Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.06 @ 02:19:08 Player: aihara Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1895) 1895 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4975 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Experimental Sensor Array Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Signal Interpreter Transport Network Coupler Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Melee Analysis Suite Improved Field Recycling Unit Lightning Gun Powered Hammer [Rating: 46] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Improved EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 . 1 1 Weapon 2 | . . . 1 . . 1 Parts Attached 67 | 7 8 . 16 2 9 25 Power 10 | 1 3 . 4 1 . 1 Engine 7 | 1 2 . 4 . . . Core 3 | . 1 . . 1 . 1 Reactor . | . . . . . . . Propulsion 18 | 2 3 . 4 1 1 7 Treads . | . . . . . . . Leg 16 | 2 3 . 2 1 1 7 Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 . 2 . 4 4 Device 2 | . . . . . 1 1 Storage 3 | 1 . . 1 . . 1 Processor 7 | . 1 . 1 . 3 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | 3 1 . 6 . 4 13 Energy Gun 12 | 2 1 . 3 . . 6 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 6 | 1 . . 2 . 3 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 30 | . 5 . 5 . 2 18 Power 3 | . 1 . . . . 2 Propulsion 11 | . 2 . 2 . 1 6 Utility 6 | . . . 1 . 1 4 Weapon 10 | . 2 . 2 . . 6 Highest Loss Streak 17 | . 4 . 2 . 1 17 To Critical Strikes 1 | . . . . . . 1 Average Backups 6 | 1 6 8 7 7 6 5 Power 1 | . 1 1 1 1 1 . Propulsion 1 | . 2 1 1 2 1 . Utility 2 | . 1 4 4 4 3 2 Weapon . | . 1 1 . . 1 1 Tool/Special . | . . . . . . . Unused Backups 8 | . 2 1 2 . 1 2 Power 1 | . . . 1 . . . Propulsion 2 | . . 1 1 . . . Utility 5 | . 2 . . . 1 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 97 100 95 100 92 94 Engine 5 | . 10 14 11 11 . . Core 4 | . 3 . . . 9 6 Leg 20 | . 26 28 13 22 20 20 Wheel 1 | . . . 8 . . . Device 2 | . . . . . 2 6 Storage 9 | . 14 14 19 11 5 3 Processor 20 | . 13 14 11 22 28 26 Energy Gun 9 | . 15 14 12 22 2 6 Energy Cannon 4 | . . . . . . 12 Ballistic Gun 9 | . 12 14 9 . 15 7 Ballistic Cannon 1 | . . . . . 7 2 Impact Weapon 3 | . . . 8 11 1 . Peak Build Rating 46 | 6 10 8 16 19 31 46 Average Rating 22 | 5 7 7 12 15 24 38 On Entrance 12 | . 6 7 8 15 19 30 Avg Prop Armor Cover (%) 9 | . . . 9 . . . Naked Turns . | . . . . . . . Heaviest Build 44 | 11 14 12 21 23 26 44 Greatest Support 48 | 20 20 20 26 23 33 48 Greatest Overweight (x) 3 | 3 3 . 2 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 6 6 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 6 | 1 6 8 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 5 8 Final Carried 8 | 4 8 8 8 8 5 2 Class Distribution -------------------- 38% | Mutant 23% | Scavenger-Skirmisher 17% | Scavenger-Gunner 12% | Scavenger-Mutant 3% | Scavenger-Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1621 | 229 296 . 289 40 336 431 Remotely . | . . . . . . . Salvage Created 1998 | . 325 . 707 104 332 530 Parts 103 | . 20 . 37 10 11 25 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 48 | . 11 . 15 3 10 9 Melee 1 | . . . . . . 1 Guns 38 | . 9 . 13 3 7 6 Cannons 3 | . . . . . 2 1 AOE 4 | . 2 . . . 1 1 Classes Destroyed 13 | . 3 . 5 2 . 3 Worker 4 | . . . 1 1 . 2 Builder 1 | . . . 1 . . . Tunneler 1 | . . . . 1 . . Hauler 4 | . 1 . 3 . . . Recycler 2 | . . . 1 . . 1 Mechanic 1 | . . . . . . 1 Swarmer 14 | . 6 . 7 1 . . Grunt 26 | . 5 . 4 1 9 7 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 4 | . . . 3 . 1 . Programmer 1 | . . . . . . 1 Assembled 1 | . . . . 1 . . Best Kill Streak 7 | . 5 . 7 3 3 3 Combat Bots Only 7 | . 5 . 7 2 3 2 Max Kills in Single Turn 3 | . 2 . 3 1 1 3 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 . . . 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 509 | . 89 . 99 7 64 250 Missed 143 | . 18 . 23 4 21 77 Hits 366 | . 71 . 76 3 43 173 Melee 6 | . . . 4 . . 2 Projectile 360 | . 71 . 72 3 43 171 Critical Strikes 13 | . 1 . 3 . 2 7 Part Disruptions 1 | . . . . . . 1 Damage Taken 4652 | . 783 . 830 49 658 2332 Core 1177 | . 192 . 154 8 115 708 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 59 | . . . . . . 59 Core Remaining (%) 65 | 100 . 23 . 59 79 . Volleys Fired 158 | . 42 . 49 8 34 25 Largest 4 | . 2 . 3 2 3 4 Hottest 276 | . 85 . 110 112 87 276 Shots Fired 373 | . 78 . 92 16 102 85 Gun 303 | . 78 . 92 16 68 49 Cannon 70 | . . . . . 34 36 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 192 | . 34 . 37 . 102 19 Thermal 143 | . 39 . 55 16 . 33 Explosive . | . . . . . . . Electromagnetic 38 | . 5 . . . . 33 Robot Hit Streak 10 | . 10 . 7 3 9 9 Robot Miss Streak 8 | . 8 . 3 1 4 6 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . 4 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 226 | . 48 . 63 11 59 45 Core Hits 94 | . 18 . 31 6 19 20 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 5 | . . . 3 . . 2 Critical Strikes 12 | . 1 . 5 2 . 4 Burn 5 | . 1 . 2 2 . . Destroy 2 | . . . . . . 2 Smash 5 | . . . 3 . . 2 Melee Attacks 22 | . . . 15 1 . 6 Impact 22 | . . . 15 1 . 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 2 1 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5019 | . 721 . 1104 240 1458 1496 Guns 2770 | . 618 . 778 186 726 462 Cannons 580 | . . . . . 436 144 Explosions 1094 | . 103 . . . 296 695 Melee 571 | . . . 326 54 . 191 Ramming 4 | . . . . . . 4 Kinetic 1912 | . 182 . 414 . 1162 154 Thermal 2302 | . 506 . 364 186 296 950 Explosive . | . . . . . . . Electromagnetic 230 | . 33 . . . . 197 Impact 571 | . . . 326 54 . 191 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 512 | . 12 . 154 . 30 316 Projectiles 17 | . . . . . 17 . Explosions 196 | . 12 . . . 13 171 Melee 299 | . . . 154 . . 145 Knockbacks 8 | . . . 1 . 7 . Impact 1 | . . . 1 . . . Kinetic 6 | . . . . . 6 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 36 | . 36 . . . . . Shots 1 | . 1 . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 552 | . 552 . 252 225 194 469 Average Temperature 133 | . 207 . 66 100 76 175 Received Heat Transfer 1349 | . 261 . 165 32 396 495 Effects 21 | . 14 . 1 . . 6 Shutdowns 4 | . 2 . . . . 2 Energy Bleed 4 | . 2 . . . . 2 Interference 3 | . 2 . 1 . . . Matter Decay 3 | . 3 . . . . . Short Circuit 3 | . 1 . . . . 2 Damage (minor) 3 | . 3 . . . . . Damage (core) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . 3 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 10 | . . . 3 . . 7 Impact Corruptions 8 | . . . 6 . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 . 3 . . . Heat Transferred 3938 | . 1105 . 1197 555 200 881 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 89 | 100 100 100 100 100 100 69 Level 1 10 | . . . . . . 29 Level 2 . | . . . . . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 401 | . 158 10 130 40 191 401 Initial 82 | . . 10 . 37 11 82 Average 86 | . 88 6 68 10 76 130 Influence Increases 1833 | . 315 . 409 65 361 683 Destroy 0b10 Robot/C 940 | . 220 . 300 40 200 180 Destroy 0b10 Robot/NC 65 | . 5 . 30 10 . 20 Destroy Leader 198 | . 42 . 76 . 40 40 Successful Hack 14 | . . . . . 10 4 Disable Machine 240 | . . . . 15 60 165 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 61 | . 3 . 3 . 36 19 Lose Combat Pursuer 165 | . 45 . . . 15 105 Influence Decreases 1635 | . 286 29 312 132 208 668 Entered New Map 199 | . . 19 . 60 19 101 Time Decay 1136 | . 236 10 262 72 169 387 Lost Part 300 | . 50 . 50 . 20 180 Squads Dispatched 16 | . 2 . 1 . 3 10 Investigation 6 | . 1 . . . 2 3 Extermination 2 | . . . . . . 2 Reinforcement 6 | . 1 . 1 . 1 3 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 7 | . 1 . 2 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 16 . 25 10 15 38 Peak Tracking Total 17 | . 6 . 8 4 5 17 Tactical Retreats 5 | . 1 . . . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 17 | . . . . 1 4 12 Max in Single Turn 11 | . . . . 1 2 11 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 9 | . 2 . 1 . 2 4 Terminals 7 | . 2 . 1 . 2 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 25 | . 5 . 2 . 5 13 Successful 12 | . 3 . . . 2 7 Failed 13 | . 2 . 2 . 3 6 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 5 . 2 . 5 5 Fabricators . | . . . . . . . Repair Stations 5 | . . . . . . 5 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . . . 2 2 Emergency Access Points 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 Zone Layout 3 | . 1 . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Retrieve Study 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . 1 . 2 4 Full Trace Events 7 | . 1 . 1 . 2 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . . . 2 Parts Repaired 1 | . . . . . . 1 Time 50 | . . . . . . 50 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 1923 | . . . 16 273 511 1123 Sensors 1088 | . . . . . 124 964 T.N.C. 1923 | . . . 16 273 511 1123 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3262 | 113 537 28 664 273 511 1136 Spaces Moved 1919 | 81 309 20 345 195 268 701 Core 29 | 8 6 . . . . 15 Treads . | . . . . . . . Legs 1736 | 73 303 20 191 195 268 686 Wheels 154 | . . . 154 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 120 120 100 Average Speed 127 | 120 122 120 125 120 144 126 Slowest Speed 260 | 200 200 120 260 120 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 49 7 33 50 24 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 61 | . 2 . 3 . 38 18 Melee 3 | . . . 3 . . . Projectile 2 | . . . . . 2 . AOE 56 | . 2 . . . 36 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2397 | 92 397 24 458 217 328 881 Wait 161 | . 23 3 20 6 12 97 Move 1913 | 80 308 19 344 194 267 701 Hop . | . . . . . . . Pick Up 32 | 4 8 1 6 1 2 10 Fast Attach 19 | 6 2 . 3 . 2 6 Attach 19 | . 4 . 4 1 3 7 Detach 2 | . . . . . 2 . Swap 44 | 2 5 . 12 3 5 17 Drop 25 | . 5 1 5 3 1 10 Fire 158 | . 42 . 49 8 34 25 Melee 22 | . . . 15 1 . 6 Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 355 | -10/Materials | Core integrity fell below 50% 396 | -10/Materials | Lost 4 parts (1p2n1w) 399 | -10/Materials | Discovered new exit (range 15) 504 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Entered Mines 651 | -10/Mines | Discovered new exit (range 14) 679 | -10/Mines | Entered Materials 679 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 827 | -9/Materials | Destroyed 7 combat bots 1180 | -9/Materials | Discovered new exit (range 7) 1343 | -9/Materials | Entered Mines 1346 | -9/Mines | Met a Derelict bent on vengeance 1368 | -9/Mines | Found a hidden stash of uninstalled traps 1455 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1474 | -9/Mines | Found Prototype Device 1575 | -9/Mines | Build established: Scavenger-Mutant 1582 | -9/Mines | Discovered new exit (range 12) 1585 | -9/Mines | Assembled infested the area 1590 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1591 | -9/Mines | Learned 2 Materials zone layouts 1616 | -9/Mines | Entered Materials 1616 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1978 | -8/Materials | Build established: Scavenger-Gunner 2003 | -8/Materials | Identified Exp. Sensor Array 2124 | -8/Materials | Discovered new exit (range 4) 2127 | -8/Materials | Entered Factory 2127 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2434 | -7/Factory | Build established: Scavenger-Skirmisher 3087 | -7/Factory | Repaired Fission Core 3237 | -7/Factory | Core integrity fell below 50% 3251 | -7/Factory | System corruption reached 10% 3256 | -7/Factory | Core integrity fell below 20% 3263 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- payload. 03246_ G-50 Soldier unfolds itself. 03246_ G-47 Trooper unfolds itself. 03246_ B-48 Gladiator unfolds itself. 03246_ G-47 Trooper unfolds itself. 03246_ I-36 Angel unfolds itself. 03247_ K-01 Serf collects debris. 03249_ Targeting Computer destroyed. 03250_ U-05 Engineer builds a Door. 03250_ Transport Network Coupler destroyed. 03250_ Power Maul destroyed. 03250_ System corrupted by crushing effect (+5). 03250_ System corrupted by crushing effect (+3). 03251_ K-01 Serf collects debris. 03251_ Slammed into I-36 Angel. 03252_ Melee Analysis Suite destroyed. 03252_ M-28 Smith repairs H-55 Commando. 03254_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 03263_ Slug penetrates Wall. 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Aluminum Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerTitaniumScrap Manual? 0 Play Time 00:41:10 Cumulative 43.3 hours Start 2026.10.06 @ 00:57:05 End 2026.10.06 @ 02:19:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 25e9ea48-eeb8-4979-b988-4a938a5107d8