Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 23:49:08 Player: Moddy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1839) 1839 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 4541 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 261/265 System Corruption 1% Temperature Cool (9) Movement Walking (105) Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Advanced Weight Redist. System Improved Utility Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Great Maul > --- INVENTORY (8) ---- Improved Ion Engine Improved Heat Sink Medium Battery (150) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle High-powered Shotgun > --- INVENTORY -------- Ion Engine Aluminum Leg Titanium Leg Improved Heat Sink Medium Battery Compact Matter Pod Advanced Weight Redist. System Propulsion Shielding Improved Utility Shielding Heavy Assault Rifle [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Surge Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 3 | . . 2 . 1 . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 64 | . 11 15 1 34 3 Power 11 | . 2 3 . 6 . Engine 8 | . 2 3 . 3 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 25 | . 3 7 . 12 3 Treads 2 | . . . . 2 . Leg 12 | . . 7 . 3 2 Wheel . | . . . . . . Hover 10 | . 3 . . 6 1 Flight 1 | . . . . 1 . Utility 10 | . 2 1 1 6 . Device 3 | . . . 1 2 . Storage 2 | . 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 1 . 3 . Artifact . | . . . . . . Weapon 18 | . 4 4 . 10 . Energy Gun 8 | . 2 2 . 4 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | . 1 1 . 4 . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 1 3 . Parts Lost 28 | . 1 5 . 14 8 Power 5 | . . 2 . 3 . Propulsion 12 | . . 1 . 4 7 Utility 4 | . . 1 . 3 . Weapon 7 | . 1 1 . 4 1 Highest Loss Streak 7 | . 1 4 . 7 6 To Critical Strikes . | . . . . . . Average Backups 8 | . 9 9 10 7 5 Power 1 | . 1 1 1 1 1 Propulsion 2 | . 3 2 3 1 1 Utility 3 | . 2 4 5 4 2 Weapon 1 | . 1 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 16 | . 4 . 2 7 3 Power 5 | . 1 . . 3 1 Propulsion 1 | . . . . 1 . Utility 7 | . 1 . 2 2 2 Weapon 3 | . 2 . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 97 97 100 97 79 Engine 9 | . 14 10 11 5 9 Core 1 | . . . . 2 . Treads 4 | . . . . 8 5 Leg 22 | . 9 23 33 25 16 Hover 12 | . 18 19 11 9 . Device 4 | . . . 8 5 9 Storage 9 | . 14 11 11 7 9 Protection 10 | . 11 10 2 12 9 Energy Gun 7 | . 14 6 11 4 . Ballistic Gun 9 | . 4 11 11 11 12 Launcher 2 | . 9 3 . . . Peak Build Rating 44 | . 8 15 21 44 25 Average Rating 19 | . 7 11 19 27 20 On Entrance 13 | 6 6 8 15 21 25 Avg Prop Armor Cover (%) 7 | . . 4 3 10 10 Naked Turns . | . . . . . . Heaviest Build 30 | 10 20 30 29 30 24 Greatest Support 51 | 20 20 30 30 51 51 Greatest Overweight (x) 3 | . 2 1 . 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 8 Average Capacity 9 | . 9 10 10 8 8 Most Carried 10 | . 10 10 10 10 8 Average Carried 8 | . 9 9 9 7 6 Final Capacity 10 | 8 10 10 10 8 8 Final Carried 10 | 6 10 10 10 7 4 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 2048 | 200 246 237 430 865 70 Remotely . | . . . . . . Salvage Created 2398 | . 352 400 101 1438 107 Parts 127 | . 22 22 4 78 1 Haulers Intercepted 4 | . 1 1 . 2 . Recyclers Shooed 3 | . 1 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 49 | . 10 8 2 26 3 Melee 3 | . . . . 2 1 Guns 36 | . 4 6 2 22 2 AOE 8 | . 6 2 . . . Classes Destroyed 10 | . 6 2 . 2 . Worker 4 | . 1 . . 3 . Builder 1 | . . 1 . . . Tunneler 1 | . . . . 1 . Hauler 4 | . 1 1 . 2 . Recycler 4 | . 1 . . 3 . Watcher 5 | . 1 2 . 2 . Swarmer 13 | . 6 . . 7 . Cutter 2 | . . . . 2 . Grunt 25 | . 4 4 2 12 3 Sentry 9 | . . 4 . 5 . Best Kill Streak 6 | . 4 4 2 6 2 Combat Bots Only 5 | . 3 2 2 5 2 Max Kills in Single Turn 3 | . 3 2 1 2 1 Gunslinging 1 | . 1 1 . . . Exploded 3 | . 3 1 . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 327 | . 26 49 17 167 68 Missed 75 | . 8 13 2 35 17 Hits 252 | . 18 36 15 132 51 Melee 3 | . . . . 3 . Projectile 249 | . 18 36 15 129 51 Critical Strikes 11 | . . . . 10 1 Damage Taken 3846 | . 259 531 201 1955 900 Core 719 | . 69 78 14 264 294 Absorbed by Shields . | . . . . . . Redirected to Shielding 144 | . 11 41 . 84 8 Core Remaining (%) 83 | 100 72 . 77 . . Volleys Fired 191 | . 38 39 8 93 13 Largest 2 | . 2 2 2 2 2 Hottest 90 | . 80 68 68 90 48 Shots Fired 334 | . 62 73 16 160 23 Gun 309 | . 52 59 16 159 23 Cannon . | . . . . . . Launcher 25 | . 10 14 . 1 . Special . | . . . . . . Kinetic 205 | . 17 39 8 118 23 Thermal 56 | . 26 . . 30 . Explosive 25 | . 10 14 . 1 . Electromagnetic 48 | . 9 20 8 11 . Robot Hit Streak 10 | . 8 7 4 9 10 Robot Miss Streak 6 | . 4 4 2 6 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 223 | . 32 43 11 115 22 Core Hits 117 | . 21 23 5 62 6 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . . 4 . Critical Strikes 5 | . . . . 5 . Destroy 1 | . . . . 1 . Smash 4 | . . . . 4 . Melee Attacks 26 | . . . . 17 9 Impact 26 | . . . . 17 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4583 | . 968 706 154 2284 471 Guns 3084 | . 280 413 154 1940 297 Cannons 6 | . . . . 6 . Explosions 1010 | . 688 293 . 29 . Melee 472 | . . . . 298 174 Ramming 11 | . . . . 11 . Kinetic 2113 | . 88 251 41 1436 297 Thermal 642 | . 282 . . 360 . Explosive 834 | . 512 293 . 29 . Electromagnetic 505 | . 86 162 113 144 . Impact 478 | . . . . 304 174 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 115 | . 9 . . 106 . Projectiles . | . . . . . . Explosions 9 | . 9 . . . . Melee 106 | . . . . 106 . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 159 | . 90 35 . 34 . Shots 5 | . 3 1 . 1 . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 626 | . 123 72 213 626 42 Average Temperature 81 | . 35 20 114 121 10 Received Heat Transfer 1638 | . 48 141 117 855 477 Effects 20 | . . . . 20 . Shutdowns 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 15 | . . . . 15 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 3 | . . . . 3 . Impact Corruptions 4 | . . . . 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1116 | . 450 . . 666 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . . 1 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 82 | . 100 100 100 76 . Level 1 17 | . . . . 22 100 Level 2 . | . . . . 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 402 | . 174 134 83 402 296 Initial 261 | . . 59 43 11 261 Average 107 | . 59 88 21 135 250 Influence Increases 1809 | . 361 317 80 936 115 Destroy 0b10 Robot/C 980 | . 200 160 40 520 60 Destroy 0b10 Robot/NC 95 | . 20 20 . 55 . Destroy Leader 228 | . 44 56 10 118 . Trap Triggered on 0b10 10 | . . . . . 10 Successful Hack 54 | . 13 6 . 35 . Disable Machine 75 | . . 15 . 60 . Destroy Structure 142 | . 84 45 . 13 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 210 | . . 15 30 120 45 Influence Decreases 1513 | . 220 346 162 564 221 Entered New Map 311 | . . 82 69 19 141 Time Decay 886 | . 174 214 93 405 . Lost Part 280 | . 10 50 . 140 80 Purge Threat 36 | . 36 . . . . Squads Dispatched 7 | . 1 1 . 5 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 1 . 3 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 6 | . 2 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 17 19 3 49 7 Peak Tracking Total 8 | . 4 6 3 8 5 Tactical Retreats 11 | . . 1 1 7 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered 1 | . . . . . 1 Most Traps Carried 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 6 | . . 2 . 4 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 19 | . 5 2 . 11 1 Terminals 14 | . 5 1 . 7 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 55 | . 18 7 . 28 2 Successful 28 | . 8 5 . 15 . Failed 26 | . 10 2 . 12 2 Catastrophic 2 | . 1 . . 1 . Database Lockouts 1 | . . . . 1 . Manual 16 | . 6 1 . 9 . Terminals 44 | . 18 3 . 21 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers 6 | . . 4 . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 4 1 . 6 . Prototype ID Bank 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 1 . . 1 . Surveillance Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Registered Prototypes 1 | . . . . 1 . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 4 | . . 3 . 1 . Retrieve Study 4 | . . 3 . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 11 | . 4 1 . 6 . Terminals 11 | . 4 1 . 6 . Botnet 11 | . 4 1 . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 3 2 . 7 1 Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 3 . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 1117 | . . . 349 768 . Sensors 1117 | . . . 349 768 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3416 | . 724 458 419 1578 237 Spaces Moved 2157 | 1 473 243 363 943 134 Core 1 | . . . . . 1 Treads 1 | . . . . 1 . Legs 1473 | 1 180 152 363 681 96 Wheels . | . . . . . . Hover 645 | . 293 91 . 261 . Flight 37 | . . . . . 37 Fastest Speed 36 | 120 116 105 105 36 75 Average Speed 103 | 120 117 112 105 92 106 Slowest Speed 270 | 120 190 122 105 270 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 2 82 25 56 75 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 165 | . 77 79 . 9 . Melee . | . . . . . . Projectile . | . . . . . . AOE 165 | . 77 79 . 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2952 | . 579 354 384 1448 187 Wait 411 | . 43 46 8 308 6 Move 2153 | . 472 242 362 943 134 Hop . | . . . . . . Pick Up 33 | . 8 3 2 19 1 Fast Attach 12 | . 1 2 . 7 2 Attach 21 | . 1 5 . 12 3 Detach 1 | . . . . 1 . Swap 59 | . 10 13 2 32 2 Drop 28 | . 6 4 2 15 1 Fire 191 | . 38 39 8 93 13 Melee 26 | . . . . 17 9 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 3) 336 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 3) 569 | -10/Materials | Discovered new exit (range 9) 650 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Propulsion x2 978 | -9/Materials | Lost 4 parts (1p1n1u1w) 1165 | -9/Materials | Discovered new exit (range 7) 1183 | -9/Materials | Entered Mines 1233 | -9/Mines | Learned 4 Materials zone layouts 1251 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1253 | -9/Mines | Found Prototype Device 1253 | -9/Mines | Identified Exp. Sensor Array 1440 | -9/Mines | Build established: Scavenger-Mutant 1449 | -9/Mines | Discovered new exit (range 6) 1602 | -9/Mines | Entered Materials 1602 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -8/Materials | Identified exit to Factory 1928 | -8/Materials | Central database locked down 2261 | -8/Materials | Discovered exit to Factory (range 16) 2359 | -8/Materials | Build established: Mutant 2390 | -8/Materials | Lost 7 parts (1p3n2u1w) 2724 | -8/Materials | Build established: Scavenger-Mutant 3032 | -8/Materials | Garrison activated, responded to threat 3085 | -8/Materials | Lost 3 parts (1n1u1w) 3180 | -8/Materials | Identified exit to Garrison 3180 | -8/Materials | Entered Garrison 3284 | -8/Garrison | Triggered checkpoint 3293 | -8/Garrison | Core integrity fell below 50% 3361 | -8/Garrison | Lost 6 parts (5n1w) 3402 | -8/Garrison | Core integrity fell below 20% 3417 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03357_ Field strength at 82. 03358_ Field strength at 76. 03359_ Field strength at 70. 03360_ Field strength at 64. 03361_ Field strength at 58. 03362_ Field strength at 52. 03363_ Field strength at 46. 03364_ Field strength at 40. 03365_ Field strength at 34. 03366_ Field strength at 28. 03367_ Field strength at 22. 03368_ Field strength at 16. 03369_ Field strength at 10. 03370_ Field strength at 4. 03371_ Stasis field depleted. 03399_ G-47 Trooper knocked back. 03403_ G-47 Trooper destroyed. 03404_ Surge Thruster destroyed. 03405_ G-47 Trooper destroyed. 03409_ Acquired Aluminum Leg+. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ###??????????????????????? ???????????????????? | | # ###???????????????????#? #???????????????????? | | # #??????????????????? ? ##??????????????????? | | #??????????????????? ? ??????????????????? | | #??????????????????? ? ???????????????????? | | ##??????????????????? ? ???????????????????? | | ##??????????????????# # #???????????????????? | | ###??????????????????# # #???????????????????? | | #??????????????????# # #???????????????????? | | #??????????????????# # #???????????????????? | | #??????????????????# # #???????????????????? | | ###??????????????????# # #???????????????????? | | #????????????????????#%# #???????????????????? | | ######################+# #???????????????????? | | %* #???????????????????? | | ^ @ #???????????????????? | | ##### g #???????????????????? | | ????# ######### ###########???????????????????? | | ????# #???????# #?????????????????????????????? | | ????# #???????# #?????????????????????????????? | | ????# #???????# #?????????????????????????????? | | ????# #???????" #?????????????????????????????? | | ????# #???????" #?????????????????????????????? | | ????# #???????" #?????????????????????????????? | | ????# #???????# #?????????????????????????????? | | ????# #???????# ?????????????????????????????? | | ????# #???????# ?????????????????????????????? | | ????# #???????####?????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #?########?##????????????????????????????? | | ????# #?# "&&" "&&"????????????????????????????? | | ????# #?# "&&" "&&"#???????????????????????????? | | ????# ### #???????????????????????????? | | ????# ! #???????????????????????????? | | ##### = & ""#???????????????????????????? | | ## &&% #???????????????????????????? | | ## & & #???????????????????????????? | | ## %! ""#???????????????????????????? | | ########## #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 57 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingChromionFragment Manual? 0 Play Time 00:35:59 Cumulative 43.8 hours Start 2026.02.07 @ 23:15:23 End 2026.02.07 @ 23:49:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8bdcc3b-565a-45ed-b4b3-b24eec5e7b7e