Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.09 @ 01:58:27 Player: art-hropod Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2010) 2010 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5405 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 53/100 System Corruption 3% Temperature Cool (156) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Improved ECM Suite Improved Core Shielding > --- WEAPON (3) ------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (10) --- Aluminum Leg Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Weapon Cycler Improved Weapon Shielding Cooled Particle Cannon Cooled Particle Cannon Flak Gun Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Weapon Cycler Improved ECM Suite Improved Weapon Shielding Flak Gun Flak Gun [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Cooled Particle Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 84 | 6 3 16 11 35 4 8 . 1 Power 15 | 1 . 3 2 7 2 . . . Engine 9 | 1 . 2 1 5 . . . . Core 6 | . . 1 1 2 2 . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 6 4 9 2 . . . Treads 1 | . . . 1 . . . . . Leg 22 | 2 . 6 3 9 2 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 3 2 8 . 3 . 1 Device 12 | . . 1 2 6 . 2 . 1 Storage 4 | 1 2 1 . . . . . . Processor 2 | . . 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 26 | 2 1 4 3 11 . 5 . . Energy Gun 10 | 1 . 4 1 3 . 1 . . Energy Cannon 7 | . . . . 6 . 1 . . Ballistic Gun 9 | 1 1 . 2 2 . 3 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 37 | . 1 2 3 22 2 . . 7 Power 9 | . . 1 1 5 . . . 2 Propulsion 15 | . . . 1 8 2 . . 4 Utility 1 | . . . . 1 . . . . Weapon 12 | . 1 1 1 8 . . . 1 Highest Loss Streak 13 | . 1 1 2 13 2 . . 6 Average Slot Usage (%) 93 | . 96 91 96 85 95 100 100 91 Engine 3 | . 14 8 3 6 . . . . Core 9 | . . 2 13 5 14 15 15 14 Leg 27 | . 28 38 28 23 26 30 30 22 Device 6 | . . 3 9 6 7 7 7 7 Storage 8 | . 26 11 9 7 7 7 7 7 Processor 11 | . . 7 9 14 15 14 7 7 Energy Gun 5 | . 8 13 9 4 . 5 7 6 Energy Cannon 6 | . . . . 5 23 9 . . Ballistic Gun 7 | . 18 6 7 6 . 6 15 15 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 10 18 27 32 52 52 48 43 44 Greatest Support 55 | 20 20 40 49 55 50 50 50 50 Greatest Overweight (x) 13 | . . . 1 13 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 9 10 10 10 10 10 10 Most Carried 10 | 4 9 10 10 10 10 10 10 10 Average Carried 9 | 2 6 8 8 9 9 9 9 10 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 9 10 10 10 10 10 10 Class Distribution -------------------- 57% | Scavenger-Gunner 21% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1324 | 202 68 223 94 427 188 89 . 33 Remotely . | . . . . . . . . . Salvage Created 2119 | . 106 294 315 712 367 240 . 85 Parts 124 | . 15 15 21 32 21 13 . 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 38 | . . . . . 17 13 . 8 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 52 | . 6 8 8 13 7 6 . 4 Guns 37 | . 6 8 8 10 . 1 . 4 Cannons 15 | . . . . 3 7 5 . . Classes Destroyed 8 | . 3 2 . 1 1 1 . . Tunneler 1 | . 1 . . . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 16 | . 6 . 3 . . 3 . 4 Grunt 26 | . . 7 2 9 6 2 . . Duelist 1 | . . . . . 1 . . . Sentry 7 | . . 1 3 3 . . . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 8 | . 8 3 5 4 4 4 . 4 Combat Bots Only 6 | . 6 3 4 4 4 4 . 4 Max Kills in Single Turn 2 | . 2 1 2 1 1 2 . 2 Gunslinging 1 | . . . 1 . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5053 | . 269 499 366 2693 414 219 . 593 Core 852 | . 49 74 28 508 45 45 . 103 Absorbed by Shields 9 | . . . . 9 . . . . Core Remaining (%) 88 | 100 80 81 94 . . . . . Volleys Fired 156 | 1 15 25 17 62 14 9 . 13 Largest 3 | 2 2 2 2 3 3 3 . 3 Hottest 166 | 60 60 126 126 166 90 138 . 140 Shots Fired 303 | 2 24 41 33 105 42 21 . 35 Gun 227 | 2 24 41 33 86 . 6 . 35 Cannon 76 | . . . . 19 42 15 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 132 | 1 17 12 10 63 . 3 . 26 Thermal 163 | . . 29 23 42 42 18 . 9 Explosive . | . . . . . . . . . Electromagnetic 8 | 1 7 . . . . . . . Robot Hit Streak 20 | . 4 17 20 18 15 12 . 6 Robot Miss Streak 8 | . 5 8 2 8 1 3 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 Shots Hit Robots 206 | . 12 32 26 73 28 14 . 21 Core Hits 120 | . 10 20 15 42 13 10 . 10 Critical Hits 1 | . . . . 1 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4070 | . 245 482 406 1453 644 412 . 428 Guns 2629 | . 129 482 406 1096 . 88 . 428 Cannons 1325 | . . . . 357 644 324 . . Explosions 116 | . 116 . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1485 | . 97 89 97 815 . 44 . 343 Thermal 2553 | . 116 393 309 638 644 368 . 85 Explosive . | . . . . . . . . . Electromagnetic 32 | . 32 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 2 . 3 3 3 3 3 Average Corruption 2 | . . 2 . 2 3 3 3 3 Corruption Purged . | . . . . . . . . . Effects 45 | . . 1 . 17 8 11 1 7 Message Errors 8 | . . 1 . 6 . 1 . . Matter Fused 12 | . . . . 2 5 3 . 2 Heat Flow Errors 4 | . . . . 2 1 . . 1 Energy Discharges 12 | . . . . 2 2 5 1 2 Data Loss (minor) 4 | . . . . 2 . 2 . . Targeting Errors 4 | . . . . 2 . . . 2 Weapon Failures 1 | . . . . 1 . . . . Overload Shots 1 | . . . . . . 1 . . Overflow Damage 41 | . 25 . . . 16 . . . Projectiles 16 | . . . . . 16 . . . Explosions 25 | . 25 . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 32 | . 32 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 416 | 20 52 416 305 309 217 51 . 247 Average Temperature 106 | 15 25 150 101 98 99 23 . 97 Received Heat Transfer 1920 | . . 279 117 1233 225 18 . 48 Effects 4 | . . 4 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 1 . 1 1 1 . . Heat Transferred 4301 | . 150 754 666 1112 888 544 . 187 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 358 | . 232 297 358 337 . . . . Initial 162 | . . 97 125 162 . . . . Average 163 | . 90 154 274 155 . . . . Maximum Alert Level 1 | . 1 1 1 1 . . . . Low Security (%) 68 | 100 72 76 9 82 . . . . Level 1 31 | . 27 23 90 17 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 1 3 . . . . Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 1 | . . . . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 11 | . . . 1 . . . . 10 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 12 10 11 21 10 8 . 13 Peak Tracking Total 5 | . 4 3 4 5 5 3 . 5 Tactical Retreats 9 | . 1 . . 5 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . . 1 2 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 3 | . . . . . 2 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . . . . . 5 1 . . Successful 6 | . . . . . 5 1 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . . . 5 1 . . Record 4 | . . . . . 4 . . . Open Door 2 | . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 3742 | 82 209 372 362 1002 504 814 75 322 Spaces Moved 2427 | 57 133 216 230 571 352 621 62 185 Core 13 | 7 . . . 6 . . . . Treads . | . . . . . . . . . Legs 2414 | 50 133 216 230 565 352 621 62 185 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 125 | 111 120 120 120 132 127 120 120 145 Slowest Speed 700 | 120 120 120 150 700 150 120 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 29 22 20 16 69 75 7 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . 1 10 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 12 | . 3 . . 1 6 2 . . Melee . | . . . . . . . . . Projectile 9 | . . . . 1 6 2 . . AOE 3 | . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 2842 | 73 161 290 282 713 375 673 63 212 Wait 86 | . 5 9 14 17 2 26 . 13 Move 2419 | 56 132 215 229 570 351 620 61 185 Hop . | . . . . . . . . . Pick Up 66 | 10 6 13 7 23 3 3 1 . Fast Attach 10 | . . 1 2 4 . 3 . . Attach 44 | 6 2 4 5 24 3 . . . Detach 2 | . . . . 2 . . . . Swap 30 | . 1 11 4 7 1 5 . 1 Drop 29 | . . 12 4 4 1 7 1 . Fire 156 | 1 15 25 17 62 14 9 . 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x2 356 | -9/Materials | Build established: Mutant 652 | -9/Materials | Discovered new exit (range 5) 664 | -9/Materials | Entered another Materials area 664 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 938 | -8/Materials | Build established: Scavenger-Mutant 1022 | -8/Materials | Discovered new exit (range 3) 1026 | -8/Materials | Entered Factory 1026 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1325 | -7/Factory | Lost 3 parts (2n1w) 1738 | -7/Factory | Core integrity fell below 50% 1806 | -7/Factory | Lost 13 parts (4p4n1u4w) 2006 | -7/Factory | Discovered new exit (range 16) 2028 | -7/Factory | Entered Lower Caves 2032 | -7/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 2111 | -7/Lower Caves | Build established: Scavenger-Gunner 2311 | -7/Lower Caves | Encountered a Warlord checkpoint 2422 | -7/Lower Caves | Learned Research trap positions 2515 | -7/Lower Caves | Discovered new exit (range 13) 2532 | -7/Lower Caves | Entered another Lower Caves area 2537 | -7/Lower Caves | Core integrity fell below 20% 2877 | -7/Lower Caves | Learned location of Extension (-4) 3202 | -7/Lower Caves | Encountered a Warlord checkpoint 3342 | -7/Lower Caves | Discovered new exit (range 4) 3346 | -7/Lower Caves | Entered Zion 3403 | -7/Zion | Discovered new exit (range 15) 3421 | -7/Zion | Entered Proximity Caves 3743 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03650_ NM-R4F(c): "Don't be so impatient, let me tell you how awesome it is." 03661_ NM-R4F(c): "I've written a little program." 03672_ System corrupted: Energy discharge (-48). 03675_ NM-R4F(c): "Well, not exactly little. I put a lot of work into it, you know?" 03695_ System corrupted: Heat flow error (+205). 03697_ NM-R4F(c): "It's awesome I tell you." 03714_ NM-R4F(c): "Took me two whole cycles to get the general technique down." 03726_ System corrupted: Matter fused (-6). 03728_ Aluminum Leg destroyed. 03728_ NM-R4F(c) destroyed. 03730_ Carbon-fiber Leg destroyed. 03732_ Lgt. Nuclear Core destroyed. 03733_ Gatling Laser destroyed. 03736_ Lgt. Nuclear Core destroyed. 03736_ Carbon-fiber Leg destroyed. 03739_ G-67 Veteran destroyed. 03743_ Lgt. Antimatter Reactor fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????i ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ???????????????? ????????????????????????? | | ?????????????? ????????????????????????? | | ????????????? ######??????????????????? | | ????????????? #??????????????????? | | ???????????? d #??????????????????? | | ???????????? #??????????????????? | | ??????????? #??????????????????? | | ??????????? #??????????????????? | | ??????????? #??????????????????? | | ?????????? #??????????????????? | | ?????????? #??????????????????? | | ?????????? #??????????????????? | | ?????????? @ #??????????????????? | | ?????????????????###### g######??????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????#g/#???????????????????????? | | ??????????????????????# #???????????????????????? | | ???????????######?????# #???????????????????????? | | ####??????## ####### #???????????????????????? | | ## ##????## ## #???????????????????????? | | # #????# # ## #???????????????????????? | | # ##???# # ##??????????????????????? | | ###?## # #??????????????????????? | | ##?## # # # ###??????????????????????? | | ## #?## ###### #???????????????????????? | | ?# #?# ## ##????# ??????????????????????? | | ## ##?# ## #????? ????????????????????? | | # #### ### #????? ??????????????????? | | # ###?# ???? ##?????????????????? | | #???? #????# ##??????????????????? | | #??? ?????### #???????????????????? | | ^ ##??? ????????## #???????????????????? | | ##???? ?????????? #???????????????????? | | ### #????? ?????????? ???????????????????? | | ??## ????? ??????????? ??????????????????? | | ???## ???? ??????????? ??????????????????? | | ????## ??????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Core Shielding 30 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Tourist Challenges ------------ None Game ------ Seed ArchitectSeismicUnit Manual? 0 Play Time 01:03:44 Cumulative 6.9 hours Start 2021.11.08 @ 20:44:02 End 2021.11.09 @ 01:58:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9abe344-5c96-473e-a330-e6ad1d233fda