Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 22:56:52

Player: k1ll3rb0t

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (184)     920
Value Destroyed (7358)     7358
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (3079)               3079
              TOTAL SCORE: 16417

 Bonus
-------
High Alert Combat Kills    1179
Entered Garrisons          400
Used RIF Installer         500
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1000
Matter                     416/500
Energy                     152/200
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Garrison

 Parts 
-------
>               --- POWER (2) --------
                Cold Fusion Reactor
>               --- PROPULSION (4) ---
       Enhanced Armored Heavy Treads
>               --- UTILITY (7) ------
  High-capacity Matter Pod
       Improved Component Analysis Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
                    (None)

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
       Enhanced Armored Leg
       Enhanced Armored Leg
                Linear Gravjet
                Linear Gravjet
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Targeting Computer
       Improved Light Armor Plating
       Improved Powered Armor
                Focal Shield
       Improved Component Analysis Suite
                Drone Bay
>               --- WEAPON -----------
                Coil Gun
          Heavy Machine Gun
          Heavy Mass Driver
>               --- INVENTORY --------
                Cold Fusion Reactor
        Armored Treads
        Armored Treads
  High-capacity Matter Pod
       Advanced EMP Blaster
[Rating: 87]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Linear Gravjet
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Brawler]
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac DSF Fac Gar 
Slots Evolved              10   | .   .   2   .   2   2   .   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   1   1   .   1   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
Parts Attached             199  | 6   18  28  10  22  2   22  2   38  .   11  31  9   
  Power                    20   | 1   2   2   1   1   .   1   2   5   .   1   3   1   
    Engine                 14   | 1   2   2   1   1   .   1   1   4   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               52   | 2   5   14  .   5   .   6   .   4   .   3   10  3   
    Treads                 36   | 2   1   6   .   5   .   6   .   4   .   3   6   3   
    Leg                    14   | .   4   8   .   .   .   .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | .   3   8   1   6   1   3   .   11  .   1   10  2   
    Device                 14   | .   .   2   .   2   .   1   .   2   .   .   7   .   
    Storage                5    | .   2   1   .   .   .   .   .   1   .   .   .   1   
    Processor              5    | .   1   .   .   1   .   .   .   2   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             21   | .   .   5   1   3   1   2   .   5   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 3   8   4   8   10  1   12  .   18  .   6   8   3   
    Energy Gun             4    | 2   1   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          42   | 1   5   1   3   7   .   6   .   11  .   4   3   1   
    Ballistic Cannon       6    | .   1   2   .   .   .   .   .   1   .   .   2   .   
    Launcher               29   | .   1   1   5   3   1   5   .   6   .   2   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Lost                 51   | .   6   1   1   7   .   9   .   1   .   3   8   15  
  Power                    6    | .   1   .   .   1   .   .   .   .   .   1   1   2   
  Propulsion               17   | .   3   .   .   4   .   3   .   .   .   1   2   4   
  Utility                  17   | .   .   .   1   2   .   4   .   .   .   1   4   5   
  Weapon                   11   | .   2   1   .   .   .   2   .   1   .   .   1   4   
  Highest Loss Streak      15   | .   3   1   1   5   .   5   .   1   .   2   3   15  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  99  99  95  100 90  86  96  93  89  84  78  
  Engine                   9    | .   11  11  11  8   7   7   8   9   6   5   2   .   
  Core                     1    | .   .   .   .   .   .   .   4   2   6   6   5   4   
  Treads                   23   | .   17  12  33  33  30  25  26  26  26  25  18  20  
  Leg                      5    | .   10  20  .   .   .   .   .   .   .   .   1   .   
  Device                   7    | .   .   11  8   6   7   5   .   3   6   4   13  15  
  Storage                  9    | .   14  11  11  9   7   7   6   9   6   6   .   .   
  Processor                5    | .   12  1   .   3   7   7   6   10  6   6   5   4   
  Protection               10   | .   .   9   13  16  15  12  13  13  13  13  13  9   
  Energy Gun               1    | .   7   .   .   .   .   3   .   .   .   .   .   .   
  Ballistic Gun            9    | .   18  4   2   10  15  15  20  14  .   4   7   9   
  Ballistic Cannon         7    | .   2   17  11  2   .   .   .   .   6   6   5   4   
  Launcher                 2    | .   .   .   8   5   7   2   .   2   6   1   .   .   
Peak Build Rating          87   | 5   8   13  13  24  26  47  48  60  58  62  87  73  
  Average Rating           29   | 3   7   11  12  18  25  31  46  53  58  57  68  66  
  On Entrance              32   | .   5   8   12  13  24  26  42  48  58  58  54  73  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 8   20  27  32  34  38  38  46  69  68  68  82  67  
  Greatest Support         120  | 40  40  60  60  83  83  120 120 120 93  93  86  86  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  10  10  5   5   
  Most Carried             10   | 5   10  10  10  10  9   10  10  10  10  10  9   5   
  Average Carried          8    | 3   8   9   9   9   8   7   9   9   10  9   4   4   
  Final Capacity           10   | 5   10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 5   10  10  9   10  8   10  10  10  10  8   5   .   

 Class Distribution 
--------------------
 38% | Mutant
 32% | Scavenger-Tank
 22% | Scavenger-Mutant
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
       Skirmisher | -7/DSF
       Skirmisher | -6/Factory
   Scavenger-Tank | -6/Garrison
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/DSF
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Garrison

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  DSF  Fac  Gar  
Matter Collected           6362 | 236  483  1099 404  479  .    345  .    1136 .    663  1326 191  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7440 | .    880  1172 620  849  .    359  .    1307 .    450  1410 393  
  Parts                    402  | .    40   82   44   45   .    23   .    64   .    26   59   19   
Haulers Intercepted        9    | .    2    2    .    2    .    .    .    .    .    1    1    1    
Recyclers Shooed           7    | .    4    .    .    .    .    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac DSF Fac Gar 
Combat Hostiles Destroyed  153  | .   14  33  16  18  .   6   .   23  .   11  25  7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     51   | .   10  2   2   8   .   3   .   17  .   3   3   3   
  Cannons                  63   | .   .   28  10  3   .   .   .   .   .   6   13  3   
  AOE                      37   | .   4   3   4   7   .   3   .   6   .   2   8   .   
Classes Destroyed          20   | .   3   6   2   2   .   2   .   1   .   1   1   2   
  Worker                   4    | .   .   2   .   2   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   1   .   .   .   .   .   .   3   .   
  Tunneler                 6    | .   .   .   4   .   .   .   .   .   .   .   2   .   
  Hauler                   9    | .   2   2   .   2   .   .   .   .   .   1   1   1   
  Recycler                 4    | .   3   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   .   4   .   4   .   .   .   8   .   3   4   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    89   | .   14  19  15  12  .   3   .   8   .   .   14  4   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   18   | .   .   9   .   1   .   .   .   5   .   .   3   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   2   .   3   3   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | .   5   5   6   18  .   3   .   7   .   4   13  3   
  Combat Bots Only         13   | .   5   5   4   13  .   3   .   7   .   4   10  2   
Max Kills in Single Turn   3    | .   2   2   2   3   .   3   .   2   .   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   1   2   .   3   .   2   .   2   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  DSF  Fac  Gar  
Hostile Shots Fired        1236  | .    127  95   44   112  .    39   .    268  .    88   154  309  
  Missed                   367   | .    33   31   7    30   .    5    .    90   .    26   43   102  
Damage Taken               12352 | .    1163 819  420  1256 .    1050 .    1726 .    1055 1810 3053 
  Core                     1690  | .    162  178  21   91   .    .    .    163  .    72   105  898  
  Absorbed by Shields      48    | .    .    .    .    .    .    .    .    .    .    .    .    48   
  Redirected to Shielding  58    | .    .    .    .    .    .    31   .    27   .    .    .    .    
  Ignored by Resistances   391   | .    .    .    .    .    .    .    .    11   .    .    244  136  
Core Remaining (%)         73    | 100  35   .    50   83   .    100  .    .    .    72   .    .    
Volleys Fired              435   | .    72   82   42   44   .    15   .    71   .    26   69   14   
  Largest                  3     | .    2    2    2    2    .    3    .    3    .    2    3    3    
  Hottest                  141   | .    70   70   68   68   .    124  .    97   .    111  141  138  
Shots Fired                875   | .    126  164  81   81   .    40   .    165  .    46   136  36   
  Gun                      531   | .    124  18   27   61   .    34   .    147  .    22   74   24   
  Cannon                   270   | .    .    142  41   6    .    .    .    3    .    21   46   11   
  Launcher                 74    | .    2    4    13   14   .    6    .    15   .    3    16   1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  771   | .    98   160  68   67   .    30   .    150  .    43   120  35   
  Thermal                  30    | .    26   .    .    .    .    4    .    .    .    .    .    .    
  Explosive                14    | .    2    4    2    5    .    1    .    .    .    .    .    .    
  Electromagnetic          60    | .    .    .    11   9    .    5    .    15   .    3    16   1    
  Robot Hit Streak         26    | .    26   21   9    7    .    13   .    12   .    5    15   8    
  Robot Miss Streak        8     | .    3    3    3    5    .    3    .    4    .    8    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    1    1    .    
  Secondary Targets        7     | .    3    .    .    2    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    1    .    .    .    .    
Shots Hit Robots           563   | .    93   103  48   46   .    28   .    101  .    34   87   23   
  Core Hits                373   | .    42   58   24   51   .    13   .    75   .    39   59   12   
  Critical Kills           19    | .    2    .    .    .    .    2    .    12   .    .    .    3    
  Critical Parts Destroyed 17    | .    1    .    .    .    .    2    .    9    .    .    5    .    
  Critical Strikes         55    | .    6    6    1    .    .    4    .    22   .    2    10   4    
    Burn                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                37    | .    3    .    .    .    .    4    .    22   .    .    5    3    
    Blast                  15    | .    .    6    1    .    .    .    .    .    .    2    5    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16349 | .    1262 2363 1201 1842 .    609  .    1856 .    1549 4889 778  
  Guns                     5900  | .    1067 152  237  756  .    320  .    1390 .    290  1279 409  
  Cannons                  6208  | .    .    1698 471  89   .    .    .    .    .    1095 2495 360  
  Explosions               4089  | .    171  480  470  978  .    277  .    466  .    149  1098 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  152   | .    24   33   23   19   .    12   .    .    .    15   17   9    
  Kinetic                  11773 | .    793  1850 708  845  .    259  .    1390 .    1385 3774 769  
  Thermal                  816   | .    274  .    49   88   .    61   .    103  .    .    241  .    
  Explosive                1187  | .    171  480  19   432  .    85   .    .    .    .    .    .    
  Electromagnetic          2421  | .    .    .    402  458  .    192  .    363  .    149  857  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    3    .    .    .    .    2    .    .    .    .    2    7    
  Average Corruption       2     | .    2    .    .    .    .    1    .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    3    .    .    .    .    .    .    .    .    .    4    8    
    Message Errors         2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           3     | .    1    .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    2    3    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            241   | .    7    .    .    19   .    .    .    .    .    39   176  .    
  Projectiles              207   | .    .    .    .    .    .    .    .    .    .    39   168  .    
  Explosions               34    | .    7    .    .    19   .    .    .    .    .    .    8    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 28    | .    1    5    6    1    .    .    .    .    .    6    7    2    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    5    4    1    .    .    .    .    .    6    7    2    
  Secondary                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      163   | .    .    .    22   49   .    .    .    76   .    .    16   .    
  Shots                    9     | .    .    .    2    2    .    .    .    4    .    .    1    .    
  Rammed                   34    | .    5    8    4    4    .    2    .    .    .    4    1    6    
Targets Rammed             43    | .    9    11   4    5    .    2    .    .    .    4    1    7    
  Kicked                   7     | .    4    3    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    .    .    .    .    .    .    .    1    
Highest Temperature        326   | .    240  108  200  215  .    1    .    326  .    79   297  64   
  Average Temperature      70    | .    84   27   43   66   .    1    .    105  .    27   112  27   
  Received Heat Transfer   3812  | .    681  324  222  558  .    90   .    531  .    36   786  584  
  Effects                  3     | .    .    .    .    .    .    .    .    2    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              8     | .    .    .    1    2    .    .    .    1    .    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1834  | .    1036 .    100  200  .    148  .    50   .    .    300  .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    2    1    .    .    .    3    .    .    4    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  DSF  Fac  Gar  
Peak Influence             1056 | .    207  885  315  534  176  231  115  1056 554  649  889  659  
  Initial                  554  | .    .    87   315  49   176  123  115  90   554  391  340  517  
  Average                  401  | .    82   603  177  270  176  165  115  598  554  542  670  561  
Maximum Alert Level        3    | .    1    3    1    2    .    1    .    3    2    2    3    2    
  Low Security (%)         37   | 100  98   7    68   45   100  67   100  11   .    .    .    .    
  Level 1                  14   | .    1    8    31   37   .    32   .    8    .    11   12   .    
  Level 2                  27   | .    .    43   .    17   .    .    .    31   100  88   50   100  
  Level 3                  19   | .    .    41   .    .    .    .    .    47   .    .    37   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Squads Dispatched          24   | .    4    4    .    2    .    2    .    .    .    2    10   .    
  Investigation            4    | .    2    1    .    1    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            13   | .    2    2    .    1    .    2    .    .    .    2    4    .    
  Assault                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    6    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    .    .    .    .    .    .    2    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac DSF Fac Gar 
Distress Signals           16   | .   3   5   2   3   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              221  | .   34  51  15  25  .   10  .   21  .   12  27  26  
  Peak Tracking Total      17   | .   6   5   4   8   .   4   .   4   .   4   4   17  
  Tactical Retreats        11   | .   1   3   .   2   .   2   .   2   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac DSF Fac Gar 
Traps Triggered            9    | .   4   1   .   .   .   .   .   1   .   2   1   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac DSF Fac Gar 
Machines Disabled          13   | .   1   1   2   1   .   .   .   4   .   1   2   1   
  Max in Single Turn       1    | .   1   1   1   1   .   .   .   1   .   1   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac DSF Fac Gar 
Machines Accessed          18   | .   2   4   .   3   1   .   1   3   1   .   3   .   
  Terminals                16   | .   2   4   .   3   1   .   .   3   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                45   | .   6   12  .   11  2   .   1   5   3   .   5   .   
  Successful               22   | .   3   6   .   6   1   .   1   1   1   .   3   .   
  Failed                   23   | .   3   6   .   5   1   .   .   4   2   .   2   .   
    Catastrophic           6    | .   1   2   .   1   .   .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                42   | .   6   12  .   11  2   .   .   5   3   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   2   .   
Terminal Hacks             19   | .   3   6   .   6   1   .   .   1   1   .   1   .   
  Record                   5    | .   .   2   .   3   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   1   .   1   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   4   .   3   .   .   .   3   1   .   1   .   
  Full Trace Events        4    | .   .   2   .   1   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac DSF Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   11  .   .   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   .   11  .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac DSF Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac DSF Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  DSF  Fac  Gar  
Turns Passed               8541 | 134  1185 1590 1669 536  9    301  28   1580 108  277  801  323  
Spaces Moved               3913 | 75   647  850  585  193  5    115  15   806  68   107  280  167  
  Core                     22   | 1    .    .    .    .    .    .    .    .    .    .    .    21   
  Treads                   3009 | 74   341  310  585  193  5    115  15   806  68   107  244  146  
  Legs                     882  | .    306  540  .    .    .    .    .    .    .    .    36   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  160  160  160  160  160  160  50   
  Average Speed            152  | 158  141  134  160  160  160  160  160  160  160  161  175  150  
  Slowest Speed            246  | 160  160  190  160  160  160  160  160  160  160  165  246  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    78   59   94   25   .    77   1    58   2    91   6    32   
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    .    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 36   | .    .    .    .    .    .    .    .    4    .    .    32   .    
Terrain Destroyed          187  | .    6    25   19   44   .    3    .    15   .    8    61   6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               39   | .    .    .    .    .    .    .    .    4    .    8    21   6    
  AOE                      146  | .    6    25   19   44   .    3    .    9    .    .    40   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  DSF  Fac  Gar  
Total                      5625 | 89   801  1130 1231 332  6    193  19   960  67   152  443  202  
  Wait                     837  | .    17   113  590  53   .    26   .    2    .    .    34   2    
  Move                     3904 | 74   646  849  584  192  4    115  15   805  67   106  280  167  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100  | 9    24   21   .    10   .    8    1    16   .    1    9    1    
  Fast Attach              33   | 1    4    2    .    4    .    4    .    8    .    .    9    1    
  Attach                   61   | 4    8    5    1    5    2    6    1    5    .    2    16   6    
  Detach                   10   | .    .    .    .    .    .    1    .    1    .    .    8    .    
  Swap                     106  | 1    6    21   9    13   .    12   1    26   .    9    6    2    
  Drop                     95   | .    15   26   1    6    .    5    1    26   .    4    11   .    
  Fire                     435  | .    72   82   42   44   .    15   .    71   .    26   69   14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     7    | .    4    3    .    .    .    .    .    .    .    .    .    .    
  Crush                    34   | .    5    8    4    5    .    1    .    .    .    4    1    6    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: Sto / DSF)
-7/DSF
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/DSF
-5/Factory
-5/Garrison

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  135 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Identified exit to Mines
  700 | -10/Materials | Discovered new exit (range 15)
  917 | -10/Materials | Lost 3 parts (1p2n)
  929 | -10/Materials | Discovered new exit (range 5)
  962 | -10/Materials | Core integrity fell below 50%
 1130 | -10/Materials | Discovered new exit (range 8)
 1297 | -10/Materials | Build established: Scavenger-Mutant
 1320 | -10/Materials | Entered another Materials area
 1320 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2120 | -9/Materials  | First assault squad dispatched
 2341 | -9/Materials  | Discovered new exit (range 8)
 2385 | -9/Materials  | Identified exit to Mines
 2542 | -9/Materials  | Discovered new exit (range 3)
 2651 | -9/Materials  | Build established: Mutant
 2910 | -9/Materials  | Entered Mines
 2935 | -9/Mines      | Met a Derelict bent on vengeance
 2951 | -9/Mines      | Excavation squad dispatched
 2951 | -9/Mines      | A large section of the Mines collapsed
 3201 | -9/Mines      | Excavation squad dispatched
 3451 | -9/Mines      | Excavation squad dispatched
 3701 | -9/Mines      | Excavation squad dispatched
 3951 | -9/Mines      | Excavation squad dispatched
 4201 | -9/Mines      | Excavation squad dispatched
 4328 | -9/Mines      | Discovered new exit (range 8)
 4534 | -9/Mines      | Discovered new exit (range 5)
 4579 | -9/Mines      | Entered Materials
 4579 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4919 | -8/Materials  | Destroyed 13 combat bots
 4922 | -8/Materials  | Lost 5 parts (1p2n2u)
 4962 | -8/Materials  | Build established: Scavenger-Mutant
 5022 | -8/Materials  | Discovered new exit (range 17)
 5115 | -8/Materials  | Entered Factory
 5115 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5116 | -7/Factory    | Identified exit to Storage
 5124 | -7/Factory    | Identified exit to DSF
 5124 | -7/Factory    | Entered DSF
 5172 | -7/DSF        | Additional patrols routed to DSF
 5196 | -7/DSF        | Lost 5 parts (1n3u1w)
 5232 | -7/DSF        | Lost 3 parts (2n1w)
 5389 | -7/DSF        | Discovered new exit (range 14)
 5425 | -7/DSF        | Entered Factory
 5425 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5453 | -6/Factory    | Identified exit to Garrison
 5453 | -6/Factory    | Entered Garrison
 5489 | -6/Garrison   | Triggered checkpoint
 5591 | -6/Garrison   | Garrison Relay disabled
 5634 | -6/Garrison   | Triggered checkpoint
 5675 | -6/Garrison   | Triggered checkpoint
 5712 | -6/Garrison   | Destroyed 7 combat bots
 5737 | -6/Garrison   | Discovered new exit (range 8)
 5879 | -6/Garrison   | Triggered checkpoint
 5890 | -6/Garrison   | Garrison Relay disabled
 5973 | -6/Garrison   | Build established: Scavenger-Tank
 6139 | -6/Garrison   | Discovered new exit (range 8)
 6187 | -6/Garrison   | Triggered checkpoint
 6337 | -6/Garrison   | Found Imp. Powered Armor
 6340 | -6/Garrison   | Found Imp. Powered Armor
 6585 | -6/Garrison   | Discovered new exit (range 11)
 6646 | -6/Garrison   | Installed Relay Interface Framework
 6657 | -6/Garrison   | Triggered checkpoint
 6849 | -6/Garrison   | Garrison Relay disabled
 7033 | -6/Garrison   | Entered Factory
 7141 | -6/Factory    | Identified exit to DSF
 7141 | -6/Factory    | Entered DSF
 7173 | -6/DSF        | Additional patrols routed to DSF
 7360 | -6/DSF        | Sterilization system engaged
 7362 | -6/DSF        | Discovered new exit (range 15)
 7380 | -6/DSF        | Ambient heat levels rising (+10)
 7395 | -6/DSF        | Ambient heat levels rising (+10)
 7410 | -6/DSF        | Ambient heat levels rising (+10)
 7418 | -6/DSF        | Entered Factory
 7418 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7518 | -5/Factory    | Garrison activated, responded to threat
 7561 | -5/Factory    | Lost 3 parts (1n2u)
 7595 | -5/Factory    | Destroyed 10 combat bots
 7812 | -5/Factory    | Spotted B-75 Beast
 7887 | -5/Factory    | Destroyed B-75 Beast
 7913 | -5/Factory    | Lost 3 parts (1p1n1u)
 8219 | -5/Factory    | Identified exit to Garrison
 8219 | -5/Factory    | Entered Garrison
 8293 | -5/Garrison   | Triggered checkpoint
 8423 | -5/Garrison   | Triggered checkpoint
 8469 | -5/Garrison   | Spotted B-75 Beast
 8493 | -5/Garrison   | Triggered checkpoint
 8517 | -5/Garrison   | Core integrity fell below 50%
 8522 | -5/Garrison   | Triggered checkpoint
 8524 | -5/Garrison   | Core integrity fell below 20%
 8542 | -5/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08514_ Hvy. Machine Gun destroyed.
08514_ Slug penetrates Wall.
08516_ Slammed into G-50 Soldier.
08517_ Cold Fusion Reactor destroyed.
08517_ Slammed into X-77 Beamer.
08518_ Lgt. Treads destroyed.
08519_ Slammed into X-77 Beamer.
08522_ Acquired Prototype Treads.
08523_ Adv. Heat Sink destroyed.
08526_ Adv. Targeting Computer destroyed.
08530_ System corrupted: Energy discharge (-25).
08532_ Identified Enh. Armored Heavy Treads.
08536_ Slammed into S-27 Virus.
08537_ Crushed S-27 Virus.
08537_ S-27 Virus destroyed.
Garrison Door activated.
08540_ Slammed into P-70 Sage.
08542_ S-27 Virus destroyed.
08542_ Slammed into P-70 Sage.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ?#   ##    ##   ###????????#"""""#???????????????? |
| ?"                #????????#######???????????????? |
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| ?"          *==   ####???????????????????????????? |
| ?"          ==!=  +  #???????????????????????????? |
| ?#   ##    #"[%[#### #???????????????????????????? |
| ##   ##    #"!%!=###"############????????????????? |
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| ##   * %    !==%%=         #?????????????????????? |
| ?##  "#    ##%*/####+###^  #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            485
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             950
Resistance: KI             20
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           10
Relay Coupler Types        1
Relay Coupler Value        33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              DisposableRagnarokTreads
  Manual?         0
Play Time         02:32:02
  Cumulative      24.1 hours
  Start           2025.01.09 @ 22:10:53
  End             2025.01.11 @ 22:56:52
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3a789b6-0dc8-40d6-8c8a-f7910018b18f