Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.14 @ 16:28:53 Player: Broncho Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (134) 670 Value Destroyed (4866) 4866 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 10096 Bonus ------- High Alert Combat Kills 375 Follower Combat Kills 56 Aligned with FarCom 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/700 Matter 112/300 Energy 34/290 System Corruption 25% Temperature Warning (379) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Terrain Scanner Improved Targeting Computer Improved Power Shielding Hardlight Generator > --- WEAPON (3) ------- Gatling Laser Gatling Laser Advanced Assault Cannon > --- INVENTORY (20) --- Improved Treads Kinecellerator Weapon Cycler Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Improved Shield Generator Guided Plasma Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Kinecellerator Improved Utility Shielding Hardlight Generator > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Guided Plasma Cannon > --- INVENTORY -------- Aluminum Leg Improved Cooling System Weapon Cycler Transmission Jammer ECM Suite Improved Power Shielding Improved Medium Armor Plating Improved Shield Generator Heavy Particle Gun Heavy Particle Gun Minigun Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced EMP Blaster [Rating: 52] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Power Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . . 1 . . . 1 . 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 182 | . 1 7 10 5 1 2 40 20 96 Power 9 | . . . 1 . . . 2 . 6 Engine 7 | . . . 1 . . . 2 . 4 Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 22 | . . 2 . 1 . . 7 1 11 Treads 5 | . . . . . . . 1 . 4 Leg 17 | . . 2 . 1 . . 6 1 7 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 71 | . 1 2 3 1 1 . 16 7 40 Device 41 | . . 1 . . . . 6 7 27 Storage 8 | . 1 1 2 . 1 . 1 . 2 Processor 3 | . . . . . . . 2 . 1 Hackware 1 | . . . . . . . 1 . . Protection 18 | . . . 1 1 . . 6 . 10 Artifact . | . . . . . . . . . . Weapon 80 | . . 3 6 3 . 2 15 12 39 Energy Gun 30 | . . 1 4 2 . 1 7 4 11 Energy Cannon 7 | . . . . . . 1 2 2 2 Ballistic Gun 21 | . . 2 1 . . . . 3 15 Ballistic Cannon 16 | . . . . . . . 5 2 9 Launcher 6 | . . . 1 1 . . 1 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 3 2 . Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 16 | . . . . . . . . . 16 Parts Lost 24 | . . . . 2 . . 3 . 19 Power . | . . . . . . . . . . Propulsion 4 | . . . . . . . . . 4 Utility 7 | . . . . 1 . . . . 6 Weapon 13 | . . . . 1 . . 3 . 9 Highest Loss Streak 15 | . . . . 1 . . 2 . 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 85 89 93 99 100 100 98 99 97 Engine 8 | . 14 14 11 11 11 11 9 9 4 Treads 3 | . . . . . . . . . 7 Leg 20 | . 28 27 22 22 22 22 26 27 14 Device 10 | . . 4 11 11 11 11 5 9 14 Storage 8 | . 14 14 11 11 11 11 9 9 7 Processor 7 | . . . . . . . 9 9 11 Protection 9 | . . . 5 10 11 11 8 9 10 Energy Gun 14 | . 14 5 13 33 33 31 12 10 8 Energy Cannon 1 | . . . . . . 1 2 3 . Ballistic Gun 5 | . 14 22 18 . . . . 6 7 Ballistic Cannon 5 | . . . . . . . 11 6 5 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 13 13 16 26 26 29 36 50 50 81 Greatest Support 79 | 20 20 30 30 30 28 28 56 54 79 Greatest Overweight (x) 9 | . . . . . 1 1 1 . 9 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 20 | . 15 15 15 8 10 10 15 15 20 Average Capacity 13 | . 8 8 8 8 8 10 14 15 15 Most Carried 18 | . 8 8 8 8 8 10 15 15 18 Average Carried 12 | . 6 7 7 7 7 9 14 14 14 Final Capacity 20 | 8 8 8 8 8 10 10 15 15 20 Final Carried 15 | 6 6 8 8 7 8 10 14 15 14 Class Distribution -------------------- 24% | Gunner 18% | Scavenger-Tank 13% | Mutant 12% | Scavenger-Gunner 11% | Skirmisher 11% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 3339 | 198 . 109 116 144 . 30 531 476 1735 Remotely . | . . . . . . . . . . Salvage Created 5426 | . . 139 172 697 . 60 1149 1228 1981 Parts 290 | . . 8 15 44 . 4 54 62 103 Haulers Intercepted 9 | . . . 1 . . . 2 2 4 Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 106 | . . 3 5 14 . . 20 24 40 Guns 63 | . . 3 1 10 . . 10 12 27 Cannons 24 | . . . . . . . 7 7 10 AOE 17 | . . . 4 4 . . 2 4 3 Classes Destroyed 14 | . . 1 4 3 . . 1 . 5 Worker 7 | . . . . 3 . . 1 2 1 Builder 2 | . . . . . . . . . 2 Tunneler 1 | . . . . . . . . . 1 Hauler 9 | . . . 1 . . . 2 2 4 Recycler 6 | . . . 1 1 . . 2 . 2 Watcher 2 | . . . . . . . 2 . . Swarmer 20 | . . . 4 3 . . 6 3 4 Grunt 46 | . . 3 . 8 . 1 9 13 12 Brawler 5 | . . . . 2 . . . 1 2 Duelist 3 | . . . . 1 . . 1 . 1 Sentry 13 | . . . 1 . . . 4 7 1 Specialist 3 | . . . . . . . . . 3 Hunter 6 | . . . . . . . . . 6 Programmer 11 | . . . . . . . . . 11 Best Kill Streak 12 | . . 2 6 7 . . 4 7 12 Combat Bots Only 7 | . . 2 4 6 . . 4 6 7 Max Kills in Single Turn 4 | . . 1 4 3 . 1 2 2 3 Gunslinging 1 | . . . . 1 . . . . 1 Exploded 3 | . . . 3 2 . . 1 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 6245 | . . 184 143 369 . . 611 567 4371 Core 1027 | . . 89 20 64 . . 58 84 712 Absorbed by Shields 300 | . . . . . . . . 28 272 Redirected to Shielding 206 | . . . . 5 . . 8 49 144 Regen/Repaired (Parts) 70 | . . . . . . . 53 . 17 Core Remaining (%) 79 | 100 . 64 . . . 79 . 74 . Volleys Fired 259 | . . 8 6 16 . 2 42 64 121 Largest 3 | . . 2 3 3 . 1 3 3 3 Hottest 208 | . . 85 105 135 . 120 151 154 208 Shots Fired 610 | . . 16 10 42 . 2 112 156 272 Gun 415 | . . 16 6 40 . . 60 105 188 Cannon 178 | . . . . . . 2 52 45 79 Launcher 17 | . . . 4 2 . . . 6 5 Special . | . . . . . . . . . . Kinetic 253 | . . 9 4 . . . 32 57 151 Thermal 240 | . . 7 2 . . 2 20 93 116 Explosive 7 | . . . 4 2 . . . . 1 Electromagnetic 110 | . . . . 40 . . 60 6 4 Robot Hit Streak 22 | . . 3 3 11 . . 22 17 20 Robot Miss Streak 4 | . . 2 2 3 . . 4 2 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . . 1 . 1 . . . . 3 Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 Shots Hit Robots 424 | . . 7 5 37 . . 77 87 211 Core Hits 247 | . . 4 10 32 . 1 45 43 112 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . . . . . . 2 1 9 Burn 3 | . . . . . . . . . 3 Blast 9 | . . . . . . . 2 1 6 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12306 | . . 99 565 1006 . 31 1956 2646 6003 Guns 6269 | . . 99 40 569 . . 891 1289 3381 Cannons 3419 | . . . . . . 31 861 869 1658 Explosions 2618 | . . . 525 437 . . 204 488 964 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3961 | . . 36 27 . . . 416 695 2787 Thermal 4968 | . . 63 132 215 . 31 649 1463 2415 Explosive 788 | . . . 406 222 . . . . 160 Electromagnetic 2589 | . . . . 569 . . 891 488 641 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . 25 Average Corruption 21 | . . . . . . . . . 21 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 143 | . . . . . . . . . 143 Message Errors 35 | . . . . . . . . . 35 Matter Fused 33 | . . . . . . . . . 33 Heat Flow Errors 9 | . . . . . . . . . 9 Energy Discharges 15 | . . . . . . . . . 15 Parts Rejected 4 | . . . . . . . . . 4 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . . . . . 17 Data Loss (major) 6 | . . . . . . . . . 6 Misfires 5 | . . . . . . . . . 5 Alerts 6 | . . . . . . . . . 6 Misdirections 6 | . . . . . . . . . 6 Weapon Failures 6 | . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 320 | . . . 41 48 . . 60 23 148 Projectiles 113 | . . . . . . . 24 . 89 Explosions 207 | . . . 41 48 . . 36 23 59 Melee . | . . . . . . . . . . Knockbacks 28 | . . . . . . . 8 1 19 Impact . | . . . . . . . . . . Kinetic 25 | . . . . . . . 5 1 19 Secondary 3 | . . . . . . . 3 . . Self-Inflicted Damage 341 | . . . . 101 . . 127 . 113 Shots 14 | . . . . 5 . . 4 . 5 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 509 | . . 183 8 99 . 48 411 320 509 Average Temperature 115 | . . 83 5 43 . 28 120 105 130 Received Heat Transfer 1390 | . . 108 24 45 . . 225 338 650 Effects 10 | . . . . . . . 3 . 7 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . 3 Interference 3 | . . . . . . . 3 . . Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . 1 1 . Parts Fried 10 | . . . . . . . 7 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 15 | . . 1 . . . . 1 1 12 Heat Transferred 9688 | . . 148 137 250 . 80 1187 2995 4891 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . . . 4 . . 5 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 1016 | . 7 70 227 325 . 1 236 339 1016 Initial 154 | . . 2 5 88 . . . 79 154 Average 215 | . 5 17 76 216 . . 54 131 381 Maximum Alert Level 3 | . . . 1 1 . . 1 1 3 Low Security (%) 64 | . 100 100 74 36 . 100 96 83 39 Level 1 19 | . . . 25 63 . . 3 16 23 Level 2 7 | . . . . . . . . . 18 Level 3 8 | . . . . . . . . . 19 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 . . . 1 2 15 Investigation . | . . . . . . . . . . Extermination 8 | . . . . . . . . . 8 Reinforcement 7 | . 1 . 1 . . . 1 2 2 Assault 4 | . . . . . . . . . 4 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 7 | . . . . . . . 2 3 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 2 8 8 18 . . 30 32 81 Peak Tracking Total 10 | . 2 2 4 6 . . 4 7 10 Tactical Retreats 10 | . . . . . . . 5 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 5 | . . . . . . . 2 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Exploded 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 24 | . . . 4 . . . 1 3 16 Max in Single Turn 6 | . . . 2 . . . 1 1 6 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 25 | . 2 . . . 1 . 8 6 8 Terminals 19 | . 2 . . . . . 6 6 5 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . . . . . 1 . 2 Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . 5 . . . 1 . 20 14 14 Successful 28 | . 4 . . . 1 . 10 7 6 Failed 26 | . 1 . . . . . 10 7 8 Catastrophic 9 | . . . . . . . 6 1 2 Database Lockouts . | . . . . . . . . . . Manual 13 | . . . . . 1 . 5 . 7 Terminals 44 | . 5 . . . . . 15 14 10 Fabricators 1 | . . . . . . . . . 1 Repair Stations 5 | . . . . . . . 2 . 3 Recycling Units 3 | . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 4 . . . 1 . 6 7 2 Record 5 | . 1 . . . . . 2 2 . Prototype ID Bank 2 | . 1 . . . . . . 1 . Open DSF 2 | . . . . . . . . . 2 Branch Access Points 1 | . 1 . . . . . . . . Alert Level 2 | . . . . . . . 2 . . Unreport Threat 2 | . . . . . . . 1 1 . Locate Traps 1 | . . . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . . Zone Layout 3 | . . . . . . . 1 2 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . 2 . 2 Scan Component 2 | . . . . . . . 1 . 1 Repair 2 | . . . . . . . 1 . 1 Recycling Unit Hacks 2 | . . . . . . . 2 . . Report Inventory 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals 1 | . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 1 . . . . . 7 6 5 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 84 | . . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . . 8 Parts Repaired 2 | . . . . . . . 1 . 1 Time 76 | . . . . . . . 38 . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 8 Machine Destruction 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 6 | . . 2 . 3 . . . . 1 Largest Group 3 | . . 2 . 3 2 2 . . 1 Highest-Rated Group 41 | . . 41 . 40 24 24 . . 10 Highest-Rated Ally 31 | . . 31 . 16 16 16 . . 10 Total Orders 3 | . . . . . . . . . 3 STAY 1 | . . . . . . . . . 1 FOLLOW 2 | . . . . . . . . . 2 Ally Attacks 18 | . . 5 . 10 . 3 . . . Total Damage 228 | . . 102 . 105 . 21 . . . Kills 4 | . . 1 . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 9914 | . 69 522 190 990 308 510 1951 1296 4078 Spaces Moved 5215 | 1 52 384 125 713 238 195 996 660 1851 Core 3 | . . . . . . . . . 3 Treads 592 | . . . . . . . . . 592 Legs 4620 | 1 52 384 125 713 238 195 996 660 1256 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 110 | 120 120 120 120 120 120 190 120 120 110 Average Speed 130 | 120 120 120 120 120 128 190 124 120 138 Slowest Speed 500 | 120 120 120 120 120 190 190 196 120 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 2 16 60 20 93 59 42 69 61 39 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 110 | . . . 15 37 . 1 25 5 27 Melee . | . . . . . . . . . . Projectile 17 | . . . . . . 1 3 5 8 AOE 93 | . . . 15 37 . . 22 . 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Total 7834 | . 60 429 161 813 240 332 1617 1051 3131 Wait 1981 | . . 20 3 77 . 132 480 295 974 Move 5206 | . 51 383 124 712 237 194 995 659 1851 Hop . | . . . . . . . . . . Pick Up 95 | . 3 5 6 1 1 2 28 4 45 Fast Attach 54 | . 1 2 5 2 . . 15 5 24 Attach 30 | . . 1 3 1 . . 4 . 21 Detach 15 | . 1 1 3 . . . 4 1 5 Swap 98 | . . 4 2 2 1 2 21 15 51 Drop 96 | . 4 5 9 2 1 . 28 8 39 Fire 259 | . . 8 6 16 . 2 42 64 121 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 17 | -10/Materials | Identified exit to Mines 70 | -10/Materials | Entered Mines 192 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 313 | -10/Mines | Build established: Mutant 581 | -10/Mines | Discovered new exit (range 9) 592 | -10/Mines | Entered Materials 592 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 769 | -9/Materials | Discovered new exit (range 11) 782 | -9/Materials | Entered Mines 899 | -9/Mines | Learned Materials stockpile data 916 | -9/Mines | Discovered new exit (range 8) 1165 | -9/Mines | Build established: Scavenger-Tank 1408 | -9/Mines | Learned 2 Materials zone layouts 1521 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1726 | -9/Mines | Learned location of Storage (-8) 1766 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1767 | -9/Mines | Discovered new exit (range 5) 1772 | -9/Mines | Entered Exiles 1772 | -9/Exiles | Accompanied by 2 allies 1801 | -9/Exiles | Met 8R-AWN 1822 | -9/Exiles | Met EX-HEX 1858 | -9/Exiles | Met EX-BIN 1872 | -9/Exiles | Aligned with FarCom system 1873 | -9/Exiles | Given EX-Vault access code 1904 | -9/Exiles | Opened EX-Vault 1913 | -9/Exiles | Found Gui. Plasma Cannon 1949 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1954 | -9/Exiles | Exiles lab attacked by MAIN.C 2057 | -9/Exiles | Discovered new exit (range 14) 2080 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 2080 | -9/Exiles | Entered Mines 2080 | -8/Mines | Accompanied by 2 allies 2551 | -8/Mines | Build established: Scavenger-Skirmisher 2575 | -8/Mines | Discovered new exit (range 9) 2590 | -8/Mines | Entered Materials 2590 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3678 | -8/Materials | Build established: Mutant 4080 | -8/Materials | Repaired Imp. Power Shielding 4409 | -8/Materials | Discovered new exit (range 6) 4429 | -8/Materials | Discovered new exit (range 16) 4541 | -8/Materials | Entered Storage 4594 | -8/Storage | Build established: Gunner 5767 | -8/Storage | Discovered new exit (range 16) 5837 | -8/Storage | Entered Factory 5837 | -7/Factory | Evolved 2 slots: Utility x2 6001 | -7/Factory | Fabricated Matter Filter (x2) 6228 | -7/Factory | Garrison activated, responded to threat 7201 | -7/Factory | Cargo convoy interrupted 7272 | -7/Factory | Core integrity fell below 50% 7290 | -7/Factory | Destroyed 7 combat bots 7315 | -7/Factory | System corruption reached 10% 7323 | -7/Factory | Lost 15 parts (4n3u8w) 7602 | -7/Factory | Build established: Scavenger-Gunner 8315 | -7/Factory | Core integrity fell below 20% 8841 | -7/Factory | Build established: Tank 9022 | -7/Factory | Repaired Hardlight Generator 9437 | -7/Factory | First assault squad dispatched 9479 | -7/Factory | P-60 Hacker assimilated allied *dude fuckin 9915 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09884_ B-48 Gladiator destroyed. 09885_ System corrupted: Component data lost. 09885_ Critical hit (Burn: +27). 09891_ Power failure, Imp. Deuterium Engine shutdown. 09891_ Overheating: Matter decay (-11). 09892_ G-47 Trooper Lgt. Nuclear Core blasted off. 09892_ G-47 Trooper knocked back. 09892_ Aluminum Leg melted. 09892_ G-47 Trooper destroyed. 09893_ Critical hit (Burn: +29). 09895_ Acquired 39 matter. 09898_ Overheating: Imp. Terrain Scanner damaged (-8). 09903_ System corrupted: Imp. Light Armor Plating rejected. 09905_ System corrupted: Gatling Laser failed to cycle. 09905_ Construction Platform disabled. 09906_ C-30 ARC bursts open, deploying its payload. 09906_ G-50 Soldier unfolds itself. 09906_ G-47 Trooper unfolds itself. 09906_ R-06 Scavenger collects Imp. Light Armor Plating. 09909_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ???????? #????????????????????# | | ???????? ###??????????????????# | | ??????? ??????????????????# | | ??????? #???????????????????# | | ?????? #???????????????????# | | ?????? #???????????????????# | | ?????? #######?????????????# | | ????? #?????????????# | | ????? #?????????????# | | ???? +?????????????# | | ???? #?????????????# | | ???? #?????????????# | | ???? #?????????????# | | ???? ! # # % ! ##+########### | | ????? ??????# ^ [[ *% | | ???????????????#^ "T [[ % ######## | | ???????????????# "" !! 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"""" # | | ?# // # #??# """" # #??? ? # | | ?# ! / # #??# ? ??? ? ? # "" | | ?# [ + #??# # ?????###?##### "" | | ????#???##########+############# #????#???????# "" | | ??? ??????#?# #?#???????#??????????# | | ??????##????# #???????#????????????# "" | | ????????#?#?# ! #??#??????? ???????? + "" | | #???????????# #??????????????????# # "" | | ????#??#????# """"" = #???????#?#????????#?# | | ??? ???#????# """"" ###???? ?????????????#### | | ?"??????????# """ [ #??#? ??????????????????? | | ????????###?# #####? ?????? ??????????? | | ?"????#?????# """"" + ????????????????????? | | ????????????# """""% % ###???? ????????????????? | | ????????????# " % ##??? ??????? ??????????? | | ?"?????????## %% #?????????????? ????????? | | ???? ???????######+##+####?#?????????????????????? | | ??????????#????#?# #?#???????? ???????????????? | | ????#?#??#???????# #?????????? ???????????????? | | ?? ??#????#??##??# #?#???????????#????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Filter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab True Hacker Challenges ------------ None Game ------ Seed HugePointyPlating Manual? 0 Play Time 02:52:10 Cumulative 120.6 hours Start 2023.06.13 @ 22:46:21 End 2023.06.14 @ 16:28:53 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 24 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad17e72e-882c-49e6-93c6-0c71f537a5a8