Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 19:58:23 Player: SPRING Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (3414) 3414 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 6956 Bonus ------- High Alert Combat Kills 215 Friendly Fire -48 Cogmind --------- Core Integrity 0/700 Matter 188/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Compact Matter Pod (150) Advanced Weight Redist. System Improved Signal Interpreter Matter Filter Kinecellerator Microactuators Hardlight Generator Remote Shield Component Analysis Suite Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Targeting Computer Remote Shield Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Katana > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Compact Matter Pod Advanced Weight Redist. System Improved Signal Interpreter Kinecellerator Microactuators Hardlight Generator Hacking Suite Component Analysis Suite Long-range Tractor Beam High-powered Shotgun High-powered Shotgun Heavy Rocket Launcher Heavy Mace [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 113 | 6 18 4 60 20 5 Power 20 | 1 3 . 10 5 1 Engine 14 | 1 3 . 7 2 1 Core 6 | . . . 3 3 . Reactor . | . . . . . . Propulsion 35 | 2 2 . 24 6 1 Treads 22 | 2 2 . 18 . . Leg 4 | . . . 4 . . Wheel . | . . . . . . Hover 2 | . . . 2 . . Flight 7 | . . . . 6 1 Utility 19 | 1 4 . 10 4 . Device 7 | . 2 . 4 1 . Storage 5 | 1 2 . 2 . . Processor 2 | . . . 1 1 . Hackware 2 | . . . . 2 . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 39 | 2 9 4 16 5 3 Energy Gun 7 | 1 2 . 4 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 17 | 1 4 1 6 3 2 Ballistic Cannon 3 | . 1 1 . 1 . Launcher 8 | . 2 2 3 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 42 | . 2 1 19 8 12 Power 4 | . . . 1 1 2 Propulsion 13 | . . . 6 5 2 Utility 7 | . . . 5 . 2 Weapon 18 | . 2 1 7 2 6 Highest Loss Streak 8 | . 1 1 8 2 4 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 91 | . 98 99 95 89 68 Engine 4 | . 14 14 3 . . Core 4 | . . . 5 6 4 Treads 17 | . 27 28 27 1 . Leg 1 | . . . 4 . . Flight 5 | . . . . 19 5 Device 5 | . 13 14 5 1 . Storage 9 | . 14 14 9 7 7 Processor 8 | . . . 6 15 14 Hackware 3 | . . . . 9 13 Protection 3 | . . . 5 2 . Energy Gun 2 | . 5 . 2 . . Ballistic Gun 11 | . 18 6 12 10 6 Ballistic Cannon 3 | . 2 8 1 3 4 Launcher 1 | . . 12 . . . Slashing Weapon 3 | . . . 5 6 . Naked Turns . | . . . . . . Heaviest Build 48 | 11 30 30 48 43 42 Greatest Support 80 | 40 40 40 80 80 6 Greatest Overweight (x) 13 | . 1 . 13 6 13 Average Overweight (x) . | . . . . 2 6 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 15 | 5 15 15 15 15 14 Average Carried 13 | 3 11 13 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 15 13 15 14 11 Class Distribution -------------------- 45% | Scavenger-Mutant 34% | Mutant 12% | Hacker-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Matter Collected 2878 | 168 364 . 1585 613 148 Remotely . | . . . . . . Salvage Created 3717 | . 657 . 2020 869 171 Parts 223 | . 48 . 117 48 10 Haulers Intercepted 6 | . 2 . 3 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . 6 . . 3 Prevented 1 | . . . . . 1 Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Combat Hostiles Destroyed 86 | . 16 . 47 15 8 Melee 18 | . . . 12 3 3 Guns 45 | . 16 . 19 7 3 Cannons 8 | . . . 3 5 . AOE 14 | . . . 13 . 1 Classes Destroyed 14 | . 5 . 8 1 . Worker 3 | . . . 1 2 . Builder 3 | . . . 2 1 . Hauler 6 | . 2 . 3 1 . Recycler 3 | . . . 3 . . Operator 7 | . 3 . 3 1 . Watcher 7 | . 3 . 2 2 . Swarmer 27 | . 9 . 14 . 4 Grunt 35 | . 7 . 18 10 . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Protector 1 | . . . 1 . . Sentry 9 | . . . 8 1 . Hunter 4 | . . . 4 . . Programmer 4 | . . . . 4 . Wasp 3 | . . . . . 3 Thug 1 | . . . . . 1 Best Kill Streak 8 | . 5 . 8 3 4 Combat Bots Only 6 | . 3 . 6 3 4 Max Kills in Single Turn 3 | . 1 . 3 1 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 1 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Hostile Shots Fired 724 | . 101 . 324 149 150 Missed 203 | . 30 . 77 51 45 Damage Taken 7063 | . 673 300 3517 1219 1354 Core 1424 | . 104 130 481 229 480 Absorbed by Shields 464 | . . . 388 76 . Regen/Repaired (Parts) 447 | . 94 . 218 135 . Core Remaining (%) 39 | 100 . 6 12 . . Volleys Fired 288 | . 79 3 137 56 13 Largest 3 | . 2 2 3 2 2 Hottest 162 | . 80 60 162 76 67 Shots Fired 531 | . 157 6 235 116 17 Gun 444 | . 151 . 185 94 14 Cannon 64 | . 4 . 36 22 2 Launcher 23 | . 2 6 14 . 1 Special . | . . . . . . Kinetic 402 | . 106 . 164 116 16 Thermal 51 | . . . 51 . . Explosive 23 | . 2 6 14 . 1 Electromagnetic 55 | . 49 . 6 . . Robot Hit Streak 16 | . 7 . 16 16 7 Robot Miss Streak 6 | . 6 . 4 4 3 Penetration Max 1 | . . . 1 1 1 Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 392 | . 91 . 184 95 22 Core Hits 190 | . 42 . 103 35 10 Critical Kills 5 | . 1 . 2 . 2 Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 23 | . 1 . 11 7 4 Destroy 5 | . 1 . 3 . 1 Blast 8 | . . . 2 5 1 Smash 2 | . . . . . 2 Sever 8 | . . . 6 2 . Melee Attacks 82 | . . . 50 22 10 Impact 10 | . . . . . 10 Slashing 72 | . . . 50 22 . Piercing . | . . . . . . Sneak Attacks 4 | . . . 1 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9826 | . 998 . 5429 2574 825 Guns 4593 | . 894 . 2123 1338 238 Cannons 1062 | . 18 . 489 524 31 Explosions 1842 | . 77 . 1548 . 217 Melee 2317 | . . . 1266 712 339 Ramming 12 | . 9 . 3 . . Kinetic 4408 | . 539 . 1738 1862 269 Thermal 801 | . 43 . 758 . . Explosive 1799 | . 34 . 1548 . 217 Electromagnetic 489 | . 373 . 116 . . Impact 339 | . . . . . 339 Slashing 1978 | . . . 1266 712 . Piercing . | . . . . . . Highest Corruption 6 | . 2 6 4 5 6 Average Corruption 3 | . 2 4 2 3 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 109 | . 6 10 30 37 26 Message Errors 30 | . 1 3 10 11 5 Matter Fused 28 | . 3 4 5 8 8 Heat Flow Errors 16 | . 1 . 6 4 5 Energy Discharges 8 | . . 2 1 4 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 9 | . 1 . 2 6 . Data Loss (major) 4 | . . 1 2 . 1 Misfires 10 | . . . 3 4 3 Alerts 3 | . . . 1 . 2 Overload Shots . | . . . . . . Overflow Damage 282 | . . . 110 98 74 Projectiles 48 | . . . . 43 5 Explosions 73 | . . . 73 . . Melee 161 | . . . 37 55 69 Knockbacks 11 | . . . 4 7 . Impact . | . . . . . . Kinetic 11 | . . . 4 7 . Secondary . | . . . . . . Self-Inflicted Damage 391 | . 32 65 282 . 12 Shots 13 | . 1 4 7 . 1 Rammed 4 | . 1 . 1 . 2 Targets Rammed 4 | . 1 . 1 . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 454 | . 292 . 454 272 273 Average Temperature 85 | . 58 . 105 60 90 Received Heat Transfer 1952 | . 66 . 1115 537 234 Effects 6 | . . . 6 . . Shutdowns 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Interference 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions 5 | . . . . . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 7 . . Heat Transferred 1912 | . 100 . 1812 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Peak Influence 656 | . 216 . 656 292 . Initial 250 | . . . . 250 . Average 233 | . 79 . 398 100 . Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 55 | 100 97 . 15 84 . Level 1 18 | . 2 . 27 15 . Level 2 26 | . . . 56 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 3 . 11 9 . Investigation 5 | . 1 . 3 1 . Extermination 4 | . . . . 4 . Reinforcement 11 | . 2 . 5 4 . Assault 1 | . . . 1 . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Distress Signals 6 | . 3 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 27 . 75 22 11 Peak Tracking Total 7 | . 5 . 7 3 4 Tactical Retreats 6 | . 2 . 3 . 1 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Traps Triggered 5 | . 4 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Machines Disabled 9 | . . . 8 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Machines Accessed 27 | . 8 1 12 6 . Terminals 13 | . 5 . 5 3 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . 1 . 2 1 . Recycling Units 4 | . 2 . 2 . . Scanalyzers 3 | . . . 2 1 . Garrison Access 1 | . . . 1 . . Total Hacks 99 | . 23 9 49 18 . Successful 64 | . 15 9 29 11 . Failed 35 | . 8 . 20 7 . Catastrophic 6 | . 2 . 3 1 . Database Lockouts . | . . . . . . Manual 19 | . 9 4 4 2 . Terminals 48 | . 17 . 21 10 . Fabricators 3 | . . . . 3 . Repair Stations 13 | . 4 . 7 2 . Recycling Units 9 | . 2 . 7 . . Scanalyzers 14 | . . . 11 3 . Garrison Access 3 | . . . 3 . . Terminal Hacks 33 | . 11 9 9 4 . Record 18 | . 6 8 3 1 . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . 1 . 1 . . Open DSF 1 | . . . . 1 . Recycling Unit Index 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Unreport Threat 2 | . . . 2 . . Security Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks 3 | . . . . 3 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 10 | . 2 . 6 2 . Scan Component 5 | . 1 . 3 1 . Repair 5 | . 1 . 3 1 . Recycling Unit Hacks 7 | . 2 . 5 . . Process 1 | . . . 1 . . Report Inventory 4 | . 2 . 2 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 10 | . . . 8 2 . Insert Component 5 | . . . 4 1 . Analyze 5 | . . . 4 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 21 | . 5 . 10 6 . Full Trace Events 8 | . 1 . 6 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 3 1 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 5 | . 1 . 3 1 . Time 168 | . 26 . 120 22 . Parts Recycled . | . . . . . . Recycled Matter 162 | . . . 162 . . Retrieved Matter 208 | . . . 208 . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 5 | . . . 4 1 . Part Schematics Acquired 4 | . . . 3 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Turns Passed 10572 | 108 1920 598 4069 2646 1231 Spaces Moved 4676 | 61 1020 365 1911 1101 218 Core 43 | 2 . . 4 . 37 Treads 3406 | 59 1020 365 1868 94 . Legs 29 | . . . 29 . . Wheels . | . . . . . . Hover 10 | . . . 10 . . Flight 1188 | . . . . 1007 181 Fastest Speed 50 | 50 160 160 160 109 400 Average Speed 194 | 156 160 160 171 213 532 Slowest Speed 700 | 160 240 160 700 520 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 37 | 5 90 15 74 15 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 100 | . 22 18 39 11 10 Melee . | . . . . . . Projectile 13 | . . . 2 10 1 AOE 86 | . 22 18 37 . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Total 5536 | 71 1169 374 2403 1268 251 Wait 203 | . 26 . 150 25 2 Move 4671 | 60 1019 364 1910 1100 218 Hop . | . . . . . . Pick Up 90 | 5 16 . 46 22 1 Fast Attach 29 | 5 6 . 13 4 1 Attach 38 | 1 3 3 15 12 4 Detach 6 | . . 2 1 3 . Swap 46 | . 9 1 32 4 . Drop 79 | . 10 1 48 20 . Fire 288 | . 79 3 137 56 13 Melee 82 | . . . 50 22 10 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 2 | . 1 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 1005 | -10/Materials | Repaired Lgt. Treads 1016 | -10/Materials | Discovered new exit (range 14) 1737 | -10/Materials | Discovered new exit (range 7) 2010 | -10/Materials | Discovered new exit (range 9) 2029 | -10/Materials | Entered Subcaves 2196 | -10/Subcaves | Learned Materials terminal intel 2235 | -10/Subcaves | Crushed by falling debris 2235 | -10/Subcaves | Core integrity fell below 50% 2235 | -10/Subcaves | Core integrity fell below 20% 2261 | -10/Subcaves | Visited 4L-MR0's lab 2433 | -10/Subcaves | Discovered new exit (range 9) 2627 | -10/Subcaves | Entered Materials 2627 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2628 | -8/Materials | Loaded intel: 12 terminal locations 3178 | -8/Materials | Discovered new exit (range 16) 3293 | -8/Materials | Discovered new exit (range 13) 3424 | -8/Materials | Garrison activated, responded to threat 3467 | -8/Materials | Lost 3 parts (1n1u1w) 3529 | -8/Materials | Lost 8 parts (3n1u4w) 3794 | -8/Materials | Repaired Gauss Rifle 4108 | -8/Materials | Build established: Scavenger-Tank 4409 | -8/Materials | Discovered new exit (range 14) 4468 | -8/Materials | Core integrity fell below 50% 4649 | -8/Materials | Build established: Scavenger-Mutant 5027 | -8/Materials | First assault squad dispatched 5189 | -8/Materials | Lost 3 parts (1n1u1w) 5346 | -8/Materials | Core integrity fell below 20% 5968 | -8/Materials | Repaired Gauss Rifle 6002 | -8/Materials | Repaired Hvy. Assault Rifle 6696 | -8/Materials | Entered Factory 6696 | -7/Factory | Evolved 2 slots: Utility x2 6963 | -7/Factory | Identified exit to DSF 7959 | -7/Factory | Fabricated Xenon Bombardment Thruster? 8823 | -7/Factory | Repaired Gauss Rifle 8941 | -7/Factory | Discovered new exit (range 16) 9283 | -7/Factory | Build established: Hacker-Mutant 9342 | -7/Factory | Entered Lower Caves 9505 | -7/Lower Caves | Encountered a Warlord checkpoint 10065 | -7/Lower Caves | Ambushed by wild Derelicts 10115 | -7/Lower Caves | Lost 4 parts (1p1n2w) 10237 | -7/Lower Caves | Core integrity fell below 50% 10527 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10527 | -7/Lower Caves | Core integrity fell below 20% 10573 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Acquired 18 matter. Lgt. Nuclear Core fries itself beyond repair. System corrupted: IFF burst signal emitted. System corrupted: Matter fused (-10). System corrupted: Heat flow error (+134). Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." System corrupted: Matter fused (-7). Hpw. Shotgun destroyed. VTOL Module destroyed. Adv. Targeting Computer destroyed. Destroyed Imp. Heat Sink. Y-54 Guardian system corrupted by crushing effect. Hvy. Mace destroyed. Slammed into Y-54 Guardian. Destabilizing: System interference. Machine Analyzer temporarily disabled. Slammed into Y-54 Guardian. Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????## # ##??? | | ???????????????????????????????????##### ##?? | | ???????????????????????????????????# # ##? | | ???????????????????????????????????# ## | | ???????????????????????????????????# # | | ???????????????????????????????????# ! | | ?????????????????????????????####### | | ?????????????????????????????# * | | ?????????????????????????????# | | ?????????????????????????????# #### ## | | ?????????????????????????????# #??### ###? | | ?????????????????????????????# #????# #??? | | ?????????????????????????????# #???# #??? | | ????????????????????????????## #???# #??? | | ???????????????????????????## ###?# ######??? | | ???????????????????????????# #?######???????? | | ??????????????????????????## #??????????????? | | ??????????????????????##?## #??????????????? | | ????????????????????### ## ##?????????????? | | ???????????????????## ##????????????? | | ???????????????????# ##???????????? | | ???????????????????# #???????????? | | ???????????????????##### ### ##???????????? | | ???????????????????????## #?## #####????????????? | | ????????????????????????# #??###????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# Y#?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? #####???????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Axe | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Unlikely Earthworm Challenges ------------ None Game ------ Seed CompositeThunderSabre Manual? 0 Play Time 01:46:54 Cumulative 12.4 hours Start 2024.04.02 @ 17:59:13 End 2024.04.02 @ 19:58:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6e1dabf-9401-4ffe-90b8-b65d13fd371f