Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 19:28:40 Player: rt Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (10) 50 Value Destroyed (298) 298 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6608 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 918/1150 Matter 15/300 Energy 34/100 System Corruption 0% Temperature Cool (18) Movement Rolling (90) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Improved Gyrokinetic Inverter > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (5) ---- Remote Force Field Gatling Laser Heavy Ion Cannon Flak Gun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Improved Gyrokinetic Inverter > --- UTILITY ---------- Power Amplifier Power Amplifier Medium Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Authchip [Weapon] > --- WEAPON ----------- Gatling Laser High-powered Field Laser Improved EM Pulse Cannon > --- INVENTORY -------- Flexi-carbon Leg Advanced ECM Suite Remote Force Field Gatling Laser Heavy Ion Cannon Flak Gun Heavy Gauss Cannon [Rating: 95] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Authchip [Weapon] Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 . . . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 2 . . . . . . . 1 1 Utility 5 | . . . 1 1 . 1 . . . 1 1 Weapon 2 | . . . 1 1 . . . . . . . Parts Attached 48 | 7 . 4 8 3 2 8 . . 2 5 9 Power 5 | 1 . 1 . . 1 . . . 1 1 . Engine 3 | 1 . 1 . . 1 . . . . . . Core 2 | . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 16 | 2 . 2 2 . . 4 . . . . 6 Treads 2 | . . 2 . . . . . . . . . Leg 4 | 2 . . 2 . . . . . . . . Wheel 5 | . . . . . . . . . . . 5 Hover 1 | . . . . . . . . . . . 1 Flight 4 | . . . . . . 4 . . . . . Utility 15 | 2 . . 3 2 . 2 . . . 4 2 Device 8 | 1 . . 1 . . 2 . . . 3 1 Storage 2 | 1 . . 1 . . . . . . . . Processor 4 | . . . 1 2 . . . . . . 1 Hackware 1 | . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 12 | 2 . 1 3 1 1 2 . . 1 . 1 Energy Gun 6 | 2 . . . 1 . 1 . . 1 . 1 Energy Cannon 2 | . . . 1 . 1 . . . . . . Ballistic Gun 2 | . . 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 . 1 Parts Lost 10 | . 1 . . . . 1 2 . . . 6 Power 3 | . . . . . . 1 1 . . . 1 Propulsion 2 | . . . . . . . 1 . . . 1 Utility 2 | . 1 . . . . . . . . . 1 Weapon 3 | . . . . . . . . . . . 3 Highest Loss Streak 6 | . 1 . . . . 1 2 . . . 6 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 7 | 3 4 3 7 9 10 9 9 9 9 9 7 Power . | 1 1 1 1 1 1 . . . . . . Propulsion 1 | 1 2 . 1 1 1 . 1 1 1 1 1 Utility . | . . . . . . . . . 1 1 2 Weapon 5 | 1 1 1 4 7 8 8 8 8 7 6 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . . . . . . 4 . . . . 5 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 Utility 1 | . . . . . . . . . . . 1 Weapon 6 | . . . . . . 3 . . . . 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 96 87 93 99 100 93 57 53 43 56 79 Engine 7 | . 14 11 9 7 7 10 2 . . . . Treads 5 | . . 21 9 7 7 5 . . . . . Leg 16 | . 28 22 27 23 23 16 . . . . . Wheel 2 | . . . . . . . . . . . 24 Flight 4 | . . . . . . 3 22 20 20 17 4 Device 9 | . 10 . 4 7 7 12 15 13 6 14 13 Storage 7 | . 14 11 9 7 7 6 6 6 6 5 4 Processor 7 | . . . 8 14 15 12 6 6 6 5 5 Energy Gun 8 | . 28 11 7 7 7 5 . . 3 . 10 Energy Cannon 2 | . . . 1 7 7 5 . . . . 3 Ballistic Gun 4 | . . 10 9 7 7 5 . . . . . Launcher 4 | . . . 8 7 7 5 3 6 . . . Peak Build Rating 95 | 7 7 8 20 30 34 49 41 31 39 54 95 Average Rating 30 | 4 6 7 15 28 33 39 32 30 32 46 83 On Entrance 23 | . 7 6 8 20 30 34 39 30 28 34 48 Avg Prop Armor Cover (%) 7 | . . 17 7 6 6 6 . . . . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 46 | 15 15 14 28 32 38 46 21 18 23 18 38 Greatest Support 64 | 20 20 20 40 40 40 40 24 18 18 18 64 Greatest Overweight (x) 5 | . . . . . . 5 . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 9 Most Carried 10 | 5 4 5 10 10 10 10 10 10 10 10 10 Average Carried 7 | 3 4 3 7 9 10 9 9 9 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 4 5 10 10 10 10 9 10 10 10 5 Class Distribution -------------------- 47% | Gunner 40% | Mutant 6% | Skirmisher 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Matter Collected 786 | 226 . 58 90 . 10 48 . . 255 . 99 Remotely . | . . . . . . . . . . . . Salvage Created 392 | 23 . . 90 . . 161 . . . . 118 Parts 18 | 1 . . 7 . . 7 . . . . 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed 4 | . . . 1 . . 3 . . . . . Guns 2 | . . . 1 . . 1 . . . . . Cannons 2 | . . . . . . 2 . . . . . Classes Destroyed 7 | 1 . . 2 . . 3 . . . . 1 Worker 2 | . . . . . . 1 . . . . 1 Builder 1 | . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 Watcher 1 | . . . 1 . . . . . . . . Grunt 2 | . . . . . . 2 . . . . . Sentry 2 | . . . 1 . . 1 . . . . . Best Kill Streak 4 | 1 . . 1 . . 4 . . . . 1 Combat Bots Only 2 | . . . 1 . . 2 . . . . . Max Kills in Single Turn 2 | 1 . . 1 . . 2 . . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Hostile Shots Fired 249 | . 11 19 2 . 7 68 2 . 5 4 131 Missed 101 | . 3 12 1 . 3 29 1 . 3 2 47 Hits 148 | . 8 7 1 . 4 39 1 . 2 2 84 Melee 1 | . . . . . . . 1 . . . . Projectile 147 | . 8 7 1 . 4 39 . . 2 2 84 Critical Strikes 7 | . 2 1 . . . . 1 . . . 3 Damage Taken 2374 | . 121 93 16 . 194 334 78 . 39 45 1454 Core 460 | . 45 31 . . 62 36 31 . 23 . 232 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 93 | 100 82 92 100 . 91 . . . 89 100 . Volleys Fired 30 | 1 . . 4 . 1 13 2 . . . 9 Largest 4 | 2 . . 2 . 1 4 1 . . . 3 Hottest 219 | 100 . . 73 . 23 202 33 . . . 219 Shots Fired 74 | 2 . . 8 . 1 42 2 . . . 19 Gun 42 | 2 . . 8 . 1 17 . . . . 14 Cannon 18 | . . . . . . 13 . . . . 5 Launcher 14 | . . . . . . 12 2 . . . . Special . | . . . . . . . . . . . . Kinetic 18 | . . . 4 . 1 13 . . . . . Thermal 24 | 2 . . 4 . . 4 . . . . 14 Explosive 14 | . . . . . . 12 2 . . . . Electromagnetic 18 | . . . . . . 13 . . . . 5 Robot Hit Streak 15 | 2 . . 3 . 3 7 3 . . . 15 Robot Miss Streak 5 | . . . 2 . . 5 . . . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 53 | 2 . . 5 . 1 28 1 . . . 16 Core Hits 33 | 1 . . 4 . . 18 . . . . 10 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . 1 . . 1 . . . . . Burn 1 | . . . 1 . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1316 | 26 . . 64 . 17 645 142 . . . 422 Guns 656 | 26 . . 64 . 17 235 . . . . 314 Cannons 281 | . . . . . . 173 . . . . 108 Explosions 379 | . . . . . . 237 142 . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 191 | . . . 26 . 17 148 . . . . . Thermal 465 | 26 . . 38 . . 87 . . . . 314 Explosive 379 | . . . . . . 237 142 . . . . Electromagnetic 281 | . . . . . . 173 . . . . 108 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . 4 4 . 9 9 9 . . Average Corruption 6 | . . . . 3 4 . 9 9 9 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . . . 3 1 . 2 3 1 . . Message Errors 3 | . . . . . 1 . 1 1 . . . Matter Fused 2 | . . . . 1 . . . 1 . . . Heat Flow Errors 2 | . . . . 1 . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . 24 . . . . Shots 2 | . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 266 | 39 9 12 . 219 . 266 . . 180 . 247 Average Temperature 96 | 20 9 12 . 112 . 95 . . 94 . 113 Received Heat Transfer 510 | . 105 54 . . 9 120 . . 9 18 195 Effects 2 | . . . . . . 2 . . . . . Interference 2 | . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | 1 . . 1 . . . . . . . 2 Heat Transferred 1094 | 74 . . 185 . . 200 . . . . 635 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 119 | 5 30 8 30 5 18 119 28 . 18 15 45 Initial 28 | . . 8 . . 3 9 28 . 3 9 2 Average 12 | . 1 1 2 . 9 46 9 . 7 1 15 Influence Increases 459 | 5 30 4 37 5 15 209 16 5 15 15 103 Destroy 0b10 Robot/C 80 | . . . 20 . . 60 . . . . . Destroy 0b10 Robot/NC 30 | 5 . . 5 . . 10 . . . . 10 Destroy Leader 32 | . . . 12 . . 20 . . . . . Successful Hack 44 | . . 4 . 5 . 12 . 5 . . 18 Disable Machine 75 | . . . . . . 75 . . . . . Destroy Structure 48 | . . . . . . 32 16 . . . . Partial Spotted 15 | . . . . . . . . . . 15 . Lose Combat Pursuer 135 | . 30 . . . 15 . . . 15 . 75 Influence Decreases 459 | 5 10 24 37 . 2 146 97 . 2 28 108 Entered New Map 90 | . . 12 . . 2 9 53 . 2 9 3 Time Decay 311 | 5 10 12 37 . . 127 24 . . 19 77 Lost Part 58 | . . . . . . 10 20 . . . 28 Squads Dispatched 4 | . . . . . 2 1 . . . . 1 Investigation 1 | . . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . . . . 2 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Distress Signals 3 | . . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 36 | . 3 4 2 . 2 7 6 . 2 3 7 Peak Tracking Total 6 | . 2 4 1 . 3 2 6 . 3 3 5 Tactical Retreats 6 | . 1 . . . 1 . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Traps Triggered 7 | . . . . 2 . 1 . 1 . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Machines Disabled 5 | . . . . . . 5 . . . . . Max in Single Turn 2 | . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Machines Accessed 11 | . 2 1 2 1 . 2 . 1 . 1 1 Terminals 10 | . 2 1 2 1 . 1 . 1 . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 17 | . 4 1 4 1 . 3 . 1 . 1 2 Successful 8 | . 2 1 . 1 . 2 . 1 . . 1 Failed 9 | . 2 . 4 . . 1 . . . 1 1 Catastrophic 2 | . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 15 | . 4 1 4 1 . 1 . 1 . 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 2 1 . 1 . 1 . 1 . . 1 Record 1 | . . . . . . . . . . . 1 Open DSF 3 | . . . . 1 . 1 . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 1 2 . . 1 . 1 . . 1 Full Trace Events 3 | . 1 . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . 18 . . . . Total Damage 209 | . . . . . . . 209 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Active Infowar (turns) 391 | 10 185 . . . . 86 . . . 108 2 Sensors 110 | . . . . . . . . . . 108 2 Seismic 195 | 10 185 . . . . . . . . . . ECM 98 | . . . . . . 86 . . . 12 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Turns Passed 2142 | 82 241 143 449 157 72 415 100 93 36 120 234 Spaces Moved 2070 | 59 127 112 342 124 54 238 286 271 90 195 172 Core 14 | 14 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 932 | 45 127 112 342 124 54 128 . . . . . Wheels 163 | . . . . . . . . . . . 163 Hover 2 | . . . . . . . . . . . 2 Flight 959 | . . . . . . 110 286 271 90 195 7 Fastest Speed 31 | 50 120 120 120 123 123 31 31 34 34 34 34 Average Speed 81 | 103 120 120 121 123 123 112 33 34 34 34 88 Slowest Speed 440 | 120 120 120 123 123 123 440 34 34 114 34 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 1 . 3 . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 4 24 17 30 5 47 10 97 8 75 6 5 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 8 | . . . . . . . 8 . . . . Terrain Destroyed 52 | . . . . . . 34 18 . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 52 | . . . . . . 34 18 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Total 2460 | 78 215 119 368 128 59 358 288 268 94 248 237 Wait 247 | 1 89 1 4 . 1 80 . . . 44 27 Move 2052 | 58 126 111 341 123 53 236 285 264 89 194 172 Hop 4 | . . . . . . 1 . 3 . . . Pick Up 34 | 11 . 3 8 2 . 4 . 1 1 1 3 Fast Attach 15 | . . . 1 . . 6 . . 1 3 4 Attach 25 | 7 . 2 2 2 . 1 1 . 1 3 6 Detach 7 | . . . . . . 3 . . 1 2 1 Swap 14 | . . 2 5 1 2 2 . . . . 2 Drop 26 | . . . 3 . 2 12 . . 1 1 7 Fire 30 | 1 . . 4 . 1 13 2 . . . 9 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 13) 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x2 449 | -9/Materials | Discovered new exit (range 16) 467 | -9/Materials | Entered another Materials area 467 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 774 | -8/Materials | Build established: Gunner 909 | -8/Materials | Discovered new exit (range 5) 916 | -8/Materials | Entered Factory 916 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1072 | -7/Factory | Identified exit to DSF 1073 | -7/Factory | Entered DSF 1107 | -7/DSF | Additional patrols routed to DSF 1126 | -7/DSF | Discovered new exit (range 15) 1145 | -7/DSF | Entered Factory 1145 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1560 | -6/Factory | Sucked down chute 1560 | -6/Factory | Entered Waste 1561 | -6/Waste | Met a frightened Derelict 1570 | -6/Waste | Spotted C-40 Crusher 1570 | -6/Waste | Spotted C-40 Crusher 1575 | -6/Waste | EMP discharged 1587 | -6/Waste | Spotted C-40 Crusher 1589 | -6/Waste | Spotted C-40 Crusher 1589 | -6/Waste | Spotted C-40 Crusher 1592 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1632 | -6/Waste | Spotted C-40 Crusher 1655 | -6/Waste | Discovered new exit (range 11) 1660 | -6/Waste | Entered Factory 1753 | -6/Factory | Identified exit to DSF 1753 | -6/Factory | Entered DSF 1771 | -6/DSF | Discovered new exit (range 15) 1781 | -6/DSF | Additional patrols routed to DSF 1789 | -6/DSF | Entered Factory 1789 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1892 | -5/Factory | Build established: Mutant 1903 | -5/Factory | Discovered new exit (range 12) 1909 | -5/Factory | Entered another Factory area 1909 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2111 | -4/Factory | Found Prototype Processor 2112 | -4/Factory | Identified Exp. Signal Interpreter 2143 | -4/Factory | Self-destructed Last Messages --------------- >>Query(Arc Thrower) This newer weapon has only been recovered once, attached to a mutant [Derelict], and is surprisingly effective for [Derelict] Weaponry. It is similar to the arc projector, but fires multiple weaker arcs for a chance to quickly shut down more than one target system. Interestingly, arc throwers do not show signs of usual [Derelict] construction, thus their origin is still a mystery. ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. Fusion Compressor destroyed. G-67 Veteran IFF system glitched. Penetrated by Slug. Dropped Power Amplifier. Dropped Adv. Sensor Array. Dropped Med. Storage Unit. Discarded Authchip [Weapon]. Discarded Adv. Terrain Scan Processor. Hpw. Field Laser destroyed. Discarded Exp. Signal Interpreter. H-77 Assassin IFF system glitched. U-05 Engineer destroyed. Imp. EM Pulse Cannon destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????? ! | | ????????????????????????????? !! | | ???????????????????????###### !! | | ??????????????????????? # | | ??????????????????????"" # #####+### | | ??????????????????????"" # # | | ??????????????????????"" # ![! # | | ??????????????????????"" # [!! # | | ???????????????????????" # [!! # | | ???????????????????????" # ! # | | ???????????????????????? ?# # | | ???????????????????????? ?# # | | ???????##################+### """""" # | | ???????# """""" # | | ???????# """""" # | | ???????# """""" + | | ???????# # | | ???????# ######### | | ???????# #########################+#+#####???? | | ?####### # """"""" #?# #???? | | =% [%# """"""" #?# """"""""" #???? | | %!g """"""" #?# #???? | | h;g """"""" #?# """"""""" #???? | | #g #?# #???? | | # !! #?# """"""""" #???? | | ########## ### =!!@ #?# ^ #???? | | ?????????# ??# """"T"""" #?# """"""""" #???? | | ?????????# ??# """"""""""" #?# #???? | | ?????????# ??##################?# """"""""" #???? | | ?????????#+?????????????????????# ^ #???? | | ????????????????????????????????# / #???? | | ????????????????????????????????##############???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 33 Energy Capacity 440 Matter Stores 293 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Power Amplification 40 Evasion (%) 63 Melee Accuracy 6 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodExperimentalRifle Manual? 0 Play Time 00:37:34 Cumulative 11.1 hours Start 2025.11.03 @ 18:42:06 End 2025.11.03 @ 19:28:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51b84a9a-f6c1-4494-b5e4-0ea28bd0b469