163 165 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 40 23 28 9 54 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . 12 1 . Melee . | . . . . . . Projectile 13 | . . . 12 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1891 | 62 334 231 663 492 109 Wait 236 | 4 . 10 88 120 14 Move 1329 | 49 277 185 414 311 93 Hop . | . . . . . . Pick Up 58 | 3 13 5 23 14 . Fast Attach 22 | 6 6 2 6 2 . Attach 9 | . . 2 3 2 2 Detach 5 | . 2 2 . 1 . Swap 34 | . 5 5 16 8 . Drop 59 | . 16 5 28 10 . Fire 133 | . 15 15 82 21 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . . 3 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 4) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 852 | -9/Materials | Build established: Tank 859 | -9/Materials | Discovered new exit (range 14) 905 | -9/Materials | Identified exit to Materials 907 | -9/Materials | Entered another Materials area 907 | -8/Materials | Evolved 2 slots: Utility x2 1707 | -8/Materials | First assault squad dispatched 1940 | -8/Materials | Discovered new exit (range 13) 1976 | -8/Materials | Entered Factory 1976 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2117 | -7/Factory | Repaired Imp. Medium Armor Plating 2246 | -7/Factory | Build established: Scavenger-Gunner 2710 | -7/Factory | Sucked down chute 2710 | -7/Factory | Entered Waste 2711 | -7/Waste | Met a frightened Derelict 2773 | -7/Waste | Spotted C-40 Crusher 2797 | -7/Waste | Spotted C-40 Crusher 2798 | -7/Waste | Spotted C-40 Crusher 2824 | -7/Waste | Spotted C-40 Crusher 2839 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2844 | -7/Waste | Spotted C-40 Crusher 2847 | -7/Waste | Spotted C-40 Crusher 2854 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2858 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2863 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2866 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2866 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2869 | -7/Waste | Crushed by Compactor (1 part destroyed) 2873 | -7/Waste | Core integrity fell below 50% 2876 | -7/Waste | Core integrity fell below 20% 2880 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02854_ Prc. Assault Rifle crushed. 02858_ Arm. Treads crushed. 02858_ Enh. Nuclear Core crushed. 02858_ Transmission Jammer crushed. 02858_ Prc. Assault Rifle crushed. 02863_ Lgt. Treads crushed. 02863_ Enh. Nuclear Core crushed. 02863_ Transmission Jammer crushed. 02866_ Gauss Rifle crushed. 02866_ Adv. Targeting Computer crushed. 02866_ Lgt. Treads crushed. 02866_ Arm. Treads crushed. 02866_ Core Analyzer crushed. 02869_ Lrg. Storage Unit crushed. 02869_ Hcp. Matter Pod crushed. 02869_ Arm. Treads crushed. 02871_ Imp. Medium Armor Plating crushed. 02871_ Hcp. Matter Pod crushed. 02872_ Hrd. Medium Armor Plating crushed. 02872_ Imp. Signal Interpreter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##########???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# ! #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????? #???????????????????????????????? | | ####?????? ?????######?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# ! #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# [ #??????# CC#?????????????????????? | | ######## ######## CC#?????????????????????? | | CCCC#?????????????????????? | | CCCC#?????????????????????? | | CC #?????????????????????? | | CC[#?????????????????????? | | ######## ########CC@=#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????# CC#?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## #??????# #?????????????????????? | | #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????# ???????????????????? | | #??????# ???????????????????? | | ######## #??????# ! ###???????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????#= #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## #??????# ??????????????????????? | | #??????# ??????????????????????? | | #??????? ??????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ######## #?????????????????????????????????? | | #??????# #?????????????????????????????????? | | #??????# #?????????????????????????????????? | | #??????# #?????????????????????????????????? | | #????### ###???????????????????????????????? | | ####????# #???????????????????????????????? | | ????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed AntimissileReactionInjector Manual? 0 Play Time 01:03:44 Cumulative 14.8 hours Start 2024.04.11 @ 00:17:21 End 2024.04.11 @ 01:25:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 829672df-f453-477f-9985-49e632af9cb9