Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 23:21:44 Player: Zish Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (25) 125 Value Destroyed (418) 418 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1023 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 93/125 System Corruption 1% Temperature Cool (15) Movement Treading (320) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- EM Pulse Gun > --- INVENTORY (20) --- Makeshift Power Source Small Storage Unit Experimental Sensor Array Hacking Suite EM Pulse Gun Beamcaster Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Makeshift Power Source Small Storage Unit Experimental Sensor Array Hacking Suite EM Pulse Gun Beamcaster Grenade Launcher Grenade Launcher Datajack [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 8 7 1 Power 2 | 2 . . Engine 2 | 2 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 3 5 1 Energy Gun 6 | 2 3 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 2 4 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 4 | . 2 2 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 6 | 1 6 7 Power . | . 1 . Propulsion . | . . . Utility 1 | . 1 2 Weapon 3 | . 3 3 Tool/Special . | . . . Unused Backups 5 | . . 5 Power 2 | . . 2 Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Tool/Special 1 | . . 1 Average Slot Usage (%) 92 | . 89 100 Engine 14 | . 14 14 Treads 28 | . 28 28 Storage 14 | . 14 14 Processor 6 | . 4 14 Energy Gun 25 | . 24 28 Ballistic Gun 1 | . 2 . Peak Build Rating 9 | 6 8 9 Average Rating 6 | 4 6 7 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 53 | 14 53 49 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 17 | 6 17 20 Most Carried 9 | 3 9 9 Average Carried 6 | 1 6 7 Final Capacity 20 | 8 20 20 Final Carried 9 | 2 8 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 486 | 209 158 119 Remotely . | . . . Salvage Created 667 | . 474 193 Parts 47 | . 38 9 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 18 | . 13 5 Guns 13 | . 9 4 AOE 5 | . 4 1 Classes Destroyed 7 | . 7 . Worker 2 | . 1 1 Builder 1 | . 1 . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 12 | . 9 3 Grunt 6 | . 4 2 Best Kill Streak 6 | . 5 6 Combat Bots Only 6 | . 5 6 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 88 | . 46 42 Missed 20 | . 11 9 Hits 68 | . 35 33 Projectile 68 | . 35 33 AOE 6 | . . 6 Damage Taken 958 | . 428 530 Core 267 | . 67 200 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 53 | . 27 26 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 105 | . 54 51 Gun 100 | . 49 51 Cannon . | . . . Launcher 5 | . 5 . Special . | . . . Kinetic 2 | . 2 . Thermal . | . . . Explosive 5 | . 5 . Electromagnetic 98 | . 47 51 Robot Hit Streak 6 | . 6 5 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 3 | . . 3 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 49 | . 26 23 Core Hits 33 | . 23 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1125 | . 776 349 Guns 638 | . 331 307 Cannons . | . . . Explosions 483 | . 441 42 Melee . | . . . Ramming 4 | . 4 . Kinetic . | . . . Thermal 245 | . 203 42 Explosive 238 | . 238 . Electromagnetic 638 | . 331 307 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 10 | . 7 3 Message Errors 1 | . 1 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Data Loss (minor) 5 | . 4 1 Data Loss (major) 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 4 | . 4 . Projectiles . | . . . Explosions 4 | . 4 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 116 | . 116 . Shots 4 | . 4 . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 364 | . 222 364 Average Temperature 89 | . 39 143 Received Heat Transfer 183 | . 60 123 Effects 1 | . . 1 Matter Decay 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 400 | . 300 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . 2 2 Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 125 | . 125 107 Initial 37 | . . 37 Average 22 | . 21 26 Influence Increases 562 | . 431 131 Destroy 0b10 Robot/C 360 | . 260 100 Destroy 0b10 Robot/NC 35 | . 30 5 Destroy Leader 64 | . 44 20 Allied During Kill 1 | . . 1 Successful Hack 11 | . 11 . Disable Machine 30 | . 30 . Destroy Structure 46 | . 41 5 Lose Combat Pursuer 15 | . 15 . Influence Decreases 562 | . 333 229 Entered New Map 61 | . . 61 Time Decay 366 | . 255 111 Lost Part 27 | . 10 17 Lost Ally 40 | . . 40 Purge Threat 68 | . 68 . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 23 10 Peak Tracking Total 4 | . 4 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 1 | . 1 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 6 | . 6 . Failed 7 | . 7 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 2 | . 2 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Reprogram Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 2 | . . 2 Largest Group 2 | . . 2 Highest-Rated Group 41 | . . 41 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 2 | . . 2 Total Damage 41 | . . 41 Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1789 | 82 1291 416 Spaces Moved 727 | 46 542 139 Core 4 | 4 . . Treads 723 | 42 542 139 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 217 | 150 218 240 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 68 32 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 43 | . 38 5 Melee . | . . . Projectile . | . . . AOE 43 | . 38 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 828 | 57 599 172 Wait 9 | . 9 . Move 725 | 45 541 139 Hop . | . . . Pick Up 13 | 2 7 4 Fast Attach 9 | 6 3 . Attach 9 | 2 5 2 Detach 7 | 2 5 . Swap . | . . . Drop 2 | . 1 1 Fire 53 | . 27 26 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 1 exit: [*Sub]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 14) 735 | -10/Materials | Discovered new exit (range 12) 1123 | -10/Materials | Discovered new exit (range 6) 1187 | -10/Materials | Identified exit to Materials 1372 | -10/Materials | Identified exit to Mines 1374 | -10/Materials | Entered Mines 1427 | -10/Mines | Learned location of Storage (-8) 1529 | -10/Mines | Core integrity fell below 50% 1632 | -10/Mines | Discovered new exit (range 10) 1696 | -10/Mines | Assembled infested the area 1701 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1732 | -10/Mines | Learned Materials emergency access door positions 1768 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1772 | -10/Mines | Found Prototype Device 1783 | -10/Mines | Core integrity fell below 20% 1790 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01747_ System corrupted: Component data lost. 01765_ as-39607 destroyed. 01765_ as-61366 destroyed. 01765_ as-82254 destroyed. 01768_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01772_ Acquired Prototype Device. 01781_ The unstable cave ceiling collapses. 01787_ System corrupted: EM Pulse Gun failed to cycle. 01790_ EM Pulse Gun destroyed. 01790_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ##????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | ####### #???????????????????????????????????????? | | ####### #???????????????????????????????????????? | | ## ## #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # ###?????????????????????????????????????? | | # ###???????????????????????????????????? | | # ##??????????????????????????????????? | | #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #### ########???????????????????????????? | | ?####??# ### #???????????????????????????? | | ???????#%#### #???????????????????????????? | | ??????## #### #### ###?????????????????????????? | | ??????# #?####??# ######????????????????????? | | ??????# #???????### ##???????????????????? | | ??????# ##????????## #???????????????????? | | ?????# ##?????????# ##??????????????????? | | ????# #???? ?????## #####??????????????? | | ???# # ## @ ##?????????????? | | ??# !%= d #?????????????? | | ??# # ## ##?????????????? | | ??## #? ?????## ###??????????????? | | ???## ##???????????## # ##????????????????? | | ????# #??????????????###?# #?????????????????? | | ????# ???????????????????# #?????????????????? | | ????# ???????????????????## ##?????????????????? | | ???? ????????????????????####??????????????????? | | ????# #??????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceAngularMace Manual? 0 Play Time 00:09:41 Cumulative 35.2 hours Start 2026.07.07 @ 23:14:18 End 2026.07.07 @ 23:21:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fa3255b-3328-4f03-963c-e498715d97eb