Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.19 @ 13:59:54 Player: Needle Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (213) 1065 Value Destroyed (6893) 6893 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4029) 4029 TOTAL SCORE: 17767 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2333 Follower Combat Kills 896 Aligned with FarCom 300 Cogmind --------- Core Integrity 1150/1150 Matter 282/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (8) ------ Core Shielding Core Shielding Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (5) ------- Axe > --- INVENTORY (4) ---- Linear Gravjet Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Linear Gravjet > --- UTILITY ---------- Large Storage Unit Army-in-a-Box > --- WEAPON ----------- Cooled Plasma Rifle Gauss Rifle Gauss Rifle KE Penetrator Heavy Shock Bomb Launcher > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Nuclear Pulse Array Experimental Targeting Computer Experimental Targeting Computer Recoil Nullifier Advanced Hacking Suite Advanced Hacking Suite [Rating: 117] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . . . . 4 2 . . 4 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . . 1 . . . 1 Utility 6 | . . . . . 4 . . . 1 1 Weapon 3 | . . . . . . 1 . . 2 . Parts Attached 225 | 7 21 . 4 6 49 32 5 . 101 . Power 31 | 1 3 . . 1 3 4 1 . 18 . Engine 18 | 1 2 . . 1 2 2 1 . 9 . Core 13 | . 1 . . . 1 2 . . 9 . Reactor . | . . . . . . . . . . . Propulsion 50 | 2 5 . . 1 7 6 3 . 26 . Treads 17 | . . . . . . 5 3 . 9 . Leg 29 | 2 5 . . 1 7 1 . . 13 . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight 2 | . . . . . . . . . 2 . Utility 57 | 2 4 . 1 2 21 2 . . 25 . Device 25 | . 2 . . 1 11 1 . . 10 . Storage 14 | 2 1 . 1 1 5 1 . . 3 . Processor 8 | . 1 . . . 3 . . . 4 . Hackware 3 | . . . . . . . . . 3 . Protection 7 | . . . . . 2 . . . 5 . Artifact . | . . . . . . . . . . . Weapon 87 | 2 9 . 3 2 18 20 1 . 32 . Energy Gun 26 | 1 4 . 1 1 5 3 1 . 10 . Energy Cannon 13 | . 3 . 2 . 2 3 . . 3 . Ballistic Gun 21 | 1 . . . . 2 8 . . 10 . Ballistic Cannon 10 | . 1 . . . 5 4 . . . . Launcher 11 | . 1 . . 1 4 2 . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . 4 . Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 16 | . 1 . . 1 3 5 . . 6 . Parts Lost 62 | . 2 . . . 6 3 . . 51 . Power 10 | . . . . . 1 1 . . 8 . Propulsion 16 | . . . . . 1 1 . . 14 . Utility 8 | . . . . . 1 . . . 7 . Weapon 28 | . 2 . . . 3 1 . . 22 . Highest Loss Streak 11 | . 1 . . . 5 1 . . 11 . Average Slot Usage (%) 93 | . 98 100 99 100 97 99 100 100 78 . Engine 6 | . 5 14 14 14 8 2 4 7 3 . Core 2 | . 7 . . . . 4 2 . 5 . Treads 8 | . . . . . . 19 23 23 9 . Leg 12 | . 28 28 28 28 17 3 . . 5 . Device 6 | . 9 14 5 . 6 7 7 7 7 . Storage 18 | . 17 14 22 28 18 20 23 23 12 . Processor 11 | . . . . . 25 17 15 15 6 . Energy Gun 5 | . 11 . . 2 4 7 6 7 4 . Energy Cannon 7 | . 8 28 27 14 5 . 7 7 3 . Ballistic Gun 2 | . 3 . . . 1 5 . . 5 . Ballistic Cannon 4 | . 4 . . . 5 7 7 7 1 . Launcher 1 | . . . . 10 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 151 | 17 28 28 43 50 98 70 70 70 151 . Greatest Support 66 | 20 20 20 20 20 28 66 66 60 63 . Greatest Overweight (x) 4 | 2 1 1 2 4 4 2 1 1 3 . Average Overweight (x) . | . . 1 1 2 1 . . 1 . . Largest Inventory Capacity 26 | 8 10 10 16 16 16 20 20 20 26 . Average Capacity 15 | 6 7 10 13 15 15 18 20 20 15 . Most Carried 25 | 4 10 10 16 16 16 20 20 20 25 . Average Carried 15 | 2 5 10 13 15 15 18 19 20 14 . Final Capacity 20 | 8 10 10 16 16 16 20 20 20 4 4 Final Carried 20 | 4 10 10 16 16 16 20 20 20 2 2 Class Distribution -------------------- 42% | Mutant 33% | Hauler-Gunner 9% | Scavenger-Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Storage Hauler-Gunner | -7/Recycling Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Matter Collected 5674 | 270 269 . 117 104 1334 1049 203 97 2231 . Remotely . | . . . . . . . . . . . Salvage Created 10160 | 110 966 . . 256 1788 1721 281 126 4912 . Parts 375 | 4 44 . . 11 81 66 12 13 144 . Haulers Intercepted 11 | . . . . . 5 2 . . 4 . Recyclers Shooed 28 | . 2 . . 1 2 4 . 1 18 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 137 | . 15 . . 5 38 20 4 7 48 . Melee 2 | . . . . . . . . . 2 . Guns 57 | . 5 . . . 3 13 2 6 28 . Cannons 61 | . 10 . . 3 23 7 2 1 15 . AOE 14 | . . . . 2 12 . . . . . Classes Destroyed 17 | 2 4 . . 1 7 1 . 1 1 . Worker 12 | 2 . . . . 3 1 . . 6 . Builder 6 | . 1 . . . 1 1 . . 3 . Tunneler 4 | . 1 . . . . 2 . . 1 . Hauler 11 | . . . . . 5 2 . . 4 . Recycler 33 | 1 3 . . 1 4 10 1 1 12 . Operator 2 | . 1 . . . . . . . 1 . Drone 7 | . . . . . . . . 7 . . Watcher 8 | . . . . . 3 2 . . 3 . Swarmer 12 | . . . . . 6 6 . . . . Saboteur 2 | . . . . . . . . . 2 . Grunt 72 | . 15 . . 3 21 6 1 . 26 . Brawler 6 | . . . . 2 1 . . . 3 . Duelist 2 | . . . . . 1 . . . 1 . Protector 2 | . . . . . 2 . . . . . Sentry 19 | . . . . . 6 6 3 . 4 . Hunter 9 | . . . . . 1 . . . 8 . Programmer 6 | . . . . . . 2 . . 4 . Best Kill Streak 14 | 2 6 . . 3 14 10 2 2 8 . Combat Bots Only 12 | . 5 . . 3 12 4 2 2 6 . Max Kills in Single Turn 4 | 1 1 . . 1 4 4 1 1 2 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 1 4 . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Damage Taken 13004 | 34 460 . . 21 1706 1174 272 . 9337 . Core 1293 | . 86 . . . 217 167 46 . 777 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 63 | 100 . . . 65 60 . . 69 22 . Volleys Fired 452 | 11 61 2 . 11 107 66 14 16 164 . Largest 5 | 1 2 2 . 2 2 3 3 3 5 . Hottest 428 | 40 136 136 . 136 136 178 208 208 428 . Shots Fired 1077 | 11 117 4 . 16 210 187 36 47 449 . Gun 539 | 11 64 . . . 22 118 11 14 299 . Cannon 514 | . 50 4 . 12 179 67 25 33 144 . Launcher 24 | . 3 . . 4 9 2 . . 6 . Special . | . . . . . . . . . . . Kinetic 554 | . 31 . . . 117 116 11 16 263 . Thermal 411 | . 58 4 . 12 80 66 25 31 135 . Explosive 18 | . 3 . . 4 9 2 . . . . Electromagnetic 94 | 11 25 . . . 4 3 . . 51 . Robot Hit Streak 34 | 3 11 4 . 5 21 34 17 19 30 . Robot Miss Streak 5 | 1 4 . . 3 4 3 3 5 5 . Penetration Max 1 | . . . . . 1 . . . 1 . Secondary Targets 2 | . 1 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . Shots Hit Robots 827 | 8 70 4 . 7 154 131 25 24 404 . Core Hits 468 | 4 31 . . 8 80 80 11 8 246 . Critical Hits 27 | . 2 1 . 2 12 . 1 . 9 . Critical Kills 11 | . . . . 2 4 . 1 . 4 . Critical Parts Destroyed 16 | . 2 1 . . 8 . . . 5 . Melee Attacks 68 | . . . . . . . . . 68 . Thermal 1 | . . . . . . . . . 1 . Impact 60 | . . . . . . . . . 60 . Slashing 7 | . . . . . . . . . 7 . Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . 12 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . Damage Inflicted 23741 | 192 1191 82 . 293 4968 3611 500 340 12564 . Guns 10050 | 118 532 . . . 500 1980 190 147 6583 . Cannons 8308 | . 629 82 . 142 3125 828 310 193 2999 . Explosions 3396 | 74 30 . . 151 1337 757 . . 1047 . Melee 1869 | . . . . . . . . . 1869 . Ramming 118 | . . . . . 6 46 . . 66 . Kinetic 9219 | . 266 . . . 2095 1680 159 112 4907 . Thermal 8957 | 74 686 82 . 142 1372 1885 341 228 4147 . Explosive 1488 | . . . . 151 1337 . . . . . Electromagnetic 2090 | 118 239 . . . 158 . . . 1575 . Impact 1869 | . . . . . . . . . 1869 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . . 4 5 5 22 . Average Corruption 11 | . . . . . . 4 4 5 17 . Corruption Purged . | . . . . . . . . . . . Effects 215 | . . . . . . 7 12 19 177 . Message Errors 34 | . . . . . . 1 2 2 29 . Matter Fused 18 | . . . . . . 1 1 1 15 . Heat Flow Errors 16 | . . . . . . . 5 2 9 . Energy Discharges 15 | . . . . . . 2 1 5 7 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 20 | . . . . . . 1 . 4 15 . Data Loss (major) 9 | . . . . . . . 2 2 5 . Misfires 2 | . . . . . . . . 1 1 . Alerts 3 | . . . . . . . . . 3 . Misdirections 23 | . . . . . . . . . 23 . Targeting Errors 63 | . . . . . . 1 1 2 59 . Weapon Failures 11 | . . . . . . 1 . . 10 . Overload Shots 10 | . . . . . . . . . 10 . Overflow Damage 1187 | 13 26 . . . 84 396 . 5 663 . Projectiles 315 | . . . . . 84 48 . 5 178 . Explosions 420 | 13 26 . . . . 348 . . 33 . Melee 452 | . . . . . . . . . 452 . Knockbacks 54 | . 3 . . . 17 4 . . 30 . Impact 15 | . . . . . . . . . 15 . Kinetic 32 | . 3 . . . 16 4 . . 9 . Secondary 7 | . . . . . 1 . . . 6 . Self-Inflicted Damage 508 | 35 46 . . . 84 144 . . 199 . Shots 12 | 1 2 . . . 2 2 . . 5 . Rammed 13 | . . . . . . 7 . . 6 . Targets Rammed 16 | . . . . . 1 7 . . 8 . Kicked 2 | . . . . . 1 . . . 1 . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 429 | 12 429 33 . 387 302 192 194 197 386 . Average Temperature 98 | 12 107 16 . 161 97 46 94 77 111 . Received Heat Transfer 3366 | . 237 . . 12 711 195 78 . 2133 . Effects 5 | . . . . 2 1 . . . 2 . Shutdowns 1 | . . . . 1 . . . . . . Interference 3 | . . . . . 1 . . . 2 . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 18 | 1 . . . . . . . . 17 . Impact Corruptions 26 | . . . . . . . . . 26 . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 19 | . . . . . 4 1 1 1 12 . Heat Transferred 14585 | 100 1448 148 . 259 2442 2576 725 475 6412 . Parts Sabotaged 3 | . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Peak Influence 2359 | 15 428 133 . 176 973 491 346 121 2359 . Initial 1150 | . 9 133 . . . 413 222 88 931 1150 Average 557 | 2 186 133 . 57 296 359 249 56 1397 . Maximum Alert Level 5 | . 2 . . . 3 2 1 . 5 . Low Security (%) 38 | 100 61 100 . 100 56 10 22 100 . . Level 1 16 | . 37 . . . 15 33 77 . . . Level 2 12 | . 1 . . . 12 56 . . . . Level 3 10 | . . . . . 16 . . . 26 . Level 4 12 | . . . . . . . . . 44 . Level 5 4 | . . . . . . . . . 17 . High Security 3 | . . . . . . . . . 11 . Max Security . | . . . . . . . . . . . Squads Dispatched 52 | . 5 . . . 8 10 1 . 28 . Investigation 7 | . 4 . . . 1 1 . . 1 . Extermination 5 | . . . . . . 2 . . 3 . Reinforcement 16 | . 1 . . . 3 3 1 . 8 . Assault 17 | . . . . . 4 . . . 13 . Garrison 7 | . . . . . . 4 . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded 7 | . . . . . . 2 . . 5 . Haulers Reinforced 5 | . . . . . . 1 1 . 3 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Distress Signals 14 | . . . . . 5 2 . . 7 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 275 | . 28 . . 4 54 21 4 15 149 . Peak Tracking Total 31 | . 4 . . 3 9 5 2 4 31 . Tactical Retreats 27 | . 7 . . . 6 . . . 14 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Traps Triggered 7 | . 1 . . . . 2 2 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Machines Disabled 25 | . 1 . . 3 6 7 3 2 3 . Max in Single Turn 4 | . 1 . . 1 3 4 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Machines Accessed 40 | . 9 . 4 1 5 6 4 8 3 . Terminals 21 | . 6 . . 1 3 2 3 3 3 . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 9 | . 2 . . . 1 . 1 5 . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 103 | . 19 . 19 2 13 11 12 24 3 . Successful 62 | . 12 . 19 1 9 4 5 12 . . Failed 40 | . 6 . . 1 4 7 7 12 3 . Catastrophic 15 | . 2 . . . . 3 5 3 2 . Database Lockouts 1 | . 1 . . . . . . . . . Manual 50 | . 10 . 1 3 2 . 11 21 2 . Terminals 45 | . 15 . . 2 4 6 7 8 3 . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 24 | . 2 . . . 1 . 5 16 . . Scanalyzers 8 | . . . . . 8 . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 35 | . 7 . 19 1 1 3 1 3 . . Record 22 | . 3 . 18 . 1 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . . 1 . . Unreport Threat 4 | . . . . . . 2 . 2 . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 7 | . . . . . 7 . . . . . Insert Component 4 | . . . . . 4 . . . . . Analyze 3 | . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 17 | . 3 . . . 1 . 4 9 . . Terminals 1 | . 1 . . . . . . . . . Search 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 16 | . 2 . . . 1 . 4 9 . . Monitor 2 | . . . . . . . 1 1 . . Reject 4 | . . . . . . . 1 3 . . Recyclers 2 | . . . . . . . 1 1 . . Mask 5 | . . . . . . . 1 4 . . Tunnel 3 | . 2 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . 1 . Used 1 | . . . . . . . . . 1 . Hacking Detections 27 | . 5 . . 1 4 6 3 5 3 . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 9 | . . . . . 1 . . . 8 . RETURN 9 | . . . . . 1 . . . 8 . Ally Attacks 161 | . . . . . . . . . 161 . Total Damage 4961 | . . . . . . . . . 4961 . Kills 45 | . . . . . . . . . 45 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 45 | . . . . . 1 . . . 44 . Drone Recoveries 15 | . . . . . 1 . . . 14 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Turns Passed 10631 | 120 878 270 609 737 2077 1842 557 759 2782 . Spaces Moved 4845 | 70 477 177 358 376 685 747 240 368 1347 . Core 13 | 13 . . . . . . . . . . Treads 1709 | . . . . . . 585 240 368 516 . Legs 2631 | 57 477 177 358 376 685 162 . . 339 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 492 | . . . . . . . . . 492 . Fastest Speed 40 | 50 120 150 120 150 120 145 145 190 40 . Average Speed 153 | 120 124 150 168 180 169 149 186 190 131 . Slowest Speed 240 | 150 150 150 180 240 240 185 190 190 220 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . 15 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 4 70 34 79 79 62 20 38 86 36 . Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . 2 . 1 . 1 . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 . 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 14 | . . . . . . 9 . . 5 . Terrain Destroyed 308 | 3 26 . . 32 114 51 2 17 63 . Melee 5 | . . . . . . . . . 5 . Projectile 93 | . . . . . 36 8 2 17 30 . AOE 210 | 3 26 . . 32 78 43 . . 28 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Total 7071 | 91 646 178 365 417 1396 1342 329 390 1917 . Wait 1184 | . 55 . . 11 490 432 38 7 151 . Move 4807 | 69 476 176 357 375 684 746 239 367 1318 . Hop 13 | . . . . . . . . . 13 . Pick Up 126 | 4 12 . 1 8 25 23 13 . 40 . Fast Attach 126 | 7 9 . 3 3 28 19 2 . 55 . Attach 47 | . 1 . . . 7 4 . . 35 . Detach 26 | . 3 . . . 3 3 . . 17 . Swap 53 | . 11 . 1 3 14 10 3 . 11 . Drop 155 | . 18 . 3 6 37 32 18 . 41 . Fire 452 | 11 61 2 . 11 107 66 14 16 164 . Melee 63 | . . . . . . . . . 63 . Ram 1 | . . . . . . . . . 1 . Kick 2 | . . . . . 1 . . . 1 . Crush 14 | . . . . . . 7 . . 7 . Escape Stasis 2 | . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Central database locked down 245 | -10/Materials | Repaired Ion Engine 304 | -10/Materials | Build established: Mutant 612 | -10/Materials | Identified exit to Mines 722 | -10/Materials | Discovered new exit (range 15) 801 | -10/Materials | Identified exit to Materials 999 | -10/Materials | Entered Mines 1263 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1263 | -10/Mines | Discovered new exit (range 5) 1269 | -10/Mines | Entered Exiles 1270 | -10/Exiles | Identified exit to Mines 1305 | -10/Exiles | Met 8R-AWN 1332 | -10/Exiles | Met EX-HEX 1377 | -10/Exiles | Met EX-BIN 1394 | -10/Exiles | Aligned with FarCom system 1395 | -10/Exiles | Given EX-Vault access code 1463 | -10/Exiles | Opened EX-Vault 1477 | -10/Exiles | Found AWS/Thermal 1488 | -10/Exiles | Found Army-in-a-Box 1531 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1648 | -10/Exiles | Met EX-DEC 1677 | -10/Exiles | Visited The Gauntlet 1766 | -10/Exiles | Learned location of Zion (-6) 1878 | -10/Exiles | Left Exiles lab with Army-in-a-Box 1878 | -10/Exiles | Entered Mines 2020 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2210 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2214 | -9/Mines | Found Prototype Device 2214 | -9/Mines | Identified Exp. Sensor Array 2581 | -9/Mines | Discovered new exit (range 15) 2615 | -9/Mines | Entered Materials 2615 | -8/Materials | Evolved 4 slots: Utility x4 4215 | -8/Materials | First assault squad dispatched 4409 | -8/Materials | Destroyed 12 combat bots 4409 | -8/Materials | Lost 5 parts (1p1n1u2w) 4665 | -8/Materials | Discovered new exit (range 16) 4692 | -8/Materials | Entered Factory 4692 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4693 | -7/Factory | Identified exit to Storage 5460 | -7/Factory | Build established: Hauler-Gunner 5494 | -7/Factory | Garrison activated, responded to threat 5822 | -7/Factory | Garrison activated, responded to threat 6266 | -7/Factory | Discovered new exit (range 15) 6534 | -7/Factory | Entered Storage 6536 | -7/Storage | Identified exit to Factory 7083 | -7/Storage | Used back door to open Recycling access 7083 | -7/Storage | Discovered new exit (range 5) 7091 | -7/Storage | Entered Recycling 7106 | -7/Recycling | Spotter reported a threat 7107 | -7/Recycling | Spotter reported a threat 7124 | -7/Recycling | Spotter reported a threat 7125 | -7/Recycling | Spotter reported a threat 7196 | -7/Recycling | Spotter reported a threat 7376 | -7/Recycling | Spotter reported a threat 7395 | -7/Recycling | Spotter reported a threat 7448 | -7/Recycling | Spotter reported a threat 7529 | -7/Recycling | Spotter reported a threat 7705 | -7/Recycling | Spotter reported a threat 7720 | -7/Recycling | Discovered new exit (range 5) 7764 | -7/Recycling | Spotter reported a threat 7767 | -7/Recycling | Spotter reported a threat 7782 | -7/Recycling | Spotter reported a threat 7817 | -7/Recycling | Spotter reported a threat 7850 | -7/Recycling | Entered Factory 7850 | -5/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 8450 | -5/Factory | First assault squad dispatched 8671 | -5/Factory | System corruption reached 10% 8720 | -5/Factory | Lost 8 parts (3n1u4w) 8844 | -5/Factory | Lost 5 parts (2p1u2w) 9023 | -5/Factory | Lost 4 parts (2n2w) 9117 | -5/Factory | Lost 6 parts (1p1n2u2w) 9240 | -5/Factory | Found Prototype Processor 9240 | -5/Factory | Identified Exp. Targeting Computer 9243 | -5/Factory | Found Exp. Targeting Computer 9327 | -5/Factory | Found Hvy. Reactive Plating 9502 | -5/Factory | Core integrity fell below 50% 9545 | -5/Factory | Lost 11 parts (2p4n5w) 9606 | -5/Factory | Found Exp. Targeting Computer 9784 | -5/Factory | Build established: Scavenger-Mutant 10321 | -5/Factory | High security lockdown imminent 10343 | -5/Factory | Garrison activated, responded to threat 10401 | -5/Factory | High security lockdown engaged 10523 | -5/Factory | Spotted B-75 Beast 10602 | -5/Factory | Lost 3 parts (1n2u) 10628 | -5/Factory | Discovered new exit (range 10) 10632 | -5/Factory | Entered another Factory area 10632 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10632 | -4/Factory | Self-destructed Last Messages --------------- 10620_ L-41 Fighter unfolds itself. 10620_ E-15 Imp unfolds itself. 10621_ Acquired 10 matter. 10621_ Imp. Light Armor Plating blown off. 10621_ E-15 Imp destroyed. 10623_ System corrupted: Matter fused (-8). 10624_ Acquired Core Shielding. 10628_ EXIT=FOUND 10629_ Penetrated by Slug. 10629_ Imp. Light Armor Plating destroyed. 10629_ Penetrated by Slug. 10631_ Slug penetrates Wall. 10631_ Penetrated by Slug. 10631_ Mic. Fission Core destroyed. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 10632_ Receiving FarCom transmissions... [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????#######????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# ###+##???????????????? | | ??????????????????# @ #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????######## #?????????????? | | ?????????????????????????? #?????????????? | | ??????????????????????????? #?????????????? | | ???????????????????????????? +?????????????? | | ????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ???????????????????????????????#?????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 37 Energy Capacity 600 Matter Stores 410 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 3 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- Coolant Injector | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill \\IAMDERELICT Challenges ------------ None Game ------ Seed NuclearBoreCutter Manual? 0 Play Time 02:48:08 Cumulative 59.3 hours Start 2021.02.04 @ 18:26:59 End 2021.07.19 @ 13:59:54 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 55x54 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(130) Steam 0 RUN: 0ee6e3ac-4349-455a-8f05-261bed794cb2