Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 00:27:12 Player: P9H Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2760) 2760 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 7124 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Fission Core Improved Treads Advanced Heat Sink Coolant Injector Core Analyzer Recalibrator Precision Beam Rifle Advanced Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer Phase Shifter > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Improved Treads Improved Treads Compact Wheel Compact Wheel Armored Wheel Advanced Heat Sink Coolant Injector Core Analyzer Improved Light Armor Plating Recalibrator Heavy Particle Gun Precision Beam Rifle Advanced Beam Rifle [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Matter Pod Device Improved Heat Sink Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Light Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . 2 1 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 105 | 6 8 7 19 3 20 8 15 19 Power 14 | 1 2 1 3 1 1 1 1 3 Engine 12 | 1 1 1 3 1 . 1 1 3 Core 2 | . 1 . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 1 3 . 2 3 1 3 8 Treads 3 | . 1 . . . . . . 2 Leg . | . . . . . . . . . Wheel 20 | 2 . 3 . 2 3 1 3 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 1 2 2 8 . 11 3 6 5 Device 14 | . 1 . 1 . 3 1 6 2 Storage 6 | 1 . . 2 . 2 . . 1 Processor 3 | . . . . . 2 . . 1 Hackware . | . . . . . . . . . Protection 15 | . 1 2 5 . 4 2 . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 3 1 8 . 5 3 5 3 Energy Gun 13 | 1 . . 5 . 3 . 2 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 3 1 3 . . . . . Ballistic Cannon 8 | . . . . . 2 2 3 1 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 3 1 1 1 1 . Parts Lost 67 | . 3 4 7 1 15 2 8 27 Power 9 | . 1 1 1 . 1 . 1 4 Propulsion 14 | . 1 1 . 1 1 1 1 8 Utility 27 | . . 1 4 . 8 1 4 9 Weapon 17 | . 1 1 2 . 5 . 2 6 Highest Loss Streak 16 | . 2 4 4 1 12 2 7 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 95 95 95 100 96 96 93 96 Engine 8 | . 8 2 10 11 5 7 5 11 Core 3 | . 5 11 . . 3 7 6 . Treads 1 | . 2 12 . . . . . . Wheel 16 | . 24 14 22 22 18 12 12 12 Device 9 | . 6 . 4 . 8 7 17 21 Storage 18 | . 14 14 14 22 22 23 20 19 Processor 4 | . . . . . 5 7 6 9 Protection 12 | . 5 14 22 22 16 14 4 . Energy Gun 8 | . 9 . 9 11 10 7 5 9 Ballistic Gun 7 | . 18 25 10 11 3 . . . Ballistic Cannon 4 | . . . . . 2 6 13 8 Peak Build Rating 48 | 6 9 12 19 20 28 31 41 48 Average Rating 23 | 4 7 9 13 19 23 28 35 40 On Entrance 17 | . 6 9 9 19 20 25 30 41 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 11 16 19 63 63 69 69 81 81 Greatest Support 32 | 26 26 20 20 20 20 20 20 32 Greatest Overweight (x) 13 | . . 6 3 3 3 6 6 13 Average Overweight (x) 2 | . . . 1 3 2 3 3 3 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 12 20 20 20 20 20 Most Carried 20 | 4 8 8 18 20 20 20 20 20 Average Carried 15 | 2 7 7 8 19 18 18 19 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 Final Carried 20 | 4 8 8 18 20 20 20 20 16 Class Distribution -------------------- 52% | Mutant 17% | Scavenger-Mutant 15% | Scavenger-Gunner 11% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Matter Collected 2354 | 210 141 162 260 309 251 164 292 565 Remotely . | . . . . . . . . . Salvage Created 3494 | . 427 91 524 526 811 317 292 506 Parts 212 | . 28 13 34 36 47 16 21 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . 1 . . . 1 2 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Combat Hostiles Destroyed 73 | . 11 7 9 10 16 3 8 9 Guns 56 | . 11 7 9 10 12 2 1 4 Cannons 14 | . . . . . 1 1 7 5 AOE 1 | . . . . . 1 . . . Classes Destroyed 14 | . 2 3 3 1 3 1 1 . Worker 9 | . . 1 2 1 2 . 3 . Builder 5 | . . . 1 . 2 . 1 1 Tunneler 1 | . . 1 . . . . . . Recycler 5 | . . . . 1 1 3 . . Operator 1 | . . . 1 . . . . . Watcher 3 | . . . . . 2 . . 1 Swarmer 16 | . 3 3 . . 7 . 3 . Grunt 37 | . 8 . 5 7 5 1 3 8 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . . . 1 . Sentry 10 | . . . 4 3 2 1 . . Hunter 2 | . . . . . 1 . . 1 Programmer 2 | . . . . . . 1 1 . Assembled 4 | . . 4 . . . . . . Best Kill Streak 7 | . 4 6 3 4 6 3 7 4 Combat Bots Only 4 | . 4 4 2 2 4 2 4 4 Max Kills in Single Turn 4 | . 1 1 1 1 4 1 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Hostile Shots Fired 805 | . 48 44 96 26 170 72 64 285 Missed 275 | . 17 9 39 9 43 33 20 105 Damage Taken 8030 | . 371 671 833 217 1819 328 899 2892 Core 1675 | . 111 108 174 59 305 55 112 751 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 54 | . . . 21 7 26 . . . Core Remaining (%) 57 | 100 . 12 . 41 44 92 . . Volleys Fired 274 | . 36 19 46 26 63 21 28 35 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 191 | . 60 53 84 84 106 96 134 191 Shots Fired 553 | . 70 27 71 52 113 42 73 105 Gun 417 | . 70 27 71 52 108 21 9 59 Cannon 136 | . . . . . 5 21 64 46 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 304 | . 46 27 38 26 36 21 64 46 Thermal 178 | . . . 24 26 46 21 2 59 Explosive . | . . . . . . . . . Electromagnetic 71 | . 24 . 9 . 31 . 7 . Robot Hit Streak 15 | . 9 6 15 8 13 11 6 13 Robot Miss Streak 9 | . 5 3 4 7 9 3 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 2 . 2 1 3 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 Shots Hit Robots 361 | . 49 17 52 28 71 29 45 70 Core Hits 171 | . 23 10 21 18 37 10 23 29 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 14 | . 1 . 1 1 2 1 1 7 Burn 8 | . . . 1 1 2 . . 4 Destroy 1 | . 1 . . . . . . . Blast 5 | . . . . . . 1 1 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6989 | . 478 276 852 518 1831 509 1065 1460 Guns 4574 | . 478 276 821 518 1316 282 103 780 Cannons 1930 | . . . . . 73 227 962 668 Explosions 442 | . . . . . 442 . . . Melee . | . . . . . . . . . Ramming 43 | . . . 31 . . . . 12 Kinetic 3253 | . 237 276 353 218 312 227 962 668 Thermal 2713 | . . . 341 300 994 282 16 780 Explosive . | . . . . . . . . . Electromagnetic 980 | . 241 . 127 . 525 . 87 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . Average Corruption 3 | . . . . . 3 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . 10 . . . Message Errors 3 | . . . . . 3 . . . Matter Fused 2 | . . . . . 2 . . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . . . 5 . . 16 Projectiles 16 | . . . . . . . . 16 Explosions 5 | . . . . . 5 . . . Melee . | . . . . . . . . . Knockbacks 21 | . . . . . 2 . 12 7 Impact 1 | . . . . . . . . 1 Kinetic 20 | . . . . . 2 . 12 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 108 | . . . 15 . 87 . . 6 Shots 3 | . . . . . 3 . . . Rammed 5 | . . 1 2 . 1 . . 1 Targets Rammed 5 | . . 1 2 . 1 . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 438 | . 134 140 234 201 438 66 35 279 Average Temperature 78 | . 60 29 55 80 138 16 16 67 Received Heat Transfer 3182 | . 189 200 306 90 810 120 396 1071 Effects 8 | . . . . . 5 . . 3 Shutdowns 3 | . . . . . 3 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 3 | . . . . . . . . 3 Damage (major) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 7 | . . . 1 . 2 1 . 3 Heat Transferred 5569 | . . . 851 629 1684 592 37 1776 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Peak Influence 505 | . 305 188 264 455 505 247 282 189 Initial 156 | . . 118 . 107 107 156 120 39 Average 172 | . 169 163 142 258 302 194 159 69 Maximum Alert Level 2 | . 1 . 1 2 2 1 1 . Low Security (%) 64 | 100 53 100 70 28 13 44 75 100 Level 1 32 | . 46 . 29 57 73 55 24 . Level 2 3 | . . . . 14 12 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . 2 2 3 . 1 7 Investigation 9 | . 2 . 1 . . . . 6 Extermination 1 | . . . . . . . 1 . Reinforcement 7 | . . . 1 2 3 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Distress Signals 10 | . 1 . 1 2 3 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 17 25 27 15 39 3 10 26 Peak Tracking Total 22 | . 4 22 5 3 10 1 5 9 Tactical Retreats 13 | . . . 3 . 5 . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Traps Triggered 6 | . 1 . 1 . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Machines Disabled 6 | . 1 . 1 1 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 1 . 1 1 Energy Cycler 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Machines Accessed 10 | . 2 . 1 2 . . . 5 Terminals 10 | . 2 . 1 2 . . . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . 3 . 1 4 . . . 14 Successful 5 | . 1 . 1 2 . . . 1 Failed 17 | . 2 . . 2 . . . 13 Catastrophic 5 | . 1 . . 1 . . . 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 3 . 1 4 . . . 14 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . 1 2 . . . 1 Open Door 3 | . . . . 2 . . . 1 Alert Level 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . 1 . . . 4 Full Trace Events 5 | . 1 . . . . . . 4 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Total Allies 4 | . . . . . . . . 4 Largest Group 4 | . . . . . . . . 4 Highest-Rated Group 107 | . . . . . . . . 107 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 Total Damage 305 | . . . . . . . . 305 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Turns Passed 4264 | 54 301 435 739 400 689 252 562 832 Spaces Moved 2665 | 49 194 352 542 232 358 113 336 489 Core 16 | 11 . 4 . . . . . 1 Treads 3 | . . . . . . . . 3 Legs . | . . . . . . . . . Wheels 2646 | 38 194 348 542 232 358 113 336 485 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 80 80 125 110 125 125 125 Average Speed 116 | 78 92 105 99 125 121 138 128 134 Slowest Speed 700 | 90 100 350 125 125 125 170 170 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 28 75 40 39 33 4 8 52 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . 1 . 7 . . 2 Melee . | . . . . . . . . . Projectile 3 | . . . 1 . . . . 2 AOE 7 | . . . . . 7 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Total 3343 | 64 255 391 672 293 504 168 405 591 Wait 125 | . 3 1 36 19 24 16 16 10 Move 2657 | 48 193 351 541 231 357 112 335 489 Hop . | . . . . . . . . . Pick Up 109 | 10 9 6 21 8 26 7 9 13 Fast Attach 15 | . 3 1 4 . . . 3 4 Attach 68 | 6 3 3 10 1 17 6 9 13 Detach 1 | . . . . . 1 . . . Swap 22 | . 2 3 5 2 3 2 3 2 Drop 50 | . 6 6 7 6 12 4 2 7 Fire 274 | . 36 19 46 26 63 21 28 35 Melee . | . . . . . . . . . Ram 5 | . . 1 2 . 1 . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Extension (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 14) 176 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered Mines 461 | -10/Mines | Learned location of Storage (-9) 545 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 688 | -10/Mines | Assembled infested the area 695 | -10/Mines | Core integrity fell below 50% 706 | -10/Mines | Core integrity fell below 20% 735 | -10/Mines | Lost 4 parts (1p1n1u1w) 763 | -10/Mines | Discovered new exit (range 9) 768 | -10/Mines | Discovered new exit (range 9) 791 | -10/Mines | Entered Materials 791 | -9/Materials | Evolved 2 slots: Utility x2 793 | -9/Materials | Discovered new exit (range 8) 914 | -9/Materials | Lost 4 parts (1p2u1w) 1038 | -9/Materials | Lost 3 parts (2u1w) 1182 | -9/Materials | Build established: Scavenger-Mutant 1491 | -9/Materials | Build established: Mutant 1530 | -9/Materials | Entered Storage 1634 | -9/Storage | Core integrity fell below 50% 1870 | -9/Storage | Discovered new exit (range 16) 1930 | -9/Storage | Entered Materials 1930 | -8/Materials | Evolved 2 slots: Utility x2 2277 | -8/Materials | Lost 12 parts (1n8u3w) 2309 | -8/Materials | Core integrity fell below 50% 2417 | -8/Materials | Discovered new exit (range 15) 2619 | -8/Materials | Entered Factory 2619 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2786 | -7/Factory | Discovered new exit (range 8) 2871 | -7/Factory | Entered another Factory area 2871 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3202 | -6/Factory | Lost 7 parts (1p1n3u2w) 3258 | -6/Factory | Discovered new exit (range 15) 3433 | -6/Factory | Entered Extension 3433 | -6/Extension | Accompanied by 2 allies 3579 | -6/Extension | Spotted B-75 Beast 3818 | -6/Extension | Lost 3 parts (1p1n1u) 3877 | -6/Extension | Rescued a captive Derelict 3877 | -6/Extension | Rescued a captive Derelict 3954 | -6/Extension | Lost 4 parts (1p1n1u1w) 3964 | -6/Extension | Energy Cycler disabled 3965 | -6/Extension | Rescued a captive Derelict 3966 | -6/Extension | Rescued a captive Derelict 3966 | -6/Extension | Rescued a captive Derelict 3966 | -6/Extension | Rescued a captive Derelict 3966 | -6/Extension | Rescued a captive Derelict 3968 | -6/Extension | Rescued a captive Derelict 3969 | -6/Extension | Rescued a captive Derelict 3971 | -6/Extension | Rescued a captive Derelict 3974 | -6/Extension | Rescued a captive Derelict 4115 | -6/Extension | Build established: Scavenger-Gunner 4153 | -6/Extension | Lost 4 allies 4235 | -6/Extension | Spotted B-75 Beast 4245 | -6/Extension | Discovered new exit (range 16) 4247 | -6/Extension | Core integrity fell below 50% 4263 | -6/Extension | Core integrity fell below 20% 4265 | -6/Extension | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04239_ Imp. Light Armor Plating destroyed. 04239_ Wheel destroyed. 04241_ Knocked back. 04243_ Adv. Beam Rifle destroyed. 04244_ Beamcaster destroyed. 04245_ Imp. Ion Engine destroyed. 04245_ Com. Wheel destroyed. 04245_ Rnf. Ion Engine destroyed. 04245_ EXIT=FOUND 04246_ Adv. Heat Sink destroyed. 04246_ Hcp. Matter Pod destroyed. 04247_ Com. Wheel destroyed. 04248_ Machine disabled. 04252_ Knocked back. 04254_ G-50 Soldier destroyed. 04256_ Arm. Wheel destroyed. 04259_ Imp. Signal Interpreter destroyed. 04261_ Imp. Treads destroyed. 04262_ Hcp. Matter Pod destroyed. 04264_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | # T#??????????????#%#????????????????????????????? | | # ##??????????????# #????????????????????????????? | | # #???????????????# #????????????????????????????? | | ###???????????????# #????????????????????????????? | | ??????????????????#=#????????????????????????????? | | ???????#??????????#%#????????????????????????????? | | ??????????????????#*#????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????#%#????????????????????????????? | | ??????????????# #%#!#????????????????????????????? | | ??????????????# + #?????#??????????????????????? | | ?????#????????### #%#????? #?????????????????????? | | #???????????#???### ;##??? #?????????????????????? | | ????????????????# #%; ##?? #?????????????????????? | | ??????????#????###!%; #?? #???#?????????????????? | | ???????????????# ;*; ;###;#?? #?????????????????? | | ????????????????#;$%%=;%;; ### ###???????????????? | | ????????????????# =[%= Y ""#???????????????? | | ???#??????#?????# "%[*= % " #???????????????? | | ?????#??????????# !s s ##??????????????? | | ????#?#?????????# *%= % ;#??????????????? | | #####"########### % #######?????????? | | % ! ????????? | | % ????????? | | BB @ ????????? | | BB BB ????????? | | % R R kk BB R ????????? | | ################# R #######?????????? | | #???????????????# #???????????????? | | ????????????????# #???????????????? | | ????????????????# #???????????????? | | ????????????????# #???????????????? | | ?????????????#??######T# #######???????????????? | | ?????????????????????##? < ??????????????????????? | | ????????????????????????###??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 430 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed HardlightBiometalDiverter Manual? 0 Play Time 00:51:28 Cumulative 30.8 hours Start 2025.01.02 @ 23:31:32 End 2025.01.03 @ 00:27:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8fbddb4-90cc-447a-aaf2-eee8be6fd372