Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 12:39:30

Player: Redbrew

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (613)      613
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2538

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     200/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
    Mining Claw
>   --- INVENTORY (5) ----
    Cooling System

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY ----------
  Experimental Sensor Array
>              --- WEAPON -----------
               Mining Claw
>              --- INVENTORY --------
               Cooling System
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 6   8   12  2   9   
  Power                    7    | 1   1   2   1   2   
    Engine                 7    | 1   1   2   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   3   4   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    11   | 2   3   4   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   1   .   2   
    Device                 1    | .   .   .   .   1   
    Storage                3    | 1   1   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   3   5   1   3   
    Energy Gun             8    | 1   2   3   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        2    | .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 19   | .   2   .   7   10  
  Power                    4    | .   1   .   1   2   
  Propulsion               6    | .   .   .   4   2   
  Utility                  4    | .   .   .   1   3   
  Weapon                   5    | .   1   .   1   3   
  Highest Loss Streak      10   | .   2   .   4   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   95  95  87  35  
  Engine                   11   | .   13  11  9   7   
  Leg                      31   | .   28  40  34  7   
  Storage                  21   | .   25  21  21  4   
  Energy Gun               10   | .   13  11  9   2   
  Ballistic Gun            7    | .   14  9   .   .   
  Impact Weapon            3    | .   .   .   11  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 11  18  22  22  22  
  Greatest Support         40   | 20  20  40  40  32  
  Greatest Overweight (x)  3    | 1   .   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   6   
  Most Carried             8    | 4   8   8   8   8   
  Average Carried          6    | 1   5   7   7   3   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 4   8   8   8   1   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           816  | 220 130 354 112 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            708  | .   175 341 49  143 
  Parts                    39   | .   11  23  .   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  25   | .   4   10  5   6   
  Melee                    6    | .   .   .   5   1   
  Guns                     14   | .   4   10  .   .   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          5    | .   1   2   1   1   
  Worker                   1    | .   .   .   .   1   
  Swarmer                  7    | .   .   4   .   3   
  Grunt                    11   | .   4   4   .   3   
  Sentry                   2    | .   .   2   .   .   
  Assembled                5    | .   .   .   5   .   
Best Kill Streak           7    | .   1   4   4   7   
  Combat Bots Only         6    | .   1   4   4   6   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2734 | .    372  259  841  1262 
  Core                     847  | .    13   30   253  551  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         74   | 100  94   .    29   .    
Volleys Fired              70   | .    32   25   3    10   
  Largest                  2    | .    2    2    1    1    
  Hottest                  70   | .    70   60   56   40   
Shots Fired                119  | .    56   50   3    10   
  Gun                      113  | .    56   50   3    4    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  57   | .    32   25   .    .    
  Thermal                  56   | .    24   25   3    4    
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    8    12   .    5    
  Robot Miss Streak        3    | .    3    2    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           97   | .    39   38   9    11   
  Core Hits                39   | .    12   15   2    10   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    1    3    .    
  Critical Strikes         6    | .    1    2    3    .    
    Burn                   1    | .    1    .    .    .    
    Destroy                2    | .    .    2    .    .    
    Smash                  3    | .    .    .    3    .    
Melee Attacks              29   | .    .    .    13   16   
  Impact                   18   | .    .    .    13   5    
  Slashing                 11   | .    .    .    .    11   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1773 | .    395  458  417  503  
  Guns                     897  | .    395  458  .    44   
  Cannons                  .    | .    .    .    .    .    
  Explosions               260  | .    .    .    .    260  
  Melee                    616  | .    .    .    417  199  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  443  | .    221  222  .    .    
  Thermal                  454  | .    174  236  .    44   
  Explosive                260  | .    .    .    .    260  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   545  | .    .    .    417  128  
  Slashing                 71   | .    .    .    .    71   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            193  | .    .    .    164  29   
  Projectiles              .    | .    .    .    .    .    
  Explosions               12   | .    .    .    .    12   
  Melee                    181  | .    .    .    164  17   
Knockbacks                 3    | .    .    .    3    .    
  Impact                   2    | .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      55   | .    .    .    .    55   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        203  | .    203  6    24   52   
  Average Temperature      62   | .    83   3    12   23   
  Received Heat Transfer   657  | .    231  93   .    333  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       5    | .    .    .    4    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    
  Heat Transferred         1193 | .    568  525  .    100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             355  | .   120 355 60  164 
  Initial                  60   | .   .   25  60  .   
  Average                  80   | .   56  156 49  58  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         93   | 100 100 78  100 100 
  Level 1                  6    | .   .   21  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   1   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   14  13  13  10  
  Peak Tracking Total      7    | .   4   5   5   7   
  Tactical Retreats        7    | .   2   3   1   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          4    | .   3   1   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   3   2   .   .   
  Successful               3    | .   2   1   .   .   
  Failed                   2    | .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Record                   1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   
  Scan Component           1    | .   .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1706 | 62  593 474 432 145 
Spaces Moved               1000 | 42  348 274 295 41  
  Core                     37   | 2   .   .   22  13  
  Treads                   .    | .   .   .   .   .   
  Legs                     963  | 40  348 274 273 28  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 125 
  Average Speed            124  | 118 120 120 130 166 
  Slowest Speed            200  | 190 120 120 200 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 3   61  30  51  9   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 2    | .   .   .   .   2   
Terrain Destroyed          27   | .   .   .   .   27  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      27   | .   .   .   .   27  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1288 | 51  472 370 318 77  
  Wait                     121  | .   71  47  2   1   
  Move                     996  | 41  347 273 294 41  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 4   8   4   1   .   
  Fast Attach              12   | 6   2   2   .   2   
  Attach                   13   | .   1   3   2   7   
  Detach                   3    | .   .   1   2   .   
  Swap                     12   | .   5   7   .   .   
  Drop                     15   | .   6   8   1   .   
  Fire                     70   | .   32  25  3   10  
  Melee                    29   | .   .   .   13  16  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 14)
   63 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  648 | -10/Materials | Discovered new exit (range 8)
  656 | -10/Materials | Entered another Materials area
  656 | -9/Materials  | Evolved 2 slots: Propulsion x2
  958 | -9/Materials  | Build established: Scavenger-Mutant
 1068 | -9/Materials  | Discovered new exit (range 9)
 1130 | -9/Materials  | Entered Mines
 1184 | -9/Mines      | Discovered new exit (range 14)
 1247 | -9/Mines      | Learned Materials trap positions
 1274 | -9/Mines      | Discovered new exit (range 6)
 1375 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1389 | -9/Mines      | Found Prototype Device
 1411 | -9/Mines      | Assembled infested the area
 1416 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1549 | -9/Mines      | Lost 4 parts (1p2n1w)
 1549 | -9/Mines      | Core integrity fell below 50%
 1562 | -9/Mines      | Entered Materials
 1562 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1563 | -8/Materials  | Loaded intel: 18 trap records
 1659 | -8/Materials  | Garrison activated, responded to threat
 1666 | -8/Materials  | Core integrity fell below 50%
 1670 | -8/Materials  | Identified Exp. Sensor Array
 1698 | -8/Materials  | Core integrity fell below 20%
 1707 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01665_ U-05 Engineer lays Concrete.
01666_ G-50 Soldier destroyed.
01666_ U-05 Engineer lays Concrete.
01667_ The unstable cave ceiling collapses.
01667_ U-05 Engineer builds a Wall.
01670_ Identified Exp. Sensor Array.
01670_ U-05 Engineer builds a Wall.
01672_ Hvy. Hammer destroyed.
01672_ Acquired Carbon-fiber Leg.
01672_ U-05 Engineer lays Concrete. <x7>
01679_ Destroyed Flight Unit.
01679_ U-05 Engineer lays Concrete.
01680_ Titanium Leg destroyed.
01680_ U-05 Engineer lays Concrete.
01682_ U-05 Engineer builds a Wall. <x2>
01687_ Exp. Sensor Array destroyed.
01689_ Carbon-fiber Leg destroyed.
01690_ U-05 Engineer builds a Wall.
01694_ U-05 Engineer lays Concrete. <x2>
01698_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|        ?????^????????????????????????????????????? |
|        ????^?????????????????????????????????????? |
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|        ?????????????????????? ???????????????????? |
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|        ?????????# ????#       #??????????????????? |
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|        ?????????#              +?????????????????? |
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|        ?????????#              #?????????????????? |
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|        ?????????+ = !          #?????????????????? |
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|        ??????????#       """   #?????????????????? |
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|        ??????????#  "R         #        #????????? |
|        ??????????#  """                 #????????? |
|        ???????   #   ""   %           //#????????? |
|        ?????T             s *%    !   //#????????? |
|        ????            uu   [           #????????? |
|        ????          ###s#  #           #????????? |
|        ???#          #   s[    #        #????????? |
|        ???#      #   #  %@    ##???? ]  #????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            400
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              NuclearMicrowarpShearcannon
  Manual?         0
Play Time         00:41:32
  Cumulative      7.6 hours
  Start           2022.03.27 @ 11:55:47
  End             2022.03.27 @ 12:39:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c9ad5f9-7ccb-4d30-9346-2bffb7e5c132