Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:39:22

Player: useeikick

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (4)       20
Value Destroyed (112)      112
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (207)                207
              TOTAL SCORE: 2199

 Bonus
-------
Pacifist                   200
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             267/550
Matter                     275/300
Energy                     105/125
System Corruption          4%
Temperature                Critical (581)
Movement                   Flying (200) Ox2
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
  Light Ion Engine
>       --- PROPULSION (4) ---
        Flight Unit
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
        Spread Laser
        Spread Laser
>       --- INVENTORY (5) ----
        Flight Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Sensor Array
  Improved Power Shielding
     Light Armor Plating
>          --- WEAPON -----------
           Spread Laser
           Spread Laser
>          --- INVENTORY --------
           Flight Unit
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 VTOL Module
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Light Armor Plating
  Device                   Sensor Array
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 4   4   4   5   6   
  Power                    4    | 1   .   .   2   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   1   2   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   2   1   2   1   
  Utility                  5    | .   1   2   1   1   
    Device                 2    | .   1   1   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 1   1   1   .   3   
    Energy Gun             4    | .   1   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      7    | .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     75   | .   57  76  77  86  
  Engine                   12   | .   14  11  11  17  
  Wheel                    1    | .   10  .   .   .   
  Flight                   30   | .   17  33  33  34  
  Device                   8    | .   .   9   11  9   
  Protection               8    | .   .   11  11  9   
  Energy Gun               10   | .   7   11  11  9   
  Ballistic Gun            1    | .   6   .   .   .   
  Special Weapon           1    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 7   8   12  12  16  
  Greatest Support         20   | 20  20  12  12  16  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   4   
  Average Carried          3    | 1   3   3   4   2   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   1   

 Class Distribution 
--------------------
 86% | Sprinter
 13% | Mutant

 Dominant Class 
----------------
 Sprinter | -10/Materials
 Sprinter | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           370  | 209 .   .   161 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            99   | .   .   .   15  84  
  Parts                    8    | .   .   .   4   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  4    | .   .   .   2   2   
  Guns                     4    | .   .   .   2   2   
Classes Destroyed          3    | .   .   .   1   2   
  Swarmer                  2    | .   .   .   2   .   
  Grunt                    1    | .   .   .   .   1   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           2    | .   .   .   2   2   
  Combat Bots Only         2    | .   .   .   2   2   
Max Kills in Single Turn   1    | .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        61   | .   .   16  16  29  
  Missed                   18   | .   .   8   5   5   
Damage Taken               997  | .   .   93  115 789 
  Core                     333  | .   .   15  35  283 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  80   | .   .   .   .   80  
Core Remaining (%)         95   | 100 100 .   87  .   
Volleys Fired              16   | .   3   2   3   8   
  Largest                  2    | .   1   1   1   2   
  Hottest                  130  | .   65  65  65  130 
Shots Fired                21   | .   3   2   3   13  
  Gun                      19   | .   3   2   3   11  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  2    | .   .   .   .   2   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  21   | .   3   2   3   13  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         7    | .   1   4   4   7   
  Robot Miss Streak        10   | .   10  3   2   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   1   
Shots Hit Robots           18   | .   2   2   3   11  
  Core Hits                30   | .   1   3   4   22  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           268  | .   11  32  29  196 
  Guns                     268  | .   11  32  29  196 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  268  | .   11  32  29  196 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   .   .   .   4   
  Average Corruption       4    | .   .   .   .   4   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        581  | .   50  66  90  581 
  Average Temperature      83   | .   28  25  48  105 
  Received Heat Transfer   177  | .   .   36  6   135 
  Effects                  6    | .   .   .   .   6   
    Shutdowns              2    | .   .   .   .   2   
    Energy Bleed           1    | .   .   .   .   1   
    Interference           2    | .   .   .   .   2   
    Damage (core)          1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         335  | .   15  40  35  245 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             283  | .   37  132 283 256 
  Initial                  94   | .   .   15  51  94  
  Average                  96   | .   7   66  139 153 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         77   | 100 100 100 60  64  
  Level 1                  22   | .   .   .   39  35  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   3   .   1   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           2    | .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   1   18  19  10  
  Peak Tracking Total      13   | .   1   13  4   10  
  Tactical Retreats        7    | .   .   1   5   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          9    | .   1   3   .   5   
  Terminals                8    | .   1   3   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                22   | .   3   8   .   11  
  Successful               12   | .   2   4   .   6   
  Failed                   10   | .   1   4   .   5   
    Catastrophic           3    | .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                21   | .   3   8   .   10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             11   | .   2   4   .   5   
  Record                   1    | .   .   1   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   
  Branch Access Points     2    | .   1   1   .   .   
  Emergency Access Points  2    | .   1   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   3   .   3   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               4    | .   .   .   4   .   
  Largest Group            3    | .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   40  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               19   | .   .   .   19  .   
  Total Damage             173  | .   .   .   173 .   
  Kills                    4    | .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               666  | 43  113 124 278 108 
Spaces Moved               1579 | 50  216 303 764 246 
  Core                     18   | 18  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   74   | 32  42  .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   1487 | .   174 303 764 246 
  Fastest Speed            27   | 50  32  29  29  27  
  Average Speed            31   | 69  41  29  29  27  
  Slowest Speed            80   | 80  80  29  29  27  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   1   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       37   | 3   39  34  87  26  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 2    | .   .   .   .   2   
Terrain Destroyed          2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1717 | 58  235 336 818 270 
  Wait                     69   | .   3   24  34  8   
  Move                     1573 | 49  213 302 763 246 
  Hop                      1    | .   1   .   .   .   
  Pick Up                  22   | 5   7   3   6   1   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   15   | 4   1   4   1   5   
  Detach                   1    | .   .   1   .   .   
  Swap                     7    | .   2   .   4   1   
  Drop                     12   | .   4   .   7   1   
  Fire                     16   | .   3   2   3   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
   70 | -10/Materials | Identified exit to Mines
  145 | -10/Materials | Discovered new exit (range 9)
  157 | -10/Materials | Entered another Materials area
  157 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  167 | -9/Materials  | Identified exit to Mines
  281 | -9/Materials  | Entered Mines
  291 | -9/Mines      | Assembled infested the area
  291 | -9/Mines      | Met a Derelict bent on vengeance
  301 | -9/Mines      | Learned 4 Materials zone layouts
  328 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  388 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  390 | -9/Mines      | Build established: Sprinter
  558 | -9/Mines      | Discovered new exit (range 4)
  559 | -9/Mines      | Entered Materials
  559 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  663 | -8/Materials  | Crushed by falling debris
  665 | -8/Materials  | Core integrity fell below 50%
  667 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00659_ Power failure, Lgt. Ion Engine shutdown.
00659_ G-47 Trooper destroyed.
00659_ U-05 Engineer builds a Wall.
00660_ K-01 Serf collects debris.
00663_ Overheating: Core damaged (-104).
00663_ The unstable cave ceiling collapses.
00663_ Crushed by falling debris.
00663_ Sensor Array destroyed.
00663_ System corrupted by crushing effect (+1).
00663_ VTOL Module destroyed.
00663_ System corrupted by crushing effect (+1).
00663_ Imp. Power Shielding destroyed.
00663_ System corrupted by crushing effect (+2).
00664_ Overheating: System interference.
00664_ Spread Laser temporarily disabled. <x2>
00665_ Lgt. Ion Engine destroyed.
00666_ Power failure, Lgt. Ion Engine shutdown.
00666_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
00667_ Overheating: Energy bleed (-20).

 Map 
-----
+----------------------------------------------------+
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|    # """   #   #      #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreNullBlade
  Manual?         0
Play Time         00:21:28
  Cumulative      14.5 hours
  Start           2024.04.06 @ 18:44:47
  End             2024.04.06 @ 19:39:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a979a4b8-93bc-499a-ae80-7d8d250581c0