Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 01:39:28 Player: Blitzedlegend Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (590) 590 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3070 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 45/300 Energy 96/100 System Corruption 0% Temperature Cool (2) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Hacking Drone Bay (1/1) Bomb Factory No. 2 > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Targeting Computer Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Hacking Drone Bay Bomb Factory No. 2 > --- WEAPON ----------- (None) > --- INVENTORY -------- Targeting Computer Hardened Medium Armor Plating Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Hacking Drone Bay Device Hacking Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Autogun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 55 | 6 14 6 14 6 7 2 Power 6 | 1 2 . 1 2 . . Engine 6 | 1 2 . 1 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 3 2 7 2 2 . Treads 7 | 2 . . 3 . 2 . Leg 2 | . 2 . . . . . Wheel 3 | . 1 2 . . . . Hover . | . . . . . . . Flight 6 | . . . 4 2 . . Utility 19 | 1 5 3 3 . 5 2 Device 8 | . 1 . 1 . 4 2 Storage 8 | 1 3 3 1 . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 12 | 2 4 1 3 2 . . Energy Gun 2 | . 1 . 1 . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 6 | 2 3 . 1 . . . Ballistic Cannon 2 | . . . . 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 18 | . 5 . 1 12 . . Power 4 | . 1 . . 3 . . Propulsion 7 | . 3 . . 4 . . Utility 1 | . . . . 1 . . Weapon 6 | . 1 . 1 4 . . Highest Loss Streak 12 | . 2 . 1 12 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 63 | . 85 100 91 59 39 44 Engine 5 | . 13 14 10 5 . . Treads 13 | . 6 . 14 11 16 22 Leg 2 | . 8 7 . . . . Wheel 2 | . 1 20 5 . . . Device 11 | . . . . . 20 22 Storage 5 | . 14 14 10 6 . . Processor 6 | . 13 14 11 11 2 . Protection 1 | . . . 6 5 . . Energy Gun 2 | . 6 . 9 5 . . Energy Cannon 2 | . . 1 11 5 . . Ballistic Gun 7 | . 19 26 9 5 . . Naked Turns . | . . . . . . . Heaviest Build 95 | 12 91 31 95 95 31 42 Greatest Support 40 | 40 40 20 40 40 40 40 Greatest Overweight (x) 9 | . 9 1 8 2 1 1 Average Overweight (x) . | . 2 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 Average Capacity 10 | 7 14 15 20 17 5 5 Most Carried 11 | 5 11 11 10 9 5 5 Average Carried 5 | 1 5 9 7 6 3 4 Final Capacity 25 | 8 25 15 25 5 5 5 Final Carried 9 | 1 9 9 9 3 5 2 Class Distribution -------------------- 86% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1221 | 214 610 86 271 . 18 22 Remotely . | . . . . . . . Salvage Created 994 | . 647 62 238 47 . . Parts 65 | . 39 10 16 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 16 . 3 3 . . Guns 19 | . 16 . 2 1 . . Cannons 3 | . . . 1 2 . . Classes Destroyed 8 | . 6 . 1 1 . . Worker 1 | . 1 . . . . . Builder 5 | . 1 4 . . . . Recycler 2 | . 1 . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 6 | . 6 . . . . . Grunt 12 | . 10 . 2 . . . Sentry 1 | . . . 1 . . . Assembled 3 | . . . . 3 . . Best Kill Streak 5 | . 5 2 2 3 . . Combat Bots Only 4 | . 4 . 2 3 . . Max Kills in Single Turn 2 | . 2 1 1 2 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 178 | . 121 . 2 48 . 7 Missed 34 | . 29 . . 4 . 1 Damage Taken 2316 | . 1020 . 22 1182 . 92 Core 618 | . 218 . . 354 . 46 Absorbed by Shields . | . . . . . . . Redirected to Shielding 33 | . . . . 33 . . Regen/Repaired (Parts) 116 | . 92 . . . 24 . Core Remaining (%) 56 | 100 . 12 . . . . Volleys Fired 112 | . 87 9 5 11 . . Largest 3 | . 2 2 3 3 . . Hottest 139 | . 85 46 139 139 . . Shots Fired 204 | . 146 18 12 28 . . Gun 188 | . 146 18 7 17 . . Cannon 16 | . . . 5 11 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 150 | . 121 18 2 9 . . Thermal 54 | . 25 . 10 19 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 9 3 9 5 . . Robot Miss Streak 6 | . 4 6 1 6 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 117 | . 88 7 10 12 . . Core Hits 48 | . 30 4 5 9 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1761 | . 1256 98 163 244 . . Guns 1550 | . 1256 98 75 121 . . Cannons 211 | . . . 88 123 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1200 | . 1024 98 31 47 . . Thermal 561 | . 232 . 132 197 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 679 | . 370 12 147 679 . . Average Temperature 140 | . 77 6 58 385 . . Received Heat Transfer 690 | . 498 . 12 180 . . Effects 21 | . . . . 21 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Short Circuit 3 | . . . . 3 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 9 | . . . . 9 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1295 | . 555 . 296 444 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 174 | . 174 70 51 . . . Initial 50 | . . 50 27 . . . Average 39 | . 49 66 23 . . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 25 . 3 13 . 2 Peak Tracking Total 9 | . 4 . 2 9 . 2 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 3 | . . . . . . 3 Triggered 1 | . . . . . . 1 Fabricated Traps 3 | . . . . . 3 . Most Traps Carried 3 | . . . . . 3 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 4 . 2 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 11 . 7 . . . Successful 11 | . 7 . 4 . . . Failed 7 | . 4 . 3 . . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 13 | . 9 . 4 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 5 . 2 . . . Record 3 | . 3 . . . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 229 | . . . 229 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 1 Highest-Rated Group 158 | . . . . . 158 41 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . . 5 Total Damage 90 | . . . . . . 90 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5319 | 60 1096 355 943 79 2627 159 Spaces Moved 2310 | 43 350 281 221 57 1272 86 Core 133 | 18 49 . 9 55 2 . Treads 1571 | 25 91 . 98 1 1270 86 Legs 140 | . 104 36 . . . . Wheels 443 | . 106 245 92 . . . Hover . | . . . . . . . Flight 23 | . . . 22 1 . . Fastest Speed 50 | 50 110 95 95 50 50 160 Average Speed 174 | 113 214 107 196 55 183 160 Slowest Speed 500 | 160 500 190 450 320 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 42 56 16 22 80 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3412 | 54 556 319 721 82 1571 109 Wait 868 | . 81 18 464 7 285 13 Move 2304 | 42 349 280 220 56 1271 86 Hop . | . . . . . . . Pick Up 44 | 6 20 3 11 . 4 . Fast Attach 7 | 1 . . 2 . 2 2 Attach 32 | 5 9 1 6 6 5 . Detach 1 | . . . . . 1 . Swap 16 | . 5 5 6 . . . Drop 25 | . 5 3 7 2 3 5 Fire 112 | . 87 9 5 11 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 3 | . . . . . . 3 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Build established: Mutant 543 | -10/Materials | Repaired Assault Rifle 1044 | -10/Materials | Discovered new exit (range 13) 1098 | -10/Materials | Core integrity fell below 20% 1157 | -10/Materials | Entered Mines 1269 | -10/Mines | Discovered new exit (range 5) 1468 | -10/Mines | Discovered new exit (range 15) 1512 | -10/Mines | Entered Materials 1512 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1986 | -9/Materials | Discovered new exit (range 9) 2138 | -9/Materials | Build established: Gunner 2455 | -9/Materials | Entered Mines 2456 | -9/Mines | Assembled infested the area 2499 | -9/Mines | Core integrity fell below 50% 2510 | -9/Mines | Core integrity fell below 20% 2531 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2534 | -9/Mines | Entered Zion 2538 | -7/Zion | Lost 12 parts (3p4n1u4w) 2596 | -7/Zion | Given the Hacking Drone Bay 2602 | -7/Zion | Found Prototype Device 2604 | -7/Zion | Identified Hacking Drone Bay 2796 | -7/Zion | Build established: Mutant 2802 | -7/Zion | Found Prototype Device 2804 | -7/Zion | Identified Bomb Factory No. 2 3060 | -7/Zion | Loaded intel: 4 derelict terminal locations 3397 | -7/Zion | Learned 4 Factory zone layouts 3849 | -7/Zion | Learned location of Warlord (-5) 3942 | -7/Zion | Imprinted 3945 | -7/Zion | Declared Zion's savior 4601 | -7/Zion | Discovered new exit (range 14) 5161 | -7/Zion | Entered Proximity Caves 5161 | -6/Proximity Caves | Accompanied by 2 allies 5294 | -6/Proximity Caves | Spotter reported a threat 5320 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. N-01 Spotter sends out distress signal. N-01 Spotter is scanning... Hacking Drone retrieved by Hacking Drone Bay. ALERT: Unidentified potential threat approaching Complex 0b10. Dropped Dirty Bomb Trap. Installed Dirty Bomb Trap. Slug penetrates 6T-H0L(M). Slug penetrates Earth. Slug penetrates 6T-H0L(M). 6T-H0L(M) destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Dropped Dirty Bomb Trap. Installed Dirty Bomb Trap. H-66 Slayer misfires. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ????????????????????????????? | | ????????????###?# ????????????????????????????? | | ???#???????? ## ????????????????????????????? | | #?? #???????? ????????????????????????????? | | ### ###?#### ?????????????????????????????? | | ?? # ? ?????????????????????????????? | | ? ?? ? ?????????????????????????????? | | #? #??? #? #?????????????????????????????? | | ??# #??? #?# #?????????????????????????????? | | #??# #???# #?# #?????????????????????????????? | | #??# #???# !### #???#####?????????????????????? | | #??# #???# ##" ##?## ##????????????????????? | | #???# #???#!!##; ; ## #????????????????????? | | ????# #???# ##; ;;; @# #????????????????????? | | ##### #?#### # h! #?????????????????????? | | ### =% ##?????????????????????? | | # !h^ ##??????????????????????? | | ###### ;# ;;###???????????????????????? | | ?????# ### ####### ##??????????????????????????? | | ??? #?###?????# ??????????????????????????? | | # ##?????????# ?????????????????????????? | | #### ##??????????#######????????????????????????? | | ???###???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Part-time Mechanic Robot Respite The One Challenges ------------ None Game ------ Seed ArmorFireFalx Manual? 0 Play Time 00:44:50 Cumulative 2.1 hours Start 2024.05.31 @ 01:59:30 End 2024.06.04 @ 01:39:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4137ad0-3912-4ffd-b92a-f074cfde8065