Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 05:55:27

Player: daddywarlord

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (72)      360
Value Destroyed (2324)     2324
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (202)                202
              TOTAL SCORE: 5386

 Bonus
-------
High Alert Combat Kills    202

 Cogmind 
---------
Core Integrity             0/700
Matter                     233/300
Energy                     480/480
System Corruption          2%
Temperature                Critical (543)
Movement                   Walking (260) Ox2
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (4) ------
     Small Storage Unit
           Targeting Computer
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (3) -------
           Particle Gun
>          --- INVENTORY (8) ----
  Improved Deuterium Engine
           Aluminum Leg

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
               Targeting Computer
      Improved Light Armor Plating
>              --- WEAPON -----------
               Minigun
  High-powered Shotgun
               Gauss Rifle
>              --- INVENTORY --------
      Improved Deuterium Engine
               Aluminum Leg
               Aluminum Leg
               Particle Gun
         Heavy Laser
[Rating: 36]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             62   | 6   2   19  21  5   9   
  Power                    5    | 1   .   1   2   1   .   
    Engine                 5    | 1   .   1   2   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   .   7   9   3   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    22   | 2   .   7   9   3   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   2   3   4   1   6   
    Device                 4    | .   .   .   2   .   2   
    Storage                2    | 1   .   .   .   .   1   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   2   3   2   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   .   8   6   .   2   
    Energy Gun             7    | 1   .   2   2   .   2   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          10   | 1   .   5   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   
Parts Lost                 18   | .   .   4   3   .   11  
  Power                    1    | .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  6    | .   .   2   1   .   3   
  Weapon                   7    | .   .   2   1   .   4   
  Highest Loss Streak      5    | .   .   1   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  93  99  98  91  
  Engine                   11   | .   14  11  8   15  15  
  Leg                      30   | .   28  27  35  30  28  
  Device                   2    | .   .   .   5   7   6   
  Storage                  1    | .   9   .   .   .   1   
  Processor                1    | .   .   .   .   5   7   
  Protection               19   | .   17  21  21  15  8   
  Energy Gun               7    | .   14  8   4   .   7   
  Energy Cannon            1    | .   .   3   .   .   .   
  Ballistic Gun            19   | .   14  20  22  23  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 14  17  23  29  37  39  
  Greatest Support         55   | 20  20  30  45  55  55  
  Greatest Overweight (x)  2    | 1   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   8   
  Average Capacity         5    | 6   6   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          4    | 2   3   4   4   4   3   
  Final Capacity           8    | 8   5   5   5   5   8   
  Final Carried            5    | 2   5   5   5   5   2   

 Class Distribution 
--------------------
 57% | Scavenger-Tank
 17% | Tank
 14% | Mutant
  6% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           1875 | 236  89   541  584  39   386  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2733 | .    127  1241 769  39   557  
  Parts                    165  | .    11   85   42   3    24   
Haulers Intercepted        1    | .    .    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  60   | .   5   26  17  1   11  
  Guns                     56   | .   5   22  17  1   11  
  Cannons                  2    | .   .   2   .   .   .   
  AOE                      2    | .   .   2   .   .   .   
Classes Destroyed          9    | .   2   5   1   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  5    | .   .   4   .   .   1   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   .   2   2   .   .   
  Swarmer                  16   | .   3   6   3   .   4   
  Grunt                    27   | .   2   13  10  .   2   
  Sentry                   14   | .   .   7   2   .   5   
  Hunter                   3    | .   .   .   2   1   .   
Best Kill Streak           10   | .   2   10  4   1   4   
  Combat Bots Only         6    | .   2   6   3   1   4   
Max Kills in Single Turn   5    | .   1   5   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               3916 | .    189  879  729  32   2087 
  Core                     1004 | .    17   140  46   .    801  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  50   | .    .    50   .    .    .    
Core Remaining (%)         87   | 100  93   65   91   .    .    
Volleys Fired              164  | .    15   58   43   5    43   
  Largest                  3    | .    2    3    3    3    3    
  Hottest                  159  | .    70   110  119  78   159  
Shots Fired                449  | .    30   167  129  15   108  
  Gun                      432  | .    30   150  129  15   108  
  Cannon                   17   | .    .    17   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  321  | .    15   117  107  15   67   
  Thermal                  89   | .    15   11   22   .    41   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          39   | .    .    39   .    .    .    
  Robot Hit Streak         18   | .    7    18   14   8    11   
  Robot Miss Streak        5    | .    5    4    4    5    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           290  | .    18   106  83   7    76   
  Core Hits                133  | .    8    49   40   3    33   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         7    | .    1    3    1    .    2    
    Burn                   5    | .    1    2    1    .    1    
    Destroy                1    | .    .    .    .    .    1    
    Corrupt                1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4793 | .    216  1913 1272 68   1324 
  Guns                     4283 | .    216  1403 1272 68   1324 
  Cannons                  191  | .    .    191  .    .    .    
  Explosions               317  | .    .    317  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    .    
  Kinetic                  3094 | .    90   1090 985  68   861  
  Thermal                  1206 | .    126  330  287  .    463  
  Explosive                110  | .    .    110  .    .    .    
  Electromagnetic          381  | .    .    381  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    1    1    .    2    
  Average Corruption       1    | .    2    1    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    2    4    2    .    6    
    Message Errors         2    | .    2    .    .    .    .    
    Matter Fused           2    | .    .    .    1    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      2    | .    .    2    .    .    .    
    Data Loss (minor)      2    | .    .    1    .    .    1    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    .    9    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               9    | .    .    9    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      153  | .    .    153  .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        806  | .    159  327  414  .    806  
  Average Temperature      128  | .    59   100  113  .    234  
  Received Heat Transfer   1050 | .    66   324  351  .    309  
  Effects                  27   | .    .    3    3    .    21   
    Shutdowns              6    | .    .    .    1    .    5    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           6    | .    .    3    .    .    3    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    1    .    1    
    Damage (minor)         1    | .    .    .    1    .    .    
    Damage (major)         4    | .    .    .    .    .    4    
    Damage (core)          5    | .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    1    2    .    .    1    
  Heat Transferred         2988 | .    444  768  666  .    1110 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             688  | .   150 688 583 290 432 
  Initial                  290  | .   .   63  290 229 131 
  Average                  298  | .   69  302 400 272 308 
Maximum Alert Level        2    | .   .   2   2   1   2   
  Low Security (%)         34   | 100 100 49  .   .   17  
  Level 1                  35   | .   .   11  57  100 60  
  Level 2                  30   | .   .   39  42  .   21  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   5   3   .   .   
  Investigation            3    | .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   2   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           3    | .   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              84   | .   7   31  26  2   18  
  Peak Tracking Total      6    | .   3   5   5   1   6   
  Tactical Retreats        8    | .   1   4   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            6    | .   2   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          4    | .   .   2   1   .   1   
  Max in Single Turn       1    | .   .   1   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               3031 | 55   373  1122 981  184  316  
Spaces Moved               1573 | 50   255  596  430  134  108  
  Core                     27   | 27   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1546 | 23   255  596  430  134  108  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            119  | 86   120  120  120  120  122  
  Slowest Speed            260  | 120  120  120  120  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    35   47   28   3    23   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          56   | .    .    56   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      56   | .    .    56   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Total                      2400 | 61  292 880 809 146 212 
  Wait                     528  | .   15  178 287 1   47  
  Move                     1568 | 49  254 595 429 133 108 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  42   | 6   5   13  14  1   3   
  Fast Attach              9    | 2   .   2   2   1   2   
  Attach                   25   | 4   2   5   7   1   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     28   | .   .   12  12  3   1   
  Drop                     35   | .   1   16  15  1   2   
  Fire                     164  | .   15  58  43  5   43  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 16)
  321 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Entered another Materials area
  429 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1453 | -9/Materials  | Build established: Scavenger-Tank
 1476 | -9/Materials  | Discovered new exit (range 9)
 1551 | -9/Materials  | Entered another Materials area
 1551 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2419 | -8/Materials  | Discovered new exit (range 6)
 2532 | -8/Materials  | Entered Factory
 2532 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2555 | -7/Factory    | Discovered new exit (range 16)
 2716 | -7/Factory    | Entered Storage
 2895 | -7/Storage    | Lost 4 parts (1n1u2w)
 3018 | -7/Storage    | Core integrity fell below 50%
 3030 | -7/Storage    | Core integrity fell below 20%
 3033 | -7/Storage    | Core destroyed

 Last Messages 
---------------
03020_ K-01 Serf cleans the Transport Mainframe.
03022_ Power failure, Imp. Deuterium Engine shutdown.
03022_ Overheating: Core damaged (-91).
03023_ Overheating: System interference.
03023_ Particle Gun temporarily disabled.
03024_ K-01 Serf collects debris.
03025_ Power failure, Imp. Deuterium Engine shutdown.
03025_ K-01 Serf collects debris.
03026_ Overheating: Matter decay (-39).
03026_ System corrupted: Component data lost.
03028_ K-01 Serf collects debris. <x2>
03030_ Overheating: Core damaged (-140).
03031_ Overheating: Matter decay (-28).
03032_ Overheating: Sml. Storage Unit damaged (-46).
03032_ Overheating: Imp. Deuterium Engine damaged (-25).
03032_ Overheating: Imp. Deuterium Engine damaged (-28).
03032_ Overheating: Carbon-fiber Leg damaged (-1).
03032_ K-01 Serf collects debris.
03033_ Overheating: Core damaged (-140).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club

 Challenges 
------------
None

 Game 
------
Seed              FireAdvancedProtection
  Manual?         0
Play Time         00:49:24
  Cumulative      7.7 hours
  Start           2022.12.06 @ 05:05:21
  End             2022.12.06 @ 05:55:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b941a8ca-ec14-4505-b141-c2fd552b0707