Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.22 @ 22:39:31 Player: Arctifire Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1350) 1350 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3433 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 496/550 Matter 241/300 Energy 160/160 System Corruption 0% Temperature Cool (27) Movement Walking (152) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON (2) ------- Minigun > --- INVENTORY (22) --- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Cooling System Improved Cooling System High-capacity Matter Pod (200) Advanced Visual Processing Unit Recoil Stabilizer Utility Shielding Beam Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Assault Cannon Missile Launcher Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Cooling System Improved Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Recoil Stabilizer Utility Shielding Beam Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Assault Cannon Missile Launcher Missile Launcher Great Axe [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 34 | 6 3 3 10 12 Power 5 | 1 . . 3 1 Engine 3 | 1 . . 2 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 13 | 2 . . 3 8 Treads 1 | . . . 1 . Leg 11 | 2 . . 2 7 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 9 | 1 3 1 2 2 Device . | . . . . . Storage 5 | 1 2 1 . 1 Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 7 | 2 . 2 2 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 . 2 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 6 | . . . 2 4 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility . | . . . . . Weapon 3 | . . . 1 2 Highest Loss Streak 2 | . . . 1 2 Average Slot Usage (%) 92 | . 95 100 83 94 Engine 8 | . 14 14 5 5 Core 2 | . . . 5 2 Treads 2 | . . . 1 6 Leg 24 | . 28 28 19 24 Storage 24 | . 21 28 22 26 Hackware 1 | . . . . 4 Protection 3 | . . . 7 4 Ballistic Gun 22 | . 28 28 22 17 Naked Turns . | . . . . . Heaviest Build 72 | 9 21 32 40 72 Greatest Support 59 | 20 20 20 25 59 Greatest Overweight (x) 22 | . 1 1 3 22 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 22 | 6 12 14 14 22 Average Capacity 15 | 5 9 13 14 21 Most Carried 22 | 2 3 14 14 22 Average Carried 11 | 1 2 11 13 17 Final Capacity 22 | 6 12 14 14 22 Final Carried 21 | 2 3 14 14 21 Class Distribution -------------------- 65% | Mutant 30% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1191 | 225 115 30 333 488 Remotely . | . . . . . Salvage Created 1585 | . 302 . 554 729 Parts 102 | . 21 . 37 44 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 8 . 19 16 Guns 43 | . 8 . 19 16 Classes Destroyed 7 | . 3 . 2 2 Worker 1 | . . . . 1 Hauler 2 | . 2 . . . Swarmer 15 | . 6 . 5 4 Grunt 19 | . 2 . 10 7 Brawler 1 | . . . 1 . Sentry 7 | . . . 3 4 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 3 . 7 5 Combat Bots Only 7 | . 3 . 7 5 Max Kills in Single Turn 2 | . 1 . 2 2 Gunslinging 1 | . . . 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1525 | . 198 . 596 731 Core 210 | . 32 . 124 54 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 87 69 . Volleys Fired 116 | . 25 . 40 51 Largest 2 | . 2 . 2 2 Hottest 50 | . 40 . 47 50 Shots Fired 223 | . 50 . 74 99 Gun 223 | . 50 . 74 99 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 223 | . 50 . 74 99 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 9 . 19 14 Robot Miss Streak 2 | . 2 . 2 2 Penetration Max . | . . . . . Secondary Targets 7 | . . . 3 4 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 184 | . 38 . 65 81 Core Hits 84 | . 19 . 32 33 Critical Hits 3 | . 1 . . 2 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2797 | . 290 . 1178 1329 Guns 2794 | . 290 . 1175 1329 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 2794 | . 290 . 1175 1329 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . 1 . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 45 | . 18 . 45 31 Average Temperature 11 | . 10 . 21 7 Received Heat Transfer 717 | . 66 . 327 324 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 359 | . 134 23 359 326 Initial 129 | . . 23 . 129 Average 117 | . 68 20 127 197 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 79 | 100 100 100 71 63 Level 1 20 | . . . 28 36 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 3 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 10 . 27 23 Peak Tracking Total 8 | . 4 . 7 8 Tactical Retreats 5 | . . . 2 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . . . 2 1 Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 6 | . . . 4 2 Successful 1 | . . . . 1 Failed 5 | . . . 4 1 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 4 | . . . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 39 | . . 39 39 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 6 | . . . 6 . Total Damage 83 | . . . 83 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2584 | 77 473 441 756 837 Spaces Moved 1328 | 60 294 274 389 311 Core 8 | 7 . . . 1 Treads 130 | . . . 68 62 Legs 1190 | 53 294 274 321 248 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 152 Average Speed 153 | 111 136 150 156 179 Slowest Speed 1150 | 120 150 150 210 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 50 42 35 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1670 | 67 326 303 467 507 Wait 146 | . 4 17 7 118 Move 1324 | 59 293 273 388 311 Hop . | . . . . . Pick Up 29 | 2 . 9 9 9 Fast Attach 20 | 6 2 1 3 8 Attach 6 | . . . 3 3 Detach 1 | . . . 1 . Swap 8 | . 1 2 4 1 Drop 19 | . 1 1 11 6 Fire 116 | . 25 . 40 51 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 8) 551 | -10/Materials | Entered Mines 611 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 897 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 932 | -10/Mines | Discovered new exit (range 14) 992 | -10/Mines | Entered Materials 992 | -9/Materials | Accompanied by 2 allies 992 | -9/Materials | Evolved 2 slots: Utility x2 997 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1566 | -9/Materials | Destroyed 7 combat bots 1675 | -9/Materials | Discovered new exit (range 12) 1748 | -9/Materials | Entered another Materials area 1748 | -8/Materials | Evolved 2 slots: Propulsion x2 2071 | -8/Materials | Garrison activated, responded to threat 2101 | -8/Materials | Build established: Hauler-Mutant 2585 | -8/Materials | Self-destructed Last Messages --------------- 02376_ G-50 Soldier destroyed. 02377_ K-01 Serf collects debris. 02380_ Acquired 48 matter. 02380_ K-01 Serf collects debris. 02383_ U-05 Engineer builds a Door. 02385_ Dropped Titanium Leg. 02386_ K-01 Serf collects debris. 02413_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02414_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 02431_ Dropped Aluminum Leg. 02431_ Acquired Prototype Flight Unit. 02431_ Identified Imp. Flight Unit. 02433_ Dropped Imp. Flight Unit. 02445_ Acquired Aluminum Leg. 02497_ R-06 Scavenger collects Imp. Flight Unit. 02580_ G-47 Trooper suffers critical hit. 02580_ G-47 Trooper destroyed. 02580_ Switching to secondary target: G-47 Trooper. 02583_ Minigun destroyed. Map ----- +----------------------------------------------------+ | ?# T"#]][[]]#?????????????????????? ???????? | | ?# ! 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"" ???????????????? | | ????????????????? #???????# "?????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionBattleAutohacker Manual? 0 Play Time 00:18:11 Cumulative 33.6 hours Start 2020.09.22 @ 22:19:47 End 2020.09.22 @ 22:39:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 12 Explorer 12 Win Type - Total 6 Types 4/1/1/0/0/0/0/0/0 Lore% 36 Gallery% 51 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b185992f-dc34-4a40-b524-9137daeead35