Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.28 @ 15:44:45 Player: sussyscylla Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (169) 845 Value Destroyed (5906) 5906 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 11178 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 916/1000 Matter 11/550 Energy 27/500 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (9) ------ Advanced Cooling System Small Storage Unit Compact Battery Matter Compressor Improved Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Antimatter Cannon Precision Grenade Launcher > --- INVENTORY (8) ---- Enhanced Nuclear Core Improved Force Field Antimatter Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Compact Battery Matter Compressor Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Force Field System Shield > --- WEAPON ----------- Gauss Cannon Antimatter Cannon Precision Grenade Launcher > --- INVENTORY -------- Enhanced Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Force Field Antimatter Cannon Antimatter Cannon [Rating: 75] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 7 | . . 2 2 2 . . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 102 | 6 2 17 10 23 19 4 . 21 Power 10 | 1 . 3 . 2 4 . . . Engine 7 | 1 . 1 . 2 3 . . . Core 3 | . . 2 . . 1 . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 . 2 3 6 2 1 . 8 Treads . | . . . . . . . . . Leg 23 | 2 . 2 2 6 2 1 . 8 Wheel . | . . . . . . . . . Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 40 | 1 2 5 4 12 5 1 . 10 Device 17 | . 1 2 . 8 1 . . 5 Storage 7 | 1 . 2 1 1 . 1 . 1 Processor 6 | . 1 1 1 1 1 . . 1 Hackware 1 | . . . 1 . . . . . Protection 9 | . . . 1 2 3 . . 3 Artifact . | . . . . . . . . . Weapon 28 | 2 . 7 3 3 8 2 . 3 Energy Gun 2 | 1 . 1 . . . . . . Energy Cannon 3 | . . 1 1 1 . . . . Ballistic Gun 8 | 1 . 5 1 . 1 . . . Ballistic Cannon 11 | . . . . 2 6 1 . 2 Launcher 4 | . . . 1 . 1 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 3 2 . 4 . . . Parts Lost 19 | . . 4 1 2 2 2 . 8 Power 1 | . . . . . 1 . . . Propulsion 7 | . . 2 . . . 1 . 4 Utility 8 | . . . 1 2 1 1 . 3 Weapon 3 | . . 2 . . . . . 1 Highest Loss Streak 4 | . . 2 1 2 1 1 . 4 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 95 96 97 99 85 85 86 93 Engine 6 | . 14 5 9 6 5 6 6 5 Leg 18 | . 28 19 18 14 20 19 20 22 Device 12 | . 9 10 4 14 12 13 13 12 Storage 12 | . 4 22 17 14 6 9 13 12 Processor 12 | . 9 11 18 15 12 9 6 11 Hackware 5 | . . . 9 7 6 6 6 4 Protection 4 | . . . 2 6 5 6 6 2 Energy Cannon 2 | . . 6 9 5 . . . . Ballistic Gun 3 | . 14 13 9 2 . . . . Ballistic Cannon 7 | . . . . 5 12 12 13 10 Peak Build Rating 75 | 6 7 17 25 42 57 57 57 75 Average Rating 42 | 4 6 13 21 37 53 56 57 66 On Entrance 29 | . 6 7 17 25 42 57 57 57 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 14 14 24 31 41 61 66 66 67 Greatest Support 75 | 20 20 20 25 40 60 60 57 75 Greatest Overweight (x) 6 | . . 6 1 2 1 1 1 1 Average Overweight (x) . | . . . 1 . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 5 8 8 7 8 8 8 8 Most Carried 8 | 5 4 8 8 8 8 8 6 8 Average Carried 6 | . 2 5 7 7 7 6 6 6 Final Capacity 8 | 8 5 8 8 8 8 8 8 8 Final Carried 8 | . 4 8 8 8 8 6 6 4 Class Distribution -------------------- 36% | Hacker-Mutant 35% | Hacker-Skirmisher 12% | Scavenger-Skirmisher 8% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 4029 | 218 122 406 194 847 645 750 43 804 Remotely . | . . . . . . . . . Salvage Created 5373 | . 284 897 614 1295 891 411 . 981 Parts 292 | . 15 58 32 90 40 18 . 39 Haulers Intercepted 7 | . . 2 2 2 . . . 1 Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 122 | . 7 20 10 28 14 16 . 27 Guns 25 | . 6 17 2 . . . . . Cannons 79 | . . 3 8 27 13 13 . 15 AOE 17 | . 1 . . . 1 3 . 12 Classes Destroyed 18 | . 3 4 . 9 . 2 . . Worker 10 | . . 1 2 2 1 . . 4 Builder 8 | . . . . 2 3 . . 3 Tunneler 2 | . . . . 1 1 . . . Hauler 7 | . . 2 2 2 . . . 1 Recycler 8 | . . . . 2 3 . . 3 Operator 5 | . . 2 . 2 . . . 1 Watcher 7 | . 2 1 1 1 2 . . . Swarmer 27 | . 3 7 3 6 . 3 . 5 Grunt 49 | . 4 9 5 6 7 3 . 15 Brawler 4 | . . . . . . 3 . 1 Duelist 3 | . . . . 1 . 2 . . Protector 1 | . . . . 1 . . . . Sentry 15 | . . 4 2 2 4 2 . 1 Specialist 1 | . . . . 1 . . . . Hunter 8 | . . . . 4 . 1 . 3 Programmer 12 | . . . . 6 3 1 . 2 Heavy 1 | . . . . 1 . . . . Thief 1 | . . . . . . 1 . . Best Kill Streak 11 | . 4 7 5 6 6 7 . 11 Combat Bots Only 10 | . 4 6 3 4 3 7 . 10 Max Kills in Single Turn 5 | . 1 2 2 2 2 1 . 5 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . 1 . . . 1 1 . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 673 | . 23 93 38 152 179 83 . 105 Missed 228 | . 7 34 16 38 77 25 . 31 Damage Taken 5084 | . 199 513 226 1002 928 936 . 1280 Core 504 | . 56 111 50 115 40 48 . 84 Absorbed by Shields 495 | . . . . 299 . . . 196 Ignored by Resistances 1594 | . 57 153 65 372 289 257 . 401 Regen/Repaired (Parts) 852 | . . . 108 211 533 . . . Core Remaining (%) 85 | 100 77 72 90 83 . . 89 . Volleys Fired 355 | . 21 62 33 91 47 35 . 66 Largest 3 | . 2 2 2 2 2 2 . 3 Hottest 124 | . 60 91 91 116 108 100 . 124 Shots Fired 692 | . 42 114 66 182 91 59 . 138 Gun 187 | . 42 103 33 9 . . . . Cannon 486 | . . 11 33 173 91 53 . 125 Launcher 19 | . . . . . . 6 . 13 Special . | . . . . . . . . . Kinetic 507 | . 21 85 33 99 91 53 . 125 Thermal 137 | . . 21 33 83 . . . . Explosive 19 | . . . . . . 6 . 13 Electromagnetic 29 | . 21 8 . . . . . . Robot Hit Streak 30 | . 13 30 10 13 30 15 . 18 Robot Miss Streak 4 | . 2 4 2 3 2 1 . 3 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 497 | . 30 82 45 127 63 42 . 108 Core Hits 271 | . 14 36 24 68 28 28 . 73 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . Critical Strikes 34 | . 1 3 1 5 13 3 . 8 Burn 1 | . . 1 . . . . . . Meltdown 1 | . . . . 1 . . . . Destroy 2 | . . 1 1 . . . . . Blast 28 | . . . . 4 13 3 . 8 Corrupt 2 | . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16507 | . 459 1250 845 3190 3141 2124 . 5498 Guns 2036 | . 413 1148 374 101 . . . . Cannons 11362 | . . 102 471 3012 3045 1541 . 3191 Explosions 3072 | . 46 . . 50 86 583 . 2307 Melee . | . . . . . . . . . Ramming 37 | . . . . 27 10 . . . Kinetic 11109 | . 182 954 374 1822 3045 1541 . 3191 Thermal 2819 | . 46 254 471 1291 86 . . 671 Explosive 2269 | . . . . 50 . 583 . 1636 Electromagnetic 273 | . 231 42 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . 3 3 3 3 13 Average Corruption 2 | . . . . 1 1 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . . . . 23 26 32 2 2 Message Errors 23 | . . . . 6 8 8 . 1 Matter Fused 22 | . . . . 7 8 5 1 1 Heat Flow Errors 12 | . . . . 2 3 6 1 . Energy Discharges 9 | . . . . 3 5 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 12 | . . . . 3 1 8 . . Data Loss (major) 3 | . . . . 2 1 . . . Misfires 2 | . . . . . . 2 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 616 | . 5 2 . 1 239 53 . 316 Projectiles 297 | . . 2 . 1 202 53 . 39 Explosions 319 | . 5 . . . 37 . . 277 Melee . | . . . . . . . . . Knockbacks 55 | . . . . 15 12 1 . 27 Impact 1 | . . . . 1 . . . . Kinetic 50 | . . . . 14 11 1 . 24 Secondary 4 | . . . . . 1 . . 3 Self-Inflicted Damage 369 | . 16 . . . 59 27 . 267 Shots 8 | . 1 . . . 1 1 . 5 Rammed . | . . . . . . . . . Targets Rammed 6 | . . . . 4 2 . . . Kicked 6 | . . . . 4 2 . . . Crushed . | . . . . . . . . . Highest Temperature 405 | . 72 117 135 405 213 242 141 21 Average Temperature 78 | . 31 28 41 107 69 77 74 7 Received Heat Transfer 1427 | . 90 276 135 134 294 228 . 270 Effects 3 | . . . . 3 . . . . Energy Bleed 2 | . . . . 2 . . . . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 6 | . . . 2 4 . . . . Heat Transferred 3980 | . 50 592 851 2037 50 . . 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 718 | . 235 368 351 235 329 . . 718 Initial 98 | . . 12 72 83 98 . . . Average 129 | . 97 231 200 61 101 . . 275 Maximum Alert Level 3 | . 1 1 1 1 1 . . 3 Low Security (%) 72 | 100 75 17 24 98 83 . . 54 Level 1 24 | . 24 82 75 1 16 . . 19 Level 2 2 | . . . . . . . . 23 Level 3 . | . . . . . . . . 1 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 42 | . . 2 3 18 10 . . 9 Investigation 5 | . . . 2 . 1 . . 2 Extermination 10 | . . . . 6 3 . . 1 Reinforcement 11 | . . 2 1 1 2 . . 5 Assault 1 | . . . . . . . . 1 Garrison 15 | . . . . 11 4 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 2 Haulers Reinforced 3 | . . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . . . 2 3 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 10 30 13 41 19 16 . 37 Peak Tracking Total 7 | . 3 6 3 7 3 7 . 5 Tactical Retreats 12 | . . 3 1 2 . 4 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 5 | . 1 . 1 . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 21 | . 1 . 1 9 2 2 . 6 Max in Single Turn 6 | . 1 . 1 6 2 1 . 4 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 26 | . 1 5 1 5 9 . . 5 Terminals 15 | . 1 5 . 3 4 . . 2 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 5 | . . . 1 1 2 . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . . 2 . . . Total Hacks 89 | . 1 16 4 24 25 . . 19 Successful 56 | . 1 10 4 20 15 . . 6 Failed 33 | . . 6 . 4 10 . . 13 Catastrophic 3 | . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 38 | . 1 16 . 6 10 . . 5 Fabricators 6 | . . . . . 2 . . 4 Repair Stations 28 | . . . 4 10 8 . . 6 Recycling Units 4 | . . . . . . . . 4 Scanalyzers 8 | . . . . 8 . . . . Garrison Access 5 | . . . . . 5 . . . Terminal Hacks 23 | . 1 10 . 2 8 . . 2 Record 1 | . . . . . 1 . . . Part Schematic 2 | . . . . . 2 . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 2 | . . 1 . . 1 . . . Alert Level 8 | . 1 3 . 1 1 . . 2 Unreport Threat 3 | . . 1 . 1 1 . . . Locate Traps 2 | . . 1 . . 1 . . . Reprogram Traps 2 | . . 2 . . . . . . Security Status 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 21 | . . . 4 10 6 . . 1 Scan Component 11 | . . . 2 5 3 . . 1 Repair 10 | . . . 2 5 3 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 8 | . . . . 8 . . . . Insert Component 4 | . . . . 4 . . . . Analyze 4 | . . . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 19 | . . 2 1 4 8 . . 4 Full Trace Events 3 | . . . . . 1 . . 2 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . 4 2 . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 117 | . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . 14 Parts Repaired 10 | . . . 2 5 3 . . . Time 324 | . . . 77 184 63 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 11100 | 61 474 1099 708 3352 2188 1971 224 1023 Spaces Moved 5371 | 50 337 522 268 1468 1173 937 113 503 Core 26 | 18 . 8 . . . . . . Treads . | . . . . . . . . . Legs 5345 | 32 337 514 268 1468 1173 937 113 503 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 125 126 196 200 120 Average Speed 171 | 94 120 164 190 186 163 198 200 126 Slowest Speed 350 | 120 120 350 190 270 196 200 200 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 55 32 31 34 28 80 18 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug 8 | . . . . 2 6 . . . Terrain Destroyed 287 | . 10 . . 29 45 53 . 150 Melee . | . . . . . . . . . Projectile 73 | . . . . 10 18 19 . 26 AOE 214 | . 10 . . 19 27 34 . 124 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 6559 | 63 365 652 402 1894 1332 975 112 764 Wait 588 | 2 . 20 77 274 68 . . 147 Move 5363 | 49 336 521 267 1467 1172 936 112 503 Hop . | . . . . . . . . . Pick Up 84 | 6 5 20 10 20 12 . . 11 Fast Attach 18 | . . 1 . 5 6 . . 6 Attach 51 | 6 2 10 6 7 7 2 . 11 Detach 6 | . 1 1 . . 2 . . 2 Swap 33 | . . 6 4 11 6 2 . 4 Drop 55 | . . 11 5 15 10 . . 14 Fire 355 | . 21 62 33 91 47 35 . 66 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . . . 4 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Identified exit to Materials 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Utility x2 1070 | -9/Materials | Discovered new exit (range 8) 1087 | -9/Materials | Identified exit to Mines 1289 | -9/Materials | Build established: Scavenger-Mutant 1353 | -9/Materials | Discovered new exit (range 16) 1379 | -9/Materials | Identified exit to Materials 1635 | -9/Materials | Entered another Materials area 1635 | -8/Materials | Evolved 2 slots: Utility x2 1796 | -8/Materials | Met 7R-MNS 1837 | -8/Materials | Discovered new exit (range 15) 1931 | -8/Materials | Identified exit to Factory 1932 | -8/Materials | Build established: Hacker-Mutant 2196 | -8/Materials | Repaired Adv. Beam Cannon 2223 | -8/Materials | Repaired Med. Battery 2343 | -8/Materials | Entered Factory 2343 | -7/Factory | Evolved 2 slots: Utility x2 2344 | -7/Factory | Caught up to 7R-MNS 2609 | -7/Factory | Repaired Deuterium Engine 2611 | -7/Factory | Garrison activated, responded to threat 2764 | -7/Factory | Garrison activated, responded to threat 3364 | -7/Factory | Cargo convoy interrupted 4353 | -7/Factory | Repaired Imp. Shield Generator 4392 | -7/Factory | Repaired Imp. Sensor Array 4432 | -7/Factory | Repaired Hrd. Medium Armor Plating 4585 | -7/Factory | Repaired Sml. Storage Unit 5192 | -7/Factory | Garrison activated, responded to threat 5547 | -7/Factory | Garrison activated, responded to threat 5645 | -7/Factory | Discovered new exit (range 16) 5678 | -7/Factory | Identified exit to Factory 5695 | -7/Factory | Entered another Factory area 5695 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5696 | -6/Factory | Caught up to 7R-MNS 5701 | -6/Factory | Identified exit to DSF 5758 | -6/Factory | Garrison activated, responded to threat 6121 | -6/Factory | Build established: Scavenger-Skirmisher 6266 | -6/Factory | Repaired Hrd. Heavy Armor Plating 6290 | -6/Factory | Repaired Gauss Cannon 6522 | -6/Factory | Garrison activated, responded to threat 7203 | -6/Factory | Discovered new exit (range 12) 7246 | -6/Factory | Identified exit to Lower Caves 7320 | -6/Factory | Repaired Hvy. Assault Cannon 7627 | -6/Factory | Build established: Hacker-Skirmisher 7883 | -6/Factory | Entered Lower Caves 7991 | -6/Lower Caves | Learned Factory non-interactive machine intel 8076 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8858 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8927 | -6/Lower Caves | Destroyed 7 combat bots 9727 | -6/Lower Caves | Encountered a Warlord checkpoint 9742 | -6/Lower Caves | Discovered new exit (range 16) 9774 | -6/Lower Caves | Identified exit to Lower Caves 9854 | -6/Lower Caves | Entered another Lower Caves area 10014 | -6/Lower Caves | Discovered new exit (range 12) 10036 | -6/Lower Caves | Identified exit to Factory 10078 | -6/Lower Caves | Entered Factory 10078 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10079 | -5/Factory | Loaded intel: 232 non-interactive machine locations 10520 | -5/Factory | Fabricated Imp. Force Field (x2) 10880 | -5/Factory | Destroyed 10 combat bots 10978 | -5/Factory | First assault squad dispatched 11098 | -5/Factory | System corruption reached 10% 11101 | -5/Factory | Self-destructed Last Messages --------------- Weapon. B-60 Warrior Imp. Treads blasted off. R-10 Processor collects Prototype Piercing Weapon. Critical hit (Smash). Flexi-carbon Leg destroyed. System Shield destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+4). U-05 Engineer builds a Wall. R-10 Processor collects Prototype Piercing Weapon. G-67 Veteran knocked back. U-05 Engineer destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Imp. Force Field destroyed. System corrupted by crushing effect (+3). Knocked back. U-05 Engineer lays Concrete. 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[ ## ## #### ! | | ????????????????????## % ########## %# | | ???????????????"""???# # ##???# # + | | ???????????????"""???# "#?????# = # | | ???????????????"""???# #??????## # | | ?????????????????????# #??????# # # | | ?????????????????????# ########## # | | ?????????????????????#k + # | | ?????""""????????????# ########## | | ?????""""??????"""???# #??????## # | | ?????""""??????"""??## ##??????# !! * | | ?????""""??????"""??# #??????# # ###+## | | ?????""""???????????# " #????##### #* ######=## | | ?????""""??????"""? + "T [ | | ?????""""??????""" # ######### #####+## | | ???????????????""" # #??????# ?? | | ???????????????? ?### ###??????# """ | | ???????????????/###???# #????????# """ | | ??????????????#???????# #????????# # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 500 Matter Stores 362 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Imp. Force Field | -6/Factory | Hacked Adv. Transmission Jammer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreDefenseComputer Manual? 0 Play Time 01:37:37 Cumulative 32.7 hours Start 2024.11.27 @ 12:26:50 End 2024.11.28 @ 15:44:45 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b1ae7aff-b0b9-46b5-9ffb-f2ff7fc27099